浏览代码

High Quality Anaglyph Effect.

We can pass the resolution for Anaglyph Effect, Need not to tweak JS again and again.
Variable rSz is used to pass resolution numbers, As previous version 512 will be the default resolution if no value passed to function.
Aditya Sawant 13 年之前
父节点
当前提交
2ba2e1ad57
共有 1 个文件被更改,包括 5 次插入3 次删除
  1. 5 3
      examples/js/effects/AnaglyphEffect.js

+ 5 - 3
examples/js/effects/AnaglyphEffect.js

@@ -4,12 +4,14 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.AnaglyphEffect = function ( renderer ) {
+THREE.AnaglyphEffect = function ( renderer, rSz  ) {
 
 	var eyeRight = new THREE.Matrix4();
 	var eyeLeft = new THREE.Matrix4();
 	var focalLength = 125;
 	var _aspect, _near, _far, _fov;
+	
+	if (!rSz) { var rSz = 512;}
 
 	var _cameraL = new THREE.PerspectiveCamera();
 	_cameraL.matrixAutoUpdate = false;
@@ -25,8 +27,8 @@ THREE.AnaglyphEffect = function ( renderer ) {
 
 	var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
 
-	var _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params );
-	var _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );
+	var _renderTargetL = new THREE.WebGLRenderTarget( rSz, rSz, _params );
+	var _renderTargetR = new THREE.WebGLRenderTarget( rSz, rSz, _params );
 
 	var _material = new THREE.ShaderMaterial( {