Browse Source

A lot of bugfixing and refactoring.

- getters/setters are no more in Vector3
  - object hierarchies thus don't use "isDirty"
  - this was completely killing performance for anything that was touching a lot of Vector3 like creation of meshes and dynamic buffers
  - even without this, performance of hierarchies went up (a lot)

- objects do not get passed renderer anymore
  - camera was almost also removed, but this is useful for LOD (though there may be some cleaner way to do this?)

- material ids are now unified, this makes "geometry.sortFacesByMaterial" faster (thus scene init / GUI blocking is shorter)

- all WebGL examples should work now (render-to-texture has weird lights and in some camera control feels different)

- CanvasRender still broken, despite many efforts :(
   - currently only points and lines work, faces don't show up. I think this may need assistance from mrdoob.
alteredq 14 years ago
parent
commit
2ecbe2dec2

+ 192 - 196
build/Three.js

@@ -4,55 +4,52 @@ THREE.Color.prototype={setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this
 setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
 this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};
-THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},set x(e){this.that.x=e;this.isDirty=!0},set y(e){this.that.y=e;this.isDirty=!0},set z(e){this.that.z=e;this.isDirty=!0}};this.api.__proto__=THREE.Vector3.prototype;return this.api};
-THREE.Vector3.prototype={set:function(a,b,c){var e=this.that;e.x=a;e.y=b;e.z=c;this.isDirty=!0;return this},copy:function(a){var b=this.that;b.x=a.x;b.y=a.y;b.z=a.z;this.isDirty=!0;return this},add:function(a,b){var c=this.that;c.x=a.x+b.x;c.y=a.y+b.y;c.z=a.z+b.z;this.isDirty=!0;return this},addSelf:function(a){var b=this.that;b.x+=a.x;b.y+=a.y;b.z+=a.z;this.isDirty=!0;return this},addScalar:function(a){var b=this.that;b.x+=a;b.y+=a;b.z+=a;this.isDirty=!0;return this},sub:function(a,b){var c=this.that;
-c.x=a.x-b.x;c.y=a.y-b.y;c.z=a.z-b.z;this.isDirty=!0;return this},subSelf:function(a){var b=this.that;b.x-=a.x;b.y-=a.y;b.z-=a.z;this.isDirty=!0;return this},cross:function(a,b){var c=this.that;c.x=a.y*b.z-a.z*b.y;c.y=a.z*b.x-a.x*b.z;c.z=a.x*b.y-a.y*b.x;this.isDirty=!0;return this},crossSelf:function(a){var b=this.that,c=b.x,e=b.y,g=b.z;b.x=e*a.z-g*a.y;b.y=g*a.x-c*a.z;b.z=c*a.y-e*a.x;this.isDirty=!0;return this},multiply:function(a,b){var c=this.that;c.x=a.x*b.x;c.y=a.y*b.y;c.z=a.z*b.z;this.isDirty=
-!0;return this},multiplySelf:function(a){var b=this.that;b.x*=a.x;b.y*=a.y;b.z*=a.z;this.isDirty=!0;return this},multiplyScalar:function(a){var b=this.that;b.x*=a;b.y*=a;b.z*=a;this.isDirty=!0;return this},divideSelf:function(a){var b=this.that;b.x/=a.x;b.y/=a.y;b.z/=a.z;this.isDirty=!0;return this},divideScalar:function(a){var b=this.that;b.x/=a;b.y/=a;b.z/=a;this.isDirty=!0;return this},dot:function(a){var b=this.that;return b.x*a.x+b.y*a.y+b.z*a.z},distanceTo:function(a){var b=this.that,c=b.x-
-a.x,e=b.y-a.y;a=b.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var b=this.that,c=b.x-a.x,e=b.y-a.y;a=b.z-a.z;return c*c+e*e+a*a},length:function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z)},lengthSq:function(){var a=this.that;return a.x*a.x+a.y*a.y+a.z*a.z},lengthManhattan:function(){var a=this.that;return a.x+a.y+a.z},negate:function(){var a=this.that;a.x=-this.x;a.y=-this.y;a.z=-this.z;this.isDirty=!0;return this},normalize:function(){var a=this.that;a=Math.sqrt(a.x*
-a.x+a.y*a.y+a.z*a.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);this.isDirty=!0;return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){var a=this.that;return Math.abs(a.x)<1.0E-4&&Math.abs(a.y)<1.0E-4&&Math.abs(a.z)<1.0E-4},clone:function(){var a=this.that;return new THREE.Vector3(a.x,a.y,a.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==undefined?e:1};
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,e=this.z;this.x=c*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+c*c+a*a)},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+
+this.y+this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+
+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e||1};
 THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,l){return h.distance-l.distance});return g},intersectObject:function(a){function b(A,p,d,J){J=J.clone().subSelf(p);d=d.clone().subSelf(p);var T=A.clone().subSelf(p);A=J.dot(J);p=J.dot(d);J=J.dot(T);var W=d.dot(d);d=d.dot(T);T=1/(A*W-p*p);W=(W*J-p*d)*T;A=(A*d-p*J)*T;return W>0&&A>0&&W+A<1}var c,e,g,h,l,m,k,n,u,w,
-v,z=a.geometry,K=z.vertices,N=[];c=0;for(e=z.faces.length;c<e;c++){g=z.faces[c];w=this.origin.clone();v=this.direction.clone();h=a.matrix.multiplyVector3(K[g.a].position.clone());l=a.matrix.multiplyVector3(K[g.b].position.clone());m=a.matrix.multiplyVector3(K[g.c].position.clone());k=g instanceof THREE.Face4?a.matrix.multiplyVector3(K[g.d].position.clone()):null;n=a.rotationMatrix.multiplyVector3(g.normal.clone());u=v.dot(n);if(u<0){n=n.dot((new THREE.Vector3).sub(h,w))/u;w=w.addSelf(v.multiplyScalar(n));
-if(g instanceof THREE.Face3){if(b(w,h,l,m)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:a};N.push(g)}}else if(g instanceof THREE.Face4&&(b(w,h,l,k)||b(w,l,m,k))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:a};N.push(g)}}}return N}};
-THREE.Rectangle=function(){function a(){h=e-b;l=g-c}var b,c,e,g,h,l,m=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(k,n,u,w){m=!1;b=k;c=n;e=u;g=w;a()};this.addPoint=function(k,n){if(m){m=!1;b=k;c=n;e=k;g=n}else{b=b<k?b:k;c=c<n?c:n;e=e>k?e:k;g=g>n?g:n}a()};
-this.add3Points=function(k,n,u,w,v,z){if(m){m=!1;b=k<u?k<v?k:v:u<v?u:v;c=n<w?n<z?n:z:w<z?w:z;e=k>u?k>v?k:v:u>v?u:v;g=n>w?n>z?n:z:w>z?w:z}else{b=k<u?k<v?k<b?k:b:v<b?v:b:u<v?u<b?u:b:v<b?v:b;c=n<w?n<z?n<c?n:c:z<c?z:c:w<z?w<c?w:c:z<c?z:c;e=k>u?k>v?k>e?k:e:v>e?v:e:u>v?u>e?u:e:v>e?v:e;g=n>w?n>z?n>g?n:g:z>g?z:g:w>z?w>g?w:g:z>g?z:g}a()};this.addRectangle=function(k){if(m){m=!1;b=k.getLeft();c=k.getTop();e=k.getRight();g=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();c=c<k.getTop()?c:k.getTop();e=e>k.getRight()?
+THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,l){return h.distance-l.distance});return g},intersectObject:function(a){function b(J,r,d,I){I=I.clone().subSelf(r);d=d.clone().subSelf(r);var S=J.clone().subSelf(r);J=I.dot(I);r=I.dot(d);I=I.dot(S);var V=d.dot(d);d=d.dot(S);S=1/(J*V-r*r);V=(V*I-r*d)*S;J=(J*d-r*I)*S;return V>0&&J>0&&V+J<1}var c,e,g,h,l,m,k,o,u,x,
+v,A=a.geometry,K=A.vertices,N=[];c=0;for(e=A.faces.length;c<e;c++){g=A.faces[c];x=this.origin.clone();v=this.direction.clone();k=a.globalMatrix;k.extractRotationMatrix(a.rotationMatrix);h=k.multiplyVector3(K[g.a].position.clone());l=k.multiplyVector3(K[g.b].position.clone());m=k.multiplyVector3(K[g.c].position.clone());k=g instanceof THREE.Face4?k.multiplyVector3(K[g.d].position.clone()):null;o=a.rotationMatrix.multiplyVector3(g.normal.clone());u=v.dot(o);if(u<0){o=o.dot((new THREE.Vector3).sub(h,
+x))/u;x=x.addSelf(v.multiplyScalar(o));if(g instanceof THREE.Face3){if(b(x,h,l,m)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};N.push(g)}}else if(g instanceof THREE.Face4&&(b(x,h,l,k)||b(x,l,m,k))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};N.push(g)}}}return N}};
+THREE.Rectangle=function(){function a(){h=e-b;l=g-c}var b,c,e,g,h,l,m=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(k,o,u,x){m=!1;b=k;c=o;e=u;g=x;a()};this.addPoint=function(k,o){if(m){m=!1;b=k;c=o;e=k;g=o}else{b=b<k?b:k;c=c<o?c:o;e=e>k?e:k;g=g>o?g:o}a()};
+this.add3Points=function(k,o,u,x,v,A){if(m){m=!1;b=k<u?k<v?k:v:u<v?u:v;c=o<x?o<A?o:A:x<A?x:A;e=k>u?k>v?k:v:u>v?u:v;g=o>x?o>A?o:A:x>A?x:A}else{b=k<u?k<v?k<b?k:b:v<b?v:b:u<v?u<b?u:b:v<b?v:b;c=o<x?o<A?o<c?o:c:A<c?A:c:x<A?x<c?x:c:A<c?A:c;e=k>u?k>v?k>e?k:e:v>e?v:e:u>v?u>e?u:e:v>e?v:e;g=o>x?o>A?o>g?o:g:A>g?A:g:x>A?x>g?x:g:A>g?A:g}a()};this.addRectangle=function(k){if(m){m=!1;b=k.getLeft();c=k.getTop();e=k.getRight();g=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();c=c<k.getTop()?c:k.getTop();e=e>k.getRight()?
 e:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;c-=k;e+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();c=c>k.getTop()?c:k.getTop();e=e<k.getRight()?e:k.getRight();g=g<k.getBottom()?g:k.getBottom();a()};this.instersects=function(k){return Math.min(e,k.getRight())-Math.max(b,k.getLeft())>=0&&Math.min(g,k.getBottom())-Math.max(c,k.getTop())>=0};this.empty=function(){m=!0;g=e=c=b=0;a()};this.isEmpty=function(){return m};this.toString=function(){return"THREE.Rectangle ( left: "+
 b+", right: "+e+", top: "+c+", bottom: "+g+", width: "+h+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,e,g,h,l,m,k,n,u,w,v,z,K,N){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=l||0;this.n24=m||0;this.n31=k||0;this.n32=n||0;this.n33=u||1;this.n34=w||0;this.n41=v||0;this.n42=z||0;this.n43=K||0;this.n44=N||1;this.flat=Array(16);this.m33=new THREE.Matrix3;if(typeof Float32Array!=="undefined"){var A=this;this.float32Array=new Float32Array(16);this.float32Array3x3=new Float32Array(9);this.flatten32=function(){var p=A.float32Array;
-p[0]=A.n11;p[1]=A.n21;p[2]=A.n31;p[3]=A.n41;p[4]=A.n12;p[5]=A.n22;p[6]=A.n32;p[7]=A.n42;p[8]=A.n13;p[9]=A.n23;p[10]=A.n33;p[11]=A.n43;p[12]=A.n14;p[13]=A.n24;p[14]=A.n34;p[15]=A.n44;return p};this.flatten323x3=function(){var p=A.float32Array3x3;p[0]=A.n11;p[1]=A.n21;p[2]=A.n31;p[3]=A.n12;p[4]=A.n22;p[5]=A.n32;p[6]=A.n13;p[7]=A.n23;p[8]=A.n33;return p}}};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,e,g,h,l,m,k,n,u,w,v,z,K,N){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=g;this.n22=h;this.n23=l;this.n24=m;this.n31=k;this.n32=n;this.n33=u;this.n34=w;this.n41=v;this.n42=z;this.n43=K;this.n44=N;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+THREE.Matrix4=function(a,b,c,e,g,h,l,m,k,o,u,x,v,A,K,N){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=l||0;this.n24=m||0;this.n31=k||0;this.n32=o||0;this.n33=u||1;this.n34=x||0;this.n41=v||0;this.n42=A||0;this.n43=K||0;this.n44=N||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,e,g,h,l,m,k,o,u,x,v,A,K,N){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=g;this.n22=h;this.n23=l;this.n24=m;this.n31=k;this.n32=o;this.n33=u;this.n34=x;this.n41=v;this.n42=A;this.n43=K;this.n44=N;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,h=THREE.Matrix4.__tmpVec3;h.sub(a,b).normalize();e.cross(c,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);
 this.n31=h.x;this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,g=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*g;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*
 a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*
-a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,l=a.n21,m=a.n22,k=a.n23,n=a.n24,u=a.n31,w=a.n32,v=a.n33,z=a.n34,K=a.n41,N=a.n42,A=a.n43,p=a.n44,d=b.n11,J=b.n12,T=b.n13,W=b.n14,ea=b.n21,V=b.n22,L=b.n23,aa=b.n24,R=b.n31,ba=b.n32,Q=b.n33,H=b.n34,O=b.n41,ia=b.n42,S=b.n43,f=b.n44;this.n11=c*d+e*ea+g*R+h*O;this.n12=c*J+e*V+g*ba+h*ia;this.n13=c*T+e*L+g*Q+h*S;this.n14=c*W+e*aa+g*H+h*f;this.n21=l*d+m*ea+k*R+n*O;this.n22=l*J+m*V+k*ba+n*ia;this.n23=
-l*T+m*L+k*Q+n*S;this.n24=l*W+m*aa+k*H+n*f;this.n31=u*d+w*ea+v*R+z*O;this.n32=u*J+w*V+v*ba+z*ia;this.n33=u*T+w*L+v*Q+z*S;this.n34=u*W+w*aa+v*H+z*f;this.n41=K*d+N*ea+A*R+p*O;this.n42=K*J+N*V+A*ba+p*ia;this.n43=K*T+N*L+A*Q+p*S;this.n44=K*W+N*aa+A*H+p*f;return this},multiplyToArray:function(a,b,c){var e=a.n11,g=a.n12,h=a.n13,l=a.n14,m=a.n21,k=a.n22,n=a.n23,u=a.n24,w=a.n31,v=a.n32,z=a.n33,K=a.n34,N=a.n41,A=a.n42,p=a.n43;a=a.n44;var d=b.n11,J=b.n12,T=b.n13,W=b.n14,ea=b.n21,V=b.n22,L=b.n23,aa=b.n24,R=b.n31,
-ba=b.n32,Q=b.n33,H=b.n34,O=b.n41,ia=b.n42,S=b.n43;b=b.n44;this.n11=e*d+g*ea+h*R+l*O;this.n12=e*J+g*V+h*ba+l*ia;this.n13=e*T+g*L+h*Q+l*S;this.n14=e*W+g*aa+h*H+l*b;this.n21=m*d+k*ea+n*R+u*O;this.n22=m*J+k*V+n*ba+u*ia;this.n23=m*T+k*L+n*Q+u*S;this.n24=m*W+k*aa+n*H+u*b;this.n31=w*d+v*ea+z*R+K*O;this.n32=w*J+v*V+z*ba+K*ia;this.n33=w*T+v*L+z*Q+K*S;this.n34=w*W+v*aa+z*H+K*b;this.n41=N*d+A*ea+p*R+a*O;this.n42=N*J+A*V+p*ba+a*ia;this.n43=N*T+A*L+p*Q+a*S;this.n44=N*W+A*aa+p*H+a*b;c[0]=this.n11;c[1]=this.n21;
-c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,g=this.n14,h=this.n21,l=this.n22,m=this.n23,k=this.n24,n=this.n31,u=this.n32,w=this.n33,v=this.n34,z=this.n41,K=this.n42,N=this.n43,A=this.n44,p=a.n11,d=a.n21,J=a.n31,T=a.n41,W=a.n12,ea=a.n22,V=a.n32,L=a.n42,aa=a.n13,R=a.n23,
-ba=a.n33,Q=a.n43,H=a.n14,O=a.n24,ia=a.n34;a=a.n44;this.n11=b*p+c*d+e*J+g*T;this.n12=b*W+c*ea+e*V+g*L;this.n13=b*aa+c*R+e*ba+g*Q;this.n14=b*H+c*O+e*ia+g*a;this.n21=h*p+l*d+m*J+k*T;this.n22=h*W+l*ea+m*V+k*L;this.n23=h*aa+l*R+m*ba+k*Q;this.n24=h*H+l*O+m*ia+k*a;this.n31=n*p+u*d+w*J+v*T;this.n32=n*W+u*ea+w*V+v*L;this.n33=n*aa+u*R+w*ba+v*Q;this.n34=n*H+u*O+w*ia+v*a;this.n41=z*p+K*d+N*J+A*T;this.n42=z*W+K*ea+N*V+A*L;this.n43=z*aa+K*R+N*ba+A*Q;this.n44=z*H+K*O+N*ia+A*a;return this},multiplyScalar:function(a){this.n11*=
-a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,g=this.n21,h=this.n22,l=this.n23,m=this.n24,k=this.n31,n=this.n32,u=this.n33,w=this.n34,v=this.n41,z=this.n42,K=this.n43,N=this.n44;return e*l*n*v-c*m*n*v-e*h*u*v+b*m*u*v+c*h*w*v-b*l*w*v-e*l*k*z+c*m*k*z+e*g*u*z-a*m*u*z-c*g*w*z+a*l*w*z+
-e*h*k*K-b*m*k*K-e*g*n*K+a*m*n*K+b*g*w*K-a*h*w*K-c*h*k*N+b*l*k*N+c*g*n*N-a*l*n*N-b*g*u*N+a*h*u*N},transpose:function(){function a(b,c,e){var g=b[c];b[c]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
+a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,l=a.n21,m=a.n22,k=a.n23,o=a.n24,u=a.n31,x=a.n32,v=a.n33,A=a.n34,K=a.n41,N=a.n42,J=a.n43,r=a.n44,d=b.n11,I=b.n12,S=b.n13,V=b.n14,ea=b.n21,T=b.n22,M=b.n23,aa=b.n24,R=b.n31,ca=b.n32,W=b.n33,E=b.n34,O=b.n41,ia=b.n42,Q=b.n43,f=b.n44;this.n11=c*d+e*ea+g*R+h*O;this.n12=c*I+e*T+g*ca+h*ia;this.n13=c*S+e*M+g*W+h*Q;this.n14=c*V+e*aa+g*E+h*f;this.n21=l*d+m*ea+k*R+o*O;this.n22=l*I+m*T+k*ca+o*ia;this.n23=
+l*S+m*M+k*W+o*Q;this.n24=l*V+m*aa+k*E+o*f;this.n31=u*d+x*ea+v*R+A*O;this.n32=u*I+x*T+v*ca+A*ia;this.n33=u*S+x*M+v*W+A*Q;this.n34=u*V+x*aa+v*E+A*f;this.n41=K*d+N*ea+J*R+r*O;this.n42=K*I+N*T+J*ca+r*ia;this.n43=K*S+N*M+J*W+r*Q;this.n44=K*V+N*aa+J*E+r*f;return this},multiplyToArray:function(a,b,c){var e=a.n11,g=a.n12,h=a.n13,l=a.n14,m=a.n21,k=a.n22,o=a.n23,u=a.n24,x=a.n31,v=a.n32,A=a.n33,K=a.n34,N=a.n41,J=a.n42,r=a.n43;a=a.n44;var d=b.n11,I=b.n12,S=b.n13,V=b.n14,ea=b.n21,T=b.n22,M=b.n23,aa=b.n24,R=b.n31,
+ca=b.n32,W=b.n33,E=b.n34,O=b.n41,ia=b.n42,Q=b.n43;b=b.n44;this.n11=e*d+g*ea+h*R+l*O;this.n12=e*I+g*T+h*ca+l*ia;this.n13=e*S+g*M+h*W+l*Q;this.n14=e*V+g*aa+h*E+l*b;this.n21=m*d+k*ea+o*R+u*O;this.n22=m*I+k*T+o*ca+u*ia;this.n23=m*S+k*M+o*W+u*Q;this.n24=m*V+k*aa+o*E+u*b;this.n31=x*d+v*ea+A*R+K*O;this.n32=x*I+v*T+A*ca+K*ia;this.n33=x*S+v*M+A*W+K*Q;this.n34=x*V+v*aa+A*E+K*b;this.n41=N*d+J*ea+r*R+a*O;this.n42=N*I+J*T+r*ca+a*ia;this.n43=N*S+J*M+r*W+a*Q;this.n44=N*V+J*aa+r*E+a*b;c[0]=this.n11;c[1]=this.n21;
+c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,g=this.n14,h=this.n21,l=this.n22,m=this.n23,k=this.n24,o=this.n31,u=this.n32,x=this.n33,v=this.n34,A=this.n41,K=this.n42,N=this.n43,J=this.n44,r=a.n11,d=a.n21,I=a.n31,S=a.n41,V=a.n12,ea=a.n22,T=a.n32,M=a.n42,aa=a.n13,R=a.n23,
+ca=a.n33,W=a.n43,E=a.n14,O=a.n24,ia=a.n34;a=a.n44;this.n11=b*r+c*d+e*I+g*S;this.n12=b*V+c*ea+e*T+g*M;this.n13=b*aa+c*R+e*ca+g*W;this.n14=b*E+c*O+e*ia+g*a;this.n21=h*r+l*d+m*I+k*S;this.n22=h*V+l*ea+m*T+k*M;this.n23=h*aa+l*R+m*ca+k*W;this.n24=h*E+l*O+m*ia+k*a;this.n31=o*r+u*d+x*I+v*S;this.n32=o*V+u*ea+x*T+v*M;this.n33=o*aa+u*R+x*ca+v*W;this.n34=o*E+u*O+x*ia+v*a;this.n41=A*r+K*d+N*I+J*S;this.n42=A*V+K*ea+N*T+J*M;this.n43=A*aa+K*R+N*ca+J*W;this.n44=A*E+K*O+N*ia+J*a;return this},multiplyScalar:function(a){this.n11*=
+a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,g=this.n21,h=this.n22,l=this.n23,m=this.n24,k=this.n31,o=this.n32,u=this.n33,x=this.n34,v=this.n41,A=this.n42,K=this.n43,N=this.n44;return e*l*o*v-c*m*o*v-e*h*u*v+b*m*u*v+c*h*x*v-b*l*x*v-e*l*k*A+c*m*k*A+e*g*u*A-a*m*u*A-c*g*x*A+a*l*x*A+
+e*h*k*K-b*m*k*K-e*g*o*K+a*m*o*K+b*g*x*K-a*h*x*K-c*h*k*N+b*l*k*N+c*g*o*N-a*l*o*N-b*g*u*N+a*h*u*N},transpose:function(){function a(b,c,e){var g=b[c];b[c]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
 a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=
 this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);
 return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),g=1-c,h=a.x,l=a.y,m=a.z,k=g*
-h,n=g*l;this.set(k*h+c,k*l-e*m,k*m+e*l,0,k*l+e*m,n*l+c,n*m-e*h,0,k*m-e*l,n*m+e*h,g*m*m+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var g=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(b);b=Math.sin(b);var l=a*e,m=c*e;this.n11=a*g;this.n12=c*b-l*h;this.n13=l*b+c*h;this.n21=e;this.n22=g*h;this.n23=-g*b;this.n31=-c*g;this.n32=m*h+a*b;this.n33=-m*b+a*h},setRotationFromQuaternion:function(a){var b=
-a.x,c=a.y,e=a.z,g=a.w,h=b+b,l=c+c,m=e+e;a=b*h;var k=b*l;b*=m;var n=c*l;c*=m;e*=m;h*=g;l*=g;g*=m;this.n11=1-(n+e);this.n12=k-g;this.n13=b+l;this.n21=k+g;this.n22=1-(a+e);this.n23=c-h;this.n31=b-l;this.n32=c+h;this.n33=1-(a+n)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
-this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e};THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};
-THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,l=a.n21,m=a.n22,k=a.n23,n=a.n24,u=a.n31,w=a.n32,v=a.n33,z=a.n34,K=a.n41,N=a.n42,A=a.n43,p=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*z*N-n*v*N+n*w*A-m*z*A-k*w*p+m*v*p;b.n12=h*v*N-g*z*N-h*w*A+e*z*A+g*w*p-e*v*p;b.n13=g*n*N-h*k*N+h*m*A-e*n*A-g*m*p+e*k*p;b.n14=h*k*w-g*n*w-h*m*v+e*n*v+g*m*z-e*k*z;b.n21=n*v*K-k*z*K-n*u*A+l*z*A+k*u*p-l*v*p;b.n22=g*z*K-h*v*K+h*u*A-c*z*A-g*u*p+c*v*p;b.n23=h*k*K-g*n*K-h*l*A+c*n*A+g*l*p-c*k*p;
-b.n24=g*n*u-h*k*u+h*l*v-c*n*v-g*l*z+c*k*z;b.n31=m*z*K-n*w*K+n*u*N-l*z*N-m*u*p+l*w*p;b.n32=h*w*K-e*z*K-h*u*N+c*z*N+e*u*p-c*w*p;b.n33=g*n*K-h*m*K+h*l*N-c*n*N-e*l*p+c*m*p;b.n34=h*m*u-e*n*u-h*l*w+c*n*w+e*l*z-c*m*z;b.n41=k*w*K-m*v*K-k*u*N+l*v*N+m*u*A-l*w*A;b.n42=e*v*K-g*w*K+g*u*N-c*v*N-e*u*A+c*w*A;b.n43=g*m*K-e*k*K-g*l*N+c*k*N+e*l*A-c*m*A;b.n44=e*k*u-g*m*u+g*l*w-c*k*w-e*l*v+c*m*v;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,m=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,u=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*g;c[2]=a*h;c[3]=a*l;c[4]=a*m;c[5]=a*k;c[6]=a*n;c[7]=a*u;c[8]=a*w;return b};
+h,o=g*l;this.set(k*h+c,k*l-e*m,k*m+e*l,0,k*l+e*m,o*l+c,o*m-e*h,0,k*m-e*l,o*m+e*h,g*m*m+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var g=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(b);b=Math.sin(b);var l=a*e,m=c*e;this.n11=a*g;this.n12=c*b-l*h;this.n13=l*b+c*h;this.n21=e;this.n22=g*h;this.n23=-g*b;this.n31=-c*g;this.n32=m*h+a*b;this.n33=-m*b+a*h},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,e=a.z,g=a.w,h=b+b,l=c+c,m=e+e;a=b*h;var k=b*l;b*=m;var o=c*l;c*=m;e*=m;h*=g;l*=g;g*=m;this.n11=1-(o+e);this.n12=k-g;this.n13=b+l;this.n21=k+g;this.n22=1-(a+e);this.n23=c-h;this.n31=b-l;this.n32=c+h;this.n33=1-(a+o)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;
+a.n23=this.n23;a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e};
+THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,l=a.n21,m=a.n22,k=a.n23,o=a.n24,u=a.n31,x=a.n32,v=a.n33,A=a.n34,K=a.n41,N=a.n42,J=a.n43,r=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*A*N-o*v*N+o*x*J-m*A*J-k*x*r+m*v*r;b.n12=h*v*N-g*A*N-h*x*J+e*A*J+g*x*r-e*v*r;b.n13=g*o*N-h*k*N+h*m*J-e*o*J-g*m*r+e*k*r;b.n14=h*k*x-g*o*x-h*m*v+e*o*v+g*m*A-e*k*A;b.n21=o*v*K-k*A*K-o*u*J+l*A*J+k*u*r-l*v*r;b.n22=g*A*K-h*v*K+h*u*J-c*A*J-g*u*r+c*v*r;b.n23=h*k*K-g*o*K-h*l*J+c*o*J+g*l*r-c*k*r;
+b.n24=g*o*u-h*k*u+h*l*v-c*o*v-g*l*A+c*k*A;b.n31=m*A*K-o*x*K+o*u*N-l*A*N-m*u*r+l*x*r;b.n32=h*x*K-e*A*K-h*u*N+c*A*N+e*u*r-c*x*r;b.n33=g*o*K-h*m*K+h*l*N-c*o*N-e*l*r+c*m*r;b.n34=h*m*u-e*o*u-h*l*x+c*o*x+e*l*A-c*m*A;b.n41=k*x*K-m*v*K-k*u*N+l*v*N+m*u*J-l*x*J;b.n42=e*v*K-g*x*K+g*u*N-c*v*N-e*u*J+c*x*J;b.n43=g*m*K-e*k*K-g*l*N+c*k*N+e*l*J-c*m*J;b.n44=e*k*u-g*m*u+g*l*x-c*k*x-e*l*v+c*m*v;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,m=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,o=a.n23*a.n12-a.n22*a.n13,u=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*o;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*g;c[2]=a*h;c[3]=a*l;c[4]=a*m;c[5]=a*k;c[6]=a*o;c[7]=a*u;c[8]=a*x;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,e,g,h){var l;l=new THREE.Matrix4;l.n11=2*g/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*g/(e-c);l.n23=(e+c)/(e-c);l.n24=0;l.n31=0;l.n32=0;l.n33=-(h+g)/(h-g);l.n34=-2*h*g/(h-g);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,c,e){var g;a=c*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,c,e)};
-THREE.Matrix4.makeOrtho=function(a,b,c,e,g,h){var l,m,k,n;l=new THREE.Matrix4;m=b-a;k=c-e;n=h-g;l.n11=2/m;l.n12=0;l.n13=0;l.n14=-((b+a)/m);l.n21=0;l.n22=2/k;l.n23=0;l.n24=-((c+e)/k);l.n31=0;l.n32=0;l.n33=-2/n;l.n34=-((h+g)/n);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+THREE.Matrix4.makeOrtho=function(a,b,c,e,g,h){var l,m,k,o;l=new THREE.Matrix4;m=b-a;k=c-e;o=h-g;l.n11=2/m;l.n12=0;l.n13=0;l.n14=-((b+a)/m);l.n21=0;l.n22=2/k;l.n23=0;l.n24=-((c+e)/k);l.n31=0;l.n32=0;l.n33=-2/o;l.n34=-((h+g)/o);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Quaternion=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==undefined?e:1;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},get w(){return this.that.w},set x(g){this.that.x=g;this.isDirty=!0},set y(g){this.that.y=g;this.isDirty=!0},set z(g){this.that.z=g;this.isDirty=!0},set w(g){this.that.w=g;this.isDirty=!0}};this.api.__proto__=THREE.Quaternion.prototype;return this.api};
 THREE.Quaternion.prototype.set=function(a,b,c,e){var g=this.that;g.x=a;g.y=b;g.z=c;g.w=e;this.isDirty=!0;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var l=a*b,m=e*g,k=this.that;k.w=l*h-m*c;k.x=l*c+m*h;k.y=e*b*h+a*g*c;k.z=a*g*h-e*b*c;this.isDirty=!0;return this};
 THREE.Quaternion.prototype.calculateW=function(){var a=this.that,b=a.x,c=a.y,e=a.z;a.w=-Math.sqrt(Math.abs(1-b*b-c*c-e*e));this.isDirty=!0;return this};THREE.Quaternion.prototype.inverse=function(){var a=this.that;a.x*=-1;a.y*=-1;a.z*=-1;this.isDirty=!0;return this};THREE.Quaternion.prototype.length=function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z+a.w*a.w)};
 THREE.Quaternion.prototype.normalize=function(){var a=this.that,b=a.x,c=a.y,e=a.z,g=a.w,h=Math.sqrt(b*b+c*c+e*e+g*g);if(h==0){a.x=0;a.y=0;a.z=0;a.w=0;this.isDirty=!0;return this}h=1/h;a.x=b*h;a.y=c*h;a.z=e*h;a.w=g*h;this.isDirty=!0;return this};
 THREE.Quaternion.prototype.multiplySelf=function(a){var b=this.that;qax=b.x;qay=b.y;qaz=b.z;qaw=b.w;qbx=a.x;qby=a.y;qbz=a.z;qbw=a.w;b.x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby;b.y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz;b.z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx;b.w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz;this.isDirty=!0;return this};
-THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=this.that,e=a.x,g=a.y,h=a.z,l=c.x,m=c.y,k=c.z;c=c.w;var n=c*e+m*h-k*g,u=c*g+k*e-l*h,w=c*h+l*g-m*e;e=-l*e-m*g-k*h;b.x=n*c+e*-l+u*-k-w*-m;b.y=u*c+e*-m+w*-l-n*-k;b.z=w*c+e*-k+n*-m-u*-l;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){};
+THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=this.that,e=a.x,g=a.y,h=a.z,l=c.x,m=c.y,k=c.z;c=c.w;var o=c*e+m*h-k*g,u=c*g+k*e-l*h,x=c*h+l*g-m*e;e=-l*e-m*g-k*h;b.x=o*c+e*-l+u*-k-x*-m;b.y=u*c+e*-m+x*-l-o*-k;b.z=x*c+e*-k+o*-m-u*-l;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){};
 THREE.Quaternion.slerp=function(a,b,c,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}g=Math.sin((1-e)*h)/l;e=Math.sin(e*h)/l;c.w=a.w*g+b.w*e;c.x=a.x*g+b.x*e;c.y=a.y*g+b.y*e;c.z=a.z*g+b.z*e;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,b,c,e,g){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
@@ -62,31 +59,29 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,e,g,h,l,m=new THREE.Vector3,k=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){h=this.vertices[e];h.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];if(a&&h.vertexNormals.length){m.set(0,0,0);b=0;for(c=h.normal.length;b<c;b++)m.addSelf(h.vertexNormals[b]);m.divideScalar(3)}else{b=this.vertices[h.a];c=this.vertices[h.b];l=this.vertices[h.c];m.sub(l.position,
 c.position);k.sub(b.position,c.position);m.crossSelf(k)}m.isZero()||m.normalize();h.normal.copy(m)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){e[c.a].addSelf(c.normal);e[c.b].addSelf(c.normal);e[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){e[c.a].addSelf(c.normal);e[c.b].addSelf(c.normal);e[c.c].addSelf(c.normal);e[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c]);c.vertexNormals[3].copy(e[c.d])}}},computeTangents:function(){function a(H,O,ia,S,f,q,o){h=H.vertices[O].position;l=H.vertices[ia].position;m=H.vertices[S].position;k=g[f];n=g[q];u=g[o];w=l.x-h.x;v=m.x-h.x;z=l.y-h.y;K=m.y-h.y;
-N=l.z-h.z;A=m.z-h.z;p=n.u-k.u;d=u.u-k.u;J=n.v-k.v;T=u.v-k.v;W=1/(p*T-d*J);L.set((T*w-J*v)*W,(T*z-J*K)*W,(T*N-J*A)*W);aa.set((p*v-d*w)*W,(p*K-d*z)*W,(p*A-d*N)*W);ea[O].addSelf(L);ea[ia].addSelf(L);ea[S].addSelf(L);V[O].addSelf(aa);V[ia].addSelf(aa);V[S].addSelf(aa)}var b,c,e,g,h,l,m,k,n,u,w,v,z,K,N,A,p,d,J,T,W,ea=[],V=[],L=new THREE.Vector3,aa=new THREE.Vector3,R=new THREE.Vector3,ba=new THREE.Vector3,Q=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){ea[b]=new THREE.Vector3;V[b]=new THREE.Vector3}b=
+b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c]);c.vertexNormals[3].copy(e[c.d])}}},computeTangents:function(){function a(E,O,ia,Q,f,p,n){h=E.vertices[O].position;l=E.vertices[ia].position;m=E.vertices[Q].position;k=g[f];o=g[p];u=g[n];x=l.x-h.x;v=m.x-h.x;A=l.y-h.y;K=m.y-h.y;
+N=l.z-h.z;J=m.z-h.z;r=o.u-k.u;d=u.u-k.u;I=o.v-k.v;S=u.v-k.v;V=1/(r*S-d*I);M.set((S*x-I*v)*V,(S*A-I*K)*V,(S*N-I*J)*V);aa.set((r*v-d*x)*V,(r*K-d*A)*V,(r*J-d*N)*V);ea[O].addSelf(M);ea[ia].addSelf(M);ea[Q].addSelf(M);T[O].addSelf(aa);T[ia].addSelf(aa);T[Q].addSelf(aa)}var b,c,e,g,h,l,m,k,o,u,x,v,A,K,N,J,r,d,I,S,V,ea=[],T=[],M=new THREE.Vector3,aa=new THREE.Vector3,R=new THREE.Vector3,ca=new THREE.Vector3,W=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){ea[b]=new THREE.Vector3;T[b]=new THREE.Vector3}b=
 0;for(c=this.faces.length;b<c;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){Q.copy(this.vertices[b].normal);e=ea[b];R.copy(e);R.subSelf(Q.multiplyScalar(Q.dot(e))).normalize();ba.cross(this.vertices[b].normal,e);e=ba.dot(V[b]);e=e<0?-1:1;this.vertices[b].tangent.set(R.x,R.y,R.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){W.copy(this.vertices[b].normal);e=ea[b];R.copy(e);R.subSelf(W.multiplyScalar(W.dot(e))).normalize();ca.cross(this.vertices[b].normal,e);e=ca.dot(T[b]);e=e<0?-1:1;this.vertices[b].tangent.set(R.x,R.y,R.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(u){var w=[];b=0;for(c=u.length;b<c;b++)u[b]==undefined?w.push("undefined"):w.push(u[b].toString());return w.join("_")}var b,c,e,g,h,l,m,k,n={};e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];
-l=h.materials;m=a(l);n[m]==undefined&&(n[m]={hash:m,counter:0});k=n[m].hash+"_"+n[m].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:l,vertices:0});h=h instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+h>65535){n[m].counter+=1;k=n[m].hash+"_"+n[m].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:l,vertices:0})}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(u){var x=[];b=0;for(c=u.length;b<c;b++)u[b]==undefined?x.push("undefined"):x.push(u[b].id);return x.join("_")}var b,c,e,g,h,l,m,k,o={};e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];
+l=h.materials;m=a(l);o[m]==undefined&&(o[m]={hash:m,counter:0});k=o[m].hash+"_"+o[m].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:l,vertices:0});h=h instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+h>65535){o[m].counter+=1;k=o[m].hash+"_"+o[m].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:l,vertices:0})}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0;
-THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1};
-THREE.Object3D.prototype.update=function(a,b,c,e){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c,e)}};
-THREE.Object3D.prototype.updateMatrix=function(){var a=!1;if(this.position.isDirty){this.localMatrix.setPosition(this.position);this.position.isDirty=!1;a=!0}if(this.useQuaternion){if(this.quaternion.isDirty){this.localMatrix.setRotationFromQuaternion(this.quaternion);this.quaternion.isDirty=!1;this.rotation.isDirty=!1;if(this.scale.isDirty||this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
-this.scale.z))}a=!0}}else if(this.rotation.isDirty){this.localMatrix.setRotationFromEuler(this.rotation);this.rotation.isDirty=!1;if(this.scale.isDirty||this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}a=!0}if(this.scale.isDirty){this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);
-this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));a=!0}return a};THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(){var a=this.children.indexOf(child);if(a!==-1){this.children.splice(a,1);child.parent=undefined}};THREE.Object3DCounter={value:0};
-THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
-THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose();this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
-THREE.Mesh.prototype.update=function(a,b,c,e){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c,e);e&&c&&(c.frustumContains(this)?e.addToRenderList(this):e.removeFromRenderList(this))}else e.removeFromRenderList(this)};
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1;this.rotationMatrix=
+new THREE.Matrix4};THREE.Object3D.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.globalMatrix,b,c)}};
+THREE.Object3D.prototype.updateMatrix=function(){this.localMatrix.setPosition(this.position);if(this.useQuaternion){if(this.quaternion.isDirty){this.localMatrix.setRotationFromQuaternion(this.quaternion);this.quaternion.isDirty=!1}}else this.localMatrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0};
+THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=!1};THREE.Particle.prototype=new THREE.Object3D;
+THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
+THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose();this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;
+THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Mesh.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)}};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b,c,e){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.skinMatrix.multiply(a,this.localMatrix):this.skinMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}if(this.hasNoneBoneChildren){this.globalMatrix.multiply(this.skin.globalMatrix,this.skinMatrix);for(a=0;a<this.children.length;a++)this.children[a]instanceof THREE.Bone?this.children[a].update(this.skinMatrix,b,c,e):this.children[a].update(this.globalMatrix,
-!0,c,e)}else for(a=0;a<this.children.length;a++)this.children[a].update(this.skinMatrix,b,c,e)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];if(this.geometry.bones!==undefined){for(var c=0;c<this.geometry.bones.length;c++){var e=this.addBone();e.name=this.geometry.bones[c].name;e.position.x=this.geometry.bones[c].pos[0];e.position.y=this.geometry.bones[c].pos[1];e.position.z=this.geometry.bones[c].pos[2];e.quaternion.x=this.geometry.bones[c].rotq[0];e.quaternion.y=this.geometry.bones[c].rotq[1];e.quaternion.z=
-this.geometry.bones[c].rotq[2];e.quaternion.w=this.geometry.bones[c].rotq[3];e.scale.x=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[0]:1;e.scale.y=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[1]:1;e.scale.z=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[2]:1}for(c=0;c<this.bones.length;c++)this.geometry.bones[c].parent===-1?this.addChild(this.bones[c]):this.bones[this.geometry.bones[c].parent].addChild(this.bones[c]);this.boneMatrices=new Float32Array(16*
-this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(a,b,c,e){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a]instanceof THREE.Bone?this.children[a].update(this.identityMatrix,!1,c,e):this.children[a].update(this.globalMatrix,
-b,c,e);e&&c&&(c.frustumContains(this)?e.addToRenderList(this):e.removeFromRenderList(this))}else e.removeFromRenderList(this)};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.Bone.prototype.update=function(a,b,c){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.skinMatrix.multiply(a,this.localMatrix):this.skinMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}var e,g=this.children.length;if(this.hasNoneBoneChildren){this.globalMatrix.multiply(this.skin.globalMatrix,this.skinMatrix);for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.globalMatrix,!0,c)}}else for(e=
+0;e<g;e++)this.children[e].update(this.skinMatrix,b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,g,h,l,m;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){g=this.geometry.bones[c];h=g.pos;l=g.rotq;m=g.scl;e=this.addBone();e.name=g.name;e.position.set(h[0],h[1],h[2]);e.quaternion.set(l[0],l[1],l[2],l[3]);m!==undefined?e.scale.set(m[0],m[1],m[2]):e.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){g=this.geometry.bones[c];e=this.bones[c];
+g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}var e,g=this.children.length;for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,c):a.update(this.globalMatrix,b,
+c)}}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
 THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){c=this.geometry.vertices[a].position;var g=this.geometry.skinIndices[a].x,h=this.geometry.skinIndices[a].y;
 e=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[g].multiplyVector3(e));e=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[h].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=c;this.geometry.skinWeights[a].y+=c}}}};
 THREE.AnimationHandler=function(){var a=[],b={};b.update=function(c){for(var e=0;e<a.length;e++)a[e].update(c)};b.add=function(c){a.indexOf(c)===-1&&a.push(c)};b.remove=function(c){a.indexOf(c)!==-1&&a.splice(childIndex,1)};b.initData=function(c){if(c.initialized!==!0){for(var e=0;e<c.hierarchy.length;e++)for(var g=0;g<c.hierarchy[e].keys.length;g++){if(c.hierarchy[e].keys[g].time<0)c.hierarchy[e].keys[g].time=0;c.hierarchy[e].keys[g].index=g;if(c.hierarchy[e].keys[g].rot!==undefined&&!(c.hierarchy[e].keys[g].rot instanceof
@@ -94,172 +89,173 @@ THREE.Quaternion)){var h=c.hierarchy[e].keys[g].rot;c.hierarchy[e].keys[g].rot=n
 THREE.Animation=function(a,b){this.root=a;this.data=b;this.hierarchy=[];this.startTime=0;this.isPlaying=!1;this.loop=!0;this.offset=0;this.data.initialized||THREE.AnimationHandler.initData(this.data);if(a instanceof THREE.SkinnedMesh)for(var c=0;c<this.root.bones.length;c++)this.hierarchy.push(this.root.bones[c])};
 THREE.Animation.prototype.play=function(){if(!this.isPlaying){this.isPlaying=!0;this.startTime=(new Date).getTime()*0.0010;for(var a=0;a<this.hierarchy.length;a++){this.hierarchy[a].useQuaternion=!0;this.hierarchy[a].autoUpdateMatrix=!0;if(this.hierarchy[a].prevKey===undefined){this.hierarchy[a].prevKey={pos:0,rot:0,scl:0};this.hierarchy[a].nextKey={pos:0,rot:0,scl:0}}this.hierarchy[a].prevKey.pos=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.rot=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.scl=
 this.data.hierarchy[a].keys[0];this.hierarchy[a].nextKey.pos=this.getNextKeyWith("pos",a,1);this.hierarchy[a].nextKey.rot=this.getNextKeyWith("rot",a,1);this.hierarchy[a].nextKey.scl=this.getNextKeyWith("scl",a,1)}this.update();THREE.AnimationHandler.add(this)}};THREE.Animation.prototype.pause=function(){THREE.AnimationHandler.remove(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.remove(this)};
-THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,e,g,h,l,m=this.data.JIT.hierarchy,k=(new Date).getTime()*0.0010-this.startTime+this.offset,n=k;if(k>this.data.length){for(;k>this.data.length;)k-=this.data.length;this.startTime=(new Date).getTime()*0.0010-k;k=(new Date).getTime()*0.0010-this.startTime}l=Math.min(parseInt(k*this.data.fps),parseInt(this.data.length*this.data.fps));for(var u=0,w=this.hierarchy.length;u<w;u++){h=this.hierarchy[u];if(m[u][l]!==
-undefined){h.skinMatrix=m[u][l];h.autoUpdateMatrix=!1;h.matrixNeedsToUpdate=!1;h.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,u*16)}else for(var v=0;v<3;v++){c=a[v];e=h.prevKey[c];g=h.nextKey[c];if(g.time<n){if(k<n)if(this.loop){e=this.data.hierarchy[u].keys[0];g=this.getNextKeyWith(c,u,1)}else{this.stop();return}else{do{e=g;g=this.getNextKeyWith(c,u,g.index+1)}while(g.time<k)}h.prevKey[c]=e;h.nextKey[c]=g}h.autoUpdateMatrix=!0;h.matrixNeedsToUpdate=!0;b=(k-e.time)/(g.time-e.time);e=e[c];
+THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,e,g,h,l,m=this.data.JIT.hierarchy,k=(new Date).getTime()*0.0010-this.startTime+this.offset,o=k;if(k>this.data.length){for(;k>this.data.length;)k-=this.data.length;this.startTime=(new Date).getTime()*0.0010-k;k=(new Date).getTime()*0.0010-this.startTime}l=Math.min(parseInt(k*this.data.fps),parseInt(this.data.length*this.data.fps));for(var u=0,x=this.hierarchy.length;u<x;u++){h=this.hierarchy[u];if(m[u][l]!==
+undefined){h.skinMatrix=m[u][l];h.autoUpdateMatrix=!1;h.matrixNeedsToUpdate=!1;h.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,u*16)}else for(var v=0;v<3;v++){c=a[v];e=h.prevKey[c];g=h.nextKey[c];if(g.time<o){if(k<o)if(this.loop){e=this.data.hierarchy[u].keys[0];g=this.getNextKeyWith(c,u,1)}else{this.stop();return}else{do{e=g;g=this.getNextKeyWith(c,u,g.index+1)}while(g.time<k)}h.prevKey[c]=e;h.nextKey[c]=g}h.autoUpdateMatrix=!0;h.matrixNeedsToUpdate=!0;b=(k-e.time)/(g.time-e.time);e=e[c];
 g=g[c];if(c==="rot"){if(b<0||b>1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(e,g,h.quaternion,b)}else{c=c==="pos"?h.position:h.scale;c.x=e[0]+(g[0]-e[0])*b;c.y=e[1]+(g[1]-e[1])*b;c.z=e[2]+(g[2]-e[2])*b}}}if(m[0][l]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;u<this.hierarchy.length;u++)m[u][l]=this.hierarchy[u].skinMatrix.clone()}}};THREE.Animation.prototype.updateObject=function(){};
 THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var e=this.data.hierarchy[b].keys;c<e.length;c++)if(e[c][a]!==undefined)return e[c];return this.data.hierarchy[b].keys[0]};
-THREE.Camera=function(a,b,c,e,g,h){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=e||2E3;this.screenCenterY=this.screenCenterX=0;this.target=h||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera=function(a,b,c,e,g,h){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=e||2E3;this.screenCenterY=this.screenCenterX=0;this.target=h||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(l){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(l);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);
+this.target.position.addSelf(this.tmpVec)};this.translateZ=function(l){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(l);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.FOV,this.aspect,this.zNear,this.zFar)};
-THREE.Camera.prototype.update=function(a,b,c,e){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;
-THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,e,renderer)};
-THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,e=a.globalMatrix.n34,g=this.inverseMatrix,h=a.boundRadius*a.boundRadiusScale,l=g.n31*b+g.n32*c+g.n33*e+g.n34;if(l-h>-this.zNear)return!1;if(l+h<-this.zFar)return!1;l-=h;var m=this.projectionMatrix,k=1/(m.n43*l),n=k*this.screenCenterX,u=(g.n11*b+g.n12*c+g.n13*e+g.n14)*m.n11*n;h=m.n11*h*n;if(u+h<-this.screenCenterX)return!1;if(u-h>this.screenCenterX)return!1;b=(g.n21*b+g.n22*c+g.n23*e+g.n24)*m.n22*k*this.screenCenterY;
+THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.globalMatrix,
+this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)};
+THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,e=a.globalMatrix.n34,g=this.inverseMatrix,h=a.boundRadius*a.boundRadiusScale,l=g.n31*b+g.n32*c+g.n33*e+g.n34;if(l-h>-this.zNear)return!1;if(l+h<-this.zFar)return!1;l-=h;var m=this.projectionMatrix,k=1/(m.n43*l),o=k*this.screenCenterX,u=(g.n11*b+g.n12*c+g.n13*e+g.n14)*m.n11*o;h=m.n11*h*o;if(u+h<-this.screenCenterX)return!1;if(u-h>this.screenCenterX)return!1;b=(g.n21*b+g.n22*c+g.n23*e+g.n24)*m.n22*k*this.screenCenterY;
 if(b+h<-this.screenCenterY)return!1;if(b-h>this.screenCenterY)return!1;a.screenPosition.set(u,b,l,h);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
-THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
-THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.MaterialCounter={value:0};
+THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
-THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.LineBasicMaterialCounter={value:0};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
 undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
 undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
-"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=
-a.skinning}};
-THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+
-this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
 this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;
 if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
 if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
-this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
-undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshDepthMaterialCounter={value:0};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
-undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};
+THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
 a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
 undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
-THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;
-if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.ParticleBasicMaterialCounter={value:0};
-THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,c,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter};
+THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==
+undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
+THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
+THREE.Texture=function(a,b,c,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
 THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrap_s=c.wrap_s!==undefined?c.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=c.wrap_t!==undefined?c.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=c.mag_filter!==undefined?c.mag_filter:THREE.LinearFilter;this.min_filter=c.min_filter!==undefined?c.min_filter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
 var Uniforms={clone:function(a){var b,c,e,g={};for(b in a){g[b]={};for(c in a[b]){e=a[b][c];g[b][c]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,c,e,g={};for(b=0;b<a.length;b++){e=this.clone(a[b]);for(c in e)g[c]=e[c]}return g}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.fog=null};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else a instanceof THREE.Camera||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
-THREE.Scene.prototype.removeChildRecurse=function(){if(object instanceof THREE.Light){var a=this.lights.indexOf(object);a===-1&&this.lights.splice(a,1)}else if(!(object instanceof THREE.Camera)){a=this.objects.indexOf(object);a===-1&&this.objects.splice(a,1)}for(a=0;a<object.children.length;a++)this.removeChildRecurse(object.children[a])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
-THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
-THREE.Projector=function(){function a(V,L){return L.z-V.z}function b(V,L){var aa=0,R=1,ba=V.z+V.w,Q=L.z+L.w,H=-V.z+V.w,O=-L.z+L.w;if(ba>=0&&Q>=0&&H>=0&&O>=0)return!0;else if(ba<0&&Q<0||H<0&&O<0)return!1;else{if(ba<0)aa=Math.max(aa,ba/(ba-Q));else Q<0&&(R=Math.min(R,ba/(ba-Q)));if(H<0)aa=Math.max(aa,H/(H-O));else O<0&&(R=Math.min(R,H/(H-O)));if(R<aa)return!1;else{V.lerpSelf(L,aa);L.lerpSelf(V,1-R);return!0}}}var c,e,g=[],h,l,m,k=[],n,u,w=[],v,z,K=[],N=new THREE.Vector4,A=new THREE.Vector4,p=new THREE.Matrix4,
-d=new THREE.Matrix4,J=[],T=new THREE.Vector4,W=new THREE.Vector4,ea;this.projectObjects=function(V,L,aa){var R=[],ba,Q;e=0;p.multiply(L.projectionMatrix,L.matrix);J[0]=new THREE.Vector4(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);J[1]=new THREE.Vector4(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);J[2]=new THREE.Vector4(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);J[3]=new THREE.Vector4(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);J[4]=new THREE.Vector4(p.n41-p.n31,p.n42-p.n32,p.n43-
-p.n33,p.n44-p.n34);J[5]=new THREE.Vector4(p.n41+p.n31,p.n42+p.n32,p.n43+p.n33,p.n44+p.n34);L=0;for(ba=J.length;L<ba;L++){Q=J[L];Q.divideScalar(Math.sqrt(Q.x*Q.x+Q.y*Q.y+Q.z*Q.z))}ba=V.objects;V=0;for(L=ba.length;V<L;V++){Q=ba[V];var H;if(!(H=!Q.visible))if(H=Q instanceof THREE.Mesh){a:{H=void 0;for(var O=Q.position,ia=-Q.geometry.boundingSphere.radius*Math.max(Q.scale.x,Math.max(Q.scale.y,Q.scale.z)),S=0;S<6;S++){H=J[S].x*O.x+J[S].y*O.y+J[S].z*O.z+J[S].w;if(H<=ia){H=!1;break a}}H=!0}H=!H}if(!H){c=
-g[e]=g[e]||new THREE.RenderableObject;N.copy(Q.position);p.multiplyVector3(N);c.object=Q;c.z=N.z;R.push(c);e++}}aa&&R.sort(a);return R};this.projectScene=function(V,L,aa){var R=[],ba=L.near,Q=L.far,H,O,ia,S,f,q,o,j,i,s,t,y,F,r,E,B;m=u=z=0;L.autoUpdateMatrix&&L.updateMatrix();p.multiply(L.projectionMatrix,L.matrix);q=this.projectObjects(V,L,!0);V=0;for(H=q.length;V<H;V++){o=q[V].object;if(o.visible){o.autoUpdateMatrix&&o.updateMatrix();j=o.matrix;i=o.rotationMatrix;s=o.materials;t=o.overdraw;if(o instanceof
-THREE.Mesh){y=o.geometry;F=y.vertices;O=0;for(ia=F.length;O<ia;O++){r=F[O];r.positionWorld.copy(r.position);j.multiplyVector3(r.positionWorld);S=r.positionScreen;S.copy(r.positionWorld);p.multiplyVector4(S);S.x/=S.w;S.y/=S.w;r.__visible=S.z>ba&&S.z<Q}y=y.faces;O=0;for(ia=y.length;O<ia;O++){r=y[O];if(r instanceof THREE.Face3){S=F[r.a];f=F[r.b];E=F[r.c];if(S.__visible&&f.__visible&&E.__visible&&(o.doubleSided||o.flipSided!=(E.positionScreen.x-S.positionScreen.x)*(f.positionScreen.y-S.positionScreen.y)-
-(E.positionScreen.y-S.positionScreen.y)*(f.positionScreen.x-S.positionScreen.x)<0)){h=k[m]=k[m]||new THREE.RenderableFace3;h.v1.positionWorld.copy(S.positionWorld);h.v2.positionWorld.copy(f.positionWorld);h.v3.positionWorld.copy(E.positionWorld);h.v1.positionScreen.copy(S.positionScreen);h.v2.positionScreen.copy(f.positionScreen);h.v3.positionScreen.copy(E.positionScreen);h.normalWorld.copy(r.normal);i.multiplyVector3(h.normalWorld);h.centroidWorld.copy(r.centroid);j.multiplyVector3(h.centroidWorld);
-h.centroidScreen.copy(h.centroidWorld);p.multiplyVector3(h.centroidScreen);E=r.vertexNormals;ea=h.vertexNormalsWorld;S=0;for(f=E.length;S<f;S++){B=ea[S]=ea[S]||new THREE.Vector3;B.copy(E[S]);i.multiplyVector3(B)}h.z=h.centroidScreen.z;h.meshMaterials=s;h.faceMaterials=r.materials;h.overdraw=t;if(o.geometry.uvs[O]){h.uvs[0]=o.geometry.uvs[O][0];h.uvs[1]=o.geometry.uvs[O][1];h.uvs[2]=o.geometry.uvs[O][2]}R.push(h);m++}}else if(r instanceof THREE.Face4){S=F[r.a];f=F[r.b];E=F[r.c];B=F[r.d];if(S.__visible&&
-f.__visible&&E.__visible&&B.__visible&&(o.doubleSided||o.flipSided!=((B.positionScreen.x-S.positionScreen.x)*(f.positionScreen.y-S.positionScreen.y)-(B.positionScreen.y-S.positionScreen.y)*(f.positionScreen.x-S.positionScreen.x)<0||(f.positionScreen.x-E.positionScreen.x)*(B.positionScreen.y-E.positionScreen.y)-(f.positionScreen.y-E.positionScreen.y)*(B.positionScreen.x-E.positionScreen.x)<0))){h=k[m]=k[m]||new THREE.RenderableFace3;h.v1.positionWorld.copy(S.positionWorld);h.v2.positionWorld.copy(f.positionWorld);
-h.v3.positionWorld.copy(B.positionWorld);h.v1.positionScreen.copy(S.positionScreen);h.v2.positionScreen.copy(f.positionScreen);h.v3.positionScreen.copy(B.positionScreen);h.normalWorld.copy(r.normal);i.multiplyVector3(h.normalWorld);h.centroidWorld.copy(r.centroid);j.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);p.multiplyVector3(h.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=s;h.faceMaterials=r.materials;h.overdraw=t;if(o.geometry.uvs[O]){h.uvs[0]=o.geometry.uvs[O][0];
-h.uvs[1]=o.geometry.uvs[O][1];h.uvs[2]=o.geometry.uvs[O][3]}R.push(h);m++;l=k[m]=k[m]||new THREE.RenderableFace3;l.v1.positionWorld.copy(f.positionWorld);l.v2.positionWorld.copy(E.positionWorld);l.v3.positionWorld.copy(B.positionWorld);l.v1.positionScreen.copy(f.positionScreen);l.v2.positionScreen.copy(E.positionScreen);l.v3.positionScreen.copy(B.positionScreen);l.normalWorld.copy(h.normalWorld);l.centroidWorld.copy(h.centroidWorld);l.centroidScreen.copy(h.centroidScreen);l.z=l.centroidScreen.z;l.meshMaterials=
-s;l.faceMaterials=r.materials;l.overdraw=t;if(o.geometry.uvs[O]){l.uvs[0]=o.geometry.uvs[O][1];l.uvs[1]=o.geometry.uvs[O][2];l.uvs[2]=o.geometry.uvs[O][3]}R.push(l);m++}}}}else if(o instanceof THREE.Line){d.multiply(p,j);F=o.geometry.vertices;r=F[0];r.positionScreen.copy(r.position);d.multiplyVector4(r.positionScreen);O=1;for(ia=F.length;O<ia;O++){S=F[O];S.positionScreen.copy(S.position);d.multiplyVector4(S.positionScreen);f=F[O-1];T.copy(S.positionScreen);W.copy(f.positionScreen);if(b(T,W)){T.multiplyScalar(1/
-T.w);W.multiplyScalar(1/W.w);n=w[u]=w[u]||new THREE.RenderableLine;n.v1.positionScreen.copy(T);n.v2.positionScreen.copy(W);n.z=Math.max(T.z,W.z);n.materials=o.materials;R.push(n);u++}}}else if(o instanceof THREE.Particle){A.set(o.position.x,o.position.y,o.position.z,1);p.multiplyVector4(A);A.z/=A.w;if(A.z>0&&A.z<1){v=K[z]=K[z]||new THREE.RenderableParticle;v.x=A.x/A.w;v.y=A.y/A.w;v.z=A.z;v.rotation=o.rotation.z;v.scale.x=o.scale.x*Math.abs(v.x-(A.x+L.projectionMatrix.n11)/(A.w+L.projectionMatrix.n14));
-v.scale.y=o.scale.y*Math.abs(v.y-(A.y+L.projectionMatrix.n22)/(A.w+L.projectionMatrix.n24));v.materials=o.materials;R.push(v);z++}}}}aa&&R.sort(a);return R};this.unprojectVector=function(V,L){var aa=THREE.Matrix4.makeInvert(L.matrix);aa.multiplySelf(THREE.Matrix4.makeInvert(L.projectionMatrix));aa.multiplyVector3(V);return V}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,g,h;this.domElement=document.createElement("div");this.setSize=function(l,m){c=l;e=m;g=c/2;h=e/2};this.render=function(l,m){var k,n,u,w,v,z,K,N;a=b.projectScene(l,m);k=0;for(n=a.length;k<n;k++){v=a[k];if(v instanceof THREE.RenderableParticle){K=v.x*g+g;N=v.y*h+h;u=0;for(w=v.material.length;u<w;u++){z=v.material[u];if(z instanceof THREE.ParticleDOMMaterial){z=z.domElement;z.style.left=K+"px";z.style.top=N+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(G){if(v!=G)n.globalAlpha=v=G}function b(G){if(z!=G){switch(G){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}z=G}}var c=null,e=new THREE.Projector,g=document.createElement("canvas"),h,l,m,k,n=g.getContext("2d"),u=new THREE.Color(0),w=0,v=1,z=0,K=null,N=null,A=1,p,d,J,T,W,ea,V,L,aa,R=new THREE.Color,
-ba=new THREE.Color,Q=new THREE.Color,H=new THREE.Color,O=new THREE.Color,ia,S,f,q,o,j,i,s,t,y=new THREE.Rectangle,F=new THREE.Rectangle,r=new THREE.Rectangle,E=!1,B=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,oa=new THREE.Color,ua=Math.PI*2,Z=new THREE.Vector3,fa,ha,Ia,C,Ca,wa,za=16;fa=document.createElement("canvas");fa.width=fa.height=2;ha=fa.getContext("2d");ha.fillStyle="rgba(0,0,0,1)";ha.fillRect(0,0,2,2);Ia=ha.getImageData(0,0,2,2);C=Ia.data;Ca=document.createElement("canvas");Ca.width=
-Ca.height=za;wa=Ca.getContext("2d");wa.translate(-za/2,-za/2);wa.scale(za,za);za--;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(G,M){h=G;l=M;m=h/2;k=l/2;g.width=h;g.height=l;y.set(-m,-k,m,k);v=1;z=0;N=K=null;A=1};this.setClearColor=function(G,M){u=G;w=M;F.set(-m,-k,m,k);n.setTransform(1,0,0,-1,m,k);this.clear()};this.setClearColorHex=function(G,M){u.setHex(G);w=M;F.set(-m,-k,m,k);n.setTransform(1,0,0,-1,m,k);this.clear()};this.clear=function(){n.setTransform(1,
-0,0,-1,m,k);if(!F.isEmpty()){F.inflate(1);F.minSelf(y);if(u.hex==0&&w==0)n.clearRect(F.getX(),F.getY(),F.getWidth(),F.getHeight());else{b(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+w+")";n.fillRect(F.getX(),F.getY(),F.getWidth(),F.getHeight())}F.empty()}};this.render=function(G,M){function P(D){var ca,X,I,U=D.lights;Y.setRGB(0,0,0);ga.setRGB(0,0,0);oa.setRGB(0,0,0);D=0;for(ca=U.length;D<ca;D++){X=U[D];I=X.color;if(X instanceof
-THREE.AmbientLight){Y.r+=I.r;Y.g+=I.g;Y.b+=I.b}else if(X instanceof THREE.DirectionalLight){ga.r+=I.r;ga.g+=I.g;ga.b+=I.b}else if(X instanceof THREE.PointLight){oa.r+=I.r;oa.g+=I.g;oa.b+=I.b}}}function ja(D,ca,X,I){var U,da,sa,Aa,Da=D.lights;D=0;for(U=Da.length;D<U;D++){da=Da[D];sa=da.color;Aa=da.intensity;if(da instanceof THREE.DirectionalLight){da=X.dot(da.position)*Aa;if(da>0){I.r+=sa.r*da;I.g+=sa.g*da;I.b+=sa.b*da}}else if(da instanceof THREE.PointLight){Z.sub(da.position,ca);Z.normalize();da=
-X.dot(Z)*Aa;if(da>0){I.r+=sa.r*da;I.g+=sa.g*da;I.b+=sa.b*da}}}}function Ea(D,ca,X){if(X.opacity!=0){a(X.opacity);b(X.blending);var I,U,da,sa,Aa,Da;if(X instanceof THREE.ParticleBasicMaterial){if(X.map&&X.map.image.loaded){sa=X.map.image;Aa=sa.width>>1;Da=sa.height>>1;U=ca.scale.x*m;da=ca.scale.y*k;X=U*Aa;I=da*Da;r.set(D.x-X,D.y-I,D.x+X,D.y+I);if(y.instersects(r)){n.save();n.translate(D.x,D.y);n.rotate(-ca.rotation);n.scale(U,-da);n.translate(-Aa,-Da);n.drawImage(sa,0,0);n.restore()}}}else if(X instanceof
-THREE.ParticleCircleMaterial){if(E){B.r=Y.r+ga.r+oa.r;B.g=Y.g+ga.g+oa.g;B.b=Y.b+ga.b+oa.b;R.r=X.color.r*B.r;R.g=X.color.g*B.g;R.b=X.color.b*B.b;R.updateStyleString()}else R.__styleString=X.color.__styleString;X=ca.scale.x*m;I=ca.scale.y*k;r.set(D.x-X,D.y-I,D.x+X,D.y+I);if(y.instersects(r)){U=R.__styleString;if(N!=U)n.fillStyle=N=U;n.save();n.translate(D.x,D.y);n.rotate(-ca.rotation);n.scale(X,I);n.beginPath();n.arc(0,0,1,0,ua,!0);n.closePath();n.fill();n.restore()}}}}function ra(D,ca,X,I){if(I.opacity!=
-0){a(I.opacity);b(I.blending);n.beginPath();n.moveTo(D.positionScreen.x,D.positionScreen.y);n.lineTo(ca.positionScreen.x,ca.positionScreen.y);n.closePath();if(I instanceof THREE.LineBasicMaterial){R.__styleString=I.color.__styleString;D=I.linewidth;if(A!=D)n.lineWidth=A=D;D=R.__styleString;if(K!=D)n.strokeStyle=K=D;n.stroke();r.inflate(I.linewidth*2)}}}function x(D,ca,X,I,U,da){if(U.opacity!=0){a(U.opacity);b(U.blending);T=D.positionScreen.x;W=D.positionScreen.y;ea=ca.positionScreen.x;V=ca.positionScreen.y;
-L=X.positionScreen.x;aa=X.positionScreen.y;n.beginPath();n.moveTo(T,W);n.lineTo(ea,V);n.lineTo(L,aa);n.lineTo(T,W);n.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&Ka(T,W,ea,V,L,aa,U.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded&&U.env_map.mapping instanceof THREE.SphericalReflectionMapping){D=M.matrix;Z.copy(I.vertexNormalsWorld[0]);q=(Z.x*D.n11+
-Z.y*D.n12+Z.z*D.n13)*0.5+0.5;o=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(I.vertexNormalsWorld[1]);j=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;i=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(I.vertexNormalsWorld[2]);s=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;t=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Ka(T,W,ea,V,L,aa,U.env_map.image,q,o,j,i,s,t)}}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&
-!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&Ka(T,W,ea,V,L,aa,U.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);b(THREE.SubtractiveBlending)}if(E)if(!U.wireframe&&U.shading==THREE.SmoothShading&&I.vertexNormalsWorld.length==3){ba.r=Q.r=H.r=Y.r;ba.g=Q.g=H.g=Y.g;ba.b=Q.b=H.b=Y.b;ja(da,I.v1.positionWorld,I.vertexNormalsWorld[0],ba);ja(da,I.v2.positionWorld,I.vertexNormalsWorld[1],Q);ja(da,I.v3.positionWorld,I.vertexNormalsWorld[2],H);O.r=(Q.r+H.r)*0.5;O.g=(Q.g+
-H.g)*0.5;O.b=(Q.b+H.b)*0.5;f=Ha(ba,Q,H,O);Ka(T,W,ea,V,L,aa,f,0,0,1,0,0,1)}else{B.r=Y.r;B.g=Y.g;B.b=Y.b;ja(da,I.centroidWorld,I.normalWorld,B);R.r=U.color.r*B.r;R.g=U.color.g*B.g;R.b=U.color.b*B.b;R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){ia=M.near;S=M.far;ba.r=ba.g=ba.b=1-la(D.positionScreen.z,ia,S);Q.r=Q.g=Q.b=
-1-la(ca.positionScreen.z,ia,S);H.r=H.g=H.b=1-la(X.positionScreen.z,ia,S);O.r=(Q.r+H.r)*0.5;O.g=(Q.g+H.g)*0.5;O.b=(Q.b+H.b)*0.5;f=Ha(ba,Q,H,O);Ka(T,W,ea,V,L,aa,f,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){R.r=qa(I.normalWorld.x);R.g=qa(I.normalWorld.y);R.b=qa(I.normalWorld.z);R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}}}function pa(D,ca){if(K!=D)n.strokeStyle=K=D;if(A!=ca)n.lineWidth=A=ca;n.stroke();r.inflate(ca*2)}function Ma(D){if(N!=
-D)n.fillStyle=N=D;n.fill()}function Ka(D,ca,X,I,U,da,sa,Aa,Da,La,ta,Ga,Ja){var Fa,Ba;Fa=sa.width-1;Ba=sa.height-1;Aa*=Fa;Da*=Ba;La*=Fa;ta*=Ba;Ga*=Fa;Ja*=Ba;X-=D;I-=ca;U-=D;da-=ca;La-=Aa;ta-=Da;Ga-=Aa;Ja-=Da;Fa=La*Ja-Ga*ta;if(Fa!=0){Ba=1/Fa;Fa=(Ja*X-ta*U)*Ba;ta=(Ja*I-ta*da)*Ba;X=(La*U-Ga*X)*Ba;I=(La*da-Ga*I)*Ba;D=D-Fa*Aa-X*Da;ca=ca-ta*Aa-I*Da;n.save();n.transform(Fa,ta,X,I,D,ca);n.clip();n.drawImage(sa,0,0);n.restore()}}function Ha(D,ca,X,I){var U=~~(D.r*255),da=~~(D.g*255);D=~~(D.b*255);var sa=~~(ca.r*
-255),Aa=~~(ca.g*255);ca=~~(ca.b*255);var Da=~~(X.r*255),La=~~(X.g*255);X=~~(X.b*255);var ta=~~(I.r*255),Ga=~~(I.g*255);I=~~(I.b*255);C[0]=U<0?0:U>255?255:U;C[1]=da<0?0:da>255?255:da;C[2]=D<0?0:D>255?255:D;C[4]=sa<0?0:sa>255?255:sa;C[5]=Aa<0?0:Aa>255?255:Aa;C[6]=ca<0?0:ca>255?255:ca;C[8]=Da<0?0:Da>255?255:Da;C[9]=La<0?0:La>255?255:La;C[10]=X<0?0:X>255?255:X;C[12]=ta<0?0:ta>255?255:ta;C[13]=Ga<0?0:Ga>255?255:Ga;C[14]=I<0?0:I>255?255:I;ha.putImageData(Ia,0,0);wa.drawImage(fa,0,0);return Ca}function la(D,
-ca,X){D=(D-ca)/(X-ca);return D*D*(3-2*D)}function qa(D){D=(D+1)*0.5;return D<0?0:D>1?1:D}function ma(D,ca){var X=ca.x-D.x,I=ca.y-D.y,U=1/Math.sqrt(X*X+I*I);X*=U;I*=U;ca.x+=X;ca.y+=I;D.x-=X;D.y-=I}var ka,na,$,xa,va,Oa,ya,Na;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,k);c=e.projectScene(G,M,this.sortElements);(E=G.lights.length>0)&&P(G);ka=0;for(na=c.length;ka<na;ka++){$=c[ka];r.empty();if($ instanceof THREE.RenderableParticle){p=$;p.x*=m;p.y*=k;xa=0;for(va=$.materials.length;xa<va;xa++)Ea(p,
-$,$.materials[xa],G)}else if($ instanceof THREE.RenderableLine){p=$.v1;d=$.v2;p.positionScreen.x*=m;p.positionScreen.y*=k;d.positionScreen.x*=m;d.positionScreen.y*=k;r.addPoint(p.positionScreen.x,p.positionScreen.y);r.addPoint(d.positionScreen.x,d.positionScreen.y);if(y.instersects(r)){xa=0;for(va=$.materials.length;xa<va;)ra(p,d,$,$.materials[xa++],G)}}else if($ instanceof THREE.RenderableFace3){p=$.v1;d=$.v2;J=$.v3;p.positionScreen.x*=m;p.positionScreen.y*=k;d.positionScreen.x*=m;d.positionScreen.y*=
-k;J.positionScreen.x*=m;J.positionScreen.y*=k;if($.overdraw){ma(p.positionScreen,d.positionScreen);ma(d.positionScreen,J.positionScreen);ma(J.positionScreen,p.positionScreen)}r.add3Points(p.positionScreen.x,p.positionScreen.y,d.positionScreen.x,d.positionScreen.y,J.positionScreen.x,J.positionScreen.y);if(y.instersects(r)){xa=0;for(va=$.meshMaterials.length;xa<va;){Na=$.meshMaterials[xa++];if(Na instanceof THREE.MeshFaceMaterial){Oa=0;for(ya=$.faceMaterials.length;Oa<ya;)(Na=$.faceMaterials[Oa++])&&
-x(p,d,J,$,Na,G)}else x(p,d,J,$,Na,G)}}}F.addRectangle(r)}n.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(q,o,j){var i,s,t,y;i=0;for(s=q.lights.length;i<s;i++){t=q.lights[i];if(t instanceof THREE.DirectionalLight){y=o.normalWorld.dot(t.position)*t.intensity;if(y>0){j.r+=t.color.r*y;j.g+=t.color.g*y;j.b+=t.color.b*y}}else if(t instanceof THREE.PointLight){aa.sub(t.position,o.centroidWorld);aa.normalize();y=o.normalWorld.dot(aa)*t.intensity;if(y>0){j.r+=t.color.r*y;j.g+=t.color.g*y;j.b+=t.color.b*y}}}}function b(q,o,j,i,s,t){H=e(O++);H.setAttribute("d","M "+q.positionScreen.x+
-" "+q.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)J.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(d){T.r=W.r;T.g=W.g;T.b=W.b;a(t,i,T);J.r=s.color.r*T.r;J.g=s.color.g*T.g;J.b=s.color.b*T.b;J.updateStyleString()}else J.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){L=1-s.__2near/(s.__farPlusNear-i.z*s.__farMinusNear);
