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Merge pull request #13308 from donmccurdy/docs-visible-types

Docs: Visible type information.
Mr.doob 7 years ago
parent
commit
29cd69886a
100 changed files with 295 additions and 295 deletions
  1. 1 1
      docs/api/Template.html
  2. 15 15
      docs/api/animation/AnimationAction.html
  3. 8 8
      docs/api/animation/AnimationClip.html
  4. 8 8
      docs/api/animation/AnimationMixer.html
  5. 4 4
      docs/api/animation/AnimationObjectGroup.html
  6. 6 6
      docs/api/animation/KeyframeTrack.html
  7. 3 3
      docs/api/animation/PropertyBinding.html
  8. 1 1
      docs/api/animation/tracks/BooleanKeyframeTrack.html
  9. 1 1
      docs/api/animation/tracks/ColorKeyframeTrack.html
  10. 1 1
      docs/api/animation/tracks/NumberKeyframeTrack.html
  11. 3 3
      docs/api/animation/tracks/QuaternionKeyframeTrack.html
  12. 1 1
      docs/api/animation/tracks/StringKeyframeTrack.html
  13. 3 3
      docs/api/animation/tracks/VectorKeyframeTrack.html
  14. 5 5
      docs/api/audio/Audio.html
  15. 1 1
      docs/api/audio/AudioContext.html
  16. 2 2
      docs/api/audio/AudioListener.html
  17. 5 5
      docs/api/audio/PositionalAudio.html
  18. 4 4
      docs/api/cameras/Camera.html
  19. 3 3
      docs/api/cameras/CubeCamera.html
  20. 3 3
      docs/api/cameras/OrthographicCamera.html
  21. 5 5
      docs/api/cameras/PerspectiveCamera.html
  22. 6 6
      docs/api/core/BufferAttribute.html
  23. 22 22
      docs/api/core/BufferGeometry.html
  24. 1 1
      docs/api/core/Clock.html
  25. 4 4
      docs/api/core/EventDispatcher.html
  26. 2 2
      docs/api/core/Face3.html
  27. 13 13
      docs/api/core/Geometry.html
  28. 1 1
      docs/api/core/InstancedBufferAttribute.html
  29. 1 1
      docs/api/core/InstancedInterleavedBuffer.html
  30. 3 3
      docs/api/core/InterleavedBuffer.html
  31. 1 1
      docs/api/core/InterleavedBufferAttribute.html
  32. 5 5
      docs/api/core/Layers.html
  33. 37 37
      docs/api/core/Object3D.html
  34. 5 5
      docs/api/core/Raycaster.html
  35. 2 2
      docs/api/core/Uniform.html
  36. 11 11
      docs/api/extras/core/Curve.html
  37. 1 1
      docs/api/extras/core/CurvePath.html
  38. 1 1
      docs/api/extras/core/Font.html
  39. 3 3
      docs/api/extras/core/Interpolations.html
  40. 11 11
      docs/api/extras/core/Path.html
  41. 3 3
      docs/api/extras/core/Shape.html
  42. 6 6
      docs/api/extras/core/ShapePath.html
  43. 1 1
      docs/api/extras/curves/CatmullRomCurve3.html
  44. 1 1
      docs/api/extras/curves/CubicBezierCurve.html
  45. 1 1
      docs/api/extras/curves/CubicBezierCurve3.html
  46. 1 1
      docs/api/extras/curves/EllipseCurve.html
  47. 1 1
      docs/api/extras/curves/LineCurve.html
  48. 1 1
      docs/api/extras/curves/LineCurve3.html
  49. 1 1
      docs/api/extras/curves/QuadraticBezierCurve.html
  50. 1 1
      docs/api/extras/curves/QuadraticBezierCurve3.html
  51. 1 1
      docs/api/extras/curves/SplineCurve.html
  52. 1 1
      docs/api/extras/objects/ImmediateRenderObject.html
  53. 1 1
      docs/api/geometries/BoxBufferGeometry.html
  54. 1 1
      docs/api/geometries/BoxGeometry.html
  55. 1 1
      docs/api/geometries/CircleBufferGeometry.html
  56. 1 1
      docs/api/geometries/CircleGeometry.html
  57. 1 1
      docs/api/geometries/ConeBufferGeometry.html
  58. 1 1
      docs/api/geometries/ConeGeometry.html
  59. 1 1
      docs/api/geometries/CylinderBufferGeometry.html
  60. 1 1
      docs/api/geometries/CylinderGeometry.html
  61. 1 1
      docs/api/geometries/DodecahedronBufferGeometry.html
  62. 1 1
      docs/api/geometries/DodecahedronGeometry.html
  63. 1 1
      docs/api/geometries/EdgesGeometry.html
  64. 3 3
      docs/api/geometries/ExtrudeBufferGeometry.html
  65. 3 3
      docs/api/geometries/ExtrudeGeometry.html
  66. 1 1
      docs/api/geometries/IcosahedronBufferGeometry.html
  67. 2 2
      docs/api/geometries/IcosahedronGeometry.html
  68. 1 1
      docs/api/geometries/LatheBufferGeometry.html
  69. 1 1
      docs/api/geometries/LatheGeometry.html
  70. 1 1
      docs/api/geometries/OctahedronBufferGeometry.html
  71. 2 2
      docs/api/geometries/OctahedronGeometry.html
  72. 1 1
      docs/api/geometries/ParametricBufferGeometry.html
  73. 1 1
      docs/api/geometries/ParametricGeometry.html
  74. 1 1
      docs/api/geometries/PlaneBufferGeometry.html
  75. 1 1
      docs/api/geometries/PlaneGeometry.html
  76. 1 1
      docs/api/geometries/PolyhedronBufferGeometry.html
  77. 1 1
      docs/api/geometries/PolyhedronGeometry.html
  78. 1 1
      docs/api/geometries/RingBufferGeometry.html
  79. 1 1
      docs/api/geometries/RingGeometry.html
  80. 1 1
      docs/api/geometries/ShapeBufferGeometry.html
  81. 1 1
      docs/api/geometries/ShapeGeometry.html
  82. 1 1
      docs/api/geometries/SphereBufferGeometry.html
  83. 1 1
      docs/api/geometries/SphereGeometry.html
  84. 1 1
      docs/api/geometries/TetrahedronBufferGeometry.html
  85. 1 1
      docs/api/geometries/TetrahedronGeometry.html
  86. 1 1
      docs/api/geometries/TextBufferGeometry.html
  87. 4 4
      docs/api/geometries/TextGeometry.html
  88. 1 1
      docs/api/geometries/TorusBufferGeometry.html
  89. 1 1
      docs/api/geometries/TorusGeometry.html
  90. 1 1
      docs/api/geometries/TorusKnotBufferGeometry.html
  91. 1 1
      docs/api/geometries/TorusKnotGeometry.html
  92. 1 1
      docs/api/geometries/TubeBufferGeometry.html
  93. 1 1
      docs/api/geometries/TubeGeometry.html
  94. 1 1
      docs/api/geometries/WireframeGeometry.html
  95. 4 4
      docs/api/helpers/ArrowHelper.html
  96. 1 1
      docs/api/helpers/AxesHelper.html
  97. 1 1
      docs/api/helpers/Box3Helper.html
  98. 2 2
      docs/api/helpers/BoxHelper.html
  99. 1 1
      docs/api/helpers/CameraHelper.html
  100. 3 3
      docs/api/helpers/DirectionalLightHelper.html

+ 1 - 1
docs/api/Template.html

@@ -22,7 +22,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Number todo])</h3>
+		<h3>[name]([param:Number todo])</h3>
 		<div></div>
 
 

+ 15 - 15
docs/api/animation/AnimationAction.html

@@ -24,7 +24,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:AnimationMixer mixer], [page:AnimationClip clip], [page:Object3D localRoot] )</h3>
+		<h3>[name]( [param:AnimationMixer mixer], [param:AnimationClip clip], [param:Object3D localRoot] )</h3>
 		<div>
 			[page:AnimationMixer mixer] - the *AnimationMixer* that is controlled by this action.<br />
 			[page:AnimationClip clip] - the *AnimationClip* that holds the animation data for this action.<br />
@@ -150,7 +150,7 @@
 		<h2>Methods</h2>
 
 
-		<h3>[method:AnimationAction crossFadeFrom]( [page:AnimationAction fadeOutAction], [page:Number durationInSeconds], [page:Boolean warpBoolean] )</h3>
+		<h3>[method:AnimationAction crossFadeFrom]( [param:AnimationAction fadeOutAction], [param:Number durationInSeconds], [param:Boolean warpBoolean] )</h3>
 		<div>
 			Causes this action to [page:.fadeIn fade in], fading out another action simultaneously, within
 			the passed time interval. This method can be chained.<br /><br />
@@ -162,7 +162,7 @@
 
 		</div>
 
-		<h3>[method:AnimationAction crossFadeTo]( [page:AnimationAction fadeInAction], [page:Number durationInSeconds], [page:Boolean warpBoolean] )</h3>
+		<h3>[method:AnimationAction crossFadeTo]( [param:AnimationAction fadeInAction], [param:Number durationInSeconds], [param:Boolean warpBoolean] )</h3>
 		<div>
 			Causes this action to [page:.fadeOut fade out], fading in another action simultaneously, within
 			the passed time interval. This method can be chained.<br /><br />
@@ -172,13 +172,13 @@
 			Note: Like with *fadeIn*/*fadeOut*, the fading starts/ends with a weight of 1.
 		</div>
 
-		<h3>[method:AnimationAction fadeIn]( [page:Number durationInSeconds] )</h3>
+		<h3>[method:AnimationAction fadeIn]( [param:Number durationInSeconds] )</h3>
 		<div>
 			Increases the [page:.weight weight] of this action gradually from 0 to 1, within the passed time
 			interval. This method can be chained.
 		</div>
 
-		<h3>[method:AnimationAction fadeOut]( [page:Number durationInSeconds] )</h3>
+		<h3>[method:AnimationAction fadeOut]( [param:Number durationInSeconds] )</h3>
 		<div>
 			Decreases the [page:.weight weight] of this action gradually from 1 to 0, within the passed time
 			interval. This method can be chained.
@@ -211,7 +211,7 @@
 			Returns the root object on which this action is performed.
 		</div>
 
-		<h3>[method:AnimationAction halt]( [page:Number durationInSeconds] )</h3>
+		<h3>[method:AnimationAction halt]( [param:Number durationInSeconds] )</h3>
 		<div>
 			Decelerates this animation's speed to 0 by decreasing [page:.timeScale timeScale] gradually
 			(starting from its current value), within the passed time interval. This method can be chained.
@@ -261,13 +261,13 @@
 			This means: If you want both, resetting and stopping, don’t call .*reset*; call .*stop* instead.
 		</div>
 
-		<h3>[method:AnimationAction setDuration]( [page:Number durationInSeconds] )</h3>
+		<h3>[method:AnimationAction setDuration]( [param:Number durationInSeconds] )</h3>
 		<div>
 			Sets the duration for a single loop of this action (by adjusting [page:.timeScale timeScale]
 			and stopping any scheduled warping). This method can be chained.
 		</div>
 
-		<h3>[method:AnimationAction setEffectiveTimeScale]( [page:Number timeScale] )</h3>
+		<h3>[method:AnimationAction setEffectiveTimeScale]( [param:Number timeScale] )</h3>
 		<div>
 			Sets the [page:.timeScale timeScale] and stops any scheduled warping. This method can be chained.<br /><br />
 
@@ -279,7 +279,7 @@
 			this method.
 		</div>
 
-		<h3>[method:AnimationAction setEffectiveWeight]( [page:Number weight] )</h3>
+		<h3>[method:AnimationAction setEffectiveWeight]( [param:Number weight] )</h3>
 		<div>
 			Sets the [page:.weight weight] and stops any scheduled fading. This method can be chained.<br /><br />
 
@@ -291,13 +291,13 @@
 			this method.
 		</div>
 
-		<h3>[method:AnimationAction setLoop]( [page:Number loopMode], [page:Number repetitions] )</h3>
+		<h3>[method:AnimationAction setLoop]( [param:Number loopMode], [param:Number repetitions] )</h3>
 		<div>
 			Sets the [page:.loop loop mode] and the number of [page:.repetitions repetitions]. This method
 			can be chained.
 		</div>
 
-		<h3>[method:AnimationAction startAt]( [page:Number startTimeInSeconds] )</h3>
+		<h3>[method:AnimationAction startAt]( [param:Number startTimeInSeconds] )</h3>
 		<div>
 			Defines the time for a delayed start (usually passed as [page:AnimationMixer.time] +
 			deltaTimeInSeconds). This method can be chained.<br /><br />
@@ -313,7 +313,7 @@
 
 			The action will be immediately stopped and completely [page:.reset reset].<br /><br />
 
-			Note: You can stop all active actions on the same mixer in one go via 
+			Note: You can stop all active actions on the same mixer in one go via
 			[page:AnimationMixer.stopAllAction mixer.stopAllAction].
 		</div>
 
@@ -329,7 +329,7 @@
 			chained.
 		</div>
 
-		<h3>[method:AnimationAction syncWith]( [page:AnimationAction otherAction] )</h3>
+		<h3>[method:AnimationAction syncWith]( [param:AnimationAction otherAction] )</h3>
 		<div>
 			Synchronizes this action with the passed other action. This method can be chained.<br /><br />
 
@@ -339,9 +339,9 @@
 			Note: Future changes of the other action's *time* and *timeScale* will not be detected.
 		</div>
 
