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for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
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|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
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|
vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };
|
|
vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };
|