-J.setRGB(L,L,L)}else s instanceof THREE.MeshNormalMaterial&&J.setRGB(g(i.normalWorld.x),g(i.normalWorld.y),g(i.normalWorld.z));s.wireframe?H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):H.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+s.opacity);m.appendChild(H)}function c(q,o,j,i,s,t,y){H=e(O++);H.setAttribute("d",
-"M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");if(t instanceof THREE.MeshBasicMaterial)J.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshLambertMaterial)if(d){T.r=W.r;T.g=W.g;T.b=W.b;a(y,s,T);J.r=t.color.r*T.r;J.g=t.color.g*T.g;J.b=t.color.b*T.b;J.updateStyleString()}else J.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshDepthMaterial){L=
-1-t.__2near/(t.__farPlusNear-s.z*t.__farMinusNear);J.setRGB(L,L,L)}else t instanceof THREE.MeshNormalMaterial&&J.setRGB(g(s.normalWorld.x),g(s.normalWorld.y),g(s.normalWorld.z));t.wireframe?H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+t.wireframe_linewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframe_linecap+"; stroke-linejoin: "+t.wireframe_linejoin):H.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+t.opacity);m.appendChild(H)}
-function e(q){if(R[q]==null){R[q]=document.createElementNS("http://www.w3.org/2000/svg","path");f==0&&R[q].setAttribute("shape-rendering","crispEdges")}return R[q]}function g(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var h=null,l=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,u,w,v,z,K,N,A=new THREE.Rectangle,p=new THREE.Rectangle,d=!1,J=new THREE.Color(16777215),T=new THREE.Color(16777215),W=new THREE.Color(0),ea=new THREE.Color(0),V=new THREE.Color(0),
-L,aa=new THREE.Vector3,R=[],ba=[],Q=[],H,O,ia,S,f=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(q){switch(q){case "high":f=1;break;case "low":f=0}};this.setSize=function(q,o){k=q;n=o;u=k/2;w=n/2;m.setAttribute("viewBox",-u+" "+-w+" "+k+" "+n);m.setAttribute("width",k);m.setAttribute("height",n);A.set(-u,-w,u,w)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(q,o){var j,i,s,t,y,F,r,E;this.autoClear&&
-this.clear();h=l.projectScene(q,o,this.sortElements);S=ia=O=0;if(d=q.lights.length>0){r=q.lights;W.setRGB(0,0,0);ea.setRGB(0,0,0);V.setRGB(0,0,0);j=0;for(i=r.length;j<i;j++){s=r[j];t=s.color;if(s instanceof THREE.AmbientLight){W.r+=t.r;W.g+=t.g;W.b+=t.b}else if(s instanceof THREE.DirectionalLight){ea.r+=t.r;ea.g+=t.g;ea.b+=t.b}else if(s instanceof THREE.PointLight){V.r+=t.r;V.g+=t.g;V.b+=t.b}}}j=0;for(i=h.length;j<i;j++){r=h[j];p.empty();if(r instanceof THREE.RenderableParticle){v=r;v.x*=u;v.y*=-w;
-s=0;for(t=r.materials.length;s<t;s++)if(E=r.materials[s]){y=v;F=r;var B=ia++;if(ba[B]==null){ba[B]=document.createElementNS("http://www.w3.org/2000/svg","circle");f==0&&ba[B].setAttribute("shape-rendering","crispEdges")}H=ba[B];H.setAttribute("cx",y.x);H.setAttribute("cy",y.y);H.setAttribute("r",F.scale.x*u);if(E instanceof THREE.ParticleCircleMaterial){if(d){T.r=W.r+ea.r+V.r;T.g=W.g+ea.g+V.g;T.b=W.b+ea.b+V.b;J.r=E.color.r*T.r;J.g=E.color.g*T.g;J.b=E.color.b*T.b;J.updateStyleString()}else J=E.color;
-H.setAttribute("style","fill: "+J.__styleString)}m.appendChild(H)}}else if(r instanceof THREE.RenderableLine){v=r.v1;z=r.v2;v.positionScreen.x*=u;v.positionScreen.y*=-w;z.positionScreen.x*=u;z.positionScreen.y*=-w;p.addPoint(v.positionScreen.x,v.positionScreen.y);p.addPoint(z.positionScreen.x,z.positionScreen.y);if(A.instersects(p)){s=0;for(t=r.materials.length;s<t;)if(E=r.materials[s++]){y=v;F=z;B=S++;if(Q[B]==null){Q[B]=document.createElementNS("http://www.w3.org/2000/svg","line");f==0&&Q[B].setAttribute("shape-rendering",
-"crispEdges")}H=Q[B];H.setAttribute("x1",y.positionScreen.x);H.setAttribute("y1",y.positionScreen.y);H.setAttribute("x2",F.positionScreen.x);H.setAttribute("y2",F.positionScreen.y);if(E instanceof THREE.LineBasicMaterial){J.__styleString=E.color.__styleString;H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+E.linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.linecap+"; stroke-linejoin: "+E.linejoin);m.appendChild(H)}}}}else if(r instanceof THREE.RenderableFace3){v=
-r.v1;z=r.v2;K=r.v3;v.positionScreen.x*=u;v.positionScreen.y*=-w;z.positionScreen.x*=u;z.positionScreen.y*=-w;K.positionScreen.x*=u;K.positionScreen.y*=-w;p.addPoint(v.positionScreen.x,v.positionScreen.y);p.addPoint(z.positionScreen.x,z.positionScreen.y);p.addPoint(K.positionScreen.x,K.positionScreen.y);if(A.instersects(p)){s=0;for(t=r.meshMaterials.length;s<t;){E=r.meshMaterials[s++];if(E instanceof THREE.MeshFaceMaterial){y=0;for(F=r.faceMaterials.length;y<F;)(E=r.faceMaterials[y++])&&b(v,z,K,r,
-E,q)}else E&&b(v,z,K,r,E,q)}}}else if(r instanceof THREE.RenderableFace4){v=r.v1;z=r.v2;K=r.v3;N=r.v4;v.positionScreen.x*=u;v.positionScreen.y*=-w;z.positionScreen.x*=u;z.positionScreen.y*=-w;K.positionScreen.x*=u;K.positionScreen.y*=-w;N.positionScreen.x*=u;N.positionScreen.y*=-w;p.addPoint(v.positionScreen.x,v.positionScreen.y);p.addPoint(z.positionScreen.x,z.positionScreen.y);p.addPoint(K.positionScreen.x,K.positionScreen.y);p.addPoint(N.positionScreen.x,N.positionScreen.y);if(A.instersects(p)){s=
-0;for(t=r.meshMaterials.length;s<t;){E=r.meshMaterials[s++];if(E instanceof THREE.MeshFaceMaterial){y=0;for(F=r.faceMaterials.length;y<F;)(E=r.faceMaterials[y++])&&c(v,z,K,N,r,E,q)}else E&&c(v,z,K,N,r,E,q)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,q,o){var j,i,s,t=f.vertices,y=t.length,F=f.colors,r=F.length,E=f.__vertexArray,B=f.__colorArray,Y=f.__sortArray,ga=f.__dirtyVertices,oa=f.__dirtyColors;if(o.sortParticles){aa.multiplySelf(o.globalMatrix);for(j=0;j<y;j++){i=t[j].position;H.copy(i);aa.multiplyVector3(H);Y[j]=[H.z,j]}Y.sort(function(ua,Z){return Z[0]-ua[0]});for(j=0;j<y;j++){i=t[Y[j][1]].position;s=j*3;E[s]=i.x;E[s+1]=i.y;E[s+2]=i.z}for(j=0;j<r;j++){s=j*3;color=F[Y[j][1]];B[s]=color.r;B[s+
-1]=color.g;B[s+2]=color.b}}else{if(ga)for(j=0;j<y;j++){i=t[j].position;s=j*3;E[s]=i.x;E[s+1]=i.y;E[s+2]=i.z}if(oa)for(j=0;j<r;j++){color=F[j];s=j*3;B[s]=color.r;B[s+1]=color.g;B[s+2]=color.b}}if(ga||o.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,E,q)}if(oa||o.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,B,q)}}function c(f,q){f.fragment_shader=q.fragment_shader;f.vertex_shader=q.vertex_shader;f.uniforms=
-Uniforms.clone(q.uniforms)}function e(f,q){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=d.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=d.createBuffer();if(f.hasPos){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,f.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(q.attributes.position);d.vertexAttribPointer(q.attributes.position,3,d.FLOAT,!1,0,0)}if(f.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,
-f.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(q.attributes.normal);d.vertexAttribPointer(q.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,f.count);f.count=0}function g(f){if(W!=f.doubleSided){f.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);W=f.doubleSided}if(ea!=f.flipSided){f.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);ea=f.flipSided}}function h(f){L[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);L[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+
-f.n14);L[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);L[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);L[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);L[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var q;for(f=0;f<5;f++){q=L[f];q.divideScalar(Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z))}}function l(f){for(var q=f.globalMatrix,o=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),j=0;j<6;j++){f=L[j].x*q.n14+L[j].y*q.n24+L[j].z*q.n34+L[j].w;
-if(f<=o)return!1}return!0}function m(f,q){f.list[f.count]=q;f.count+=1}function k(f){var q,o,j=f.object,i=f.opaque,s=f.transparent;s.count=0;f=i.count=0;for(q=j.materials.length;f<q;f++){o=j.materials[f];o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?m(s,o):m(i,o)}}function n(f){var q,o,j,i,s=f.object,t=f.buffer,y=f.opaque,F=f.transparent;F.count=0;f=y.count=0;for(j=s.materials.length;f<j;f++){q=s.materials[f];if(q instanceof THREE.MeshFaceMaterial){q=0;for(o=t.materials.length;q<o;q++)(i=
-t.materials[q])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?m(F,i):m(y,i))}else{i=q;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?m(F,i):m(y,i)}}}function u(f,q){return q.z-f.z}function w(f,q,o,j,i){if(q[o]==undefined){f.push({buffer:j,object:i,opaque:{list:[],count:0},transparent:{list:[],count:0}});q[o]=1}}function v(f,q){f._modelViewMatrix.multiplyToArray(q.globalMatrix,f.globalMatrix,f._modelViewMatrixArray);f._normalMatrix=THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
-function z(f){if(f!=V){switch(f){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}V=f}}function K(f,q){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=d.createFramebuffer();f.__webGLRenderbuffer=d.createRenderbuffer();
-f.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,f.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,f.width,f.height);d.bindTexture(d.TEXTURE_2D,f.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,A(f.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,A(f.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,A(f.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,A(f.min_filter));d.texImage2D(d.TEXTURE_2D,0,A(f.format),
-f.width,f.height,0,A(f.format),A(f.type),null);d.bindFramebuffer(d.FRAMEBUFFER,f.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,f.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,f.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var o,j,i;if(f){o=f.__webGLFramebuffer;j=f.width;i=f.height}else{o=null;j=p.width;i=p.height}if(o!=T){d.bindFramebuffer(d.FRAMEBUFFER,
-o);d.viewport(0,0,j,i);q&&d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT);T=o}}function N(f,q){var o;if(f=="fragment")o=d.createShader(d.FRAGMENT_SHADER);else f=="vertex"&&(o=d.createShader(d.VERTEX_SHADER));d.shaderSource(o,q);d.compileShader(o);if(!d.getShaderParameter(o,d.COMPILE_STATUS)){alert(d.getShaderInfoLog(o));return null}return o}function A(f){switch(f){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;
+THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
+THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
+THREE.Projector=function(){function a(T,M){return M.z-T.z}function b(T,M){var aa=0,R=1,ca=T.z+T.w,W=M.z+M.w,E=-T.z+T.w,O=-M.z+M.w;if(ca>=0&&W>=0&&E>=0&&O>=0)return!0;else if(ca<0&&W<0||E<0&&O<0)return!1;else{if(ca<0)aa=Math.max(aa,ca/(ca-W));else W<0&&(R=Math.min(R,ca/(ca-W)));if(E<0)aa=Math.max(aa,E/(E-O));else O<0&&(R=Math.min(R,E/(E-O)));if(R<aa)return!1;else{T.lerpSelf(M,aa);M.lerpSelf(T,1-R);return!0}}}var c,e,g=[],h,l,m,k=[],o,u,x=[],v,A,K=[],N=new THREE.Vector4,J=new THREE.Vector4,r=new THREE.Matrix4,
+d=new THREE.Matrix4,I=[],S=new THREE.Vector4,V=new THREE.Vector4,ea;this.projectObjects=function(T,M,aa){M=[];var R,ca,W;e=0;ca=T.objects;T=0;for(R=ca.length;T<R;T++){W=ca[T];var E;if(!(E=!W.visible))if(E=W instanceof THREE.Mesh){a:{E=void 0;for(var O=W.globalMatrix,ia=-W.geometry.boundingSphere.radius*Math.max(W.scale.x,Math.max(W.scale.y,W.scale.z)),Q=0;Q<6;Q++){E=I[Q].x*O.n14+I[Q].y*O.n24+I[Q].z*O.n34+I[Q].w;if(E<=ia){E=!1;break a}}E=!0}E=!E}if(!E){c=g[e]=g[e]||new THREE.RenderableObject;N.copy(W.position);
+r.multiplyVector3(N);c.object=W;c.z=N.z;M.push(c);e++}}aa&&M.sort(a);return M};this.projectScene=function(T,M,aa){var R=[],ca=M.near,W=M.far,E,O,ia,Q,f,p,n,j,i,q,s,w,F,t,y,B;m=u=A=0;M.autoUpdateMatrix&&M.update();r.multiply(M.projectionMatrix,M.globalMatrix);I[0]=new THREE.Vector4(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);I[1]=new THREE.Vector4(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);I[2]=new THREE.Vector4(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);I[3]=new THREE.Vector4(r.n41-
+r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);I[4]=new THREE.Vector4(r.n41-r.n31,r.n42-r.n32,r.n43-r.n33,r.n44-r.n34);I[5]=new THREE.Vector4(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);E=0;for(p=I.length;E<p;E++){n=I[E];n.divideScalar(Math.sqrt(n.x*n.x+n.y*n.y+n.z*n.z))}T.update(undefined,!1,M);p=this.projectObjects(T,M,!0);T=0;for(E=p.length;T<E;T++){n=p[T].object;n.autoUpdateMatrix&&n.updateMatrix();j=n.globalMatrix;j.extractRotationMatrix(n.rotationMatrix);s=n.rotationMatrix;i=n.materials;q=
+n.overdraw;if(n instanceof THREE.Mesh){w=n.geometry;F=w.vertices;O=0;for(ia=F.length;O<ia;O++){t=F[O];t.positionWorld.copy(t.position);j.multiplyVector3(t.positionWorld);Q=t.positionScreen;Q.copy(t.positionWorld);r.multiplyVector4(Q);Q.x/=Q.w;Q.y/=Q.w;t.__visible=Q.z>ca&&Q.z<W}w=w.faces;O=0;for(ia=w.length;O<ia;O++){t=w[O];if(t instanceof THREE.Face3){Q=F[t.a];f=F[t.b];y=F[t.c];if(Q.__visible&&f.__visible&&y.__visible&&(n.doubleSided||n.flipSided!=(y.positionScreen.x-Q.positionScreen.x)*(f.positionScreen.y-
+Q.positionScreen.y)-(y.positionScreen.y-Q.positionScreen.y)*(f.positionScreen.x-Q.positionScreen.x)<0)){h=k[m]=k[m]||new THREE.RenderableFace3;h.v1.positionWorld.copy(Q.positionWorld);h.v2.positionWorld.copy(f.positionWorld);h.v3.positionWorld.copy(y.positionWorld);h.v1.positionScreen.copy(Q.positionScreen);h.v2.positionScreen.copy(f.positionScreen);h.v3.positionScreen.copy(y.positionScreen);h.normalWorld.copy(t.normal);s.multiplyVector3(h.normalWorld);h.centroidWorld.copy(t.centroid);j.multiplyVector3(h.centroidWorld);
+h.centroidScreen.copy(h.centroidWorld);r.multiplyVector3(h.centroidScreen);y=t.vertexNormals;ea=h.vertexNormalsWorld;Q=0;for(f=y.length;Q<f;Q++){B=ea[Q]=ea[Q]||new THREE.Vector3;B.copy(y[Q]);s.multiplyVector3(B)}h.z=h.centroidScreen.z;h.meshMaterials=i;h.faceMaterials=t.materials;h.overdraw=q;if(n.geometry.uvs[O]){h.uvs[0]=n.geometry.uvs[O][0];h.uvs[1]=n.geometry.uvs[O][1];h.uvs[2]=n.geometry.uvs[O][2]}R.push(h);m++}}else if(t instanceof THREE.Face4){Q=F[t.a];f=F[t.b];y=F[t.c];B=F[t.d];if(Q.__visible&&
+f.__visible&&y.__visible&&B.__visible&&(n.doubleSided||n.flipSided!=((B.positionScreen.x-Q.positionScreen.x)*(f.positionScreen.y-Q.positionScreen.y)-(B.positionScreen.y-Q.positionScreen.y)*(f.positionScreen.x-Q.positionScreen.x)<0||(f.positionScreen.x-y.positionScreen.x)*(B.positionScreen.y-y.positionScreen.y)-(f.positionScreen.y-y.positionScreen.y)*(B.positionScreen.x-y.positionScreen.x)<0))){h=k[m]=k[m]||new THREE.RenderableFace3;h.v1.positionWorld.copy(Q.positionWorld);h.v2.positionWorld.copy(f.positionWorld);
+h.v3.positionWorld.copy(B.positionWorld);h.v1.positionScreen.copy(Q.positionScreen);h.v2.positionScreen.copy(f.positionScreen);h.v3.positionScreen.copy(B.positionScreen);h.normalWorld.copy(t.normal);s.multiplyVector3(h.normalWorld);h.centroidWorld.copy(t.centroid);j.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);r.multiplyVector3(h.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=i;h.faceMaterials=t.materials;h.overdraw=q;if(n.geometry.uvs[O]){h.uvs[0]=n.geometry.uvs[O][0];
+h.uvs[1]=n.geometry.uvs[O][1];h.uvs[2]=n.geometry.uvs[O][3]}R.push(h);m++;l=k[m]=k[m]||new THREE.RenderableFace3;l.v1.positionWorld.copy(f.positionWorld);l.v2.positionWorld.copy(y.positionWorld);l.v3.positionWorld.copy(B.positionWorld);l.v1.positionScreen.copy(f.positionScreen);l.v2.positionScreen.copy(y.positionScreen);l.v3.positionScreen.copy(B.positionScreen);l.normalWorld.copy(h.normalWorld);l.centroidWorld.copy(h.centroidWorld);l.centroidScreen.copy(h.centroidScreen);l.z=l.centroidScreen.z;l.meshMaterials=
+i;l.faceMaterials=t.materials;l.overdraw=q;if(n.geometry.uvs[O]){l.uvs[0]=n.geometry.uvs[O][1];l.uvs[1]=n.geometry.uvs[O][2];l.uvs[2]=n.geometry.uvs[O][3]}R.push(l);m++}}}}else if(n instanceof THREE.Line){d.multiply(r,j);F=n.geometry.vertices;t=F[0];t.positionScreen.copy(t.position);d.multiplyVector4(t.positionScreen);O=1;for(ia=F.length;O<ia;O++){Q=F[O];Q.positionScreen.copy(Q.position);d.multiplyVector4(Q.positionScreen);f=F[O-1];S.copy(Q.positionScreen);V.copy(f.positionScreen);if(b(S,V)){S.multiplyScalar(1/
+S.w);V.multiplyScalar(1/V.w);o=x[u]=x[u]||new THREE.RenderableLine;o.v1.positionScreen.copy(S);o.v2.positionScreen.copy(V);o.z=Math.max(S.z,V.z);o.materials=n.materials;R.push(o);u++}}}else if(n instanceof THREE.Particle){J.set(n.position.x,n.position.y,n.position.z,1);r.multiplyVector4(J);J.z/=J.w;if(J.z>0&&J.z<1){v=K[A]=K[A]||new THREE.RenderableParticle;v.x=J.x/J.w;v.y=J.y/J.w;v.z=J.z;v.rotation=n.rotation.z;v.scale.x=n.scale.x*Math.abs(v.x-(J.x+M.projectionMatrix.n11)/(J.w+M.projectionMatrix.n14));
+v.scale.y=n.scale.y*Math.abs(v.y-(J.y+M.projectionMatrix.n22)/(J.w+M.projectionMatrix.n24));v.materials=n.materials;R.push(v);A++}}}aa&&R.sort(a);return R};this.unprojectVector=function(T,M){var aa=THREE.Matrix4.makeInvert(M.globalMatrix);aa.multiplySelf(THREE.Matrix4.makeInvert(M.projectionMatrix));aa.multiplyVector3(T);return T}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,g,h;this.domElement=document.createElement("div");this.setSize=function(l,m){c=l;e=m;g=c/2;h=e/2};this.render=function(l,m){var k,o,u,x,v,A,K,N;a=b.projectScene(l,m);k=0;for(o=a.length;k<o;k++){v=a[k];if(v instanceof THREE.RenderableParticle){K=v.x*g+g;N=v.y*h+h;u=0;for(x=v.material.length;u<x;u++){A=v.material[u];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=K+"px";A.style.top=N+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(G){if(v!=G)o.globalAlpha=v=G}function b(G){if(A!=G){switch(G){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}A=G}}var c=null,e=new THREE.Projector,g=document.createElement("canvas"),h,l,m,k,o=g.getContext("2d"),u=new THREE.Color(0),x=0,v=1,A=0,K=null,N=null,J=1,r,d,I,S,V,ea,T,M,aa,R=new THREE.Color,
+ca=new THREE.Color,W=new THREE.Color,E=new THREE.Color,O=new THREE.Color,ia,Q,f,p,n,j,i,q,s,w=new THREE.Rectangle,F=new THREE.Rectangle,t=new THREE.Rectangle,y=!1,B=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,na=new THREE.Color,ua=Math.PI*2,Z=new THREE.Vector3,fa,ha,Ia,C,Ca,wa,za=16;fa=document.createElement("canvas");fa.width=fa.height=2;ha=fa.getContext("2d");ha.fillStyle="rgba(0,0,0,1)";ha.fillRect(0,0,2,2);Ia=ha.getImageData(0,0,2,2);C=Ia.data;Ca=document.createElement("canvas");Ca.width=
+Ca.height=za;wa=Ca.getContext("2d");wa.translate(-za/2,-za/2);wa.scale(za,za);za--;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(G,L){h=G;l=L;m=h/2;k=l/2;g.width=h;g.height=l;w.set(-m,-k,m,k);v=1;A=0;N=K=null;J=1};this.setClearColor=function(G,L){u=G;x=L;F.set(-m,-k,m,k);o.setTransform(1,0,0,-1,m,k);this.clear()};this.setClearColorHex=function(G,L){u.setHex(G);x=L;F.set(-m,-k,m,k);o.setTransform(1,0,0,-1,m,k);this.clear()};this.clear=function(){o.setTransform(1,
+0,0,-1,m,k);if(!F.isEmpty()){F.inflate(1);F.minSelf(w);if(u.hex==0&&x==0)o.clearRect(F.getX(),F.getY(),F.getWidth(),F.getHeight());else{b(THREE.NormalBlending);a(1);o.fillStyle="rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+x+")";o.fillRect(F.getX(),F.getY(),F.getWidth(),F.getHeight())}F.empty()}};this.render=function(G,L){function P(D){var ba,X,H,U=D.lights;Y.setRGB(0,0,0);ga.setRGB(0,0,0);na.setRGB(0,0,0);D=0;for(ba=U.length;D<ba;D++){X=U[D];H=X.color;if(X instanceof
+THREE.AmbientLight){Y.r+=H.r;Y.g+=H.g;Y.b+=H.b}else if(X instanceof THREE.DirectionalLight){ga.r+=H.r;ga.g+=H.g;ga.b+=H.b}else if(X instanceof THREE.PointLight){na.r+=H.r;na.g+=H.g;na.b+=H.b}}}function ja(D,ba,X,H){var U,da,sa,Aa,Da=D.lights;D=0;for(U=Da.length;D<U;D++){da=Da[D];sa=da.color;Aa=da.intensity;if(da instanceof THREE.DirectionalLight){da=X.dot(da.position)*Aa;if(da>0){H.r+=sa.r*da;H.g+=sa.g*da;H.b+=sa.b*da}}else if(da instanceof THREE.PointLight){Z.sub(da.position,ba);Z.normalize();da=
+X.dot(Z)*Aa;if(da>0){H.r+=sa.r*da;H.g+=sa.g*da;H.b+=sa.b*da}}}}function Ea(D,ba,X){if(X.opacity!=0){a(X.opacity);b(X.blending);var H,U,da,sa,Aa,Da;if(X instanceof THREE.ParticleBasicMaterial){if(X.map&&X.map.image.loaded){sa=X.map.image;Aa=sa.width>>1;Da=sa.height>>1;U=ba.scale.x*m;da=ba.scale.y*k;X=U*Aa;H=da*Da;t.set(D.x-X,D.y-H,D.x+X,D.y+H);if(w.instersects(t)){o.save();o.translate(D.x,D.y);o.rotate(-ba.rotation);o.scale(U,-da);o.translate(-Aa,-Da);o.drawImage(sa,0,0);o.restore()}}}else if(X instanceof
+THREE.ParticleCircleMaterial){if(y){B.r=Y.r+ga.r+na.r;B.g=Y.g+ga.g+na.g;B.b=Y.b+ga.b+na.b;R.r=X.color.r*B.r;R.g=X.color.g*B.g;R.b=X.color.b*B.b;R.updateStyleString()}else R.__styleString=X.color.__styleString;X=ba.scale.x*m;H=ba.scale.y*k;t.set(D.x-X,D.y-H,D.x+X,D.y+H);if(w.instersects(t)){U=R.__styleString;if(N!=U)o.fillStyle=N=U;o.save();o.translate(D.x,D.y);o.rotate(-ba.rotation);o.scale(X,H);o.beginPath();o.arc(0,0,1,0,ua,!0);o.closePath();o.fill();o.restore()}}}}function ra(D,ba,X,H){if(H.opacity!=
+0){a(H.opacity);b(H.blending);o.beginPath();o.moveTo(D.positionScreen.x,D.positionScreen.y);o.lineTo(ba.positionScreen.x,ba.positionScreen.y);o.closePath();if(H instanceof THREE.LineBasicMaterial){R.__styleString=H.color.__styleString;D=H.linewidth;if(J!=D)o.lineWidth=J=D;D=R.__styleString;if(K!=D)o.strokeStyle=K=D;o.stroke();t.inflate(H.linewidth*2)}}}function z(D,ba,X,H,U,da){if(U.opacity!=0){a(U.opacity);b(U.blending);S=D.positionScreen.x;V=D.positionScreen.y;ea=ba.positionScreen.x;T=ba.positionScreen.y;
+M=X.positionScreen.x;aa=X.positionScreen.y;o.beginPath();o.moveTo(S,V);o.lineTo(ea,T);o.lineTo(M,aa);o.lineTo(S,V);o.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&Ka(S,V,ea,T,M,aa,U.map.image,H.uvs[0].u,H.uvs[0].v,H.uvs[1].u,H.uvs[1].v,H.uvs[2].u,H.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded&&U.env_map.mapping instanceof THREE.SphericalReflectionMapping){D=L.globalMatrix;Z.copy(H.vertexNormalsWorld[0]);p=(Z.x*
+D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;n=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(H.vertexNormalsWorld[1]);j=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;i=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(H.vertexNormalsWorld[2]);q=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;s=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Ka(S,V,ea,T,M,aa,U.env_map.image,p,n,j,i,q,s)}}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&
+!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&Ka(S,V,ea,T,M,aa,U.map.image,H.uvs[0].u,H.uvs[0].v,H.uvs[1].u,H.uvs[1].v,H.uvs[2].u,H.uvs[2].v);b(THREE.SubtractiveBlending)}if(y)if(!U.wireframe&&U.shading==THREE.SmoothShading&&H.vertexNormalsWorld.length==3){ca.r=W.r=E.r=Y.r;ca.g=W.g=E.g=Y.g;ca.b=W.b=E.b=Y.b;ja(da,H.v1.positionWorld,H.vertexNormalsWorld[0],ca);ja(da,H.v2.positionWorld,H.vertexNormalsWorld[1],W);ja(da,H.v3.positionWorld,H.vertexNormalsWorld[2],E);O.r=(W.r+E.r)*0.5;O.g=(W.g+
+E.g)*0.5;O.b=(W.b+E.b)*0.5;f=Ha(ca,W,E,O);Ka(S,V,ea,T,M,aa,f,0,0,1,0,0,1)}else{B.r=Y.r;B.g=Y.g;B.b=Y.b;ja(da,H.centroidWorld,H.normalWorld,B);R.r=U.color.r*B.r;R.g=U.color.g*B.g;R.b=U.color.b*B.b;R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){ia=L.near;Q=L.far;ca.r=ca.g=ca.b=1-la(D.positionScreen.z,ia,Q);W.r=W.g=W.b=
+1-la(ba.positionScreen.z,ia,Q);E.r=E.g=E.b=1-la(X.positionScreen.z,ia,Q);O.r=(W.r+E.r)*0.5;O.g=(W.g+E.g)*0.5;O.b=(W.b+E.b)*0.5;f=Ha(ca,W,E,O);Ka(S,V,ea,T,M,aa,f,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){R.r=qa(H.normalWorld.x);R.g=qa(H.normalWorld.y);R.b=qa(H.normalWorld.z);R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}}}function pa(D,ba){if(K!=D)o.strokeStyle=K=D;if(J!=ba)o.lineWidth=J=ba;o.stroke();t.inflate(ba*2)}function Ma(D){if(N!=
+D)o.fillStyle=N=D;o.fill()}function Ka(D,ba,X,H,U,da,sa,Aa,Da,La,ta,Ga,Ja){var Fa,Ba;Fa=sa.width-1;Ba=sa.height-1;Aa*=Fa;Da*=Ba;La*=Fa;ta*=Ba;Ga*=Fa;Ja*=Ba;X-=D;H-=ba;U-=D;da-=ba;La-=Aa;ta-=Da;Ga-=Aa;Ja-=Da;Fa=La*Ja-Ga*ta;if(Fa!=0){Ba=1/Fa;Fa=(Ja*X-ta*U)*Ba;ta=(Ja*H-ta*da)*Ba;X=(La*U-Ga*X)*Ba;H=(La*da-Ga*H)*Ba;D=D-Fa*Aa-X*Da;ba=ba-ta*Aa-H*Da;o.save();o.transform(Fa,ta,X,H,D,ba);o.clip();o.drawImage(sa,0,0);o.restore()}}function Ha(D,ba,X,H){var U=~~(D.r*255),da=~~(D.g*255);D=~~(D.b*255);var sa=~~(ba.r*
+255),Aa=~~(ba.g*255);ba=~~(ba.b*255);var Da=~~(X.r*255),La=~~(X.g*255);X=~~(X.b*255);var ta=~~(H.r*255),Ga=~~(H.g*255);H=~~(H.b*255);C[0]=U<0?0:U>255?255:U;C[1]=da<0?0:da>255?255:da;C[2]=D<0?0:D>255?255:D;C[4]=sa<0?0:sa>255?255:sa;C[5]=Aa<0?0:Aa>255?255:Aa;C[6]=ba<0?0:ba>255?255:ba;C[8]=Da<0?0:Da>255?255:Da;C[9]=La<0?0:La>255?255:La;C[10]=X<0?0:X>255?255:X;C[12]=ta<0?0:ta>255?255:ta;C[13]=Ga<0?0:Ga>255?255:Ga;C[14]=H<0?0:H>255?255:H;ha.putImageData(Ia,0,0);wa.drawImage(fa,0,0);return Ca}function la(D,
+ba,X){D=(D-ba)/(X-ba);return D*D*(3-2*D)}function qa(D){D=(D+1)*0.5;return D<0?0:D>1?1:D}function ma(D,ba){var X=ba.x-D.x,H=ba.y-D.y,U=1/Math.sqrt(X*X+H*H);X*=U;H*=U;ba.x+=X;ba.y+=H;D.x-=X;D.y-=H}var ka,oa,$,xa,va,Oa,ya,Na;this.autoClear?this.clear():o.setTransform(1,0,0,-1,m,k);c=e.projectScene(G,L,this.sortElements);(y=G.lights.length>0)&&P(G);ka=0;for(oa=c.length;ka<oa;ka++){$=c[ka];t.empty();if($ instanceof THREE.RenderableParticle){r=$;r.x*=m;r.y*=k;xa=0;for(va=$.materials.length;xa<va;xa++)Ea(r,
+$,$.materials[xa],G)}else if($ instanceof THREE.RenderableLine){r=$.v1;d=$.v2;r.positionScreen.x*=m;r.positionScreen.y*=k;d.positionScreen.x*=m;d.positionScreen.y*=k;t.addPoint(r.positionScreen.x,r.positionScreen.y);t.addPoint(d.positionScreen.x,d.positionScreen.y);if(w.instersects(t)){xa=0;for(va=$.materials.length;xa<va;)ra(r,d,$,$.materials[xa++],G)}}else if($ instanceof THREE.RenderableFace3){r=$.v1;d=$.v2;I=$.v3;r.positionScreen.x*=m;r.positionScreen.y*=k;d.positionScreen.x*=m;d.positionScreen.y*=
+k;I.positionScreen.x*=m;I.positionScreen.y*=k;if($.overdraw){ma(r.positionScreen,d.positionScreen);ma(d.positionScreen,I.positionScreen);ma(I.positionScreen,r.positionScreen)}t.add3Points(r.positionScreen.x,r.positionScreen.y,d.positionScreen.x,d.positionScreen.y,I.positionScreen.x,I.positionScreen.y);if(w.instersects(t)){xa=0;for(va=$.meshMaterials.length;xa<va;){Na=$.meshMaterials[xa++];if(Na instanceof THREE.MeshFaceMaterial){Oa=0;for(ya=$.faceMaterials.length;Oa<ya;)(Na=$.faceMaterials[Oa++])&&
+z(r,d,I,$,Na,G)}else z(r,d,I,$,Na,G)}}}F.addRectangle(t)}o.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(p,n,j){var i,q,s,w;i=0;for(q=p.lights.length;i<q;i++){s=p.lights[i];if(s instanceof THREE.DirectionalLight){w=n.normalWorld.dot(s.position)*s.intensity;if(w>0){j.r+=s.color.r*w;j.g+=s.color.g*w;j.b+=s.color.b*w}}else if(s instanceof THREE.PointLight){aa.sub(s.position,n.centroidWorld);aa.normalize();w=n.normalWorld.dot(aa)*s.intensity;if(w>0){j.r+=s.color.r*w;j.g+=s.color.g*w;j.b+=s.color.b*w}}}}function b(p,n,j,i,q,s){E=e(O++);E.setAttribute("d","M "+p.positionScreen.x+
+" "+p.positionScreen.y+" L "+n.positionScreen.x+" "+n.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(q instanceof THREE.MeshBasicMaterial)I.__styleString=q.color.__styleString;else if(q instanceof THREE.MeshLambertMaterial)if(d){S.r=V.r;S.g=V.g;S.b=V.b;a(s,i,S);I.r=q.color.r*S.r;I.g=q.color.g*S.g;I.b=q.color.b*S.b;I.updateStyleString()}else I.__styleString=q.color.__styleString;else if(q instanceof THREE.MeshDepthMaterial){M=1-q.__2near/(q.__farPlusNear-i.z*q.__farMinusNear);
+I.setRGB(M,M,M)}else q instanceof THREE.MeshNormalMaterial&&I.setRGB(g(i.normalWorld.x),g(i.normalWorld.y),g(i.normalWorld.z));q.wireframe?E.setAttribute("style","fill: none; stroke: "+I.__styleString+"; stroke-width: "+q.wireframe_linewidth+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.wireframe_linecap+"; stroke-linejoin: "+q.wireframe_linejoin):E.setAttribute("style","fill: "+I.__styleString+"; fill-opacity: "+q.opacity);m.appendChild(E)}function c(p,n,j,i,q,s,w){E=e(O++);E.setAttribute("d",
+"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+n.positionScreen.x+" "+n.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)I.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(d){S.r=V.r;S.g=V.g;S.b=V.b;a(w,q,S);I.r=s.color.r*S.r;I.g=s.color.g*S.g;I.b=s.color.b*S.b;I.updateStyleString()}else I.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){M=
+1-s.__2near/(s.__farPlusNear-q.z*s.__farMinusNear);I.setRGB(M,M,M)}else s instanceof THREE.MeshNormalMaterial&&I.setRGB(g(q.normalWorld.x),g(q.normalWorld.y),g(q.normalWorld.z));s.wireframe?E.setAttribute("style","fill: none; stroke: "+I.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):E.setAttribute("style","fill: "+I.__styleString+"; fill-opacity: "+s.opacity);m.appendChild(E)}
+function e(p){if(R[p]==null){R[p]=document.createElementNS("http://www.w3.org/2000/svg","path");f==0&&R[p].setAttribute("shape-rendering","crispEdges")}return R[p]}function g(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var h=null,l=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,o,u,x,v,A,K,N,J=new THREE.Rectangle,r=new THREE.Rectangle,d=!1,I=new THREE.Color(16777215),S=new THREE.Color(16777215),V=new THREE.Color(0),ea=new THREE.Color(0),T=new THREE.Color(0),
+M,aa=new THREE.Vector3,R=[],ca=[],W=[],E,O,ia,Q,f=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(p){switch(p){case "high":f=1;break;case "low":f=0}};this.setSize=function(p,n){k=p;o=n;u=k/2;x=o/2;m.setAttribute("viewBox",-u+" "+-x+" "+k+" "+o);m.setAttribute("width",k);m.setAttribute("height",o);J.set(-u,-x,u,x)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(p,n){var j,i,q,s,w,F,t,y;this.autoClear&&
+this.clear();h=l.projectScene(p,n,this.sortElements);Q=ia=O=0;if(d=p.lights.length>0){t=p.lights;V.setRGB(0,0,0);ea.setRGB(0,0,0);T.setRGB(0,0,0);j=0;for(i=t.length;j<i;j++){q=t[j];s=q.color;if(q instanceof THREE.AmbientLight){V.r+=s.r;V.g+=s.g;V.b+=s.b}else if(q instanceof THREE.DirectionalLight){ea.r+=s.r;ea.g+=s.g;ea.b+=s.b}else if(q instanceof THREE.PointLight){T.r+=s.r;T.g+=s.g;T.b+=s.b}}}j=0;for(i=h.length;j<i;j++){t=h[j];r.empty();if(t instanceof THREE.RenderableParticle){v=t;v.x*=u;v.y*=-x;
