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@@ -1,170 +0,0 @@
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-/**
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- * @author alteredq / http://alteredqualia.com/
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- *
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- * AudioObject
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- *
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- * - 3d spatialized sound with Doppler-shift effect
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- *
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- * - uses Audio API (currently supported in WebKit-based browsers)
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- * https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html
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- *
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- * - based on Doppler effect demo from Chromium
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- * http://chromium.googlecode.com/svn/trunk/samples/audio/doppler.html
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- *
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- * - parameters
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- *
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- * - listener
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- * dopplerFactor // A constant used to determine the amount of pitch shift to use when rendering a doppler effect.
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- * speedOfSound // The speed of sound used for calculating doppler shift. The default value is 343.3 meters / second.
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- *
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- * - panner
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- * refDistance // A reference distance for reducing volume as source move further from the listener.
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- * maxDistance // The maximum distance between source and listener, after which the volume will not be reduced any further.
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- * rolloffFactor // Describes how quickly the volume is reduced as source moves away from listener.
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- * coneInnerAngle // An angle inside of which there will be no volume reduction.
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- * coneOuterAngle // An angle outside of which the volume will be reduced to a constant value of coneOuterGain.
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- * coneOuterGain // Amount of volume reduction outside of the coneOuterAngle.
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- */
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-
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-THREE.AudioObject = function ( url, volume, playbackRate, loop ) {
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-
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- THREE.Object3D.call( this );
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-
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- if ( playbackRate === undefined ) playbackRate = 1;
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- if ( volume === undefined ) volume = 1;
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- if ( loop === undefined ) loop = true;
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-
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- if ( ! this.context ) {
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-
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- try {
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-
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- THREE.AudioObject.prototype.context = new webkitAudioContext();
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-
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- } catch ( error ) {
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-
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- console.warn( "THREE.AudioObject: webkitAudioContext not found" );
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- return this;
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-
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- }
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-
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- }
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-
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- this.directionalSource = false;
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-
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- this.listener = this.context.listener;
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- this.panner = this.context.createPanner();
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- this.source = this.context.createBufferSource();
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-
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- this.masterGainNode = this.context.createGainNode();
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- this.dryGainNode = this.context.createGainNode();
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-
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- // Setup initial gains
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-
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- this.masterGainNode.gain.value = volume;
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- this.dryGainNode.gain.value = 3.0;
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-
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- // Connect dry mix
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-
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- this.source.connect( this.panner );
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- this.panner.connect( this.dryGainNode );
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- this.dryGainNode.connect( this.masterGainNode );
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-
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- // Connect master gain
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-
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- this.masterGainNode.connect( this.context.destination );
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-
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- // Set source parameters and load sound
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-
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- this.source.playbackRate.value = playbackRate;
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- this.source.loop = loop;
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-
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- loadBufferAndPlay( url );
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-
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- // private properties
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-
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- var soundPosition = new THREE.Vector3(),
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- cameraPosition = new THREE.Vector3(),
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- oldSoundPosition = new THREE.Vector3(),
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- oldCameraPosition = new THREE.Vector3(),
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-
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- soundDelta = new THREE.Vector3(),
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- cameraDelta = new THREE.Vector3(),
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-
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- soundFront = new THREE.Vector3(),
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- cameraFront = new THREE.Vector3(),
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- soundUp = new THREE.Vector3(),
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- cameraUp = new THREE.Vector3();
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-
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- var _this = this;
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-
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- // API
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-
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- this.setVolume = function ( volume ) {
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-
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- this.masterGainNode.gain.value = volume;
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-
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- };
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-
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- this.update = function ( camera ) {
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-
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- oldSoundPosition.copy( soundPosition );
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- oldCameraPosition.copy( cameraPosition );
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-
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- soundPosition.setFromMatrixPosition( this.matrixWorld );
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- cameraPosition.setFromMatrixPosition( camera.matrixWorld );
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-
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- soundDelta.subVectors( soundPosition, oldSoundPosition );
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- cameraDelta.subVectors( cameraPosition, oldCameraPosition );
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-
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- cameraUp.copy( camera.up );
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-
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- cameraFront.set( 0, 0, - 1 );
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- cameraFront.transformDirection( camera.matrixWorld );
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-
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- this.listener.setPosition( cameraPosition.x, cameraPosition.y, cameraPosition.z );
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- this.listener.setVelocity( cameraDelta.x, cameraDelta.y, cameraDelta.z );
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- this.listener.setOrientation( cameraFront.x, cameraFront.y, cameraFront.z, cameraUp.x, cameraUp.y, cameraUp.z );
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-
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- this.panner.setPosition( soundPosition.x, soundPosition.y, soundPosition.z );
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- this.panner.setVelocity( soundDelta.x, soundDelta.y, soundDelta.z );
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-
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- if ( this.directionalSource ) {
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-
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- soundFront.set( 0, 0, - 1 );
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- soundFront.transformDirection( this.matrixWorld );
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-
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- soundUp.copy( this.up );
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- this.panner.setOrientation( soundFront.x, soundFront.y, soundFront.z, soundUp.x, soundUp.y, soundUp.z );
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-
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- }
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-
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-
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- };
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-
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- function loadBufferAndPlay( url ) {
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-
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- // Load asynchronously
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-
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- var request = new XMLHttpRequest();
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- request.open( "GET", url, true );
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- request.responseType = "arraybuffer";
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-
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- request.onload = function() {
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-
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- _this.source.buffer = _this.context.createBuffer( request.response, true );
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- _this.source.noteOn( 0 );
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-
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- };
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-
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- request.send();
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-
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- }
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-
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-};
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-
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-THREE.AudioObject.prototype = Object.create( THREE.Object3D.prototype );
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-THREE.AudioObject.prototype.constructor = THREE.AudioObject;
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-
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-THREE.AudioObject.prototype.context = null;
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-THREE.AudioObject.prototype.type = null;
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-
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