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Merge remote branch 'alteredq/master'

Mr.doob 14 years ago
parent
commit
2a6be883f2

File diff suppressed because it is too large
+ 190 - 189
build/Three.js


+ 1 - 1
build/custom/ThreeCanvas.js

@@ -47,7 +47,7 @@ this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extract
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,j=d*e;this.w=g*f-j*c;this.x=g*c+j*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,j=a.z;a=a.w;this.x=b*a+e*f+c*j-d*g;this.y=c*a+e*g+d*f-b*j;this.z=d*a+e*j+b*g-c*f;this.w=e*a-b*f-c*g-d*j;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,j=this.z,h=this.w,i=h*c+g*e-j*d,p=h*d+j*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-j*e;b.x=i*h+c*-f+p*-j-n*-g;b.y=p*h+c*-g+n*-f-i*-j;b.z=n*h+c*-j+i*-g-p*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -47,7 +47,7 @@ this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extract
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-j*-i;b.z=m*h+c*-i+j*-g-n*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};

+ 1 - 1
build/custom/ThreeExtras.js

@@ -38,7 +38,7 @@ var Torus=function(a,d,b,f){this.radius=a||100;this.tube=d||40;this.segmentsR=b|
 var Icosahedron=function(a){function d(v,q,n){var p=Math.sqrt(v*v+q*q+n*n);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(v/p,q/p,n/p)))-1}function b(v,q,n,p){p.faces.push(new THREE.Face3(v,q,n))}function f(v,q){var n=h.vertices[v].position,p=h.vertices[q].position;return d((n.x+p.x)/2,(n.y+p.y)/2,(n.z+p.z)/2)}var h=this,c=new THREE.Geometry,e;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0,
 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,c);b(0,5,1,c);b(0,1,7,c);b(0,7,10,c);b(0,10,11,c);b(1,5,9,c);b(5,11,4,c);b(11,10,2,c);b(10,7,6,c);b(7,1,8,c);b(3,9,4,c);b(3,4,2,c);b(3,2,6,c);b(3,6,8,c);b(3,8,9,c);b(4,9,5,c);b(2,4,11,c);b(6,2,10,c);b(8,6,7,c);b(9,8,1,c);for(a=0;a<this.subdivisions;a++){e=new THREE.Geometry;for(var g in c.faces){var j=f(c.faces[g].a,c.faces[g].b),m=f(c.faces[g].b,c.faces[g].c),k=f(c.faces[g].c,c.faces[g].a);b(c.faces[g].a,j,k,e);b(c.faces[g].b,m,j,e);b(c.faces[g].c,
 k,m,e);b(j,m,k,e)}c.faces=e.faces}h.faces=c.faces;delete c;delete e;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function LathedObject(a,d,b){THREE.Geometry.call(this);this.nsteps=d||12;this.latheAngle=b||2*Math.PI;d=this.latheAngle/this.nsteps;for(var f=[],h=[],c=[],e=[],g=0;g<a.length;g++){this.vertices.push(new THREE.Vertex(a[g]));h[g]=this.vertices.length-1;f[g]=new THREE.Vector3(a[g].x,a[g].y,a[g].z)}for(var j=THREE.Matrix4.rotationZMatrix(this.stepSize),m=0;m<=this.latheAngle+0.001;m+=this.stepSize){for(g=0;g<f.length;g++)if(m<b){f[g]=j.multiplyVector3(f[g].clone());this.vertices.push(new THREE.Vertex(f[g]));
+function LathedObject(a,d,b){THREE.Geometry.call(this);this.nsteps=d||12;this.latheAngle=b||2*Math.PI;d=this.latheAngle/this.nsteps;for(var f=[],h=[],c=[],e=[],g=0;g<a.length;g++){this.vertices.push(new THREE.Vertex(a[g]));h[g]=this.vertices.length-1;f[g]=new THREE.Vector3(a[g].x,a[g].y,a[g].z)}for(var j=THREE.Matrix4.rotationZMatrix(this.stepSize),m=0;m<=this.latheAngle+0.0010;m+=this.stepSize){for(g=0;g<f.length;g++)if(m<b){f[g]=j.multiplyVector3(f[g].clone());this.vertices.push(new THREE.Vertex(f[g]));
 c[g]=this.vertices.length-1}else c=e;m==0&&(e=h);for(g=0;g<h.length-1;g++){this.faces.push(new THREE.Face4(c[g],c[g+1],h[g+1],h[g]));this.uvs.push([new THREE.UV(m/b,g/a.length),new THREE.UV(m/b,(g+1)/a.length),new THREE.UV((m-d)/b,(g+1)/a.length),new THREE.UV((m-d)/b,g/a.length)])}h=c;c=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
 if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=

+ 1 - 1
build/custom/ThreeSVG.js

@@ -47,7 +47,7 @@ this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extract
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,l=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=l*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-l*-i;b.z=m*h+c*-i+l*-g-n*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 82 - 81
build/custom/ThreeWebGL.js

