Fix missing material.skinning in GLTF2Loader
@@ -2013,6 +2013,7 @@ THREE.GLTF2Loader = ( function () {
var geometry = originalGeometry;
var material = originalMaterial;
+ material.skinning = true;
child = new THREE.SkinnedMesh( geometry, material, false );
child.castShadow = true;