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Removed unused AudioObject.

Mr.doob 10 years ago
parent
commit
2c455915b3
1 changed files with 0 additions and 170 deletions
  1. 0 170
      examples/js/AudioObject.js

+ 0 - 170
examples/js/AudioObject.js

@@ -1,170 +0,0 @@
-/**
- * @author alteredq / http://alteredqualia.com/
- *
- * AudioObject
- *
- *	- 3d spatialized sound with Doppler-shift effect
- *
- *	- uses Audio API (currently supported in WebKit-based browsers)
- *		https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html
- *
- *	- based on Doppler effect demo from Chromium
- * 		http://chromium.googlecode.com/svn/trunk/samples/audio/doppler.html
- *
- * - parameters
- *
- *		- listener
- *			dopplerFactor	// A constant used to determine the amount of pitch shift to use when rendering a doppler effect.
- *			speedOfSound	// The speed of sound used for calculating doppler shift. The default value is 343.3 meters / second.
- *
- *		- panner
- *			refDistance		// A reference distance for reducing volume as source move further from the listener.
- *			maxDistance		// The maximum distance between source and listener, after which the volume will not be reduced any further.
- *			rolloffFactor	// Describes how quickly the volume is reduced as source moves away from listener.
- * 			coneInnerAngle	// An angle inside of which there will be no volume reduction.
- *			coneOuterAngle 	// An angle outside of which the volume will be reduced to a constant value of coneOuterGain.
- *			coneOuterGain	// Amount of volume reduction outside of the coneOuterAngle.
- */
-
-THREE.AudioObject = function ( url, volume, playbackRate, loop ) {
-
-	THREE.Object3D.call( this );
-
-	if ( playbackRate === undefined ) playbackRate = 1;
-	if ( volume === undefined ) volume = 1;
-	if ( loop === undefined ) loop = true;
-
-	if ( ! this.context ) {
-
-		try {
-
-			THREE.AudioObject.prototype.context = new webkitAudioContext();
-
-		} catch ( error ) {
-
-			console.warn( "THREE.AudioObject: webkitAudioContext not found" );
-			return this;
-
-		}
-
-	}
-
-	this.directionalSource = false;
-
-	this.listener = this.context.listener;
-	this.panner = this.context.createPanner();
-	this.source = this.context.createBufferSource();
-
-	this.masterGainNode = this.context.createGainNode();
-	this.dryGainNode = this.context.createGainNode();
-
-	// Setup initial gains
-
-	this.masterGainNode.gain.value = volume;
-	this.dryGainNode.gain.value = 3.0;
-
-	// Connect dry mix
-
-	this.source.connect( this.panner );
-	this.panner.connect( this.dryGainNode );
-	this.dryGainNode.connect( this.masterGainNode );
-
-	// Connect master gain
-
-	this.masterGainNode.connect( this.context.destination );
-
-	// Set source parameters and load sound
-
-	this.source.playbackRate.value = playbackRate;
-	this.source.loop = loop;
-
-	loadBufferAndPlay( url );
-
-	// private properties
-
-	var soundPosition = new THREE.Vector3(),
-	cameraPosition = new THREE.Vector3(),
-	oldSoundPosition = new THREE.Vector3(),
-	oldCameraPosition = new THREE.Vector3(),
-
-	soundDelta = new THREE.Vector3(),
-	cameraDelta = new THREE.Vector3(),
-
-	soundFront = new THREE.Vector3(),
-	cameraFront = new THREE.Vector3(),
-	soundUp = new THREE.Vector3(),
-	cameraUp = new THREE.Vector3();
-
-	var _this = this;
-
-	// API
-
-	this.setVolume = function ( volume ) {
-
-		this.masterGainNode.gain.value = volume;
-
-	};
-
-	this.update = function ( camera ) {
-
-		oldSoundPosition.copy( soundPosition );
-		oldCameraPosition.copy( cameraPosition );
-
-		soundPosition.setFromMatrixPosition( this.matrixWorld );
-		cameraPosition.setFromMatrixPosition( camera.matrixWorld );
-
-		soundDelta.subVectors( soundPosition, oldSoundPosition );
-		cameraDelta.subVectors( cameraPosition, oldCameraPosition );
-
-		cameraUp.copy( camera.up );
-
-		cameraFront.set( 0, 0, - 1 );
-		cameraFront.transformDirection( camera.matrixWorld );
-
-		this.listener.setPosition( cameraPosition.x, cameraPosition.y, cameraPosition.z );
-		this.listener.setVelocity( cameraDelta.x, cameraDelta.y, cameraDelta.z );
-		this.listener.setOrientation( cameraFront.x, cameraFront.y, cameraFront.z, cameraUp.x, cameraUp.y, cameraUp.z );
-
-		this.panner.setPosition( soundPosition.x, soundPosition.y, soundPosition.z );
-		this.panner.setVelocity( soundDelta.x, soundDelta.y, soundDelta.z );
-
-		if ( this.directionalSource ) {
-
-			soundFront.set( 0, 0, - 1 );
-			soundFront.transformDirection( this.matrixWorld );
-
-			soundUp.copy( this.up );
-			this.panner.setOrientation( soundFront.x, soundFront.y, soundFront.z, soundUp.x, soundUp.y, soundUp.z );
-
-		}
-
-
-	};
-
-	function loadBufferAndPlay( url ) {
-
-		// Load asynchronously
-
-		var request = new XMLHttpRequest();
-		request.open( "GET", url, true );
-		request.responseType = "arraybuffer";
-
-		request.onload = function() {
-
-			_this.source.buffer = _this.context.createBuffer( request.response, true );
-			_this.source.noteOn( 0 );
-
-		};
-
-		request.send();
-
-	}
-
-};
-
-THREE.AudioObject.prototype = Object.create( THREE.Object3D.prototype );
-THREE.AudioObject.prototype.constructor = THREE.AudioObject;
-
-THREE.AudioObject.prototype.context = null;
-THREE.AudioObject.prototype.type = null;
-