@@ -1,6 +1,6 @@
 // ThreeWebGL.js r34 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var f,h,k,l,q,n;if(d==0)f=h=k=0;else{l=Math.floor(a*6);q=a*6-l;a=d*(1-b);n=d*(1-b*q);b=d*(1-b*(1-q));switch(l){case 1:f=n;h=d;k=a;break;case 2:f=a;h=d;k=b;break;case 3:f=a;h=n;k=d;break;case 4:f=b;h=a;k=d;break;case 5:f=d;h=a;k=n;break;case 6:case 0:f=d;h=b;k=a}}this.r=f;this.g=h;this.b=k;if(this.autoUpdate){this.updateHex();
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var f,h,l,m,q,n;if(d==0)f=h=l=0;else{m=Math.floor(a*6);q=a*6-m;a=d*(1-b);n=d*(1-b*q);b=d*(1-b*(1-q));switch(m){case 1:f=n;h=d;l=a;break;case 2:f=a;h=d;l=b;break;case 3:f=a;h=n;l=d;break;case 4:f=b;h=a;l=d;break;case 5:f=d;h=a;l=n;break;case 6:case 0:f=d;h=b;l=a}}this.r=f;this.g=h;this.b=l;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 THREE.Vector2=function(a,b){this.set(a||0,b||0)};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
@@ -12,57 +12,57 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,f){this.set(a||0,b||0,d||0,f||1)};
 THREE.Vector4.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,h=[];a=0;for(b=f.length;a<b;a++){d=f[a];d instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(d)))}h.sort(function(k,l){return k.distance-l.distance});return h},intersectObject:function(a){function b(L,M,V,X){X=X.clone().subSelf(M);V=V.clone().subSelf(M);var ca=L.clone().subSelf(M);L=X.dot(X);M=X.dot(V);X=X.dot(ca);var aa=V.dot(V);V=V.dot(ca);ca=1/(L*aa-M*M);aa=(aa*X-M*V)*ca;L=(L*V-M*X)*ca;return aa>0&&L>0&&aa+L<1}var d,f,h,k,
-l,q,n,w,A,y,D,E=a.geometry,F=E.vertices,H=[];d=0;for(f=E.faces.length;d<f;d++){h=E.faces[d];y=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;k=n.multiplyVector3(F[h.a].position.clone());l=n.multiplyVector3(F[h.b].position.clone());q=n.multiplyVector3(F[h.c].position.clone());n=h instanceof THREE.Face4?n.multiplyVector3(F[h.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(h.normal.clone());A=D.dot(w);if(A<0){w=w.dot((new THREE.Vector3).sub(k,y))/A;y=y.addSelf(D.multiplyScalar(w));
-if(h instanceof THREE.Face3){if(b(y,k,l,q)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}else if(h instanceof THREE.Face4&&(b(y,k,l,n)||b(y,l,q,n))){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}}return H}};
-THREE.Rectangle=function(){function a(){k=f-b;l=h-d}var b,d,f,h,k,l,q=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return k};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(n,w,A,y){q=!1;b=n;d=w;f=A;h=y;a()};this.addPoint=function(n,w){if(q){q=!1;b=n;d=w;f=n;h=w}else{b=b<n?b:n;d=d<w?d:w;f=f>n?f:n;h=h>w?h:w}a()};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,h=[];a=0;for(b=f.length;a<b;a++){d=f[a];d instanceof THREE.Mesh&&(h=h.concat(this.intersectObject(d)))}h.sort(function(l,m){return l.distance-m.distance});return h},intersectObject:function(a){function b(L,M,V,X){X=X.clone().subSelf(M);V=V.clone().subSelf(M);var ca=L.clone().subSelf(M);L=X.dot(X);M=X.dot(V);X=X.dot(ca);var aa=V.dot(V);V=V.dot(ca);ca=1/(L*aa-M*M);aa=(aa*X-M*V)*ca;L=(L*V-M*X)*ca;return aa>0&&L>0&&aa+L<1}var d,f,h,l,
+m,q,n,w,A,y,D,E=a.geometry,F=E.vertices,H=[];d=0;for(f=E.faces.length;d<f;d++){h=E.faces[d];y=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;l=n.multiplyVector3(F[h.a].position.clone());m=n.multiplyVector3(F[h.b].position.clone());q=n.multiplyVector3(F[h.c].position.clone());n=h instanceof THREE.Face4?n.multiplyVector3(F[h.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(h.normal.clone());A=D.dot(w);if(A<0){w=w.dot((new THREE.Vector3).sub(l,y))/A;y=y.addSelf(D.multiplyScalar(w));
+if(h instanceof THREE.Face3){if(b(y,l,m,q)){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}else if(h instanceof THREE.Face4&&(b(y,l,m,n)||b(y,m,q,n))){h={distance:this.origin.distanceTo(y),point:y,face:h,object:a};H.push(h)}}}return H}};
+THREE.Rectangle=function(){function a(){l=f-b;m=h-d}var b,d,f,h,l,m,q=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return l};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(n,w,A,y){q=!1;b=n;d=w;f=A;h=y;a()};this.addPoint=function(n,w){if(q){q=!1;b=n;d=w;f=n;h=w}else{b=b<n?b:n;d=d<w?d:w;f=f>n?f:n;h=h>w?h:w}a()};
 this.add3Points=function(n,w,A,y,D,E){if(q){q=!1;b=n<A?n<D?n:D:A<D?A:D;d=w<y?w<E?w:E:y<E?y:E;f=n>A?n>D?n:D:A>D?A:D;h=w>y?w>E?w:E:y>E?y:E}else{b=n<A?n<D?n<b?n:b:D<b?D:b:A<D?A<b?A:b:D<b?D:b;d=w<y?w<E?w<d?w:d:E<d?E:d:y<E?y<d?y:d:E<d?E:d;f=n>A?n>D?n>f?n:f:D>f?D:f:A>D?A>f?A:f:D>f?D:f;h=w>y?w>E?w>h?w:h:E>h?E:h:y>E?y>h?y:h:E>h?E:h}a()};this.addRectangle=function(n){if(q){q=!1;b=n.getLeft();d=n.getTop();f=n.getRight();h=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();d=d<n.getTop()?d:n.getTop();f=f>n.getRight()?
 f:n.getRight();h=h>n.getBottom()?h:n.getBottom()}a()};this.inflate=function(n){b-=n;d-=n;f+=n;h+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();d=d>n.getTop()?d:n.getTop();f=f<n.getRight()?f:n.getRight();h=h<n.getBottom()?h:n.getBottom();a()};this.instersects=function(n){return Math.min(f,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(h,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){q=!0;h=f=d=b=0;a()};this.isEmpty=function(){return q}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,d,f,h,k,l,q,n,w,A,y,D,E,F,H){this.set(a||1,b||0,d||0,f||0,h||0,k||1,l||0,q||0,n||0,w||0,A||1,y||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,d,f,h,k,l,q,n,w,A,y,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=f;this.n21=h;this.n22=k;this.n23=l;this.n24=q;this.n31=n;this.n32=w;this.n33=A;this.n34=y;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var f=THREE.Matrix4.__v1,
-h=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(a,b).normalize();f.cross(d,k).normalize();h.cross(k,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=k.x;this.n21=f.y;this.n22=h.y;this.n23=k.y;this.n31=f.z;this.n32=h.z;this.n33=k.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,f=a.z,h=1/(this.n41*b+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*f+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*f+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*f+this.n34)*h;return a},
+THREE.Matrix4=function(a,b,d,f,h,l,m,q,n,w,A,y,D,E,F,H){this.set(a||1,b||0,d||0,f||0,h||0,l||1,m||0,q||0,n||0,w||0,A||1,y||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,d,f,h,l,m,q,n,w,A,y,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=f;this.n21=h;this.n22=l;this.n23=m;this.n24=q;this.n31=n;this.n32=w;this.n33=A;this.n34=y;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var f=THREE.Matrix4.__v1,
+h=THREE.Matrix4.__v2,l=THREE.Matrix4.__v3;l.sub(a,b).normalize();f.cross(d,l).normalize();h.cross(l,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=l.x;this.n21=f.y;this.n22=h.y;this.n23=l.y;this.n31=f.z;this.n32=h.z;this.n33=l.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,f=a.z,h=1/(this.n41*b+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*f+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*f+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*f+this.n34)*h;return a},
 multiplyVector3OnlyZ:function(a){var b=a.x,d=a.y;a=a.z;return(this.n31*b+this.n32*d+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*d+this.n43*a+this.n44))},multiplyVector4:function(a){var b=a.x,d=a.y,f=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*f+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*f+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*f+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*f+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+
-this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,f=a.n12,h=a.n13,k=a.n14,l=a.n21,q=a.n22,n=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,ca=b.n13,aa=b.n14,Y=b.n21,da=b.n22,c=b.n23,oa=b.n24,ma=b.n31,pa=b.n32,qa=b.n33,ra=b.n34;this.n11=d*V+f*Y+h*ma;this.n12=d*X+f*da+h*pa;
-this.n13=d*ca+f*c+h*qa;this.n14=d*aa+f*oa+h*ra+k;this.n21=l*V+q*Y+n*ma;this.n22=l*X+q*da+n*pa;this.n23=l*ca+q*c+n*qa;this.n24=l*aa+q*oa+n*ra+w;this.n31=A*V+y*Y+D*ma;this.n32=A*X+y*da+D*pa;this.n33=A*ca+y*c+D*qa;this.n34=A*aa+y*oa+D*ra+E;this.n41=F*V+H*Y+L*ma;this.n42=F*X+H*da+L*pa;this.n43=F*ca+H*c+L*qa;this.n44=F*aa+H*oa+L*ra+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;
+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,f=a.n12,h=a.n13,l=a.n14,m=a.n21,q=a.n22,n=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,ca=b.n13,aa=b.n14,Y=b.n21,fa=b.n22,c=b.n23,na=b.n24,la=b.n31,oa=b.n32,pa=b.n33,qa=b.n34;this.n11=d*V+f*Y+h*la;this.n12=d*X+f*fa+h*oa;
+this.n13=d*ca+f*c+h*pa;this.n14=d*aa+f*na+h*qa+l;this.n21=m*V+q*Y+n*la;this.n22=m*X+q*fa+n*oa;this.n23=m*ca+q*c+n*pa;this.n24=m*aa+q*na+n*qa+w;this.n31=A*V+y*Y+D*la;this.n32=A*X+y*fa+D*oa;this.n33=A*ca+y*c+D*pa;this.n34=A*aa+y*na+D*qa+E;this.n41=F*V+H*Y+L*la;this.n42=F*X+H*fa+L*oa;this.n43=F*ca+H*c+L*pa;this.n44=F*aa+H*na+L*qa+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;
 d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,f=this.n14,h=this.n21,
