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@@ -304,59 +304,59 @@
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"Таблица материалов": "ru/material-table"
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}
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},
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- "zh_cn": {
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+ "zh": {
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"基础": {
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- "图元": "zh_cn/primitives",
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- "场景图": "zh_cn/scenegraph",
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- "材质": "zh_cn/materials",
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- "纹理": "zh_cn/textures",
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- "光照": "zh_cn/lights",
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- "摄像机": "zh_cn/cameras",
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- "阴影": "zh_cn/shadows",
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- "雾": "zh_cn/fog",
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- "渲染目标": "zh_cn/rendertargets",
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- "自定义缓冲几何体": "zh_cn/custom-buffergeometry"
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+ "图元": "zh/primitives",
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+ "场景图": "zh/scenegraph",
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+ "材质": "zh/materials",
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+ "纹理": "zh/textures",
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+ "光照": "zh/lights",
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+ "摄像机": "zh/cameras",
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+ "阴影": "zh/shadows",
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+ "雾": "zh/fog",
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+ "渲染目标": "zh/rendertargets",
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+ "自定义缓冲几何体": "zh/custom-buffergeometry"
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},
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"技巧": {
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- "按需渲染": "zh_cn/rendering-on-demand",
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- "Debugging JavaScript": "zh_cn/debugging-javascript",
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- "调试着色器": "zh_cn/debugging-glsl",
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- "Taking a screenshot": "zh_cn/tips#screenshot",
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- "Prevent the Canvas Being Cleared": "zh_cn/tips#preservedrawingbuffer",
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- "Get Keyboard Input From a Canvas": "zh_cn/tips#tabindex",
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- "Make the Canvas Transparent": "zh_cn/tips#transparent-canvas",
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- "Use three.js as Background in HTML": "zh_cn/tips#html-background"
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+ "按需渲染": "zh/rendering-on-demand",
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+ "Debugging JavaScript": "zh/debugging-javascript",
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+ "调试着色器": "zh/debugging-glsl",
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+ "Taking a screenshot": "zh/tips#screenshot",
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+ "Prevent the Canvas Being Cleared": "zh/tips#preservedrawingbuffer",
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+ "Get Keyboard Input From a Canvas": "zh/tips#tabindex",
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+ "Make the Canvas Transparent": "zh/tips#transparent-canvas",
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+ "Use three.js as Background in HTML": "zh/tips#html-background"
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},
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"优化": {
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- "大量对象的优化": "zh_cn/optimize-lots-of-objects",
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- "优化对象的同时保持动画效果": "zh_cn/optimize-lots-of-objects-animated",
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- "Using OffscreenCanvas in a Web Worker": "zh_cn/offscreencanvas"
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+ "大量对象的优化": "zh/optimize-lots-of-objects",
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+ "优化对象的同时保持动画效果": "zh/optimize-lots-of-objects-animated",
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+ "Using OffscreenCanvas in a Web Worker": "zh/offscreencanvas"
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},
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"解决方案": {
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- "加载 .OBJ 文件": "zh_cn/load-obj",
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- "Load a .GLTF file": "zh_cn/load-gltf",
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- "Add a Background or Skybox": "zh_cn/backgrounds",
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- "How to Draw Transparent Objects": "zh_cn/transparency",
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- "Multiple Canvases, Multiple Scenes": "zh_cn/multiple-scenes",
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- "鼠标选取对象": "zh_cn/picking",
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- "后期处理": "zh_cn/post-processing",
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- "Applying a LUT File for effects": "zh_cn/post-processing-3dlut",
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- "Using Shadertoy shaders": "zh_cn/shadertoy",
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- "Aligning HTML Elements to 3D": "zh_cn/align-html-elements-to-3d",
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- "Using Indexed Textures for Picking and Color": "zh_cn/indexed-textures",
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- "Using A Canvas for Dynamic Textures": "zh_cn/canvas-textures",
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- "Billboards and Facades": "zh_cn/billboards",
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- "Freeing Resources": "zh_cn/cleanup",
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- "Making Voxel Geometry (Minecraft)": "zh_cn/voxel-geometry",
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- "Start making a Game.": "zh_cn/game"
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+ "加载 .OBJ 文件": "zh/load-obj",
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+ "Load a .GLTF file": "zh/load-gltf",
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+ "Add a Background or Skybox": "zh/backgrounds",
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+ "How to Draw Transparent Objects": "zh/transparency",
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+ "Multiple Canvases, Multiple Scenes": "zh/multiple-scenes",
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+ "鼠标选取对象": "zh/picking",
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+ "后期处理": "zh/post-processing",
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+ "Applying a LUT File for effects": "zh/post-processing-3dlut",
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+ "Using Shadertoy shaders": "zh/shadertoy",
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+ "Aligning HTML Elements to 3D": "zh/align-html-elements-to-3d",
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+ "Using Indexed Textures for Picking and Color": "zh/indexed-textures",
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+ "Using A Canvas for Dynamic Textures": "zh/canvas-textures",
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+ "Billboards and Facades": "zh/billboards",
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+ "Freeing Resources": "zh/cleanup",
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+ "Making Voxel Geometry (Minecraft)": "zh/voxel-geometry",
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+ "Start making a Game.": "zh/game"
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},
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"WebXR": {
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- "VR - Basics": "zh_cn/webxr",
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- "VR - Look To Select": "zh_cn/webxr-look-to-select",
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- "VR - Point To Select": "zh_cn/webxr-point-to-select"
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+ "VR - Basics": "zh/webxr",
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+ "VR - Look To Select": "zh/webxr-look-to-select",
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+ "VR - Point To Select": "zh/webxr-point-to-select"
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},
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"参考": {
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- "Material Table": "zh_cn/material-table"
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+ "Material Table": "zh/material-table"
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}
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}
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}
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