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Updated builds.

Mr.doob 9 years ago
parent
commit
2d23e35fd3
2 changed files with 149 additions and 83 deletions
  1. 70 5
      build/three.js
  2. 79 78
      build/three.min.js

+ 70 - 5
build/three.js

@@ -20478,6 +20478,14 @@ THREE.MeshBasicMaterial.prototype.copy = function ( source ) {
  *
  *  map: new THREE.Texture( <Image> ),
  *
+ *  lightMap: new THREE.Texture( <Image> ),
+ *  lightMapIntensity: <float>
+ *
+ *  aoMap: new THREE.Texture( <Image> ),
+ *  aoMapIntensity: <float>
+ *
+ *  emissiveMap: new THREE.Texture( <Image> ),
+ *
  *  specularMap: new THREE.Texture( <Image> ),
  *
  *  alphaMap: new THREE.Texture( <Image> ),
@@ -20515,6 +20523,14 @@ THREE.MeshLambertMaterial = function ( parameters ) {
 
 	this.map = null;
 
+	this.lightMap = null;
+	this.lightMapIntensity = 1.0;
+
+	this.aoMap = null;
+	this.aoMapIntensity = 1.0;
+
+	this.emissiveMap = null;
+
 	this.specularMap = null;
 
 	this.alphaMap = null;
@@ -20553,6 +20569,14 @@ THREE.MeshLambertMaterial.prototype.copy = function ( source ) {
 
 	this.map = source.map;
 
+	this.lightMap = source.lightMap;
+	this.lightMapIntensity = source.lightMapIntensity;
+
+	this.aoMap = source.aoMap;
+	this.aoMapIntensity = source.aoMapIntensity;
+
+	this.emissiveMap = source.emissiveMap;
+
 	this.specularMap = source.specularMap;
 
 	this.alphaMap = source.alphaMap;
@@ -23960,6 +23984,9 @@ THREE.ShaderLib = {
 		uniforms: THREE.UniformsUtils.merge( [
 
 			THREE.UniformsLib[ "common" ],
+			THREE.UniformsLib[ "aomap" ],
+			THREE.UniformsLib[ "lightmap" ],
+			THREE.UniformsLib[ "emissivemap" ],
 			THREE.UniformsLib[ "fog" ],
 			THREE.UniformsLib[ "ambient" ],
 			THREE.UniformsLib[ "lights" ],
@@ -24042,6 +24069,9 @@ THREE.ShaderLib = {
 			THREE.ShaderChunk[ "uv2_pars_fragment" ],
 			THREE.ShaderChunk[ "map_pars_fragment" ],
 			THREE.ShaderChunk[ "alphamap_pars_fragment" ],
+			THREE.ShaderChunk[ "aomap_pars_fragment" ],
+			THREE.ShaderChunk[ "lightmap_pars_fragment" ],
+			THREE.ShaderChunk[ "emissivemap_pars_fragment" ],
 			THREE.ShaderChunk[ "envmap_pars_fragment" ],
 			THREE.ShaderChunk[ "ambient_pars" ],
 			THREE.ShaderChunk[ "fog_pars_fragment" ],
@@ -24054,6 +24084,7 @@ THREE.ShaderLib = {
 			"	vec3 outgoingLight = vec3( 0.0 );",
 			"	vec4 diffuseColor = vec4( diffuse, opacity );",
 			"	vec3 totalAmbientLight = getAmbientLightIrradiance( ambientLightColor );",
+			"	vec3 totalEmissiveLight = emissive;",
 
 				THREE.ShaderChunk[ "logdepthbuf_fragment" ],
 				THREE.ShaderChunk[ "map_fragment" ],
@@ -24061,18 +24092,33 @@ THREE.ShaderLib = {
 				THREE.ShaderChunk[ "alphamap_fragment" ],
 				THREE.ShaderChunk[ "alphatest_fragment" ],
 				THREE.ShaderChunk[ "specularmap_fragment" ],
+				THREE.ShaderChunk[ "emissivemap_fragment" ],
 				THREE.ShaderChunk[ "shadowmap_fragment" ],
 
+				// former lightmap_fragment.glsl
+			"	#ifdef USE_LIGHTMAP",
+
+			"		totalAmbientLight += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;", // factor of PI should not be present; included here to prevent breakage
+
+			"	#endif",
+
+				// former aomap_fragment.glsl
+			"	#ifdef USE_AOMAP",
+
+			"		totalAmbientLight *= ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;",
+
+			"	#endif",
+
 			"	#ifdef DOUBLE_SIDED",
 
 			"		if ( gl_FrontFacing )",
-			"			outgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;",
+			"			outgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + totalEmissiveLight;",
 			"		else",
-			"			outgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + emissive;",
+			"			outgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + totalEmissiveLight;",
 
 			"	#else",
 
-			"		outgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;",
+			"		outgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + totalEmissiveLight;",
 
 			"	#endif",
 
@@ -24225,7 +24271,6 @@ THREE.ShaderLib = {
 				// accumulation
 				THREE.ShaderChunk[ "lights_phong_fragment" ],
 				THREE.ShaderChunk[ "lights_template" ],
-				THREE.ShaderChunk[ "lightmap_fragment" ],
 
 				// modulation
 				THREE.ShaderChunk[ "aomap_fragment" ],
@@ -24395,7 +24440,6 @@ THREE.ShaderLib = {
 				// accumulation
 				THREE.ShaderChunk[ "lights_standard_fragment" ],
 				THREE.ShaderChunk[ "lights_template" ],
-				THREE.ShaderChunk[ "lightmap_fragment" ],
 
