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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ <h1>[name]</h1>
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+
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+ <div class="desc">
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+ A loader for loading an [page:Image] as an [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap].
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+
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+ </div>
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+
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+ <h2>Example</h2>
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+
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+ <div>
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+ [example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
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+ </div>
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+
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+ <code>
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+ // instantiate a loader
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+ var loader = new THREE.ImageBitmapLoader();
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+
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+ // load a image resource
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+ loader.load(
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+ // resource URL
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+ 'textures/skyboxsun25degtest.png',
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+ // Function when resource is loaded
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+ function ( imageBitmap ) {
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+ var texture = new THREE.CanvasTexture( imageBitmap );
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+ var material = new THREE.MeshBasicMaterial( { map: texture } );
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+ },
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+ // Function called when download progresses
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+ function ( xhr ) {
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+ console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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+ },
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+ // Function called when download errors
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+ function ( xhr ) {
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+ console.log( 'An error happened' );
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+ }
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+ );
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+ </code>
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+
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [page:LoadingManager manager] )</h3>
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+ <div>
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+ [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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+
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+ Creates a new [name].
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+ </div>
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+
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+ <h2>Properties</h2>
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+
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+ <h3>[property:LoadingManager manager]</h3>
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+ <div>
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+ The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
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+ </div>
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+
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+ <h3>[property:String options]</h3>
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+ <div>An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is *undefined*.</div>
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+
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+ <h3>[property:String path]</h3>
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+ <div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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+ <div>
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+ [page:String url] — the path or URL to the file. This can also be a
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+ [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
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+ [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].<br />
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+ [page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br />
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+ [page:Function onError] — Will be called when load errors.<br />
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+ </div>
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+ <div>
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+ Begin loading from url and return the [page:Image image] object that will contain the data.
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+ </div>
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+
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+ <h3>[method:ImageBitmapLoader setCrossOrigin]()</h3>
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+ <div>This method exists for compatibility reasons and implements no logic. It ensures that [name] has a similar interface like [page:ImageLoader].</div>
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+
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+ <h3>[method:ImageBitmapLoader setOptions]( [page:Object options] )</h3>
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+ <div>
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+ Sets the options object for [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap].
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+ </div>
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+
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+ <h3>[method:ImageBitmapLoader setPath]( [page:String path] )</h3>
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+ <div>
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+ Sets the base path or URL from which to load files. This can be useful if
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+ you are loading many images from the same directory.
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+ </div>
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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