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WebGLRenderer2: Changed some forgotten *ObjectRenderer to *Renderer.

Mr.doob 12 years ago
parent
commit
2b1b871bda

+ 3 - 3
src/renderers/webgl/objects/LineRenderer.js

@@ -1,11 +1,11 @@
 
 
 
 
 THREE.WebGLRenderer2.LineRenderer = function(lowlevelrenderer, info){
 THREE.WebGLRenderer2.LineRenderer = function(lowlevelrenderer, info){
-	THREE.WebGLRenderer2.Object3DObjectRenderer.call( this, lowlevelrenderer, info );
+	THREE.WebGLRenderer2.Object3DRenderer.call( this, lowlevelrenderer, info );
 };
 };
 
 
 
 
-THREE.WebGLRenderer2.LineRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DObjectRenderer.prototype );
+THREE.WebGLRenderer2.LineRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DRenderer.prototype );
 
 
 THREE.WebGLRenderer2.LineRenderer.prototype.createBuffers = function( geometry ) {
 THREE.WebGLRenderer2.LineRenderer.prototype.createBuffers = function( geometry ) {
 	
 	
@@ -197,4 +197,4 @@ THREE.WebGLRenderer2.LineRenderer.prototype.setBuffers = function( geometry, obj
 		}
 		}
 
 
 	}
 	}
-};
+};

+ 3 - 3
src/renderers/webgl/objects/MeshRenderer.js

@@ -1,11 +1,11 @@
 
 
 
 
 THREE.WebGLRenderer2.MeshRenderer = function(lowlevelrenderer, info){
 THREE.WebGLRenderer2.MeshRenderer = function(lowlevelrenderer, info){
-	THREE.WebGLRenderer2.Object3DObjectRenderer.call( this, lowlevelrenderer, info );
+	THREE.WebGLRenderer2.Object3DRenderer.call( this, lowlevelrenderer, info );
 };
 };
 
 
 
 
-THREE.WebGLRenderer2.MeshRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DObjectRenderer.prototype );
+THREE.WebGLRenderer2.MeshRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DRenderer.prototype );
 
 
 THREE.WebGLRenderer2.MeshRenderer.prototype.createBuffers = function( geometryGroup ) {
 THREE.WebGLRenderer2.MeshRenderer.prototype.createBuffers = function( geometryGroup ) {
 
 
@@ -1613,4 +1613,4 @@ THREE.WebGLRenderer2.MeshRenderer.prototype.setBuffers = function( geometryGroup
 
 
 	}
 	}
 
 
-};
+};

+ 3 - 3
src/renderers/webgl/objects/ParticleRenderer.js

@@ -1,10 +1,10 @@
 
 
 
 
 THREE.WebGLRenderer2.ParticleRenderer = function(lowlevelrenderer, info){
 THREE.WebGLRenderer2.ParticleRenderer = function(lowlevelrenderer, info){
-	THREE.WebGLRenderer2.Object3DObjectRenderer.call( this, lowlevelrenderer, info );
+	THREE.WebGLRenderer2.Object3DRenderer.call( this, lowlevelrenderer, info );
 };
 };
 
 
-THREE.WebGLRenderer2.ParticleRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DObjectRenderer.prototype );
+THREE.WebGLRenderer2.ParticleRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DRenderer.prototype );
 
 
 THREE.WebGLRenderer2.ParticleRenderer.prototype.createBuffers = function( geometry ) {
 THREE.WebGLRenderer2.ParticleRenderer.prototype.createBuffers = function( geometry ) {
 	
 	
@@ -355,4 +355,4 @@ THREE.WebGLRenderer2.ParticleRenderer.prototype.setBuffers = function( geometry,
 };
 };
 
 
 THREE.WebGLRenderer2.ParticleRenderer._m1 = new THREE.Matrix4();
 THREE.WebGLRenderer2.ParticleRenderer._m1 = new THREE.Matrix4();
-THREE.WebGLRenderer2.ParticleRenderer._v1 = new THREE.Vector3();
+THREE.WebGLRenderer2.ParticleRenderer._v1 = new THREE.Vector3();

+ 3 - 3
src/renderers/webgl/objects/RibbonRenderer.js

@@ -1,10 +1,10 @@
 
 
 
 
 THREE.WebGLRenderer2.RibbonRenderer = function(lowlevelrenderer, info){
 THREE.WebGLRenderer2.RibbonRenderer = function(lowlevelrenderer, info){
-	THREE.WebGLRenderer2.Object3DObjectRenderer.call( this, lowlevelrenderer, info );
+	THREE.WebGLRenderer2.Object3DRenderer.call( this, lowlevelrenderer, info );
 };
 };
 
 
-THREE.WebGLRenderer2.RibbonRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DObjectRenderer.prototype );
+THREE.WebGLRenderer2.RibbonRenderer.prototype = Object.create( THREE.WebGLRenderer2.Object3DRenderer.prototype );
 
 
 THREE.WebGLRenderer2.RibbonRenderer.prototype.createBuffers = function( geometry ) {
 THREE.WebGLRenderer2.RibbonRenderer.prototype.createBuffers = function( geometry ) {
 	
 	
@@ -202,4 +202,4 @@ THREE.WebGLRenderer2.RibbonRenderer.prototype.setBuffers = function( geometry, o
 
 
 	}
 	}
 
 
-};
+};