 				// modulation
 				THREE.ShaderChunk[ "aomap_fragment" ],
@@ -26725,6 +26769,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				refreshUniformsPoints( m_uniforms, material );
 
+			} else if ( material instanceof THREE.MeshLambertMaterial ) {
+
+				refreshUniformsLambert( m_uniforms, material );
+
 			} else if ( material instanceof THREE.MeshPhongMaterial ) {
 
 				refreshUniformsPhong( m_uniforms, material );
@@ -26949,6 +26997,23 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	}
 
+	function refreshUniformsLambert ( uniforms, material ) {
+
+		if ( material.lightMap ) {
+
+			uniforms.lightMap.value = material.lightMap;
+			uniforms.lightMapIntensity.value = material.lightMapIntensity;
+
+		}
+
+		if ( material.emissiveMap ) {
+
+			uniforms.emissiveMap.value = material.emissiveMap;
+
+		}
+
+	}
+
 	function refreshUniformsPhong ( uniforms, material ) {
 
 		uniforms.specular.value = material.specular;

+ 79 - 78
build/three.min.js

@@ -440,10 +440,10 @@ THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.type="MeshBas
 !1;this.setValues(a)};THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
 THREE.MeshBasicMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=a.fog;this.shading=a.shading;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;
 this.wireframeLinejoin=a.wireframeLinejoin;this.vertexColors=a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};
-THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.type="MeshLambertMaterial";this.color=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.envMap=this.alphaMap=this.specularMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};
-THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
-THREE.MeshLambertMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.emissive.copy(a.emissive);this.map=a.map;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=a.fog;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;
-this.vertexColors=a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
+THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.type="MeshLambertMaterial";this.color=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=this.emissiveMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
+"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
+THREE.MeshLambertMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.emissive.copy(a.emissive);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissiveMap=a.emissiveMap;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.fog=
+a.fog;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.vertexColors=a.vertexColors;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};
 THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.type="MeshPhongMaterial";this.color=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=
 this.alphaMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
 THREE.MeshPhongMaterial.prototype.copy=function(a){THREE.Material.prototype.copy.call(this,a);this.color.copy(a.color);this.emissive.copy(a.emissive);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissiveMap=a.emissiveMap;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalScale.copy(a.normalScale);this.displacementMap=
@@ -557,33 +557,33 @@ THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.co
 "void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinbase_vertex,"\t#ifdef USE_ENVMAP",THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"\t#endif",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,
 THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,
 THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"\tReflectedLight reflectedLight;\n\treflectedLight.directDiffuse = vec3( 0.0 );\n\treflectedLight.directSpecular = vec3( 0.0 );\n\treflectedLight.indirectDiffuse = diffuseColor.rgb;\n\treflectedLight.indirectSpecular = vec3( 0.0 );",
-THREE.ShaderChunk.aomap_fragment,THREE.ShaderChunk.shadowmap_fragment,"reflectedLight.indirectDiffuse *= shadowMask;\nvec3 outgoingLight = reflectedLight.indirectDiffuse;",THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.ambient,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,
-{emissive:{type:"c",value:new THREE.Color(0)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.bsdfs,THREE.ShaderChunk.lights_pars,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,
-THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,
-THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,
-THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.ambient_pars,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = getAmbientLightIrradiance( ambientLightColor );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,
-THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.shadowmap_fragment,"\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\toutgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t\telse\n\t\t\toutgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + emissive;\n\t#else\n\t\toutgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;\n\t#endif",
+THREE.ShaderChunk.aomap_fragment,THREE.ShaderChunk.shadowmap_fragment,"reflectedLight.indirectDiffuse *= shadowMask;\nvec3 outgoingLight = reflectedLight.indirectDiffuse;",THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.lightmap,THREE.UniformsLib.emissivemap,
+THREE.UniformsLib.fog,THREE.UniformsLib.ambient,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.bsdfs,THREE.ShaderChunk.lights_pars,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,
+THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,
+THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,
+THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.emissivemap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.ambient_pars,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tvec3 totalAmbientLight = getAmbientLightIrradiance( ambientLightColor );\n\tvec3 totalEmissiveLight = emissive;",
+THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.emissivemap_fragment,THREE.ShaderChunk.shadowmap_fragment,"\t#ifdef USE_LIGHTMAP\n\t\ttotalAmbientLight += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#endif\n\t#ifdef USE_AOMAP\n\t\ttotalAmbientLight *= ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tif ( gl_FrontFacing )\n\t\t\toutgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + totalEmissiveLight;\n\t\telse\n\t\t\toutgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + totalEmissiveLight;\n\t#else\n\t\toutgoingLight += RECIPROCAL_PI * diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + totalEmissiveLight;\n\t#endif",
 THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.lightmap,THREE.UniformsLib.emissivemap,THREE.UniformsLib.bumpmap,THREE.UniformsLib.normalmap,THREE.UniformsLib.displacementmap,THREE.UniformsLib.fog,THREE.UniformsLib.ambient,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,
 {emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.displacementmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif",THREE.ShaderChunk.begin_vertex,
 THREE.ShaderChunk.displacementmap_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"\tvViewPosition = - mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;",
 THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.emissivemap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.bsdfs,THREE.ShaderChunk.ambient_pars,THREE.ShaderChunk.lights_pars,THREE.ShaderChunk.lights_phong_pars_fragment,
 THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveLight = emissive;",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,
-THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.normal_fragment,THREE.ShaderChunk.emissivemap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lights_template,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.aomap_fragment,"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;",
+THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.normal_fragment,THREE.ShaderChunk.emissivemap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lights_template,THREE.ShaderChunk.aomap_fragment,"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;",
 THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},standard:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.aomap,THREE.UniformsLib.lightmap,THREE.UniformsLib.emissivemap,THREE.UniformsLib.bumpmap,THREE.UniformsLib.normalmap,THREE.UniformsLib.displacementmap,THREE.UniformsLib.roughnessmap,THREE.UniformsLib.metalnessmap,THREE.UniformsLib.fog,
 THREE.UniformsLib.ambient,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{emissive:{type:"c",value:new THREE.Color(0)},roughness:{type:"f",value:.5},metalness:{type:"f",value:0},envMapIntensity:{type:"f",value:1}}]),vertexShader:["#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",THREE.ShaderChunk.common,THREE.ShaderChunk.uv_pars_vertex,THREE.ShaderChunk.uv2_pars_vertex,THREE.ShaderChunk.displacementmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
 THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.specularmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.uv_vertex,THREE.ShaderChunk.uv2_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.beginnormal_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,
 "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.displacementmap_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"\tvViewPosition = - mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["#define STANDARD\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif",
 THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.uv_pars_fragment,THREE.ShaderChunk.uv2_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.alphamap_pars_fragment,THREE.ShaderChunk.aomap_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.emissivemap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.bsdfs,THREE.ShaderChunk.ambient_pars,THREE.ShaderChunk.lights_pars,THREE.ShaderChunk.lights_standard_pars_fragment,
 THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.roughnessmap_pars_fragment,THREE.ShaderChunk.metalnessmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveLight = emissive;",THREE.ShaderChunk.logdepthbuf_fragment,
-THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.roughnessmap_fragment,THREE.ShaderChunk.metalnessmap_fragment,THREE.ShaderChunk.normal_fragment,THREE.ShaderChunk.emissivemap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.lights_standard_fragment,THREE.ShaderChunk.lights_template,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.aomap_fragment,
-"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;",THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},points:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.points,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.common,
-THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.project_vertex,"\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif",THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
-THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.shadowmap_fragment,
-"\toutgoingLight = diffuseColor.rgb * shadowMask;",THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,
-"void main() {",THREE.ShaderChunk.color_vertex,"\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,
-"void main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,"\toutgoingLight = diffuseColor.rgb;",THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.common,
-THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},
+THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphamap_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.roughnessmap_fragment,THREE.ShaderChunk.metalnessmap_fragment,THREE.ShaderChunk.normal_fragment,THREE.ShaderChunk.emissivemap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.lights_standard_fragment,THREE.ShaderChunk.lights_template,THREE.ShaderChunk.aomap_fragment,"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveLight;",
+THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},points:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.points,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,
+THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.project_vertex,"\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif",THREE.ShaderChunk.logdepthbuf_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,
+THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.shadowmap_fragment,"\toutgoingLight = diffuseColor.rgb * shadowMask;",THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},
+dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;",
+THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",THREE.ShaderChunk.common,THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );",
+THREE.ShaderChunk.logdepthbuf_fragment,THREE.ShaderChunk.color_fragment,"\toutgoingLight = diffuseColor.rgb;",THREE.ShaderChunk.fog_fragment,"\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n}"].join("\n")},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,
+THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float mNear;\nuniform float mFar;\nuniform float opacity;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tfloat depth = gl_FragDepthEXT / gl_FragCoord.w;\n\t#else\n\t\tfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n\t#endif\n\tfloat color = 1.0 - smoothstep( mNear, mFar, depth );\n\tgl_FragColor = vec4( vec3( color ), opacity );\n}"].join("\n")},
 normal:{uniforms:{opacity:{type:"f",value:1}},vertexShader:["varying vec3 vNormal;",THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vNormal;",THREE.ShaderChunk.common,
 THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
 THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );",THREE.ShaderChunk.logdepthbuf_fragment,"}"].join("\n")},equirect:{uniforms:{tEquirect:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",
@@ -609,65 +609,66 @@ r.uniform1i(p.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.ske
 (g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&(g.emissive.value=c.emissive);g.map.value=c.map;g.specularMap.value=c.specularMap;g.alphaMap.value=c.alphaMap;c.aoMap&&(g.aoMap.value=
 c.aoMap,g.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,g.offsetRepeat.value.set(b.x,b.y,q.x,q.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THREE.WebGLRenderTargetCube?
 1:-1;g.reflectivity.value=c.reflectivity;g.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.dashSize.value=c.dashSize,g.totalSize.value=c.dashSize+c.gapSize,g.scale.value=c.scale):c instanceof THREE.PointsMaterial?(g.diffuse.value=c.color,g.opacity.value=c.opacity,g.size.value=c.size,g.scale.value=L.height/2,g.map.value=c.map,null!==
-c.map&&(q=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,b.x,b.y))):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&
-(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(g.metalnessMap.value=c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=
-c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);
-if(wa.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=T.shadows,q=0,b=c.length;q<b;q++)l=c[q],n=l.shadow,l instanceof THREE.PointLight?(X.setFromMatrixPosition(l.matrixWorld).negate(),n.matrix.identity().setPosition(X),g.shadowDarkness.value[q]=-n.darkness):g.shadowDarkness.value[q]=n.darkness,g.shadowBias.value[q]=n.bias,g.shadowMap.value[q]=n.map,g.shadowMapSize.value[q]=n.mapSize,g.shadowMatrix.value[q]=n.matrix;v(e.uniformsList)}r.uniformMatrix4fv(p.modelViewMatrix,!1,d.modelViewMatrix.elements);
-p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,d.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];q=0;for(b=e.length;q<b;q++)p=e[q][0],g=p.onUpdateCallback,void 0!==g&&(g.bind(p)(d,a),c.push(e[q]));v(c)}return f}function w(){var a=pa;a>=$.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+$.maxTextures);pa+=1;return a}function v(a){for(var b,
-c,d=0,e=a.length;d<e;d++){var f=a[d][0];if(!1!==f.needsUpdate){var g=f.type;b=f.value;var h=a[d][1];switch(g){case "1i":r.uniform1i(h,b);break;case "1f":r.uniform1f(h,b);break;case "2f":r.uniform2f(h,b[0],b[1]);break;case "3f":r.uniform3f(h,b[0],b[1],b[2]);break;case "4f":r.uniform4f(h,b[0],b[1],b[2],b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);break;case "1fv":r.uniform1fv(h,b);break;case "2fv":r.uniform2fv(h,b);break;case "3fv":r.uniform3fv(h,b);break;case "4fv":r.uniform4fv(h,
-b);break;case "Matrix2fv":r.uniformMatrix2fv(h,!1,b);break;case "Matrix3fv":r.uniformMatrix3fv(h,!1,b);break;case "Matrix4fv":r.uniformMatrix4fv(h,!1,b);break;case "i":r.uniform1i(h,b);break;case "f":r.uniform1f(h,b);break;case "v2":r.uniform2f(h,b.x,b.y);break;case "v3":r.uniform3f(h,b.x,b.y,b.z);break;case "v4":r.uniform4f(h,b.x,b.y,b.z,b.w);break;case "c":r.uniform3f(h,b.r,b.g,b.b);break;case "sa":for(g=0;g<b.length;g++)for(var k in f.properties){var l=h[g][k];c=b[g][k];switch(f.properties[k].type){case "i":r.uniform1i(l,
-c);break;case "f":r.uniform1f(l,c);break;case "v2":r.uniform2f(l,c.x,c.y);break;case "v3":r.uniform3f(l,c.x,c.y,c.z);break;case "v4":r.uniform4f(l,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(l,c.r,c.g,c.b)}}break;case "iv1":r.uniform1iv(h,b);break;case "iv":r.uniform3iv(h,b);break;case "fv1":r.uniform1fv(h,b);break;case "fv":r.uniform3fv(h,b);break;case "v2v":void 0===f._array&&(f._array=new Float32Array(2*b.length));c=g=0;for(l=b.length;g<l;g++,c+=2)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y;r.uniform2fv(h,
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-b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,K(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,K(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",
-b));!(c=U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||!(1<b.anisotropy||S.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Z.getMaxAnisotropy())),S.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*
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-if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),O=void 0!==a.context?a.context:null,P=L.width,J=L.height,F=1,I=void 0!==a.alpha?a.alpha:!1,Q=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,H=void 0!==a.antialias?a.antialias:!1,M=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,E=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,V=new THREE.Color(0),
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-oa=new THREE.Matrix4,X=new THREE.Vector3,T={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},fa={geometries:0,textures:0},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:fa,programs:null};var r;try{I={alpha:I,depth:Q,stencil:R,antialias:H,premultipliedAlpha:M,preserveDrawingBuffer:E};r=O||L.getContext("webgl",I)||L.getContext("experimental-webgl",I);if(null===r){if(null!==L.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
-throw"Error creating WebGL context.";}L.addEventListener("webglcontextlost",e,!1)}catch(Ba){console.error("THREE.WebGLRenderer: "+Ba)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var $=new THREE.WebGLCapabilities(r,U,a),G=new THREE.WebGLState(r,
-U,y),S=new THREE.WebGLProperties,ka=new THREE.WebGLObjects(r,S,this.info),ja=new THREE.WebGLPrograms(this,$),ra=new THREE.WebGLLights;this.info.programs=ja.programs;var Ca=new THREE.WebGLBufferRenderer(r,U,ea),Da=new THREE.WebGLIndexedBufferRenderer(r,U,ea);c();this.context=r;this.capabilities=$;this.extensions=U;this.properties=S;this.state=G;var wa=new THREE.WebGLShadowMap(this,T,ka);this.shadowMap=wa;var Ea=new THREE.SpritePlugin(this,ua),Fa=new THREE.LensFlarePlugin(this,va);this.getContext=function(){return r};
