|
@@ -1,146 +0,0 @@
|
|
|
-<!DOCTYPE html>
|
|
|
-<html lang="en">
|
|
|
- <head>
|
|
|
- <title>three.js webgl - vrm loader</title>
|
|
|
- <meta charset="utf-8">
|
|
|
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
- <link type="text/css" rel="stylesheet" href="main.css">
|
|
|
- </head>
|
|
|
-
|
|
|
- <body>
|
|
|
- <div id="info">
|
|
|
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
|
|
|
- Alicia by
|
|
|
- <a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
|
|
|
- <a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
|
|
|
- </div>
|
|
|
-
|
|
|
- <!-- Import maps polyfill -->
|
|
|
- <!-- Remove this when import maps will be widely supported -->
|
|
|
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
|
|
|
-
|
|
|
- <script type="importmap">
|
|
|
- {
|
|
|
- "imports": {
|
|
|
- "three": "../build/three.module.js"
|
|
|
- }
|
|
|
- }
|
|
|
- </script>
|
|
|
-
|
|
|
- <script type="module">
|
|
|
-
|
|
|
- import * as THREE from 'three';
|
|
|
-
|
|
|
- import Stats from './jsm/libs/stats.module.js';
|
|
|
-
|
|
|
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
|
|
|
- import { VRMLoader } from './jsm/loaders/VRMLoader.js';
|
|
|
-
|
|
|
- let container, stats, controls;
|
|
|
- let camera, scene, renderer, light;
|
|
|
-
|
|
|
- init();
|
|
|
- animate();
|
|
|
-
|
|
|
- function init() {
|
|
|
-
|
|
|
- container = document.createElement( 'div' );
|
|
|
- document.body.appendChild( container );
|
|
|
-
|
|
|
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
|
|
|
- camera.position.set( 0, 1.6, - 2.2 );
|
|
|
-
|
|
|
- scene = new THREE.Scene();
|
|
|
-
|
|
|
- light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
|
|
|
- light.position.set( 0, 1, 0 );
|
|
|
- scene.add( light );
|
|
|
-
|
|
|
- // model
|
|
|
- const loader = new VRMLoader();
|
|
|
- loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
|
|
|
-
|
|
|
- // VRMLoader doesn't support VRM Unlit extension yet so
|
|
|
- // converting all materials to THREE.MeshBasicMaterial here as workaround so far.
|
|
|
- vrm.scene.traverse( function ( object ) {
|
|
|
-
|
|
|
- if ( object.material ) {
|
|
|
-
|
|
|
- if ( Array.isArray( object.material ) ) {
|
|
|
-
|
|
|
- for ( let i = 0, il = object.material.length; i < il; i ++ ) {
|
|
|
-
|
|
|
- const material = new THREE.MeshBasicMaterial();
|
|
|
- THREE.Material.prototype.copy.call( material, object.material[ i ] );
|
|
|
- material.color.copy( object.material[ i ].color );
|
|
|
- material.map = object.material[ i ].map;
|
|
|
- object.material[ i ] = material;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- const material = new THREE.MeshBasicMaterial();
|
|
|
- THREE.Material.prototype.copy.call( material, object.material );
|
|
|
- material.color.copy( object.material.color );
|
|
|
- material.map = object.material.map;
|
|
|
- object.material = material;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- scene.add( vrm.scene );
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
|
- renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
- renderer.outputEncoding = THREE.sRGBEncoding;
|
|
|
- container.appendChild( renderer.domElement );
|
|
|
-
|
|
|
- controls = new OrbitControls( camera, renderer.domElement );
|
|
|
- controls.minDistance = 1;
|
|
|
- controls.maxDistance = 5;
|
|
|
- controls.enableDamping = true;
|
|
|
- controls.target.set( 0, 0.9, 0 );
|
|
|
- controls.update();
|
|
|
-
|
|
|
- window.addEventListener( 'resize', onWindowResize );
|
|
|
-
|
|
|
- // stats
|
|
|
- stats = new Stats();
|
|
|
- container.appendChild( stats.dom );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onWindowResize() {
|
|
|
-
|
|
|
- camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
-
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- function animate() {
|
|
|
-
|
|
|
- requestAnimationFrame( animate );
|
|
|
-
|
|
|
- controls.update(); // to support damping
|
|
|
-
|
|
|
- renderer.render( scene, camera );
|
|
|
-
|
|
|
- stats.update();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- </script>
|
|
|
-
|
|
|
- </body>
|
|
|
-</html>
|