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@@ -230,13 +230,13 @@ THREE.ShaderLib = {
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" #ifdef DOUBLE_SIDED",
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" if ( gl_FrontFacing )",
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- " outgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;",
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+ " outgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask ) + emissive;",
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" else",
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- " outgoingLight += diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + emissive;",
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+ " outgoingLight += diffuseColor.rgb * ( vLightBack * shadowMask ) + emissive;",
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" #else",
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- " outgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;",
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+ " outgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask ) + emissive;",
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" #endif",
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