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@@ -134,7 +134,7 @@
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The engine renders double-sided, transparent objects with two draw calls (back faces first, then front faces) to mitigate transparency artifacts.
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There are scenarios however where this approach produces no quality gains but still doubles draw calls e.g. when rendering flat vegetation like grass sprites.
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- In these cases, set the `forceSinglePass` flag to `false` to disable the two pass rendering to avoid performance issues.
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+ In these cases, set the `forceSinglePass` flag to `true` to disable the two pass rendering to avoid performance issues.
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</p>
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<h3>[property:Boolean isMaterial]</h3>
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