|
@@ -14,7 +14,7 @@
|
|
margin: 0px;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
overflow: hidden;
|
|
}
|
|
}
|
|
-
|
|
|
|
|
|
+
|
|
#info {
|
|
#info {
|
|
color: #fff;
|
|
color: #fff;
|
|
position: absolute;
|
|
position: absolute;
|
|
@@ -38,10 +38,10 @@
|
|
<body>
|
|
<body>
|
|
|
|
|
|
<div id="canvase3d"></div>
|
|
<div id="canvase3d"></div>
|
|
- <!-- 描画領域のためのdiv要素を配置 -->
|
|
|
|
- <div id="info">
|
|
|
|
- <a href="http://threejs.org" target="_blank">three.js</a> - X-File Loader test<br />
|
|
|
|
- </div>
|
|
|
|
|
|
+
|
|
|
|
+ <div id="info">
|
|
|
|
+ <a href="http://threejs.org" target="_blank">three.js</a> - X-File Loader test<br />
|
|
|
|
+ </div>
|
|
<div id="dialog_tree" style="width:90%; height:90%;display:block;">
|
|
<div id="dialog_tree" style="width:90%; height:90%;display:block;">
|
|
<ul id="bonetree" class="treeview"></ul>
|
|
<ul id="bonetree" class="treeview"></ul>
|
|
</div>
|
|
</div>
|
|
@@ -50,13 +50,12 @@
|
|
<script src="../build/three.js"></script>
|
|
<script src="../build/three.js"></script>
|
|
<script src="js/controls/OrbitControls.js"></script>
|
|
<script src="js/controls/OrbitControls.js"></script>
|
|
|
|
|
|
- <script src="js/loaders/XfileLoader.js"></script>
|
|
|
|
-
|
|
|
|
- <script src="js/Detector.js"></script>
|
|
|
|
- <script src="js/libs/stats.min.js"></script>
|
|
|
|
|
|
+ <script src="js/loaders/XfileLoader.js"></script>
|
|
|
|
|
|
|
|
+ <script src="js/Detector.js"></script>
|
|
|
|
+ <script src="js/libs/stats.min.js"></script>
|
|
|
|
+ <script src='js/libs/dat.gui.min.js'></script>
|
|
<script>
|
|
<script>
|
|
-
|
|
|
|
var StringBuffer = function (string) {
|
|
var StringBuffer = function (string) {
|
|
this.buffer = [];
|
|
this.buffer = [];
|
|
this.append = function (string) { this.buffer.push(string); return this; };
|
|
this.append = function (string) { this.buffer.push(string); return this; };
|
|
@@ -68,6 +67,7 @@
|
|
var container, stats, controls;
|
|
var container, stats, controls;
|
|
var camera, scene, renderer;
|
|
var camera, scene, renderer;
|
|
var clock = new THREE.Clock();
|
|
var clock = new THREE.Clock();
|
|
|
|
+ var gui = new dat.GUI();
|
|
var mixers = [];
|
|
var mixers = [];
|
|
var manager = null;
|
|
var manager = null;
|
|
var Texloader = null;
|
|
var Texloader = null;
|
|
@@ -85,18 +85,14 @@
|
|
var d = new Date();
|
|
var d = new Date();
|
|
var LastDateTime = null;
|
|
var LastDateTime = null;
|
|
|
|
|
|
- init();
|
|
|
|
-
|
|
|
|
var animates = [];
|
|
var animates = [];
|
|
|
|
+ var actions = [];
|
|
|
|
+ init();
|
|
|
|
|
|
function init() {
|
|
function init() {
|
|
|
|
|
|
- XfileLoader_IsUvYReverse = true;
|
|
|
|
-
|
|
|
|
LastDateTime = Date.now();
|
|
LastDateTime = Date.now();
|
|
|
|
|
|
- XfileLoader_IsPosZReverse = true;
|
|
|
|
-
|
|
|
|
container = document.createElement('canvase3d');
|
|
container = document.createElement('canvase3d');
|
|
document.body.appendChild(container);
|
|
document.body.appendChild(container);
|
|
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
|
|
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
|
|
@@ -126,34 +122,92 @@
|
|
Texloader = new THREE.TextureLoader();
|
|
Texloader = new THREE.TextureLoader();
|
|
var loader = new THREE.XFileLoader(manager, Texloader);
|
|
var loader = new THREE.XFileLoader(manager, Texloader);
|
|
|
|
|
|
- //モデルを読み込む
|
|
|
|
|
|
+ // ! If Texture was reversed Y axis, enable the following
|
|
|
|
+ // THREE.XFileLoader.IsUvYReverse = false;
|
|
|
|
+
|
|
// read (download) model file
|
|
// read (download) model file
|
|
loader.load(['models/xfile/SSR06_Born2.x', true, true], function (object) {
|
|