+q=0;for(s=t.materials.length;q<s;q++)if(y=t.materials[q]){w=v;F=t;var B=ia++;if(ca[B]==null){ca[B]=document.createElementNS("http://www.w3.org/2000/svg","circle");f==0&&ca[B].setAttribute("shape-rendering","crispEdges")}E=ca[B];E.setAttribute("cx",w.x);E.setAttribute("cy",w.y);E.setAttribute("r",F.scale.x*u);if(y instanceof THREE.ParticleCircleMaterial){if(d){S.r=V.r+ea.r+T.r;S.g=V.g+ea.g+T.g;S.b=V.b+ea.b+T.b;I.r=y.color.r*S.r;I.g=y.color.g*S.g;I.b=y.color.b*S.b;I.updateStyleString()}else I=y.color;
+E.setAttribute("style","fill: "+I.__styleString)}m.appendChild(E)}}else if(t instanceof THREE.RenderableLine){v=t.v1;A=t.v2;v.positionScreen.x*=u;v.positionScreen.y*=-x;A.positionScreen.x*=u;A.positionScreen.y*=-x;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(A.positionScreen.x,A.positionScreen.y);if(J.instersects(r)){q=0;for(s=t.materials.length;q<s;)if(y=t.materials[q++]){w=v;F=A;B=Q++;if(W[B]==null){W[B]=document.createElementNS("http://www.w3.org/2000/svg","line");f==0&&W[B].setAttribute("shape-rendering",
+"crispEdges")}E=W[B];E.setAttribute("x1",w.positionScreen.x);E.setAttribute("y1",w.positionScreen.y);E.setAttribute("x2",F.positionScreen.x);E.setAttribute("y2",F.positionScreen.y);if(y instanceof THREE.LineBasicMaterial){I.__styleString=y.color.__styleString;E.setAttribute("style","fill: none; stroke: "+I.__styleString+"; stroke-width: "+y.linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.linecap+"; stroke-linejoin: "+y.linejoin);m.appendChild(E)}}}}else if(t instanceof THREE.RenderableFace3){v=
+t.v1;A=t.v2;K=t.v3;v.positionScreen.x*=u;v.positionScreen.y*=-x;A.positionScreen.x*=u;A.positionScreen.y*=-x;K.positionScreen.x*=u;K.positionScreen.y*=-x;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(A.positionScreen.x,A.positionScreen.y);r.addPoint(K.positionScreen.x,K.positionScreen.y);if(J.instersects(r)){q=0;for(s=t.meshMaterials.length;q<s;){y=t.meshMaterials[q++];if(y instanceof THREE.MeshFaceMaterial){w=0;for(F=t.faceMaterials.length;w<F;)(y=t.faceMaterials[w++])&&b(v,A,K,t,
+y,p)}else y&&b(v,A,K,t,y,p)}}}else if(t instanceof THREE.RenderableFace4){v=t.v1;A=t.v2;K=t.v3;N=t.v4;v.positionScreen.x*=u;v.positionScreen.y*=-x;A.positionScreen.x*=u;A.positionScreen.y*=-x;K.positionScreen.x*=u;K.positionScreen.y*=-x;N.positionScreen.x*=u;N.positionScreen.y*=-x;r.addPoint(v.positionScreen.x,v.positionScreen.y);r.addPoint(A.positionScreen.x,A.positionScreen.y);r.addPoint(K.positionScreen.x,K.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);if(J.instersects(r)){q=
+0;for(s=t.meshMaterials.length;q<s;){y=t.meshMaterials[q++];if(y instanceof THREE.MeshFaceMaterial){w=0;for(F=t.faceMaterials.length;w<F;)(y=t.faceMaterials[w++])&&c(v,A,K,N,t,y,p)}else y&&c(v,A,K,N,t,y,p)}}}}}};
+THREE.WebGLRenderer=function(a){function b(f,p,n){var j,i,q,s=f.vertices,w=s.length,F=f.colors,t=F.length,y=f.__vertexArray,B=f.__colorArray,Y=f.__sortArray,ga=f.__dirtyVertices,na=f.__dirtyColors;if(n.sortParticles){aa.multiplySelf(n.globalMatrix);for(j=0;j<w;j++){i=s[j].position;E.copy(i);aa.multiplyVector3(E);Y[j]=[E.z,j]}Y.sort(function(ua,Z){return Z[0]-ua[0]});for(j=0;j<w;j++){i=s[Y[j][1]].position;q=j*3;y[q]=i.x;y[q+1]=i.y;y[q+2]=i.z}for(j=0;j<t;j++){q=j*3;color=F[Y[j][1]];B[q]=color.r;B[q+
+1]=color.g;B[q+2]=color.b}}else{if(ga)for(j=0;j<w;j++){i=s[j].position;q=j*3;y[q]=i.x;y[q+1]=i.y;y[q+2]=i.z}if(na)for(j=0;j<t;j++){color=F[j];q=j*3;B[q]=color.r;B[q+1]=color.g;B[q+2]=color.b}}if(ga||n.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,y,p)}if(na||n.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,B,p)}}function c(f,p){f.fragment_shader=p.fragment_shader;f.vertex_shader=p.vertex_shader;f.uniforms=
+Uniforms.clone(p.uniforms)}function e(f,p){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=d.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=d.createBuffer();if(f.hasPos){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,f.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(p.attributes.position);d.vertexAttribPointer(p.attributes.position,3,d.FLOAT,!1,0,0)}if(f.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,
+f.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(p.attributes.normal);d.vertexAttribPointer(p.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,f.count);f.count=0}function g(f){if(V!=f.doubleSided){f.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);V=f.doubleSided}if(ea!=f.flipSided){f.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);ea=f.flipSided}}function h(f){M[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);M[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+
+f.n14);M[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);M[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);M[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);M[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var p;for(f=0;f<5;f++){p=M[f];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}}function l(f){for(var p=f.globalMatrix,n=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),j=0;j<6;j++){f=M[j].x*p.n14+M[j].y*p.n24+M[j].z*p.n34+M[j].w;
+if(f<=n)return!1}return!0}function m(f,p){f.list[f.count]=p;f.count+=1}function k(f){var p,n,j=f.object,i=f.opaque,q=f.transparent;q.count=0;f=i.count=0;for(p=j.materials.length;f<p;f++){n=j.materials[f];n.opacity&&n.opacity<1||n.blending!=THREE.NormalBlending?m(q,n):m(i,n)}}function o(f){var p,n,j,i,q=f.object,s=f.buffer,w=f.opaque,F=f.transparent;F.count=0;f=w.count=0;for(j=q.materials.length;f<j;f++){p=q.materials[f];if(p instanceof THREE.MeshFaceMaterial){p=0;for(n=s.materials.length;p<n;p++)(i=
+s.materials[p])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?m(F,i):m(w,i))}else{i=p;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?m(F,i):m(w,i)}}}function u(f,p){return p.z-f.z}function x(f,p,n,j,i){if(p[n]==undefined){f.push({buffer:j,object:i,opaque:{list:[],count:0},transparent:{list:[],count:0}});p[n]=1}}function v(f,p){f._modelViewMatrix.multiplyToArray(p.globalMatrix,f.globalMatrix,f._modelViewMatrixArray);f._normalMatrix=THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
+function A(f){if(f!=T){switch(f){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}T=f}}function K(f,p){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=d.createFramebuffer();f.__webGLRenderbuffer=d.createRenderbuffer();
+f.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,f.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,f.width,f.height);d.bindTexture(d.TEXTURE_2D,f.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,J(f.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,J(f.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,J(f.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,J(f.min_filter));d.texImage2D(d.TEXTURE_2D,0,J(f.format),
+f.width,f.height,0,J(f.format),J(f.type),null);d.bindFramebuffer(d.FRAMEBUFFER,f.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,f.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,f.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var n,j,i;if(f){n=f.__webGLFramebuffer;j=f.width;i=f.height}else{n=null;j=r.width;i=r.height}if(n!=S){d.bindFramebuffer(d.FRAMEBUFFER,
+n);d.viewport(0,0,j,i);p&&d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT);S=n}}function N(f,p){var n;if(f=="fragment")n=d.createShader(d.FRAGMENT_SHADER);else f=="vertex"&&(n=d.createShader(d.VERTEX_SHADER));d.shaderSource(n,p);d.compileShader(n);if(!d.getShaderParameter(n,d.COMPILE_STATUS)){alert(d.getShaderInfoLog(n));return null}return n}function J(f){switch(f){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;
 case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;
-case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var p=document.createElement("canvas"),d,J=null,T=null,W=null,ea=null,V=null,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
-new THREE.Vector4],aa=new THREE.Matrix4,R=new Float32Array(16),ba=new Float32Array(16),Q=new Float32Array(16),H=new THREE.Vector4,O=!0,ia=new THREE.Color(0),S=0;if(a){if(a.antialias!==undefined)O=a.antialias;a.clearColor!==undefined&&ia.setHex(a.clearColor);if(a.clearAlpha!==undefined)S=a.clearAlpha}this.domElement=p;this.autoClear=!0;this.sortObjects=!1;(function(f,q,o){try{d=p.getContext("experimental-webgl",{antialias:f})}catch(j){console.log(j)}if(!d){alert("WebGL not supported");throw"cannot create webgl context";
-}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.clearColor(q.r,q.g,q.b,o);_cullEnabled=!0})(O,ia,S);this.context=d;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,q){p.width=f;p.height=q;d.viewport(0,0,p.width,p.height)};this.setClearColorHex=function(f,
-q){var o=new THREE.Color(f);d.clearColor(o.r,o.g,o.b,q)};this.setClearColor=function(f,q){d.clearColor(f.r,f.g,f.b,q)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(f,q){var o,j,i,s=0,t=0,y=0,F,r,E,B=this.lights,Y=B.directional.colors,ga=B.directional.positions,oa=B.point.colors,ua=B.point.positions,Z=0,fa=0;o=i=i=0;for(j=q.length;o<j;o++){i=q[o];F=i.color;r=i.position;E=i.intensity;if(i instanceof THREE.AmbientLight){s+=F.r;t+=F.g;y+=F.b}else if(i instanceof
-THREE.DirectionalLight){i=Z*3;Y[i]=F.r*E;Y[i+1]=F.g*E;Y[i+2]=F.b*E;ga[i]=r.x;ga[i+1]=r.y;ga[i+2]=r.z;Z+=1}else if(i instanceof THREE.PointLight){i=fa*3;oa[i]=F.r*E;oa[i+1]=F.g*E;oa[i+2]=F.b*E;ua[i]=r.x;ua[i+1]=r.y;ua[i+2]=r.z;fa+=1}}for(o=Z*3;o<Y.length;o++)Y[o]=0;for(o=fa*3;o<oa.length;o++)oa[o]=0;B.point.length=fa;B.directional.length=Z;B.ambient[0]=s;B.ambient[1]=t;B.ambient[2]=y};this.initMaterial=function(f,q,o){var j,i;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof
-THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var s,t,y,F;i=y=F=0;for(s=q.length;i<s;i++){t=q[i];t instanceof THREE.DirectionalLight&&
-y++;t instanceof THREE.PointLight&&F++}if(F+y<=4)q=y;else{q=Math.ceil(4*y/(F+y));F=4-q}i={directional:q,point:F};F=f.fragment_shader;q=f.vertex_shader;s={fog:o,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,skinning:f.skinning,maxDirLights:i.directional,maxPointLights:i.point};o=d.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.fog?"#define USE_FOG":"",s.fog instanceof
-THREE.FogExp2?"#define FOG_EXP2":"",s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP":"",s.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");s=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP":
-"",s.vertex_colors?"#define USE_COLOR":"",s.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-d.attachShader(o,N("fragment",i+F));d.attachShader(o,N("vertex",s+q));d.linkProgram(o);d.getProgramParameter(o,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(o,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");o.uniforms={};o.attributes={};f.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(j in f.uniforms)o.push(j);j=f.program;F=0;for(q=o.length;F<
-q;F++){i=o[F];j.uniforms[i]=d.getUniformLocation(j,i)}f=f.program;j=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];o=0;for(F=j.length;o<F;o++){q=j[o];f.attributes[q]=d.getAttribLocation(f,q)}};this.setProgram=function(f,q,o,j,i){j.program||this.initMaterial(j,q,o);var s=j.program,t=s.uniforms,y=j.uniforms;if(s!=J){d.useProgram(s);J=s;d.uniformMatrix4fv(t.projectionMatrix,!1,R)}if(o&&(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||
-j instanceof THREE.MeshPhongMaterial||j instanceof THREE.LineBasicMaterial||j instanceof THREE.ParticleBasicMaterial)){y.fogColor.value.setHex(o.color.hex);if(o instanceof THREE.Fog){y.fogNear.value=o.near;y.fogFar.value=o.far}else if(o instanceof THREE.FogExp2)y.fogDensity.value=o.density}if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){this.setupLights(s,q);q=this.lights;y.enableLighting.value=q.directional.length+q.point.length;y.ambientLightColor.value=q.ambient;
-y.directionalLightColor.value=q.directional.colors;y.directionalLightDirection.value=q.directional.positions;y.pointLightColor.value=q.point.colors;y.pointLightPosition.value=q.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){y.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);y.opacity.value=j.opacity;y.map.texture=j.map;y.light_map.texture=j.light_map;y.env_map.texture=j.env_map;
-y.reflectivity.value=j.reflectivity;y.refraction_ratio.value=j.refraction_ratio;y.combine.value=j.combine;y.useRefract.value=j.env_map&&j.env_map.mapping instanceof THREE.CubeRefractionMapping}if(j instanceof THREE.LineBasicMaterial){y.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);y.opacity.value=j.opacity}else if(j instanceof THREE.ParticleBasicMaterial){y.psColor.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);y.opacity.value=j.opacity;
-y.size.value=j.size;y.map.texture=j.map}else if(j instanceof THREE.MeshPhongMaterial){y.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);y.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);y.shininess.value=j.shininess}else if(j instanceof THREE.MeshDepthMaterial){y.mNear.value=f.near;y.mFar.value=f.far;y.opacity.value=j.opacity}else if(j instanceof THREE.MeshNormalMaterial)y.opacity.value=j.opacity;var F,r,E;for(F in y)if(E=s.uniforms[F]){o=y[F];r=o.type;q=o.value;if(r=="i")d.uniform1i(E,
-q);else if(r=="f")d.uniform1f(E,q);else if(r=="fv1")d.uniform1fv(E,q);else if(r=="fv")d.uniform3fv(E,q);else if(r=="v2")d.uniform2f(E,q.x,q.y);else if(r=="v3")d.uniform3f(E,q.x,q.y,q.z);else if(r=="c")d.uniform3f(E,q.r,q.g,q.b);else if(r=="t"){d.uniform1i(E,q);if(o=o.texture)if(o.image instanceof Array&&o.image.length==6){if(o.image.length==6){if(!o.image.__webGLTextureCube&&!o.image.__cubeMapInitialized&&o.image.loadCount==6){o.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,
-o.image.__webGLTextureCube);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(r=0;r<6;++r)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+r,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,o.image[r]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);o.image.__cubeMapInitialized=
-!0}d.activeTexture(d.TEXTURE0+q);d.bindTexture(d.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube)}}else{if(!o.__webGLTexture&&o.image.loaded){o.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,o.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,A(o.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,A(o.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,A(o.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,
-A(o.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+q);d.bindTexture(d.TEXTURE_2D,o.__webGLTexture)}}}d.uniformMatrix4fv(t.modelViewMatrix,!1,i._modelViewMatrixArray);d.uniformMatrix3fv(t.normalMatrix,!1,i._normalMatrixArray);(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshPhongMaterial||j.env_map)&&d.uniform3f(t.cameraPosition,f.position.x,f.position.y,f.position.z);(j instanceof THREE.MeshShaderMaterial||j.env_map||j.skinning)&&
-d.uniformMatrix4fv(t.objectMatrix,!1,i._objectMatrixArray);(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshShaderMaterial||j.skinning)&&d.uniformMatrix4fv(t.viewMatrix,!1,Q);if(j.skinning){d.uniformMatrix4fv(t.cameraInverseMatrix,!1,ba);d.uniformMatrix4fv(t.uBoneGlobalMatrices,!1,i.boneMatrices)}return s};this.renderBuffer=function(f,q,o,j,i,s){f=this.setProgram(f,q,o,j,s).attributes;d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.vertexAttribPointer(f.position,
+case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var r=document.createElement("canvas"),d,I=null,S=null,V=null,ea=null,T=null,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
+new THREE.Vector4],aa=new THREE.Matrix4,R=new Float32Array(16),ca=new Float32Array(16),W=new Float32Array(16),E=new THREE.Vector4,O=!0,ia=new THREE.Color(0),Q=0;if(a){if(a.antialias!==undefined)O=a.antialias;a.clearColor!==undefined&&ia.setHex(a.clearColor);if(a.clearAlpha!==undefined)Q=a.clearAlpha}this.domElement=r;this.autoClear=!0;this.sortObjects=!1;(function(f,p,n){try{d=r.getContext("experimental-webgl",{antialias:f})}catch(j){console.log(j)}if(!d){alert("WebGL not supported");throw"cannot create webgl context";
+}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.clearColor(p.r,p.g,p.b,n);_cullEnabled=!0})(O,ia,Q);this.context=d;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,p){r.width=f;r.height=p;d.viewport(0,0,r.width,r.height)};this.setClearColorHex=function(f,
+p){var n=new THREE.Color(f);d.clearColor(n.r,n.g,n.b,p)};this.setClearColor=function(f,p){d.clearColor(f.r,f.g,f.b,p)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(f,p){var n,j,i,q=0,s=0,w=0,F,t,y,B=this.lights,Y=B.directional.colors,ga=B.directional.positions,na=B.point.colors,ua=B.point.positions,Z=0,fa=0;n=i=i=0;for(j=p.length;n<j;n++){i=p[n];F=i.color;t=i.position;y=i.intensity;if(i instanceof THREE.AmbientLight){q+=F.r;s+=F.g;w+=F.b}else if(i instanceof
+THREE.DirectionalLight){i=Z*3;Y[i]=F.r*y;Y[i+1]=F.g*y;Y[i+2]=F.b*y;ga[i]=t.x;ga[i+1]=t.y;ga[i+2]=t.z;Z+=1}else if(i instanceof THREE.PointLight){i=fa*3;na[i]=F.r*y;na[i+1]=F.g*y;na[i+2]=F.b*y;ua[i]=t.x;ua[i+1]=t.y;ua[i+2]=t.z;fa+=1}}for(n=Z*3;n<Y.length;n++)Y[n]=0;for(n=fa*3;n<na.length;n++)na[n]=0;B.point.length=fa;B.directional.length=Z;B.ambient[0]=q;B.ambient[1]=s;B.ambient[2]=w};this.initMaterial=function(f,p,n){var j,i;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof
+THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var q,s,w,F;i=w=F=0;for(q=p.length;i<q;i++){s=p[i];s instanceof THREE.DirectionalLight&&
+w++;s instanceof THREE.PointLight&&F++}if(F+w<=4)p=w;else{p=Math.ceil(4*w/(F+w));F=4-p}i={directional:p,point:F};F=f.fragment_shader;p=f.vertex_shader;q={fog:n,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,skinning:f.skinning,maxDirLights:i.directional,maxPointLights:i.point};n=d.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,q.fog?"#define USE_FOG":"",q.fog instanceof
+THREE.FogExp2?"#define FOG_EXP2":"",q.map?"#define USE_MAP":"",q.env_map?"#define USE_ENVMAP":"",q.light_map?"#define USE_LIGHTMAP":"",q.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");q=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,q.map?"#define USE_MAP":"",q.env_map?"#define USE_ENVMAP":"",q.light_map?"#define USE_LIGHTMAP":
+"",q.vertex_colors?"#define USE_COLOR":"",q.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+d.attachShader(n,N("fragment",i+F));d.attachShader(n,N("vertex",q+p));d.linkProgram(n);d.getProgramParameter(n,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(n,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");n.uniforms={};n.attributes={};f.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(j in f.uniforms)n.push(j);j=f.program;F=0;for(p=n.length;F<
+p;F++){i=n[F];j.uniforms[i]=d.getUniformLocation(j,i)}f=f.program;j=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];n=0;for(F=j.length;n<F;n++){p=j[n];f.attributes[p]=d.getAttribLocation(f,p)}};this.setProgram=function(f,p,n,j,i){j.program||this.initMaterial(j,p,n);var q=j.program,s=q.uniforms,w=j.uniforms;if(q!=I){d.useProgram(q);I=q;d.uniformMatrix4fv(s.projectionMatrix,!1,R)}if(n&&(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||
+j instanceof THREE.MeshPhongMaterial||j instanceof THREE.LineBasicMaterial||j instanceof THREE.ParticleBasicMaterial)){w.fogColor.value.setHex(n.color.hex);if(n instanceof THREE.Fog){w.fogNear.value=n.near;w.fogFar.value=n.far}else if(n instanceof THREE.FogExp2)w.fogDensity.value=n.density}if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){this.setupLights(q,p);p=this.lights;w.enableLighting.value=p.directional.length+p.point.length;w.ambientLightColor.value=p.ambient;
+w.directionalLightColor.value=p.directional.colors;w.directionalLightDirection.value=p.directional.positions;w.pointLightColor.value=p.point.colors;w.pointLightPosition.value=p.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){w.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);w.opacity.value=j.opacity;w.map.texture=j.map;w.light_map.texture=j.light_map;w.env_map.texture=j.env_map;
+w.reflectivity.value=j.reflectivity;w.refraction_ratio.value=j.refraction_ratio;w.combine.value=j.combine;w.useRefract.value=j.env_map&&j.env_map.mapping instanceof THREE.CubeRefractionMapping}if(j instanceof THREE.LineBasicMaterial){w.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);w.opacity.value=j.opacity}else if(j instanceof THREE.ParticleBasicMaterial){w.psColor.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);w.opacity.value=j.opacity;
+w.size.value=j.size;w.map.texture=j.map}else if(j instanceof THREE.MeshPhongMaterial){w.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);w.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);w.shininess.value=j.shininess}else if(j instanceof THREE.MeshDepthMaterial){w.mNear.value=f.near;w.mFar.value=f.far;w.opacity.value=j.opacity}else if(j instanceof THREE.MeshNormalMaterial)w.opacity.value=j.opacity;var F,t,y;for(F in w)if(y=q.uniforms[F]){n=w[F];t=n.type;p=n.value;if(t=="i")d.uniform1i(y,
+p);else if(t=="f")d.uniform1f(y,p);else if(t=="fv1")d.uniform1fv(y,p);else if(t=="fv")d.uniform3fv(y,p);else if(t=="v2")d.uniform2f(y,p.x,p.y);else if(t=="v3")d.uniform3f(y,p.x,p.y,p.z);else if(t=="c")d.uniform3f(y,p.r,p.g,p.b);else if(t=="t"){d.uniform1i(y,p);if(n=n.texture)if(n.image instanceof Array&&n.image.length==6){if(n.image.length==6){if(!n.image.__webGLTextureCube&&!n.image.__cubeMapInitialized&&n.image.loadCount==6){n.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,
+n.image.__webGLTextureCube);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(t=0;t<6;++t)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,n.image[t]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);n.image.__cubeMapInitialized=
+!0}d.activeTexture(d.TEXTURE0+p);d.bindTexture(d.TEXTURE_CUBE_MAP,n.image.__webGLTextureCube)}}else{if(!n.__webGLTexture&&n.image.loaded){n.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,n.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,n.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,J(n.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,J(n.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,J(n.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,
+J(n.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+p);d.bindTexture(d.TEXTURE_2D,n.__webGLTexture)}}}d.uniformMatrix4fv(s.modelViewMatrix,!1,i._modelViewMatrixArray);d.uniformMatrix3fv(s.normalMatrix,!1,i._normalMatrixArray);(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshPhongMaterial||j.env_map)&&d.uniform3f(s.cameraPosition,f.position.x,f.position.y,f.position.z);(j instanceof THREE.MeshShaderMaterial||j.env_map||j.skinning)&&
+d.uniformMatrix4fv(s.objectMatrix,!1,i._objectMatrixArray);(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshShaderMaterial||j.skinning)&&d.uniformMatrix4fv(s.viewMatrix,!1,W);if(j.skinning){d.uniformMatrix4fv(s.cameraInverseMatrix,!1,ca);d.uniformMatrix4fv(s.uBoneGlobalMatrices,!1,i.boneMatrices)}return q};this.renderBuffer=function(f,p,n,j,i,q){f=this.setProgram(f,p,n,j,q).attributes;d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.vertexAttribPointer(f.position,
 3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.position);if(f.color>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.vertexAttribPointer(f.color,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.color)}if(f.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLNormalBuffer);d.vertexAttribPointer(f.normal,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.normal)}if(f.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLTangentBuffer);d.vertexAttribPointer(f.tangent,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.tangent)}if(f.uv>=
-0)if(i.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.vertexAttribPointer(f.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv)}else d.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.vertexAttribPointer(f.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv2)}else d.disableVertexAttribArray(f.uv2);if(s instanceof THREE.SkinnedMesh){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);d.vertexAttribPointer(f.skinVertexA,
-4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexA);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.vertexAttribPointer(f.skinVertexB,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexB);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.vertexAttribPointer(f.skinIndex,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinIndex);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.vertexAttribPointer(f.skinWeight,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinWeight)}if(s instanceof
-THREE.Mesh)if(j.wireframe){d.lineWidth(j.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.drawElements(d.LINES,i.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,i.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(j.linewidth);d.drawArrays(s,0,i.__webGLLineCount)}else s instanceof THREE.ParticleSystem&&d.drawArrays(d.POINTS,
-0,i.__webGLParticleCount)};this.render=function(f,q,o,j){var i,s,t,y,F,r,E,B=f.lights,Y=f.fog;q.autoUpdateMatrix&&q.update();q.globalMatrix.flattenToArray(Q);q.projectionMatrix.flattenToArray(R);q.inverseMatrix.flattenToArray(ba);aa.multiply(q.projectionMatrix,q.globalMatrix);h(aa);THREE.AnimationHandler&&THREE.AnimationHandler.update();f.update(undefined,!1,q,this);this.initWebGLObjects(f,q);K(o,j!==undefined?j:!0);this.autoClear&&this.clear();y=f.__webGLObjects.length;for(j=0;j<y;j++){i=f.__webGLObjects[j];
-r=i.object;if(r.visible)if(!(r instanceof THREE.Mesh)||l(r)){r.globalMatrix.flattenToArray(r._objectMatrixArray);v(r,q);n(i);i.render=!0;if(this.sortObjects){H.copy(r.position);aa.multiplyVector3(H);i.z=H.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webGLObjects.sort(u);F=f.__webGLObjectsImmediate.length;for(j=0;j<F;j++){i=f.__webGLObjectsImmediate[j];r=i.object;if(r.visible){r.autoUpdateMatrix&&r.globalMatrix.flattenToArray(r._objectMatrixArray);v(r,q);k(i)}}z(THREE.NormalBlending);
-for(j=0;j<y;j++){i=f.__webGLObjects[j];if(i.render){r=i.object;E=i.buffer;t=i.opaque;g(r);for(i=0;i<t.count;i++){material=t.list[i];this.setDepthTest(material.depth_test);this.renderBuffer(q,B,Y,material,E,r)}}}for(j=0;j<F;j++){i=f.__webGLObjectsImmediate[j];r=i.object;if(r.visible){t=i.opaque;g(r);for(i=0;i<t.count;i++){material=t.list[i];this.setDepthTest(material.depth_test);s=this.setProgram(q,B,Y,material,r);r.render(function(ga){e(ga,s)})}}}for(j=0;j<y;j++){i=f.__webGLObjects[j];if(i.render){r=
-i.object;E=i.buffer;t=i.transparent;g(r);for(i=0;i<t.count;i++){material=t.list[i];z(material.blending);this.setDepthTest(material.depth_test);this.renderBuffer(q,B,Y,material,E,r)}}}for(j=0;j<F;j++){i=f.__webGLObjectsImmediate[j];r=i.object;if(r.visible){t=i.transparent;g(r);for(i=0;i<t.count;i++){material=t.list[i];z(material.blending);this.setDepthTest(material.depth_test);s=this.setProgram(q,B,Y,material,r);r.render(function(ga){e(ga,s)})}}}if(o&&o.min_filter!==THREE.NearestFilter&&o.min_filter!==
-THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){var q,o,j;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}q=0;for(o=f.objects.length;q<o;q++){j=f.objects[q];var i=f,s=void 0,t=void 0,y=void 0,F=void 0;t=j.geometry;if(i.__webGLObjectsMap[j.id]==undefined){i.__webGLObjectsMap[j.id]={};j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=
-new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.globalMatrix.flattenToArray(j._objectMatrixArray)}F=i.__webGLObjectsMap[j.id];objlist=i.__webGLObjects;if(j instanceof THREE.Mesh){for(s in t.geometryChunks){y=t.geometryChunks[s];if(!y.__webGLVertexBuffer){i=y;i.__webGLVertexBuffer=d.createBuffer();i.__webGLNormalBuffer=d.createBuffer();i.__webGLTangentBuffer=d.createBuffer();i.__webGLColorBuffer=d.createBuffer();i.__webGLUVBuffer=d.createBuffer();
-i.__webGLUV2Buffer=d.createBuffer();i.__webGLSkinVertexABuffer=d.createBuffer();i.__webGLSkinVertexBBuffer=d.createBuffer();i.__webGLSkinIndicesBuffer=d.createBuffer();i.__webGLSkinWeightsBuffer=d.createBuffer();i.__webGLFaceBuffer=d.createBuffer();i.__webGLLineBuffer=d.createBuffer();i=y;var r=j,E=void 0,B=void 0,Y=0,ga=0,oa=0,ua=r.geometry.faces,Z=i.faces;E=0;for(B=Z.length;E<B;E++){fi=Z[E];face=ua[fi];if(face instanceof THREE.Face3){Y+=3;ga+=1;oa+=3}else if(face instanceof THREE.Face4){Y+=4;ga+=
-2;oa+=4}}i.__vertexArray=new Float32Array(Y*3);i.__normalArray=new Float32Array(Y*3);i.__tangentArray=new Float32Array(Y*4);i.__colorArray=new Float32Array(Y*3);i.__uvArray=new Float32Array(Y*2);i.__uv2Array=new Float32Array(Y*2);i.__skinVertexAArray=new Float32Array(Y*4);i.__skinVertexBArray=new Float32Array(Y*4);i.__skinIndexArray=new Float32Array(Y*4);i.__skinWeightArray=new Float32Array(Y*4);i.__faceArray=new Uint16Array(ga*3);i.__lineArray=new Uint16Array(oa*2);B=E=i;Y=void 0;ua=void 0;var fa=
-void 0,ha=void 0;fa=void 0;Z=!1;Y=0;for(ua=r.materials.length;Y<ua;Y++){fa=r.materials[Y];if(fa instanceof THREE.MeshFaceMaterial){fa=0;for(ha=B.materials.length;fa<ha;fa++)if(B.materials[fa]&&B.materials[fa].shading!=undefined&&B.materials[fa].shading==THREE.SmoothShading){Z=!0;break}}else if(fa&&fa.shading!=undefined&&fa.shading==THREE.SmoothShading){Z=!0;break}if(Z)break}E.__needsSmoothNormals=Z;i.__webGLFaceCount=ga*3;i.__webGLLineCount=oa*2;t.__dirtyVertices=!0;t.__dirtyElements=!0;t.__dirtyUvs=
-!0;t.__dirtyNormals=!0;t.__dirtyTangents=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyElements||t.__dirtyUvs||t.__dirtyNormals||t.__dirtyColors||t.__dirtyTangents){i=y;ga=d.DYNAMIC_DRAW;oa=void 0;E=void 0;var Ia=void 0,C=void 0,Ca=void 0,wa=void 0,za=void 0;Ia=void 0;var G=void 0,M=void 0,P=void 0,ja=void 0;G=void 0;M=void 0;P=void 0;C=void 0;G=void 0;M=void 0;P=void 0;ja=void 0;G=void 0;M=void 0;P=void 0;ja=void 0;G=void 0;M=void 0;P=void 0;ja=void 0;G=void 0;M=void 0;P=void 0;ja=void 0;
