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Non-WebGL renderers will need matrixRotationWorld to be computed too...

Mr.doob 14 years ago
parent
commit
2b81ae233c
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/core/Object3D.js

+ 2 - 0
src/core/Object3D.js

@@ -103,6 +103,8 @@ THREE.Object3D.prototype = {
 
 	},
 
+	// TODO: Add link to parent so rotationWorld can be updated too.
+
 	update: function ( parentMatrixWorld, forceUpdate, camera ) {
 
 		if ( this.visible ) {