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@@ -25,18 +25,18 @@
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#ifdef ENVMAP_TYPE_CUBE
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- vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
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+ vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
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#elif defined( ENVMAP_TYPE_EQUIREC )
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vec2 sampleUV;
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- sampleUV.y = asin( clamp( flipNormal * reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
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- sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
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+ sampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
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+ sampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;
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vec4 envColor = texture2D( envMap, sampleUV );
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#elif defined( ENVMAP_TYPE_SPHERE )
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- vec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );
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+ vec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );
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vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );
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#else
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