-this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return $.precision};this.getPixelRatio=function(){return F};this.setPixelRatio=function(a){void 0!==a&&(F=a)};this.getSize=function(){return{width:P,
-height:J}};this.setSize=function(a,b,c){P=a;J=b;L.width=a*F;L.height=b*F;!1!==c&&(L.style.width=a+"px",L.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ma.set(a,b,c,d).multiplyScalar(F);G.viewport(ma)};this.setScissor=function(a,b,c,d){la.set(a,b,c,d).multiplyScalar(F);G.scissor(la)};this.setScissorTest=function(a){ya=a;G.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);W=void 0!==c?c:1;b(V.r,V.g,V.b,W)};this.getClearAlpha=
-function(){return W};this.setClearAlpha=function(a){W=a;b(V.r,V.g,V.b,W)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=
-d;this.dispose=function(){L.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){G.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),G.enableAttribute(b.position),
-r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);G.enableAttribute(b.normal);
-r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),G.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),G.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));G.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);
-a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=s(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ia&&(ia=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],aa[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,
-m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,aa);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=ka.getWireframeAttribute(c));null!==b?(a=Da,a.setIndex(b)):a=Ca;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
-break a}void 0===h&&(h=0);G.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var t=g[q];if(0<=t){var w=n[q];if(void 0!==w){var v=w.itemSize,x=ka.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var H=w.data,D=H.stride,w=w.offset;H instanceof THREE.InstancedInterleavedBuffer?(G.enableAttributeAndDivisor(t,H.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=H.meshPerAttribute*H.count)):G.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,
-x);r.vertexAttribPointer(t,v,r.FLOAT,!1,D*H.array.BYTES_PER_ELEMENT,(h*D+w)*H.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(G.enableAttributeAndDivisor(t,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):G.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,
-v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}G.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,ka.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)G.setLineWidth(d.wireframeLinewidth*(null===xa?F:1)),a.setMode(r.LINES);
-else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),G.setLineWidth(d*(null===xa?F:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
-f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ia="";na=-1;ha=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);oa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(oa);Y.length=0;ga=da=-1;ua.length=0;va.length=0;q(a,b);ba.length=da+1;ca.length=ga+1;!0===
-Z.sortObjects&&(ba.sort(m),ca.sort(p));var f=Y,g,h,k,l=0,n=0,s=0,w,v,u,x=b.matrixWorldInverse,H=0,D=0,B=0,A=0,z=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],w=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=w.r*v,n+=w.g*v,s+=w.b*v;else if(k instanceof THREE.DirectionalLight){var y=ra.get(k);y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(x);y.color.copy(k.color).multiplyScalar(k.intensity);
-k.castShadow?(y.shadow=z,T.shadows[z++]=k):y.shadow=-1;T.directional[H++]=y}else k instanceof THREE.PointLight?(y=ra.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(x),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=z,T.shadows[z++]=k,T.shadowsPointLight++):y.shadow=-1,T.point[D++]=y):k instanceof THREE.SpotLight?(y=ra.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(x),
-y.color.copy(w).multiplyScalar(v),y.distance=u,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),y.direction.transformDirection(x),y.angleCos=Math.cos(k.angle),y.exponent=k.exponent,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=z,T.shadows[z++]=k):y.shadow=-1,T.spot[B++]=y):k instanceof THREE.HemisphereLight&&(y=ra.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(x),y.direction.normalize(),
-y.skyColor.copy(k.color).multiplyScalar(v),y.groundColor.copy(k.groundColor).multiplyScalar(v),T.hemi[A++]=y);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=s;T.directional.length=H;T.point.length=D;T.spot.length=B;T.hemi.length=A;T.shadows.length=z;T.hash=H+","+D+","+B+","+A+","+z;wa.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?
-(d=a.overrideMaterial,t(ba,b,e,d),t(ca,b,e,d)):(G.setBlending(THREE.NoBlending),t(ba,b,e),t(ca,b,e));Ea.render(a,b);Fa.render(a,b,za,Aa);c&&(a=c.texture,a.generateMipmaps&&C(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,G.bindTexture(a,c),r.generateMipmap(a),G.bindTexture(a,null)));G.setDepthTest(!0);G.setDepthWrite(!0);G.setColorWrite(!0)}};this.setFaceCulling=
-function(a,b){a===THREE.CullFaceNone?G.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),G.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
-a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),fa.textures++);G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,$.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
-a.minFilter!==THREE.LinearFilter)&&!1===C(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=C(g),e=y(a.format),h=y(a.type);
-D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)g=k[l],G.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else G.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<G.getCompressedTextureFormats().indexOf(e)?G.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,
-g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):G.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],G.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else G.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else G.activeTexture(r.TEXTURE0+b),G.bindTexture(r.TEXTURE_2D,
