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@@ -36,7 +36,7 @@
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stats;
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stats;
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init();
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init();
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- setInterval(loop, 1000 / 60);
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+ setInterval( loop, 1000 / 60 );
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function init() {
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function init() {
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@@ -47,7 +47,7 @@
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document.body.appendChild(container);
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document.body.appendChild(container);
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camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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- camera.position.z = 1000;
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+ camera.position.z = 100;
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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@@ -57,7 +57,7 @@
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// particles
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// particles
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- material = new THREE.ParticleCircleMaterial( { color: 0xffffff, opacity: 1 } );
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+ material = new THREE.ParticleCircleMaterial( { color: 0xffffff } );
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var geometry = new THREE.Geometry();
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var geometry = new THREE.Geometry();
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for (var i = 0; i < 100; i++) {
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for (var i = 0; i < 100; i++) {
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@@ -67,7 +67,7 @@
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particle.position.y = Math.random() * 2 - 1;
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particle.position.y = Math.random() * 2 - 1;
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particle.position.z = Math.random() * 2 - 1;
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particle.position.z = Math.random() * 2 - 1;
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particle.position.normalize();
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particle.position.normalize();
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- particle.position.multiplyScalar(Math.random() * 10 + 450);
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+ particle.position.multiplyScalar( Math.random() * 10 + 450 );
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particle.scale.x = particle.scale.y = 5;
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particle.scale.x = particle.scale.y = 5;
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scene.addObject( particle );
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scene.addObject( particle );
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@@ -77,7 +77,7 @@
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// lines
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// lines
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- var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: Math.random() } ) );
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+ var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );
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scene.addObject(line);
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scene.addObject(line);
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/*
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/*
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