-k=this.n22,l=this.n23,q=this.n24,n=this.n31,w=this.n32,A=this.n33,y=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return f*l*w*D-d*q*w*D-f*k*A*D+b*q*A*D+d*k*y*D-b*l*y*D-f*l*n*E+d*q*n*E+f*h*A*E-a*q*A*E-d*h*y*E+a*l*y*E+f*k*n*F-b*q*n*F-f*h*w*F+a*q*w*F+b*h*y*F-a*k*y*F-d*k*n*H+b*l*n*H+d*h*w*H-a*l*w*H-b*h*A*H+a*k*A*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=
+l=this.n22,m=this.n23,q=this.n24,n=this.n31,w=this.n32,A=this.n33,y=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return f*m*w*D-d*q*w*D-f*l*A*D+b*q*A*D+d*l*y*D-b*m*y*D-f*m*n*E+d*q*n*E+f*h*A*E-a*q*A*E-d*h*y*E+a*m*y*E+f*l*n*F-b*q*n*F-f*h*w*F+a*q*w*F+b*h*y*F-a*l*y*F-d*l*n*H+b*m*n*H+d*h*w*H-a*m*w*H-b*h*A*H+a*l*A*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=
 a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=
 this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;
 a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},
-setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),f=Math.sin(b),h=1-d,k=a.x,l=a.y,q=a.z,n=h*k,w=h*l;this.set(n*k+d,n*l-f*q,n*q+f*l,0,n*l+f*q,w*l+d,w*q-f*k,0,n*q-f*l,
-w*q+f*k,h*q*q+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,f=a.z;a=Math.cos(b);b=Math.sin(b);var h=Math.cos(d);d=Math.sin(d);var k=Math.cos(f);f=Math.sin(f);var l=a*d,q=b*d;this.n11=h*k;this.n12=-h*f;this.n13=d;this.n21=q*k+a*f;this.n22=-q*f+a*k;this.n23=-b*h;this.n31=-l*k+b*f;this.n32=l*f+b*k;this.n33=a*h;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,f=a.z,h=a.w,k=b+b,l=
-d+d,q=f+f;a=b*k;var n=b*l;b*=q;var w=d*l;d*=q;f*=q;k*=h;l*=h;h*=q;this.n11=1-(w+f);this.n12=n-h;this.n13=b+l;this.n21=n+h;this.n22=1-(a+f);this.n23=d-k;this.n31=b-l;this.n32=d+k;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,
+setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),f=Math.sin(b),h=1-d,l=a.x,m=a.y,q=a.z,n=h*l,w=h*m;this.set(n*l+d,n*m-f*q,n*q+f*m,0,n*m+f*q,w*m+d,w*q-f*l,0,n*q-f*m,
+w*q+f*l,h*q*q+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,f=a.z;a=Math.cos(b);b=Math.sin(b);var h=Math.cos(d);d=Math.sin(d);var l=Math.cos(f);f=Math.sin(f);var m=a*d,q=b*d;this.n11=h*l;this.n12=-h*f;this.n13=d;this.n21=q*l+a*f;this.n22=-q*f+a*l;this.n23=-b*h;this.n31=-m*l+b*f;this.n32=m*f+b*l;this.n33=a*h;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,f=a.z,h=a.w,l=b+b,m=
+d+d,q=f+f;a=b*l;var n=b*m;b*=q;var w=d*m;d*=q;f*=q;l*=h;m*=h;h*=q;this.n11=1-(w+f);this.n12=n-h;this.n13=b+m;this.n21=n+h;this.n22=1-(a+f);this.n23=d-l;this.n31=b-m;this.n32=d+l;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,
 b){var d=1/b.x,f=1/b.y,h=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*f;this.n22=a.n22*f;this.n32=a.n32*f;this.n13=a.n13*h;this.n23=a.n23*h;this.n33=a.n33*h}};
-THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,f=a.n12,h=a.n13,k=a.n14,l=a.n21,q=a.n22,n=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*E*H-w*D*H+w*y*L-q*E*L-n*y*M+q*D*M;b.n12=k*D*H-h*E*H-k*y*L+f*E*L+h*y*M-f*D*M;b.n13=h*w*H-k*n*H+k*q*L-f*w*L-h*q*M+f*n*M;b.n14=k*n*y-h*w*y-k*q*D+f*w*D+h*q*E-f*n*E;b.n21=w*D*F-n*E*F-w*A*L+l*E*L+n*A*M-l*D*M;b.n22=h*E*F-k*D*F+k*A*L-d*E*L-h*A*M+d*D*M;b.n23=k*n*F-h*w*F-k*l*L+d*w*L+h*l*M-d*n*M;
-b.n24=h*w*A-k*n*A+k*l*D-d*w*D-h*l*E+d*n*E;b.n31=q*E*F-w*y*F+w*A*H-l*E*H-q*A*M+l*y*M;b.n32=k*y*F-f*E*F-k*A*H+d*E*H+f*A*M-d*y*M;b.n33=h*w*F-k*q*F+k*l*H-d*w*H-f*l*M+d*q*M;b.n34=k*q*A-f*w*A-k*l*y+d*w*y+f*l*E-d*q*E;b.n41=n*y*F-q*D*F-n*A*H+l*D*H+q*A*L-l*y*L;b.n42=f*D*F-h*y*F+h*A*H-d*D*H-f*A*L+d*y*L;b.n43=h*q*F-f*n*F-h*l*H+d*n*H+f*l*L-d*q*L;b.n44=f*n*A-h*q*A+h*l*y-d*n*y-f*l*D+d*q*D;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,f=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,q=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,A=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*f+a.n21*l+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*f;d[1]=a*h;d[2]=a*k;d[3]=a*l;d[4]=a*q;d[5]=a*n;d[6]=a*w;d[7]=a*A;d[8]=a*y;return b};
-THREE.Matrix4.makeFrustum=function(a,b,d,f,h,k){var l;l=new THREE.Matrix4;l.n11=2*h/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*h/(f-d);l.n23=(f+d)/(f-d);l.n24=0;l.n31=0;l.n32=0;l.n33=-(k+h)/(k-h);l.n34=-2*k*h/(k-h);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,d,f){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,f)};
-THREE.Matrix4.makeOrtho=function(a,b,d,f,h,k){var l,q,n,w;l=new THREE.Matrix4;q=b-a;n=d-f;w=k-h;l.n11=2/q;l.n12=0;l.n13=0;l.n14=-((b+a)/q);l.n21=0;l.n22=2/n;l.n23=0;l.n24=-((d+f)/n);l.n31=0;l.n32=0;l.n33=-2/w;l.n34=-((k+h)/w);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,f=a.n12,h=a.n13,l=a.n14,m=a.n21,q=a.n22,n=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*E*H-w*D*H+w*y*L-q*E*L-n*y*M+q*D*M;b.n12=l*D*H-h*E*H-l*y*L+f*E*L+h*y*M-f*D*M;b.n13=h*w*H-l*n*H+l*q*L-f*w*L-h*q*M+f*n*M;b.n14=l*n*y-h*w*y-l*q*D+f*w*D+h*q*E-f*n*E;b.n21=w*D*F-n*E*F-w*A*L+m*E*L+n*A*M-m*D*M;b.n22=h*E*F-l*D*F+l*A*L-d*E*L-h*A*M+d*D*M;b.n23=l*n*F-h*w*F-l*m*L+d*w*L+h*m*M-d*n*M;
+b.n24=h*w*A-l*n*A+l*m*D-d*w*D-h*m*E+d*n*E;b.n31=q*E*F-w*y*F+w*A*H-m*E*H-q*A*M+m*y*M;b.n32=l*y*F-f*E*F-l*A*H+d*E*H+f*A*M-d*y*M;b.n33=h*w*F-l*q*F+l*m*H-d*w*H-f*m*M+d*q*M;b.n34=l*q*A-f*w*A-l*m*y+d*w*y+f*m*E-d*q*E;b.n41=n*y*F-q*D*F-n*A*H+m*D*H+q*A*L-m*y*L;b.n42=f*D*F-h*y*F+h*A*H-d*D*H-f*A*L+d*y*L;b.n43=h*q*F-f*n*F-h*m*H+d*n*H+f*m*L-d*q*L;b.n44=f*n*A-h*q*A+h*m*y-d*n*y-f*m*D+d*q*D;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,f=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,l=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,q=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,A=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*f+a.n21*m+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*f;d[1]=a*h;d[2]=a*l;d[3]=a*m;d[4]=a*q;d[5]=a*n;d[6]=a*w;d[7]=a*A;d[8]=a*y;return b};
+THREE.Matrix4.makeFrustum=function(a,b,d,f,h,l){var m;m=new THREE.Matrix4;m.n11=2*h/(b-a);m.n12=0;m.n13=(b+a)/(b-a);m.n14=0;m.n21=0;m.n22=2*h/(f-d);m.n23=(f+d)/(f-d);m.n24=0;m.n31=0;m.n32=0;m.n33=-(l+h)/(l-h);m.n34=-2*l*h/(l-h);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,f){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,f)};
+THREE.Matrix4.makeOrtho=function(a,b,d,f,h,l){var m,q,n,w;m=new THREE.Matrix4;q=b-a;n=d-f;w=l-h;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-((b+a)/q);m.n21=0;m.n22=2/n;m.n23=0;m.n24=-((d+f)/n);m.n31=0;m.n32=0;m.n33=-2/w;m.n34=-((l+h)/w);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0};
 THREE.Object3D.prototype={lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},
 updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,
 this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var f=this.children.length;a<f;a++)this.children[a].update(this.matrixWorld,b,d)}}};THREE.Quaternion=function(a,b,d,f){this.set(a||0,b||0,d||0,f!==undefined?f:1)};
-THREE.Quaternion.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,f=a.y*b,h=a.z*b;a=Math.cos(f);f=Math.sin(f);b=Math.cos(-h);h=Math.sin(-h);var k=Math.cos(d);d=Math.sin(d);var l=a*b,q=f*h;this.w=l*k-q*d;this.x=l*d+q*k;this.y=f*b*k+a*h*d;this.z=a*h*k-f*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,f=this.z,h=this.w,k=a.x,l=a.y,q=a.z;a=a.w;this.x=b*a+h*k+d*q-f*l;this.y=d*a+h*l+f*k-b*q;this.z=f*a+h*q+b*l-d*k;this.w=h*a-b*k-d*l-f*q;return this},
-multiplyVector3:function(a,b){b||(b=a);var d=a.x,f=a.y,h=a.z,k=this.x,l=this.y,q=this.z,n=this.w,w=n*d+l*h-q*f,A=n*f+q*d-k*h,y=n*h+k*f-l*d;d=-k*d-l*f-q*h;b.x=w*n+d*-k+A*-q-y*-l;b.y=A*n+d*-l+y*-k-w*-q;b.z=y*n+d*-q+w*-l-A*-k;return b}};
-THREE.Quaternion.slerp=function(a,b,d,f){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(h)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(h),l=Math.sqrt(1-h*h);if(Math.abs(l)<0.001){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}h=Math.sin((1-f)*k)/l;f=Math.sin(f*k)/l;d.w=a.w*h+b.w*f;d.x=a.x*h+b.x*f;d.y=a.y*h+b.y*f;d.z=a.z*h+b.z*f;return d};
+THREE.Quaternion.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,f=a.y*b,h=a.z*b;a=Math.cos(f);f=Math.sin(f);b=Math.cos(-h);h=Math.sin(-h);var l=Math.cos(d);d=Math.sin(d);var m=a*b,q=f*h;this.w=m*l-q*d;this.x=m*d+q*l;this.y=f*b*l+a*h*d;this.z=a*h*l-f*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,f=this.z,h=this.w,l=a.x,m=a.y,q=a.z;a=a.w;this.x=b*a+h*l+d*q-f*m;this.y=d*a+h*m+f*l-b*q;this.z=f*a+h*q+b*m-d*l;this.w=h*a-b*l-d*m-f*q;return this},
+multiplyVector3:function(a,b){b||(b=a);var d=a.x,f=a.y,h=a.z,l=this.x,m=this.y,q=this.z,n=this.w,w=n*d+m*h-q*f,A=n*f+q*d-l*h,y=n*h+l*f-m*d;d=-l*d-m*f-q*h;b.x=w*n+d*-l+A*-q-y*-m;b.y=A*n+d*-m+y*-l-w*-q;b.z=y*n+d*-q+w*-m-A*-l;return b}};
+THREE.Quaternion.slerp=function(a,b,d,f){var h=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(h)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var l=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}h=Math.sin((1-f)*l)/m;f=Math.sin(f*l)/m;d.w=a.w*h+b.w*f;d.x=a.x*h+b.x*f;d.y=a.y*h+b.y*f;d.z=a.z*h+b.z*f;return d};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
-THREE.Face3=function(a,b,d,f,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=h instanceof Array?h:[h]};THREE.Face4=function(a,b,d,f,h,k){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=k instanceof Array?k:[k]};
