@@ -40,7 +40,7 @@ THREE.UnpackDepthRGBAShader = {
"void main() {",
"float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );",
- "gl_FragColor = opacity * vec4( vec3( depth ), 1.0 );",
+ "gl_FragColor = vec4( vec3( depth ), opacity );",
"}"