-G=void 0;M=void 0;P=void 0;ja=void 0;C=void 0;wa=void 0;Ca=void 0;za=void 0;var Ea=ha=fa=Z=ua=Y=r=B=0,ra=0,x=0,pa=i.__vertexArray,Ma=i.__uvArray,Ka=i.__uv2Array,Ha=i.__normalArray,la=i.__tangentArray,qa=i.__colorArray,ma=i.__skinVertexAArray,ka=i.__skinVertexBArray,na=i.__skinIndexArray,$=i.__skinWeightArray,xa=i.__faceArray,va=i.__lineArray,Oa=i.__needsSmoothNormals,ya=j.geometry,Na=ya.__dirtyVertices,D=ya.__dirtyElements,ca=ya.__dirtyUvs,X=ya.__dirtyNormals,I=ya.__dirtyTangents,U=ya.__dirtyColors,
-da=ya.vertices,sa=i.faces,Aa=ya.faces,Da=ya.uvs,La=ya.uvs2,ta=ya.colors,Ga=ya.skinVerticesA,Ja=ya.skinVerticesB,Fa=ya.skinIndices,Ba=ya.skinWeights;oa=0;for(E=sa.length;oa<E;oa++){Ia=sa[oa];C=Aa[Ia];za=Da[Ia];Ia=La[Ia];Ca=C.vertexNormals;wa=C.normal;if(C instanceof THREE.Face3){if(Na){G=da[C.a].position;M=da[C.b].position;P=da[C.c].position;pa[r]=G.x;pa[r+1]=G.y;pa[r+2]=G.z;pa[r+3]=M.x;pa[r+4]=M.y;pa[r+5]=M.z;pa[r+6]=P.x;pa[r+7]=P.y;pa[r+8]=P.z;r+=9}if(Ba.length){G=Ba[C.a];M=Ba[C.b];P=Ba[C.c];$[x]=
-G.x;$[x+1]=G.y;$[x+2]=G.z;$[x+3]=G.w;$[x+4]=M.x;$[x+5]=M.y;$[x+6]=M.z;$[x+7]=M.w;$[x+8]=P.x;$[x+9]=P.y;$[x+10]=P.z;$[x+11]=P.w;G=Fa[C.a];M=Fa[C.b];P=Fa[C.c];na[x]=G.x;na[x+1]=G.y;na[x+2]=G.z;na[x+3]=G.w;na[x+4]=M.x;na[x+5]=M.y;na[x+6]=M.z;na[x+7]=M.w;na[x+8]=P.x;na[x+9]=P.y;na[x+10]=P.z;na[x+11]=P.w;G=Ga[C.a];M=Ga[C.b];P=Ga[C.c];ma[x]=G.x;ma[x+1]=G.y;ma[x+2]=G.z;ma[x+3]=1;ma[x+4]=M.x;ma[x+5]=M.y;ma[x+6]=M.z;ma[x+7]=1;ma[x+8]=P.x;ma[x+9]=P.y;ma[x+10]=P.z;ma[x+11]=1;G=Ja[C.a];M=Ja[C.b];P=Ja[C.c];ka[x]=
-G.x;ka[x+1]=G.y;ka[x+2]=G.z;ka[x+3]=1;ka[x+4]=M.x;ka[x+5]=M.y;ka[x+6]=M.z;ka[x+7]=1;ka[x+8]=P.x;ka[x+9]=P.y;ka[x+10]=P.z;ka[x+11]=1;x+=12}if(U&&ta.length){G=ta[C.a];M=ta[C.b];P=ta[C.c];qa[ra]=G.r;qa[ra+1]=G.g;qa[ra+2]=G.b;qa[ra+3]=M.r;qa[ra+4]=M.g;qa[ra+5]=M.b;qa[ra+6]=P.r;qa[ra+7]=P.g;qa[ra+8]=P.b;ra+=9}if(I&&ya.hasTangents){G=da[C.a].tangent;M=da[C.b].tangent;P=da[C.c].tangent;la[ha]=G.x;la[ha+1]=G.y;la[ha+2]=G.z;la[ha+3]=G.w;la[ha+4]=M.x;la[ha+5]=M.y;la[ha+6]=M.z;la[ha+7]=M.w;la[ha+8]=P.x;la[ha+
-9]=P.y;la[ha+10]=P.z;la[ha+11]=P.w;ha+=12}if(X)if(Ca.length==3&&Oa)for(C=0;C<3;C++){wa=Ca[C];Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}else for(C=0;C<3;C++){Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}if(ca&&za)for(C=0;C<3;C++){Ca=za[C];Ma[Y]=Ca.u;Ma[Y+1]=Ca.v;Y+=2}if(ca&&Ia)for(C=0;C<3;C++){za=Ia[C];Ka[ua]=za.u;Ka[ua+1]=za.v;ua+=2}if(D){xa[Z]=B;xa[Z+1]=B+1;xa[Z+2]=B+2;Z+=3;va[Ea]=B;va[Ea+1]=B+1;va[Ea+2]=B;va[Ea+3]=B+2;va[Ea+4]=B+1;va[Ea+5]=B+2;Ea+=6;B+=3}}else if(C instanceof THREE.Face4){if(Na){G=
-da[C.a].position;M=da[C.b].position;P=da[C.c].position;ja=da[C.d].position;pa[r]=G.x;pa[r+1]=G.y;pa[r+2]=G.z;pa[r+3]=M.x;pa[r+4]=M.y;pa[r+5]=M.z;pa[r+6]=P.x;pa[r+7]=P.y;pa[r+8]=P.z;pa[r+9]=ja.x;pa[r+10]=ja.y;pa[r+11]=ja.z;r+=12}if(Ba.length){G=Ba[C.a];M=Ba[C.b];P=Ba[C.c];ja=Ba[C.d];$[x]=G.x;$[x+1]=G.y;$[x+2]=G.z;$[x+3]=G.w;$[x+4]=M.x;$[x+5]=M.y;$[x+6]=M.z;$[x+7]=M.w;$[x+8]=P.x;$[x+9]=P.y;$[x+10]=P.z;$[x+11]=P.w;$[x+12]=ja.x;$[x+13]=ja.y;$[x+14]=ja.z;$[x+15]=ja.w;G=Fa[C.a];M=Fa[C.b];P=Fa[C.c];ja=Fa[C.d];
-na[x]=G.x;na[x+1]=G.y;na[x+2]=G.z;na[x+3]=G.w;na[x+4]=M.x;na[x+5]=M.y;na[x+6]=M.z;na[x+7]=M.w;na[x+8]=P.x;na[x+9]=P.y;na[x+10]=P.z;na[x+11]=P.w;na[x+12]=ja.x;na[x+13]=ja.y;na[x+14]=ja.z;na[x+15]=ja.w;G=Ga[C.a];M=Ga[C.b];P=Ga[C.c];ja=Ga[C.d];ma[x]=G.x;ma[x+1]=G.y;ma[x+2]=G.z;ma[x+3]=1;ma[x+4]=M.x;ma[x+5]=M.y;ma[x+6]=M.z;ma[x+7]=1;ma[x+8]=P.x;ma[x+9]=P.y;ma[x+10]=P.z;ma[x+11]=1;ma[x+12]=ja.x;ma[x+13]=ja.y;ma[x+14]=ja.z;ma[x+15]=1;G=Ja[C.a];M=Ja[C.b];P=Ja[C.c];ja=Ja[C.d];ka[x]=G.x;ka[x+1]=G.y;ka[x+2]=
-G.z;ka[x+3]=1;ka[x+4]=M.x;ka[x+5]=M.y;ka[x+6]=M.z;ka[x+7]=1;ka[x+8]=P.x;ka[x+9]=P.y;ka[x+10]=P.z;ka[x+11]=1;ka[x+12]=ja.x;ka[x+13]=ja.y;ka[x+14]=ja.z;ka[x+15]=1;x+=16}if(U&&ta.length){G=ta[C.a];M=ta[C.b];P=ta[C.c];ja=ta[C.d];qa[ra]=G.r;qa[ra+1]=G.g;qa[ra+2]=G.b;qa[ra+3]=M.r;qa[ra+4]=M.g;qa[ra+5]=M.b;qa[ra+6]=P.r;qa[ra+7]=P.g;qa[ra+8]=P.b;qa[ra+9]=ja.r;qa[ra+10]=ja.g;qa[ra+11]=ja.b;ra+=12}if(I&&ya.hasTangents){G=da[C.a].tangent;M=da[C.b].tangent;P=da[C.c].tangent;C=da[C.d].tangent;la[ha]=G.x;la[ha+
-1]=G.y;la[ha+2]=G.z;la[ha+3]=G.w;la[ha+4]=M.x;la[ha+5]=M.y;la[ha+6]=M.z;la[ha+7]=M.w;la[ha+8]=P.x;la[ha+9]=P.y;la[ha+10]=P.z;la[ha+11]=P.w;la[ha+12]=C.x;la[ha+13]=C.y;la[ha+14]=C.z;la[ha+15]=C.w;ha+=16}if(X)if(Ca.length==4&&Oa)for(C=0;C<4;C++){wa=Ca[C];Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}else for(C=0;C<4;C++){Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}if(ca&&za)for(C=0;C<4;C++){Ca=za[C];Ma[Y]=Ca.u;Ma[Y+1]=Ca.v;Y+=2}if(ca&&Ia)for(C=0;C<4;C++){za=Ia[C];Ka[ua]=za.u;Ka[ua+1]=za.v;ua+=2}if(D){xa[Z]=
-B;xa[Z+1]=B+1;xa[Z+2]=B+2;xa[Z+3]=B;xa[Z+4]=B+2;xa[Z+5]=B+3;Z+=6;va[Ea]=B;va[Ea+1]=B+1;va[Ea+2]=B;va[Ea+3]=B+3;va[Ea+4]=B+1;va[Ea+5]=B+2;va[Ea+6]=B+2;va[Ea+7]=B+3;Ea+=8;B+=4}}}if(Na){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,pa,ga)}if(U&&ta.length){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,qa,ga)}if(X){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Ha,ga)}if(I&&ya.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,
-i.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,la,ga)}if(ca&&Y>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,Ma,ga)}if(ca&&ua>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ka,ga)}if(D){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,xa,ga);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,va,ga)}if(x>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);
-d.bufferData(d.ARRAY_BUFFER,ma,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,ka,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,na,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,$,ga)}}w(objlist,F,s,y,j)}t.__dirtyVertices=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(j instanceof THREE.Line){if(!t.__webGLVertexBuffer){s=
-t;s.__webGLVertexBuffer=d.createBuffer();s.__webGLColorBuffer=d.createBuffer();s=t;y=s.vertices.length;s.__vertexArray=new Float32Array(y*3);s.__colorArray=new Float32Array(y*3);s.__webGLLineCount=y;t.__dirtyVertices=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyColors){s=t;y=d.DYNAMIC_DRAW;B=void 0;B=void 0;r=void 0;i=void 0;Y=s.vertices;ga=s.colors;ua=Y.length;oa=ga.length;Z=s.__vertexArray;E=s.__colorArray;fa=s.__dirtyColors;if(s.__dirtyVertices){for(B=0;B<ua;B++){r=Y[B].position;i=B*3;
-Z[i]=r.x;Z[i+1]=r.y;Z[i+2]=r.z}d.bindBuffer(d.ARRAY_BUFFER,s.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Z,y)}if(fa){for(B=0;B<oa;B++){color=ga[B];i=B*3;E[i]=color.r;E[i+1]=color.g;E[i+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,s.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,E,y)}}w(objlist,F,0,t,j);t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(j instanceof THREE.ParticleSystem){if(!t.__webGLVertexBuffer){s=t;s.__webGLVertexBuffer=d.createBuffer();s.__webGLColorBuffer=d.createBuffer();s=t;y=
-s.vertices.length;s.__vertexArray=new Float32Array(y*3);s.__colorArray=new Float32Array(y*3);s.__sortArray=[];s.__webGLParticleCount=y;t.__dirtyVertices=!0;t.__dirtyColors=!0}(t.__dirtyVertices||t.__dirtyColors||j.sortParticles)&&b(t,d.DYNAMIC_DRAW,j,camera);w(objlist,F,0,t,j);t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(j instanceof THREE.MarchingCubes){t=F;if(t[0]==undefined){i.__webGLObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});t[0]=1}}}};this.removeObject=
-function(f,q){var o,j;for(o=f.__webGLObjects.length-1;o>=0;o--){j=f.__webGLObjects[o].object;q==j&&f.__webGLObjects.splice(o,1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(f){f?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST)};this.setFaceCulling=function(f,q){if(f){!q||q=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(f=="back")d.cullFace(d.BACK);else f=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};
-this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
-envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
-map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
-lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+0)if(i.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.vertexAttribPointer(f.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv)}else d.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.vertexAttribPointer(f.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv2)}else d.disableVertexAttribArray(f.uv2);if(q instanceof THREE.SkinnedMesh){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);d.vertexAttribPointer(f.skinVertexA,
+4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexA);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.vertexAttribPointer(f.skinVertexB,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexB);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.vertexAttribPointer(f.skinIndex,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinIndex);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.vertexAttribPointer(f.skinWeight,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinWeight)}if(q instanceof
+THREE.Mesh)if(j.wireframe){d.lineWidth(j.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.drawElements(d.LINES,i.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,i.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(q instanceof THREE.Line){q=q.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(j.linewidth);d.drawArrays(q,0,i.__webGLLineCount)}else q instanceof THREE.ParticleSystem&&d.drawArrays(d.POINTS,
+0,i.__webGLParticleCount)};this.render=function(f,p,n,j){var i,q,s,w,F,t,y,B,Y=f.lights,ga=f.fog;p.autoUpdateMatrix&&p.update();p.globalMatrix.flattenToArray(W);p.projectionMatrix.flattenToArray(R);p.inverseMatrix.flattenToArray(ca);aa.multiply(p.projectionMatrix,p.globalMatrix);h(aa);THREE.AnimationHandler&&THREE.AnimationHandler.update();f.update(undefined,!1,p);this.initWebGLObjects(f,p);K(n,j!==undefined?j:!0);this.autoClear&&this.clear();F=f.__webGLObjects.length;for(j=0;j<F;j++){i=f.__webGLObjects[j];
+y=i.object;if(y.visible)if(!(y instanceof THREE.Mesh)||l(y)){y.globalMatrix.flattenToArray(y._objectMatrixArray);v(y,p);o(i);i.render=!0;if(this.sortObjects){E.copy(y.position);aa.multiplyVector3(E);i.z=E.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webGLObjects.sort(u);t=f.__webGLObjectsImmediate.length;for(j=0;j<t;j++){i=f.__webGLObjectsImmediate[j];y=i.object;if(y.visible){y.autoUpdateMatrix&&y.globalMatrix.flattenToArray(y._objectMatrixArray);v(y,p);k(i)}}A(THREE.NormalBlending);
+for(j=0;j<F;j++){i=f.__webGLObjects[j];if(i.render){y=i.object;B=i.buffer;s=i.opaque;g(y);for(i=0;i<s.count;i++){w=s.list[i];this.setDepthTest(w.depth_test);this.renderBuffer(p,Y,ga,w,B,y)}}}for(j=0;j<t;j++){i=f.__webGLObjectsImmediate[j];y=i.object;if(y.visible){s=i.opaque;g(y);for(i=0;i<s.count;i++){w=s.list[i];this.setDepthTest(w.depth_test);q=this.setProgram(p,Y,ga,w,y);y.render(function(na){e(na,q)})}}}for(j=0;j<F;j++){i=f.__webGLObjects[j];if(i.render){y=i.object;B=i.buffer;s=i.transparent;
+g(y);for(i=0;i<s.count;i++){w=s.list[i];A(w.blending);this.setDepthTest(w.depth_test);this.renderBuffer(p,Y,ga,w,B,y)}}}for(j=0;j<t;j++){i=f.__webGLObjectsImmediate[j];y=i.object;if(y.visible){s=i.transparent;g(y);for(i=0;i<s.count;i++){w=s.list[i];A(w.blending);this.setDepthTest(w.depth_test);q=this.setProgram(p,Y,ga,w,y);y.render(function(na){e(na,q)})}}}if(n&&n.min_filter!==THREE.NearestFilter&&n.min_filter!==THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,n.__webGLTexture);d.generateMipmap(d.TEXTURE_2D);
+d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){var p,n,j;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}p=0;for(n=f.objects.length;p<n;p++){j=f.objects[p];var i=f,q=void 0,s=void 0,w=void 0,F=void 0;s=j.geometry;if(i.__webGLObjectsMap[j.id]==undefined){i.__webGLObjectsMap[j.id]={};j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);
+j.globalMatrix.flattenToArray(j._objectMatrixArray)}F=i.__webGLObjectsMap[j.id];objlist=i.__webGLObjects;if(j instanceof THREE.Mesh){for(q in s.geometryChunks){w=s.geometryChunks[q];if(!w.__webGLVertexBuffer){i=w;i.__webGLVertexBuffer=d.createBuffer();i.__webGLNormalBuffer=d.createBuffer();i.__webGLTangentBuffer=d.createBuffer();i.__webGLColorBuffer=d.createBuffer();i.__webGLUVBuffer=d.createBuffer();i.__webGLUV2Buffer=d.createBuffer();i.__webGLSkinVertexABuffer=d.createBuffer();i.__webGLSkinVertexBBuffer=
+d.createBuffer();i.__webGLSkinIndicesBuffer=d.createBuffer();i.__webGLSkinWeightsBuffer=d.createBuffer();i.__webGLFaceBuffer=d.createBuffer();i.__webGLLineBuffer=d.createBuffer();i=w;var t=j,y=void 0,B=void 0,Y=0,ga=0,na=0,ua=t.geometry.faces,Z=i.faces;y=0;for(B=Z.length;y<B;y++){fi=Z[y];face=ua[fi];if(face instanceof THREE.Face3){Y+=3;ga+=1;na+=3}else if(face instanceof THREE.Face4){Y+=4;ga+=2;na+=4}}i.__vertexArray=new Float32Array(Y*3);i.__normalArray=new Float32Array(Y*3);i.__tangentArray=new Float32Array(Y*
+4);i.__colorArray=new Float32Array(Y*3);i.__uvArray=new Float32Array(Y*2);i.__uv2Array=new Float32Array(Y*2);i.__skinVertexAArray=new Float32Array(Y*4);i.__skinVertexBArray=new Float32Array(Y*4);i.__skinIndexArray=new Float32Array(Y*4);i.__skinWeightArray=new Float32Array(Y*4);i.__faceArray=new Uint16Array(ga*3);i.__lineArray=new Uint16Array(na*2);B=y=i;Y=void 0;ua=void 0;var fa=void 0,ha=void 0;fa=void 0;Z=!1;Y=0;for(ua=t.materials.length;Y<ua;Y++){fa=t.materials[Y];if(fa instanceof THREE.MeshFaceMaterial){fa=
+0;for(ha=B.materials.length;fa<ha;fa++)if(B.materials[fa]&&B.materials[fa].shading!=undefined&&B.materials[fa].shading==THREE.SmoothShading){Z=!0;break}}else if(fa&&fa.shading!=undefined&&fa.shading==THREE.SmoothShading){Z=!0;break}if(Z)break}y.__needsSmoothNormals=Z;i.__webGLFaceCount=ga*3;i.__webGLLineCount=na*2;s.__dirtyVertices=!0;s.__dirtyElements=!0;s.__dirtyUvs=!0;s.__dirtyNormals=!0;s.__dirtyTangents=!0;s.__dirtyColors=!0}if(s.__dirtyVertices||s.__dirtyElements||s.__dirtyUvs||s.__dirtyNormals||
+s.__dirtyColors||s.__dirtyTangents){i=w;ga=d.DYNAMIC_DRAW;na=void 0;y=void 0;var Ia=void 0,C=void 0,Ca=void 0,wa=void 0,za=void 0;Ia=void 0;var G=void 0,L=void 0,P=void 0,ja=void 0;G=void 0;L=void 0;P=void 0;C=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;C=void 0;wa=void 0;Ca=void 0;za=void 0;var Ea=ha=fa=Z=ua=Y=t=B=0,ra=0,z=0,pa=i.__vertexArray,Ma=i.__uvArray,
+Ka=i.__uv2Array,Ha=i.__normalArray,la=i.__tangentArray,qa=i.__colorArray,ma=i.__skinVertexAArray,ka=i.__skinVertexBArray,oa=i.__skinIndexArray,$=i.__skinWeightArray,xa=i.__faceArray,va=i.__lineArray,Oa=i.__needsSmoothNormals,ya=j.geometry,Na=ya.__dirtyVertices,D=ya.__dirtyElements,ba=ya.__dirtyUvs,X=ya.__dirtyNormals,H=ya.__dirtyTangents,U=ya.__dirtyColors,da=ya.vertices,sa=i.faces,Aa=ya.faces,Da=ya.uvs,La=ya.uvs2,ta=ya.colors,Ga=ya.skinVerticesA,Ja=ya.skinVerticesB,Fa=ya.skinIndices,Ba=ya.skinWeights;
+na=0;for(y=sa.length;na<y;na++){Ia=sa[na];C=Aa[Ia];za=Da[Ia];Ia=La[Ia];Ca=C.vertexNormals;wa=C.normal;if(C instanceof THREE.Face3){if(Na){G=da[C.a].position;L=da[C.b].position;P=da[C.c].position;pa[t]=G.x;pa[t+1]=G.y;pa[t+2]=G.z;pa[t+3]=L.x;pa[t+4]=L.y;pa[t+5]=L.z;pa[t+6]=P.x;pa[t+7]=P.y;pa[t+8]=P.z;t+=9}if(Ba.length){G=Ba[C.a];L=Ba[C.b];P=Ba[C.c];$[z]=G.x;$[z+1]=G.y;$[z+2]=G.z;$[z+3]=G.w;$[z+4]=L.x;$[z+5]=L.y;$[z+6]=L.z;$[z+7]=L.w;$[z+8]=P.x;$[z+9]=P.y;$[z+10]=P.z;$[z+11]=P.w;G=Fa[C.a];L=Fa[C.b];
+P=Fa[C.c];oa[z]=G.x;oa[z+1]=G.y;oa[z+2]=G.z;oa[z+3]=G.w;oa[z+4]=L.x;oa[z+5]=L.y;oa[z+6]=L.z;oa[z+7]=L.w;oa[z+8]=P.x;oa[z+9]=P.y;oa[z+10]=P.z;oa[z+11]=P.w;G=Ga[C.a];L=Ga[C.b];P=Ga[C.c];ma[z]=G.x;ma[z+1]=G.y;ma[z+2]=G.z;ma[z+3]=1;ma[z+4]=L.x;ma[z+5]=L.y;ma[z+6]=L.z;ma[z+7]=1;ma[z+8]=P.x;ma[z+9]=P.y;ma[z+10]=P.z;ma[z+11]=1;G=Ja[C.a];L=Ja[C.b];P=Ja[C.c];ka[z]=G.x;ka[z+1]=G.y;ka[z+2]=G.z;ka[z+3]=1;ka[z+4]=L.x;ka[z+5]=L.y;ka[z+6]=L.z;ka[z+7]=1;ka[z+8]=P.x;ka[z+9]=P.y;ka[z+10]=P.z;ka[z+11]=1;z+=12}if(U&&
+ta.length){G=ta[C.a];L=ta[C.b];P=ta[C.c];qa[ra]=G.r;qa[ra+1]=G.g;qa[ra+2]=G.b;qa[ra+3]=L.r;qa[ra+4]=L.g;qa[ra+5]=L.b;qa[ra+6]=P.r;qa[ra+7]=P.g;qa[ra+8]=P.b;ra+=9}if(H&&ya.hasTangents){G=da[C.a].tangent;L=da[C.b].tangent;P=da[C.c].tangent;la[ha]=G.x;la[ha+1]=G.y;la[ha+2]=G.z;la[ha+3]=G.w;la[ha+4]=L.x;la[ha+5]=L.y;la[ha+6]=L.z;la[ha+7]=L.w;la[ha+8]=P.x;la[ha+9]=P.y;la[ha+10]=P.z;la[ha+11]=P.w;ha+=12}if(X)if(Ca.length==3&&Oa)for(C=0;C<3;C++){wa=Ca[C];Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}else for(C=
+0;C<3;C++){Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}if(ba&&za)for(C=0;C<3;C++){Ca=za[C];Ma[Y]=Ca.u;Ma[Y+1]=Ca.v;Y+=2}if(ba&&Ia)for(C=0;C<3;C++){za=Ia[C];Ka[ua]=za.u;Ka[ua+1]=za.v;ua+=2}if(D){xa[Z]=B;xa[Z+1]=B+1;xa[Z+2]=B+2;Z+=3;va[Ea]=B;va[Ea+1]=B+1;va[Ea+2]=B;va[Ea+3]=B+2;va[Ea+4]=B+1;va[Ea+5]=B+2;Ea+=6;B+=3}}else if(C instanceof THREE.Face4){if(Na){G=da[C.a].position;L=da[C.b].position;P=da[C.c].position;ja=da[C.d].position;pa[t]=G.x;pa[t+1]=G.y;pa[t+2]=G.z;pa[t+3]=L.x;pa[t+4]=L.y;pa[t+5]=
+L.z;pa[t+6]=P.x;pa[t+7]=P.y;pa[t+8]=P.z;pa[t+9]=ja.x;pa[t+10]=ja.y;pa[t+11]=ja.z;t+=12}if(Ba.length){G=Ba[C.a];L=Ba[C.b];P=Ba[C.c];ja=Ba[C.d];$[z]=G.x;$[z+1]=G.y;$[z+2]=G.z;$[z+3]=G.w;$[z+4]=L.x;$[z+5]=L.y;$[z+6]=L.z;$[z+7]=L.w;$[z+8]=P.x;$[z+9]=P.y;$[z+10]=P.z;$[z+11]=P.w;$[z+12]=ja.x;$[z+13]=ja.y;$[z+14]=ja.z;$[z+15]=ja.w;G=Fa[C.a];L=Fa[C.b];P=Fa[C.c];ja=Fa[C.d];oa[z]=G.x;oa[z+1]=G.y;oa[z+2]=G.z;oa[z+3]=G.w;oa[z+4]=L.x;oa[z+5]=L.y;oa[z+6]=L.z;oa[z+7]=L.w;oa[z+8]=P.x;oa[z+9]=P.y;oa[z+10]=P.z;oa[z+
+11]=P.w;oa[z+12]=ja.x;oa[z+13]=ja.y;oa[z+14]=ja.z;oa[z+15]=ja.w;G=Ga[C.a];L=Ga[C.b];P=Ga[C.c];ja=Ga[C.d];ma[z]=G.x;ma[z+1]=G.y;ma[z+2]=G.z;ma[z+3]=1;ma[z+4]=L.x;ma[z+5]=L.y;ma[z+6]=L.z;ma[z+7]=1;ma[z+8]=P.x;ma[z+9]=P.y;ma[z+10]=P.z;ma[z+11]=1;ma[z+12]=ja.x;ma[z+13]=ja.y;ma[z+14]=ja.z;ma[z+15]=1;G=Ja[C.a];L=Ja[C.b];P=Ja[C.c];ja=Ja[C.d];ka[z]=G.x;ka[z+1]=G.y;ka[z+2]=G.z;ka[z+3]=1;ka[z+4]=L.x;ka[z+5]=L.y;ka[z+6]=L.z;ka[z+7]=1;ka[z+8]=P.x;ka[z+9]=P.y;ka[z+10]=P.z;ka[z+11]=1;ka[z+12]=ja.x;ka[z+13]=ja.y;
+ka[z+14]=ja.z;ka[z+15]=1;z+=16}if(U&&ta.length){G=ta[C.a];L=ta[C.b];P=ta[C.c];ja=ta[C.d];qa[ra]=G.r;qa[ra+1]=G.g;qa[ra+2]=G.b;qa[ra+3]=L.r;qa[ra+4]=L.g;qa[ra+5]=L.b;qa[ra+6]=P.r;qa[ra+7]=P.g;qa[ra+8]=P.b;qa[ra+9]=ja.r;qa[ra+10]=ja.g;qa[ra+11]=ja.b;ra+=12}if(H&&ya.hasTangents){G=da[C.a].tangent;L=da[C.b].tangent;P=da[C.c].tangent;C=da[C.d].tangent;la[ha]=G.x;la[ha+1]=G.y;la[ha+2]=G.z;la[ha+3]=G.w;la[ha+4]=L.x;la[ha+5]=L.y;la[ha+6]=L.z;la[ha+7]=L.w;la[ha+8]=P.x;la[ha+9]=P.y;la[ha+10]=P.z;la[ha+11]=
+P.w;la[ha+12]=C.x;la[ha+13]=C.y;la[ha+14]=C.z;la[ha+15]=C.w;ha+=16}if(X)if(Ca.length==4&&Oa)for(C=0;C<4;C++){wa=Ca[C];Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}else for(C=0;C<4;C++){Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}if(ba&&za)for(C=0;C<4;C++){Ca=za[C];Ma[Y]=Ca.u;Ma[Y+1]=Ca.v;Y+=2}if(ba&&Ia)for(C=0;C<4;C++){za=Ia[C];Ka[ua]=za.u;Ka[ua+1]=za.v;ua+=2}if(D){xa[Z]=B;xa[Z+1]=B+1;xa[Z+2]=B+2;xa[Z+3]=B;xa[Z+4]=B+2;xa[Z+5]=B+3;Z+=6;va[Ea]=B;va[Ea+1]=B+1;va[Ea+2]=B;va[Ea+3]=B+3;va[Ea+4]=B+1;
+va[Ea+5]=B+2;va[Ea+6]=B+2;va[Ea+7]=B+3;Ea+=8;B+=4}}}if(Na){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,pa,ga)}if(U&&ta.length){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,qa,ga)}if(X){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Ha,ga)}if(H&&ya.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,la,ga)}if(ba&&Y>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);
+d.bufferData(d.ARRAY_BUFFER,Ma,ga)}if(ba&&ua>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ka,ga)}if(D){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,xa,ga);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,va,ga)}if(z>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,ma,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,
+ka,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,oa,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,$,ga)}}x(objlist,F,q,w,j)}s.__dirtyVertices=!1;s.__dirtyElements=!1;s.__dirtyUvs=!1;s.__dirtyNormals=!1;s.__dirtyTangents=!1;s.__dirtyColors=!1}else if(j instanceof THREE.Line){if(!s.__webGLVertexBuffer){q=s;q.__webGLVertexBuffer=d.createBuffer();q.__webGLColorBuffer=d.createBuffer();q=s;w=q.vertices.length;q.__vertexArray=
+new Float32Array(w*3);q.__colorArray=new Float32Array(w*3);q.__webGLLineCount=w;s.__dirtyVertices=!0;s.__dirtyColors=!0}if(s.__dirtyVertices||s.__dirtyColors){q=s;w=d.DYNAMIC_DRAW;B=void 0;B=void 0;t=void 0;i=void 0;Y=q.vertices;ga=q.colors;ua=Y.length;na=ga.length;Z=q.__vertexArray;y=q.__colorArray;fa=q.__dirtyColors;if(q.__dirtyVertices){for(B=0;B<ua;B++){t=Y[B].position;i=B*3;Z[i]=t.x;Z[i+1]=t.y;Z[i+2]=t.z}d.bindBuffer(d.ARRAY_BUFFER,q.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Z,w)}if(fa){for(B=
+0;B<na;B++){color=ga[B];i=B*3;y[i]=color.r;y[i+1]=color.g;y[i+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,q.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,y,w)}}x(objlist,F,0,s,j);s.__dirtyVertices=!1;s.__dirtyColors=!1}else if(j instanceof THREE.ParticleSystem){if(!s.__webGLVertexBuffer){q=s;q.__webGLVertexBuffer=d.createBuffer();q.__webGLColorBuffer=d.createBuffer();q=s;w=q.vertices.length;q.__vertexArray=new Float32Array(w*3);q.__colorArray=new Float32Array(w*3);q.__sortArray=[];q.__webGLParticleCount=
+w;s.__dirtyVertices=!0;s.__dirtyColors=!0}(s.__dirtyVertices||s.__dirtyColors||j.sortParticles)&&b(s,d.DYNAMIC_DRAW,j,camera);x(objlist,F,0,s,j);s.__dirtyVertices=!1;s.__dirtyColors=!1}else if(j instanceof THREE.MarchingCubes){s=F;if(s[0]==undefined){i.__webGLObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});s[0]=1}}}};this.removeObject=function(f,p){var n,j;for(n=f.__webGLObjects.length-1;n>=0;n--){j=f.__webGLObjects[n].object;p==j&&f.__webGLObjects.splice(n,
+1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(f){f?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST)};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(f=="back")d.cullFace(d.BACK);else f=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
+envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
+lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 uBoneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( uBoneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( uBoneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};

+ 201 - 205
build/ThreeDebug.js

@@ -1,92 +1,87 @@
 // ThreeDebug.js r32 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=!0;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var e,g,h,m,n,k;if(c==0)e=g=h=0;else{m=Math.floor(a*6);n=a*6-m;a=c*(1-b);k=c*(1-b*n);b=c*(1-b*(1-n));switch(m){case 1:e=k;g=c;h=a;break;case 2:e=a;g=c;h=b;break;case 3:e=a;g=k;h=c;break;case 4:e=b;g=a;h=c;break;case 5:e=c;g=a;h=k;break;case 6:case 0:e=c;g=b;h=a}}this.r=e;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
+THREE.Color.prototype={setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var e,g,h,l,n,k;if(c==0)e=g=h=0;else{l=Math.floor(a*6);n=a*6-l;a=c*(1-b);k=c*(1-b*n);b=c*(1-b*(1-n));switch(l){case 1:e=k;g=c;h=a;break;case 2:e=a;g=c;h=b;break;case 3:e=a;g=k;h=c;break;case 4:e=b;g=a;h=c;break;case 5:e=c;g=a;h=k;break;case 6:case 0:e=c;g=b;h=a}}this.r=e;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},
 setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
 this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};
-THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},set x(e){this.that.x=e;this.isDirty=!0},set y(e){this.that.y=e;this.isDirty=!0},set z(e){this.that.z=e;this.isDirty=!0}};this.api.__proto__=THREE.Vector3.prototype;return this.api};
-THREE.Vector3.prototype={set:function(a,b,c){var e=this.that;e.x=a;e.y=b;e.z=c;this.isDirty=!0;return this},copy:function(a){var b=this.that;b.x=a.x;b.y=a.y;b.z=a.z;this.isDirty=!0;return this},add:function(a,b){var c=this.that;c.x=a.x+b.x;c.y=a.y+b.y;c.z=a.z+b.z;this.isDirty=!0;return this},addSelf:function(a){var b=this.that;b.x+=a.x;b.y+=a.y;b.z+=a.z;this.isDirty=!0;return this},addScalar:function(a){var b=this.that;b.x+=a;b.y+=a;b.z+=a;this.isDirty=!0;return this},sub:function(a,b){var c=this.that;
-c.x=a.x-b.x;c.y=a.y-b.y;c.z=a.z-b.z;this.isDirty=!0;return this},subSelf:function(a){var b=this.that;b.x-=a.x;b.y-=a.y;b.z-=a.z;this.isDirty=!0;return this},cross:function(a,b){var c=this.that;c.x=a.y*b.z-a.z*b.y;c.y=a.z*b.x-a.x*b.z;c.z=a.x*b.y-a.y*b.x;this.isDirty=!0;return this},crossSelf:function(a){var b=this.that,c=b.x,e=b.y,g=b.z;b.x=e*a.z-g*a.y;b.y=g*a.x-c*a.z;b.z=c*a.y-e*a.x;this.isDirty=!0;return this},multiply:function(a,b){var c=this.that;c.x=a.x*b.x;c.y=a.y*b.y;c.z=a.z*b.z;this.isDirty=
-!0;return this},multiplySelf:function(a){var b=this.that;b.x*=a.x;b.y*=a.y;b.z*=a.z;this.isDirty=!0;return this},multiplyScalar:function(a){var b=this.that;b.x*=a;b.y*=a;b.z*=a;this.isDirty=!0;return this},divideSelf:function(a){var b=this.that;b.x/=a.x;b.y/=a.y;b.z/=a.z;this.isDirty=!0;return this},divideScalar:function(a){var b=this.that;b.x/=a;b.y/=a;b.z/=a;this.isDirty=!0;return this},dot:function(a){var b=this.that;return b.x*a.x+b.y*a.y+b.z*a.z},distanceTo:function(a){var b=this.that,c=b.x-
-a.x,e=b.y-a.y;a=b.z-a.z;return Math.sqrt(c*c+e*e+a*a)},distanceToSquared:function(a){var b=this.that,c=b.x-a.x,e=b.y-a.y;a=b.z-a.z;return c*c+e*e+a*a},length:function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z)},lengthSq:function(){var a=this.that;return a.x*a.x+a.y*a.y+a.z*a.z},lengthManhattan:function(){var a=this.that;return a.x+a.y+a.z},negate:function(){var a=this.that;a.x=-this.x;a.y=-this.y;a.z=-this.z;this.isDirty=!0;return this},normalize:function(){var a=this.that;a=Math.sqrt(a.x*
-a.x+a.y*a.y+a.z*a.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);this.isDirty=!0;return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){var a=this.that;return Math.abs(a.x)<1.0E-4&&Math.abs(a.y)<1.0E-4&&Math.abs(a.z)<1.0E-4},clone:function(){var a=this.that;return new THREE.Vector3(a.x,a.y,a.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==undefined?e:1};
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,e=this.z;this.x=c*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+c*c+a*a)},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+
+this.y+this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+
+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e||1};
 THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,m){return h.distance-m.distance});return g},intersectObject:function(a){function b(A,p,d,J){J=J.clone().subSelf(p);d=d.clone().subSelf(p);var T=A.clone().subSelf(p);A=J.dot(J);p=J.dot(d);J=J.dot(T);var W=d.dot(d);d=d.dot(T);T=1/(A*W-p*p);W=(W*J-p*d)*T;A=(A*d-p*J)*T;return W>0&&A>0&&W+A<1}var c,e,g,h,m,n,k,l,u,w,
-v,z=a.geometry,K=z.vertices,N=[];c=0;for(e=z.faces.length;c<e;c++){g=z.faces[c];w=this.origin.clone();v=this.direction.clone();h=a.matrix.multiplyVector3(K[g.a].position.clone());m=a.matrix.multiplyVector3(K[g.b].position.clone());n=a.matrix.multiplyVector3(K[g.c].position.clone());k=g instanceof THREE.Face4?a.matrix.multiplyVector3(K[g.d].position.clone()):null;l=a.rotationMatrix.multiplyVector3(g.normal.clone());u=v.dot(l);if(u<0){l=l.dot((new THREE.Vector3).sub(h,w))/u;w=w.addSelf(v.multiplyScalar(l));
-if(g instanceof THREE.Face3){if(b(w,h,m,n)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:a};N.push(g)}}else if(g instanceof THREE.Face4&&(b(w,h,m,k)||b(w,m,n,k))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:a};N.push(g)}}}return N}};
-THREE.Rectangle=function(){function a(){h=e-b;m=g-c}var b,c,e,g,h,m,n=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(k,l,u,w){n=!1;b=k;c=l;e=u;g=w;a()};this.addPoint=function(k,l){if(n){n=!1;b=k;c=l;e=k;g=l}else{b=b<k?b:k;c=c<l?c:l;e=e>k?e:k;g=g>l?g:l}a()};
-this.add3Points=function(k,l,u,w,v,z){if(n){n=!1;b=k<u?k<v?k:v:u<v?u:v;c=l<w?l<z?l:z:w<z?w:z;e=k>u?k>v?k:v:u>v?u:v;g=l>w?l>z?l:z:w>z?w:z}else{b=k<u?k<v?k<b?k:b:v<b?v:b:u<v?u<b?u:b:v<b?v:b;c=l<w?l<z?l<c?l:c:z<c?z:c:w<z?w<c?w:c:z<c?z:c;e=k>u?k>v?k>e?k:e:v>e?v:e:u>v?u>e?u:e:v>e?v:e;g=l>w?l>z?l>g?l:g:z>g?z:g:w>z?w>g?w:g:z>g?z:g}a()};this.addRectangle=function(k){if(n){n=!1;b=k.getLeft();c=k.getTop();e=k.getRight();g=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();c=c<k.getTop()?c:k.getTop();e=e>k.getRight()?
+THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){c=e[a];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,l){return h.distance-l.distance});return g},intersectObject:function(a){function b(J,r,d,I){I=I.clone().subSelf(r);d=d.clone().subSelf(r);var S=J.clone().subSelf(r);J=I.dot(I);r=I.dot(d);I=I.dot(S);var V=d.dot(d);d=d.dot(S);S=1/(J*V-r*r);V=(V*I-r*d)*S;J=(J*d-r*I)*S;return V>0&&J>0&&V+J<1}var c,e,g,h,l,n,k,m,u,x,
+w,A=a.geometry,K=A.vertices,N=[];c=0;for(e=A.faces.length;c<e;c++){g=A.faces[c];x=this.origin.clone();w=this.direction.clone();k=a.globalMatrix;k.extractRotationMatrix(a.rotationMatrix);h=k.multiplyVector3(K[g.a].position.clone());l=k.multiplyVector3(K[g.b].position.clone());n=k.multiplyVector3(K[g.c].position.clone());k=g instanceof THREE.Face4?k.multiplyVector3(K[g.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(g.normal.clone());u=w.dot(m);if(u<0){m=m.dot((new THREE.Vector3).sub(h,
+x))/u;x=x.addSelf(w.multiplyScalar(m));if(g instanceof THREE.Face3){if(b(x,h,l,n)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};N.push(g)}}else if(g instanceof THREE.Face4&&(b(x,h,l,k)||b(x,l,n,k))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};N.push(g)}}}return N}};
+THREE.Rectangle=function(){function a(){h=e-b;l=g-c}var b,c,e,g,h,l,n=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(k,m,u,x){n=!1;b=k;c=m;e=u;g=x;a()};this.addPoint=function(k,m){if(n){n=!1;b=k;c=m;e=k;g=m}else{b=b<k?b:k;c=c<m?c:m;e=e>k?e:k;g=g>m?g:m}a()};
+this.add3Points=function(k,m,u,x,w,A){if(n){n=!1;b=k<u?k<w?k:w:u<w?u:w;c=m<x?m<A?m:A:x<A?x:A;e=k>u?k>w?k:w:u>w?u:w;g=m>x?m>A?m:A:x>A?x:A}else{b=k<u?k<w?k<b?k:b:w<b?w:b:u<w?u<b?u:b:w<b?w:b;c=m<x?m<A?m<c?m:c:A<c?A:c:x<A?x<c?x:c:A<c?A:c;e=k>u?k>w?k>e?k:e:w>e?w:e:u>w?u>e?u:e:w>e?w:e;g=m>x?m>A?m>g?m:g:A>g?A:g:x>A?x>g?x:g:A>g?A:g}a()};this.addRectangle=function(k){if(n){n=!1;b=k.getLeft();c=k.getTop();e=k.getRight();g=k.getBottom()}else{b=b<k.getLeft()?b:k.getLeft();c=c<k.getTop()?c:k.getTop();e=e>k.getRight()?