-		<h3>[method:AnimationAction warp]( [page:Number startTimeScale], [page:Number endTimeScale], [page:Number durationInSeconds] )</h3>
+		<h3>[method:AnimationAction warp]( [param:Number startTimeScale], [param:Number endTimeScale], [param:Number durationInSeconds] )</h3>
 		<div>
-			Changes the playback speed, within the passed time interval, by modifying 
+			Changes the playback speed, within the passed time interval, by modifying
 			[page:.timeScale timeScale] gradually from *startTimeScale* to *endTimeScale*. This method can
 			be chained.
 		</div>

+ 8 - 8
docs/api/animation/AnimationClip.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Number duration], [page:Array tracks] )</h3>
+		<h3>[name]( [param:String name], [param:Number duration], [param:Array tracks] )</h3>
 		<div>
 			[page:String name] - a name for this clip.<br />
 			[page:Number duration] - the duration of this clip (in seconds). If a negative value is passed,
@@ -87,7 +87,7 @@
 		<h2>Static Methods</h2>
 
 
-		<h3>[method:Array CreateClipsFromMorphTargetSequences]( [page:String name], [page:Array morphTargetSequence], [page:Number fps], [page:Boolean noLoop] )</h3>
+		<h3>[method:Array CreateClipsFromMorphTargetSequences]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )</h3>
 		<div>
 			Returns an array of new AnimationClips created from the [page:Geometry.morphTargets morph
 			target sequences] of a geometry, trying to sort morph target names into animation-group-based
@@ -97,32 +97,32 @@
 			[page:.CreateFromMorphTargetSequence CreateFromMorphTargetSequence].
 		</div>
 
-		<h3>[method:AnimationClip CreateFromMorphTargetSequence]( [page:String name], [page:Array morphTargetSequence], [page:Number fps], [page:Boolean noLoop] )</h3>
+		<h3>[method:AnimationClip CreateFromMorphTargetSequence]( [param:String name], [param:Array morphTargetSequence], [param:Number fps], [param:Boolean noLoop] )</h3>
 		<div>
 			Returns a new AnimationClip from the passed [page:Geometry.morphTargets morph targets array]
 			of a geometry, taking a name and the number of frames per second.<br /><br />
 
-			Note: The fps parameter is required, but the animation speed can be overridden in an 
+			Note: The fps parameter is required, but the animation speed can be overridden in an
 			*AnimationAction* via [page:AnimationAction.setDuration animationAction.setDuration].
 		</div>
 
-		<h3>[method:AnimationClip findByName]( [page:Object objectOrClipArray], [page:String name] )</h3>
+		<h3>[method:AnimationClip findByName]( [param:Object objectOrClipArray], [param:String name] )</h3>
 		<div>
 			Searches for an AnimationClip by name, taking as its first parameter either an array of
 			AnimationClips, or a mesh or geometry that contains an array named "animations".
 		</div>
 
-		<h3>[method:AnimationClip parse]( [page:Object json] )</h3>
+		<h3>[method:AnimationClip parse]( [param:Object json] )</h3>
 		<div>
 			Parses a JSON representation of a clip and returns an AnimationClip.
 		</div>
 
-		<h3>[method:AnimationClip parseAnimation]( [page:Object animation], [page:Array bones] )</h3>
+		<h3>[method:AnimationClip parseAnimation]( [param:Object animation], [param:Array bones] )</h3>
 		<div>
 			Parses the animation.hierarchy format and returns an AnimationClip.
 		</div>
 
-		<h3>[method:Object toJSON]( [page:AnimationClip clip] )</h3>
+		<h3>[method:Object toJSON]( [param:AnimationClip clip] )</h3>
 		<div>
 			Takes an AnimationClip and returns a JSON object.
 		</div>

+ 8 - 8
docs/api/animation/AnimationMixer.html

@@ -23,7 +23,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Object3D rootObject] )</h3>
+		<h3>[name]( [param:Object3D rootObject] )</h3>
 		<div>
 			[page:Object3D rootObject] - the object whose animations shall be played by this mixer.<br />
 		</div>
@@ -49,7 +49,7 @@
 		<h2>Methods</h2>
 
 
-		<h3>[method:AnimationAction clipAction]([page:AnimationClip clip], [page:Object3D optionalRoot])</h3>
+		<h3>[method:AnimationAction clipAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
 		<div>
 			Returns an [page:AnimationAction] for the passed clip, optionally using a root object different
 			from the mixer's default root. The first parameter can be either an [page:AnimationClip] object
@@ -57,11 +57,11 @@
 
 			If an action fitting these parameters doesn't yet exist, it will be created by this method.<br /><br />
 
-			Note: Calling this method several times with the same parameters returns always the same clip 
+			Note: Calling this method several times with the same parameters returns always the same clip
 			instance.
 		</div>
 
-		<h3>[method:AnimationAction existingAction]([page:AnimationClip clip], [page:Object3D optionalRoot])</h3>
+		<h3>[method:AnimationAction existingAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
 		<div>
 			Returns an existing [page:AnimationAction] for the passed clip, optionally using a root object
 			different from the mixer's default root.<br /><br />
@@ -79,25 +79,25 @@
 			Deactivates all previously scheduled actions on this mixer.
 		</div>
 
-		<h3>[method:AnimationMixer update]([page:Number deltaTimeInSeconds]) </h3>
+		<h3>[method:AnimationMixer update]([param:Number deltaTimeInSeconds]) </h3>
 		<div>
 			Advances the global mixer time and updates the animation.<br /><br />
 
 			This is usually done in the render loop, passing [page:Clock.getDelta clock.getDelta] scaled by the mixer's [page:.timeScale timeScale]).
 		</div>
 
-		<h3>[method:null uncacheClip]([page:AnimationClip clip])</h3>
+		<h3>[method:null uncacheClip]([param:AnimationClip clip])</h3>
 
 		<div>
 			Deallocates all memory resources for a clip.
 		</div>
 
-		<h3>[method:null uncacheRoot]([page:Object3D root]) </h3>
+		<h3>[method:null uncacheRoot]([param:Object3D root]) </h3>
 		<div>
 			Deallocates all memory resources for a root object.
 		</div>
 
-		<h3>[method:null uncacheAction]([page:AnimationClip clip], [page:Object3D optionalRoot])</h3>
+		<h3>[method:null uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
 		<div>
 			Deallocates all memory resources for an action.
 		</div>

+ 4 - 4
docs/api/animation/AnimationObjectGroup.html

@@ -38,7 +38,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:object obj1], [page:object obj2], [page:object obj3], ... )</h3>
+		<h3>[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
 		[page:object obj] - an abitrary number of meshes that share the same animation state.<br />
 
 
@@ -61,17 +61,17 @@
 		<h2>Methods</h2>
 
 
-		<h3>[method:null add]( [page:object obj1], [page:object obj2], [page:object obj3], ... )</h3>
+		<h3>[method:null add]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
 		<div>
 			Adds an arbitrary number of objects to this *AnimationObjectGroup*.
 		</div>
 
-		<h3>[method:null remove]( [page:object obj1], [page:object obj2], [page:object obj3], ... )</h3>
+		<h3>[method:null remove]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
 		<div>
 			Removes an arbitrary number of objects from this *AnimationObjectGroup*.
 		</div>
 
-		<h3>[method:null uncache]( [page:object obj1], [page:object obj2], [page:object obj3], ... )</h3>
+		<h3>[method:null uncache]( [param:object obj1], [param:object obj2], [param:object obj3], ... )</h3>
 		<div>
 			Deallocates all memory resources for the passed objects of this *AnimationObjectGroup*.
 		</div>

+ 6 - 6
docs/api/animation/KeyframeTrack.html

@@ -61,7 +61,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values], [page:Constant interpolation] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values], [param:Constant interpolation] )</h3>
 		<div>
 			[page:String name] - the identifier for the *KeyframeTrack*.<br />
 			[page:Array times] - an array of keyframe times, converted internally to a
@@ -192,18 +192,18 @@
 			[page:AnimationClip.CreateFromMorphTargetSequence animationClip.CreateFromMorphTargetSequence]).
 		</div>
 
-		<h3>[method:null setInterpolation]( [page:Constant interpolationType] )</h3>
+		<h3>[method:null setInterpolation]( [param:Constant interpolationType] )</h3>
 		<div>
 			Sets the interpolation type. See [page:Animation Animation Constants] for choices.
 		</div>
 
-		<h3>[method:null shift]( [page:Number timeOffsetInSeconds] )</h3>
+		<h3>[method:null shift]( [param:Number timeOffsetInSeconds] )</h3>
 		<div>
 			Moves all keyframes either forward or backward in time.
 		</div>
 
 
-		<h3>[method:null trim]( [page:Number startTimeInSeconds], [page:Number endTimeInSeconds] )</h3>
+		<h3>[method:null trim]( [param:Number startTimeInSeconds], [param:Number endTimeInSeconds] )</h3>
 		<div>
 			Removes keyframes before *startTime* and after *endTime*,
 			without changing any values within the range [*startTime*, *endTime*].
@@ -218,12 +218,12 @@
 
 		<h2>Static Methods</h2>
 
-		<h3>[method:KeyframeTrack parse]( [page:JSON json] )</h3>
+		<h3>[method:KeyframeTrack parse]( [param:JSON json] )</h3>
 		<div>
 		Parses a JSON object and returns a new keyframe track of the correct type.
 		</div>
 
-		<h3>[method:JSON toJSON]( [page:KeyframeTrack track] )</h3>
+		<h3>[method:JSON toJSON]( [param:KeyframeTrack track] )</h3>
 		<div>
 		Converts the track to JSON.
 		</div>

+ 3 - 3
docs/api/animation/PropertyBinding.html

@@ -18,7 +18,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Object3D rootNode], path, parsedPath )</h3>
+		<h3>[name]( [param:Object3D rootNode], path, parsedPath )</h3>
 		<div>
 			-- [page:Object3D rootNode]:
 			-- path
@@ -72,11 +72,11 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null getValue]( [page:Array targetArray], [page:Number offset] )</h3>
+		<h3>[method:null getValue]( [param:Array targetArray], [param:Number offset] )</h3>
 		<div>
 		</div>
 
-		<h3>[method:null setValue]( [page:Array sourceArray], [page:Number offset] )</h3>
+		<h3>[method:null setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
 		<div>
 		</div>
 

+ 1 - 1
docs/api/animation/tracks/BooleanKeyframeTrack.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />

+ 1 - 1
docs/api/animation/tracks/ColorKeyframeTrack.html

@@ -23,7 +23,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />

+ 1 - 1
docs/api/animation/tracks/NumberKeyframeTrack.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />

+ 3 - 3
docs/api/animation/tracks/QuaternionKeyframeTrack.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] (required) array of keyframe times.<br />
@@ -59,8 +59,8 @@
 
 		<h3>[method:null InterpolantFactoryMethodLinear]()</h3>
 		<div>
-			Returns a new [page:QuaternionLinearInterpolant QuaternionLinearInterpolant] based on the 
-			[page:KeyframeTrack.values values], [page:KeyframeTrack.times times] and 
+			Returns a new [page:QuaternionLinearInterpolant QuaternionLinearInterpolant] based on the
+			[page:KeyframeTrack.values values], [page:KeyframeTrack.times times] and
 			[page:KeyframeTrack.valueSize valueSize] of the keyframes.
 		</div>
 

+ 1 - 1
docs/api/animation/tracks/StringKeyframeTrack.html

@@ -21,7 +21,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />

+ 3 - 3
docs/api/animation/tracks/VectorKeyframeTrack.html

@@ -21,13 +21,13 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:String name], [page:Array times], [page:Array values] )</h3>
+		<h3>[name]( [param:String name], [param:Array times], [param:Array values] )</h3>
 		<div>
 			[page:String name] - (required) identifier for the KeyframeTrack.<br />
 			[page:Array times] - (required) array of keyframe times.<br />
 			[page:Array values] - values for the keyframes at the times specified.<br />
-			[page:Constant interpolation] - the type of interpolation to use. See 
-			[page:Animation Animation Constants] for possible values. Default is 
+			[page:Constant interpolation] - the type of interpolation to use. See
+			[page:Animation Animation Constants] for possible values. Default is
 			[page:Animation InterpolateLinear].
 		</div>
 

+ 5 - 5
docs/api/audio/Audio.html

@@ -48,7 +48,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:AudioListener listener] )</h3>
+		<h3>[name]( [param:AudioListener listener] )</h3>
 		<div>
 		listener — (required) [page:AudioListener AudioListener] instance.
 		</div>
@@ -167,13 +167,13 @@
 		Add the filter to the [page:Audio.filters filters] array.
 		</div>
 
-		<h3>[method:Audio setFilters]( [page:Array value] )</h3>
+		<h3>[method:Audio setFilters]( [param:Array value] )</h3>
 		<div>
 		value - arrays of filters.<br />
 		Set the [page:Audio.filters filters] array to *value*.
 		</div>
 
-		<h3>[method:null setLoop]( [page:Boolean value] )</h3>
+		<h3>[method:null setLoop]( [param:Boolean value] )</h3>
 		<div>
 		Set [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop source.loop] to *value*
 		(whether playback should loop).
@@ -186,12 +186,12 @@
 
 		</div>
 
-		<h3>[method:null setPlaybackRate]( [page:Number value] )</h3>
+		<h3>[method:null setPlaybackRate]( [param:Number value] )</h3>
 		<div>
 		If [page:Audio.hasPlaybackControl hasPlaybackControl] is enabled, set the [page:Audio.playbackRate playbackRate] to *value*.
 		</div>
 
-		<h3>[method:null setVolume]( [page:Number value] )</h3>
+		<h3>[method:null setVolume]( [param:Number value] )</h3>
 		<div>
 		Set the volume.
 		</div>