+THREE.Face3=function(a,b,d,f,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=h instanceof Array?h:[h]};THREE.Face4=function(a,b,d,f,h,l){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=l instanceof Array?l:[l]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,f,h,k,l,q=new THREE.Vector3,n=new THREE.Vector3;f=0;for(h=this.vertices.length;f<h;f++){k=this.vertices[f];k.normal.set(0,0,0)}f=0;for(h=this.faces.length;f<h;f++){k=this.faces[f];if(a&&k.vertexNormals.length){q.set(0,0,0);b=0;for(d=k.normal.length;b<d;b++)q.addSelf(k.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[k.a];d=this.vertices[k.b];l=this.vertices[k.c];q.sub(l.position,
-d.position);n.sub(b.position,d.position);q.crossSelf(n)}q.isZero()||q.normalize();k.normal.copy(q)}},computeVertexNormals:function(){var a,b,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)f[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,f,h,l,m,q=new THREE.Vector3,n=new THREE.Vector3;f=0;for(h=this.vertices.length;f<h;f++){l=this.vertices[f];l.normal.set(0,0,0)}f=0;for(h=this.faces.length;f<h;f++){l=this.faces[f];if(a&&l.vertexNormals.length){q.set(0,0,0);b=0;for(d=l.normal.length;b<d;b++)q.addSelf(l.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[l.a];d=this.vertices[l.b];m=this.vertices[l.c];q.sub(m.position,
+d.position);n.sub(b.position,d.position);q.crossSelf(n)}q.isZero()||q.normalize();l.normal.copy(q)}},computeVertexNormals:function(){var a,b,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)f[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)f[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)f[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(ra,za,Aa,ja,va,Ga,Da){k=ra.vertices[za].position;l=ra.vertices[Aa].position;q=ra.vertices[ja].position;n=h[va];w=h[Ga];A=h[Da];y=l.x-k.x;D=q.x-k.x;E=l.y-
-k.y;F=q.y-k.y;H=l.z-k.z;L=q.z-k.z;M=w.u-n.u;V=A.u-n.u;X=w.v-n.v;ca=A.v-n.v;aa=1/(M*ca-V*X);c.set((ca*y-X*D)*aa,(ca*E-X*F)*aa,(ca*H-X*L)*aa);oa.set((M*D-V*y)*aa,(M*F-V*E)*aa,(M*L-V*H)*aa);Y[za].addSelf(c);Y[Aa].addSelf(c);Y[ja].addSelf(c);da[za].addSelf(oa);da[Aa].addSelf(oa);da[ja].addSelf(oa)}var b,d,f,h,k,l,q,n,w,A,y,D,E,F,H,L,M,V,X,ca,aa,Y=[],da=[],c=new THREE.Vector3,oa=new THREE.Vector3,ma=new THREE.Vector3,pa=new THREE.Vector3,qa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){Y[b]=
-new THREE.Vector3;da[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){f=this.faces[b];h=this.uvs[b];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);
-this.vertices[f.c].normal.copy(f.vertexNormals[2]);this.vertices[f.d].normal.copy(f.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){qa.copy(this.vertices[b].normal);f=Y[b];ma.copy(f);ma.subSelf(qa.multiplyScalar(qa.dot(f))).normalize();pa.cross(this.vertices[b].normal,f);f=pa.dot(da[b]);f=f<0?-1:1;this.vertices[b].tangent.set(ma.x,ma.y,ma.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function a(qa,za,Aa,va,Da,Ea,Fa){l=qa.vertices[za].position;m=qa.vertices[Aa].position;q=qa.vertices[va].position;n=h[Da];w=h[Ea];A=h[Fa];y=m.x-l.x;D=q.x-l.x;E=m.y-
+l.y;F=q.y-l.y;H=m.z-l.z;L=q.z-l.z;M=w.u-n.u;V=A.u-n.u;X=w.v-n.v;ca=A.v-n.v;aa=1/(M*ca-V*X);c.set((ca*y-X*D)*aa,(ca*E-X*F)*aa,(ca*H-X*L)*aa);na.set((M*D-V*y)*aa,(M*F-V*E)*aa,(M*L-V*H)*aa);Y[za].addSelf(c);Y[Aa].addSelf(c);Y[va].addSelf(c);fa[za].addSelf(na);fa[Aa].addSelf(na);fa[va].addSelf(na)}var b,d,f,h,l,m,q,n,w,A,y,D,E,F,H,L,M,V,X,ca,aa,Y=[],fa=[],c=new THREE.Vector3,na=new THREE.Vector3,la=new THREE.Vector3,oa=new THREE.Vector3,pa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){Y[b]=
+new THREE.Vector3;fa[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){f=this.faces[b];h=this.uvs[b];if(f instanceof THREE.Face3){a(this,f.a,f.b,f.c,0,1,2);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);this.vertices[f.c].normal.copy(f.vertexNormals[2])}else if(f instanceof THREE.Face4){a(this,f.a,f.b,f.c,0,1,2);a(this,f.a,f.b,f.d,0,1,3);this.vertices[f.a].normal.copy(f.vertexNormals[0]);this.vertices[f.b].normal.copy(f.vertexNormals[1]);
+this.vertices[f.c].normal.copy(f.vertexNormals[2]);this.vertices[f.d].normal.copy(f.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){pa.copy(this.vertices[b].normal);f=Y[b];la.copy(f);la.subSelf(pa.multiplyScalar(pa.dot(f))).normalize();oa.cross(this.vertices[b].normal,f);f=oa.dot(fa[b]);f=f<0?-1:1;this.vertices[b].tangent.set(la.x,la.y,la.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
-THREE.Camera=function(a,b,d,f,h){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=f||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix();var k=new THREE.Vector3;this.translateX=function(l,q){k.sub(this.target.position,this.position).normalize().multiplyScalar(l);k.crossSelf(this.up);if(q)k.y=0;this.position.addSelf(k);this.target.position.addSelf(k)};this.translateZ=
-function(l,q){k.sub(this.target.position,this.position).normalize().multiplyScalar(l);if(q)k.y=0;this.position.subSelf(k);this.target.position.subSelf(k)}};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera=function(a,b,d,f,h){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=f||2E3;this.target=h||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix();var l=new THREE.Vector3;this.translateX=function(m,q){l.sub(this.target.position,this.position).normalize().multiplyScalar(m);l.crossSelf(this.up);if(q)l.y=0;this.position.addSelf(l);this.target.position.addSelf(l)};this.translateZ=
+function(m,q){l.sub(this.target.position,this.position).normalize().multiplyScalar(m);if(q)l.y=0;this.position.subSelf(l);this.target.position.subSelf(l)}};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.update=function(a,b,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,d)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
@@ -88,7 +88,7 @@ a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!=
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.Texture=function(a,b,d,f,h,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==undefined?f:THREE.ClampToEdgeWrapping;this.magFilter=h!==undefined?h:THREE.LinearFilter;this.minFilter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.Texture=function(a,b,d,f,h,l){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==undefined?f:THREE.ClampToEdgeWrapping;this.magFilter=h!==undefined?h:THREE.LinearFilter;this.minFilter=l!==undefined?l:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
@@ -108,68 +108,69 @@ THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)th
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var f,h=d.length;for(f=0;f<h;f++){a=d[f];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
-THREE.WebGLRenderer=function(a){function b(e,j,m){var g,i,u,o=e.vertices,r=o.length,x=e.colors,s=x.length,v=e.__vertexArray,J=e.__colorArray,P=e.__sortArray,N=e.__dirtyVertices,I=e.__dirtyColors;if(m.sortParticles){va.multiplySelf(m.matrixWorld);for(g=0;g<r;g++){i=o[g].position;Ba.copy(i);va.multiplyVector3(Ba);P[g]=[Ba.z,g]}P.sort(function(K,G){return G[0]-K[0]});for(g=0;g<r;g++){i=o[P[g][1]].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}for(g=0;g<s;g++){u=g*3;color=x[P[g][1]];J[u]=color.r;J[u+1]=
-color.g;J[u+2]=color.b}}else{if(N)for(g=0;g<r;g++){i=o[g].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}if(I)for(g=0;g<s;g++){color=x[g];u=g*3;J[u]=color.r;J[u+1]=color.g;J[u+2]=color.b}}if(N||m.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,v,j)}if(I||m.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,J,j)}}function d(e,j){e.fragmentShader=j.fragmentShader;e.vertexShader=j.vertexShader;e.uniforms=Uniforms.clone(j.uniforms)}
-function f(e,j,m,g,i){g.program||pa.initMaterial(g,j,m);var u=g.program,o=u.uniforms,r=g.uniforms;if(u!=oa){c.useProgram(u);oa=u;c.uniformMatrix4fv(o.projectionMatrix,!1,Ga)}if(m&&(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial||g instanceof THREE.LineBasicMaterial||g instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(m.color.hex);if(m instanceof THREE.Fog){r.fogNear.value=m.near;r.fogFar.value=m.far}else if(m instanceof
-THREE.FogExp2)r.fogDensity.value=m.density}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){var x,s,v=0,J=0,P=0,N,I,K,G=pa.lights,ha=G.directional.colors,t=G.directional.positions,ea=G.point.colors,ba=G.point.positions,ga=0,z=0;m=s=s=0;for(x=j.length;m<x;m++){s=j[m];N=s.color;I=s.position;K=s.intensity;if(s instanceof THREE.AmbientLight){v+=N.r;J+=N.g;P+=N.b}else if(s instanceof THREE.DirectionalLight){s=ga*3;ha[s]=N.r*K;ha[s+1]=N.g*K;ha[s+2]=N.b*K;t[s]=I.x;t[s+1]=
-I.y;t[s+2]=I.z;ga+=1}else if(s instanceof THREE.PointLight){s=z*3;ea[s]=N.r*K;ea[s+1]=N.g*K;ea[s+2]=N.b*K;ba[s]=I.x;ba[s+1]=I.y;ba[s+2]=I.z;z+=1}}for(m=ga*3;m<ha.length;m++)ha[m]=0;for(m=z*3;m<ea.length;m++)ea[m]=0;G.point.length=z;G.directional.length=ga;G.ambient[0]=v;G.ambient[1]=J;G.ambient[2]=P;j=pa.lights;r.enableLighting.value=j.directional.length+j.point.length;r.ambientLightColor.value=j.ambient;r.directionalLightColor.value=j.directional.colors;r.directionalLightDirection.value=j.directional.positions;
