Joel 6 years ago
parent
commit
2ce22ef1df

+ 2 - 2
src/renderers/webgl/WebGLGeometries.js

@@ -71,7 +71,7 @@ function WebGLGeometries( gl, attributes, info ) {
 
 		}
 
-		geometries.set( geometry , buffergeometry );
+		geometries.set( geometry, buffergeometry );
 
 		info.memory.geometries ++;
 
@@ -167,7 +167,7 @@ function WebGLGeometries( gl, attributes, info ) {
 
 		//
 
-		wireframeAttributes.set( geometry , attribute );
+		wireframeAttributes.set( geometry, attribute );
 
 	}
 

+ 1 - 1
src/renderers/webgl/WebGLRenderLists.js

@@ -171,7 +171,7 @@ function WebGLRenderLists() {
 		if ( cameras === undefined ) {
 
 			list = new WebGLRenderList();
-			lists.set( scene , new WeakMap() );
+			lists.set( scene, new WeakMap() );
 			lists.get( scene ).set( camera, list );
 
 			scene.addEventListener( 'dispose', onSceneDispose );

+ 6 - 5
src/renderers/webgl/WebGLRenderStates.js

@@ -65,26 +65,27 @@ function WebGLRenderStates() {
 		scene.removeEventListener( 'dispose', onSceneDispose );
 
 		renderStates.delete( scene );
+
 	}
 
 	function get( scene, camera ) {
 
 		var renderState;
 
-		if ( !renderStates.has( scene ) ) {
+		if ( ! renderStates.has( scene ) ) {
 
 			renderState = new WebGLRenderState();
-			renderStates.set( scene , new WeakMap());
-			renderStates.get( scene ).set( camera , renderState);
+			renderStates.set( scene, new WeakMap() );
+			renderStates.get( scene ).set( camera, renderState );
 
 			scene.addEventListener( 'dispose', onSceneDispose );
 
 		} else {
 
-			if ( !renderStates.get( scene ).has( camera ) ) {
+			if ( ! renderStates.get( scene ).has( camera ) ) {
 
 				renderState = new WebGLRenderState();
-				renderStates.get( scene ).set( camera , renderState);
+				renderStates.get( scene ).set( camera, renderState );
 
 			} else {