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@@ -18659,6 +18659,8 @@ THREE.ShaderChunk = {
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" mat4 skinMatrix = skinWeight.x * boneMatX;",
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" skinMatrix += skinWeight.y * boneMatY;",
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+ " skinMatrix += skinWeight.z * boneMatZ;",
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+ " skinMatrix += skinWeight.w * boneMatW;",
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" #ifdef USE_MORPHNORMALS",
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@@ -19012,6 +19014,7 @@ THREE.ShaderChunk = {
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};
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+
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/**
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* Uniform Utilities
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*/
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