-c.__webglTexture)};this.setRenderTarget=function(a){if((xa=a)&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),c=S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();fa.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){G.bindTexture(r.TEXTURE_CUBE_MAP,
-c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)z(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);G.bindTexture(r.TEXTURE_CUBE_MAP,null)}else G.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),z(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),G.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=
-S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),N(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),N(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,
-e=a.scissor,f=a.scissorTest,c=a.viewport):(d=null,e=la,f=ya,c=ma);d!==qa&&(r.bindFramebuffer(r.FRAMEBUFFER,d),qa=d);G.scissor(e);G.setScissorTest(f);G.viewport(c);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));za=c.z;Aa=c.w};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
-else{var g=S.get(a).__webglFramebuffer;if(g){var h=!1;g!==qa&&(r.bindFramebuffer(r.FRAMEBUFFER,g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&y(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||y(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===
-THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,y(k.format),y(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,qa)}}}}};
+c.map&&(q=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,b.x,b.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),
+c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(g.metalnessMap.value=
+c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):
+c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);if(wa.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=T.shadows,q=0,b=c.length;q<b;q++)l=c[q],n=l.shadow,l instanceof THREE.PointLight?(X.setFromMatrixPosition(l.matrixWorld).negate(),n.matrix.identity().setPosition(X),g.shadowDarkness.value[q]=-n.darkness):g.shadowDarkness.value[q]=n.darkness,g.shadowBias.value[q]=
+n.bias,g.shadowMap.value[q]=n.map,g.shadowMapSize.value[q]=n.mapSize,g.shadowMatrix.value[q]=n.matrix;v(e.uniformsList)}r.uniformMatrix4fv(p.modelViewMatrix,!1,d.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,d.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];q=0;for(b=e.length;q<b;q++)p=e[q][0],g=p.onUpdateCallback,void 0!==g&&(g.bind(p)(d,a),c.push(e[q]));
+v(c)}return f}function w(){var a=pa;a>=$.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+$.maxTextures);pa+=1;return a}function v(a){for(var b,c,d=0,e=a.length;d<e;d++){var f=a[d][0];if(!1!==f.needsUpdate){var g=f.type;b=f.value;var h=a[d][1];switch(g){case "1i":r.uniform1i(h,b);break;case "1f":r.uniform1f(h,b);break;case "2f":r.uniform2f(h,b[0],b[1]);break;case "3f":r.uniform3f(h,b[0],b[1],b[2]);break;case "4f":r.uniform4f(h,b[0],b[1],b[2],
+b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);break;case "1fv":r.uniform1fv(h,b);break;case "2fv":r.uniform2fv(h,b);break;case "3fv":r.uniform3fv(h,b);break;case "4fv":r.uniform4fv(h,b);break;case "Matrix2fv":r.uniformMatrix2fv(h,!1,b);break;case "Matrix3fv":r.uniformMatrix3fv(h,!1,b);break;case "Matrix4fv":r.uniformMatrix4fv(h,!1,b);break;case "i":r.uniform1i(h,b);break;case "f":r.uniform1f(h,b);break;case "v2":r.uniform2f(h,b.x,b.y);break;case "v3":r.uniform3f(h,b.x,
+b.y,b.z);break;case "v4":r.uniform4f(h,b.x,b.y,b.z,b.w);break;case "c":r.uniform3f(h,b.r,b.g,b.b);break;case "sa":for(g=0;g<b.length;g++)for(var k in f.properties){var l=h[g][k];c=b[g][k];switch(f.properties[k].type){case "i":r.uniform1i(l,c);break;case "f":r.uniform1f(l,c);break;case "v2":r.uniform2f(l,c.x,c.y);break;case "v3":r.uniform3f(l,c.x,c.y,c.z);break;case "v4":r.uniform4f(l,c.x,c.y,c.z,c.w);break;case "c":r.uniform3f(l,c.r,c.g,c.b)}}break;case "iv1":r.uniform1iv(h,b);break;case "iv":r.uniform3iv(h,
+b);break;case "fv1":r.uniform1fv(h,b);break;case "fv":r.uniform3fv(h,b);break;case "v2v":void 0===f._array&&(f._array=new Float32Array(2*b.length));c=g=0;for(l=b.length;g<l;g++,c+=2)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y;r.uniform2fv(h,f._array);break;case "v3v":void 0===f._array&&(f._array=new Float32Array(3*b.length));c=g=0;for(l=b.length;g<l;g++,c+=3)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z;r.uniform3fv(h,f._array);break;case "v4v":void 0===f._array&&(f._array=new Float32Array(4*
+b.length));c=g=0;for(l=b.length;g<l;g++,c+=4)f._array[c+0]=b[g].x,f._array[c+1]=b[g].y,f._array[c+2]=b[g].z,f._array[c+3]=b[g].w;r.uniform4fv(h,f._array);break;case "m2":r.uniformMatrix2fv(h,!1,b.elements);break;case "m3":r.uniformMatrix3fv(h,!1,b.elements);break;case "m3v":void 0===f._array&&(f._array=new Float32Array(9*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,9*g);r.uniformMatrix3fv(h,!1,f._array);break;case "m4":r.uniformMatrix4fv(h,!1,b.elements);break;case "m4v":void 0===
+f._array&&(f._array=new Float32Array(16*b.length));g=0;for(l=b.length;g<l;g++)b[g].flattenToArrayOffset(f._array,16*g);r.uniformMatrix4fv(h,!1,f._array);break;case "t":c=w();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTargetCube?B(b.texture,c):b instanceof THREE.WebGLRenderTarget?Z.setTexture(b.texture,c):Z.setTexture(b,c);break;case "tv":void 0===f._array&&(f._array=[]);g=0;for(l=f.value.length;g<
+l;g++)f._array[g]=w();r.uniform1iv(h,f._array);g=0;for(l=f.value.length;g<l;g++)b=f.value[g],c=f._array[g],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?A(b,c):b instanceof THREE.WebGLRenderTarget?Z.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?B(b.texture,c):Z.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+g)}}}}function D(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,y(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,
+y(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,y(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,y(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,K(b.magFilter)),
+r.texParameteri(a,r.TEXTURE_MIN_FILTER,K(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||!(1<b.anisotropy||S.get(b).__currentAnisotropy)||
+(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Z.getMaxAnisotropy())),S.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);
+return d}return a}function C(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function A(a,b){var c=S.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),fa.textures++);G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);for(var d=a instanceof THREE.CompressedTexture,