+ 1 - 1
docs/api/audio/AudioContext.html

@@ -29,7 +29,7 @@
 		otherwise set it to a new [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext].
 		</div>
 
-		<h3>[method:AudioContext setContext]( [page:AudioConetxt value] )</h3>
+		<h3>[method:AudioContext setContext]( [param:AudioConetxt value] )</h3>
 		<div>
 		 Set the variable *context* in the outer scope to *value*.
 		</div>

+ 2 - 2
docs/api/audio/AudioListener.html

@@ -86,7 +86,7 @@
 		Returns the value of the [page:AudioListener.filter filter] property.
 		</div>
 
-		<h3>[method:null setFilter]( [page:AudioNode value] )</h3>
+		<h3>[method:null setFilter]( [param:AudioNode value] )</h3>
 		<div>
 		Set the [page:AudioListener.filter filter] property to *value*.
 		</div>
@@ -96,7 +96,7 @@
 		Return the volume.
 		</div>
 
-		<h3>[method:null setMasterVolume]( [page:Number value] )</h3>
+		<h3>[method:null setMasterVolume]( [param:Number value] )</h3>
 		<div>
 		Set the volume.
 		</div>

+ 5 - 5
docs/api/audio/PositionalAudio.html

@@ -55,7 +55,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:AudioListener listener] )</h3>
+		<h3>[name]( [param:AudioListener listener] )</h3>
 		<div>
 		listener — (required) [page:AudioListener AudioListener] instance.
 		</div>
@@ -87,7 +87,7 @@
 		Returns the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].
 		</div>
 
-		<h3>[method:PannerNode setRefDistance]( [page:Number value] )</h3>
+		<h3>[method:PannerNode setRefDistance]( [param:Number value] )</h3>
 		<div>
 		Sets the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/refDistance panner.refDistance].
 		</div>
@@ -97,7 +97,7 @@
 		Returns the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].
 		</div>
 
-		<h3>[method:PannerNode setRolloffFactor]( [page:Number value] )</h3>
+		<h3>[method:PannerNode setRolloffFactor]( [param:Number value] )</h3>
 		<div>
 		Sets the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/rolloffFactor panner.rolloffFactor].
 		</div>
@@ -107,7 +107,7 @@
 		Returns the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].
 		</div>
 
-		<h3>[method:String setDistanceModel]( [page:String value] )</h3>
+		<h3>[method:String setDistanceModel]( [param:String value] )</h3>
 		<div>
 		Sets the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/distanceModel panner.distanceModel].
 		</div>
@@ -117,7 +117,7 @@
 		Returns the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].
 		</div>
 
-		<h3>[method:PannerNode setMaxDistance]( [page:Number value] )</h3>
+		<h3>[method:PannerNode setMaxDistance]( [param:Number value] )</h3>
 		<div>
 		Sets the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/PannerNode/maxDistance panner.maxDistance].
 		</div>

+ 4 - 4
docs/api/cameras/Camera.html

@@ -64,18 +64,18 @@
 			Return a new camera with the same properties as this one.
 		</div>
 
-		<h3>[method:Camera copy]( [page:Camera source] )</h3>
+		<h3>[method:Camera copy]( [param:Camera source] )</h3>
 		<div>
 		Copy the properties from the source camera into this one.
 		</div>
 
-		<h3>[method:Vector3 getWorldDirection]( [page:Vector3 optionalTarget] )</h3>
+		<h3>[method:Vector3 getWorldDirection]( [param:Vector3 optionalTarget] )</h3>
 		<div>
 		Returns a [page:Vector3] representing the world space direction in which the camera is looking.<br /><br />
-		
+
 		Note: This is not the camera’s positive, but its negative z-axis, in contrast to
 		[page:Object3D.getWorldDirection getWorldDirection] of the base class (Object3D).<br /><br />
-		
+
 		If an [page:Vector3 optionalTarget] vector is specified, the result will be copied into this vector
 		(which can be reused in this way), otherwise a new vector will be created.
 		</div>

+ 3 - 3
docs/api/cameras/CubeCamera.html

@@ -43,7 +43,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Number near], [page:Number far], [page:Number cubeResolution] )</h3>
+		<h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
 		<div>
 		near -- The near clipping distance. <br />
 		far -- The far clipping distance <br />
@@ -67,7 +67,7 @@
 		<div>See the base [page:Object3D] class for common methods.</div>
 
 
-		<h3>[method:null update]( [page:WebGLRenderer renderer], [page:Scene scene] )</h3>
+		<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
 		<div>
 		renderer -- The current WebGL renderer <br />
 		scene -- The current scene
@@ -76,7 +76,7 @@
 		Call this to update the [page:CubeCamera.renderTarget renderTarget].
 		</div>
 
-		<h3>[method:null clear]( [page:WebGLRenderer renderer], [page:Boolean color], [page:Boolean depth], [page:Boolean stencil] )</h3>
+		<h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
 		<div>
 		Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers.
 		The color buffer is set to the renderer's current clear color. Arguments default to *true*.

+ 3 - 3
docs/api/cameras/OrthographicCamera.html

@@ -43,7 +43,7 @@ scene.add( camera );</code>
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Number left], [page:Number right], [page:Number top], [page:Number bottom], [page:Number near], [page:Number far] )</h3>
+		<h3>[name]( [param:Number left], [param:Number right], [param:Number top], [param:Number bottom], [param:Number near], [param:Number far] )</h3>
 		<div>
 		left — Camera frustum left plane.<br />
 		right — Camera frustum right plane.<br />
@@ -59,7 +59,7 @@ scene.add( camera );</code>
 		<h2>Properties</h2>
 		<div>
 			See the base [page:Camera] class for common properties.<br>
- 			Note that after making changes to most of these properties you will have to call 
+ 			Note that after making changes to most of these properties you will have to call
  			[page:OrthographicCamera.updateProjectionMatrix .updateProjectionMatrix] for the changes to take effect.
 		</div>
 
@@ -107,7 +107,7 @@ scene.add( camera );</code>
 		<h2>Methods</h2>
 		<div>See the base [page:Camera] class for common methods.</div>
 
-		<h3>[method:null setViewOffset]( [page:Float fullWidth], [page:Float fullHeight], [page:Float x], [page:Float y], [page:Float width], [page:Float height] )</h3>
+		<h3>[method:null setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
 		<div>
 		fullWidth — full width of multiview setup<br />
 		fullHeight — full height of multiview setup<br />

+ 5 - 5
docs/api/cameras/PerspectiveCamera.html

@@ -36,7 +36,7 @@ scene.add( camera );</code>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Number fov], [page:Number aspect], [page:Number near], [page:Number far] )</h3>
+		<h3>[name]( [param:Number fov], [param:Number aspect], [param:Number near], [param:Number far] )</h3>
 		<div>
 		fov — Camera frustum vertical field of view.<br />
 		aspect — Camera frustum aspect ratio.<br />
@@ -50,8 +50,8 @@ scene.add( camera );</code>
 		<h2>Properties</h2>
 		<div>
 			See the base [page:Camera] class for common properties.<br>
-			Note that after making changes to most of these poperties you will have to call 
-			[page:PerspectiveCamera.updateProjectionMatrix .updateProjectionMatrix] for the changes to take effect. 
+			Note that after making changes to most of these poperties you will have to call
+			[page:PerspectiveCamera.updateProjectionMatrix .updateProjectionMatrix] for the changes to take effect.
 		</div>
 
 		<h3>[property:Float aspect]</h3>
@@ -131,14 +131,14 @@ scene.add( camera );</code>
 		<h3>[method:Float getFocalLength]()</h3>
 		<div>Returns the focal length of the current .fov in respect to .filmGauge.</div>
 
-		<h3>[method:null setFocalLength]( [page:Float focalLength] )</h3>
+		<h3>[method:null setFocalLength]( [param:Float focalLength] )</h3>
 		<div>
 		Sets the FOV by focal length in respect to the current [page:PerspectiveCamera.filmGauge .filmGauge].<br /><br />
 
 		By default, the focal length is specified for a 35mm (full frame) camera.
 		</div>
 
-		<h3>[method:null setViewOffset]( [page:Float fullWidth], [page:Float fullHeight], [page:Float x], [page:Float y], [page:Float width], [page:Float height] )</h3>
+		<h3>[method:null setViewOffset]( [param:Float fullWidth], [param:Float fullHeight], [param:Float x], [param:Float y], [param:Float width], [param:Float height] )</h3>
 		<div>
 		fullWidth — full width of multiview setup<br />
 		fullHeight — full height of multiview setup<br />

+ 6 - 6
docs/api/core/BufferAttribute.html

@@ -21,7 +21,7 @@
 		</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:TypedArray array], [page:Integer itemSize], [page:Boolean normalized] )</h3>
+		<h3>[name]( [param:TypedArray array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
 		<div>
 		[page:TypedArray array] -- Must be a [link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/TypedArray TypedArray].
 		Used to instantiate the buffer. <br />
@@ -134,7 +134,7 @@
 			for notes on requirements if copying a TypedArray.
 		</div>
 
-		<h3>[method:null copyAt] ( [page:Integer index1], [page:BufferAttribute bufferAttribute], [page:Integer index2] ) </h3>
+		<h3>[method:null copyAt] ( [param:Integer index1], [param:BufferAttribute bufferAttribute], [param:Integer index2] ) </h3>
 		<div>Copy a vector from bufferAttribute[index2] to [page:BufferAttribute.array array][index1].</div>
 
 		<h3>[method:BufferAttribute copyColorsArray]( colors ) </h3>
@@ -164,7 +164,7 @@
 		<h3>[method:Number getW]( index ) </h3>
 		<div>Returns the w component of the vector at the given index.</div>
 
-		<h3>[method:null onUpload]( [page:Function callback] ) </h3>
+		<h3>[method:null onUpload]( [param:Function callback] ) </h3>
 		<div>
 		Sets the value of the onUploadCallback property.<br /><br />
 
@@ -172,7 +172,7 @@
 		after the buffer has been	transfered to the GPU.
 		</div>
 
-		<h3>[method:null set] ( [page:Array value], [page:Integer offset] ) </h3>
+		<h3>[method:null set] ( [param:Array value], [param:Integer offset] ) </h3>
 		<div>
 		value -- an [page:Array] or [page:TypedArray] from which to copy values. <br />
 		offset -- (optional) index of the [page:BufferAttribute.array array] at which to start copying.<br /><br />
@@ -184,14 +184,14 @@
 		being a [page:TypedArray].
 		</div>
 
-		<h3>[method:null setArray] ( [page:TypedArray array] ) </h3>
+		<h3>[method:null setArray] ( [param:TypedArray array] ) </h3>
 		<div>
 		[page:BufferAttribute.array array] to the TypedArray passed in here.<br /><br />
 
 		After setting the array, [page:BufferAttribute.needsUpdate needsUpdate] should be set to true.
 		</div>
 
-		<h3>[method:BufferAttribute setDynamic] ( [page:Boolean value] ) </h3>
+		<h3>[method:BufferAttribute setDynamic] ( [param:Boolean value] ) </h3>
 		<div>Set [page:BufferAttribute.dynamic dynamic] to value.</div>
 
 		<h3>[method:null setX]( index, x ) </h3>

+ 22 - 22
docs/api/core/BufferGeometry.html

@@ -99,7 +99,7 @@
 
 		<h2>Properties</h2>
 
-		<h3>[property:Hashmap attributes]</h3>
+		<h3>[property:Object attributes]</h3>
 		<div>
 		This hashmap has as id the name of the attribute to be set and as value the [page:BufferAttribute buffer] to set it to.
 		Rather than accessing this property directly, use [page:.addAttribute] and [page:.getAttribute] to access attributes of this geometry.
@@ -194,21 +194,21 @@
 
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 
-		<h3>[property:null addAttribute]( [page:String name], [page:BufferAttribute attribute] )</h3>
+		<h3>[method:null addAttribute]( [param:String name], [param:BufferAttribute attribute] )</h3>
 		<div>
 		Adds an attribute to this geometry. Use this rather than the attributes property,
 		because an internal hashmap of [page:.attributes] is maintained to speed up iterating over
 		attributes.
 		</div>
 
-		<h3>[method:null addGroup]( [page:Integer start], [page:Integer count], [page:Integer materialIndex] )</h3>
+		<h3>[method:null addGroup]( [param:Integer start], [param:Integer count], [param:Integer materialIndex] )</h3>
 		<div>
 			Adds a group to this geometry; see the [page:BufferGeometry.groups groups]
 			property for details.
 		</div>
 
 
-		<h3>[method:null applyMatrix]( [page:Matrix4 matrix] )</h3>
+		<h3>[method:null applyMatrix]( [param:Matrix4 matrix] )</h3>
 		<div>Bakes matrix transform directly into vertex coordinates.</div>
 
 		<h3>[method:null center] ()</h3>
@@ -217,7 +217,7 @@
 		<h3>[method:BufferGeometry clone]()</h3>
 		<div>Creates a clone of this BufferGeometry.</div>
 
-		<h3>[method:BufferGeometry copy]( [page:BufferGeometry bufferGeometry] )</h3>
+		<h3>[method:BufferGeometry copy]( [param:BufferGeometry bufferGeometry] )</h3>
 		<div>Copies another BufferGeometry to this BufferGeometry.</div>
 
 		<h3>[method:null clearGroups]( )</h3>
@@ -225,7 +225,7 @@
 
 		<h3>[method:null computeBoundingBox]()</h3>
 		<div>
-		Computes bounding box of the geometry, updating [page:.boundingBox] attribute.<br />
+		Computes bounding box of the geometry, updating [param:.boundingBox] attribute.<br />
 		Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are *null*.
 		</div>
 
