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Merge pull request #20420 from Mugen87/dev44

Examples: Restore old look of ico-spheres.
Mr.doob 4 years ago
parent
commit
2e2250641e

+ 1 - 1
examples/jsm/offscreen/scene.js

@@ -22,7 +22,7 @@ function init( canvas, width, height, pixelRatio, path ) {
 
 
 		var texture = new THREE.CanvasTexture( imageBitmap );
 		var texture = new THREE.CanvasTexture( imageBitmap );
 
 
-		var geometry = new THREE.IcosahedronBufferGeometry( 5, 3 );
+		var geometry = new THREE.IcosahedronBufferGeometry( 5, 8 );
 		var materials = [
 		var materials = [
 			new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
 			new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
 			new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),
 			new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),

+ 1 - 1
examples/physics_ammo_instancing.html

@@ -88,7 +88,7 @@
 
 
 				// Spheres
 				// Spheres
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 0.075, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 0.075, 3 );
 				spheres = new THREE.InstancedMesh( geometry, material, 100 );
 				spheres = new THREE.InstancedMesh( geometry, material, 100 );
 				spheres.castShadow = true;
 				spheres.castShadow = true;
 				spheres.receiveShadow = true;
 				spheres.receiveShadow = true;

+ 1 - 1
examples/webgl_instancing_raycast.html

@@ -45,7 +45,7 @@
 				light.position.set( - 1, - 1.5, - 1 );
 				light.position.set( - 1, - 1.5, - 1 );
 				scene.add( light );
 				scene.add( light );
 
 
-				var geometry = new THREE.IcosahedronGeometry( 0.5, 2 );
+				var geometry = new THREE.IcosahedronGeometry( 0.5, 3 );
 				var material = new THREE.MeshPhongMaterial();
 				var material = new THREE.MeshPhongMaterial();
 
 
 				mesh = new THREE.InstancedMesh( geometry, material, count );
 				mesh = new THREE.InstancedMesh( geometry, material, count );

+ 1 - 1
examples/webgl_loader_pdb.html

@@ -180,7 +180,7 @@
 					var json = pdb.json;
 					var json = pdb.json;
 
 
 					var boxGeometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
 					var boxGeometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
-					var sphereGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
+					var sphereGeometry = new THREE.IcosahedronBufferGeometry( 1, 3 );
 
 
 					geometryAtoms.computeBoundingBox();
 					geometryAtoms.computeBoundingBox();
 					geometryAtoms.boundingBox.getCenter( offset ).negate();
 					geometryAtoms.boundingBox.getCenter( offset ).negate();

+ 1 - 1
examples/webgl_materials_cubemap_dynamic.html

@@ -82,7 +82,7 @@
 					reflectivity: 1
 					reflectivity: 1
 				} );
 				} );
 
 
-				sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 3 ), material );
+				sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 8 ), material );
 				scene.add( sphere );
 				scene.add( sphere );
 
 
 				cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );
 				cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );

+ 1 - 1
examples/webgl_materials_envmaps.html

@@ -62,7 +62,7 @@
 
 
 				//
 				//
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 400, 4 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 400, 15 );
 				sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
 				sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
 				sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
 				sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
 				scene.add( sphereMesh );
 				scene.add( sphereMesh );

+ 1 - 1
examples/webgl_multiple_scenes_comparison.html

@@ -87,7 +87,7 @@
 
 
 			function initMeshes() {
 			function initMeshes() {
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 1, 3 );
 
 
 				var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
 				var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial() );
 				sceneL.add( mesh );
 				sceneL.add( mesh );

+ 1 - 1
examples/webgl_postprocessing_unreal_bloom_selective.html

@@ -222,7 +222,7 @@
 				scene.traverse( disposeMaterial );
 				scene.traverse( disposeMaterial );
 				scene.children.length = 0;
 				scene.children.length = 0;
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( 1, 4 );
+				var geometry = new THREE.IcosahedronBufferGeometry( 1, 15 );
 
 
 				for ( var i = 0; i < 50; i ++ ) {
 				for ( var i = 0; i < 50; i ++ ) {
 
 

+ 1 - 1
examples/webxr_vr_ballshooter.html

@@ -57,7 +57,7 @@
 				light.position.set( 1, 1, 1 ).normalize();
 				light.position.set( 1, 1, 1 ).normalize();
 				scene.add( light );
 				scene.add( light );
 
 
-				var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
+				var geometry = new THREE.IcosahedronBufferGeometry( radius, 3 );
 
 
 				for ( var i = 0; i < 200; i ++ ) {
 				for ( var i = 0; i < 200; i ++ ) {
 
 

+ 1 - 1
examples/webxr_vr_dragging.html

@@ -77,7 +77,7 @@
 					new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
 					new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
 					new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
 					new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
 					new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
 					new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
-					new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
+					new THREE.IcosahedronBufferGeometry( 0.2, 8 ),
 					new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
 					new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
 				];
 				];
 
 

+ 1 - 1
examples/webxr_vr_paint.html

@@ -146,7 +146,7 @@
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var mesh = new THREE.Mesh( geometry, material );
 				var mesh = new THREE.Mesh( geometry, material );
 
 
-				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
+				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 3 ) );
 				pivot.name = 'pivot';
 				pivot.name = 'pivot';
 				pivot.position.z = - 0.05;
 				pivot.position.z = - 0.05;
 				mesh.add( pivot );
 				mesh.add( pivot );

+ 1 - 1
examples/webxr_vr_sculpt.html

@@ -121,7 +121,7 @@
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
 				var mesh = new THREE.Mesh( geometry, material );
 				var mesh = new THREE.Mesh( geometry, material );
 
 
-				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
+				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 3 ) );
 				pivot.name = 'pivot';
 				pivot.name = 'pivot';
 				pivot.position.z = - 0.05;
 				pivot.position.z = - 0.05;
 				mesh.add( pivot );
 				mesh.add( pivot );