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Removing some more setHSV instances.

Mr.doob 12 năm trước cách đây
mục cha
commit
2ecb6991fd

+ 0 - 1
examples/webgl_buffergeometry.html

@@ -201,7 +201,6 @@
 					var vy = ( y / n ) + 0.5;
 					var vz = ( z / n ) + 0.5;
 
-					//color.setHSV( 0.5 + 0.5 * vx, 0.25 + 0.75 * vy, 0.25 + 0.75 * vz );
 					color.setRGB( vx, vy, vz );
 
 					colors[ i ]     = color.r;

+ 2 - 2
examples/webgl_custom_attributes_particles.html

@@ -162,9 +162,9 @@
 				values_color[ v ] = new THREE.Color( 0xffaa00 );
 
 				if ( vertices[ v ].x < 0 )
-					values_color[ v ].setHSV( 0.5 + 0.1 * ( v / vertices.length ), 0.7, 0.9 );
+					values_color[ v ].setHSL( 0.5 + 0.1 * ( v / vertices.length ), 0.7, 0.5 );
 				else
-					values_color[ v ].setHSV( 0.0 + 0.1 * ( v / vertices.length ), 0.9, 0.9 );
+					values_color[ v ].setHSL( 0.0 + 0.1 * ( v / vertices.length ), 0.9, 0.5 );
 
 			}
 

+ 2 - 2
examples/webgl_custom_attributes_particles2.html

@@ -151,12 +151,12 @@
 
 				if ( v < vc1 ) {
 
-					values_color[ v ].setHSV( 0.01 + 0.1 * ( v / vc1 ), 0.99, ( vertices[ v ].y + radius ) / ( 2 *radius ) );
+					values_color[ v ].setHSL( 0.01 + 0.1 * ( v / vc1 ), 0.99, ( vertices[ v ].y + radius ) / ( 4 * radius ) );
 
 				} else {
 
 					values_size[ v ] = 40;
-					values_color[ v ].setHSV( 0.6, 0.75, 0.5 + vertices[ v ].y / ( 0.8 * radius ) );
+					values_color[ v ].setHSL( 0.6, 0.75, 0.25 + vertices[ v ].y / ( 2 * radius ) );
 
 				}
 

+ 2 - 2
examples/webgl_custom_attributes_particles3.html

@@ -211,12 +211,12 @@
 
 				if ( v < vc1 ) {
 
-					values_color[ v ].setHSV( 0.5 + 0.2 * ( v / vc1 ), 0.99, 1.0 );
+					values_color[ v ].setHSL( 0.5 + 0.2 * ( v / vc1 ), 1, 0.5 );
 
 				} else {
 
 					values_size[ v ] = 55;
-					values_color[ v ].setHSV( 0.1, 0.99, 1.0 );
+					values_color[ v ].setHSL( 0.1, 1, 0.5 );
 
 				}
 

+ 4 - 5
examples/webgl_custom_attributes_ribbons.html

@@ -143,11 +143,10 @@
 					y2 = y1 + Math.cos( 4 * Math.PI * i/n ) * 100;
 					z2 = z1;
 
-					h = i2 % 2 ? 1 : 0.15;
+					h = i2 % 2 ? 1 : 0.25;
 					if ( i2 % 4 <= 2 ) h -= 0.15;
 
-					color = new THREE.Color( 0xffffff );
-					color.setHSV( 0.1 * Math.random(), 0.15, h );
+					color = new THREE.Color().setHSL( 0.1, 0.15, h );
 
 					position2[ geometry.vertices.length ] = new THREE.Vector3( x2, y2, z2 );
 					colors[ geometry.vertices.length ] = color;
@@ -166,7 +165,7 @@
 				ribbon.position.x = 250;
 				scene.add( ribbon );
 
-				ribbon.material.uniforms.color.value.setHSV( 0, 0.75, 1 );
+				ribbon.material.uniforms.color.value.setHSL( 0, 1, 0.5 );
 				materials.push( ribbon.material );
 
 				var ribbon = new THREE.Ribbon( geometry, material.clone() );
@@ -174,7 +173,7 @@
 				ribbon.position.x = 250;
 				scene.add( ribbon );
 
-				ribbon.material.uniforms.color.value.setHSV( 0.1, 0.75, 1 );
+				ribbon.material.uniforms.color.value.setHSL( 0.1, 1, 0.5 );
 				materials.push( ribbon.material );
 
 				//