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@@ -252,9 +252,8 @@
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function onMouseMove( event ) {
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- mouse.x = ( event.clientX / renderer.domElement.width ) * 2 - 1;
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- mouse.y = - ( event.clientY / renderer.domElement.height ) * 2 + 1;
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-
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+ mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
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+ mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
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raycaster.setFromCamera( mouse, camera );
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// See if the ray from the camera into the world hits one of our meshes
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