loader.load(['models/xfile/SSR06_Born2.x', true, true], function (object) {
|
|
for (var i = 0; i < object.FrameInfo.length; i++) {
|
|
for (var i = 0; i < object.FrameInfo.length; i++) {
|
|
Models.push(object.FrameInfo[i]);
|
|
Models.push(object.FrameInfo[i]);
|
|
scene.add(Models[i]);
|
|
scene.add(Models[i]);
|
|
|
|
|
|
- //アニメーションコントローラーをセット&作成する
|
|
|
|
- // create Animation Mixer
|
|
|
|
if (Models[i] instanceof THREE.SkinnedMesh) {
|
|
if (Models[i] instanceof THREE.SkinnedMesh) {
|
|
skeletonHelper = new THREE.SkeletonHelper(Models[i]);
|
|
skeletonHelper = new THREE.SkeletonHelper(Models[i]);
|
|
- scene.add( skeletonHelper );
|
|
|
|
- if (Models[i].geometry.animations !== undefined) {
|
|
|
|
-
|
|
|
|
- Models[i].mixer = new THREE.AnimationMixer(Models[i]);
|
|
|
|
- animates.push(Models[i].mixer);
|
|
|
|
-
|
|
|
|
- var action = Models[i].mixer.clipAction(Models[i].geometry.animations);
|
|
|
|
- action.play();
|
|
|
|
|
|
+ scene.add(skeletonHelper);
|
|
|
|
+
|
|
|
|
+ if (object.XAnimationObj !== undefined && object.XAnimationObj.length !== 0) {
|
|
|
|
+ Models[i].geometry.animations = [];
|
|
|
|
+
|
|
|
|
+ /*
|
|
|
|
+ * ↓ that is BASIC animation data code.
|
|
|
|
+ * Usually, please use this.
|
|
|
|
+ * Because of the data I have, I use a different code
|
|
|
|
+ *
|
|
|
|
+ for (var a = 0; a < object.XAnimationObj.length; a++) {
|
|
|
|
+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(object.XAnimationObj[a], Models[i].skeleton.bones));
|
|
|
|
+ }
|
|
|
|
+ Models[i].mixer = new THREE.AnimationMixer(Models[i]);
|
|
|
|
+ animates.push(Models[i].mixer);
|
|
|
|
+
|
|
|
|
+ var action = Models[i].mixer.clipAction(Models[i].geometry.animations[0]);
|
|
|
|
+ action.play();
|
|
|
|
+ */
|
|
|
|
+
|
|
|
|
+ // ↓ that is a code for [ All animation-keyframes are connected data ]. output from 'LightWave3D'
|
|
|
|
+ {
|
|
|
|
+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'stand', 10 * object.XAnimationObj[0].fps, 11 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
|
|
|
|
+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'walk', 50 * object.XAnimationObj[0].fps, 80 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
|
|
|
|
+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dash', 140 * object.XAnimationObj[0].fps, 160 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
|
|
|
|
+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dashing', 160 * object.XAnimationObj[0].fps, 165 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
|
|
|
|
+ Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'damage', 500 * object.XAnimationObj[0].fps, 530 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
|
|
|
|
+
|
|
|
|
+ Models[i].mixer = new THREE.AnimationMixer(Models[i]);
|
|
|
|
+ animates.push(Models[i].mixer);
|
|
|
|
+
|
|
|
|
+ var stand = Models[i].mixer.clipAction('stand');
|
|
|
|
+ // stand.play();
|
|
|
|
+ stand.setLoop(THREE.LoopRepeat);
|
|
|
|
+ actions['stand'] = stand;
|
|
|
|
+
|
|
|
|
+ var walk = Models[i].mixer.clipAction('walk');
|
|
|
|
+ walk.setLoop(THREE.LoopRepeat);
|
|
|
|
+ walk.play();
|
|
|
|
+ actions['walk'] = walk;
|
|
|
|
+
|
|
|
|
+ var dash = Models[i].mixer.clipAction('dash');
|
|
|
|
+ dash.setLoop(THREE.LoopOnce);
|
|
|
|
+ //dash.play();
|
|
|
|
+ actions['dash'] = dash;
|
|
|
|
+
|
|
|
|
+ var dashing = Models[i].mixer.clipAction('dashing');
|
|
|
|
+ dashing.setLoop(THREE.LoopPingPong);
|
|
|
|
+ // dashing.play();
|
|
|
|
+ actions['dashing'] = dashing;
|
|
|
|
+
|
|
|
|
+ var damage = Models[i].mixer.clipAction('damage');
|
|
|
|
+ damage.setLoop(THREE.LoopRepeat);
|
|
|
|
+ //damage.play();
|
|
|
|
+ actions['damage'] = damage;