@@ -244,7 +244,7 @@
 		You need to call this when you want the bufferGeometry removed while the application is running.
 		</div>
 
-		<h3>[method:BufferGeometry fromDirectGeometry]( [page:Geometry] )</h3>
+		<h3>[method:BufferGeometry fromDirectGeometry]( [param:Geometry] )</h3>
 		<div>
 			Populates this BufferGeometry with data from a [page:DirectGeometry] object.<br /><br />
 
@@ -252,16 +252,16 @@
 			and BufferGeometry.
 		</div>
 
-		<h3>[method:BufferGeometry fromGeometry]( [page:Geometry] )</h3>
+		<h3>[method:BufferGeometry fromGeometry]( [param:Geometry] )</h3>
 		<div>Populates this BufferGeometry with data from a [page:Geometry] object.</div>
 
-		<h3>[method:BufferAttribute getAttribute]( [page:String name] )</h3>
+		<h3>[method:BufferAttribute getAttribute]( [param:String name] )</h3>
 		<div>Returns the [page:BufferAttribute attribute] with the specified name.</div>
 
 		<h3>[method:BufferAttribute getIndex] ()</h3>
 		<div>Return the [page:.index] buffer.</div>
 
-		<h3>[method:BufferGeometry lookAt] ( [page:Vector3 vector] )</h3>
+		<h3>[method:BufferGeometry lookAt] ( [param:Vector3 vector] )</h3>
 		<div>
 		vector - A world vector to look at.<br /><br />
 
@@ -269,7 +269,7 @@
 		Use [page:Object3D.lookAt] for typical real-time mesh usage.
 		</div>
 
-		<h3>[method:null merge]( [page:BufferGeometry bufferGeometry], [page:Integer offset] )</h3>
+		<h3>[method:null merge]( [param:BufferGeometry bufferGeometry], [param:Integer offset] )</h3>
 		<div>Merge in another BufferGeometry with an optional offset of where to start merging in.</div>
 
 		<h3>[method:null normalizeNormals]()</h3>
@@ -278,43 +278,43 @@
 		This will correct lighting on the geometry surfaces.
 		</div>
 
-		<h3>[method:BufferAttribute removeAttribute]( [page:String name] )</h3>
+		<h3>[method:BufferAttribute removeAttribute]( [param:String name] )</h3>
 		<div>Removes the [page:BufferAttribute attribute] with the specified name.</div>
 
-		<h3>[method:BufferGeometry rotateX] ( [page:Float radians] )</h3>
+		<h3>[method:BufferGeometry rotateX] ( [param:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the X axis. This is typically done as a one time operation, and not during a loop.
     Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
-		<h3>[method:BufferGeometry rotateY] ( [page:Float radians] )</h3>
+		<h3>[method:BufferGeometry rotateY] ( [param:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the Y axis. This is typically done as a one time operation, and not during a loop.
     Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
-		<h3>[method:BufferGeometry rotateZ] ( [page:Float radians] )</h3>
+		<h3>[method:BufferGeometry rotateZ] ( [param:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the Z axis. This is typically done as a one time operation, and not during a loop.
     Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
-		<h3>[method:BufferGeometry scale] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
+		<h3>[method:BufferGeometry scale] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<div>
 		Scale the geometry data. This is typically done as a one time operation, and not during a loop.
 		Use [page:Object3D.scale] for typical real-time mesh scaling.
 		</div>
 
-		<h3>[method:null setIndex] ( [page:BufferAttribute index] )</h3>
+		<h3>[method:null setIndex] ( [param:BufferAttribute index] )</h3>
 		<div>Set the [page:.index] buffer.</div>
 
-		<h3>[method:null setDrawRange] ( [page:Integer start], [page:Integer count] )</h3>
+		<h3>[method:null setDrawRange] ( [param:Integer start], [param:Integer count] )</h3>
 		<div>Set the [page:.drawRange] buffer. See that property for details.</div>
 
-		<h3>[method:BufferGeometry setFromObject] ( [page:Object3D object] )</h3>
+		<h3>[method:BufferGeometry setFromObject] ( [param:Object3D object] )</h3>
 		<div>Sets the attributes for this BufferGeometry from an [page:Object3D].</div>
 
-		<h3>[method:BufferGeometry setFromPoints] ( [page:Array points] )</h3>
+		<h3>[method:BufferGeometry setFromPoints] ( [param:Array points] )</h3>
 		<div>Sets the attributes for this BufferGeometry from an array of points.</div>
 
 		<h3>[method:Object toJSON]()</h3>
@@ -323,13 +323,13 @@
 		<h3>[method:BufferGeometry toNonIndexed]()</h3>
 		<div>Return a non-index version of an indexed BufferGeometry.</div>
 
-		<h3>[method:BufferGeometry translate] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
+		<h3>[method:BufferGeometry translate] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<div>
 		Translate the geometry. This is typically done as a one time operation, and not during a loop.
     Use [page:Object3D.position] for typical real-time mesh translation.
 		</div>
 
-		<h3>[method:BufferGeometry updateFromObject] ( [page:Object3D object] )</h3>
+		<h3>[method:BufferGeometry updateFromObject] ( [param:Object3D object] )</h3>
 		<div>Updates the attributes for this BufferGeometry from an [page:Object3D].</div>
 
 

+ 1 - 1
docs/api/core/Clock.html

@@ -19,7 +19,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Boolean autoStart] )</h3>
+		<h3>[name]( [param:Boolean autoStart] )</h3>
 		<div>
 		autoStart — (optional) whether to automatically start the clock. Default is true.
 		</div>

+ 4 - 4
docs/api/core/EventDispatcher.html

@@ -57,7 +57,7 @@ car.start();
 
 		<h2>Methods</h2>
 
-		<h3>[method:null addEventListener]( [page:String type], [page:Function listener] )</h3>
+		<h3>[method:null addEventListener]( [param:String type], [param:Function listener] )</h3>
 		<div>
 		type - The type of event to listen to.<br />
 		listener - The function that gets called when the event is fired.
@@ -66,7 +66,7 @@ car.start();
 		Adds a listener to an event type.
 		</div>
 
-		<h3>[method:Boolean hasEventListener]( [page:String type], [page:Function listener] )</h3>
+		<h3>[method:Boolean hasEventListener]( [param:String type], [param:Function listener] )</h3>
 		<div>
 		type - The type of event to listen to.<br />
 		listener - The function that gets called when the event is fired.
@@ -75,7 +75,7 @@ car.start();
 		Checks if listener is added to an event type.
 		</div>
 
-		<h3>[method:null removeEventListener]( [page:String type], [page:Function listener] )</h3>
+		<h3>[method:null removeEventListener]( [param:String type], [param:Function listener] )</h3>
 		<div>
 		type - The type of the listener that gets removed.<br />
 		listener - The listener function that gets removed.
@@ -84,7 +84,7 @@ car.start();
 		Removes a listener from an event type.
 		</div>
 
-		<h3>[method:null dispatchEvent]( [page:object event] )</h3>
+		<h3>[method:null dispatchEvent]( [param:object event] )</h3>
 		<div>
 		event - The event that gets fired.
 		</div>

+ 2 - 2
docs/api/core/Face3.html

@@ -53,7 +53,7 @@ scene.add( new THREE.Mesh( geometry, material ) );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
+		<h3>[name]( [param:Integer a], [param:Integer b], [param:Integer c], [param:Vector3 normal], [param:Color color], [param:Integer materialIndex] )</h3>
 		<div>
 		a — Vertex A index.<br />
 		b — Vertex B index.<br />
@@ -123,7 +123,7 @@ scene.add( new THREE.Mesh( geometry, material ) );
 		<h3>[method:Face3 clone]()</h3>
 		<div>Creates a new clone of the Face3 object.</div>
 
-		<h3>[method:Face3 copy]( [page:Face3 face3] )</h3>
+		<h3>[method:Face3 copy]( [param:Face3 face3] )</h3>
 		<div>Copy the paramaters of another Face3 into this.</div>
 
 

+ 13 - 13
docs/api/core/Geometry.html

@@ -211,7 +211,7 @@
 
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 
-		<h3>[method:null applyMatrix]( [page:Matrix4 matrix] )</h3>
+		<h3>[method:null applyMatrix]( [param:Matrix4 matrix] )</h3>
 		<div>Bakes matrix transform directly into vertex coordinates.</div>
 
 		<h3>[method:null center] ()</h3>
@@ -244,7 +244,7 @@
 		<h3>[method:null computeMorphNormals]()</h3>
 		<div>Computes [page:.morphNormals].</div>
 
-		<h3>[method:null computeVertexNormals]( [page:Boolean areaWeighted] )</h3>
+		<h3>[method:null computeVertexNormals]( [param:Boolean areaWeighted] )</h3>
 		<div>
 		areaWeighted - If true the contribution of each face normal to the vertex normal is
 		weighted by the area of the face. Default is true.<br /><br />
@@ -252,7 +252,7 @@
 		Computes vertex normals by averaging face normals.
 		</div>
 
-		<h3>[method:Geometry copy]( [page:Geometry geometry] )</h3>
+		<h3>[method:Geometry copy]( [param:Geometry geometry] )</h3>
 		<div>
 			Copies vertices, faces and uvs into this geometry. It does not copy any other properties of the geometry.
 		</div>
@@ -263,10 +263,10 @@
 		Don't forget to call this method when you remove a geometry because it can cause memory leaks.
 		</div>
 
-		<h3>[method:Geometry fromBufferGeometry]( [page:BufferGeometry geometry] )</h3>
+		<h3>[method:Geometry fromBufferGeometry]( [param:BufferGeometry geometry] )</h3>
 		<div>Convert a [page:BufferGeometry] to a Geometry.</div>
 
-		<h3>[method:Geometry lookAt] ( [page:Vector3 vector] )</h3>
+		<h3>[method:Geometry lookAt] ( [param:Vector3 vector] )</h3>
 		<div>
 		vector - A world vector to look at.<br /><br />
 
@@ -274,10 +274,10 @@
 		Use [page:Object3D.lookAt] for typical real-time mesh usage.
 		</div>
 
-		<h3>[method:null merge]( [page:Geometry geometry], [page:Matrix4 matrix], [page:Integer materialIndexOffset] )</h3>
+		<h3>[method:null merge]( [param:Geometry geometry], [param:Matrix4 matrix], [param:Integer materialIndexOffset] )</h3>
 		<div>Merge two geometries or geometry and geometry from object (using object's transform)</div>
 
-		<h3>[method:null mergeMesh]( [page:Mesh mesh] )</h3>
+		<h3>[method:null mergeMesh]( [param:Mesh mesh] )</h3>
 		<div>Merge the mesh's geometry with this, also applying the mesh's transform.</div>
 
 
@@ -293,25 +293,25 @@
 		Make the geometry centered and have a bounding sphere of radius *1.0*.
 		</div>
 
-		<h3>[method:Geometry rotateX] ( [page:Float radians] )</h3>
+		<h3>[method:Geometry rotateX] ( [param:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the X axis. This is typically done as a one time operation but not during the render loop.<br>
 		Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
-		<h3>[method:Geometry rotateY] ( [page:Float radians] )</h3>
+		<h3>[method:Geometry rotateY] ( [param:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the Y axis. This is typically done as a one time operation but not during the render loop.<br>
     	        Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
-		<h3>[method:Geometry rotateZ] ( [page:Float radians] )</h3>
+		<h3>[method:Geometry rotateZ] ( [param:Float radians] )</h3>
 		<div>
 		Rotate the geometry about the Z axis. This is typically done as a one time operation but not during the render loop.<br>
 	        Use [page:Object3D.rotation] for typical real-time mesh rotation.
 		</div>
 
-		<h3>[method:Geometry setFromPoints] ( [page:Array points] )</h3>
+		<h3>[method:Geometry setFromPoints] ( [param:Array points] )</h3>
 		<div>Sets the vertices for this Geometry from an array of points.</div>
 
 		<h3>[method:null sortFacesByMaterialIndex] (  )</h3>
@@ -320,7 +320,7 @@
 		this can result in reduced draw calls and improved performance.
 		</div>
 
-		<h3>[method:Geometry scale] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
+		<h3>[method:Geometry scale] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<div>
 		Scale the geometry data. This is typically done as a one time operation but not during the render loop.<br>
 		Use [page:Object3D.scale] for typical real-time mesh scaling.
@@ -329,7 +329,7 @@
 		<h3>[method:JSON toJSON] ( )</h3>
 		<div>Convert the geometry to JSON format.</div>
 
-		<h3>[method:Geometry translate] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
+		<h3>[method:Geometry translate] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<div>
 		Translate the geometry. This is typically done as a one time operation but not during the render loop.<br>
     	        Use [page:Object3D.position] for typical real-time mesh translation.

