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Docs: Removed ImageUtils.

Mr.doob 9 年之前
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共有 2 个文件被更改,包括 0 次插入89 次删除
  1. 0 88
      docs/api/extras/ImageUtils.html
  2. 0 1
      docs/list.js

+ 0 - 88
docs/api/extras/ImageUtils.html

@@ -1,88 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		<h1>[name]</h1>
-
-		<div class="desc">A Helper class to ease the loading of images of different types.</div>
-		
-
-		<h2>Properties</h2>
-
-
-
-		<h3>[property:string crossOrigin]</h3>
-		<div>
-		The crossOrigin string to implement CORS for loading the image from a different domain that allows CORS.
-		</div> 
-
-		<h2>Methods</h2>
-
-
-
-		<h3>[method:DataTexture generateDataTexture]([page:Number width], [page:Number height], [page:Number color])</h3>
-		<div>
-		width -- The width of the texture. <br />
-		height -- The height of the texture. <br />
-		color -- The hexadecimal value of the color.
-		</div>
-		<div>
-		Generates a texture of a single color. It is a DataTexture with format, RGBFormat.
-		</div>
-
-		<h3>[method:CompressedTexture parseDDS]([page:String buffer], [page:boolean loadMipmaps])</h3>
-		<div>
-		buffer -- A string containing the data of the dds. <br />
-		loadMipmaps -- A boolean to indicate if you need to load the mipmaps. Default is True.
-		</div>
-		<div>
-		Parses a DDS Image from the string into a CompressedTexture. 
-		</div>
-
-		<h3>[method:Texture loadTexture]([page:String url], [page:UVMapping mapping], [page:Function onLoad], [page:Function onError])</h3>
-		<div>
-		url -- the url of the texture<br />
-		mapping -- Can be an instance of [page:UVMapping THREE.UVMapping], [page:CubeReflectionMapping THREE.CubeReflectionMapping] or [page:SphericalReflectionMapping THREE.SphericalReflectionMapping]. Describes how the image is applied to the object.<br />Use undefined instead of null as a default value. See mapping property of [page:Texture texture] for more details. <br/>
-		onLoad -- callback function<br />
-		onError -- callback function
-		</div>
-		<div>
-		A helper function to generates a [page:Texture THREE.Texture] from an image URL. Provides a load and error
-		callback.
-		</div>
-
-		<h3>[method:canvas getNormalMap]([page:Image image], [page:Float depth])</h3>
-		<div>
-		image -- A loaded image element <br />
-		depth -- The depth of the normal map. Defaults to between -1 and 1.
-		</div>
-		<div>
-		Translates an image element into a normal map with the range (-1, -1, -1) to (1, 1, 1) multiplied by the depth.
-		Returns a canvas element.
-		</div>
-
-		<h3>[method:CubeTexture loadTextureCube]([page:Array array], [page:Textures mapping], [page:function onLoad], [page:function onError])</h3>
-		<div>
-		array -- An array of 6 images <br />
-		mapping -- Either [page:Textures THREE.CubeReflectionMapping] or [page:Textures THREE.CubeRefractionMapping]<br />
-		onLoad -- callback <br />
-		onError -- callback
-		</div>
-		<div>
-		Creates a [page:CubeTexture] from 6 images.<br /><br />
-		
-		The images are loaded in the following order where p is positiive and n is negative: [ px, nx, py, ny, pz, nz ].
-		See [page:CubeTexture] for an example in code.
-		</div>
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>

+ 0 - 1
docs/list.js

@@ -159,7 +159,6 @@ var list = {
 		"Extras": [
 		"Extras": [
 			[ "FontUtils", "api/extras/FontUtils" ],
 			[ "FontUtils", "api/extras/FontUtils" ],
 			[ "GeometryUtils", "api/extras/GeometryUtils" ],
 			[ "GeometryUtils", "api/extras/GeometryUtils" ],
-			[ "ImageUtils", "api/extras/ImageUtils" ],
 			[ "SceneUtils", "api/extras/SceneUtils" ]
 			[ "SceneUtils", "api/extras/SceneUtils" ]
 		],
 		],