|
|
|
|
+
|
|
|
|
+ var ActionKeys = Object.keys(actions);
|
|
|
|
+ var dmy = {};
|
|
|
|
+ dmy.gui = "";
|
|
|
|
+ dmy.action = "";
|
|
|
|
+ gui.add(dmy, 'gui');
|
|
|
|
+ gui.add(dmy, 'action', ActionKeys).onChange(function (v) {
|
|
|
|
+ animates[0].stopAllAction();
|
|
|
|
+ actions[v].play();
|
|
|
|
+ });
|
|
|
|
+ }
|
|
|
|
+ ///////////
|
|
}
|
|
}
|
|
-
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
object = null;
|
|
object = null;
|
|
}, onProgress, onError);
|
|
}, onProgress, onError);
|
|
|
|
|
|
- // ↓アニメーションとは関係ない、three.jsお約束的コード
|
|
|
|
|
|
+
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.setPixelRatio(window.devicePixelRatio);
|
|
renderer.setPixelRatio(window.devicePixelRatio);
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
@@ -183,8 +237,7 @@
|
|
camera.updateProjectionMatrix();
|
|
camera.updateProjectionMatrix();
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
}
|
|
}
|
|
-
|
|
|
|
- //update frame
|
|
|
|
|
|
+ //
|
|
function animate() {
|
|
function animate() {
|
|
|
|
|
|
requestAnimationFrame(animate);
|
|
requestAnimationFrame(animate);
|
|
@@ -192,23 +245,61 @@
|
|
var dulTime = nowTime - LastDateTime;
|
|
var dulTime = nowTime - LastDateTime;
|
|
LastDateTime = nowTime;
|
|
LastDateTime = nowTime;
|
|
|
|
|
|
- if (animates != null && animates.length > 0 ) {
|
|
|
|
|
|
+ if (animates != null && animates.length > 0) {
|
|
for (var i = 0; i < animates.length; i++) {
|
|
for (var i = 0; i < animates.length; i++) {
|
|
animates[i].update(dulTime);
|
|
animates[i].update(dulTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- if (Models != null && Models.length > 0) {
|
|
|
|
|
|
+ if (Models != null && Models.length > 0) {
|
|
if (skeletonHelper != null) { skeletonHelper.update(); }
|
|
if (skeletonHelper != null) { skeletonHelper.update(); }
|
|
-
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
stats.update();
|
|
stats.update();
|
|
render();
|
|
render();
|
|
}
|
|
}
|
|
function render() {
|
|
function render() {
|
|
|
|
+ //renderer.setFaceCulling(THREE.CullFaceFront, THREE.FrontFaceDirectionCW);
|
|
renderer.render(scene, camera);
|
|
renderer.render(scene, camera);
|
|
}
|
|
}
|
|
|
|
+
|
|
|
|
+ /////////////////
|
|
|
|
+ /// this is not must mount codes.
|
|
|
|
+
|
|
|
|
+ // split One and Long Animation, for time
|
|
|
|
+ function splitAnimation(_baseAnime, _name, _beginTime, _endTime) {
|
|
|
|
+ var Animation = {};
|
|
|
|
+ Animation.fps = _baseAnime.fps;
|
|
|
|
+ Animation.name = _name;
|
|
|
|
+ Animation.length = _endTime - _beginTime;
|
|
|
|
+ Animation.hierarchy = [];
|
|
|
|
+ for (var i = 0; i < _baseAnime.hierarchy.length; i++) {
|
|
|
|
+ var firstKey = -1;
|
|
|
|
+ var lastKey = -1;
|
|
|
|
+ var frame = {};
|
|
|
|
+ frame.name = _baseAnime.hierarchy[i].name;
|
|
|
|
+ frame.parent = _baseAnime.hierarchy[i].parent;
|
|
|
|
+ frame.keys = [];
|
|
|
|
+ for (var m = 1; m < _baseAnime.hierarchy[i].keys.length; m++) {
|
|
|
|
+ if (_baseAnime.hierarchy[i].keys[m].time > _beginTime) {
|
|
|
|
+ if (firstKey === -1) {
|
|
|
|
+ firstKey = m - 1;
|
|
|
|
+ frame.keys.push(_baseAnime.hierarchy[i].keys[m - 1]);
|
|
|
|
+ }
|
|
|
|
+ frame.keys.push(_baseAnime.hierarchy[i].keys[m]);
|
|
|
|
+ }
|
|
|
|
+ if (_endTime <= _baseAnime.hierarchy[i].keys[m].time || m >= _baseAnime.hierarchy[i].keys.length - 1) {
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ for (var m = 0; m < frame.keys.length; m++) {
|
|
|
|
+ frame.keys[m].time -= _beginTime;
|
|
|
|
+ }
|
|
|
|
+ Animation.hierarchy.push(frame);
|
|
|
|
+ }
|
|
|
|
+ return Animation;
|
|
|
|
+ }
|
|
</script>
|
|
</script>
|
|
|
|
|
|
</body>
|
|
</body>
|