+ 1 - 1
docs/api/core/InstancedBufferAttribute.html

@@ -17,7 +17,7 @@
 		</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:TypedArray array], [page:Integer itemSize], [page:Number meshPerAttribute] )</h3>
+		<h3>[name]( [param:TypedArray array], [param:Integer itemSize], [param:Number meshPerAttribute] )</h3>
 		<div>
 		</div>
 

+ 1 - 1
docs/api/core/InstancedInterleavedBuffer.html

@@ -17,7 +17,7 @@
 		</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:TypedArray array], [page:Integer itemSize], [page:Number meshPerAttribute] )</h3>
+		<h3>[name]( [param:TypedArray array], [param:Integer itemSize], [param:Number meshPerAttribute] )</h3>
 		<div>
 		</div>
 

+ 3 - 3
docs/api/core/InterleavedBuffer.html

@@ -21,7 +21,7 @@
 		<div>[example:webgl_buffergeometry_points_interleaved webgl / buffergeometry / points / interleaved]</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:TypedArray array], [page:Integer stride] )</h3>
+		<h3>[name]( [param:TypedArray array], [param:Integer stride] )</h3>
 		<div>
 			[page:TypedArray array] -- A typed array with a shared buffer. Stores the geometry data.<br/>
 			[page:Integer stride] -- The number of typed-array elements per vertex.
@@ -81,12 +81,12 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null setArray] ( [page:TypedArray array] ) </h3>
+		<h3>[method:null setArray] ( [param:TypedArray array] ) </h3>
 		<div>
 		 array - must be  a Typed Array.
 		</div>
 
-		<h3>[method:InterleavedBuffer setDynamic] ( [page:Boolean value] ) </h3>
+		<h3>[method:InterleavedBuffer setDynamic] ( [param:Boolean value] ) </h3>
 		<div>
 			Set [page:InterleavedBuffer.dynamic dynamic] to value.
 		</div>

+ 1 - 1
docs/api/core/InterleavedBufferAttribute.html

@@ -16,7 +16,7 @@
 		</div>
 
 		<h2>Constructor</h2>
-		<h3>[name]( [page:InterleavedBuffer interleavedBuffer], [page:Integer itemSize], [page:Integer offset], [page:Boolean normalized] )</h3>
+		<h3>[name]( [param:InterleavedBuffer interleavedBuffer], [param:Integer itemSize], [param:Integer offset], [param:Boolean normalized] )</h3>
 		<div>
 		</div>
 

+ 5 - 5
docs/api/core/Layers.html

@@ -40,35 +40,35 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null disable]( [page:Integer layer] )</h3>
+		<h3>[method:null disable]( [param:Integer layer] )</h3>
 		<div>
 			layer - an integer from 0 to 31.<br /><br />
 
 			Remove membership of this *layer*.
 		</div>
 
-		<h3>[method:null enable]( [page:Integer layer] )</h3>
+		<h3>[method:null enable]( [param:Integer layer] )</h3>
 		<div>
 			layer - an integer from 0 to 31.<br /><br />
 
 			Add membership of this *layer*.
 		</div>
 
-		<h3>[method:null set]( [page:Integer layer] )</h3>
+		<h3>[method:null set]( [param:Integer layer] )</h3>
 		<div>
 			layer - an integer from 0 to 31.<br /><br />
 
 			Set membership to *layer*, and remove membership all other layers.
 		</div>
 
-		<h3>[method:Boolean test]( [page:Integer layers] )</h3>
+		<h3>[method:Boolean test]( [param:Integer layers] )</h3>
 		<div>
 			layers - a Layers object<br /><br />
 
 			Returns true if this and the passed *layers* object are members of the same set of layers.
 		</div>
 
-		<h3>[method:null toggle]( [page:Integer layer] )</h3>
+		<h3>[method:null toggle]( [param:Integer layer] )</h3>
 		<div>
 			layer - an integer from 0 to 31.<br /><br />
 

+ 37 - 37
docs/api/core/Object3D.html

@@ -188,34 +188,34 @@
 
 		<h3>[page:EventDispatcher EventDispatcher] methods are available on this class.</h3>
 
-		<h3>[method:null add]( [page:Object3D object], ... )</h3>
+		<h3>[method:null add]( [param:Object3D object], ... )</h3>
 		<div>
 		Adds *object* as child of this object. An arbitrary number of objects may be added.<br /><br />
 
 		See [page:Group] for info on manually grouping objects.
 		</div>
 
-		<h3>[method:null applyMatrix]( [page:Matrix4 matrix] )</h3>
+		<h3>[method:null applyMatrix]( [param:Matrix4 matrix] )</h3>
 		<div>Applies the matrix transform to the object and updates the object's position, rotation and scale.</div>
 
-		<h3>[method:Object3D applyQuaternion]( [page:Quaternion quaternion] )</h3>
+		<h3>[method:Object3D applyQuaternion]( [param:Quaternion quaternion] )</h3>
 		<div>Applies the rotation represented by the quaternion to the object.</div>
 
-		<h3>[method:Object3D clone]( [page:Boolean recursive] )</h3>
+		<h3>[method:Object3D clone]( [param:Boolean recursive] )</h3>
 		<div>
 		recursive -- if true, descendants of the object are also cloned. Default is true.<br /><br />
 
 		Returns a clone of this object and optionally all descendants.
 		</div>
 
-		<h3>[method:Object3D copy]( [page:Object3D object], [page:Boolean recursive] )</h3>
+		<h3>[method:Object3D copy]( [param:Object3D object], [param:Boolean recursive] )</h3>
 		<div>
 		recursive -- if true, descendants of the object are also copied. Default is true.<br /><br />
 
 		Copy the given object into this object.
 		</div>
 
-		<h3>[method:Object3D getObjectById]( [page:Integer id] )</h3>
+		<h3>[method:Object3D getObjectById]( [param:Integer id] )</h3>
 		<div>
 		id -- Unique number of the object instance<br /><br />
 
@@ -223,7 +223,7 @@
 		Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.
 		</div>
 
-		<h3>[method:Object3D getObjectByName]( [page:String name] )</h3>
+		<h3>[method:Object3D getObjectByName]( [param:String name] )</h3>
 		<div>
 		name -- String to match to the children's Object3D.name property. <br /><br />
 
@@ -232,7 +232,7 @@
 		have to set it manually to make use of this method.
 		</div>
 
-		<h3>[method:Object3D getObjectByProperty]( [page:String name], [page:Float value] )</h3>
+		<h3>[method:Object3D getObjectByProperty]( [param:String name], [param:Float value] )</h3>
 		<div>
 		name -- the property name to search for. <br />
 		value -- value of the given property. <br /><br />
@@ -240,14 +240,14 @@
 		Searches through the object's children and returns the first with a property that matches the value given.
 		</div>
 
-		<h3>[method:Vector3 getWorldPosition]( [page:Vector3 optionalTarget] )</h3>
+		<h3>[method:Vector3 getWorldPosition]( [param:Vector3 optionalTarget] )</h3>
 		<div>
 		optionalTarget — (optional) target to set the result. Otherwise, a new [page:Vector3] is instantiated. <br /><br />
 
 		Returns a vector representing the position of the object in world space.
 		</div>
 
-		<h3>[method:Quaternion getWorldQuaternion]( [page:Quaternion optionalTarget] )</h3>
+		<h3>[method:Quaternion getWorldQuaternion]( [param:Quaternion optionalTarget] )</h3>
 		<div>
 		optionalTarget — (optional) if specified, the result will be copied into this Quaternion,
 		otherwise a new Quaternion will be created. <br /><br />
@@ -255,7 +255,7 @@
 		Returns a quaternion representing the rotation of the object in world space.
 		</div>
 
-		<h3>[method:Euler getWorldRotation]( [page:Euler optionalTarget] )</h3>
+		<h3>[method:Euler getWorldRotation]( [param:Euler optionalTarget] )</h3>
 		<div>
 		optionalTarget — (optional) if specified, the result will be copied into this Euler,
 		otherwise a new Euler will be created. <br /><br />
@@ -263,7 +263,7 @@
 		Returns the euler angles representing the rotation of the object in world space.
 		</div>
 
-		<h3>[method:Vector3 getWorldScale]( [page:Vector3 optionalTarget] )</h3>
+		<h3>[method:Vector3 getWorldScale]( [param:Vector3 optionalTarget] )</h3>
 		<div>
 		[page:Vector3 optionalTarget] — (optional) if specified, the result will be copied into this Vector3,
 		otherwise a new Vector3 will be created. <br /><br />
@@ -271,7 +271,7 @@
 		Returns a vector of the scaling factors applied to the object for each axis in world space.
 		</div>
 
-		<h3>[method:Vector3 getWorldDirection]( [page:Vector3 optionalTarget] )</h3>
+		<h3>[method:Vector3 getWorldDirection]( [param:Vector3 optionalTarget] )</h3>
 		<div>
 		[page:Vector3 optionalTarget] — (optional) if specified, the result will be copied into this Vector3,
 		otherwise a new Vector3 will be created. <br /><br />
@@ -280,15 +280,15 @@
 		</div>
 
 
-		<h3>[method:Vector3 localToWorld]( [page:Vector3 vector] )</h3>
+		<h3>[method:Vector3 localToWorld]( [param:Vector3 vector] )</h3>
 		<div>
 		vector - A vector representing a position in local (object) space.<br /><br />
 
 		Converts the vector from local space to world space.
 		</div>
 
-		<h3>[method:null lookAt]( [page:Vector3 vector] )</br>
-		[method:null lookAt]( [page:Float x], [page:Float y], [page:Float z] )</h3>
+		<h3>[method:null lookAt]( [param:Vector3 vector] )</br>
+		[method:null lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<div>
 		vector - A vector representing a position in world space.<br /><br />
 		Optionally, the [page:.x x], [page:.y y] and [page:.z z] components of the world space position.<br /><br />
@@ -300,19 +300,19 @@
 
 		</div>
 
-		<h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
+		<h3>[method:Array raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
 		<div>
 		Abstract (empty) method to get intersections between a casted ray and this object.
 		Subclasses such as [page:Mesh], [page:Line], and [page:Points] implement this method in order
 		to use raycasting.
 		</div>
 
-		<h3>[method:null remove]( [page:Object3D object], ... )</h3>
+		<h3>[method:null remove]( [param:Object3D object], ... )</h3>
 		<div>
 		Removes *object* as child of this object. An arbitrary number of objects may be removed.
 		</div>
 
-		<h3>[method:Object3D rotateOnAxis]( [page:Vector3 axis], [page:Float angle] )</h3>
+		<h3>[method:Object3D rotateOnAxis]( [param:Vector3 axis], [param:Float angle] )</h3>
 		<div>
 		axis -- A normalized vector in object space. <br />
 		angle -- The angle in radians.<br /><br />
@@ -320,7 +320,7 @@
 		Rotate an object along an axis in object space. The axis is assumed to be normalized.
 		</div>
 
-		<h3>[method:Object3D rotateOnWorldAxis]( [page:Vector3 axis], [page:Float angle] )</h3>
+		<h3>[method:Object3D rotateOnWorldAxis]( [param:Vector3 axis], [param:Float angle] )</h3>
 		<div>
 		axis -- A normalized vector in world space. <br />
 		angle -- The angle in radians.<br /><br />
@@ -329,28 +329,28 @@
 		Method Assumes no rotated parent.
 		</div>
 
-		<h3>[method:null rotateX]( [page:Float rad] )</h3>
+		<h3>[method:null rotateX]( [param:Float rad] )</h3>
 		<div>
 		rad - the angle to rotate in radians.<br /><br />
 
 		Rotates the object around x axis in local space.
 		</div>
 
-		<h3>[method:null rotateY]( [page:Float rad] )</h3>
+		<h3>[method:null rotateY]( [param:Float rad] )</h3>
 		<div>
 		rad - the angle to rotate in radians.<br /><br />
 
 		Rotates the object around y axis in local space.
 		</div>
 
-		<h3>[method:null rotateZ]( [page:Float rad] )</h3>
+		<h3>[method:null rotateZ]( [param:Float rad] )</h3>
 		<div>
 		rad - the angle to rotate in radians.<br /><br />
 
 		Rotates the object around z axis in local space.
 		</div>
 
-		<h3>[method:null setRotationFromAxisAngle]( [page:Vector3 axis], [page:Float angle] )</h3>
+		<h3>[method:null setRotationFromAxisAngle]( [param:Vector3 axis], [param:Float angle] )</h3>
 		<div>
 			axis -- A normalized vector in object space. <br />
 			angle -- angle in radians<br /><br />
@@ -359,7 +359,7 @@
 			on the [page:.quaternion].
 		</div>
 
-		<h3>[method:null setRotationFromEuler]( [page:Euler euler] )</h3>
+		<h3>[method:null setRotationFromEuler]( [param:Euler euler] )</h3>
 		<div>
 			euler -- Euler angle specifying rotation amount.<br />
 
@@ -367,7 +367,7 @@
 			on the [page:.quaternion].
 		</div>
 
-		<h3>[method:null setRotationFromMatrix]( [page:Matrix4 m] )</h3>
+		<h3>[method:null setRotationFromMatrix]( [param:Matrix4 m] )</h3>
 		<div>
 			m -- rotate the quaternion by the rotation component of the matrix.<br />
 
@@ -377,19 +377,19 @@
 			Note that this assumes that the upper 3x3 of m is a pure rotation matrix (i.e, unscaled).
 		</div>
 
-		<h3>[method:null setRotationFromQuaternion]( [page:Quaternion q] )</h3>
+		<h3>[method:null setRotationFromQuaternion]( [param:Quaternion q] )</h3>
 		<div>
 			q -- normalized Quaternion.<br /><br />
 
 			Copy the given quaternion into [page:.quaternion].
 		</div>
 
-		<h3>[method:null toJSON]( [page:Quaternion q] )</h3>
+		<h3>[method:null toJSON]( [param:Quaternion q] )</h3>
 		<div>
 			Convert the object to JSON format.
 		</div>
 
-		<h3>[method:Object3D translateOnAxis]( [page:Vector3 axis], [page:Float distance] )</h3>
+		<h3>[method:Object3D translateOnAxis]( [param:Vector3 axis], [param:Float distance] )</h3>
 		<div>
 		axis -- A normalized vector in object space.<br />
 		distance -- The distance to translate.<br /><br />
@@ -397,23 +397,23 @@
 		Translate an object by distance along an axis in object space. The axis is assumed to be normalized.
 		</div>
 