+THREE.WebGLRenderer=function(a){function b(e,j,k){var g,i,u,o=e.vertices,r=o.length,x=e.colors,s=x.length,v=e.__vertexArray,J=e.__colorArray,P=e.__sortArray,N=e.__dirtyVertices,I=e.__dirtyColors;if(k.sortParticles){Ga.multiplySelf(k.matrixWorld);for(g=0;g<r;g++){i=o[g].position;Ba.copy(i);Ga.multiplyVector3(Ba);P[g]=[Ba.z,g]}P.sort(function(K,G){return G[0]-K[0]});for(g=0;g<r;g++){i=o[P[g][1]].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}for(g=0;g<s;g++){u=g*3;color=x[P[g][1]];J[u]=color.r;J[u+1]=
+color.g;J[u+2]=color.b}}else{if(N)for(g=0;g<r;g++){i=o[g].position;u=g*3;v[u]=i.x;v[u+1]=i.y;v[u+2]=i.z}if(I)for(g=0;g<s;g++){color=x[g];u=g*3;J[u]=color.r;J[u+1]=color.g;J[u+2]=color.b}}if(N||k.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,v,j)}if(I||k.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,J,j)}}function d(e,j){e.fragmentShader=j.fragmentShader;e.vertexShader=j.vertexShader;e.uniforms=Uniforms.clone(j.uniforms)}
+function f(e,j,k,g,i){g.program||oa.initMaterial(g,j,k);var u=g.program,o=u.uniforms,r=g.uniforms;if(u!=na){c.useProgram(u);na=u;c.uniformMatrix4fv(o.projectionMatrix,!1,Pa)}if(k&&(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial||g instanceof THREE.LineBasicMaterial||g instanceof THREE.ParticleBasicMaterial)){r.fogColor.value.setHex(k.color.hex);if(k instanceof THREE.Fog){r.fogNear.value=k.near;r.fogFar.value=k.far}else if(k instanceof
+THREE.FogExp2)r.fogDensity.value=k.density}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial){var x,s,v=0,J=0,P=0,N,I,K,G=oa.lights,ha=G.directional.colors,t=G.directional.positions,da=G.point.colors,ba=G.point.positions,ga=0,z=0;k=s=s=0;for(x=j.length;k<x;k++){s=j[k];N=s.color;I=s.position;K=s.intensity;if(s instanceof THREE.AmbientLight){v+=N.r;J+=N.g;P+=N.b}else if(s instanceof THREE.DirectionalLight){s=ga*3;ha[s]=N.r*K;ha[s+1]=N.g*K;ha[s+2]=N.b*K;t[s]=I.x;t[s+1]=
+I.y;t[s+2]=I.z;ga+=1}else if(s instanceof THREE.PointLight){s=z*3;da[s]=N.r*K;da[s+1]=N.g*K;da[s+2]=N.b*K;ba[s]=I.x;ba[s+1]=I.y;ba[s+2]=I.z;z+=1}}for(k=ga*3;k<ha.length;k++)ha[k]=0;for(k=z*3;k<da.length;k++)da[k]=0;G.point.length=z;G.directional.length=ga;G.ambient[0]=v;G.ambient[1]=J;G.ambient[2]=P;j=oa.lights;r.enableLighting.value=j.directional.length+j.point.length;r.ambientLightColor.value=j.ambient;r.directionalLightColor.value=j.directional.colors;r.directionalLightDirection.value=j.directional.positions;
 r.pointLightColor.value=j.point.colors;r.pointLightPosition.value=j.point.positions}if(g instanceof THREE.MeshBasicMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshPhongMaterial){r.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity;r.map.texture=g.map;r.lightMap.texture=g.lightMap;r.envMap.texture=g.envMap;r.reflectivity.value=g.reflectivity;r.refractionRatio.value=g.refractionRatio;r.combine.value=g.combine;r.useRefract.value=
 g.envMap&&g.envMap.mapping instanceof THREE.CubeRefractionMapping}if(g instanceof THREE.LineBasicMaterial){r.diffuse.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity}else if(g instanceof THREE.ParticleBasicMaterial){r.psColor.value.setRGB(g.color.r*g.opacity,g.color.g*g.opacity,g.color.b*g.opacity);r.opacity.value=g.opacity;r.size.value=g.size;r.map.texture=g.map}else if(g instanceof THREE.MeshPhongMaterial){r.ambient.value.setRGB(g.ambient.r,g.ambient.g,
-g.ambient.b);r.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);r.shininess.value=g.shininess}else if(g instanceof THREE.MeshDepthMaterial){r.mNear.value=e.near;r.mFar.value=e.far;r.opacity.value=g.opacity}else if(g instanceof THREE.MeshNormalMaterial)r.opacity.value=g.opacity;for(var B in r)if(v=u.uniforms[B]){m=r[B];x=m.type;j=m.value;if(x=="i")c.uniform1i(v,j);else if(x=="f")c.uniform1f(v,j);else if(x=="fv1")c.uniform1fv(v,j);else if(x=="fv")c.uniform3fv(v,j);else if(x=="v2")c.uniform2f(v,
-j.x,j.y);else if(x=="v3")c.uniform3f(v,j.x,j.y,j.z);else if(x=="c")c.uniform3f(v,j.r,j.g,j.b);else if(x=="t"){c.uniform1i(v,j);if(m=m.texture)if(m.image instanceof Array&&m.image.length==6){if(m.image.length==6){if(m.needsUpdate){if(m.__wasSetOnce){c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube);for(x=0;x<6;++x)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,0,0,c.RGBA,c.UNSIGNED_BYTE,m.image[x])}else{m.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube);
-for(x=0;x<6;++x)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,m.image[x]);m.__wasSetOnce=!0}V(c.TEXTURE_CUBE_MAP,m,m.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);m.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube)}}else{if(m.needsUpdate){if(m.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,m.image)}else{m.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,
-m.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,m.image);m.__wasSetOnce=!0}V(c.TEXTURE_2D,m,m.image);c.bindTexture(c.TEXTURE_2D,null);m.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_2D,m.__webGLTexture)}}}c.uniformMatrix4fv(o.modelViewMatrix,!1,i._modelViewMatrixArray);c.uniformMatrix3fv(o.normalMatrix,!1,i._normalMatrixArray);(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshPhongMaterial||g.envMap)&&c.uniform3f(o.cameraPosition,e.position.x,
-e.position.y,e.position.z);(g instanceof THREE.MeshShaderMaterial||g.envMap||g.skinning)&&c.uniformMatrix4fv(o.objectMatrix,!1,i._objectMatrixArray);(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshShaderMaterial||g.skinning)&&c.uniformMatrix4fv(o.viewMatrix,!1,Da);if(g.skinning){c.uniformMatrix4fv(o.cameraInverseMatrix,!1,Da);c.uniformMatrix4fv(o.boneGlobalMatrices,!1,i.boneMatrices)}return u}function h(e,j,m,g,i,u){e=f(e,j,m,g,u).attributes;c.bindBuffer(c.ARRAY_BUFFER,
+g.ambient.b);r.specular.value.setRGB(g.specular.r,g.specular.g,g.specular.b);r.shininess.value=g.shininess}else if(g instanceof THREE.MeshDepthMaterial){r.mNear.value=e.near;r.mFar.value=e.far;r.opacity.value=g.opacity}else if(g instanceof THREE.MeshNormalMaterial)r.opacity.value=g.opacity;for(var B in r)if(v=u.uniforms[B]){k=r[B];x=k.type;j=k.value;if(x=="i")c.uniform1i(v,j);else if(x=="f")c.uniform1f(v,j);else if(x=="fv1")c.uniform1fv(v,j);else if(x=="fv")c.uniform3fv(v,j);else if(x=="v2")c.uniform2f(v,
+j.x,j.y);else if(x=="v3")c.uniform3f(v,j.x,j.y,j.z);else if(x=="c")c.uniform3f(v,j.r,j.g,j.b);else if(x=="t"){c.uniform1i(v,j);if(k=k.texture)if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__wasSetOnce){c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);for(x=0;x<6;++x)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image[x])}else{k.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube);
+for(x=0;x<6;++x)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[x]);k.__wasSetOnce=!0}V(c.TEXTURE_CUBE_MAP,k,k.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}else{if(k.needsUpdate){if(k.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image)}else{k.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,
+k.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image);k.__wasSetOnce=!0}V(c.TEXTURE_2D,k,k.image);c.bindTexture(c.TEXTURE_2D,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_2D,k.__webGLTexture)}}}c.uniformMatrix4fv(o.modelViewMatrix,!1,i._modelViewMatrixArray);c.uniformMatrix3fv(o.normalMatrix,!1,i._normalMatrixArray);(g instanceof THREE.MeshShaderMaterial||g instanceof THREE.MeshPhongMaterial||g.envMap)&&c.uniform3f(o.cameraPosition,e.position.x,
+e.position.y,e.position.z);(g instanceof THREE.MeshShaderMaterial||g.envMap||g.skinning)&&c.uniformMatrix4fv(o.objectMatrix,!1,i._objectMatrixArray);(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshShaderMaterial||g.skinning)&&c.uniformMatrix4fv(o.viewMatrix,!1,Ja);if(g.skinning){c.uniformMatrix4fv(o.cameraInverseMatrix,!1,Ja);c.uniformMatrix4fv(o.boneGlobalMatrices,!1,i.boneMatrices)}return u}function h(e,j,k,g,i,u){e=f(e,j,k,g,u).attributes;c.bindBuffer(c.ARRAY_BUFFER,
 i.__webGLVertexBuffer);c.vertexAttribPointer(e.position,3,c.FLOAT,!1,0,0);if(e.color>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLColorBuffer);c.vertexAttribPointer(e.color,3,c.FLOAT,!1,0,0)}if(e.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);c.vertexAttribPointer(e.normal,3,c.FLOAT,!1,0,0)}if(e.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLTangentBuffer);c.vertexAttribPointer(e.tangent,4,c.FLOAT,!1,0,0)}if(e.uv>=0)if(i.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);
 c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(e.uv)}else c.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(i.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUV2Buffer);c.vertexAttribPointer(e.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(e.uv2)}else c.disableVertexAttribArray(e.uv2);if(g.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);c.vertexAttribPointer(e.skinVertexA,4,c.FLOAT,
 !1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);c.vertexAttribPointer(e.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);c.vertexAttribPointer(e.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);c.vertexAttribPointer(e.skinWeight,4,c.FLOAT,!1,0,0)}if(u instanceof THREE.Mesh)if(g.wireframe){c.lineWidth(g.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,
