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@@ -4,46 +4,8 @@
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THREE.BoxHelper = function ( object ) {
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- // 5____4
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- // 1/___0/|
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- // | 6__|_7
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- // 2/___3/
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-
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- var vertices = [
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- new THREE.Vector3( 1, 1, 1 ),
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- new THREE.Vector3( - 1, 1, 1 ),
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- new THREE.Vector3( - 1, - 1, 1 ),
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- new THREE.Vector3( 1, - 1, 1 ),
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-
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- new THREE.Vector3( 1, 1, - 1 ),
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- new THREE.Vector3( - 1, 1, - 1 ),
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- new THREE.Vector3( - 1, - 1, - 1 ),
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- new THREE.Vector3( 1, - 1, - 1 )
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- ];
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-
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- this.vertices = vertices;
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-
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- // TODO: Wouldn't be nice if Line had .segments?
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-
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var geometry = new THREE.BufferGeometry();
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- geometry.addAttribute( 'position', new THREE.BufferAttribute(
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- new Float32Array([
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- vertices[ 0 ], vertices[ 1 ],
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- vertices[ 1 ], vertices[ 2 ],
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- vertices[ 2 ], vertices[ 3 ],
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- vertices[ 3 ], vertices[ 0 ],
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-
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- vertices[ 4 ], vertices[ 5 ],
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- vertices[ 5 ], vertices[ 6 ],
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- vertices[ 6 ], vertices[ 7 ],
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- vertices[ 7 ], vertices[ 4 ],
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-
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- vertices[ 0 ], vertices[ 4 ],
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- vertices[ 1 ], vertices[ 5 ],
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- vertices[ 2 ], vertices[ 6 ],
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- vertices[ 3 ], vertices[ 7 ]
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- ])
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- , 3 ) );
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+ geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( 72 ), 3 ) );
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THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ), THREE.LinePieces );
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@@ -69,16 +31,66 @@ THREE.BoxHelper.prototype.update = function ( object ) {
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var min = geometry.boundingBox.min;
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var max = geometry.boundingBox.max;
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- var vertices = this.vertices;
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-
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- vertices[ 0 ].set( max.x, max.y, max.z );
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- vertices[ 1 ].set( min.x, max.y, max.z );
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- vertices[ 2 ].set( min.x, min.y, max.z );
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- vertices[ 3 ].set( max.x, min.y, max.z );
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- vertices[ 4 ].set( max.x, max.y, min.z );
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- vertices[ 5 ].set( min.x, max.y, min.z );
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- vertices[ 6 ].set( min.x, min.y, min.z );
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- vertices[ 7 ].set( max.x, min.y, min.z );
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+
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+
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+ /*
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+ 5____4
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+ 1/___0/|
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+ | 6__|_7
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+ 2/___3/
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+
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+ 0: max.x, max.y, max.z
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+ 1: min.x, max.y, max.z
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+ 2: min.x, min.y, max.z
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+ 3: max.x, min.y, max.z
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+ 4: max.x, max.y, min.z
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+ 5: min.x, max.y, min.z
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+ 6: min.x, min.y, min.z
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+ 7: max.x, min.y, min.z
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+ */
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+
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+ var vertices = this.geometry.attributes.position.array;
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+
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+ vertices[ 0 ] = max.x; vertices[ 1 ] = max.y; vertices[ 2 ] = max.z;
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+ vertices[ 3 ] = min.x; vertices[ 4 ] = max.y; vertices[ 5 ] = max.z;
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+
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+ vertices[ 6 ] = min.x; vertices[ 7 ] = max.y; vertices[ 8 ] = max.z;
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+ vertices[ 9 ] = min.x; vertices[ 10 ] = min.y; vertices[ 11 ] = max.z;
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+
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+ vertices[ 12 ] = min.x; vertices[ 13 ] = min.y; vertices[ 14 ] = max.z;
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+ vertices[ 15 ] = max.x; vertices[ 16 ] = min.y; vertices[ 17 ] = max.z;
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+
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+ vertices[ 18 ] = max.x; vertices[ 19 ] = min.y; vertices[ 20 ] = max.z;
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+ vertices[ 21 ] = max.x; vertices[ 22 ] = max.y; vertices[ 23 ] = max.z;
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+
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+ //
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+
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+ vertices[ 24 ] = max.x; vertices[ 25 ] = max.y; vertices[ 26 ] = min.z;
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+ vertices[ 27 ] = min.x; vertices[ 28 ] = max.y; vertices[ 29 ] = min.z;
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+
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+ vertices[ 30 ] = min.x; vertices[ 31 ] = max.y; vertices[ 32 ] = min.z;
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+ vertices[ 33 ] = min.x; vertices[ 34 ] = min.y; vertices[ 35 ] = min.z;
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+
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+ vertices[ 36 ] = min.x; vertices[ 37 ] = min.y; vertices[ 38 ] = min.z;
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+ vertices[ 39 ] = max.x; vertices[ 40 ] = min.y; vertices[ 41 ] = min.z;
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+
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+ vertices[ 42 ] = max.x; vertices[ 43 ] = min.y; vertices[ 44 ] = min.z;
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+ vertices[ 45 ] = max.x; vertices[ 46 ] = max.y; vertices[ 47 ] = min.z;
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+
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+ //
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+
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+ vertices[ 48 ] = max.x; vertices[ 49 ] = max.y; vertices[ 50 ] = max.z;
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+ vertices[ 51 ] = max.x; vertices[ 52 ] = max.y; vertices[ 53 ] = min.z;
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+
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+ vertices[ 54 ] = min.x; vertices[ 55 ] = max.y; vertices[ 56 ] = max.z;
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+ vertices[ 57 ] = min.x; vertices[ 58 ] = max.y; vertices[ 59 ] = min.z;
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+
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+ vertices[ 60 ] = min.x; vertices[ 61 ] = min.y; vertices[ 62 ] = max.z;
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+ vertices[ 63 ] = min.x; vertices[ 64 ] = min.y; vertices[ 65 ] = min.z;
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+
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+ vertices[ 66 ] = max.x; vertices[ 67 ] = min.y; vertices[ 68 ] = max.z;
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+ vertices[ 69 ] = max.x; vertices[ 70 ] = min.y; vertices[ 71 ] = min.z;
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+
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this.geometry.computeBoundingSphere();
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this.geometry.verticesNeedUpdate = true;
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