-		<h3>[method:null translateX]( [page:Float distance] )</h3>
+		<h3>[method:null translateX]( [param:Float distance] )</h3>
 		<div>Translates object along x axis by *distance* units.</div>
 
-		<h3>[method:null translateY]( [page:Float distance] )</h3>
+		<h3>[method:null translateY]( [param:Float distance] )</h3>
 		<div>Translates object along y axis by *distance* units.</div>
 
-		<h3>[method:null translateZ]( [page:Float distance] )</h3>
+		<h3>[method:null translateZ]( [param:Float distance] )</h3>
 		<div>Translates object along z axis by *distance* units.</div>
 
-		<h3>[method:null traverse]( [page:Function callback] )</h3>
+		<h3>[method:null traverse]( [param:Function callback] )</h3>
 		<div>
 		callback - A function with as first argument an object3D object.<br /><br />
 
 		Executes the callback on this object and all descendants.
 		</div>
 
-		<h3>[method:null traverseVisible]( [page:Function callback] )</h3>
+		<h3>[method:null traverseVisible]( [param:Function callback] )</h3>
 		<div>
 		callback - A function with as first argument an object3D object.<br /><br />
 
@@ -421,7 +421,7 @@
 		Descendants of invisible objects are not traversed.
 		</div>
 
-		<h3>[method:null traverseAncestors]( [page:Function callback] )</h3>
+		<h3>[method:null traverseAncestors]( [param:Function callback] )</h3>
 		<div>
 		callback - A function with as first argument an object3D object.<br /><br />
 
@@ -431,11 +431,11 @@
 		<h3>[method:null updateMatrix]()</h3>
 		<div>Update the local transform.</div>
 
-		<h3>[method:null updateMatrixWorld]( [page:Boolean force] )</h3>
+		<h3>[method:null updateMatrixWorld]( [param:Boolean force] )</h3>
 		<div>Update the global transform of the object and its children.</div>
 
 
-		<h3>[method:Vector3 worldToLocal]( [page:Vector3 vector] )</h3>
+		<h3>[method:Vector3 worldToLocal]( [param:Vector3 vector] )</h3>
 		<div>
 		vector - A world vector.<br /><br />
 

+ 5 - 5
docs/api/core/Raycaster.html

@@ -73,7 +73,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Vector3 origin], [page:Vector3 direction], [page:Float near], [page:Float far] ) {</h3>
+		<h3>[name]( [param:Vector3 origin], [param:Vector3 direction], [param:Float near], [param:Float far] ) {</h3>
 		<div>
 		[page:Vector3 origin] — The origin vector where the ray casts from.<br />
 		[page:Vector3 direction] — The direction vector that gives direction to the ray. Should be normalized.<br />
@@ -126,7 +126,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null set]( [page:Vector3 origin], [page:Vector3 direction] )</h3>
+		<h3>[method:null set]( [param:Vector3 origin], [param:Vector3 direction] )</h3>
 		<div>
 		[page:Vector3 origin] — The origin vector where the ray casts from.<br />
 		[page:Vector3 direction] — The normalized direction vector that gives direction to the ray.
@@ -135,7 +135,7 @@
 		Updates the ray with a new origin and direction.
 		</div>
 
-		<h3>[method:null setFromCamera]( [page:Vector2 coords], [page:Camera camera] )</h3>
+		<h3>[method:null setFromCamera]( [param:Vector2 coords], [param:Camera camera] )</h3>
 		<div>
 		[page:Vector2 coords] — 2D coordinates of the mouse, in normalized device coordinates (NDC)---X and Y components should be between -1 and 1.<br />
 		[page:Camera camera] — camera from which the ray should originate
@@ -145,7 +145,7 @@
 		</div>
 
 
-		<h3>[method:Array intersectObject]( [page:Object3D object], [page:Boolean recursive] )</h3>
+		<h3>[method:Array intersectObject]( [param:Object3D object], [param:Boolean recursive] )</h3>
 		<div>
 		<p>
 		[page:Object3D object] — The object to check for intersection with the ray.<br />
@@ -177,7 +177,7 @@
 		</p>
 		</div>
 
-		<h3>[method:Array intersectObjects]( [page:Array objects], [page:Boolean recursive] )</h3>
+		<h3>[method:Array intersectObjects]( [param:Array objects], [param:Boolean recursive] )</h3>
 		<div>
 		[page:Array objects] — The objects to check for intersection with the ray.<br />
 		[page:Boolean recursive] — If true, it also checks all descendants of the objects. Otherwise it only checks intersecton with the objects. Default is false.

+ 2 - 2
docs/api/core/Uniform.html

@@ -177,14 +177,14 @@
 
 			</tbody>
 		</table>
-		
+
 		<p>
 		(*) Same for an (innermost) array (dimension) of the same GLSL type, containing the components of all vectors or matrices in the array.
 		</p>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Object value] )</h3>
+		<h3>[name]( [param:Object value] )</h3>
 		<div>
 		value -- An object containing the value to set up the uniform. It's type must be one of the Uniform Types described above.
 		</div>

+ 11 - 11
docs/api/extras/core/Curve.html

@@ -31,7 +31,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:Vector getPoint]( [page:Float t], [page:Vector optionalTarget] )</h3>
+		<h3>[method:Vector getPoint]( [param:Float t], [param:Vector optionalTarget] )</h3>
 		<div>
 			[page:Float t] - A position on the curve. Must be in the range [ 0, 1 ]. <br>
 			[page:Vector optionalTarget] — (optional) If specified, the result will be copied into this Vector,
@@ -40,7 +40,7 @@
 			Returns a vector for a given position on the curve.
 		</div>
 
-		<h3>[method:Vector getPointAt]( [page:Float u], [page:Vector optionalTarget] )</h3>
+		<h3>[method:Vector getPointAt]( [param:Float u], [param:Vector optionalTarget] )</h3>
 		<div>
 			[page:Float u] - A position on the curve according to the arc length. Must be in the range [ 0, 1 ]. <br>
 			[page:Vector optionalTarget] — (optional) If specified, the result will be copied into this Vector,
@@ -49,14 +49,14 @@
 			Returns a vector for a given position on the curve according to the arc length.
 		</div>
 
-		<h3>[method:Array getPoints]( [page:Integer divisions] )</h3>
+		<h3>[method:Array getPoints]( [param:Integer divisions] )</h3>
 		<div>
 			divisions -- number of pieces to divide the curve into. Default is *5*.<br /><br />
 
 			Returns a set of divisions + 1 points using getPoint( t ).
 		</div>
 
-		<h3>[method:Array getSpacedPoints]( [page:Integer divisions] )</h3>
+		<h3>[method:Array getSpacedPoints]( [param:Integer divisions] )</h3>
 		<div>
 			divisions -- number of pieces to divide the curve into. Default is *5*.<br /><br />
 
@@ -66,33 +66,33 @@
 		<h3>[method:Float getLength]()</h3>
 		<div>Get total curve arc length.</div>
 
-		<h3>[method:Array getLengths]( [page:Integer divisions] )</h3>
+		<h3>[method:Array getLengths]( [param:Integer divisions] )</h3>
 		<div>Get list of cumulative segment lengths.</div>
 
 		<h3>[method:null updateArcLengths]()</h3>
 		<div>Update the cumlative segment distance cache.</div>
 
-		<h3>[method:Float getUtoTmapping]( [page:Float u], [page:Float distance] )</h3>
+		<h3>[method:Float getUtoTmapping]( [param:Float u], [param:Float distance] )</h3>
 		<div>
 			Given u in the range ( 0 .. 1 ), returns [page:Float t] also in the range ( 0 .. 1 ).
 			u and t can then be used to give you points which are equidistant from the ends of the curve,
 			using [page:.getPoint].
 		 </div>
 
-		<h3>[method:Vector getTangent]( [page:Float t] )</h3>
+		<h3>[method:Vector getTangent]( [param:Float t] )</h3>
 		<div>
 			Returns a unit vector tangent at t. If the derived curve does not implement its
 			tangent derivation, two points a small delta apart will be used to find its gradient
 			which seems to give a reasonable approximation.
 		</div>
 
-		<h3>[method:Vector getTangentAt]( [page:Float u] )</h3>
+		<h3>[method:Vector getTangentAt]( [param:Float u] )</h3>
 		<div>
 			Returns tangent at a point which is equidistant to the ends of the curve from the
 			point given in [page:.getTangent].
 		</div>
 
-		<h3>[method:Object computeFrenetFrames]( [page:Integer segments], [page:Boolean closed] )</h3>
+		<h3>[method:Object computeFrenetFrames]( [param:Integer segments], [param:Boolean closed] )</h3>
 		<div>
 		Generates the Frenet Frames. Used in geometries like [page:TubeGeometry] or [page:ExtrudeGeometry].
 		</div>
@@ -100,13 +100,13 @@
 		<h3>[method:Curve clone]()</h3>
 		<div>Creates a clone of this instance.</div>
 
-		<h3>[method:Curve copy]( [page:Curve source] )</h3>
+		<h3>[method:Curve copy]( [param:Curve source] )</h3>
 		<div>Copies another [name] object to this instance.</div>
 
 		<h3>[method:Object toJSON]()</h3>
 		<div>Returns a JSON object representation of this instance.</div>
 
-		<h3>[method:Curve fromJSON]( [page:Object json] )</h3>
+		<h3>[method:Curve fromJSON]( [param:Object json] )</h3>
 		<div>Copies the data from the given JSON object to this instance.</div>
 
 		<h2>Source</h2>

+ 1 - 1
docs/api/extras/core/CurvePath.html

@@ -43,7 +43,7 @@
 		<h2>Methods</h2>
 		<div>See the base [page:Curve] class for common methods.</div>
 
-		<h3>[method:null add]( [page:Curve curve] )</h3>
+		<h3>[method:null add]( [param:Curve curve] )</h3>
 		<div>Add a curve to the [page:.curves] array.</div>
 
 		<h3>[method:null closePath]()</h3>

+ 1 - 1
docs/api/extras/core/Font.html

@@ -46,7 +46,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null generateShapes]( [page:String text], [page:Float size], [page:Integer divisions] )</h3>
+		<h3>[method:null generateShapes]( [param:String text], [param:Float size], [param:Integer divisions] )</h3>
 		<div>
 			[page:String text] -- string of text.<br />
 			[page:Float size] -- (optional) scale for the [page:Shape Shapes]. Default is *100*.<br />

+ 3 - 3
docs/api/extras/core/Interpolations.html

@@ -16,7 +16,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:Float CatmullRom]( [page:Float t], [page:Float p0], [page:Float p1], [page:Float p2], [page:Float p3] )</h3>
+		<h3>[method:Float CatmullRom]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2], [param:Float p3] )</h3>
 		<div>
 		t -- interpolation weight.<br />
 		p0, p1, p2, p3 -- the points defining the spline curve.<br /><br />
@@ -24,7 +24,7 @@
 		Used internally by [page:SplineCurve SplineCurve].
 		</div>
 
-		<h3>[method:Float QuadraticBezier]( [page:Float t], [page:Float p0], [page:Float p1], [page:Float p2] )</h3>
+		<h3>[method:Float QuadraticBezier]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2] )</h3>
 		<div>
 		t -- interpolation weight.<br />
 		p0, p1, p2 -- the starting, control and end points defining the curve.<br /><br />
@@ -32,7 +32,7 @@
 		Used internally by [page:QuadraticBezierCurve3 QuadraticBezierCurve3], [page:QuadraticBezierCurve QuadraticBezierCurve] and [page:Font Font].
 		</div>
 
-		<h3>[method:Float CubicBezier]( [page:Float t], [page:Float p0], [page:Float p1], [page:Float p2], [page:Float p3] )</h3>
+		<h3>[method:Float CubicBezier]( [param:Float t], [param:Float p0], [param:Float p1], [param:Float p2], [param:Float p3] )</h3>
 		<div>
 		t -- interpolation weight.<br />
 		p0, p1, p2, p3 -- the starting, control(twice) and end points defining the curve.<br /><br />

+ 11 - 11
docs/api/extras/core/Path.html

@@ -38,7 +38,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Array points] )</h3>
+		<h3>[name]( [param:Array points] )</h3>
 		<div>
 		points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
 
@@ -60,7 +60,7 @@
 		<h2>Methods</h2>
 		<div>See the base [page:CurvePath] class for common methods.</div>
 
-		<h3>[method:null absarc]( [page:Float x], [page:Float y], [page:Float radius], [page:Float startAngle], [page:Float endAngle], [page:Float clockwise] )</h3>
+		<h3>[method:null absarc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
 		<div>
 			x, y -- The absolute center of the arc.<br />
 			radius -- The radius of the arc.<br />
@@ -71,7 +71,7 @@
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
 		</div>
 
-		<h3>[method:null absellipse]( [page:Float x], [page:Float y], [page:Float xRadius], [page:Float yRadius], [page:Float startAngle], [page:Float endAngle], [page:Float clockwise], [page:Float rotation] )</h3>
+		<h3>[method:null absellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
 		<div>
 			x, y -- The absolute center of the ellipse.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
@@ -84,7 +84,7 @@
 			Adds an absolutely positioned [page:EllipseCurve EllipseCurve] to the path.
 		</div>
 
-		<h3>[method:null arc]( [page:Float x], [page:Float y], [page:Float radius], [page:Float startAngle], [page:Float endAngle], [page:Float clockwise] )</h3>
+		<h3>[method:null arc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
 		<div>
 		x, y -- The center of the arc offset from the last call.<br />
 		radius -- The radius of the arc.<br />
@@ -96,10 +96,10 @@
 		</div>
 