-c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(u instanceof THREE.Line){u=u.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(g.linewidth);c.drawArrays(u,0,i.__webGLLineCount)}else if(u instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,i.__webGLParticleCount);else u instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,i.__webGLVertexCount)}function k(e,j){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer=
+c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(u instanceof THREE.Line){u=u.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(g.linewidth);c.drawArrays(u,0,i.__webGLLineCount)}else if(u instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,i.__webGLParticleCount);else u instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,i.__webGLVertexCount)}function l(e,j){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer=
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-u=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-c.attachShader(m,ca("fragment",i+x));c.attachShader(m,ca("vertex",u+j));c.linkProgram(m);c.getProgramParameter(m,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");m.uniforms={};m.attributes={};e.program=m;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in e.uniforms)m.push(g);g=e.program;x=0;for(j=m.length;x<
-j;x++){i=m[x];g.uniforms[i]=c.getUniformLocation(g,i)}g=e.program;m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];x=0;for(j=m.length;x<j;x++){i=m[x];g.attributes[i]=c.getAttribLocation(g,i)}g=e.program.attributes;c.enableVertexAttribArray(g.position);g.color>=0&&c.enableVertexAttribArray(g.color);g.normal>=0&&c.enableVertexAttribArray(g.normal);g.tangent>=0&&c.enableVertexAttribArray(g.tangent);if(e.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
-0&&g.skinIndex>=0&&g.skinWeight>=0){c.enableVertexAttribArray(g.skinVertexA);c.enableVertexAttribArray(g.skinVertexB);c.enableVertexAttribArray(g.skinIndex);c.enableVertexAttribArray(g.skinWeight)}};this.render=function(e,j,m,g){var i,u,o,r,x,s,v,J,P=e.lights,N=e.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Da);j.projectionMatrix.flattenToArray(Ga);va.multiply(j.projectionMatrix,j.matrixWorldInverse);n(va);e.update(undefined,!1,j);this.initWebGLObjects(e,j);X(m,g!==undefined?
-g:!0);this.autoClear&&this.clear();x=e.__webglObjects.length;for(g=0;g<x;g++){i=e.__webglObjects[g];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ba.copy(v.position);va.multiplyVector3(Ba);i.z=Ba.z}}else i.render=!1;else i.render=!1}this.sortObjects&&e.__webglObjects.sort(E);s=e.__webglObjectsImmediate.length;for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){v.matrixAutoUpdate&&
-v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);y(i)}}M(THREE.NormalBlending);for(g=0;g<x;g++){i=e.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;o=i.opaque;l(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);h(j,P,N,r,J,v)}}}for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.opaque;l(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);u=f(j,P,N,r,v);v.render(function(I){k(I,u)})}}}for(g=0;g<x;g++){i=e.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;
-o=i.transparent;l(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);h(j,P,N,r,J,v)}}}for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.transparent;l(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);u=f(j,P,N,r,v);v.render(function(I){k(I,u)})}}}if(m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=
-function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[]}for(;e.__objectsAdded.length;){var j=e.__objectsAdded[0],m=e,g=void 0,i=void 0,u=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(g in i.geometryGroups){u=
+case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var fa=document.createElement("canvas"),c,na=null,la=null,oa=this,pa=null,qa=null,za=null,Aa=null,va=0,Da=0,Ea=0,Fa=0,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
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+0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,k);_cullEnabled=!0})(Qa,Ra,Sa);this.context=c;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(e,j){fa.width=e;fa.height=j;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(e,j,k,g){va=
+e;Da=j;Ea=k;Fa=g;c.viewport(va,Da,Ea,Fa)};this.setScissor=function(e,j,k,g){c.scissor(e,j,k,g)};this.enableScissorTest=function(e){e?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.setClearColorHex=function(e,j){var k=new THREE.Color(e);c.clearColor(k.r,k.g,k.b,j)};this.setClearColor=function(e,j){c.clearColor(e.r,e.g,e.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(e,j,k){var g,i;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);
+else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);var u,o,r,x;i=r=x=0;for(u=j.length;i<u;i++){o=j[i];o instanceof
+THREE.DirectionalLight&&r++;o instanceof THREE.PointLight&&x++}if(x+r<=4)j=r;else{j=Math.ceil(4*r/(x+r));x=4-j}i={directional:j,point:x};x=e.fragmentShader;j=e.vertexShader;u={fog:k,map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,skinning:e.skinning,maxDirLights:i.directional,maxPointLights:i.point};k=c.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":
+"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?
+"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+c.attachShader(k,ca("fragment",i+x));c.attachShader(k,ca("vertex",u+j));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};e.program=k;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in e.uniforms)k.push(g);g=e.program;x=0;for(j=k.length;x<
+j;x++){i=k[x];g.uniforms[i]=c.getUniformLocation(g,i)}g=e.program;k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];x=0;for(j=k.length;x<j;x++){i=k[x];g.attributes[i]=c.getAttribLocation(g,i)}g=e.program.attributes;c.enableVertexAttribArray(g.position);g.color>=0&&c.enableVertexAttribArray(g.color);g.normal>=0&&c.enableVertexAttribArray(g.normal);g.tangent>=0&&c.enableVertexAttribArray(g.tangent);if(e.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
+0&&g.skinIndex>=0&&g.skinWeight>=0){c.enableVertexAttribArray(g.skinVertexA);c.enableVertexAttribArray(g.skinVertexB);c.enableVertexAttribArray(g.skinIndex);c.enableVertexAttribArray(g.skinWeight)}};this.render=function(e,j,k,g){var i,u,o,r,x,s,v,J,P=e.lights,N=e.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ja);j.projectionMatrix.flattenToArray(Pa);Ga.multiply(j.projectionMatrix,j.matrixWorldInverse);n(Ga);e.update(undefined,!1,j);this.initWebGLObjects(e,j);X(k,g!==undefined?
+g:!0);this.autoClear&&this.clear();x=e.__webglObjects.length;for(g=0;g<x;g++){i=e.__webglObjects[g];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ba.copy(v.position);Ga.multiplyVector3(Ba);i.z=Ba.z}}else i.render=!1;else i.render=!1}this.sortObjects&&e.__webglObjects.sort(E);s=e.__webglObjectsImmediate.length;for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){v.matrixAutoUpdate&&
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+o=i.transparent;m(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);h(j,P,N,r,J,v)}}}for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.transparent;m(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);u=f(j,P,N,r,v);v.render(function(I){l(I,u)})}}}if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=
+function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[]}for(;e.__objectsAdded.length;){var j=e.__objectsAdded[0],k=e,g=void 0,i=void 0,u=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(g in i.geometryGroups){u=
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 new Float32Array(v*4);o.__skinIndexArray=new Float32Array(v*4);o.__skinWeightArray=new Float32Array(v*4);o.__faceArray=new Uint16Array(J*3);o.__lineArray=new Uint16Array(P*2);s=x=o;v=void 0;N=void 0;var K=void 0,G=void 0;K=void 0;I=!1;v=0;for(N=r.materials.length;v<N;v++){K=r.materials[v];if(K instanceof THREE.MeshFaceMaterial){K=0;for(G=s.materials.length;K<G;K++)if(s.materials[K]&&s.materials[K].shading!=undefined&&s.materials[K].shading==THREE.SmoothShading){I=!0;break}}else if(K&&K.shading!=undefined&&
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-new Float32Array(u*3);g.__webGLVertexCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__webGLLineCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;
-if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__sortArray=[];g.__webGLParticleCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&m.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,
-1)}for(;e.__objectsRemoved.length;){j=e.__objectsRemoved[0];m=e;i=void 0;g=void 0;for(i=m.__webglObjects.length-1;i>=0;i--){g=m.__webglObjects[i].object;j==g&&m.__webglObjects.splice(i,1)}e.__objectsRemoved.splice(0,1)}j=0;for(m=e.__webglObjects.length;j<m;j++){g=e.__webglObjects[j].object;u=void 0;i=void 0;o=void 0;if(g instanceof THREE.Mesh){i=g.geometry;for(u in i.geometryGroups){o=i.geometryGroups[u];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=
-c.DYNAMIC_DRAW;P=void 0;x=void 0;var ha=void 0,t=void 0,ea=void 0,ba=void 0,ga=void 0;ha=void 0;var z=void 0,B=void 0,C=void 0,O=void 0;z=void 0;B=void 0;C=void 0;t=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;t=void 0;ba=void 0;ea=void 0;ga=void 0;var ia=G=K=I=N=v=r=s=0,W=0,p=0,Z=o.__vertexArray,Ea=o.__uvArray,Fa=o.__uv2Array,na=o.__normalArray,Q=o.__tangentArray,
