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@@ -51,10 +51,10 @@ function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
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};
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uniforms = {
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- uvOffset: gl.getUniformLocation( program, 'uvOffset' ),
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+ uvOffset: gl.getUniformLocation( program, 'uvOffset' ),
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uvScale: gl.getUniformLocation( program, 'uvScale' ),
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- rotation: gl.getUniformLocation( program, 'rotation' ),
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+ rotation: gl.getUniformLocation( program, 'rotation' ),
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scale: gl.getUniformLocation( program, 'scale' ),
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color: gl.getUniformLocation( program, 'color' ),
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@@ -62,10 +62,10 @@ function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
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opacity: gl.getUniformLocation( program, 'opacity' ),
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modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ),
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- projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ),
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+ projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ),
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fogType: gl.getUniformLocation( program, 'fogType' ),
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- fogDensity: gl.getUniformLocation( program, 'fogDensity' ),
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+ fogDensity: gl.getUniformLocation( program, 'fogDensity' ),
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fogNear: gl.getUniformLocation( program, 'fogNear' ),
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fogFar: gl.getUniformLocation( program, 'fogFar' ),
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fogColor: gl.getUniformLocation( program, 'fogColor' ),
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