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@@ -287,7 +287,7 @@ function WebGLProgram( renderer, code, material, parameters ) {
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var prefixVertex, prefixFragment;
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- if ( (material && material.isRawShaderMaterial) ) {
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+ if ( material.isRawShaderMaterial ) {
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prefixVertex = [
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@@ -300,7 +300,6 @@ function WebGLProgram( renderer, code, material, parameters ) {
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prefixFragment = [
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customExtensions,
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-
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customDefines,
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'\n'
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@@ -492,7 +491,7 @@ function WebGLProgram( renderer, code, material, parameters ) {
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fragmentShader = parseIncludes( fragmentShader, parameters );
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fragmentShader = replaceLightNums( fragmentShader, parameters );
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- if ( (material && material.isShaderMaterial) === false ) {
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+ if ( ! material.isShaderMaterial ) {
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vertexShader = unrollLoops( vertexShader );
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fragmentShader = unrollLoops( fragmentShader );
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