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+K.shading==THREE.SmoothShading){I=!0;break}if(I)break}x.__needsSmoothNormals=I;o.__webGLFaceCount=J*3;o.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(k.__webglObjects,u,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=
+new Float32Array(u*3);g.__webGLVertexCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__webGLLineCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;
+if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__sortArray=[];g.__webGLParticleCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,
+1)}for(;e.__objectsRemoved.length;){j=e.__objectsRemoved[0];k=e;i=void 0;g=void 0;for(i=k.__webglObjects.length-1;i>=0;i--){g=k.__webglObjects[i].object;j==g&&k.__webglObjects.splice(i,1)}e.__objectsRemoved.splice(0,1)}j=0;for(k=e.__webglObjects.length;j<k;j++){g=e.__webglObjects[j].object;u=void 0;i=void 0;o=void 0;if(g instanceof THREE.Mesh){i=g.geometry;for(u in i.geometryGroups){o=i.geometryGroups[u];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=
+c.DYNAMIC_DRAW;P=void 0;x=void 0;var ha=void 0,t=void 0,da=void 0,ba=void 0,ga=void 0;ha=void 0;var z=void 0,B=void 0,C=void 0,O=void 0;z=void 0;B=void 0;C=void 0;t=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;t=void 0;ba=void 0;da=void 0;ga=void 0;var ia=G=K=I=N=v=r=s=0,W=0,p=0,Z=o.__vertexArray,Ha=o.__uvArray,Ia=o.__uv2Array,ma=o.__normalArray,Q=o.__tangentArray,
+$=o.__colorArray,R=o.__skinVertexAArray,S=o.__skinVertexBArray,T=o.__skinIndexArray,U=o.__skinWeightArray,sa=o.__faceArray,ja=o.__lineArray,Ta=o.__needsSmoothNormals,ea=g.geometry,Ka=ea.__dirtyVertices,La=ea.__dirtyElements,Ca=ea.__dirtyUvs,Ma=ea.__dirtyNormals,Na=ea.__dirtyTangents,Oa=ea.__dirtyColors,ka=ea.vertices,Ua=o.faces,Va=ea.faces,Wa=ea.uvs,Xa=ea.uvs2,ta=ea.colors,wa=ea.skinVerticesA,xa=ea.skinVerticesB,ya=ea.skinIndices,ua=ea.skinWeights;P=0;for(x=Ua.length;P<x;P++){ha=Ua[P];t=Va[ha];ga=
+Wa[ha];ha=Xa[ha];da=t.vertexNormals;ba=t.normal;if(t instanceof THREE.Face3){if(Ka){z=ka[t.a].position;B=ka[t.b].position;C=ka[t.c].position;Z[r]=z.x;Z[r+1]=z.y;Z[r+2]=z.z;Z[r+3]=B.x;Z[r+4]=B.y;Z[r+5]=B.z;Z[r+6]=C.x;Z[r+7]=C.y;Z[r+8]=C.z;r+=9}if(ua.length){z=ua[t.a];B=ua[t.b];C=ua[t.c];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;z=ya[t.a];B=ya[t.b];C=ya[t.c];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=z.w;T[p+4]=B.x;
+T[p+5]=B.y;T[p+6]=B.z;T[p+7]=B.w;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=C.w;z=wa[t.a];B=wa[t.b];C=wa[t.c];R[p]=z.x;R[p+1]=z.y;R[p+2]=z.z;R[p+3]=1;R[p+4]=B.x;R[p+5]=B.y;R[p+6]=B.z;R[p+7]=1;R[p+8]=C.x;R[p+9]=C.y;R[p+10]=C.z;R[p+11]=1;z=xa[t.a];B=xa[t.b];C=xa[t.c];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;p+=12}if(Oa&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];$[W]=z.r;$[W+1]=z.g;$[W+2]=z.b;$[W+3]=B.r;$[W+4]=B.g;$[W+
+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;W+=9}if(Na&&ea.hasTangents){z=ka[t.a].tangent;B=ka[t.b].tangent;C=ka[t.c].tangent;Q[G]=z.x;Q[G+1]=z.y;Q[G+2]=z.z;Q[G+3]=z.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;G+=12}if(Ma)if(da.length==3&&Ta)for(t=0;t<3;t++){ba=da[t];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(t=0;t<3;t++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(t=0;t<3;t++){da=ga[t];Ha[v]=da.u;Ha[v+1]=da.v;v+=2}if(Ca&&ha)for(t=0;t<
+3;t++){ga=ha[t];Ia[N]=ga.u;Ia[N+1]=ga.v;N+=2}if(La){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;I+=3;ja[ia]=s;ja[ia+1]=s+1;ja[ia+2]=s;ja[ia+3]=s+2;ja[ia+4]=s+1;ja[ia+5]=s+2;ia+=6;s+=3}}else if(t instanceof THREE.Face4){if(Ka){z=ka[t.a].position;B=ka[t.b].position;C=ka[t.c].position;O=ka[t.d].position;Z[r]=z.x;Z[r+1]=z.y;Z[r+2]=z.z;Z[r+3]=B.x;Z[r+4]=B.y;Z[r+5]=B.z;Z[r+6]=C.x;Z[r+7]=C.y;Z[r+8]=C.z;Z[r+9]=O.x;Z[r+10]=O.y;Z[r+11]=O.z;r+=12}if(ua.length){z=ua[t.a];B=ua[t.b];C=ua[t.c];O=ua[t.d];U[p]=z.x;U[p+1]=z.y;
 U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;U[p+12]=O.x;U[p+13]=O.y;U[p+14]=O.z;U[p+15]=O.w;z=ya[t.a];B=ya[t.b];C=ya[t.c];O=ya[t.d];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=z.w;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=B.w;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=C.w;T[p+12]=O.x;T[p+13]=O.y;T[p+14]=O.z;T[p+15]=O.w;z=wa[t.a];B=wa[t.b];C=wa[t.c];O=wa[t.d];R[p]=z.x;R[p+1]=z.y;R[p+2]=z.z;R[p+3]=1;R[p+4]=B.x;R[p+5]=B.y;R[p+6]=B.z;R[p+7]=1;
-R[p+8]=C.x;R[p+9]=C.y;R[p+10]=C.z;R[p+11]=1;R[p+12]=O.x;R[p+13]=O.y;R[p+14]=O.z;R[p+15]=1;z=xa[t.a];B=xa[t.b];C=xa[t.c];O=xa[t.d];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;S[p+12]=O.x;S[p+13]=O.y;S[p+14]=O.z;S[p+15]=1;p+=16}if(La&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];O=ta[t.d];$[W]=z.r;$[W+1]=z.g;$[W+2]=z.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=
-12}if(Ka&&fa.hasTangents){z=la[t.a].tangent;B=la[t.b].tangent;C=la[t.c].tangent;t=la[t.d].tangent;Q[G]=z.x;Q[G+1]=z.y;Q[G+2]=z.z;Q[G+3]=z.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=t.x;Q[G+13]=t.y;Q[G+14]=t.z;Q[G+15]=t.w;G+=16}if(Ja)if(ea.length==4&&Pa)for(t=0;t<4;t++){ba=ea[t];na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}else for(t=0;t<4;t++){na[K]=ba.x;na[K+1]=ba.y;na[K+2]=ba.z;K+=3}if(Ca&&ga)for(t=0;t<4;t++){ea=ga[t];Ea[v]=ea.u;Ea[v+1]=ea.v;
-v+=2}if(Ca&&ha)for(t=0;t<4;t++){ga=ha[t];Fa[N]=ga.u;Fa[N+1]=ga.v;N+=2}if(Ia){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;sa[I+3]=s;sa[I+4]=s+2;sa[I+5]=s+3;I+=6;ka[ia]=s;ka[ia+1]=s+1;ka[ia+2]=s;ka[ia+3]=s+3;ka[ia+4]=s+1;ka[ia+5]=s+2;ka[ia+6]=s+2;ka[ia+7]=s+3;ia+=8;s+=4}}}if(Ha){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(La&&ta.length){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Ja){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer);
-c.bufferData(c.ARRAY_BUFFER,na,J)}if(Ka&&fa.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Ca&&v>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ea,J)}if(Ca&&N>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Fa,J)}if(Ia){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
-ka,J)}if(p>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(g instanceof
+R[p+8]=C.x;R[p+9]=C.y;R[p+10]=C.z;R[p+11]=1;R[p+12]=O.x;R[p+13]=O.y;R[p+14]=O.z;R[p+15]=1;z=xa[t.a];B=xa[t.b];C=xa[t.c];O=xa[t.d];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;S[p+12]=O.x;S[p+13]=O.y;S[p+14]=O.z;S[p+15]=1;p+=16}if(Oa&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];O=ta[t.d];$[W]=z.r;$[W+1]=z.g;$[W+2]=z.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=
+12}if(Na&&ea.hasTangents){z=ka[t.a].tangent;B=ka[t.b].tangent;C=ka[t.c].tangent;t=ka[t.d].tangent;Q[G]=z.x;Q[G+1]=z.y;Q[G+2]=z.z;Q[G+3]=z.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=t.x;Q[G+13]=t.y;Q[G+14]=t.z;Q[G+15]=t.w;G+=16}if(Ma)if(da.length==4&&Ta)for(t=0;t<4;t++){ba=da[t];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(t=0;t<4;t++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(t=0;t<4;t++){da=ga[t];Ha[v]=da.u;Ha[v+1]=da.v;
+v+=2}if(Ca&&ha)for(t=0;t<4;t++){ga=ha[t];Ia[N]=ga.u;Ia[N+1]=ga.v;N+=2}if(La){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;sa[I+3]=s;sa[I+4]=s+2;sa[I+5]=s+3;I+=6;ja[ia]=s;ja[ia+1]=s+1;ja[ia+2]=s;ja[ia+3]=s+3;ja[ia+4]=s+1;ja[ia+5]=s+2;ja[ia+6]=s+2;ja[ia+7]=s+3;ia+=8;s+=4}}}if(Ka){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(Oa&&ta.length){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Ma){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer);
+c.bufferData(c.ARRAY_BUFFER,ma,J)}if(Na&&ea.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Ca&&v>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ha,J)}if(Ca&&N>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(La){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
+ja,J)}if(p>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(g instanceof
 THREE.Ribbon){i=g.geometry;if(i.__dirtyVertices||i.__dirtyColors){g=i;u=c.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;P=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s<N;s++){r=v[s].position;o=s*3;I[o]=r.x;I[o+1]=r.y;I[o+2]=r.z}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,u)}if(K){for(s=0;s<P;s++){color=J[s];o=s*3;x[o]=color.r;x[o+1]=color.g;x[o+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,
 g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,u)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(g instanceof THREE.Line){i=g.geometry;if(i.__dirtyVertices||i.__dirtyColors){g=i;u=c.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;P=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s<N;s++){r=v[s].position;o=s*3;I[o]=r.x;I[o+1]=r.y;I[o+2]=r.z}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,
 I,u)}if(K){for(s=0;s<P;s++){color=J[s];o=s*3;x[o]=color.r;x[o+1]=color.g;x[o+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,u)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem){i=g.geometry;(i.__dirtyVertices||i.__dirtyColors||g.sortParticles)&&b(i,c.DYNAMIC_DRAW,g);i.__dirtyVertices=!1;i.__dirtyColors=!1}}};this.setFaceCulling=function(e,j){if(e){!j||j=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);

