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@@ -438,11 +438,6 @@ function main() {
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const root = new THREE.Object3D();
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const root = new THREE.Object3D();
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scene.add(root);
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scene.add(root);
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- scene.add(new THREE.HemisphereLight(0xaaaaaa, 0x444444));
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- const light = new THREE.DirectionalLight(0xffffff, 1);
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- light.position.set(-1, 2, 4);
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- scene.add(light);
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-
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const fov = 60;
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const fov = 60;
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const aspect = 1;
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const aspect = 1;
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const zNear = 0.1;
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const zNear = 0.1;
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@@ -454,6 +449,17 @@ function main() {
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controls.noZoom = true;
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controls.noZoom = true;
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controls.noPan = true;
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controls.noPan = true;
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+ // add the lights as children of the camera.
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+ // this is because TrackbacllControls move the camera.
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+ // We really want to rotate the object itself but there's no
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+ // controls for that so we fake it by putting all the lights
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+ // on the camera so they move with it.
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+ camera.add(new THREE.HemisphereLight(0xaaaaaa, 0x444444, .5));
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+ const light = new THREE.DirectionalLight(0xffffff, 1);
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+ light.position.set(-1, 2, 4 - 15);
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+ camera.add(light);
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+ scene.add(camera);
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+
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promise.then((geometryInfo) => {
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promise.then((geometryInfo) => {
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if (geometryInfo instanceof THREE.BufferGeometry ||
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if (geometryInfo instanceof THREE.BufferGeometry ||
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geometryInfo instanceof THREE.Geometry) {
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geometryInfo instanceof THREE.Geometry) {
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