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add the tga texture loader example

Mu Daosheng 11 éve
szülő
commit
2bbd16e3be
1 módosított fájl, 145 hozzáadás és 0 törlés
  1. 145 0
      examples/webgl_materials_texture_tga.html

+ 145 - 0
examples/webgl_materials_texture_tga.html

@@ -0,0 +1,145 @@
+<!DOCTYPE html>
+<!--
+@author Daosheng Mu / https://github.com/DaoshengMu/
+-->
+<html>
+    <head>
+        <title>three.js webgl - materials - tga texture</title>
+        <meta charset="UTF-8">
+        <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+        <style>
+            body {
+                        color: #000;
+                        font-family:Monospace;
+                        font-size:13px;
+                        text-align:center;
+
+                        background-color: #fff;
+                        margin: 0px;
+                        padding: 0px;
+                        overflow: hidden;
+                }
+                
+            #stats { position: absolute; top:0; left: 0 }
+            #stats #fps { background: transparent !important }
+            #stats #fps #fpsText { color: #777 !important }
+            #stats #fps #fpsGraph { display: none }
+        </style>
+    </head>
+    <body>
+        <div id="info">
+                <a href="http://threejs.org" target="_blank">three.js</a> - tga texture example
+        </div>
+        <script src="../build/three.min.js"></script>
+        <script src="js/Detector.js"></script>
+        <script src="js/libs/stats.min.js"></script>
+        
+        <script>
+            
+            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+            var SCREEN_WIDTH = window.innerWidth;
+            var SCREEN_HEIGHT = window.innerHeight;
+
+            var container,stats;
+
+            var camera, scene, renderer;
+
+            var mouseX = 0, mouseY = 0;
+
+            var windowHalfX = window.innerWidth / 2;
+            var windowHalfY = window.innerHeight / 2;
+                 
+            init();
+            animate();
+            
+            function init() {
+                
+                container = document.createElement( 'div' );
+                document.body.appendChild( container );
+                
+                renderer = new THREE.WebGLRenderer( { antialias: true } );
+                
+                camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
+                camera.position.z = 200;
+
+                scene = new THREE.Scene();
+                
+                var light = new THREE.DirectionalLight( 0xffffff, 2 );
+                light.position.set( 1, 1, 1 );
+                scene.add( light );
+                
+                // add box 1 - grey8 texture
+                var texture1 = THREE.ImageUtils.loadTGATexture( "textures/crate_grey8.tga" );
+                var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
+                
+                var geometry = new THREE.BoxGeometry( 50, 50, 50 );
+                var mesh1 = new THREE.Mesh( geometry, material1 );
+                mesh1.rotation.x = -Math.PI / 2;
+                mesh1.position.x = - 50;
+                
+                scene.add( mesh1 );
+                
+                // add box 2 - tga texture
+                var texture2 = THREE.ImageUtils.loadTGATexture( "textures/crate_color8.tga" );
+                var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
+                       
+                var mesh2 = new THREE.Mesh( geometry, material2 );
+                mesh2.rotation.x = -Math.PI / 2;
+                mesh2.position.x = 50;
+                
+                scene.add( mesh2 );
+                
+                // RENDERER
+                renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+                renderer.setClearColor( 0xf2f7ff, 1 );
+                renderer.autoClear = false;
+
+                renderer.domElement.style.position = "relative";
+                container.appendChild( renderer.domElement );
+
+                // STATS1
+                stats = new Stats();
+                container.appendChild( stats.domElement );
+
+                document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+            }
+            
+            function onDocumentMouseMove(event) {
+
+                    mouseX = ( event.clientX - windowHalfX );
+                    mouseY = ( event.clientY - windowHalfY );
+
+            }
+
+
+            function animate() {
+
+                    requestAnimationFrame( animate );
+
+                    render();
+                    stats.update();
+
+            }
+
+            function render() {
+
+                    camera.position.x += ( mouseX - camera.position.x ) * .05;
+                    camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
+
+                    camera.lookAt( scene.position );
+
+                    renderer.enableScissorTest( false );
+                    renderer.clear();
+                    renderer.enableScissorTest( true );
+
+                    renderer.setScissor( 0, 0, SCREEN_WIDTH - 2, SCREEN_HEIGHT );
+                    renderer.render( scene, camera );
+
+                    
+            }
+            
+        </script>
+    </body>
+</html>