|
@@ -0,0 +1,156 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - glTF loader (module version)</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <style>
|
|
|
+ body {
|
|
|
+ font-family: Monospace;
|
|
|
+ background-color: #000;
|
|
|
+ color: #fff;
|
|
|
+ margin: 0px;
|
|
|
+ overflow: hidden;
|
|
|
+ }
|
|
|
+ #info {
|
|
|
+ color: #fff;
|
|
|
+ position: absolute;
|
|
|
+ top: 10px;
|
|
|
+ width: 100%;
|
|
|
+ text-align: center;
|
|
|
+ z-index: 100;
|
|
|
+ display:block;
|
|
|
+ }
|
|
|
+ #info a {
|
|
|
+ color: #75ddc1;
|
|
|
+ font-weight: bold;
|
|
|
+ }
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+
|
|
|
+ <body>
|
|
|
+ <div id="info">
|
|
|
+ <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader (module version)<br />
|
|
|
+ Battle Damaged Sci-fi Helmet by
|
|
|
+ <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script src="js/WebGL.js"></script>
|
|
|
+ <script src="js/libs/stats.min.js"></script>
|
|
|
+
|
|
|
+ <script type="module">
|
|
|
+ import {
|
|
|
+ CubeTextureLoader,
|
|
|
+ PerspectiveCamera,
|
|
|
+ Scene,
|
|
|
+ WebGLRenderer
|
|
|
+ } from "../build/three.module.js";
|
|
|
+
|
|
|
+ import { OrbitControls } from './jsm/controls/OrbitControls.js';
|
|
|
+ import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
|
|
|
+ import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
|
|
|
+ import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
|
|
|
+
|
|
|
+ if ( WEBGL.isWebGLAvailable() === false ) {
|
|
|
+
|
|
|
+ document.body.appendChild( WEBGL.getWebGLErrorMessage() );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var container, stats, controls;
|
|
|
+ var camera, scene, renderer;
|
|
|
+
|
|
|
+ init();
|
|
|
+ animate();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ container = document.createElement( 'div' );
|
|
|
+ document.body.appendChild( container );
|
|
|
+
|
|
|
+ camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
|
|
|
+ camera.position.set( - 1.8, 0.9, 2.7 );
|
|
|
+
|
|
|
+ controls = new OrbitControls( camera );
|
|
|
+ controls.target.set( 0, - 0.2, - 0.2 );
|
|
|
+ controls.update();
|
|
|
+
|
|
|
+ scene = new Scene();
|
|
|
+
|
|
|
+ var urls = [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ];
|
|
|
+ var loader = new CubeTextureLoader().setPath( 'textures/cube/Bridge2/' );
|
|
|
+ loader.load( urls, function ( texture ) {
|
|
|
+
|
|
|
+ var pmremGenerator = new PMREMGenerator( texture );
|
|
|
+ pmremGenerator.update( renderer );
|
|
|
+
|
|
|
+ var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
|
|
|
+ pmremCubeUVPacker.update( renderer );
|
|
|
+
|
|
|
+ var envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
|
|
|
+
|
|
|
+ // model
|
|
|
+
|
|
|
+ var loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
|
|
|
+ loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
|
|
|
+
|
|
|
+ gltf.scene.traverse( function ( child ) {
|
|
|
+
|
|
|
+ if ( child.isMesh ) {
|
|
|
+
|
|
|
+ child.material.envMap = envMap;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ scene.add( gltf.scene );
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ pmremGenerator.dispose();
|
|
|
+ pmremCubeUVPacker.dispose();
|
|
|
+
|
|
|
+ scene.background = texture;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ renderer = new WebGLRenderer( { antialias: true } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+ renderer.gammaOutput = true;
|
|
|
+ container.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize, false );
|
|
|
+
|
|
|
+ // stats
|
|
|
+ stats = new Stats();
|
|
|
+ container.appendChild( stats.dom );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ stats.update();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|