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@@ -650,15 +650,29 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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glInternalFormat = _gl.DEPTH_COMPONENT;
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- if ( texture.type === FloatType ) {
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+ if ( isWebGL2 ) {
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+
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+ if ( texture.type === FloatType ) {
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- if ( isWebGL2 === false ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
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- glInternalFormat = _gl.DEPTH_COMPONENT32F;
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+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
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- } else if ( isWebGL2 ) {
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+ } else if ( texture.type === UnsignedIntType ) {
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- // WebGL 2.0 requires signed internalformat for glTexImage2D
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- glInternalFormat = _gl.DEPTH_COMPONENT16;
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+ glInternalFormat = _gl.DEPTH_COMPONENT24;
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+
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+ } else {
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+
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+ glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
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+
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+ }
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+
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+ } else {
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+
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+ if ( texture.type === FloatType ) {
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+
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+ console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
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+
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+ }
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}
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@@ -826,15 +840,33 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
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+ var glInternalFormat = _gl.DEPTH_COMPONENT16;
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+
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if ( isMultisample ) {
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+ var depthTexture = renderTarget.depthTexture;
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+
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+ if ( depthTexture && depthTexture.isDepthTexture ) {
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+
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+ if ( depthTexture.type === FloatType ) {
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+
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+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
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+
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+ } else if ( depthTexture.type === UnsignedIntType ) {
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+
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+ glInternalFormat = _gl.DEPTH_COMPONENT24;
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+
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+ }
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+
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+ }
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+
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var samples = getRenderTargetSamples( renderTarget );
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- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
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+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
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} else {
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- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
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+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
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}
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@@ -949,7 +981,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
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renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
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- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
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+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
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}
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@@ -957,7 +989,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
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_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
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renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
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- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
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+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
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}
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