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@@ -253,7 +253,7 @@ THREE.ShaderTerrain = {
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"#endif",
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- "outgoingLight.rgb += diffuseColor.xyz * ( totalDiffuseLight + ambientLightColor * diffuse + totalSpecularLight );",
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+ "outgoingLight += diffuseColor.xyz * ( totalDiffuseLight + ambientLightColor * diffuse + totalSpecularLight );",
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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THREE.ShaderChunk[ "linear_to_gamma_fragment" ],
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