TS: Add camera projectionMatrixInverse to type declarations
@@ -24,6 +24,11 @@ export class Camera extends Object3D {
*/
projectionMatrix: Matrix4;
+ /**
+ * This is the inverse of projectionMatrix.
+ */
+ projectionMatrixInverse: Matrix4;
+
isCamera: true;
copy( source: Camera, recursive?: boolean ): this;