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gogoend 6 yıl önce
ebeveyn
işleme
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1 değiştirilmiş dosya ile 11 ekleme ve 11 silme
  1. 11 11
      docs/api/zh/cameras/ArrayCamera.html

+ 11 - 11
docs/api/zh/cameras/ArrayCamera.html

@@ -13,34 +13,34 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			[name] can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.<br />
-			An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the *bounds* property which determines the part of the viewport that is rendered with this camera.
+			[name] 可以被用来更加高效地用一组已经预定义好的摄像机来渲染一个场景。 这对于VR场景的渲染来说,是非常重要的一个性能体现。<br />
+			一个 [name] 的实例中总是包含着一组子摄像机,应当为每一个子摄像机定义*bound*(边界)这个属性,该属性决定了由该子摄像机所渲染的视口区域的大小。
 		</p>
 
-		<h2>Example</h2>
+		<h2>示例</h2>
 
 		<p>[example:webgl_camera_array camera / array ]</p>
 
-		<h2>Constructor</h2>
+		<h2>构造器</h2>
 
 		<h3>[name]( [param:Array array] )</h3>
 		<p>
-			An array of cameras.
+			一个包含多个摄像机的数组。
 		</p>
 
 
-		<h2>Properties</h2>
-		<p>See the base [page:PerspectiveCamera] class for common properties.</p>
+		<h2>属性</h2>
+		<p>请参阅其基类 [page:PerspectiveCamera] 来查看共有属性。</p>
 
 		<h3>[property:Array cameras]</h3>
 		<p>
-			An array of cameras.
+			一个包含多个摄像机的数组。
 		</p>
 
-		<h2>Methods</h2>
-		<p>See the base [page:PerspectiveCamera] class for common methods.</p>
+		<h2>方法</h2>
+		<p>请参阅其基类 [page:PerspectiveCamera] 来查看共有方法。</p>
 
-		<h2>Source</h2>
+		<h2>源代码</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 	</body>