 e:k.getRight();g=g>k.getBottom()?g:k.getBottom()}a()};this.inflate=function(k){b-=k;c-=k;e+=k;g+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();c=c>k.getTop()?c:k.getTop();e=e<k.getRight()?e:k.getRight();g=g<k.getBottom()?g:k.getBottom();a()};this.instersects=function(k){return Math.min(e,k.getRight())-Math.max(b,k.getLeft())>=0&&Math.min(g,k.getBottom())-Math.max(c,k.getTop())>=0};this.empty=function(){n=!0;g=e=c=b=0;a()};this.isEmpty=function(){return n};this.toString=function(){return"THREE.Rectangle ( left: "+
-b+", right: "+e+", top: "+c+", bottom: "+g+", width: "+h+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,e,g,h,m,n,k,l,u,w,v,z,K,N){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=m||0;this.n24=n||0;this.n31=k||0;this.n32=l||0;this.n33=u||1;this.n34=w||0;this.n41=v||0;this.n42=z||0;this.n43=K||0;this.n44=N||1;this.flat=Array(16);this.m33=new THREE.Matrix3;if(typeof Float32Array!=="undefined"){var A=this;this.float32Array=new Float32Array(16);this.float32Array3x3=new Float32Array(9);this.flatten32=function(){var p=A.float32Array;
-p[0]=A.n11;p[1]=A.n21;p[2]=A.n31;p[3]=A.n41;p[4]=A.n12;p[5]=A.n22;p[6]=A.n32;p[7]=A.n42;p[8]=A.n13;p[9]=A.n23;p[10]=A.n33;p[11]=A.n43;p[12]=A.n14;p[13]=A.n24;p[14]=A.n34;p[15]=A.n44;return p};this.flatten323x3=function(){var p=A.float32Array3x3;p[0]=A.n11;p[1]=A.n21;p[2]=A.n31;p[3]=A.n12;p[4]=A.n22;p[5]=A.n32;p[6]=A.n13;p[7]=A.n23;p[8]=A.n33;return p}}};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,e,g,h,m,n,k,l,u,w,v,z,K,N){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=g;this.n22=h;this.n23=m;this.n24=n;this.n31=k;this.n32=l;this.n33=u;this.n34=w;this.n41=v;this.n42=z;this.n43=K;this.n44=N;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+b+", right: "+e+", top: "+c+", bottom: "+g+", width: "+h+", height: "+l+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
+THREE.Matrix4=function(a,b,c,e,g,h,l,n,k,m,u,x,w,A,K,N){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=l||0;this.n24=n||0;this.n31=k||0;this.n32=m||0;this.n33=u||1;this.n34=x||0;this.n41=w||0;this.n42=A||0;this.n43=K||0;this.n44=N||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,e,g,h,l,n,k,m,u,x,w,A,K,N){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=g;this.n22=h;this.n23=l;this.n24=n;this.n31=k;this.n32=m;this.n33=u;this.n34=x;this.n41=w;this.n42=A;this.n43=K;this.n44=N;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,h=THREE.Matrix4.__tmpVec3;h.sub(a,b).normalize();e.cross(c,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);
 this.n31=h.x;this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,g=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*g;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*
 a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*
-a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,m=a.n21,n=a.n22,k=a.n23,l=a.n24,u=a.n31,w=a.n32,v=a.n33,z=a.n34,K=a.n41,N=a.n42,A=a.n43,p=a.n44,d=b.n11,J=b.n12,T=b.n13,W=b.n14,ea=b.n21,V=b.n22,L=b.n23,aa=b.n24,R=b.n31,ba=b.n32,Q=b.n33,H=b.n34,O=b.n41,ia=b.n42,S=b.n43,f=b.n44;this.n11=c*d+e*ea+g*R+h*O;this.n12=c*J+e*V+g*ba+h*ia;this.n13=c*T+e*L+g*Q+h*S;this.n14=c*W+e*aa+g*H+h*f;this.n21=m*d+n*ea+k*R+l*O;this.n22=m*J+n*V+k*ba+l*ia;this.n23=
-m*T+n*L+k*Q+l*S;this.n24=m*W+n*aa+k*H+l*f;this.n31=u*d+w*ea+v*R+z*O;this.n32=u*J+w*V+v*ba+z*ia;this.n33=u*T+w*L+v*Q+z*S;this.n34=u*W+w*aa+v*H+z*f;this.n41=K*d+N*ea+A*R+p*O;this.n42=K*J+N*V+A*ba+p*ia;this.n43=K*T+N*L+A*Q+p*S;this.n44=K*W+N*aa+A*H+p*f;return this},multiplyToArray:function(a,b,c){var e=a.n11,g=a.n12,h=a.n13,m=a.n14,n=a.n21,k=a.n22,l=a.n23,u=a.n24,w=a.n31,v=a.n32,z=a.n33,K=a.n34,N=a.n41,A=a.n42,p=a.n43;a=a.n44;var d=b.n11,J=b.n12,T=b.n13,W=b.n14,ea=b.n21,V=b.n22,L=b.n23,aa=b.n24,R=b.n31,
-ba=b.n32,Q=b.n33,H=b.n34,O=b.n41,ia=b.n42,S=b.n43;b=b.n44;this.n11=e*d+g*ea+h*R+m*O;this.n12=e*J+g*V+h*ba+m*ia;this.n13=e*T+g*L+h*Q+m*S;this.n14=e*W+g*aa+h*H+m*b;this.n21=n*d+k*ea+l*R+u*O;this.n22=n*J+k*V+l*ba+u*ia;this.n23=n*T+k*L+l*Q+u*S;this.n24=n*W+k*aa+l*H+u*b;this.n31=w*d+v*ea+z*R+K*O;this.n32=w*J+v*V+z*ba+K*ia;this.n33=w*T+v*L+z*Q+K*S;this.n34=w*W+v*aa+z*H+K*b;this.n41=N*d+A*ea+p*R+a*O;this.n42=N*J+A*V+p*ba+a*ia;this.n43=N*T+A*L+p*Q+a*S;this.n44=N*W+A*aa+p*H+a*b;c[0]=this.n11;c[1]=this.n21;
-c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,g=this.n14,h=this.n21,m=this.n22,n=this.n23,k=this.n24,l=this.n31,u=this.n32,w=this.n33,v=this.n34,z=this.n41,K=this.n42,N=this.n43,A=this.n44,p=a.n11,d=a.n21,J=a.n31,T=a.n41,W=a.n12,ea=a.n22,V=a.n32,L=a.n42,aa=a.n13,R=a.n23,
-ba=a.n33,Q=a.n43,H=a.n14,O=a.n24,ia=a.n34;a=a.n44;this.n11=b*p+c*d+e*J+g*T;this.n12=b*W+c*ea+e*V+g*L;this.n13=b*aa+c*R+e*ba+g*Q;this.n14=b*H+c*O+e*ia+g*a;this.n21=h*p+m*d+n*J+k*T;this.n22=h*W+m*ea+n*V+k*L;this.n23=h*aa+m*R+n*ba+k*Q;this.n24=h*H+m*O+n*ia+k*a;this.n31=l*p+u*d+w*J+v*T;this.n32=l*W+u*ea+w*V+v*L;this.n33=l*aa+u*R+w*ba+v*Q;this.n34=l*H+u*O+w*ia+v*a;this.n41=z*p+K*d+N*J+A*T;this.n42=z*W+K*ea+N*V+A*L;this.n43=z*aa+K*R+N*ba+A*Q;this.n44=z*H+K*O+N*ia+A*a;return this},multiplyScalar:function(a){this.n11*=
-a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,g=this.n21,h=this.n22,m=this.n23,n=this.n24,k=this.n31,l=this.n32,u=this.n33,w=this.n34,v=this.n41,z=this.n42,K=this.n43,N=this.n44;return e*m*l*v-c*n*l*v-e*h*u*v+b*n*u*v+c*h*w*v-b*m*w*v-e*m*k*z+c*n*k*z+e*g*u*z-a*n*u*z-c*g*w*z+a*m*w*z+
-e*h*k*K-b*n*k*K-e*g*l*K+a*n*l*K+b*g*w*K-a*h*w*K-c*h*k*N+b*m*k*N+c*g*l*N-a*m*l*N-b*g*u*N+a*h*u*N},transpose:function(){function a(b,c,e){var g=b[c];b[c]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
+a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,l=a.n21,n=a.n22,k=a.n23,m=a.n24,u=a.n31,x=a.n32,w=a.n33,A=a.n34,K=a.n41,N=a.n42,J=a.n43,r=a.n44,d=b.n11,I=b.n12,S=b.n13,V=b.n14,ea=b.n21,T=b.n22,M=b.n23,aa=b.n24,R=b.n31,ca=b.n32,W=b.n33,F=b.n34,O=b.n41,ia=b.n42,Q=b.n43,f=b.n44;this.n11=c*d+e*ea+g*R+h*O;this.n12=c*I+e*T+g*ca+h*ia;this.n13=c*S+e*M+g*W+h*Q;this.n14=c*V+e*aa+g*F+h*f;this.n21=l*d+n*ea+k*R+m*O;this.n22=l*I+n*T+k*ca+m*ia;this.n23=
+l*S+n*M+k*W+m*Q;this.n24=l*V+n*aa+k*F+m*f;this.n31=u*d+x*ea+w*R+A*O;this.n32=u*I+x*T+w*ca+A*ia;this.n33=u*S+x*M+w*W+A*Q;this.n34=u*V+x*aa+w*F+A*f;this.n41=K*d+N*ea+J*R+r*O;this.n42=K*I+N*T+J*ca+r*ia;this.n43=K*S+N*M+J*W+r*Q;this.n44=K*V+N*aa+J*F+r*f;return this},multiplyToArray:function(a,b,c){var e=a.n11,g=a.n12,h=a.n13,l=a.n14,n=a.n21,k=a.n22,m=a.n23,u=a.n24,x=a.n31,w=a.n32,A=a.n33,K=a.n34,N=a.n41,J=a.n42,r=a.n43;a=a.n44;var d=b.n11,I=b.n12,S=b.n13,V=b.n14,ea=b.n21,T=b.n22,M=b.n23,aa=b.n24,R=b.n31,
+ca=b.n32,W=b.n33,F=b.n34,O=b.n41,ia=b.n42,Q=b.n43;b=b.n44;this.n11=e*d+g*ea+h*R+l*O;this.n12=e*I+g*T+h*ca+l*ia;this.n13=e*S+g*M+h*W+l*Q;this.n14=e*V+g*aa+h*F+l*b;this.n21=n*d+k*ea+m*R+u*O;this.n22=n*I+k*T+m*ca+u*ia;this.n23=n*S+k*M+m*W+u*Q;this.n24=n*V+k*aa+m*F+u*b;this.n31=x*d+w*ea+A*R+K*O;this.n32=x*I+w*T+A*ca+K*ia;this.n33=x*S+w*M+A*W+K*Q;this.n34=x*V+w*aa+A*F+K*b;this.n41=N*d+J*ea+r*R+a*O;this.n42=N*I+J*T+r*ca+a*ia;this.n43=N*S+J*M+r*W+a*Q;this.n44=N*V+J*aa+r*F+a*b;c[0]=this.n11;c[1]=this.n21;
+c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,g=this.n14,h=this.n21,l=this.n22,n=this.n23,k=this.n24,m=this.n31,u=this.n32,x=this.n33,w=this.n34,A=this.n41,K=this.n42,N=this.n43,J=this.n44,r=a.n11,d=a.n21,I=a.n31,S=a.n41,V=a.n12,ea=a.n22,T=a.n32,M=a.n42,aa=a.n13,R=a.n23,
+ca=a.n33,W=a.n43,F=a.n14,O=a.n24,ia=a.n34;a=a.n44;this.n11=b*r+c*d+e*I+g*S;this.n12=b*V+c*ea+e*T+g*M;this.n13=b*aa+c*R+e*ca+g*W;this.n14=b*F+c*O+e*ia+g*a;this.n21=h*r+l*d+n*I+k*S;this.n22=h*V+l*ea+n*T+k*M;this.n23=h*aa+l*R+n*ca+k*W;this.n24=h*F+l*O+n*ia+k*a;this.n31=m*r+u*d+x*I+w*S;this.n32=m*V+u*ea+x*T+w*M;this.n33=m*aa+u*R+x*ca+w*W;this.n34=m*F+u*O+x*ia+w*a;this.n41=A*r+K*d+N*I+J*S;this.n42=A*V+K*ea+N*T+J*M;this.n43=A*aa+K*R+N*ca+J*W;this.n44=A*F+K*O+N*ia+J*a;return this},multiplyScalar:function(a){this.n11*=
+a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,g=this.n21,h=this.n22,l=this.n23,n=this.n24,k=this.n31,m=this.n32,u=this.n33,x=this.n34,w=this.n41,A=this.n42,K=this.n43,N=this.n44;return e*l*m*w-c*n*m*w-e*h*u*w+b*n*u*w+c*h*x*w-b*l*x*w-e*l*k*A+c*n*k*A+e*g*u*A-a*n*u*A-c*g*x*A+a*l*x*A+
+e*h*k*K-b*n*k*K-e*g*m*K+a*n*m*K+b*g*x*K-a*h*x*K-c*h*k*N+b*l*k*N+c*g*m*N-a*l*m*N-b*g*u*N+a*h*u*N},transpose:function(){function a(b,c,e){var g=b[c];b[c]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
 a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=
 this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);
-return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),g=1-c,h=a.x,m=a.y,n=a.z,k=g*
-h,l=g*m;this.set(k*h+c,k*m-e*n,k*n+e*m,0,k*m+e*n,l*m+c,l*n-e*h,0,k*n-e*m,l*n+e*h,g*n*n+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var g=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(b);b=Math.sin(b);var m=a*e,n=c*e;this.n11=a*g;this.n12=c*b-m*h;this.n13=m*b+c*h;this.n21=e;this.n22=g*h;this.n23=-g*b;this.n31=-c*g;this.n32=n*h+a*b;this.n33=-n*b+a*h},setRotationFromQuaternion:function(a){var b=
-a.x,c=a.y,e=a.z,g=a.w,h=b+b,m=c+c,n=e+e;a=b*h;var k=b*m;b*=n;var l=c*m;c*=n;e*=n;h*=g;m*=g;g*=n;this.n11=1-(l+e);this.n12=k-g;this.n13=b+m;this.n21=k+g;this.n22=1-(a+e);this.n23=c-h;this.n31=b-m;this.n32=c+h;this.n33=1-(a+l)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
-this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e};THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};
-THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,m=a.n21,n=a.n22,k=a.n23,l=a.n24,u=a.n31,w=a.n32,v=a.n33,z=a.n34,K=a.n41,N=a.n42,A=a.n43,p=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*z*N-l*v*N+l*w*A-n*z*A-k*w*p+n*v*p;b.n12=h*v*N-g*z*N-h*w*A+e*z*A+g*w*p-e*v*p;b.n13=g*l*N-h*k*N+h*n*A-e*l*A-g*n*p+e*k*p;b.n14=h*k*w-g*l*w-h*n*v+e*l*v+g*n*z-e*k*z;b.n21=l*v*K-k*z*K-l*u*A+m*z*A+k*u*p-m*v*p;b.n22=g*z*K-h*v*K+h*u*A-c*z*A-g*u*p+c*v*p;b.n23=h*k*K-g*l*K-h*m*A+c*l*A+g*m*p-c*k*p;
-b.n24=g*l*u-h*k*u+h*m*v-c*l*v-g*m*z+c*k*z;b.n31=n*z*K-l*w*K+l*u*N-m*z*N-n*u*p+m*w*p;b.n32=h*w*K-e*z*K-h*u*N+c*z*N+e*u*p-c*w*p;b.n33=g*l*K-h*n*K+h*m*N-c*l*N-e*m*p+c*n*p;b.n34=h*n*u-e*l*u-h*m*w+c*l*w+e*m*z-c*n*z;b.n41=k*w*K-n*v*K-k*u*N+m*v*N+n*u*A-m*w*A;b.n42=e*v*K-g*w*K+g*u*N-c*v*N-e*u*A+c*w*A;b.n43=g*n*K-e*k*K-g*m*N+c*k*N+e*m*A-c*n*A;b.n44=e*k*u-g*n*u+g*m*w-c*k*w-e*m*v+c*n*v;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,m=-a.n33*a.n12+a.n32*a.n13,n=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,u=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*m+a.n31*l;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*g;c[2]=a*h;c[3]=a*m;c[4]=a*n;c[5]=a*k;c[6]=a*l;c[7]=a*u;c[8]=a*w;return b};
-THREE.Matrix4.makeFrustum=function(a,b,c,e,g,h){var m;m=new THREE.Matrix4;m.n11=2*g/(b-a);m.n12=0;m.n13=(b+a)/(b-a);m.n14=0;m.n21=0;m.n22=2*g/(e-c);m.n23=(e+c)/(e-c);m.n24=0;m.n31=0;m.n32=0;m.n33=-(h+g)/(h-g);m.n34=-2*h*g/(h-g);m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,c,e){var g;a=c*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,c,e)};
-THREE.Matrix4.makeOrtho=function(a,b,c,e,g,h){var m,n,k,l;m=new THREE.Matrix4;n=b-a;k=c-e;l=h-g;m.n11=2/n;m.n12=0;m.n13=0;m.n14=-((b+a)/n);m.n21=0;m.n22=2/k;m.n23=0;m.n24=-((c+e)/k);m.n31=0;m.n32=0;m.n33=-2/l;m.n34=-((h+g)/l);m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
+return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),g=1-c,h=a.x,l=a.y,n=a.z,k=g*
+h,m=g*l;this.set(k*h+c,k*l-e*n,k*n+e*l,0,k*l+e*n,m*l+c,m*n-e*h,0,k*n-e*l,m*n+e*h,g*n*n+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var g=Math.cos(-e);e=Math.sin(-e);var h=Math.cos(b);b=Math.sin(b);var l=a*e,n=c*e;this.n11=a*g;this.n12=c*b-l*h;this.n13=l*b+c*h;this.n21=e;this.n22=g*h;this.n23=-g*b;this.n31=-c*g;this.n32=n*h+a*b;this.n33=-n*b+a*h},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,e=a.z,g=a.w,h=b+b,l=c+c,n=e+e;a=b*h;var k=b*l;b*=n;var m=c*l;c*=n;e*=n;h*=g;l*=g;g*=n;this.n11=1-(m+e);this.n12=k-g;this.n13=b+l;this.n21=k+g;this.n22=1-(a+e);this.n23=c-h;this.n31=b-l;this.n32=c+h;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;
+a.n23=this.n23;a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e};
+THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,g=a.n13,h=a.n14,l=a.n21,n=a.n22,k=a.n23,m=a.n24,u=a.n31,x=a.n32,w=a.n33,A=a.n34,K=a.n41,N=a.n42,J=a.n43,r=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*A*N-m*w*N+m*x*J-n*A*J-k*x*r+n*w*r;b.n12=h*w*N-g*A*N-h*x*J+e*A*J+g*x*r-e*w*r;b.n13=g*m*N-h*k*N+h*n*J-e*m*J-g*n*r+e*k*r;b.n14=h*k*x-g*m*x-h*n*w+e*m*w+g*n*A-e*k*A;b.n21=m*w*K-k*A*K-m*u*J+l*A*J+k*u*r-l*w*r;b.n22=g*A*K-h*w*K+h*u*J-c*A*J-g*u*r+c*w*r;b.n23=h*k*K-g*m*K-h*l*J+c*m*J+g*l*r-c*k*r;
+b.n24=g*m*u-h*k*u+h*l*w-c*m*w-g*l*A+c*k*A;b.n31=n*A*K-m*x*K+m*u*N-l*A*N-n*u*r+l*x*r;b.n32=h*x*K-e*A*K-h*u*N+c*A*N+e*u*r-c*x*r;b.n33=g*m*K-h*n*K+h*l*N-c*m*N-e*l*r+c*n*r;b.n34=h*n*u-e*m*u-h*l*x+c*m*x+e*l*A-c*n*A;b.n41=k*x*K-n*w*K-k*u*N+l*w*N+n*u*J-l*x*J;b.n42=e*w*K-g*x*K+g*u*N-c*w*N-e*u*J+c*x*J;b.n43=g*n*K-e*k*K-g*l*N+c*k*N+e*l*J-c*n*J;b.n44=e*k*u-g*n*u+g*l*x-c*k*x-e*l*w+c*n*w;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,n=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,u=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*g;c[2]=a*h;c[3]=a*l;c[4]=a*n;c[5]=a*k;c[6]=a*m;c[7]=a*u;c[8]=a*x;return b};
+THREE.Matrix4.makeFrustum=function(a,b,c,e,g,h){var l;l=new THREE.Matrix4;l.n11=2*g/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*g/(e-c);l.n23=(e+c)/(e-c);l.n24=0;l.n31=0;l.n32=0;l.n33=-(h+g)/(h-g);l.n34=-2*h*g/(h-g);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,c,e){var g;a=c*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,c,e)};
+THREE.Matrix4.makeOrtho=function(a,b,c,e,g,h){var l,n,k,m;l=new THREE.Matrix4;n=b-a;k=c-e;m=h-g;l.n11=2/n;l.n12=0;l.n13=0;l.n14=-((b+a)/n);l.n21=0;l.n22=2/k;l.n23=0;l.n24=-((c+e)/k);l.n31=0;l.n32=0;l.n33=-2/m;l.n34=-((h+g)/m);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
 THREE.Quaternion=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==undefined?e:1;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},get w(){return this.that.w},set x(g){this.that.x=g;this.isDirty=!0},set y(g){this.that.y=g;this.isDirty=!0},set z(g){this.that.z=g;this.isDirty=!0},set w(g){this.that.w=g;this.isDirty=!0}};this.api.__proto__=THREE.Quaternion.prototype;return this.api};
-THREE.Quaternion.prototype.set=function(a,b,c,e){var g=this.that;g.x=a;g.y=b;g.z=c;g.w=e;this.isDirty=!0;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var m=a*b,n=e*g,k=this.that;k.w=m*h-n*c;k.x=m*c+n*h;k.y=e*b*h+a*g*c;k.z=a*g*h-e*b*c;this.isDirty=!0;return this};
+THREE.Quaternion.prototype.set=function(a,b,c,e){var g=this.that;g.x=a;g.y=b;g.z=c;g.w=e;this.isDirty=!0;return this};THREE.Quaternion.prototype.setFromEuler=function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var l=a*b,n=e*g,k=this.that;k.w=l*h-n*c;k.x=l*c+n*h;k.y=e*b*h+a*g*c;k.z=a*g*h-e*b*c;this.isDirty=!0;return this};
 THREE.Quaternion.prototype.calculateW=function(){var a=this.that,b=a.x,c=a.y,e=a.z;a.w=-Math.sqrt(Math.abs(1-b*b-c*c-e*e));this.isDirty=!0;return this};THREE.Quaternion.prototype.inverse=function(){var a=this.that;a.x*=-1;a.y*=-1;a.z*=-1;this.isDirty=!0;return this};THREE.Quaternion.prototype.length=function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z+a.w*a.w)};
 THREE.Quaternion.prototype.normalize=function(){var a=this.that,b=a.x,c=a.y,e=a.z,g=a.w,h=Math.sqrt(b*b+c*c+e*e+g*g);if(h==0){a.x=0;a.y=0;a.z=0;a.w=0;this.isDirty=!0;return this}h=1/h;a.x=b*h;a.y=c*h;a.z=e*h;a.w=g*h;this.isDirty=!0;return this};
 THREE.Quaternion.prototype.multiplySelf=function(a){var b=this.that;qax=b.x;qay=b.y;qaz=b.z;qaw=b.w;qbx=a.x;qby=a.y;qbz=a.z;qbw=a.w;b.x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby;b.y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz;b.z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx;b.w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz;this.isDirty=!0;return this};
-THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=this.that,e=a.x,g=a.y,h=a.z,m=c.x,n=c.y,k=c.z;c=c.w;var l=c*e+n*h-k*g,u=c*g+k*e-m*h,w=c*h+m*g-n*e;e=-m*e-n*g-k*h;b.x=l*c+e*-m+u*-k-w*-n;b.y=u*c+e*-n+w*-m-l*-k;b.z=w*c+e*-k+l*-n-u*-m;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){};
-THREE.Quaternion.slerp=function(a,b,c,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(g),m=Math.sqrt(1-g*g);if(Math.abs(m)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}g=Math.sin((1-e)*h)/m;e=Math.sin(e*h)/m;c.w=a.w*g+b.w*e;c.x=a.x*g+b.x*e;c.y=a.y*g+b.y*e;c.z=a.z*g+b.z*e;return c};
+THREE.Quaternion.prototype.multiplyVector3=function(a,b){b||(b=a);var c=this.that,e=a.x,g=a.y,h=a.z,l=c.x,n=c.y,k=c.z;c=c.w;var m=c*e+n*h-k*g,u=c*g+k*e-l*h,x=c*h+l*g-n*e;e=-l*e-n*g-k*h;b.x=m*c+e*-l+u*-k-x*-n;b.y=u*c+e*-n+x*-l-m*-k;b.z=x*c+e*-k+m*-n-u*-l;return b};THREE.Quaternion.prototype.toMatrix3=function(){};THREE.Quaternion.prototype.toMatrix4=function(){};
+THREE.Quaternion.slerp=function(a,b,c,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var h=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}g=Math.sin((1-e)*h)/l;e=Math.sin(e*h)/l;c.w=a.w*g+b.w*e;c.x=a.x*g+b.x*e;c.y=a.y*g+b.y*e;c.z=a.z*g+b.z*e;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
 THREE.Face3=function(a,b,c,e,g){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
 THREE.Face4=function(a,b,c,e,g,h){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
 THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
-c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,e,g,h,m,n=new THREE.Vector3,k=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){h=this.vertices[e];h.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];if(a&&h.vertexNormals.length){n.set(0,0,0);b=0;for(c=h.normal.length;b<c;b++)n.addSelf(h.vertexNormals[b]);n.divideScalar(3)}else{b=this.vertices[h.a];c=this.vertices[h.b];m=this.vertices[h.c];n.sub(m.position,
+c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,e,g,h,l,n=new THREE.Vector3,k=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){h=this.vertices[e];h.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];if(a&&h.vertexNormals.length){n.set(0,0,0);b=0;for(c=h.normal.length;b<c;b++)n.addSelf(h.vertexNormals[b]);n.divideScalar(3)}else{b=this.vertices[h.a];c=this.vertices[h.b];l=this.vertices[h.c];n.sub(l.position,
 c.position);k.sub(b.position,c.position);n.crossSelf(k)}n.isZero()||n.normalize();h.normal.copy(n)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){e[c.a].addSelf(c.normal);e[c.b].addSelf(c.normal);e[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){e[c.a].addSelf(c.normal);e[c.b].addSelf(c.normal);e[c.c].addSelf(c.normal);e[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c]);c.vertexNormals[3].copy(e[c.d])}}},computeTangents:function(){function a(H,O,ia,S,f,q,o){h=H.vertices[O].position;m=H.vertices[ia].position;n=H.vertices[S].position;k=g[f];l=g[q];u=g[o];w=m.x-h.x;v=n.x-h.x;z=m.y-h.y;K=n.y-h.y;
-N=m.z-h.z;A=n.z-h.z;p=l.u-k.u;d=u.u-k.u;J=l.v-k.v;T=u.v-k.v;W=1/(p*T-d*J);L.set((T*w-J*v)*W,(T*z-J*K)*W,(T*N-J*A)*W);aa.set((p*v-d*w)*W,(p*K-d*z)*W,(p*A-d*N)*W);ea[O].addSelf(L);ea[ia].addSelf(L);ea[S].addSelf(L);V[O].addSelf(aa);V[ia].addSelf(aa);V[S].addSelf(aa)}var b,c,e,g,h,m,n,k,l,u,w,v,z,K,N,A,p,d,J,T,W,ea=[],V=[],L=new THREE.Vector3,aa=new THREE.Vector3,R=new THREE.Vector3,ba=new THREE.Vector3,Q=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){ea[b]=new THREE.Vector3;V[b]=new THREE.Vector3}b=
+b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(e[c.a]);c.vertexNormals[1].copy(e[c.b]);c.vertexNormals[2].copy(e[c.c]);c.vertexNormals[3].copy(e[c.d])}}},computeTangents:function(){function a(F,O,ia,Q,f,p,o){h=F.vertices[O].position;l=F.vertices[ia].position;n=F.vertices[Q].position;k=g[f];m=g[p];u=g[o];x=l.x-h.x;w=n.x-h.x;A=l.y-h.y;K=n.y-h.y;
+N=l.z-h.z;J=n.z-h.z;r=m.u-k.u;d=u.u-k.u;I=m.v-k.v;S=u.v-k.v;V=1/(r*S-d*I);M.set((S*x-I*w)*V,(S*A-I*K)*V,(S*N-I*J)*V);aa.set((r*w-d*x)*V,(r*K-d*A)*V,(r*J-d*N)*V);ea[O].addSelf(M);ea[ia].addSelf(M);ea[Q].addSelf(M);T[O].addSelf(aa);T[ia].addSelf(aa);T[Q].addSelf(aa)}var b,c,e,g,h,l,n,k,m,u,x,w,A,K,N,J,r,d,I,S,V,ea=[],T=[],M=new THREE.Vector3,aa=new THREE.Vector3,R=new THREE.Vector3,ca=new THREE.Vector3,W=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){ea[b]=new THREE.Vector3;T[b]=new THREE.Vector3}b=
 0;for(c=this.faces.length;b<c;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){Q.copy(this.vertices[b].normal);e=ea[b];R.copy(e);R.subSelf(Q.multiplyScalar(Q.dot(e))).normalize();ba.cross(this.vertices[b].normal,e);e=ba.dot(V[b]);e=e<0?-1:1;this.vertices[b].tangent.set(R.x,R.y,R.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){W.copy(this.vertices[b].normal);e=ea[b];R.copy(e);R.subSelf(W.multiplyScalar(W.dot(e))).normalize();ca.cross(this.vertices[b].normal,e);e=ca.dot(T[b]);e=e<0?-1:1;this.vertices[b].tangent.set(R.x,R.y,R.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(u){var w=[];b=0;for(c=u.length;b<c;b++)u[b]==undefined?w.push("undefined"):w.push(u[b].toString());return w.join("_")}var b,c,e,g,h,m,n,k,l={};e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];
-m=h.materials;n=a(m);l[n]==undefined&&(l[n]={hash:n,counter:0});k=l[n].hash+"_"+l[n].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:m,vertices:0});h=h instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+h>65535){l[n].counter+=1;k=l[n].hash+"_"+l[n].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:m,vertices:0})}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(u){var x=[];b=0;for(c=u.length;b<c;b++)u[b]==undefined?x.push("undefined"):x.push(u[b].id);return x.join("_")}var b,c,e,g,h,l,n,k,m={};e=0;for(g=this.faces.length;e<g;e++){h=this.faces[e];
+l=h.materials;n=a(l);m[n]==undefined&&(m[n]={hash:n,counter:0});k=m[n].hash+"_"+m[n].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:l,vertices:0});h=h instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+h>65535){m[n].counter+=1;k=m[n].hash+"_"+m[n].counter;this.geometryChunks[k]==undefined&&(this.geometryChunks[k]={faces:[],materials:l,vertices:0})}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0;
-THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1};
-THREE.Object3D.prototype.update=function(a,b,c,e){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c,e)}};
-THREE.Object3D.prototype.updateMatrix=function(){var a=!1;if(this.position.isDirty){this.localMatrix.setPosition(this.position);this.position.isDirty=!1;a=!0}if(this.useQuaternion){if(this.quaternion.isDirty){this.localMatrix.setRotationFromQuaternion(this.quaternion);this.quaternion.isDirty=!1;this.rotation.isDirty=!1;if(this.scale.isDirty||this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
-this.scale.z))}a=!0}}else if(this.rotation.isDirty){this.localMatrix.setRotationFromEuler(this.rotation);this.rotation.isDirty=!1;if(this.scale.isDirty||this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}a=!0}if(this.scale.isDirty){this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);
-this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));a=!0}return a};THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(){var a=this.children.indexOf(child);if(a!==-1){this.children.splice(a,1);child.parent=undefined}};THREE.Object3DCounter={value:0};
-THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
-THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose();this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
-THREE.Mesh.prototype.update=function(a,b,c,e){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c,e);e&&c&&(c.frustumContains(this)?e.addToRenderList(this):e.removeFromRenderList(this))}else e.removeFromRenderList(this)};
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1;this.rotationMatrix=
+new THREE.Matrix4};THREE.Object3D.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}var e=this.children.length;for(a=0;a<e;a++)this.children[a].update(this.globalMatrix,b,c)}};
+THREE.Object3D.prototype.updateMatrix=function(){this.localMatrix.setPosition(this.position);if(this.useQuaternion){if(this.quaternion.isDirty){this.localMatrix.setRotationFromQuaternion(this.quaternion);this.quaternion.isDirty=!1}}else this.localMatrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0};
+THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=!1};THREE.Particle.prototype=new THREE.Object3D;
+THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
+THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose();this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;
+THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Mesh.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)}};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b,c,e){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.skinMatrix.multiply(a,this.localMatrix):this.skinMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}if(this.hasNoneBoneChildren){this.globalMatrix.multiply(this.skin.globalMatrix,this.skinMatrix);for(a=0;a<this.children.length;a++)this.children[a]instanceof THREE.Bone?this.children[a].update(this.skinMatrix,b,c,e):this.children[a].update(this.globalMatrix,
-!0,c,e)}else for(a=0;a<this.children.length;a++)this.children[a].update(this.skinMatrix,b,c,e)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];if(this.geometry.bones!==undefined){for(var c=0;c<this.geometry.bones.length;c++){var e=this.addBone();e.name=this.geometry.bones[c].name;e.position.x=this.geometry.bones[c].pos[0];e.position.y=this.geometry.bones[c].pos[1];e.position.z=this.geometry.bones[c].pos[2];e.quaternion.x=this.geometry.bones[c].rotq[0];e.quaternion.y=this.geometry.bones[c].rotq[1];e.quaternion.z=
-this.geometry.bones[c].rotq[2];e.quaternion.w=this.geometry.bones[c].rotq[3];e.scale.x=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[0]:1;e.scale.y=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[1]:1;e.scale.z=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[2]:1}for(c=0;c<this.bones.length;c++)this.geometry.bones[c].parent===-1?this.addChild(this.bones[c]):this.bones[this.geometry.bones[c].parent].addChild(this.bones[c]);this.boneMatrices=new Float32Array(16*
-this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(a,b,c,e){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a]instanceof THREE.Bone?this.children[a].update(this.identityMatrix,!1,c,e):this.children[a].update(this.globalMatrix,
-b,c,e);e&&c&&(c.frustumContains(this)?e.addToRenderList(this):e.removeFromRenderList(this))}else e.removeFromRenderList(this)};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.Bone.prototype.update=function(a,b,c){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.skinMatrix.multiply(a,this.localMatrix):this.skinMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}var e,g=this.children.length;if(this.hasNoneBoneChildren){this.globalMatrix.multiply(this.skin.globalMatrix,this.skinMatrix);for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.globalMatrix,!0,c)}}else for(e=
+0;e<g;e++)this.children[e].update(this.skinMatrix,b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,g,h,l,n;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){g=this.geometry.bones[c];h=g.pos;l=g.rotq;n=g.scl;e=this.addBone();e.name=g.name;e.position.set(h[0],h[1],h[2]);e.quaternion.set(l[0],l[1],l[2],l[3]);n!==undefined?e.scale.set(n[0],n[1],n[2]):e.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){g=this.geometry.bones[c];e=this.bones[c];
+g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}var e,g=this.children.length;for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,c):a.update(this.globalMatrix,b,
+c)}}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
 THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){c=this.geometry.vertices[a].position;var g=this.geometry.skinIndices[a].x,h=this.geometry.skinIndices[a].y;
 e=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[g].multiplyVector3(e));e=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[h].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=c;this.geometry.skinWeights[a].y+=c}}}};
 THREE.AnimationHandler=function(){var a=[],b={};b.update=function(c){for(var e=0;e<a.length;e++)a[e].update(c)};b.add=function(c){a.indexOf(c)===-1&&a.push(c)};b.remove=function(c){a.indexOf(c)!==-1&&a.splice(childIndex,1)};b.initData=function(c){if(c.initialized!==!0){for(var e=0;e<c.hierarchy.length;e++)for(var g=0;g<c.hierarchy[e].keys.length;g++){if(c.hierarchy[e].keys[g].time<0)c.hierarchy[e].keys[g].time=0;c.hierarchy[e].keys[g].index=g;if(c.hierarchy[e].keys[g].rot!==undefined&&!(c.hierarchy[e].keys[g].rot instanceof
@@ -94,172 +89,173 @@ THREE.Quaternion)){var h=c.hierarchy[e].keys[g].rot;c.hierarchy[e].keys[g].rot=n
 THREE.Animation=function(a,b){this.root=a;this.data=b;this.hierarchy=[];this.startTime=0;this.isPlaying=!1;this.loop=!0;this.offset=0;this.data.initialized||THREE.AnimationHandler.initData(this.data);if(a instanceof THREE.SkinnedMesh)for(var c=0;c<this.root.bones.length;c++)this.hierarchy.push(this.root.bones[c])};
 THREE.Animation.prototype.play=function(){if(!this.isPlaying){this.isPlaying=!0;this.startTime=(new Date).getTime()*0.0010;for(var a=0;a<this.hierarchy.length;a++){this.hierarchy[a].useQuaternion=!0;this.hierarchy[a].autoUpdateMatrix=!0;if(this.hierarchy[a].prevKey===undefined){this.hierarchy[a].prevKey={pos:0,rot:0,scl:0};this.hierarchy[a].nextKey={pos:0,rot:0,scl:0}}this.hierarchy[a].prevKey.pos=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.rot=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.scl=
 this.data.hierarchy[a].keys[0];this.hierarchy[a].nextKey.pos=this.getNextKeyWith("pos",a,1);this.hierarchy[a].nextKey.rot=this.getNextKeyWith("rot",a,1);this.hierarchy[a].nextKey.scl=this.getNextKeyWith("scl",a,1)}this.update();THREE.AnimationHandler.add(this)}};THREE.Animation.prototype.pause=function(){THREE.AnimationHandler.remove(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.remove(this)};
-THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,e,g,h,m,n=this.data.JIT.hierarchy,k=(new Date).getTime()*0.0010-this.startTime+this.offset,l=k;if(k>this.data.length){for(;k>this.data.length;)k-=this.data.length;this.startTime=(new Date).getTime()*0.0010-k;k=(new Date).getTime()*0.0010-this.startTime}m=Math.min(parseInt(k*this.data.fps),parseInt(this.data.length*this.data.fps));for(var u=0,w=this.hierarchy.length;u<w;u++){h=this.hierarchy[u];if(n[u][m]!==
-undefined){h.skinMatrix=n[u][m];h.autoUpdateMatrix=!1;h.matrixNeedsToUpdate=!1;h.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,u*16)}else for(var v=0;v<3;v++){c=a[v];e=h.prevKey[c];g=h.nextKey[c];if(g.time<l){if(k<l)if(this.loop){e=this.data.hierarchy[u].keys[0];g=this.getNextKeyWith(c,u,1)}else{this.stop();return}else{do{e=g;g=this.getNextKeyWith(c,u,g.index+1)}while(g.time<k)}h.prevKey[c]=e;h.nextKey[c]=g}h.autoUpdateMatrix=!0;h.matrixNeedsToUpdate=!0;b=(k-e.time)/(g.time-e.time);e=e[c];
-g=g[c];if(c==="rot"){if(b<0||b>1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(e,g,h.quaternion,b)}else{c=c==="pos"?h.position:h.scale;c.x=e[0]+(g[0]-e[0])*b;c.y=e[1]+(g[1]-e[1])*b;c.z=e[2]+(g[2]-e[2])*b}}}if(n[0][m]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;u<this.hierarchy.length;u++)n[u][m]=this.hierarchy[u].skinMatrix.clone()}}};THREE.Animation.prototype.updateObject=function(){};
+THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,e,g,h,l,n=this.data.JIT.hierarchy,k=(new Date).getTime()*0.0010-this.startTime+this.offset,m=k;if(k>this.data.length){for(;k>this.data.length;)k-=this.data.length;this.startTime=(new Date).getTime()*0.0010-k;k=(new Date).getTime()*0.0010-this.startTime}l=Math.min(parseInt(k*this.data.fps),parseInt(this.data.length*this.data.fps));for(var u=0,x=this.hierarchy.length;u<x;u++){h=this.hierarchy[u];if(n[u][l]!==
+undefined){h.skinMatrix=n[u][l];h.autoUpdateMatrix=!1;h.matrixNeedsToUpdate=!1;h.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,u*16)}else for(var w=0;w<3;w++){c=a[w];e=h.prevKey[c];g=h.nextKey[c];if(g.time<m){if(k<m)if(this.loop){e=this.data.hierarchy[u].keys[0];g=this.getNextKeyWith(c,u,1)}else{this.stop();return}else{do{e=g;g=this.getNextKeyWith(c,u,g.index+1)}while(g.time<k)}h.prevKey[c]=e;h.nextKey[c]=g}h.autoUpdateMatrix=!0;h.matrixNeedsToUpdate=!0;b=(k-e.time)/(g.time-e.time);e=e[c];
+g=g[c];if(c==="rot"){if(b<0||b>1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(e,g,h.quaternion,b)}else{c=c==="pos"?h.position:h.scale;c.x=e[0]+(g[0]-e[0])*b;c.y=e[1]+(g[1]-e[1])*b;c.z=e[2]+(g[2]-e[2])*b}}}if(n[0][l]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;u<this.hierarchy.length;u++)n[u][l]=this.hierarchy[u].skinMatrix.clone()}}};THREE.Animation.prototype.updateObject=function(){};
 THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var e=this.data.hierarchy[b].keys;c<e.length;c++)if(e[c][a]!==undefined)return e[c];return this.data.hierarchy[b].keys[0]};
-THREE.Camera=function(a,b,c,e,g,h){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=e||2E3;this.screenCenterY=this.screenCenterX=0;this.target=h||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera=function(a,b,c,e,g,h){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=e||2E3;this.screenCenterY=this.screenCenterX=0;this.target=h||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(l){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(l);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);
+this.target.position.addSelf(this.tmpVec)};this.translateZ=function(l){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(l);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.FOV,this.aspect,this.zNear,this.zFar)};
-THREE.Camera.prototype.update=function(a,b,c,e){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;
-THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,e,renderer)};
-THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,e=a.globalMatrix.n34,g=this.inverseMatrix,h=a.boundRadius*a.boundRadiusScale,m=g.n31*b+g.n32*c+g.n33*e+g.n34;if(m-h>-this.zNear)return!1;if(m+h<-this.zFar)return!1;m-=h;var n=this.projectionMatrix,k=1/(n.n43*m),l=k*this.screenCenterX,u=(g.n11*b+g.n12*c+g.n13*e+g.n14)*n.n11*l;h=n.n11*h*l;if(u+h<-this.screenCenterX)return!1;if(u-h>this.screenCenterX)return!1;b=(g.n21*b+g.n22*c+g.n23*e+g.n24)*n.n22*k*this.screenCenterY;
-if(b+h<-this.screenCenterY)return!1;if(b-h>this.screenCenterY)return!1;a.screenPosition.set(u,b,m,h);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
+THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.globalMatrix,
+this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)};
+THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,e=a.globalMatrix.n34,g=this.inverseMatrix,h=a.boundRadius*a.boundRadiusScale,l=g.n31*b+g.n32*c+g.n33*e+g.n34;if(l-h>-this.zNear)return!1;if(l+h<-this.zFar)return!1;l-=h;var n=this.projectionMatrix,k=1/(n.n43*l),m=k*this.screenCenterX,u=(g.n11*b+g.n12*c+g.n13*e+g.n14)*n.n11*m;h=n.n11*h*m;if(u+h<-this.screenCenterX)return!1;if(u-h>this.screenCenterX)return!1;b=(g.n21*b+g.n22*c+g.n23*e+g.n24)*n.n22*k*this.screenCenterY;
+if(b+h<-this.screenCenterY)return!1;if(b-h>this.screenCenterY)return!1;a.screenPosition.set(u,b,l,h);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
-THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
-THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.MaterialCounter={value:0};
+THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
-THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.LineBasicMaterialCounter={value:0};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
 undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
 undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
-"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=
-a.skinning}};
-THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+
-this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
 this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;
 if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
 if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
-this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
-undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshDepthMaterialCounter={value:0};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
-undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};
+THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
 a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
 undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
-THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;
-if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.ParticleBasicMaterialCounter={value:0};
-THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,c,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter};
+THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==
+undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
+THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
+THREE.Texture=function(a,b,c,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
 THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrap_s=c.wrap_s!==undefined?c.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=c.wrap_t!==undefined?c.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=c.mag_filter!==undefined?c.mag_filter:THREE.LinearFilter;this.min_filter=c.min_filter!==undefined?c.min_filter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
 var Uniforms={clone:function(a){var b,c,e,g={};for(b in a){g[b]={};for(c in a[b]){e=a[b][c];g[b][c]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,c,e,g={};for(b=0;b<a.length;b++){e=this.clone(a[b]);for(c in e)g[c]=e[c]}return g}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.fog=null};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else a instanceof THREE.Camera||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
-THREE.Scene.prototype.removeChildRecurse=function(){if(object instanceof THREE.Light){var a=this.lights.indexOf(object);a===-1&&this.lights.splice(a,1)}else if(!(object instanceof THREE.Camera)){a=this.objects.indexOf(object);a===-1&&this.objects.splice(a,1)}for(a=0;a<object.children.length;a++)this.removeChildRecurse(object.children[a])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
-THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
-THREE.Projector=function(){function a(V,L){return L.z-V.z}function b(V,L){var aa=0,R=1,ba=V.z+V.w,Q=L.z+L.w,H=-V.z+V.w,O=-L.z+L.w;if(ba>=0&&Q>=0&&H>=0&&O>=0)return!0;else if(ba<0&&Q<0||H<0&&O<0)return!1;else{if(ba<0)aa=Math.max(aa,ba/(ba-Q));else Q<0&&(R=Math.min(R,ba/(ba-Q)));if(H<0)aa=Math.max(aa,H/(H-O));else O<0&&(R=Math.min(R,H/(H-O)));if(R<aa)return!1;else{V.lerpSelf(L,aa);L.lerpSelf(V,1-R);return!0}}}var c,e,g=[],h,m,n,k=[],l,u,w=[],v,z,K=[],N=new THREE.Vector4,A=new THREE.Vector4,p=new THREE.Matrix4,
-d=new THREE.Matrix4,J=[],T=new THREE.Vector4,W=new THREE.Vector4,ea;this.projectObjects=function(V,L,aa){var R=[],ba,Q;e=0;p.multiply(L.projectionMatrix,L.matrix);J[0]=new THREE.Vector4(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);J[1]=new THREE.Vector4(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);J[2]=new THREE.Vector4(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);J[3]=new THREE.Vector4(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);J[4]=new THREE.Vector4(p.n41-p.n31,p.n42-p.n32,p.n43-
-p.n33,p.n44-p.n34);J[5]=new THREE.Vector4(p.n41+p.n31,p.n42+p.n32,p.n43+p.n33,p.n44+p.n34);L=0;for(ba=J.length;L<ba;L++){Q=J[L];Q.divideScalar(Math.sqrt(Q.x*Q.x+Q.y*Q.y+Q.z*Q.z))}ba=V.objects;V=0;for(L=ba.length;V<L;V++){Q=ba[V];var H;if(!(H=!Q.visible))if(H=Q instanceof THREE.Mesh){a:{H=void 0;for(var O=Q.position,ia=-Q.geometry.boundingSphere.radius*Math.max(Q.scale.x,Math.max(Q.scale.y,Q.scale.z)),S=0;S<6;S++){H=J[S].x*O.x+J[S].y*O.y+J[S].z*O.z+J[S].w;if(H<=ia){H=!1;break a}}H=!0}H=!H}if(!H){c=
-g[e]=g[e]||new THREE.RenderableObject;N.copy(Q.position);p.multiplyVector3(N);c.object=Q;c.z=N.z;R.push(c);e++}}aa&&R.sort(a);return R};this.projectScene=function(V,L,aa){var R=[],ba=L.near,Q=L.far,H,O,ia,S,f,q,o,j,i,s,t,x,E,r,F,B;n=u=z=0;L.autoUpdateMatrix&&L.updateMatrix();p.multiply(L.projectionMatrix,L.matrix);q=this.projectObjects(V,L,!0);V=0;for(H=q.length;V<H;V++){o=q[V].object;if(o.visible){o.autoUpdateMatrix&&o.updateMatrix();j=o.matrix;i=o.rotationMatrix;s=o.materials;t=o.overdraw;if(o instanceof
-THREE.Mesh){x=o.geometry;E=x.vertices;O=0;for(ia=E.length;O<ia;O++){r=E[O];r.positionWorld.copy(r.position);j.multiplyVector3(r.positionWorld);S=r.positionScreen;S.copy(r.positionWorld);p.multiplyVector4(S);S.x/=S.w;S.y/=S.w;r.__visible=S.z>ba&&S.z<Q}x=x.faces;O=0;for(ia=x.length;O<ia;O++){r=x[O];if(r instanceof THREE.Face3){S=E[r.a];f=E[r.b];F=E[r.c];if(S.__visible&&f.__visible&&F.__visible&&(o.doubleSided||o.flipSided!=(F.positionScreen.x-S.positionScreen.x)*(f.positionScreen.y-S.positionScreen.y)-
-(F.positionScreen.y-S.positionScreen.y)*(f.positionScreen.x-S.positionScreen.x)<0)){h=k[n]=k[n]||new THREE.RenderableFace3;h.v1.positionWorld.copy(S.positionWorld);h.v2.positionWorld.copy(f.positionWorld);h.v3.positionWorld.copy(F.positionWorld);h.v1.positionScreen.copy(S.positionScreen);h.v2.positionScreen.copy(f.positionScreen);h.v3.positionScreen.copy(F.positionScreen);h.normalWorld.copy(r.normal);i.multiplyVector3(h.normalWorld);h.centroidWorld.copy(r.centroid);j.multiplyVector3(h.centroidWorld);
-h.centroidScreen.copy(h.centroidWorld);p.multiplyVector3(h.centroidScreen);F=r.vertexNormals;ea=h.vertexNormalsWorld;S=0;for(f=F.length;S<f;S++){B=ea[S]=ea[S]||new THREE.Vector3;B.copy(F[S]);i.multiplyVector3(B)}h.z=h.centroidScreen.z;h.meshMaterials=s;h.faceMaterials=r.materials;h.overdraw=t;if(o.geometry.uvs[O]){h.uvs[0]=o.geometry.uvs[O][0];h.uvs[1]=o.geometry.uvs[O][1];h.uvs[2]=o.geometry.uvs[O][2]}R.push(h);n++}}else if(r instanceof THREE.Face4){S=E[r.a];f=E[r.b];F=E[r.c];B=E[r.d];if(S.__visible&&
-f.__visible&&F.__visible&&B.__visible&&(o.doubleSided||o.flipSided!=((B.positionScreen.x-S.positionScreen.x)*(f.positionScreen.y-S.positionScreen.y)-(B.positionScreen.y-S.positionScreen.y)*(f.positionScreen.x-S.positionScreen.x)<0||(f.positionScreen.x-F.positionScreen.x)*(B.positionScreen.y-F.positionScreen.y)-(f.positionScreen.y-F.positionScreen.y)*(B.positionScreen.x-F.positionScreen.x)<0))){h=k[n]=k[n]||new THREE.RenderableFace3;h.v1.positionWorld.copy(S.positionWorld);h.v2.positionWorld.copy(f.positionWorld);
-h.v3.positionWorld.copy(B.positionWorld);h.v1.positionScreen.copy(S.positionScreen);h.v2.positionScreen.copy(f.positionScreen);h.v3.positionScreen.copy(B.positionScreen);h.normalWorld.copy(r.normal);i.multiplyVector3(h.normalWorld);h.centroidWorld.copy(r.centroid);j.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);p.multiplyVector3(h.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=s;h.faceMaterials=r.materials;h.overdraw=t;if(o.geometry.uvs[O]){h.uvs[0]=o.geometry.uvs[O][0];
-h.uvs[1]=o.geometry.uvs[O][1];h.uvs[2]=o.geometry.uvs[O][3]}R.push(h);n++;m=k[n]=k[n]||new THREE.RenderableFace3;m.v1.positionWorld.copy(f.positionWorld);m.v2.positionWorld.copy(F.positionWorld);m.v3.positionWorld.copy(B.positionWorld);m.v1.positionScreen.copy(f.positionScreen);m.v2.positionScreen.copy(F.positionScreen);m.v3.positionScreen.copy(B.positionScreen);m.normalWorld.copy(h.normalWorld);m.centroidWorld.copy(h.centroidWorld);m.centroidScreen.copy(h.centroidScreen);m.z=m.centroidScreen.z;m.meshMaterials=
-s;m.faceMaterials=r.materials;m.overdraw=t;if(o.geometry.uvs[O]){m.uvs[0]=o.geometry.uvs[O][1];m.uvs[1]=o.geometry.uvs[O][2];m.uvs[2]=o.geometry.uvs[O][3]}R.push(m);n++}}}}else if(o instanceof THREE.Line){d.multiply(p,j);E=o.geometry.vertices;r=E[0];r.positionScreen.copy(r.position);d.multiplyVector4(r.positionScreen);O=1;for(ia=E.length;O<ia;O++){S=E[O];S.positionScreen.copy(S.position);d.multiplyVector4(S.positionScreen);f=E[O-1];T.copy(S.positionScreen);W.copy(f.positionScreen);if(b(T,W)){T.multiplyScalar(1/
-T.w);W.multiplyScalar(1/W.w);l=w[u]=w[u]||new THREE.RenderableLine;l.v1.positionScreen.copy(T);l.v2.positionScreen.copy(W);l.z=Math.max(T.z,W.z);l.materials=o.materials;R.push(l);u++}}}else if(o instanceof THREE.Particle){A.set(o.position.x,o.position.y,o.position.z,1);p.multiplyVector4(A);A.z/=A.w;if(A.z>0&&A.z<1){v=K[z]=K[z]||new THREE.RenderableParticle;v.x=A.x/A.w;v.y=A.y/A.w;v.z=A.z;v.rotation=o.rotation.z;v.scale.x=o.scale.x*Math.abs(v.x-(A.x+L.projectionMatrix.n11)/(A.w+L.projectionMatrix.n14));
-v.scale.y=o.scale.y*Math.abs(v.y-(A.y+L.projectionMatrix.n22)/(A.w+L.projectionMatrix.n24));v.materials=o.materials;R.push(v);z++}}}}aa&&R.sort(a);return R};this.unprojectVector=function(V,L){var aa=THREE.Matrix4.makeInvert(L.matrix);aa.multiplySelf(THREE.Matrix4.makeInvert(L.projectionMatrix));aa.multiplyVector3(V);return V}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,g,h;this.domElement=document.createElement("div");this.setSize=function(m,n){c=m;e=n;g=c/2;h=e/2};this.render=function(m,n){var k,l,u,w,v,z,K,N;a=b.projectScene(m,n);k=0;for(l=a.length;k<l;k++){v=a[k];if(v instanceof THREE.RenderableParticle){K=v.x*g+g;N=v.y*h+h;u=0;for(w=v.material.length;u<w;u++){z=v.material[u];if(z instanceof THREE.ParticleDOMMaterial){z=z.domElement;z.style.left=K+"px";z.style.top=N+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(G){if(v!=G)l.globalAlpha=v=G}function b(G){if(z!=G){switch(G){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}z=G}}var c=null,e=new THREE.Projector,g=document.createElement("canvas"),h,m,n,k,l=g.getContext("2d"),u=new THREE.Color(0),w=0,v=1,z=0,K=null,N=null,A=1,p,d,J,T,W,ea,V,L,aa,R=new THREE.Color,
-ba=new THREE.Color,Q=new THREE.Color,H=new THREE.Color,O=new THREE.Color,ia,S,f,q,o,j,i,s,t,x=new THREE.Rectangle,E=new THREE.Rectangle,r=new THREE.Rectangle,F=!1,B=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,oa=new THREE.Color,ua=Math.PI*2,Z=new THREE.Vector3,fa,ha,Ia,C,Ca,wa,za=16;fa=document.createElement("canvas");fa.width=fa.height=2;ha=fa.getContext("2d");ha.fillStyle="rgba(0,0,0,1)";ha.fillRect(0,0,2,2);Ia=ha.getImageData(0,0,2,2);C=Ia.data;Ca=document.createElement("canvas");Ca.width=
-Ca.height=za;wa=Ca.getContext("2d");wa.translate(-za/2,-za/2);wa.scale(za,za);za--;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(G,M){h=G;m=M;n=h/2;k=m/2;g.width=h;g.height=m;x.set(-n,-k,n,k);v=1;z=0;N=K=null;A=1};this.setClearColor=function(G,M){u=G;w=M;E.set(-n,-k,n,k);l.setTransform(1,0,0,-1,n,k);this.clear()};this.setClearColorHex=function(G,M){u.setHex(G);w=M;E.set(-n,-k,n,k);l.setTransform(1,0,0,-1,n,k);this.clear()};this.clear=function(){l.setTransform(1,
-0,0,-1,n,k);if(!E.isEmpty()){E.inflate(1);E.minSelf(x);if(u.hex==0&&w==0)l.clearRect(E.getX(),E.getY(),E.getWidth(),E.getHeight());else{b(THREE.NormalBlending);a(1);l.fillStyle="rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+w+")";l.fillRect(E.getX(),E.getY(),E.getWidth(),E.getHeight())}E.empty()}};this.render=function(G,M){function P(D){var ca,X,I,U=D.lights;Y.setRGB(0,0,0);ga.setRGB(0,0,0);oa.setRGB(0,0,0);D=0;for(ca=U.length;D<ca;D++){X=U[D];I=X.color;if(X instanceof
-THREE.AmbientLight){Y.r+=I.r;Y.g+=I.g;Y.b+=I.b}else if(X instanceof THREE.DirectionalLight){ga.r+=I.r;ga.g+=I.g;ga.b+=I.b}else if(X instanceof THREE.PointLight){oa.r+=I.r;oa.g+=I.g;oa.b+=I.b}}}function ja(D,ca,X,I){var U,da,sa,Aa,Da=D.lights;D=0;for(U=Da.length;D<U;D++){da=Da[D];sa=da.color;Aa=da.intensity;if(da instanceof THREE.DirectionalLight){da=X.dot(da.position)*Aa;if(da>0){I.r+=sa.r*da;I.g+=sa.g*da;I.b+=sa.b*da}}else if(da instanceof THREE.PointLight){Z.sub(da.position,ca);Z.normalize();da=
-X.dot(Z)*Aa;if(da>0){I.r+=sa.r*da;I.g+=sa.g*da;I.b+=sa.b*da}}}}function Ea(D,ca,X){if(X.opacity!=0){a(X.opacity);b(X.blending);var I,U,da,sa,Aa,Da;if(X instanceof THREE.ParticleBasicMaterial){if(X.map&&X.map.image.loaded){sa=X.map.image;Aa=sa.width>>1;Da=sa.height>>1;U=ca.scale.x*n;da=ca.scale.y*k;X=U*Aa;I=da*Da;r.set(D.x-X,D.y-I,D.x+X,D.y+I);if(!x.instersects(r))return;l.save();l.translate(D.x,D.y);l.rotate(-ca.rotation);l.scale(U,-da);l.translate(-Aa,-Da);l.drawImage(sa,0,0);l.restore()}l.beginPath();
-l.moveTo(D.x-10,D.y);l.lineTo(D.x+10,D.y);l.moveTo(D.x,D.y-10);l.lineTo(D.x,D.y+10);l.closePath();l.strokeStyle="rgb(255,255,0)";l.stroke()}else if(X instanceof THREE.ParticleCircleMaterial){if(F){B.r=Y.r+ga.r+oa.r;B.g=Y.g+ga.g+oa.g;B.b=Y.b+ga.b+oa.b;R.r=X.color.r*B.r;R.g=X.color.g*B.g;R.b=X.color.b*B.b;R.updateStyleString()}else R.__styleString=X.color.__styleString;X=ca.scale.x*n;I=ca.scale.y*k;r.set(D.x-X,D.y-I,D.x+X,D.y+I);if(x.instersects(r)){U=R.__styleString;if(N!=U)l.fillStyle=N=U;l.save();
-l.translate(D.x,D.y);l.rotate(-ca.rotation);l.scale(X,I);l.beginPath();l.arc(0,0,1,0,ua,!0);l.closePath();l.fill();l.restore()}}}}function ra(D,ca,X,I){if(I.opacity!=0){a(I.opacity);b(I.blending);l.beginPath();l.moveTo(D.positionScreen.x,D.positionScreen.y);l.lineTo(ca.positionScreen.x,ca.positionScreen.y);l.closePath();if(I instanceof THREE.LineBasicMaterial){R.__styleString=I.color.__styleString;D=I.linewidth;if(A!=D)l.lineWidth=A=D;D=R.__styleString;if(K!=D)l.strokeStyle=K=D;l.stroke();r.inflate(I.linewidth*
-2)}}}function y(D,ca,X,I,U,da){if(U.opacity!=0){a(U.opacity);b(U.blending);T=D.positionScreen.x;W=D.positionScreen.y;ea=ca.positionScreen.x;V=ca.positionScreen.y;L=X.positionScreen.x;aa=X.positionScreen.y;l.beginPath();l.moveTo(T,W);l.lineTo(ea,V);l.lineTo(L,aa);l.lineTo(T,W);l.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&Ka(T,W,ea,V,L,aa,U.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded&&
-U.env_map.mapping instanceof THREE.SphericalReflectionMapping){D=M.matrix;Z.copy(I.vertexNormalsWorld[0]);q=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;o=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(I.vertexNormalsWorld[1]);j=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;i=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(I.vertexNormalsWorld[2]);s=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;t=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Ka(T,W,ea,V,L,aa,U.env_map.image,q,o,j,i,s,t)}}else U.wireframe?pa(U.color.__styleString,
-U.wireframe_linewidth):Ma(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&Ka(T,W,ea,V,L,aa,U.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);b(THREE.SubtractiveBlending)}if(F)if(!U.wireframe&&U.shading==THREE.SmoothShading&&I.vertexNormalsWorld.length==3){ba.r=Q.r=H.r=Y.r;ba.g=Q.g=H.g=Y.g;ba.b=Q.b=H.b=Y.b;ja(da,I.v1.positionWorld,I.vertexNormalsWorld[0],ba);ja(da,I.v2.positionWorld,
-I.vertexNormalsWorld[1],Q);ja(da,I.v3.positionWorld,I.vertexNormalsWorld[2],H);O.r=(Q.r+H.r)*0.5;O.g=(Q.g+H.g)*0.5;O.b=(Q.b+H.b)*0.5;f=Ha(ba,Q,H,O);Ka(T,W,ea,V,L,aa,f,0,0,1,0,0,1)}else{B.r=Y.r;B.g=Y.g;B.b=Y.b;ja(da,I.centroidWorld,I.normalWorld,B);R.r=U.color.r*B.r;R.g=U.color.g*B.g;R.b=U.color.b*B.b;R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString)}else if(U instanceof
-THREE.MeshDepthMaterial){ia=M.near;S=M.far;ba.r=ba.g=ba.b=1-la(D.positionScreen.z,ia,S);Q.r=Q.g=Q.b=1-la(ca.positionScreen.z,ia,S);H.r=H.g=H.b=1-la(X.positionScreen.z,ia,S);O.r=(Q.r+H.r)*0.5;O.g=(Q.g+H.g)*0.5;O.b=(Q.b+H.b)*0.5;f=Ha(ba,Q,H,O);Ka(T,W,ea,V,L,aa,f,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){R.r=qa(I.normalWorld.x);R.g=qa(I.normalWorld.y);R.b=qa(I.normalWorld.z);R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}}}function pa(D,
-ca){if(K!=D)l.strokeStyle=K=D;if(A!=ca)l.lineWidth=A=ca;l.stroke();r.inflate(ca*2)}function Ma(D){if(N!=D)l.fillStyle=N=D;l.fill()}function Ka(D,ca,X,I,U,da,sa,Aa,Da,La,ta,Ga,Ja){var Fa,Ba;Fa=sa.width-1;Ba=sa.height-1;Aa*=Fa;Da*=Ba;La*=Fa;ta*=Ba;Ga*=Fa;Ja*=Ba;X-=D;I-=ca;U-=D;da-=ca;La-=Aa;ta-=Da;Ga-=Aa;Ja-=Da;Fa=La*Ja-Ga*ta;if(Fa!=0){Ba=1/Fa;Fa=(Ja*X-ta*U)*Ba;ta=(Ja*I-ta*da)*Ba;X=(La*U-Ga*X)*Ba;I=(La*da-Ga*I)*Ba;D=D-Fa*Aa-X*Da;ca=ca-ta*Aa-I*Da;l.save();l.transform(Fa,ta,X,I,D,ca);l.clip();l.drawImage(sa,
-0,0);l.restore()}}function Ha(D,ca,X,I){var U=~~(D.r*255),da=~~(D.g*255);D=~~(D.b*255);var sa=~~(ca.r*255),Aa=~~(ca.g*255);ca=~~(ca.b*255);var Da=~~(X.r*255),La=~~(X.g*255);X=~~(X.b*255);var ta=~~(I.r*255),Ga=~~(I.g*255);I=~~(I.b*255);C[0]=U<0?0:U>255?255:U;C[1]=da<0?0:da>255?255:da;C[2]=D<0?0:D>255?255:D;C[4]=sa<0?0:sa>255?255:sa;C[5]=Aa<0?0:Aa>255?255:Aa;C[6]=ca<0?0:ca>255?255:ca;C[8]=Da<0?0:Da>255?255:Da;C[9]=La<0?0:La>255?255:La;C[10]=X<0?0:X>255?255:X;C[12]=ta<0?0:ta>255?255:ta;C[13]=Ga<0?0:
-Ga>255?255:Ga;C[14]=I<0?0:I>255?255:I;ha.putImageData(Ia,0,0);wa.drawImage(fa,0,0);return Ca}function la(D,ca,X){D=(D-ca)/(X-ca);return D*D*(3-2*D)}function qa(D){D=(D+1)*0.5;return D<0?0:D>1?1:D}function ma(D,ca){var X=ca.x-D.x,I=ca.y-D.y,U=1/Math.sqrt(X*X+I*I);X*=U;I*=U;ca.x+=X;ca.y+=I;D.x-=X;D.y-=I}var ka,na,$,xa,va,Oa,ya,Na;this.autoClear?this.clear():l.setTransform(1,0,0,-1,n,k);c=e.projectScene(G,M,this.sortElements);l.fillStyle="rgba( 0, 255, 255, 0.5 )";l.fillRect(x.getX(),x.getY(),x.getWidth(),
-x.getHeight());(F=G.lights.length>0)&&P(G);ka=0;for(na=c.length;ka<na;ka++){$=c[ka];r.empty();if($ instanceof THREE.RenderableParticle){p=$;p.x*=n;p.y*=k;xa=0;for(va=$.materials.length;xa<va;xa++)Ea(p,$,$.materials[xa],G)}else if($ instanceof THREE.RenderableLine){p=$.v1;d=$.v2;p.positionScreen.x*=n;p.positionScreen.y*=k;d.positionScreen.x*=n;d.positionScreen.y*=k;r.addPoint(p.positionScreen.x,p.positionScreen.y);r.addPoint(d.positionScreen.x,d.positionScreen.y);if(x.instersects(r)){xa=0;for(va=$.materials.length;xa<
-va;)ra(p,d,$,$.materials[xa++],G)}}else if($ instanceof THREE.RenderableFace3){p=$.v1;d=$.v2;J=$.v3;p.positionScreen.x*=n;p.positionScreen.y*=k;d.positionScreen.x*=n;d.positionScreen.y*=k;J.positionScreen.x*=n;J.positionScreen.y*=k;if($.overdraw){ma(p.positionScreen,d.positionScreen);ma(d.positionScreen,J.positionScreen);ma(J.positionScreen,p.positionScreen)}r.add3Points(p.positionScreen.x,p.positionScreen.y,d.positionScreen.x,d.positionScreen.y,J.positionScreen.x,J.positionScreen.y);if(x.instersects(r)){xa=
-0;for(va=$.meshMaterials.length;xa<va;){Na=$.meshMaterials[xa++];if(Na instanceof THREE.MeshFaceMaterial){Oa=0;for(ya=$.faceMaterials.length;Oa<ya;)(Na=$.faceMaterials[Oa++])&&y(p,d,J,$,Na,G)}else y(p,d,J,$,Na,G)}}}E.addRectangle(r)}l.lineWidth=1;l.strokeStyle="rgba( 255, 0, 0, 0.5 )";l.strokeRect(E.getX(),E.getY(),E.getWidth(),E.getHeight());l.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(q,o,j){var i,s,t,x;i=0;for(s=q.lights.length;i<s;i++){t=q.lights[i];if(t instanceof THREE.DirectionalLight){x=o.normalWorld.dot(t.position)*t.intensity;if(x>0){j.r+=t.color.r*x;j.g+=t.color.g*x;j.b+=t.color.b*x}}else if(t instanceof THREE.PointLight){aa.sub(t.position,o.centroidWorld);aa.normalize();x=o.normalWorld.dot(aa)*t.intensity;if(x>0){j.r+=t.color.r*x;j.g+=t.color.g*x;j.b+=t.color.b*x}}}}function b(q,o,j,i,s,t){H=e(O++);H.setAttribute("d","M "+q.positionScreen.x+
-" "+q.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)J.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(d){T.r=W.r;T.g=W.g;T.b=W.b;a(t,i,T);J.r=s.color.r*T.r;J.g=s.color.g*T.g;J.b=s.color.b*T.b;J.updateStyleString()}else J.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){L=1-s.__2near/(s.__farPlusNear-i.z*s.__farMinusNear);
-J.setRGB(L,L,L)}else s instanceof THREE.MeshNormalMaterial&&J.setRGB(g(i.normalWorld.x),g(i.normalWorld.y),g(i.normalWorld.z));s.wireframe?H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):H.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+s.opacity);n.appendChild(H)}function c(q,o,j,i,s,t,x){H=e(O++);H.setAttribute("d",
-"M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");if(t instanceof THREE.MeshBasicMaterial)J.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshLambertMaterial)if(d){T.r=W.r;T.g=W.g;T.b=W.b;a(x,s,T);J.r=t.color.r*T.r;J.g=t.color.g*T.g;J.b=t.color.b*T.b;J.updateStyleString()}else J.__styleString=t.color.__styleString;else if(t instanceof THREE.MeshDepthMaterial){L=
-1-t.__2near/(t.__farPlusNear-s.z*t.__farMinusNear);J.setRGB(L,L,L)}else t instanceof THREE.MeshNormalMaterial&&J.setRGB(g(s.normalWorld.x),g(s.normalWorld.y),g(s.normalWorld.z));t.wireframe?H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+t.wireframe_linewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframe_linecap+"; stroke-linejoin: "+t.wireframe_linejoin):H.setAttribute("style","fill: "+J.__styleString+"; fill-opacity: "+t.opacity);n.appendChild(H)}
-function e(q){if(R[q]==null){R[q]=document.createElementNS("http://www.w3.org/2000/svg","path");f==0&&R[q].setAttribute("shape-rendering","crispEdges")}return R[q]}function g(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var h=null,m=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,u,w,v,z,K,N,A=new THREE.Rectangle,p=new THREE.Rectangle,d=!1,J=new THREE.Color(16777215),T=new THREE.Color(16777215),W=new THREE.Color(0),ea=new THREE.Color(0),V=new THREE.Color(0),
-L,aa=new THREE.Vector3,R=[],ba=[],Q=[],H,O,ia,S,f=1;this.domElement=n;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(q){switch(q){case "high":f=1;break;case "low":f=0}};this.setSize=function(q,o){k=q;l=o;u=k/2;w=l/2;n.setAttribute("viewBox",-u+" "+-w+" "+k+" "+l);n.setAttribute("width",k);n.setAttribute("height",l);A.set(-u,-w,u,w)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(q,o){var j,i,s,t,x,E,r,F;this.autoClear&&
-this.clear();h=m.projectScene(q,o,this.sortElements);S=ia=O=0;if(d=q.lights.length>0){r=q.lights;W.setRGB(0,0,0);ea.setRGB(0,0,0);V.setRGB(0,0,0);j=0;for(i=r.length;j<i;j++){s=r[j];t=s.color;if(s instanceof THREE.AmbientLight){W.r+=t.r;W.g+=t.g;W.b+=t.b}else if(s instanceof THREE.DirectionalLight){ea.r+=t.r;ea.g+=t.g;ea.b+=t.b}else if(s instanceof THREE.PointLight){V.r+=t.r;V.g+=t.g;V.b+=t.b}}}j=0;for(i=h.length;j<i;j++){r=h[j];p.empty();if(r instanceof THREE.RenderableParticle){v=r;v.x*=u;v.y*=-w;
-s=0;for(t=r.materials.length;s<t;s++)if(F=r.materials[s]){x=v;E=r;var B=ia++;if(ba[B]==null){ba[B]=document.createElementNS("http://www.w3.org/2000/svg","circle");f==0&&ba[B].setAttribute("shape-rendering","crispEdges")}H=ba[B];H.setAttribute("cx",x.x);H.setAttribute("cy",x.y);H.setAttribute("r",E.scale.x*u);if(F instanceof THREE.ParticleCircleMaterial){if(d){T.r=W.r+ea.r+V.r;T.g=W.g+ea.g+V.g;T.b=W.b+ea.b+V.b;J.r=F.color.r*T.r;J.g=F.color.g*T.g;J.b=F.color.b*T.b;J.updateStyleString()}else J=F.color;
-H.setAttribute("style","fill: "+J.__styleString)}n.appendChild(H)}}else if(r instanceof THREE.RenderableLine){v=r.v1;z=r.v2;v.positionScreen.x*=u;v.positionScreen.y*=-w;z.positionScreen.x*=u;z.positionScreen.y*=-w;p.addPoint(v.positionScreen.x,v.positionScreen.y);p.addPoint(z.positionScreen.x,z.positionScreen.y);if(A.instersects(p)){s=0;for(t=r.materials.length;s<t;)if(F=r.materials[s++]){x=v;E=z;B=S++;if(Q[B]==null){Q[B]=document.createElementNS("http://www.w3.org/2000/svg","line");f==0&&Q[B].setAttribute("shape-rendering",
-"crispEdges")}H=Q[B];H.setAttribute("x1",x.positionScreen.x);H.setAttribute("y1",x.positionScreen.y);H.setAttribute("x2",E.positionScreen.x);H.setAttribute("y2",E.positionScreen.y);if(F instanceof THREE.LineBasicMaterial){J.__styleString=F.color.__styleString;H.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+F.linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.linecap+"; stroke-linejoin: "+F.linejoin);n.appendChild(H)}}}}else if(r instanceof THREE.RenderableFace3){v=
-r.v1;z=r.v2;K=r.v3;v.positionScreen.x*=u;v.positionScreen.y*=-w;z.positionScreen.x*=u;z.positionScreen.y*=-w;K.positionScreen.x*=u;K.positionScreen.y*=-w;p.addPoint(v.positionScreen.x,v.positionScreen.y);p.addPoint(z.positionScreen.x,z.positionScreen.y);p.addPoint(K.positionScreen.x,K.positionScreen.y);if(A.instersects(p)){s=0;for(t=r.meshMaterials.length;s<t;){F=r.meshMaterials[s++];if(F instanceof THREE.MeshFaceMaterial){x=0;for(E=r.faceMaterials.length;x<E;)(F=r.faceMaterials[x++])&&b(v,z,K,r,
-F,q)}else F&&b(v,z,K,r,F,q)}}}else if(r instanceof THREE.RenderableFace4){v=r.v1;z=r.v2;K=r.v3;N=r.v4;v.positionScreen.x*=u;v.positionScreen.y*=-w;z.positionScreen.x*=u;z.positionScreen.y*=-w;K.positionScreen.x*=u;K.positionScreen.y*=-w;N.positionScreen.x*=u;N.positionScreen.y*=-w;p.addPoint(v.positionScreen.x,v.positionScreen.y);p.addPoint(z.positionScreen.x,z.positionScreen.y);p.addPoint(K.positionScreen.x,K.positionScreen.y);p.addPoint(N.positionScreen.x,N.positionScreen.y);if(A.instersects(p)){s=
-0;for(t=r.meshMaterials.length;s<t;){F=r.meshMaterials[s++];if(F instanceof THREE.MeshFaceMaterial){x=0;for(E=r.faceMaterials.length;x<E;)(F=r.faceMaterials[x++])&&c(v,z,K,N,r,F,q)}else F&&c(v,z,K,N,r,F,q)}}}}}};
-THREE.WebGLRenderer=function(a){function b(f,q,o){var j,i,s,t=f.vertices,x=t.length,E=f.colors,r=E.length,F=f.__vertexArray,B=f.__colorArray,Y=f.__sortArray,ga=f.__dirtyVertices,oa=f.__dirtyColors;if(o.sortParticles){aa.multiplySelf(o.globalMatrix);for(j=0;j<x;j++){i=t[j].position;H.copy(i);aa.multiplyVector3(H);Y[j]=[H.z,j]}Y.sort(function(ua,Z){return Z[0]-ua[0]});for(j=0;j<x;j++){i=t[Y[j][1]].position;s=j*3;F[s]=i.x;F[s+1]=i.y;F[s+2]=i.z}for(j=0;j<r;j++){s=j*3;color=E[Y[j][1]];B[s]=color.r;B[s+
-1]=color.g;B[s+2]=color.b}}else{if(ga)for(j=0;j<x;j++){i=t[j].position;s=j*3;F[s]=i.x;F[s+1]=i.y;F[s+2]=i.z}if(oa)for(j=0;j<r;j++){color=E[j];s=j*3;B[s]=color.r;B[s+1]=color.g;B[s+2]=color.b}}if(ga||o.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,F,q)}if(oa||o.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,B,q)}}function c(f,q){f.fragment_shader=q.fragment_shader;f.vertex_shader=q.vertex_shader;f.uniforms=
-Uniforms.clone(q.uniforms)}function e(f,q){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=d.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=d.createBuffer();if(f.hasPos){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,f.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(q.attributes.position);d.vertexAttribPointer(q.attributes.position,3,d.FLOAT,!1,0,0)}if(f.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,
-f.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(q.attributes.normal);d.vertexAttribPointer(q.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,f.count);f.count=0}function g(f){if(W!=f.doubleSided){f.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);W=f.doubleSided}if(ea!=f.flipSided){f.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);ea=f.flipSided}}function h(f){L[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);L[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+
-f.n14);L[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);L[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);L[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);L[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var q;for(f=0;f<5;f++){q=L[f];q.divideScalar(Math.sqrt(q.x*q.x+q.y*q.y+q.z*q.z))}}function m(f){for(var q=f.globalMatrix,o=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),j=0;j<6;j++){f=L[j].x*q.n14+L[j].y*q.n24+L[j].z*q.n34+L[j].w;
-if(f<=o)return!1}return!0}function n(f,q){f.list[f.count]=q;f.count+=1}function k(f){var q,o,j=f.object,i=f.opaque,s=f.transparent;s.count=0;f=i.count=0;for(q=j.materials.length;f<q;f++){o=j.materials[f];o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?n(s,o):n(i,o)}}function l(f){var q,o,j,i,s=f.object,t=f.buffer,x=f.opaque,E=f.transparent;E.count=0;f=x.count=0;for(j=s.materials.length;f<j;f++){q=s.materials[f];if(q instanceof THREE.MeshFaceMaterial){q=0;for(o=t.materials.length;q<o;q++)(i=
-t.materials[q])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?n(E,i):n(x,i))}else{i=q;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?n(E,i):n(x,i)}}}function u(f,q){return q.z-f.z}function w(f,q,o,j,i){if(q[o]==undefined){f.push({buffer:j,object:i,opaque:{list:[],count:0},transparent:{list:[],count:0}});q[o]=1}}function v(f,q){f._modelViewMatrix.multiplyToArray(q.globalMatrix,f.globalMatrix,f._modelViewMatrixArray);f._normalMatrix=THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
-function z(f){if(f!=V){switch(f){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}V=f}}function K(f,q){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=d.createFramebuffer();f.__webGLRenderbuffer=d.createRenderbuffer();
-f.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,f.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,f.width,f.height);d.bindTexture(d.TEXTURE_2D,f.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,A(f.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,A(f.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,A(f.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,A(f.min_filter));d.texImage2D(d.TEXTURE_2D,0,A(f.format),
-f.width,f.height,0,A(f.format),A(f.type),null);d.bindFramebuffer(d.FRAMEBUFFER,f.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,f.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,f.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var o,j,i;if(f){o=f.__webGLFramebuffer;j=f.width;i=f.height}else{o=null;j=p.width;i=p.height}if(o!=T){d.bindFramebuffer(d.FRAMEBUFFER,
-o);d.viewport(0,0,j,i);q&&d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT);T=o}}function N(f,q){var o;if(f=="fragment")o=d.createShader(d.FRAGMENT_SHADER);else f=="vertex"&&(o=d.createShader(d.VERTEX_SHADER));d.shaderSource(o,q);d.compileShader(o);if(!d.getShaderParameter(o,d.COMPILE_STATUS)){alert(d.getShaderInfoLog(o));return null}return o}function A(f){switch(f){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;
+THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
+THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
+THREE.Projector=function(){function a(T,M){return M.z-T.z}function b(T,M){var aa=0,R=1,ca=T.z+T.w,W=M.z+M.w,F=-T.z+T.w,O=-M.z+M.w;if(ca>=0&&W>=0&&F>=0&&O>=0)return!0;else if(ca<0&&W<0||F<0&&O<0)return!1;else{if(ca<0)aa=Math.max(aa,ca/(ca-W));else W<0&&(R=Math.min(R,ca/(ca-W)));if(F<0)aa=Math.max(aa,F/(F-O));else O<0&&(R=Math.min(R,F/(F-O)));if(R<aa)return!1;else{T.lerpSelf(M,aa);M.lerpSelf(T,1-R);return!0}}}var c,e,g=[],h,l,n,k=[],m,u,x=[],w,A,K=[],N=new THREE.Vector4,J=new THREE.Vector4,r=new THREE.Matrix4,
+d=new THREE.Matrix4,I=[],S=new THREE.Vector4,V=new THREE.Vector4,ea;this.projectObjects=function(T,M,aa){M=[];var R,ca,W;e=0;ca=T.objects;T=0;for(R=ca.length;T<R;T++){W=ca[T];var F;if(!(F=!W.visible))if(F=W instanceof THREE.Mesh){a:{F=void 0;for(var O=W.globalMatrix,ia=-W.geometry.boundingSphere.radius*Math.max(W.scale.x,Math.max(W.scale.y,W.scale.z)),Q=0;Q<6;Q++){F=I[Q].x*O.n14+I[Q].y*O.n24+I[Q].z*O.n34+I[Q].w;if(F<=ia){F=!1;break a}}F=!0}F=!F}if(!F){c=g[e]=g[e]||new THREE.RenderableObject;N.copy(W.position);
+r.multiplyVector3(N);c.object=W;c.z=N.z;M.push(c);e++}}aa&&M.sort(a);return M};this.projectScene=function(T,M,aa){var R=[],ca=M.near,W=M.far,F,O,ia,Q,f,p,o,j,i,q,s,v,E,t,y,B;n=u=A=0;M.autoUpdateMatrix&&M.update();r.multiply(M.projectionMatrix,M.globalMatrix);I[0]=new THREE.Vector4(r.n41-r.n11,r.n42-r.n12,r.n43-r.n13,r.n44-r.n14);I[1]=new THREE.Vector4(r.n41+r.n11,r.n42+r.n12,r.n43+r.n13,r.n44+r.n14);I[2]=new THREE.Vector4(r.n41+r.n21,r.n42+r.n22,r.n43+r.n23,r.n44+r.n24);I[3]=new THREE.Vector4(r.n41-
+r.n21,r.n42-r.n22,r.n43-r.n23,r.n44-r.n24);I[4]=new THREE.Vector4(r.n41-r.n31,r.n42-r.n32,r.n43-r.n33,r.n44-r.n34);I[5]=new THREE.Vector4(r.n41+r.n31,r.n42+r.n32,r.n43+r.n33,r.n44+r.n34);F=0;for(p=I.length;F<p;F++){o=I[F];o.divideScalar(Math.sqrt(o.x*o.x+o.y*o.y+o.z*o.z))}T.update(undefined,!1,M);p=this.projectObjects(T,M,!0);T=0;for(F=p.length;T<F;T++){o=p[T].object;o.autoUpdateMatrix&&o.updateMatrix();j=o.globalMatrix;j.extractRotationMatrix(o.rotationMatrix);s=o.rotationMatrix;i=o.materials;q=
+o.overdraw;if(o instanceof THREE.Mesh){v=o.geometry;E=v.vertices;O=0;for(ia=E.length;O<ia;O++){t=E[O];t.positionWorld.copy(t.position);j.multiplyVector3(t.positionWorld);Q=t.positionScreen;Q.copy(t.positionWorld);r.multiplyVector4(Q);Q.x/=Q.w;Q.y/=Q.w;t.__visible=Q.z>ca&&Q.z<W}v=v.faces;O=0;for(ia=v.length;O<ia;O++){t=v[O];if(t instanceof THREE.Face3){Q=E[t.a];f=E[t.b];y=E[t.c];if(Q.__visible&&f.__visible&&y.__visible&&(o.doubleSided||o.flipSided!=(y.positionScreen.x-Q.positionScreen.x)*(f.positionScreen.y-
+Q.positionScreen.y)-(y.positionScreen.y-Q.positionScreen.y)*(f.positionScreen.x-Q.positionScreen.x)<0)){h=k[n]=k[n]||new THREE.RenderableFace3;h.v1.positionWorld.copy(Q.positionWorld);h.v2.positionWorld.copy(f.positionWorld);h.v3.positionWorld.copy(y.positionWorld);h.v1.positionScreen.copy(Q.positionScreen);h.v2.positionScreen.copy(f.positionScreen);h.v3.positionScreen.copy(y.positionScreen);h.normalWorld.copy(t.normal);s.multiplyVector3(h.normalWorld);h.centroidWorld.copy(t.centroid);j.multiplyVector3(h.centroidWorld);
+h.centroidScreen.copy(h.centroidWorld);r.multiplyVector3(h.centroidScreen);y=t.vertexNormals;ea=h.vertexNormalsWorld;Q=0;for(f=y.length;Q<f;Q++){B=ea[Q]=ea[Q]||new THREE.Vector3;B.copy(y[Q]);s.multiplyVector3(B)}h.z=h.centroidScreen.z;h.meshMaterials=i;h.faceMaterials=t.materials;h.overdraw=q;if(o.geometry.uvs[O]){h.uvs[0]=o.geometry.uvs[O][0];h.uvs[1]=o.geometry.uvs[O][1];h.uvs[2]=o.geometry.uvs[O][2]}R.push(h);n++}}else if(t instanceof THREE.Face4){Q=E[t.a];f=E[t.b];y=E[t.c];B=E[t.d];if(Q.__visible&&
+f.__visible&&y.__visible&&B.__visible&&(o.doubleSided||o.flipSided!=((B.positionScreen.x-Q.positionScreen.x)*(f.positionScreen.y-Q.positionScreen.y)-(B.positionScreen.y-Q.positionScreen.y)*(f.positionScreen.x-Q.positionScreen.x)<0||(f.positionScreen.x-y.positionScreen.x)*(B.positionScreen.y-y.positionScreen.y)-(f.positionScreen.y-y.positionScreen.y)*(B.positionScreen.x-y.positionScreen.x)<0))){h=k[n]=k[n]||new THREE.RenderableFace3;h.v1.positionWorld.copy(Q.positionWorld);h.v2.positionWorld.copy(f.positionWorld);
+h.v3.positionWorld.copy(B.positionWorld);h.v1.positionScreen.copy(Q.positionScreen);h.v2.positionScreen.copy(f.positionScreen);h.v3.positionScreen.copy(B.positionScreen);h.normalWorld.copy(t.normal);s.multiplyVector3(h.normalWorld);h.centroidWorld.copy(t.centroid);j.multiplyVector3(h.centroidWorld);h.centroidScreen.copy(h.centroidWorld);r.multiplyVector3(h.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=i;h.faceMaterials=t.materials;h.overdraw=q;if(o.geometry.uvs[O]){h.uvs[0]=o.geometry.uvs[O][0];
