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@@ -77,21 +77,22 @@
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// Grid
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- var line_material = new THREE.LineBasicMaterial( { color: 0xcccccc, opacity: 0.2 } ),
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- geometry = new THREE.Geometry(),
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- floor = -0.04, step = 1, size = 14;
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+ var size = 14, step = 1;
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- for ( var i = 0; i <= size / step * 2; i ++ ) {
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+ var geometry = new THREE.Geometry();
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+ var material = new THREE.LineBasicMaterial( { color: 0xcccccc, opacity: 0.2 } );
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- geometry.vertices.push( new THREE.Vector3( - size, floor, i * step - size ) );
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- geometry.vertices.push( new THREE.Vector3( size, floor, i * step - size ) );
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+ for ( var i = - size; i <= size; i += step ) {
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- geometry.vertices.push( new THREE.Vector3( i * step - size, floor, -size ) );
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- geometry.vertices.push( new THREE.Vector3( i * step - size, floor, size ) );
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+ geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
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+ geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
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+
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+ geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
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+ geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
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}
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- var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
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+ var line = new THREE.Line( geometry, material, THREE.LinePieces );
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scene.add( line );
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// Add the COLLADA
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