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@@ -45,6 +45,9 @@
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<script src="js/loaders/DRACOLoader.js"></script>
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<script src="js/loaders/DRACOLoader.js"></script>
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<script src="js/loaders/GLTFLoader.js"></script>
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<script src="js/loaders/GLTFLoader.js"></script>
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+ <script src="js/pmrem/PMREMGenerator.js"></script>
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+ <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
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+
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<script src="js/Car.js"></script>
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<script src="js/Car.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/WebGL.js"></script>
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@@ -65,9 +68,7 @@
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var glassMatSelect = document.getElementById( 'glass-mat' );
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var glassMatSelect = document.getElementById( 'glass-mat' );
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var followCamera = document.getElementById( 'camera-toggle' );
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var followCamera = document.getElementById( 'camera-toggle' );
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- followCamera.addEventListener( 'change', onFollowCameraToggle );
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- var lightHolder = new THREE.Group();
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var clock = new THREE.Clock();
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var clock = new THREE.Clock();
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var car = new THREE.Car();
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var car = new THREE.Car();
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car.turningRadius = 75;
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car.turningRadius = 75;
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@@ -81,7 +82,6 @@
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var damping = 5.0;
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var damping = 5.0;
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var distance = 5;
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var distance = 5;
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var cameraTarget = new THREE.Vector3();
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var cameraTarget = new THREE.Vector3();
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- var origin = new THREE.Vector3();
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function init() {
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function init() {
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@@ -89,15 +89,35 @@
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
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camera.position.set( 3.25, 2.0, -5 );
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camera.position.set( 3.25, 2.0, -5 );
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+ camera.lookAt( 0, 0.5, 0 );
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
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scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
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- envMap = new THREE.CubeTextureLoader()
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- .setPath( 'textures/cube/skyboxsun25deg/')
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- .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
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+ var urls = [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ];
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+ var loader = new THREE.CubeTextureLoader().setPath( 'textures/cube/skyboxsun25deg/');
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+ loader.load( urls, function ( texture ) {
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+
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+ scene.background = texture;
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+
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+ var pmremGenerator = new THREE.PMREMGenerator( texture );
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+ pmremGenerator.update( renderer );
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+
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+ var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
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+ pmremCubeUVPacker.update( renderer );
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+
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+ envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
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- scene.background = envMap;
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+ pmremGenerator.dispose();
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+ pmremCubeUVPacker.dispose();
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+
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+ //
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+
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+ initCar();
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+ initMaterials();
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+ initMaterialSelectionMenus();
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+
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+ } );
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var ground = new THREE.Mesh(
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var ground = new THREE.Mesh(
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new THREE.PlaneBufferGeometry( 2400, 2400 ),
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new THREE.PlaneBufferGeometry( 2400, 2400 ),
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@@ -114,28 +134,9 @@
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grid.material.transparent = true;
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grid.material.transparent = true;
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scene.add( grid );
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scene.add( grid );
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- var hemiLight = new THREE.HemisphereLight( 0x7c849b, 0xd7cbb1, 0.1 );
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- hemiLight.position.set( 0, 1, 0 );
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- scene.add( hemiLight );
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-
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- var shadowLight = new THREE.DirectionalLight( 0xffffee, 0.1 );
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- shadowLight.position.set( -1.5, 1.25, -1.5 );
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- shadowLight.castShadow = true;
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- shadowLight.shadow.width = 512;
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- shadowLight.shadow.height = 512;
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- shadowLight.shadow.camera.top = 2;
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- shadowLight.shadow.camera.bottom = -2;
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- shadowLight.shadow.camera.left = -2.5;
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- shadowLight.shadow.camera.right = 2.5;
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- shadowLight.shadow.camera.far = 5.75;
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- shadowLight.shadow.bias = -0.025;
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-
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- lightHolder.add( shadowLight, shadowLight.target );
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-
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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renderer.gammaOutput = true;
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renderer.gammaOutput = true;
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- renderer.shadowMap.enabled = true;
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+ renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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container.appendChild( renderer.domElement );
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@@ -143,10 +144,6 @@
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stats = new Stats();
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stats = new Stats();
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container.appendChild( stats.dom );
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container.appendChild( stats.dom );
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- initCar();
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- initMaterials();
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- initMaterialSelectionMenus();
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-
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'resize', onWindowResize, false );
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renderer.setAnimationLoop( function() {
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renderer.setAnimationLoop( function() {
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@@ -170,17 +167,12 @@
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carModel = gltf.scene.children[ 0 ];
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carModel = gltf.scene.children[ 0 ];
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- // add lightHolder to car so that the shadow will track the car as it moves
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- carModel.add( lightHolder );
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-
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car.setModel( carModel );
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car.setModel( carModel );
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carModel.traverse( function ( child ) {
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carModel.traverse( function ( child ) {
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if ( child.isMesh ) {
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if ( child.isMesh ) {
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- child.castShadow = true;
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- child.receiveShadow = true;
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child.material.envMap = envMap;
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child.material.envMap = envMap;
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}
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}
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@@ -236,9 +228,9 @@
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glass: [
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glass: [
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- new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
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- new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
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- new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
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+ new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
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+ new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
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+ new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
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],
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],
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@@ -270,8 +262,8 @@
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} );
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} );
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- bodyMatSelect.selectedIndex = 2;
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- rimMatSelect.selectedIndex = 4;
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+ bodyMatSelect.selectedIndex = 3;
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+ rimMatSelect.selectedIndex = 5;
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glassMatSelect.selectedIndex = 0;
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glassMatSelect.selectedIndex = 0;
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bodyMatSelect.addEventListener( 'change', updateMaterials );
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bodyMatSelect.addEventListener( 'change', updateMaterials );
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@@ -302,12 +294,6 @@
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}
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}
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- function onFollowCameraToggle() {
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-
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- carModel.position.copy( origin );
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-
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- }
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-
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function update() {
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function update() {
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var delta = clock.getDelta();
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var delta = clock.getDelta();
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@@ -316,10 +302,14 @@
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car.update( delta / 3 );
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car.update( delta / 3 );
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- resetPosition();
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+ console.log( );
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- // keep the light (and shadow) pointing in the same direction as the car rotates
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- lightHolder.rotation.y = -carModel.rotation.y;
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+ if ( carModel.position.length() > 200 ) {
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+
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+ carModel.position.set( 0, 0, 0 );
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+ car.speed = 0;
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+
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+ }
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if ( followCamera.checked ) {
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if ( followCamera.checked ) {
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@@ -329,6 +319,13 @@
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camera.position.lerp( cameraTarget, delta * damping );
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camera.position.lerp( cameraTarget, delta * damping );
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+ } else {
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+
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+ carModel.getWorldPosition( cameraTarget );
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+ cameraTarget.y += 0.5;
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+
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+ camera.position.set( 3.25, 2.0, -5 );
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+
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}
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}
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camera.lookAt( carModel.position );
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camera.lookAt( carModel.position );
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@@ -339,17 +336,6 @@
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}
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}
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- function resetPosition() {
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-
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- if ( carModel.position.distanceTo( origin ) > 200 ) {
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-
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- carModel.position.copy( origin );
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- car.speed = 0;
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-
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- }
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-
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- }
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-
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init();
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init();
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</script>
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</script>
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