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@@ -18282,7 +18282,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
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} else {
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} else {
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- console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()" );
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+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
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}
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}
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@@ -18508,7 +18508,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
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} else {
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} else {
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- console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
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+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
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}
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}
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@@ -18599,13 +18599,13 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
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function setupDepthTexture( framebuffer, renderTarget ) {
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function setupDepthTexture( framebuffer, renderTarget ) {
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var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
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var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
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- if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!');
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+ if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
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_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
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_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
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if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
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if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
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- throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');
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+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
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}
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}
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@@ -18632,7 +18632,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
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} else {
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} else {
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- throw new Error('Unknown depthTexture format')
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+ throw new Error( 'Unknown depthTexture format' );
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}
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}
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@@ -18647,7 +18647,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
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if ( renderTarget.depthTexture ) {
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if ( renderTarget.depthTexture ) {
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- if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets');
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+ if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
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setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
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setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
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@@ -24579,7 +24579,7 @@ function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, mi
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if ( format !== DepthFormat && format !== DepthStencilFormat ) {
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if ( format !== DepthFormat && format !== DepthStencilFormat ) {
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- throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' )
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+ throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
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}
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}
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@@ -26227,7 +26227,7 @@ var ShapeUtils = {
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if ( indices ) return vertIndices;
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if ( indices ) return vertIndices;
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return result;
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return result;
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- }
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+ };
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} )(),
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} )(),
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@@ -26565,7 +26565,7 @@ var ShapeUtils = {
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hIdx, nextIdx, intersection;
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hIdx, nextIdx, intersection;
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for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) {
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for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) {
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- chkHole = holes[ indepHoles[ ihIdx ]];
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+ chkHole = holes[ indepHoles[ ihIdx ] ];
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for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) {
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for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) {
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nextIdx = hIdx + 1; nextIdx %= chkHole.length;
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nextIdx = hIdx + 1; nextIdx %= chkHole.length;
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@@ -26598,7 +26598,7 @@ var ShapeUtils = {
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counter --;
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counter --;
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if ( counter < 0 ) {
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if ( counter < 0 ) {
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- console.log( "Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!" );
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+ console.log( 'THREE.ShapeUtils: Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!' );
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break;
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break;
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}
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}
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@@ -26616,7 +26616,7 @@ var ShapeUtils = {
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holeIdx = indepHoles[ h ];
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holeIdx = indepHoles[ h ];
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// prevent multiple checks
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// prevent multiple checks
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- cutKey = shapePt.x + ":" + shapePt.y + ":" + holeIdx;
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+ cutKey = shapePt.x + ':' + shapePt.y + ':' + holeIdx;
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if ( failedCuts[ cutKey ] !== undefined ) continue;
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if ( failedCuts[ cutKey ] !== undefined ) continue;
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hole = holes[ holeIdx ];
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hole = holes[ holeIdx ];
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@@ -26681,11 +26681,11 @@ var ShapeUtils = {
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for ( i = 0, il = allpoints.length; i < il; i ++ ) {
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for ( i = 0, il = allpoints.length; i < il; i ++ ) {
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- key = allpoints[ i ].x + ":" + allpoints[ i ].y;
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+ key = allpoints[ i ].x + ':' + allpoints[ i ].y;
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if ( allPointsMap[ key ] !== undefined ) {
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if ( allPointsMap[ key ] !== undefined ) {
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- console.warn( "THREE.ShapeUtils: Duplicate point", key, i );
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+ console.warn( 'THREE.ShapeUtils: Duplicate point', key, i );
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}
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}
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@@ -26707,7 +26707,7 @@ var ShapeUtils = {
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for ( f = 0; f < 3; f ++ ) {
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for ( f = 0; f < 3; f ++ ) {
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- key = face[ f ].x + ":" + face[ f ].y;
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+ key = face[ f ].x + ':' + face[ f ].y;
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index = allPointsMap[ key ];
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index = allPointsMap[ key ];
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@@ -36774,7 +36774,7 @@ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
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return this.gain.gain.value;
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return this.gain.gain.value;
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},
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},
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-
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+
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setVolume: function ( value ) {
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setVolume: function ( value ) {
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this.gain.gain.value = value;
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this.gain.gain.value = value;
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