+ 1 - 1
examples/misc_sound.html

@@ -1,7 +1,7 @@
 <!DOCTYPE HTML>
 <html lang="en">
 	<head>
-		<title>three.js - misc - sound</title>
+		<title>three.js misc - sound</title>
 		<meta charset="utf-8">
 		<style type="text/css">
 			body {

+ 104 - 44
examples/webgl_materials_texture_filters.html

@@ -22,6 +22,13 @@
 				z-index:100;
 			}
 			
+			.lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em }
+			#lbl_left { text-align:left; left:0px }
+			#lbl_right { text-align:left; right:0px }
+			
+			.g { color:#aaa }
+			.c { color:#fa0 }
+			
 			a { color:red }						
 			
 		</style>
@@ -33,6 +40,26 @@
 			- painting by <a href="http://en.wikipedia.org/wiki/Basket_of_Fruit_%28Caravaggio%29">Caravaggio</a>
 		</div>		
 		
+		<div id="lbl_left" class="lbl">
+		Floor <span class="g">(128x128)</span><br/>
+		mag: <span class="c">Linear</span><br/>
+		min: <span class="c">LinearMipMapLinear</span><br/>
+		<br/>
+		Painting <span class="g">(748x600)</span><br/>
+		mag: <span class="c">Linear</span><br/>
+		min: <span class="c">Linear</span>
+		</div>
+
+		<div id="lbl_right" class="lbl">
+		Floor <br/>
+		mag: <span class="c">Nearest</span><br/>
+		min: <span class="c">Nearest</span><br/>
+		<br/>
+		Painting <br/>
+		mag: <span class="c">Nearest</span><br/>
+		min: <span class="c">Nearest</span>
+		</div>
+
 		<script type="text/javascript" src="../build/Three.js"></script>
 
 		<script type="text/javascript" src="js/Detector.js"></script>
@@ -48,7 +75,7 @@
 
 			var container,stats;
 
-			var camera, scene, renderer;
+			var camera, scene, scene2, renderer;
 
 			var mouseX = 0, mouseY = 0;
 
@@ -68,7 +95,10 @@
 				camera.position.z = 1500;
 
 				scene = new THREE.Scene();
+				scene2 = new THREE.Scene();
+				
 				scene.fog = new THREE.Fog( 0x000000, 1500, 4000 );
+				scene2.fog = scene.fog;
 				
 				// GROUND
 
@@ -87,7 +117,12 @@
 					materialCanvas = new THREE.MeshBasicMaterial( { map: textureCanvas } );
 
 				textureCanvas.needsUpdate = true;
-				
+
+				var textureCanvas2 = new THREE.Texture( imageCanvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping, THREE.NearestFilter, THREE.NearestFilter );
+					materialCanvas2 = new THREE.MeshBasicMaterial( { color:0xffccaa, map: textureCanvas2 } );
+
+				textureCanvas2.needsUpdate = true;
+
 				var i, j, uvs,
 					geometryRepeat = new Plane( 100, 100, 1, 1 );
 					
@@ -106,75 +141,88 @@
 				
 				
 				var meshCanvas = new THREE.Mesh( geometryRepeat, materialCanvas );
-				meshCanvas.position.x = 0;
-				meshCanvas.position.y = 0;
-				meshCanvas.position.z = 0;
 				meshCanvas.rotation.x = Math.PI / 2;
 				meshCanvas.scale.x = meshCanvas.scale.y = meshCanvas.scale.z = 1000;
 				meshCanvas.doubleSided = true;
-				scene.addObject( meshCanvas );
+				
+				var meshCanvas2 = new THREE.Mesh( geometryRepeat, materialCanvas2 );
+				meshCanvas2.rotation.x = Math.PI / 2;
+				meshCanvas2.scale.x = meshCanvas2.scale.y = meshCanvas2.scale.z = 1000;
+				meshCanvas2.doubleSided = true;
+				
 
 				// PAINTING
 				
 				var callbackPainting = function( image ) {
 				
+					texturePainting2.image = image;
+					texturePainting2.needsUpdate = true;
+
+					scene.addObject( meshCanvas );
+					scene2.addObject( meshCanvas2 );
+
 					var geometry = new Plane( 100, 100, 1, 1 ),
-						mesh = new THREE.Mesh( geometry, materialPainting );
-
-					mesh.position.x = 0;
-					mesh.position.y = 0;
-					mesh.position.z = 0;
-					mesh.scale.x = image.width / 100;
-					mesh.scale.y = image.height / 100;
-					mesh.scale.z = 1;
-					scene.addObject( mesh );
-
-					mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000 } )  );
-
-					mesh.position.x = 0;
-					mesh.position.y = 0;
-					mesh.position.z = -0.5;
-					mesh.scale.x = 1.1 * image.width / 100;
-					mesh.scale.y = 1.1 * image.height / 100;
-					mesh.scale.z = 1;
-					scene.addObject( mesh );
-
-					mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.9 } )  );
-
-					mesh.position.x = 0;
-					mesh.position.y = 0;
-					mesh.position.z = - 1.1 * image.height/2;
-					mesh.scale.x = 1.1 * image.width / 100;
-					mesh.scale.y = 1.1 * image.height / 100;
-					mesh.scale.z = 1;
-					mesh.rotation.x = -Math.PI / 2;
-					scene.addObject( mesh );
-
-					mesh.position.y = - 1.1 * image.height/2;
-					meshCanvas.position.y = - 1.1125 * image.height/2;
+						mesh = new THREE.Mesh( geometry, materialPainting ),
+						mesh2 = new THREE.Mesh( geometry, materialPainting2 );
+
+					addPainting( scene, mesh );
+					addPainting( scene2, mesh2 );
+					
+					function addPainting( zscene, zmesh ) {
+						
+						zmesh.scale.x = image.width / 100;
+						zmesh.scale.y = image.height / 100;
+
+						zscene.addObject( zmesh );
+
+						var meshFrame = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000 } )  );
+
+						meshFrame.position.z = -0.5;
+						meshFrame.scale.x = 1.1 * image.width / 100;
+						meshFrame.scale.y = 1.1 * image.height / 100;
+						
+						zscene.addObject( meshFrame );
+
+						var meshShadow = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.9 } )  );
+
+						meshShadow.position.z = - 1.1 * image.height/2;
+						meshShadow.scale.x = 1.1 * image.width / 100;
+						meshShadow.scale.y = 1.1 * image.height / 100;
+						meshShadow.rotation.x = -Math.PI / 2;
+						zscene.addObject( meshShadow );
+
+						meshShadow.position.y = - 1.1 * image.height/2;
+						
+						var floorHeight = - 1.117 * image.height/2;
+						meshCanvas.position.y = meshCanvas2.position.y = floorHeight;
+
+					}
+
 					
 				};
 				
 				var texturePainting = ImageUtils.loadTexture( "textures/758px-Canestra_di_frutta_(Caravaggio).jpg", THREE.UVMapping, callbackPainting ),
-					materialPainting = new THREE.MeshBasicMaterial( { color:0xffffff, map: texturePainting } );
+					texturePainting2 = new THREE.Texture(),
+					materialPainting = new THREE.MeshBasicMaterial( { color:0xffffff, map: texturePainting } ),
+					materialPainting2 = new THREE.MeshBasicMaterial( { color:0xffccaa, map: texturePainting2 } );
 					
-				//texturePainting.minFilter = texturePainting.magFilter = THREE.NearestFilter;
+				texturePainting2.minFilter = texturePainting2.magFilter = THREE.NearestFilter;
 				texturePainting.minFilter = texturePainting.magFilter = THREE.LinearFilter;
 
 
-
 				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 				renderer.domElement.style.position = "relative";
 				container.appendChild( renderer.domElement );
 				
 				renderer.setClearColor( scene.fog.color, 1 );
-
+				renderer.autoClear = false;
+				
 				stats = new Stats();
 				stats.domElement.style.position = 'absolute';
 				stats.domElement.style.top = '0px';
 				stats.domElement.style.zIndex = 100;
-				container.appendChild( stats.domElement );
+				//container.appendChild( stats.domElement );
 				
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 
@@ -203,8 +251,20 @@
 				camera.position.x += ( mouseX - camera.position.x ) * .05;
 				camera.position.y += ( - ( mouseY - 200) - camera.position.y ) * .05;
 
+				renderer.enableScissorTest( false );
+				renderer.clear();
+				renderer.enableScissorTest( true );
+				
+				//renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
+				renderer.setScissor( 0, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT );
 				renderer.render( scene, camera );
 
+				
+				//renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
+				renderer.setScissor( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT  );
+				renderer.render( scene2, camera );
+				
+
 			}
 
 		</script>

+ 37 - 4
src/renderers/WebGLRenderer.js

@@ -33,6 +33,11 @@ THREE.WebGLRenderer = function ( parameters ) {
 	_oldBlending = null,
 	_oldDepth = null,
 
+	_viewportX = 0,
+	_viewportY = 0,
+	_viewportWidth = 0,
+	_viewportHeight = 0,
+
 	// camera matrices caches
 
 	_frustum = [
@@ -86,10 +91,38 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		_canvas.width = width;
 		_canvas.height = height;
-		_gl.viewport( 0, 0, _canvas.width, _canvas.height );
+		
+		this.setViewport( 0, 0, _canvas.width, _canvas.height );
+
+	};
 
+	this.setViewport = function( x, y, width, height ) {
+		
+		_viewportX = x;
+		_viewportY = y;
+		
+		_viewportWidth = width;
+		_viewportHeight = height;
+		
+		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
+		
 	};
+	
+	this.setScissor = function( x, y, width, height ) {
 
+		_gl.scissor( x, y, width, height );
+		
+	};
+	
+	this.enableScissorTest = function( enable ) {
+		
+		if ( enable )
+			_gl.enable( _gl.SCISSOR_TEST );
+		else
+			_gl.disable( _gl.SCISSOR_TEST );
+		
+	};
+	
 	this.setClearColorHex = function ( hex, alpha ) {
 
 		var color = new THREE.Color( hex );
@@ -2866,15 +2899,15 @@ THREE.WebGLRenderer = function ( parameters ) {
 		} else {
 
 			framebuffer = null;
-			width = _canvas.width;
-			height = _canvas.height;
+			width = _viewportWidth;
+			height = _viewportHeight;
 
 		}
 
 		if( framebuffer != _oldFramebuffer ) {
 
 			_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
-			_gl.viewport( 0, 0, width, height );
+			_gl.viewport( _viewportX, _viewportY, width, height );
 
 			if ( clear ) {
 

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