+e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Z.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],$.maxCubemapSize);var k=C(g[0]),l=y(a.format),n=y(a.type);D(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,t=p.length;q<t;q++)m=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<G.getCompressedTextureFormats().indexOf(l)?G.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
+G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,l,n,m.data);else e?G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,n,g[h].data):G.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else G.activeTexture(r.TEXTURE0+b),G.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function B(a,b){G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_CUBE_MAP,
+S.get(a).__webglTexture)}function z(a,b,c,d){var e=y(b.texture.format),g=y(b.texture.type);G.texImage2D(d,0,e,b.width,b.height,0,e,g,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,S.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function N(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,
+r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function K(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function y(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;
+if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;
+if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;if(a===THREE.FloatType)return r.FLOAT;b=U.get("OES_texture_half_float");if(null!==b&&a===
+THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;
+if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;
+b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),O=void 0!==a.context?a.context:null,P=L.width,J=L.height,F=1,I=void 0!==a.alpha?a.alpha:
+!1,Q=void 0!==a.depth?a.depth:!0,R=void 0!==a.stencil?a.stencil:!0,H=void 0!==a.antialias?a.antialias:!1,M=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,E=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,V=new THREE.Color(0),W=0,Y=[],ba=[],da=-1,ca=[],ga=-1,aa=new Float32Array(8),ua=[],va=[];this.domElement=L;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=
+8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Z=this,sa=null,xa=null,qa=null,na=-1,ia="",ha=null,pa=0,la=new THREE.Vector4(0,0,L.width,L.height),ya=!1,ma=new THREE.Vector4(0,0,L.width,L.height),za=0,Aa=0,ta=new THREE.Frustum,oa=new THREE.Matrix4,X=new THREE.Vector3,T={hash:"",ambient:[0,0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},fa={geometries:0,textures:0},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:fa,programs:null};var r;try{I=
+{alpha:I,depth:Q,stencil:R,antialias:H,premultipliedAlpha:M,preserveDrawingBuffer:E};r=O||L.getContext("webgl",I)||L.getContext("experimental-webgl",I);if(null===r){if(null!==L.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}L.addEventListener("webglcontextlost",e,!1)}catch(Ba){console.error("THREE.WebGLRenderer: "+Ba)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");
+U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var $=new THREE.WebGLCapabilities(r,U,a),G=new THREE.WebGLState(r,U,y),S=new THREE.WebGLProperties,ka=new THREE.WebGLObjects(r,S,this.info),ja=new THREE.WebGLPrograms(this,$),ra=new THREE.WebGLLights;this.info.programs=ja.programs;var Ca=new THREE.WebGLBufferRenderer(r,U,ea),Da=new THREE.WebGLIndexedBufferRenderer(r,U,
+ea);c();this.context=r;this.capabilities=$;this.extensions=U;this.properties=S;this.state=G;var wa=new THREE.WebGLShadowMap(this,T,ka);this.shadowMap=wa;var Ea=new THREE.SpritePlugin(this,ua),Fa=new THREE.LensFlarePlugin(this,va);this.getContext=function(){return r};this.getContextAttributes=function(){return r.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=U.get("EXT_texture_filter_anisotropic");
+return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return $.precision};this.getPixelRatio=function(){return F};this.setPixelRatio=function(a){void 0!==a&&(F=a)};this.getSize=function(){return{width:P,height:J}};this.setSize=function(a,b,c){P=a;J=b;L.width=a*F;L.height=b*F;!1!==c&&(L.style.width=a+"px",L.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ma.set(a,b,c,d).multiplyScalar(F);G.viewport(ma)};this.setScissor=
+function(a,b,c,d){la.set(a,b,c,d).multiplyScalar(F);G.scissor(la)};this.setScissorTest=function(a){ya=a;G.setScissorTest(a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);W=void 0!==c?c:1;b(V.r,V.g,V.b,W)};this.getClearAlpha=function(){return W};this.setClearAlpha=function(a){W=a;b(V.r,V.g,V.b,W)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};
+this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){L.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){G.initAttributes();var d=S.get(a);a.hasPositions&&!d.position&&(d.position=r.createBuffer());a.hasNormals&&!d.normal&&
+(d.normal=r.createBuffer());a.hasUvs&&!d.uv&&(d.uv=r.createBuffer());a.hasColors&&!d.color&&(d.color=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,d.position),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),G.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,
+g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);G.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),G.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,
+!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),G.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));G.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){u(d);var g=s(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ia&&(ia=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=
+b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],aa[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,aa);h=
+!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=ka.getWireframeAttribute(c));null!==b?(a=Da,a.setIndex(b)):a=Ca;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===h&&(h=0);G.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,
+q;for(q in g){var t=g[q];if(0<=t){var w=n[q];if(void 0!==w){var v=w.itemSize,x=ka.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var H=w.data,D=H.stride,w=w.offset;H instanceof THREE.InstancedInterleavedBuffer?(G.enableAttributeAndDivisor(t,H.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=H.meshPerAttribute*H.count)):G.enableAttribute(t);r.bindBuffer(r.ARRAY_BUFFER,x);r.vertexAttribPointer(t,v,r.FLOAT,!1,D*H.array.BYTES_PER_ELEMENT,(h*D+w)*H.array.BYTES_PER_ELEMENT)}else w instanceof