 
-		<h3>[method:null bezierCurveTo]( [page:Float cp1X], [page:Float cp1Y], [page:Float cp2X], [page:Float cp2Y], [page:Float x], [page:Float y] )</h3>
+		<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
 		<div>This creates a bezier curve from [page:.currentPoint] with (cp1X, cp1Y) and (cp2X, cp2Y) as control points and updates [page:.currentPoint] to x and y.</div>
 
-		<h3>[method:null ellipse]( [page:Float x], [page:Float y], [page:Float xRadius], [page:Float yRadius], [page:Float startAngle], [page:Float endAngle], [page:Float clockwise], [page:Float rotation] )</h3>
+		<h3>[method:null ellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
 		<div>
 			x, y -- The center of the ellipse offset from the last call.<br />
 			xRadius -- The radius of the ellipse in the x axis.<br />
@@ -112,18 +112,18 @@
 			Adds an [page:EllipseCurve EllipseCurve] to the path, positioned relative to [page:.currentPoint].
 		</div>
 
-		<h3>[method:null lineTo]( [page:Float x], [page:Float y] )</h3>
+		<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
 		<div>Connects a [page:LineCurve] from [page:.currentPoint] to x, y onto the path.</div>
 
 
-		<h3>[method:null moveTo]( [page:Float x], [page:Float y] )</h3>
+		<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
 		<div>Move the [page:.currentPoint] to x, y.</div>
 
 
-		<h3>[method:null quadraticCurveTo]( [page:Float cpX], [page:Float cpY], [page:Float x], [page:Float y] )</h3>
+		<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
 		<div>Creates a quadratic curve from [page:.currentPoint] with cpX and cpY as control point and updates [page:.currentPoint] to x and y.</div>
 
-		<h3>[method:null setFromPoints]( [page:Array vector2s] )</h3>
+		<h3>[method:null setFromPoints]( [param:Array vector2s] )</h3>
 		<div>
 			points --  array of [page:Vector2 Vector2s].<br /><br />
 
@@ -131,7 +131,7 @@
 			array as [page:LineCurve LineCurves].
 		</div>
 
-		<h3>[method:null splineThru] ( [page:Array points] ) </h3>
+		<h3>[method:null splineThru] ( [param:Array points] ) </h3>
 		<div>
 			points - An array of [page:Vector2 Vector2s]<br /><br />
 

+ 3 - 3
docs/api/extras/core/Shape.html

@@ -47,7 +47,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Array points] )</h3>
+		<h3>[name]( [param:Array points] )</h3>
 		<div>
 		points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
 
@@ -73,7 +73,7 @@
 		<h2>Methods</h2>
 		<div>See the base [page:Path] class for common methods.</div>
 
-		<h3>[method:Array extractPoints]( [page:Integer divisions] )</h3>
+		<h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
 		<div>
 		divisions -- The fineness of the result.<br /><br />
 
@@ -87,7 +87,7 @@
 		where shape and holes are arrays of [page:Vector2 Vector2s].
 		</div>
 
-		<h3>[method:Array getPointsHoles]( [page:Integer divisions] )</h3>
+		<h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
 		<div>
 		divisions -- The fineness of the result.<br /><br />
 

+ 6 - 6
docs/api/extras/core/ShapePath.html

@@ -46,32 +46,32 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null moveTo]( [page:Float x], [page:Float y] )</h3>
+		<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
 		<div>
 		Starts a new [page:Path] and calls [page:Path.moveTo]( x, y ) on that [page:Path].
 		Also points [page:ShapePath.currentPath currentPath] to that [page:Path].
 		</div>
 
-		<h3>[method:null lineTo]( [page:Float x], [page:Float y] )</h3>
+		<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
 		<div>This creates a line from the [page:ShapePath.currentPath currentPath]'s
 			offset to X and Y and updates the offset to X and Y.</div>
 
-		<h3>[method:null quadraticCurveTo]( [page:Float cpX], [page:Float cpY], [page:Float x], [page:Float y] )</h3>
+		<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
 		<div>This creates a quadratic curve from the [page:ShapePath.currentPath currentPath]'s
 			offset to x and y with cpX and cpY as control point and updates the [page:ShapePath.currentPath currentPath]'s
 			offset to x and y.</div>
 
-		<h3>[method:null bezierCurveTo]( [page:Float cp1X], [page:Float cp1Y], [page:Float cp2X], [page:Float cp2Y], [page:Float x], [page:Float y] )</h3>
+		<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
 		<div>This creates a bezier curve from the [page:ShapePath.currentPath currentPath]'s
 			 offset to x and y with cp1X, cp1Y and cp1X, cp1Y as control points and updates the
 			 [page:ShapePath.currentPath currentPath]'s offset to x and y.</div>
 
-		<h3>[method:null splineThru] ( [page:Array points] ) </h3>
+		<h3>[method:null splineThru] ( [param:Array points] ) </h3>
 		<div>points - An array of [page:Vector2]s</div>
 		<div>Connects a new [page:SplineCurve] onto the [page:ShapePath.currentPath currentPath].</div>
 
 
-		<h3>[method:Array toShapes]( [page:Boolean isCCW], [page:Boolean noHoles] )</h3>
+		<h3>[method:Array toShapes]( [param:Boolean isCCW], [param:Boolean noHoles] )</h3>
 		<div>
 		isCCW -- Changes how solids and holes are generated<br/>
 		noHoles -- Whether or not to generate holes

+ 1 - 1
docs/api/extras/curves/CatmullRomCurve3.html

@@ -41,7 +41,7 @@ var curveObject = new THREE.Line( geometry, material );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Array points], [page:Boolean closed], [page:String curveType], [page:Float tension] )</h3>
+		<h3>[name]( [param:Array points], [param:Boolean closed], [param:String curveType], [param:Float tension] )</h3>
 		<div>
 			points – An array of [page:Vector3] points<br/>
 			closed – Whether the curve is closed. Default is *false*.<br/>

+ 1 - 1
docs/api/extras/curves/CubicBezierCurve.html

@@ -40,7 +40,7 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name] ( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2], [page:Vector2 v3] )</h3>
+		<h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
 		<div>
 			[page:Vector2 v0] – The starting point.<br/>
 			[page:Vector2 v1] – The first control point.<br/>

+ 1 - 1
docs/api/extras/curves/CubicBezierCurve3.html

@@ -41,7 +41,7 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2], [page:Vector3 v3] )</h3>
+		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2], [param:Vector3 v3] )</h3>
 		<div>
 			[page:Vector3 v0] – The starting point.<br/>
 			[page:Vector3 v1] – The first control point.<br/>

+ 1 - 1
docs/api/extras/curves/EllipseCurve.html

@@ -40,7 +40,7 @@ var ellipse = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Float aX], [page:Float aY], [page:Float xRadius], [page:Float yRadius], [page:Radians aStartAngle], [page:Radians aEndAngle], [page:Boolean aClockwise], [page:Radians aRotation] )</h3>
+		<h3>[name]( [param:Float aX], [param:Float aY], [param:Float xRadius], [param:Float yRadius], [param:Radians aStartAngle], [param:Radians aEndAngle], [param:Boolean aClockwise], [param:Radians aRotation] )</h3>
 		<div>
 			[page:Float aX] – The X center of the ellipse. Default is *0*.<br/>
 			[page:Float aY] – The Y center of the ellipse. Default is *0*.<br/>

+ 1 - 1
docs/api/extras/curves/LineCurve.html

@@ -17,7 +17,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector2 v1], [page:Vector2 v2] )</h3>
+		<h3>[name]( [param:Vector2 v1], [param:Vector2 v2] )</h3>
 		<div>
 			[page:Vector2 v1] – The start point.<br/>
 			[page:Vector2 v2] - The end point.

+ 1 - 1
docs/api/extras/curves/LineCurve3.html

@@ -17,7 +17,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector3 v1], [page:Vector3 v2] )</h3>
+		<h3>[name]( [param:Vector3 v1], [param:Vector3 v2] )</h3>
 		<div>
 			[page:Vector3 v1] – The start point.<br/>
 			[page:Vector3 v2] - The end point.

+ 1 - 1
docs/api/extras/curves/QuadraticBezierCurve.html

@@ -39,7 +39,7 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector2 v0], [page:Vector2 v1], [page:Vector2 v2] )</h3>
+		<h3>[name]( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2] )</h3>
 		<div>
 			[page:Vector2 v0] – The startpoint.<br/>
 			[page:Vector2 v1] – The control point.<br/>

+ 1 - 1
docs/api/extras/curves/QuadraticBezierCurve3.html

@@ -39,7 +39,7 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2] )</h3>
+		<h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2] )</h3>
 		<div>
 			[page:Vector3 v0] – The starting point<br/>
 			[page:Vector3 v1] – The middle control point<br/>

+ 1 - 1
docs/api/extras/curves/SplineCurve.html

@@ -41,7 +41,7 @@ var splineObject = new THREE.Line( geometry, material );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Array points] )</h3>
+		<h3>[name]( [param:Array points] )</h3>
 		<div>points – An array of [page:Vector2] points that define the curve.</div>
 
 

+ 1 - 1
docs/api/extras/objects/ImmediateRenderObject.html

@@ -27,7 +27,7 @@
 		<h2>Methods</h2>
 
 
-		<h3>[method:null render]([page:Function renderCallback])</h3>
+		<h3>[method:null render]([param:Function renderCallback])</h3>
 		<div>
 		renderCallback -- A function to render the generated object.
 		</div>

+ 1 - 1
docs/api/geometries/BoxBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])</h3>
+		<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
 		<div>
 		width — Width of the sides on the X axis. Default is 1.<br />
 		height — Height of the sides on the Y axis. Default is 1.<br />

+ 1 - 1
docs/api/geometries/BoxGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])</h3>
+		<h3>[name]([param:Float width], [param:Float height], [param:Float depth], [param:Integer widthSegments], [param:Integer heightSegments], [param:Integer depthSegments])</h3>
 		<div>
 		width — Width of the sides on the X axis. Default is 1.<br />
 		height — Height of the sides on the Y axis. Default is 1.<br />

+ 1 - 1
docs/api/geometries/CircleBufferGeometry.html

@@ -43,7 +43,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer segments], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radius — Radius of the circle, default = 1.<br />
 		segments — Number of segments (triangles), minimum = 3, default = 8.<br />

+ 1 - 1
docs/api/geometries/CircleGeometry.html

@@ -44,7 +44,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer segments], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radius — Radius of the circle, default = 1.<br />
 		segments — Number of segments (triangles), minimum = 3, default = 8.<br />

+ 1 - 1
docs/api/geometries/ConeBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float height], [page:Integer radialSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radius — Radius of the cone base. Default is 1.<br />
 		height — Height of the cone. Default is 1.<br />

+ 1 - 1
docs/api/geometries/ConeGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float height], [page:Integer radialSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radius — Radius of the cone at the base. Default is 20.<br />
 		height — Height of the cone. Default is 100.<br />

+ 1 - 1
docs/api/geometries/CylinderBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radialSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radiusTop — Radius of the cylinder at the top. Default is 1.<br />
 		radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />

+ 1 - 1
docs/api/geometries/CylinderGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radiusTop], [page:Float radiusBottom], [page:Float height], [page:Integer radialSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		radiusTop — Radius of the cylinder at the top. Default is 1.<br />
 		radiusBottom — Radius of the cylinder at the bottom. Default is 1.<br />

+ 1 - 1
docs/api/geometries/DodecahedronBufferGeometry.html

@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the dodecahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.

+ 1 - 1
docs/api/geometries/DodecahedronGeometry.html

@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the dodecahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a dodecahedron.

+ 1 - 1
docs/api/geometries/EdgesGeometry.html

@@ -27,7 +27,7 @@ scene.add( line );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Geometry geometry], [page:Integer thresholdAngle] )</h3>
+		<h3>[name]( [param:Geometry geometry], [param:Integer thresholdAngle] )</h3>
 		<div>
 		geometry — Any geometry object.<br />
 		thresholdAngle — An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.

+ 3 - 3
docs/api/geometries/ExtrudeBufferGeometry.html

@@ -64,7 +64,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array shapes], [page:Object options])</h3>
+		<h3>[name]([param:Array shapes], [param:Object options])</h3>
 		<div>
 		shapes — Shape or an array of shapes. <br />
 		options — Object that can contain the following parameters.
@@ -99,7 +99,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null addShapeList]([page:Array shapes], [page:Object options])</h3>
+		<h3>[method:null addShapeList]([param:Array shapes], [param:Object options])</h3>
 		<div>
 			shapes — An Array of shapes to add. <br />
 			options — Object that can contain the following parameters.
@@ -118,7 +118,7 @@
 		</div>
 		<div>Adds the shapes to the list to extrude.</div>
 
-		<h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
+		<h3>[method:null addShape]([param:Shape shape], [param:Object options])</h3>
 		<div>
 			shape — A shape to add. <br />
 			options — Object that can contain the following parameters.

+ 3 - 3
docs/api/geometries/ExtrudeGeometry.html

@@ -64,7 +64,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array shapes], [page:Object options])</h3>
+		<h3>[name]([param:Array shapes], [param:Object options])</h3>
 		<div>
 		shapes — Shape or an array of shapes. <br />
 		options — Object that can contain the following parameters.
@@ -99,7 +99,7 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:null addShapeList]([page:Array shapes], [page:Object options])</h3>
+		<h3>[method:null addShapeList]([param:Array shapes], [param:Object options])</h3>
 		<div>
 			shapes — An Array of shapes to add. <br />
 			options — Object that can contain the following parameters.
@@ -118,7 +118,7 @@
 		</div>
 		<div>Adds the shapes to the list to extrude.</div>
 
-		<h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
+		<h3>[method:null addShape]([param:Shape shape], [param:Object options])</h3>
 		<div>
 			shape — A shape to add. <br />
 			options — Object that can contain the following parameters.

