|
@@ -126,9 +126,6 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
|
|
|
var offset = ( x + y * canvasWidth ) * 4;
|
|
|
|
|
|
- if ( x < 0 || y < 0 ) return;
|
|
|
- if ( x > canvasWidth || y > canvasHeight ) return;
|
|
|
-
|
|
|
if ( data[ offset + 3 ] ) return;
|
|
|
|
|
|
data[ offset ] = r;
|
|
@@ -179,10 +176,10 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
|
|
|
// Bounding rectangle
|
|
|
|
|
|
- var minx = Math.min( x1, x2, x3 ) >> 0;
|
|
|
- var maxx = Math.max( x1, x2, x3 ) >> 0;
|
|
|
- var miny = Math.min( y1, y2, y3 ) >> 0;
|
|
|
- var maxy = Math.max( y1, y2, y3 ) >> 0;
|
|
|
+ var minx = Math.max( Math.min( x1, x2, x3 ) >> 0, 0 );
|
|
|
+ var maxx = Math.min( Math.max( x1, x2, x3 ) >> 0, canvasWidth );
|
|
|
+ var miny = Math.max( Math.min( y1, y2, y3 ) >> 0, 0 );
|
|
|
+ var maxy = Math.min( Math.max( y1, y2, y3 ) >> 0, canvasHeight );
|
|
|
|
|
|
// Constant part of half-edge functions
|
|
|
|