+THREE.InstancedBufferAttribute?(G.enableAttributeAndDivisor(t,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):G.enableAttribute(t),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(t,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(t,v);break;case 3:r.vertexAttrib3fv(t,v);break;case 4:r.vertexAttrib4fv(t,v);break;default:r.vertexAttrib1fv(t,v)}}}G.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,
+ka.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)G.setLineWidth(d.wireframeLinewidth*(null===xa?F:1)),a.setMode(r.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;
+case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),G.setLineWidth(d*(null===xa?F:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
+else{var e=a.fog;ia="";na=-1;ha=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);oa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ta.setFromMatrix(oa);Y.length=0;ga=da=-1;ua.length=0;va.length=0;q(a,b);ba.length=da+1;ca.length=ga+1;!0===Z.sortObjects&&(ba.sort(m),ca.sort(p));var f=Y,g,h,k,l=0,n=0,s=0,w,v,u,x=b.matrixWorldInverse,H=0,D=0,B=0,A=0,z=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],
+w=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=w.r*v,n+=w.g*v,s+=w.b*v;else if(k instanceof THREE.DirectionalLight){var y=ra.get(k);y.direction.setFromMatrixPosition(k.matrixWorld);X.setFromMatrixPosition(k.target.matrixWorld);y.direction.sub(X);y.direction.transformDirection(x);y.color.copy(k.color).multiplyScalar(k.intensity);k.castShadow?(y.shadow=z,T.shadows[z++]=k):y.shadow=-1;T.directional[H++]=y}else k instanceof THREE.PointLight?(y=ra.get(k),y.position.setFromMatrixPosition(k.matrixWorld),
+y.position.applyMatrix4(x),y.color.copy(k.color).multiplyScalar(k.intensity),y.distance=k.distance,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=z,T.shadows[z++]=k,T.shadowsPointLight++):y.shadow=-1,T.point[D++]=y):k instanceof THREE.SpotLight?(y=ra.get(k),y.position.setFromMatrixPosition(k.matrixWorld),y.position.applyMatrix4(x),y.color.copy(w).multiplyScalar(v),y.distance=u,y.direction.setFromMatrixPosition(k.matrixWorld),X.setFromMatrixPosition(k.target.matrixWorld),y.direction.sub(X),
+y.direction.transformDirection(x),y.angleCos=Math.cos(k.angle),y.exponent=k.exponent,y.decay=0===k.distance?0:k.decay,k.castShadow?(y.shadow=z,T.shadows[z++]=k):y.shadow=-1,T.spot[B++]=y):k instanceof THREE.HemisphereLight&&(y=ra.get(k),y.direction.setFromMatrixPosition(k.matrixWorld),y.direction.transformDirection(x),y.direction.normalize(),y.skyColor.copy(k.color).multiplyScalar(v),y.groundColor.copy(k.groundColor).multiplyScalar(v),T.hemi[A++]=y);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=s;T.directional.length=
+H;T.point.length=D;T.spot.length=B;T.hemi.length=A;T.shadows.length=z;T.hash=H+","+D+","+B+","+A+","+z;wa.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(ba,b,e,d),t(ca,b,e,d)):(G.setBlending(THREE.NoBlending),t(ba,b,e),t(ca,b,e));Ea.render(a,b);Fa.render(a,b,za,Aa);c&&(a=c.texture,a.generateMipmaps&&C(c)&&
+a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,G.bindTexture(a,c),r.generateMipmap(a),G.bindTexture(a,null)));G.setDepthTest(!0);G.setDepthWrite(!0);G.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?G.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?
+r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),G.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),
+fa.textures++);G.activeTexture(r.TEXTURE0+b);G.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=x(a.image,$.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter)&&!1===C(a.image)){d=a.image;if(d instanceof HTMLImageElement||d instanceof
+HTMLCanvasElement){var e=document.createElement("canvas");e.width=THREE.Math.nearestPowerOfTwo(d.width);e.height=THREE.Math.nearestPowerOfTwo(d.height);e.getContext("2d").drawImage(d,0,0,e.width,e.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+e.width+"x"+e.height,d);d=e}a.image=d}var g=a.image,d=C(g),e=y(a.format),h=y(a.type);D(r.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<
+n;l++)g=k[l],G.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);a.generateMipmaps=!1}else G.texImage2D(r.TEXTURE_2D,0,e,g.width,g.height,0,e,h,g.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)g=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<G.getCompressedTextureFormats().indexOf(e)?G.compressedTexImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,g.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
+G.texImage2D(r.TEXTURE_2D,l,e,g.width,g.height,0,e,h,g.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)g=k[l],G.texImage2D(r.TEXTURE_2D,l,e,e,h,g);a.generateMipmaps=!1}else G.texImage2D(r.TEXTURE_2D,0,e,e,h,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else G.activeTexture(r.TEXTURE0+b),G.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((xa=a)&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),
+c=S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();fa.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){G.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)z(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,
+r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);G.bindTexture(r.TEXTURE_CUBE_MAP,null)}else G.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),z(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),G.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
+b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),N(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),N(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,e=a.scissor,f=a.scissorTest,c=a.viewport):(d=null,e=la,f=ya,c=ma);d!==qa&&(r.bindFramebuffer(r.FRAMEBUFFER,d),qa=
+d);G.scissor(e);G.setScissorTest(f);G.viewport(c);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0));za=c.z;Aa=c.w};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=S.get(a).__webglFramebuffer;if(g){var h=!1;g!==qa&&(r.bindFramebuffer(r.FRAMEBUFFER,
+g),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&y(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||y(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===
+r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,y(k.format),y(k.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&r.bindFramebuffer(r.FRAMEBUFFER,qa)}}}}};
 THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.shareDepthFrom=a.shareDepthFrom;
 return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;