+ 1 - 1
docs/api/geometries/IcosahedronBufferGeometry.html

@@ -33,7 +33,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Default is 1. <br />
 		detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.

+ 2 - 2
docs/api/geometries/IcosahedronGeometry.html

@@ -9,7 +9,7 @@
 	</head>
 	<body>
 		[page:Geometry] &rarr;
-		
+
 		<h1>[name]</h1>
 
 		<div class="desc">A class for generating an icosahedron geometry.</div>
@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Default is 1. <br />
 		detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.

+ 1 - 1
docs/api/geometries/LatheBufferGeometry.html

@@ -47,7 +47,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Array points], [page:Integer segments], [page:Float phiStart], [page:Float phiLength])</h3>
+		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
 		<div>
 		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
 		segments — the number of circumference segments to generate. Default is 12.<br />

+ 1 - 1
docs/api/geometries/LatheGeometry.html

@@ -47,7 +47,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Array points], [page:Integer segments], [page:Float phiStart], [page:Float phiLength])</h3>
+		<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
 		<div>
 		points — Array of Vector2s. The x-coordinate of each point must be greater than zero.<br />
 		segments — the number of circumference segments to generate. Default is 12.<br />

+ 1 - 1
docs/api/geometries/OctahedronBufferGeometry.html

@@ -33,7 +33,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the octahedron. Default is 1.<br />
 		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.

+ 2 - 2
docs/api/geometries/OctahedronGeometry.html

@@ -9,7 +9,7 @@
 	</head>
 	<body>
 		[page:Geometry] &rarr;
-		
+
 		<h1>[name]</h1>
 
 		<div class="desc">A class for generating an octahedron geometry.</div>
@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the octahedron. Default is 1.<br />
 		detail — Default is 0.  Setting this to a value greater than zero add vertices making it no longer an octahedron.

+ 1 - 1
docs/api/geometries/ParametricBufferGeometry.html

@@ -45,7 +45,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Function func], [page:Integer slices], [page:Integer stacks])</h3>
+		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
 		<div>
 		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and returns a [page:Vector3]<br />
 		slices — The count of slices to use for the parametric function <br />

+ 1 - 1
docs/api/geometries/ParametricGeometry.html

@@ -45,7 +45,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Function func], [page:Integer slices], [page:Integer stacks])</h3>
+		<h3>[name]([param:Function func], [param:Integer slices], [param:Integer stacks])</h3>
 		<div>
 		func — A function that takes in a [page:Float u] and [page:Float v] value each between 0 and 1 and returns a [page:Vector3]<br />
 		slices — The count of slices to use for the parametric function <br />

+ 1 - 1
docs/api/geometries/PlaneBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])</h3>
+		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
 		<div>
 		width — Width along the X axis. Default is 1.<br />
 		height — Height along the Y axis. Default is 1.<br />

+ 1 - 1
docs/api/geometries/PlaneGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])</h3>
+		<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
 		<div>
 		width — Width along the X axis. Default is 1.<br />
 		height — Height along the Y axis. Default is 1.<br />

+ 1 - 1
docs/api/geometries/PolyhedronBufferGeometry.html

@@ -41,7 +41,7 @@ var geometry = new THREE.PolyhedronBufferGeometry( verticesOfCube, indicesOfFace
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array vertices], [page:Array indices], [page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
 		<div>
 		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
 		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />

+ 1 - 1
docs/api/geometries/PolyhedronGeometry.html

@@ -39,7 +39,7 @@ var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6,
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array vertices], [page:Array indices], [page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Array vertices], [param:Array indices], [param:Float radius], [param:Integer detail])</h3>
 		<div>
 		vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
 		indices — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />

+ 1 - 1
docs/api/geometries/RingBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		innerRadius — Default is 0.5. <br />
 		outerRadius — Default is 1. <br />

+ 1 - 1
docs/api/geometries/RingGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float innerRadius], [param:Float outerRadius], [param:Integer thetaSegments], [param:Integer phiSegments], [param:Float thetaStart], [param:Float thetaLength])</h3>
 		<div>
 		innerRadius — Default is 0.5. <br />
 		outerRadius — Default is 1. <br />

+ 1 - 1
docs/api/geometries/ShapeBufferGeometry.html

@@ -58,7 +58,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array shapes], [page:Integer curveSegments])</h3>
+		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
 		<div>
 		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
 		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.

+ 1 - 1
docs/api/geometries/ShapeGeometry.html

@@ -58,7 +58,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Array shapes], [page:Integer curveSegments])</h3>
+		<h3>[name]([param:Array shapes], [param:Integer curveSegments])</h3>
 		<div>
 		shapes — [page:Array] of shapes or a single [page:Shape shape].<br />
 		curveSegments - [page:Integer] - Number of segments per shape. Default is 12.

+ 1 - 1
docs/api/geometries/SphereBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer widthSegments], [page:Integer heightSegments], [page:Float phiStart], [page:Float phiLength], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
 		<div>
 		radius — sphere radius. Default is 1.<br />

+ 1 - 1
docs/api/geometries/SphereGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer widthSegments], [page:Integer heightSegments], [page:Float phiStart], [page:Float phiLength], [page:Float thetaStart], [page:Float thetaLength])</h3>
+		<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
 
 		<div>
 		radius — sphere radius. Default is 1.<br />

+ 1 - 1
docs/api/geometries/TetrahedronBufferGeometry.html

@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the tetrahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.

+ 1 - 1
docs/api/geometries/TetrahedronGeometry.html

@@ -34,7 +34,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Integer detail])</h3>
+		<h3>[name]([param:Float radius], [param:Integer detail])</h3>
 		<div>
 		radius — Radius of the tetrahedron. Default is 1.<br />
 		detail — Default is 0. Setting this to a value greater than 0 adds vertices making it no longer a tetrahedron.

+ 1 - 1
docs/api/geometries/TextBufferGeometry.html

@@ -62,7 +62,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:String text], [page:Object parameters])</h3>
+		<h3>[name]([param:String text], [param:Object parameters])</h3>
 		<div>
 		text — The text that needs to be shown. <br />
 		parameters — Object that can contains the following parameters.

+ 4 - 4
docs/api/geometries/TextGeometry.html

@@ -13,7 +13,7 @@
 		<h1>[name]</h1>
 
 		<div class="desc">
-			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of 
+			A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
 			parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeGeometry].
 			See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
 		</div>
@@ -44,7 +44,7 @@
 
 		<code>
 		var loader = new THREE.FontLoader();
-		
+
 		loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
 
 			var geometry = new THREE.TextGeometry( 'Hello three.js!', {
@@ -57,12 +57,12 @@
 				bevelSize: 8,
 				bevelSegments: 5
 			} );
-		} );			
+		} );
 		</code>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:String text], [page:Object parameters])</h3>
+		<h3>[name]([param:String text], [param:Object parameters])</h3>
 		<div>
 		text — The text that needs to be shown. <br />
 		parameters — Object that can contains the following parameters.

+ 1 - 1
docs/api/geometries/TorusBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3>
+		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
 		<div>
 		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
 		tube — Radius of the tube.  Default is 0.4. <br />

+ 1 - 1
docs/api/geometries/TorusGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3>
+		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])</h3>
 		<div>
 		radius - Radius of the torus, from the center of the torus to the center of the tube. Default is 1. <br />
 		tube — Radius of the tube.  Default is 0.4. <br />

+ 1 - 1
docs/api/geometries/TorusKnotBufferGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer tubularSegments], [page:Integer radialSegments], [page:Integer p], [page:Integer q])</h3>
+		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
 		<div>
 			<ul>
 				<li>radius - Radius of the torus. Default is 1.</li>

+ 1 - 1
docs/api/geometries/TorusKnotGeometry.html

@@ -42,7 +42,7 @@
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer tubularSegments], [page:Integer radialSegments], [page:Integer p], [page:Integer q])</h3>
+		<h3>[name]([param:Float radius], [param:Float tube], [param:Integer tubularSegments], [param:Integer radialSegments], [param:Integer p], [param:Integer q])</h3>
 		<div>
 			<ul>
 				<li>radius - Radius of the torus. Default is 1.</li>

+ 1 - 1
docs/api/geometries/TubeBufferGeometry.html

@@ -66,7 +66,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Curve path], [page:Integer tubularSegments], [page:Float radius], [page:Integer radialSegments], [page:Boolean closed])</h3>
+		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
 		<div>
 		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
 		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />

+ 1 - 1
docs/api/geometries/TubeGeometry.html

@@ -66,7 +66,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Curve path], [page:Integer tubularSegments], [page:Float radius], [page:Integer radialSegments], [page:Boolean closed])</h3>
+		<h3>[name]([param:Curve path], [param:Integer tubularSegments], [param:Float radius], [param:Integer radialSegments], [param:Boolean closed])</h3>
 		<div>
 		path — [page:Curve] - A path that inherits from the [page:Curve] base class<br />
 		tubularSegments — [page:Integer] - The number of segments that make up the tube, default is 64<br />

+ 1 - 1
docs/api/geometries/WireframeGeometry.html

@@ -51,7 +51,7 @@ scene.add( line );
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [page:Geometry geometry] )</h3>
+		<h3>[name]( [param:Geometry geometry] )</h3>
 		<div>
 		geometry — any geometry object.
 		</div>

+ 4 - 4
docs/api/helpers/ArrowHelper.html

@@ -40,7 +40,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]([page:Vector3 dir], [page:Vector3 origin], [page:Number length], [page:Number hex], [page:Number headLength], [page:Number headWidth] )</h3>
+		<h3>[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length], [param:Number hex], [param:Number headLength], [param:Number headWidth] )</h3>
 		<div>
 		[page:Vector3 dir] -- direction from origin. Must be a unit vector. <br />
 		[page:Vector3 origin] -- Point at which the arrow starts.<br />
@@ -68,14 +68,14 @@
 
 
 
-		<h3>[method:null setColor]([page:Number hex])</h3>
+		<h3>[method:null setColor]([param:Number hex])</h3>
 		<div>
 		hex -- The hexadecimal value of the color.<br /><br />
 
 		Sets the color of the arrowHelper.
 		</div>
 
-		<h3>[method:null setLength]([page:Number length], [page:Number headLength], [page:Number headWidth])</h3>
+		<h3>[method:null setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])</h3>
 		<div>
 		length -- The desired length.<br />
 		headLength -- The length of the head of the arrow.<br />
@@ -84,7 +84,7 @@
 		Sets the length of the arrowhelper.
 		</div>
 
-		<h3>[method:null setDirection]([page:Vector3 dir])</h3>
+		<h3>[method:null setDirection]([param:Vector3 dir])</h3>
 		<div>
 		dir -- The desired direction. Must be a unit vector.<br /><br />
 

+ 1 - 1
docs/api/helpers/AxesHelper.html

@@ -33,7 +33,7 @@ scene.add( axesHelper );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Number size] )</h3>
+		<h3>[name]( [param:Number size] )</h3>
 		<div>
 		[page:Number size] -- (optional) size of the lines representing the axes. Default is *1*.
 		</div>

+ 1 - 1
docs/api/helpers/Box3Helper.html

@@ -31,7 +31,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Box3 box], [page:Color color] )</h3>
+		<h3>[name]( [param:Box3 box], [param:Color color] )</h3>
 		<div>
 		[page:Box3 box]  -- the Box3 to show.<br />
 		[page:Color color] --  (optional) the box's color. Default is 0xffff00.<br /><br />

+ 2 - 2
docs/api/helpers/BoxHelper.html

@@ -38,7 +38,7 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Object3D object], [page:Color color] )</h3>
+		<h3>[name]( [param:Object3D object], [param:Color color] )</h3>
 		<div>
 		[page:Object3D object]  -- (optional) the object3D to show the world-axis-aligned boundingbox.<br />
 		[page:Color color] --  (optional) hexadecimal value that defines the box's color. Default is 0xffff00.<br /><br />
@@ -60,7 +60,7 @@
 			of the object, including any children. See [page:Box3.setFromObject].
 		</div>
 
-		<h3>[method:BoxHelper setFromObject]( [page:Object3D object] )</h3>
+		<h3>[method:BoxHelper setFromObject]( [param:Object3D object] )</h3>
 		<div>
 			[page:Object3D object] - [page:Object3D] to create the helper of.<br /><br />
 

+ 1 - 1
docs/api/helpers/CameraHelper.html

@@ -32,7 +32,7 @@ scene.add( helper );
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:Camera camera] )</h3>
+		<h3>[name]( [param:Camera camera] )</h3>
 		<div>
 		[page:Camera camera] -- The camera to visualize.<br /><br />
 

+ 3 - 3
docs/api/helpers/DirectionalLightHelper.html

@@ -32,12 +32,12 @@
 		<h2>Constructor</h2>
 
 
-		<h3>[name]( [page:DirectionalLight light], [page:Number size], [page:Hex color] )</h3>
+		<h3>[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )</h3>
 		<div>
 			[page:DirectionalLight light]-- The light to be visualized. <br /><br />
 
 			[page:Number size] -- (optional) dimensions of the plane. Default is *1*.<br /><br />
-			
+
 			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
 		</div>
 
@@ -63,7 +63,7 @@
 
 		<h3>[property:hex color]</h3>
 		<div>
-			The color parameter passed in the constructor. Default is *undefined*. If this is changed, 
+			The color parameter passed in the constructor. Default is *undefined*. If this is changed,
 			the helper's color will update the next time [page:.update update] is called.
 		</div>
 

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