+h.uvs[1]=o.geometry.uvs[O][1];h.uvs[2]=o.geometry.uvs[O][3]}R.push(h);n++;l=k[n]=k[n]||new THREE.RenderableFace3;l.v1.positionWorld.copy(f.positionWorld);l.v2.positionWorld.copy(y.positionWorld);l.v3.positionWorld.copy(B.positionWorld);l.v1.positionScreen.copy(f.positionScreen);l.v2.positionScreen.copy(y.positionScreen);l.v3.positionScreen.copy(B.positionScreen);l.normalWorld.copy(h.normalWorld);l.centroidWorld.copy(h.centroidWorld);l.centroidScreen.copy(h.centroidScreen);l.z=l.centroidScreen.z;l.meshMaterials=
+i;l.faceMaterials=t.materials;l.overdraw=q;if(o.geometry.uvs[O]){l.uvs[0]=o.geometry.uvs[O][1];l.uvs[1]=o.geometry.uvs[O][2];l.uvs[2]=o.geometry.uvs[O][3]}R.push(l);n++}}}}else if(o instanceof THREE.Line){d.multiply(r,j);E=o.geometry.vertices;t=E[0];t.positionScreen.copy(t.position);d.multiplyVector4(t.positionScreen);O=1;for(ia=E.length;O<ia;O++){Q=E[O];Q.positionScreen.copy(Q.position);d.multiplyVector4(Q.positionScreen);f=E[O-1];S.copy(Q.positionScreen);V.copy(f.positionScreen);if(b(S,V)){S.multiplyScalar(1/
+S.w);V.multiplyScalar(1/V.w);m=x[u]=x[u]||new THREE.RenderableLine;m.v1.positionScreen.copy(S);m.v2.positionScreen.copy(V);m.z=Math.max(S.z,V.z);m.materials=o.materials;R.push(m);u++}}}else if(o instanceof THREE.Particle){J.set(o.position.x,o.position.y,o.position.z,1);r.multiplyVector4(J);J.z/=J.w;if(J.z>0&&J.z<1){w=K[A]=K[A]||new THREE.RenderableParticle;w.x=J.x/J.w;w.y=J.y/J.w;w.z=J.z;w.rotation=o.rotation.z;w.scale.x=o.scale.x*Math.abs(w.x-(J.x+M.projectionMatrix.n11)/(J.w+M.projectionMatrix.n14));
+w.scale.y=o.scale.y*Math.abs(w.y-(J.y+M.projectionMatrix.n22)/(J.w+M.projectionMatrix.n24));w.materials=o.materials;R.push(w);A++}}}aa&&R.sort(a);return R};this.unprojectVector=function(T,M){var aa=THREE.Matrix4.makeInvert(M.globalMatrix);aa.multiplySelf(THREE.Matrix4.makeInvert(M.projectionMatrix));aa.multiplyVector3(T);return T}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,g,h;this.domElement=document.createElement("div");this.setSize=function(l,n){c=l;e=n;g=c/2;h=e/2};this.render=function(l,n){var k,m,u,x,w,A,K,N;a=b.projectScene(l,n);k=0;for(m=a.length;k<m;k++){w=a[k];if(w instanceof THREE.RenderableParticle){K=w.x*g+g;N=w.y*h+h;u=0;for(x=w.material.length;u<x;u++){A=w.material[u];if(A instanceof THREE.ParticleDOMMaterial){A=A.domElement;A.style.left=K+"px";A.style.top=N+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(G){if(w!=G)m.globalAlpha=w=G}function b(G){if(A!=G){switch(G){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}A=G}}var c=null,e=new THREE.Projector,g=document.createElement("canvas"),h,l,n,k,m=g.getContext("2d"),u=new THREE.Color(0),x=0,w=1,A=0,K=null,N=null,J=1,r,d,I,S,V,ea,T,M,aa,R=new THREE.Color,
+ca=new THREE.Color,W=new THREE.Color,F=new THREE.Color,O=new THREE.Color,ia,Q,f,p,o,j,i,q,s,v=new THREE.Rectangle,E=new THREE.Rectangle,t=new THREE.Rectangle,y=!1,B=new THREE.Color,Y=new THREE.Color,ga=new THREE.Color,na=new THREE.Color,ua=Math.PI*2,Z=new THREE.Vector3,fa,ha,Ia,C,Ca,wa,za=16;fa=document.createElement("canvas");fa.width=fa.height=2;ha=fa.getContext("2d");ha.fillStyle="rgba(0,0,0,1)";ha.fillRect(0,0,2,2);Ia=ha.getImageData(0,0,2,2);C=Ia.data;Ca=document.createElement("canvas");Ca.width=
+Ca.height=za;wa=Ca.getContext("2d");wa.translate(-za/2,-za/2);wa.scale(za,za);za--;this.domElement=g;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(G,L){h=G;l=L;n=h/2;k=l/2;g.width=h;g.height=l;v.set(-n,-k,n,k);w=1;A=0;N=K=null;J=1};this.setClearColor=function(G,L){u=G;x=L;E.set(-n,-k,n,k);m.setTransform(1,0,0,-1,n,k);this.clear()};this.setClearColorHex=function(G,L){u.setHex(G);x=L;E.set(-n,-k,n,k);m.setTransform(1,0,0,-1,n,k);this.clear()};this.clear=function(){m.setTransform(1,
+0,0,-1,n,k);if(!E.isEmpty()){E.inflate(1);E.minSelf(v);if(u.hex==0&&x==0)m.clearRect(E.getX(),E.getY(),E.getWidth(),E.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(u.r*255)+","+Math.floor(u.g*255)+","+Math.floor(u.b*255)+","+x+")";m.fillRect(E.getX(),E.getY(),E.getWidth(),E.getHeight())}E.empty()}};this.render=function(G,L){function P(D){var ba,X,H,U=D.lights;Y.setRGB(0,0,0);ga.setRGB(0,0,0);na.setRGB(0,0,0);D=0;for(ba=U.length;D<ba;D++){X=U[D];H=X.color;if(X instanceof
+THREE.AmbientLight){Y.r+=H.r;Y.g+=H.g;Y.b+=H.b}else if(X instanceof THREE.DirectionalLight){ga.r+=H.r;ga.g+=H.g;ga.b+=H.b}else if(X instanceof THREE.PointLight){na.r+=H.r;na.g+=H.g;na.b+=H.b}}}function ja(D,ba,X,H){var U,da,sa,Aa,Da=D.lights;D=0;for(U=Da.length;D<U;D++){da=Da[D];sa=da.color;Aa=da.intensity;if(da instanceof THREE.DirectionalLight){da=X.dot(da.position)*Aa;if(da>0){H.r+=sa.r*da;H.g+=sa.g*da;H.b+=sa.b*da}}else if(da instanceof THREE.PointLight){Z.sub(da.position,ba);Z.normalize();da=
+X.dot(Z)*Aa;if(da>0){H.r+=sa.r*da;H.g+=sa.g*da;H.b+=sa.b*da}}}}function Ea(D,ba,X){if(X.opacity!=0){a(X.opacity);b(X.blending);var H,U,da,sa,Aa,Da;if(X instanceof THREE.ParticleBasicMaterial){if(X.map&&X.map.image.loaded){sa=X.map.image;Aa=sa.width>>1;Da=sa.height>>1;U=ba.scale.x*n;da=ba.scale.y*k;X=U*Aa;H=da*Da;t.set(D.x-X,D.y-H,D.x+X,D.y+H);if(!v.instersects(t))return;m.save();m.translate(D.x,D.y);m.rotate(-ba.rotation);m.scale(U,-da);m.translate(-Aa,-Da);m.drawImage(sa,0,0);m.restore()}m.beginPath();
+m.moveTo(D.x-10,D.y);m.lineTo(D.x+10,D.y);m.moveTo(D.x,D.y-10);m.lineTo(D.x,D.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)";m.stroke()}else if(X instanceof THREE.ParticleCircleMaterial){if(y){B.r=Y.r+ga.r+na.r;B.g=Y.g+ga.g+na.g;B.b=Y.b+ga.b+na.b;R.r=X.color.r*B.r;R.g=X.color.g*B.g;R.b=X.color.b*B.b;R.updateStyleString()}else R.__styleString=X.color.__styleString;X=ba.scale.x*n;H=ba.scale.y*k;t.set(D.x-X,D.y-H,D.x+X,D.y+H);if(v.instersects(t)){U=R.__styleString;if(N!=U)m.fillStyle=N=U;m.save();
+m.translate(D.x,D.y);m.rotate(-ba.rotation);m.scale(X,H);m.beginPath();m.arc(0,0,1,0,ua,!0);m.closePath();m.fill();m.restore()}}}}function ra(D,ba,X,H){if(H.opacity!=0){a(H.opacity);b(H.blending);m.beginPath();m.moveTo(D.positionScreen.x,D.positionScreen.y);m.lineTo(ba.positionScreen.x,ba.positionScreen.y);m.closePath();if(H instanceof THREE.LineBasicMaterial){R.__styleString=H.color.__styleString;D=H.linewidth;if(J!=D)m.lineWidth=J=D;D=R.__styleString;if(K!=D)m.strokeStyle=K=D;m.stroke();t.inflate(H.linewidth*
+2)}}}function z(D,ba,X,H,U,da){if(U.opacity!=0){a(U.opacity);b(U.blending);S=D.positionScreen.x;V=D.positionScreen.y;ea=ba.positionScreen.x;T=ba.positionScreen.y;M=X.positionScreen.x;aa=X.positionScreen.y;m.beginPath();m.moveTo(S,V);m.lineTo(ea,T);m.lineTo(M,aa);m.lineTo(S,V);m.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&Ka(S,V,ea,T,M,aa,U.map.image,H.uvs[0].u,H.uvs[0].v,H.uvs[1].u,H.uvs[1].v,H.uvs[2].u,H.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded&&
+U.env_map.mapping instanceof THREE.SphericalReflectionMapping){D=L.globalMatrix;Z.copy(H.vertexNormalsWorld[0]);p=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;o=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(H.vertexNormalsWorld[1]);j=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;i=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Z.copy(H.vertexNormalsWorld[2]);q=(Z.x*D.n11+Z.y*D.n12+Z.z*D.n13)*0.5+0.5;s=-(Z.x*D.n21+Z.y*D.n22+Z.z*D.n23)*0.5+0.5;Ka(S,V,ea,T,M,aa,U.env_map.image,p,o,j,i,q,s)}}else U.wireframe?pa(U.color.__styleString,
+U.wireframe_linewidth):Ma(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&Ka(S,V,ea,T,M,aa,U.map.image,H.uvs[0].u,H.uvs[0].v,H.uvs[1].u,H.uvs[1].v,H.uvs[2].u,H.uvs[2].v);b(THREE.SubtractiveBlending)}if(y)if(!U.wireframe&&U.shading==THREE.SmoothShading&&H.vertexNormalsWorld.length==3){ca.r=W.r=F.r=Y.r;ca.g=W.g=F.g=Y.g;ca.b=W.b=F.b=Y.b;ja(da,H.v1.positionWorld,H.vertexNormalsWorld[0],ca);ja(da,H.v2.positionWorld,
+H.vertexNormalsWorld[1],W);ja(da,H.v3.positionWorld,H.vertexNormalsWorld[2],F);O.r=(W.r+F.r)*0.5;O.g=(W.g+F.g)*0.5;O.b=(W.b+F.b)*0.5;f=Ha(ca,W,F,O);Ka(S,V,ea,T,M,aa,f,0,0,1,0,0,1)}else{B.r=Y.r;B.g=Y.g;B.b=Y.b;ja(da,H.centroidWorld,H.normalWorld,B);R.r=U.color.r*B.r;R.g=U.color.g*B.g;R.b=U.color.b*B.b;R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}else U.wireframe?pa(U.color.__styleString,U.wireframe_linewidth):Ma(U.color.__styleString)}else if(U instanceof
+THREE.MeshDepthMaterial){ia=L.near;Q=L.far;ca.r=ca.g=ca.b=1-la(D.positionScreen.z,ia,Q);W.r=W.g=W.b=1-la(ba.positionScreen.z,ia,Q);F.r=F.g=F.b=1-la(X.positionScreen.z,ia,Q);O.r=(W.r+F.r)*0.5;O.g=(W.g+F.g)*0.5;O.b=(W.b+F.b)*0.5;f=Ha(ca,W,F,O);Ka(S,V,ea,T,M,aa,f,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){R.r=qa(H.normalWorld.x);R.g=qa(H.normalWorld.y);R.b=qa(H.normalWorld.z);R.updateStyleString();U.wireframe?pa(R.__styleString,U.wireframe_linewidth):Ma(R.__styleString)}}}function pa(D,
+ba){if(K!=D)m.strokeStyle=K=D;if(J!=ba)m.lineWidth=J=ba;m.stroke();t.inflate(ba*2)}function Ma(D){if(N!=D)m.fillStyle=N=D;m.fill()}function Ka(D,ba,X,H,U,da,sa,Aa,Da,La,ta,Ga,Ja){var Fa,Ba;Fa=sa.width-1;Ba=sa.height-1;Aa*=Fa;Da*=Ba;La*=Fa;ta*=Ba;Ga*=Fa;Ja*=Ba;X-=D;H-=ba;U-=D;da-=ba;La-=Aa;ta-=Da;Ga-=Aa;Ja-=Da;Fa=La*Ja-Ga*ta;if(Fa!=0){Ba=1/Fa;Fa=(Ja*X-ta*U)*Ba;ta=(Ja*H-ta*da)*Ba;X=(La*U-Ga*X)*Ba;H=(La*da-Ga*H)*Ba;D=D-Fa*Aa-X*Da;ba=ba-ta*Aa-H*Da;m.save();m.transform(Fa,ta,X,H,D,ba);m.clip();m.drawImage(sa,
+0,0);m.restore()}}function Ha(D,ba,X,H){var U=~~(D.r*255),da=~~(D.g*255);D=~~(D.b*255);var sa=~~(ba.r*255),Aa=~~(ba.g*255);ba=~~(ba.b*255);var Da=~~(X.r*255),La=~~(X.g*255);X=~~(X.b*255);var ta=~~(H.r*255),Ga=~~(H.g*255);H=~~(H.b*255);C[0]=U<0?0:U>255?255:U;C[1]=da<0?0:da>255?255:da;C[2]=D<0?0:D>255?255:D;C[4]=sa<0?0:sa>255?255:sa;C[5]=Aa<0?0:Aa>255?255:Aa;C[6]=ba<0?0:ba>255?255:ba;C[8]=Da<0?0:Da>255?255:Da;C[9]=La<0?0:La>255?255:La;C[10]=X<0?0:X>255?255:X;C[12]=ta<0?0:ta>255?255:ta;C[13]=Ga<0?0:
+Ga>255?255:Ga;C[14]=H<0?0:H>255?255:H;ha.putImageData(Ia,0,0);wa.drawImage(fa,0,0);return Ca}function la(D,ba,X){D=(D-ba)/(X-ba);return D*D*(3-2*D)}function qa(D){D=(D+1)*0.5;return D<0?0:D>1?1:D}function ma(D,ba){var X=ba.x-D.x,H=ba.y-D.y,U=1/Math.sqrt(X*X+H*H);X*=U;H*=U;ba.x+=X;ba.y+=H;D.x-=X;D.y-=H}var ka,oa,$,xa,va,Oa,ya,Na;this.autoClear?this.clear():m.setTransform(1,0,0,-1,n,k);c=e.projectScene(G,L,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(v.getX(),v.getY(),v.getWidth(),
+v.getHeight());(y=G.lights.length>0)&&P(G);ka=0;for(oa=c.length;ka<oa;ka++){$=c[ka];t.empty();if($ instanceof THREE.RenderableParticle){r=$;r.x*=n;r.y*=k;xa=0;for(va=$.materials.length;xa<va;xa++)Ea(r,$,$.materials[xa],G)}else if($ instanceof THREE.RenderableLine){r=$.v1;d=$.v2;r.positionScreen.x*=n;r.positionScreen.y*=k;d.positionScreen.x*=n;d.positionScreen.y*=k;t.addPoint(r.positionScreen.x,r.positionScreen.y);t.addPoint(d.positionScreen.x,d.positionScreen.y);if(v.instersects(t)){xa=0;for(va=$.materials.length;xa<
+va;)ra(r,d,$,$.materials[xa++],G)}}else if($ instanceof THREE.RenderableFace3){r=$.v1;d=$.v2;I=$.v3;r.positionScreen.x*=n;r.positionScreen.y*=k;d.positionScreen.x*=n;d.positionScreen.y*=k;I.positionScreen.x*=n;I.positionScreen.y*=k;if($.overdraw){ma(r.positionScreen,d.positionScreen);ma(d.positionScreen,I.positionScreen);ma(I.positionScreen,r.positionScreen)}t.add3Points(r.positionScreen.x,r.positionScreen.y,d.positionScreen.x,d.positionScreen.y,I.positionScreen.x,I.positionScreen.y);if(v.instersects(t)){xa=
+0;for(va=$.meshMaterials.length;xa<va;){Na=$.meshMaterials[xa++];if(Na instanceof THREE.MeshFaceMaterial){Oa=0;for(ya=$.faceMaterials.length;Oa<ya;)(Na=$.faceMaterials[Oa++])&&z(r,d,I,$,Na,G)}else z(r,d,I,$,Na,G)}}}E.addRectangle(t)}m.lineWidth=1;m.strokeStyle="rgba( 255, 0, 0, 0.5 )";m.strokeRect(E.getX(),E.getY(),E.getWidth(),E.getHeight());m.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(p,o,j){var i,q,s,v;i=0;for(q=p.lights.length;i<q;i++){s=p.lights[i];if(s instanceof THREE.DirectionalLight){v=o.normalWorld.dot(s.position)*s.intensity;if(v>0){j.r+=s.color.r*v;j.g+=s.color.g*v;j.b+=s.color.b*v}}else if(s instanceof THREE.PointLight){aa.sub(s.position,o.centroidWorld);aa.normalize();v=o.normalWorld.dot(aa)*s.intensity;if(v>0){j.r+=s.color.r*v;j.g+=s.color.g*v;j.b+=s.color.b*v}}}}function b(p,o,j,i,q,s){F=e(O++);F.setAttribute("d","M "+p.positionScreen.x+
+" "+p.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");if(q instanceof THREE.MeshBasicMaterial)I.__styleString=q.color.__styleString;else if(q instanceof THREE.MeshLambertMaterial)if(d){S.r=V.r;S.g=V.g;S.b=V.b;a(s,i,S);I.r=q.color.r*S.r;I.g=q.color.g*S.g;I.b=q.color.b*S.b;I.updateStyleString()}else I.__styleString=q.color.__styleString;else if(q instanceof THREE.MeshDepthMaterial){M=1-q.__2near/(q.__farPlusNear-i.z*q.__farMinusNear);
+I.setRGB(M,M,M)}else q instanceof THREE.MeshNormalMaterial&&I.setRGB(g(i.normalWorld.x),g(i.normalWorld.y),g(i.normalWorld.z));q.wireframe?F.setAttribute("style","fill: none; stroke: "+I.__styleString+"; stroke-width: "+q.wireframe_linewidth+"; stroke-opacity: "+q.opacity+"; stroke-linecap: "+q.wireframe_linecap+"; stroke-linejoin: "+q.wireframe_linejoin):F.setAttribute("style","fill: "+I.__styleString+"; fill-opacity: "+q.opacity);n.appendChild(F)}function c(p,o,j,i,q,s,v){F=e(O++);F.setAttribute("d",
+"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+o.positionScreen.x+" "+o.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");if(s instanceof THREE.MeshBasicMaterial)I.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshLambertMaterial)if(d){S.r=V.r;S.g=V.g;S.b=V.b;a(v,q,S);I.r=s.color.r*S.r;I.g=s.color.g*S.g;I.b=s.color.b*S.b;I.updateStyleString()}else I.__styleString=s.color.__styleString;else if(s instanceof THREE.MeshDepthMaterial){M=
+1-s.__2near/(s.__farPlusNear-q.z*s.__farMinusNear);I.setRGB(M,M,M)}else s instanceof THREE.MeshNormalMaterial&&I.setRGB(g(q.normalWorld.x),g(q.normalWorld.y),g(q.normalWorld.z));s.wireframe?F.setAttribute("style","fill: none; stroke: "+I.__styleString+"; stroke-width: "+s.wireframe_linewidth+"; stroke-opacity: "+s.opacity+"; stroke-linecap: "+s.wireframe_linecap+"; stroke-linejoin: "+s.wireframe_linejoin):F.setAttribute("style","fill: "+I.__styleString+"; fill-opacity: "+s.opacity);n.appendChild(F)}
+function e(p){if(R[p]==null){R[p]=document.createElementNS("http://www.w3.org/2000/svg","path");f==0&&R[p].setAttribute("shape-rendering","crispEdges")}return R[p]}function g(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var h=null,l=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,u,x,w,A,K,N,J=new THREE.Rectangle,r=new THREE.Rectangle,d=!1,I=new THREE.Color(16777215),S=new THREE.Color(16777215),V=new THREE.Color(0),ea=new THREE.Color(0),T=new THREE.Color(0),
+M,aa=new THREE.Vector3,R=[],ca=[],W=[],F,O,ia,Q,f=1;this.domElement=n;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(p){switch(p){case "high":f=1;break;case "low":f=0}};this.setSize=function(p,o){k=p;m=o;u=k/2;x=m/2;n.setAttribute("viewBox",-u+" "+-x+" "+k+" "+m);n.setAttribute("width",k);n.setAttribute("height",m);J.set(-u,-x,u,x)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(p,o){var j,i,q,s,v,E,t,y;this.autoClear&&
+this.clear();h=l.projectScene(p,o,this.sortElements);Q=ia=O=0;if(d=p.lights.length>0){t=p.lights;V.setRGB(0,0,0);ea.setRGB(0,0,0);T.setRGB(0,0,0);j=0;for(i=t.length;j<i;j++){q=t[j];s=q.color;if(q instanceof THREE.AmbientLight){V.r+=s.r;V.g+=s.g;V.b+=s.b}else if(q instanceof THREE.DirectionalLight){ea.r+=s.r;ea.g+=s.g;ea.b+=s.b}else if(q instanceof THREE.PointLight){T.r+=s.r;T.g+=s.g;T.b+=s.b}}}j=0;for(i=h.length;j<i;j++){t=h[j];r.empty();if(t instanceof THREE.RenderableParticle){w=t;w.x*=u;w.y*=-x;
+q=0;for(s=t.materials.length;q<s;q++)if(y=t.materials[q]){v=w;E=t;var B=ia++;if(ca[B]==null){ca[B]=document.createElementNS("http://www.w3.org/2000/svg","circle");f==0&&ca[B].setAttribute("shape-rendering","crispEdges")}F=ca[B];F.setAttribute("cx",v.x);F.setAttribute("cy",v.y);F.setAttribute("r",E.scale.x*u);if(y instanceof THREE.ParticleCircleMaterial){if(d){S.r=V.r+ea.r+T.r;S.g=V.g+ea.g+T.g;S.b=V.b+ea.b+T.b;I.r=y.color.r*S.r;I.g=y.color.g*S.g;I.b=y.color.b*S.b;I.updateStyleString()}else I=y.color;
+F.setAttribute("style","fill: "+I.__styleString)}n.appendChild(F)}}else if(t instanceof THREE.RenderableLine){w=t.v1;A=t.v2;w.positionScreen.x*=u;w.positionScreen.y*=-x;A.positionScreen.x*=u;A.positionScreen.y*=-x;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(A.positionScreen.x,A.positionScreen.y);if(J.instersects(r)){q=0;for(s=t.materials.length;q<s;)if(y=t.materials[q++]){v=w;E=A;B=Q++;if(W[B]==null){W[B]=document.createElementNS("http://www.w3.org/2000/svg","line");f==0&&W[B].setAttribute("shape-rendering",
+"crispEdges")}F=W[B];F.setAttribute("x1",v.positionScreen.x);F.setAttribute("y1",v.positionScreen.y);F.setAttribute("x2",E.positionScreen.x);F.setAttribute("y2",E.positionScreen.y);if(y instanceof THREE.LineBasicMaterial){I.__styleString=y.color.__styleString;F.setAttribute("style","fill: none; stroke: "+I.__styleString+"; stroke-width: "+y.linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: "+y.linecap+"; stroke-linejoin: "+y.linejoin);n.appendChild(F)}}}}else if(t instanceof THREE.RenderableFace3){w=
+t.v1;A=t.v2;K=t.v3;w.positionScreen.x*=u;w.positionScreen.y*=-x;A.positionScreen.x*=u;A.positionScreen.y*=-x;K.positionScreen.x*=u;K.positionScreen.y*=-x;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(A.positionScreen.x,A.positionScreen.y);r.addPoint(K.positionScreen.x,K.positionScreen.y);if(J.instersects(r)){q=0;for(s=t.meshMaterials.length;q<s;){y=t.meshMaterials[q++];if(y instanceof THREE.MeshFaceMaterial){v=0;for(E=t.faceMaterials.length;v<E;)(y=t.faceMaterials[v++])&&b(w,A,K,t,
+y,p)}else y&&b(w,A,K,t,y,p)}}}else if(t instanceof THREE.RenderableFace4){w=t.v1;A=t.v2;K=t.v3;N=t.v4;w.positionScreen.x*=u;w.positionScreen.y*=-x;A.positionScreen.x*=u;A.positionScreen.y*=-x;K.positionScreen.x*=u;K.positionScreen.y*=-x;N.positionScreen.x*=u;N.positionScreen.y*=-x;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(A.positionScreen.x,A.positionScreen.y);r.addPoint(K.positionScreen.x,K.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);if(J.instersects(r)){q=
+0;for(s=t.meshMaterials.length;q<s;){y=t.meshMaterials[q++];if(y instanceof THREE.MeshFaceMaterial){v=0;for(E=t.faceMaterials.length;v<E;)(y=t.faceMaterials[v++])&&c(w,A,K,N,t,y,p)}else y&&c(w,A,K,N,t,y,p)}}}}}};
+THREE.WebGLRenderer=function(a){function b(f,p,o){var j,i,q,s=f.vertices,v=s.length,E=f.colors,t=E.length,y=f.__vertexArray,B=f.__colorArray,Y=f.__sortArray,ga=f.__dirtyVertices,na=f.__dirtyColors;if(o.sortParticles){aa.multiplySelf(o.globalMatrix);for(j=0;j<v;j++){i=s[j].position;F.copy(i);aa.multiplyVector3(F);Y[j]=[F.z,j]}Y.sort(function(ua,Z){return Z[0]-ua[0]});for(j=0;j<v;j++){i=s[Y[j][1]].position;q=j*3;y[q]=i.x;y[q+1]=i.y;y[q+2]=i.z}for(j=0;j<t;j++){q=j*3;color=E[Y[j][1]];B[q]=color.r;B[q+
+1]=color.g;B[q+2]=color.b}}else{if(ga)for(j=0;j<v;j++){i=s[j].position;q=j*3;y[q]=i.x;y[q+1]=i.y;y[q+2]=i.z}if(na)for(j=0;j<t;j++){color=E[j];q=j*3;B[q]=color.r;B[q+1]=color.g;B[q+2]=color.b}}if(ga||o.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,y,p)}if(na||o.sortParticles){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,B,p)}}function c(f,p){f.fragment_shader=p.fragment_shader;f.vertex_shader=p.vertex_shader;f.uniforms=
+Uniforms.clone(p.uniforms)}function e(f,p){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=d.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=d.createBuffer();if(f.hasPos){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,f.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(p.attributes.position);d.vertexAttribPointer(p.attributes.position,3,d.FLOAT,!1,0,0)}if(f.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,f.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,
+f.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(p.attributes.normal);d.vertexAttribPointer(p.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,f.count);f.count=0}function g(f){if(V!=f.doubleSided){f.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);V=f.doubleSided}if(ea!=f.flipSided){f.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);ea=f.flipSided}}function h(f){M[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);M[1].set(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+
+f.n14);M[2].set(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);M[3].set(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);M[4].set(f.n41-f.n31,f.n42-f.n32,f.n43-f.n33,f.n44-f.n34);M[5].set(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);var p;for(f=0;f<5;f++){p=M[f];p.divideScalar(Math.sqrt(p.x*p.x+p.y*p.y+p.z*p.z))}}function l(f){for(var p=f.globalMatrix,o=-f.geometry.boundingSphere.radius*Math.max(f.scale.x,Math.max(f.scale.y,f.scale.z)),j=0;j<6;j++){f=M[j].x*p.n14+M[j].y*p.n24+M[j].z*p.n34+M[j].w;
+if(f<=o)return!1}return!0}function n(f,p){f.list[f.count]=p;f.count+=1}function k(f){var p,o,j=f.object,i=f.opaque,q=f.transparent;q.count=0;f=i.count=0;for(p=j.materials.length;f<p;f++){o=j.materials[f];o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?n(q,o):n(i,o)}}function m(f){var p,o,j,i,q=f.object,s=f.buffer,v=f.opaque,E=f.transparent;E.count=0;f=v.count=0;for(j=q.materials.length;f<j;f++){p=q.materials[f];if(p instanceof THREE.MeshFaceMaterial){p=0;for(o=s.materials.length;p<o;p++)(i=
+s.materials[p])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?n(E,i):n(v,i))}else{i=p;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?n(E,i):n(v,i)}}}function u(f,p){return p.z-f.z}function x(f,p,o,j,i){if(p[o]==undefined){f.push({buffer:j,object:i,opaque:{list:[],count:0},transparent:{list:[],count:0}});p[o]=1}}function w(f,p){f._modelViewMatrix.multiplyToArray(p.globalMatrix,f.globalMatrix,f._modelViewMatrixArray);f._normalMatrix=THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}
+function A(f){if(f!=T){switch(f){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;case THREE.BillboardBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}T=f}}function K(f,p){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=d.createFramebuffer();f.__webGLRenderbuffer=d.createRenderbuffer();
+f.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,f.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,f.width,f.height);d.bindTexture(d.TEXTURE_2D,f.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,J(f.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,J(f.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,J(f.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,J(f.min_filter));d.texImage2D(d.TEXTURE_2D,0,J(f.format),
+f.width,f.height,0,J(f.format),J(f.type),null);d.bindFramebuffer(d.FRAMEBUFFER,f.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,f.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,f.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var o,j,i;if(f){o=f.__webGLFramebuffer;j=f.width;i=f.height}else{o=null;j=r.width;i=r.height}if(o!=S){d.bindFramebuffer(d.FRAMEBUFFER,
+o);d.viewport(0,0,j,i);p&&d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT);S=o}}function N(f,p){var o;if(f=="fragment")o=d.createShader(d.FRAGMENT_SHADER);else f=="vertex"&&(o=d.createShader(d.VERTEX_SHADER));d.shaderSource(o,p);d.compileShader(o);if(!d.getShaderParameter(o,d.COMPILE_STATUS)){alert(d.getShaderInfoLog(o));return null}return o}function J(f){switch(f){case THREE.RepeatWrapping:return d.REPEAT;case THREE.ClampToEdgeWrapping:return d.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return d.MIRRORED_REPEAT;
 case THREE.NearestFilter:return d.NEAREST;case THREE.NearestMipMapNearestFilter:return d.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return d.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE;case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;
-case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var p=document.createElement("canvas"),d,J=null,T=null,W=null,ea=null,V=null,L=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
-new THREE.Vector4],aa=new THREE.Matrix4,R=new Float32Array(16),ba=new Float32Array(16),Q=new Float32Array(16),H=new THREE.Vector4,O=!0,ia=new THREE.Color(0),S=0;if(a){if(a.antialias!==undefined)O=a.antialias;a.clearColor!==undefined&&ia.setHex(a.clearColor);if(a.clearAlpha!==undefined)S=a.clearAlpha}this.domElement=p;this.autoClear=!0;this.sortObjects=!1;(function(f,q,o){try{d=p.getContext("experimental-webgl",{antialias:f})}catch(j){console.log(j)}if(!d){alert("WebGL not supported");throw"cannot create webgl context";
-}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.clearColor(q.r,q.g,q.b,o);_cullEnabled=!0})(O,ia,S);this.context=d;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,q){p.width=f;p.height=q;d.viewport(0,0,p.width,p.height)};this.setClearColorHex=function(f,
-q){var o=new THREE.Color(f);d.clearColor(o.r,o.g,o.b,q)};this.setClearColor=function(f,q){d.clearColor(f.r,f.g,f.b,q)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(f,q){var o,j,i,s=0,t=0,x=0,E,r,F,B=this.lights,Y=B.directional.colors,ga=B.directional.positions,oa=B.point.colors,ua=B.point.positions,Z=0,fa=0;o=i=i=0;for(j=q.length;o<j;o++){i=q[o];E=i.color;r=i.position;F=i.intensity;if(i instanceof THREE.AmbientLight){s+=E.r;t+=E.g;x+=E.b}else if(i instanceof
-THREE.DirectionalLight){i=Z*3;Y[i]=E.r*F;Y[i+1]=E.g*F;Y[i+2]=E.b*F;ga[i]=r.x;ga[i+1]=r.y;ga[i+2]=r.z;Z+=1}else if(i instanceof THREE.PointLight){i=fa*3;oa[i]=E.r*F;oa[i+1]=E.g*F;oa[i+2]=E.b*F;ua[i]=r.x;ua[i+1]=r.y;ua[i+2]=r.z;fa+=1}}for(o=Z*3;o<Y.length;o++)Y[o]=0;for(o=fa*3;o<oa.length;o++)oa[o]=0;B.point.length=fa;B.directional.length=Z;B.ambient[0]=s;B.ambient[1]=t;B.ambient[2]=x};this.initMaterial=function(f,q,o){var j,i;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof
-THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var s,t,x,E;i=x=E=0;for(s=q.length;i<s;i++){t=q[i];t instanceof THREE.DirectionalLight&&
-x++;t instanceof THREE.PointLight&&E++}if(E+x<=4)q=x;else{q=Math.ceil(4*x/(E+x));E=4-q}i={directional:q,point:E};E=f.fragment_shader;q=f.vertex_shader;s={fog:o,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,skinning:f.skinning,maxDirLights:i.directional,maxPointLights:i.point};o=d.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.fog?"#define USE_FOG":"",s.fog instanceof
-THREE.FogExp2?"#define FOG_EXP2":"",s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP":"",s.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");s=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+s.maxDirLights,"#define MAX_POINT_LIGHTS "+s.maxPointLights,s.map?"#define USE_MAP":"",s.env_map?"#define USE_ENVMAP":"",s.light_map?"#define USE_LIGHTMAP":
-"",s.vertex_colors?"#define USE_COLOR":"",s.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-d.attachShader(o,N("fragment",i+E));d.attachShader(o,N("vertex",s+q));d.linkProgram(o);d.getProgramParameter(o,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(o,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");o.uniforms={};o.attributes={};f.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(j in f.uniforms)o.push(j);j=f.program;E=0;for(q=o.length;E<
-q;E++){i=o[E];j.uniforms[i]=d.getUniformLocation(j,i)}f=f.program;j=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];o=0;for(E=j.length;o<E;o++){q=j[o];f.attributes[q]=d.getAttribLocation(f,q)}};this.setProgram=function(f,q,o,j,i){j.program||this.initMaterial(j,q,o);var s=j.program,t=s.uniforms,x=j.uniforms;if(s!=J){d.useProgram(s);J=s;d.uniformMatrix4fv(t.projectionMatrix,!1,R)}if(o&&(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||
-j instanceof THREE.MeshPhongMaterial||j instanceof THREE.LineBasicMaterial||j instanceof THREE.ParticleBasicMaterial)){x.fogColor.value.setHex(o.color.hex);if(o instanceof THREE.Fog){x.fogNear.value=o.near;x.fogFar.value=o.far}else if(o instanceof THREE.FogExp2)x.fogDensity.value=o.density}if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){this.setupLights(s,q);q=this.lights;x.enableLighting.value=q.directional.length+q.point.length;x.ambientLightColor.value=q.ambient;
-x.directionalLightColor.value=q.directional.colors;x.directionalLightDirection.value=q.directional.positions;x.pointLightColor.value=q.point.colors;x.pointLightPosition.value=q.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){x.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);x.opacity.value=j.opacity;x.map.texture=j.map;x.light_map.texture=j.light_map;x.env_map.texture=j.env_map;
-x.reflectivity.value=j.reflectivity;x.refraction_ratio.value=j.refraction_ratio;x.combine.value=j.combine;x.useRefract.value=j.env_map&&j.env_map.mapping instanceof THREE.CubeRefractionMapping}if(j instanceof THREE.LineBasicMaterial){x.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);x.opacity.value=j.opacity}else if(j instanceof THREE.ParticleBasicMaterial){x.psColor.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);x.opacity.value=j.opacity;
-x.size.value=j.size;x.map.texture=j.map}else if(j instanceof THREE.MeshPhongMaterial){x.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);x.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);x.shininess.value=j.shininess}else if(j instanceof THREE.MeshDepthMaterial){x.mNear.value=f.near;x.mFar.value=f.far;x.opacity.value=j.opacity}else if(j instanceof THREE.MeshNormalMaterial)x.opacity.value=j.opacity;var E,r,F;for(E in x)if(F=s.uniforms[E]){o=x[E];r=o.type;q=o.value;if(r=="i")d.uniform1i(F,
-q);else if(r=="f")d.uniform1f(F,q);else if(r=="fv1")d.uniform1fv(F,q);else if(r=="fv")d.uniform3fv(F,q);else if(r=="v2")d.uniform2f(F,q.x,q.y);else if(r=="v3")d.uniform3f(F,q.x,q.y,q.z);else if(r=="c")d.uniform3f(F,q.r,q.g,q.b);else if(r=="t"){d.uniform1i(F,q);if(o=o.texture)if(o.image instanceof Array&&o.image.length==6){if(o.image.length==6){if(!o.image.__webGLTextureCube&&!o.image.__cubeMapInitialized&&o.image.loadCount==6){o.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,
-o.image.__webGLTextureCube);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(r=0;r<6;++r)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+r,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,o.image[r]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);o.image.__cubeMapInitialized=
-!0}d.activeTexture(d.TEXTURE0+q);d.bindTexture(d.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube)}}else{if(!o.__webGLTexture&&o.image.loaded){o.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,o.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,A(o.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,A(o.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,A(o.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,
-A(o.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+q);d.bindTexture(d.TEXTURE_2D,o.__webGLTexture)}}}d.uniformMatrix4fv(t.modelViewMatrix,!1,i._modelViewMatrixArray);d.uniformMatrix3fv(t.normalMatrix,!1,i._normalMatrixArray);(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshPhongMaterial||j.env_map)&&d.uniform3f(t.cameraPosition,f.position.x,f.position.y,f.position.z);(j instanceof THREE.MeshShaderMaterial||j.env_map||j.skinning)&&
-d.uniformMatrix4fv(t.objectMatrix,!1,i._objectMatrixArray);(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshShaderMaterial||j.skinning)&&d.uniformMatrix4fv(t.viewMatrix,!1,Q);if(j.skinning){d.uniformMatrix4fv(t.cameraInverseMatrix,!1,ba);d.uniformMatrix4fv(t.uBoneGlobalMatrices,!1,i.boneMatrices)}return s};this.renderBuffer=function(f,q,o,j,i,s){f=this.setProgram(f,q,o,j,s).attributes;d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.vertexAttribPointer(f.position,
+case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var r=document.createElement("canvas"),d,I=null,S=null,V=null,ea=null,T=null,M=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
+new THREE.Vector4],aa=new THREE.Matrix4,R=new Float32Array(16),ca=new Float32Array(16),W=new Float32Array(16),F=new THREE.Vector4,O=!0,ia=new THREE.Color(0),Q=0;if(a){if(a.antialias!==undefined)O=a.antialias;a.clearColor!==undefined&&ia.setHex(a.clearColor);if(a.clearAlpha!==undefined)Q=a.clearAlpha}this.domElement=r;this.autoClear=!0;this.sortObjects=!1;(function(f,p,o){try{d=r.getContext("experimental-webgl",{antialias:f})}catch(j){console.log(j)}if(!d){alert("WebGL not supported");throw"cannot create webgl context";
+}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA);d.clearColor(p.r,p.g,p.b,o);_cullEnabled=!0})(O,ia,Q);this.context=d;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,p){r.width=f;r.height=p;d.viewport(0,0,r.width,r.height)};this.setClearColorHex=function(f,
+p){var o=new THREE.Color(f);d.clearColor(o.r,o.g,o.b,p)};this.setClearColor=function(f,p){d.clearColor(f.r,f.g,f.b,p)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(f,p){var o,j,i,q=0,s=0,v=0,E,t,y,B=this.lights,Y=B.directional.colors,ga=B.directional.positions,na=B.point.colors,ua=B.point.positions,Z=0,fa=0;o=i=i=0;for(j=p.length;o<j;o++){i=p[o];E=i.color;t=i.position;y=i.intensity;if(i instanceof THREE.AmbientLight){q+=E.r;s+=E.g;v+=E.b}else if(i instanceof
+THREE.DirectionalLight){i=Z*3;Y[i]=E.r*y;Y[i+1]=E.g*y;Y[i+2]=E.b*y;ga[i]=t.x;ga[i+1]=t.y;ga[i+2]=t.z;Z+=1}else if(i instanceof THREE.PointLight){i=fa*3;na[i]=E.r*y;na[i+1]=E.g*y;na[i+2]=E.b*y;ua[i]=t.x;ua[i+1]=t.y;ua[i+2]=t.z;fa+=1}}for(o=Z*3;o<Y.length;o++)Y[o]=0;for(o=fa*3;o<na.length;o++)na[o]=0;B.point.length=fa;B.directional.length=Z;B.ambient[0]=q;B.ambient[1]=s;B.ambient[2]=v};this.initMaterial=function(f,p,o){var j,i;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof
+THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var q,s,v,E;i=v=E=0;for(q=p.length;i<q;i++){s=p[i];s instanceof THREE.DirectionalLight&&
+v++;s instanceof THREE.PointLight&&E++}if(E+v<=4)p=v;else{p=Math.ceil(4*v/(E+v));E=4-p}i={directional:p,point:E};E=f.fragment_shader;p=f.vertex_shader;q={fog:o,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,skinning:f.skinning,maxDirLights:i.directional,maxPointLights:i.point};o=d.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,q.fog?"#define USE_FOG":"",q.fog instanceof
+THREE.FogExp2?"#define FOG_EXP2":"",q.map?"#define USE_MAP":"",q.env_map?"#define USE_ENVMAP":"",q.light_map?"#define USE_LIGHTMAP":"",q.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");q=[d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,q.map?"#define USE_MAP":"",q.env_map?"#define USE_ENVMAP":"",q.light_map?"#define USE_LIGHTMAP":
+"",q.vertex_colors?"#define USE_COLOR":"",q.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+d.attachShader(o,N("fragment",i+E));d.attachShader(o,N("vertex",q+p));d.linkProgram(o);d.getProgramParameter(o,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(o,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");o.uniforms={};o.attributes={};f.program=o;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(j in f.uniforms)o.push(j);j=f.program;E=0;for(p=o.length;E<
+p;E++){i=o[E];j.uniforms[i]=d.getUniformLocation(j,i)}f=f.program;j=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];o=0;for(E=j.length;o<E;o++){p=j[o];f.attributes[p]=d.getAttribLocation(f,p)}};this.setProgram=function(f,p,o,j,i){j.program||this.initMaterial(j,p,o);var q=j.program,s=q.uniforms,v=j.uniforms;if(q!=I){d.useProgram(q);I=q;d.uniformMatrix4fv(s.projectionMatrix,!1,R)}if(o&&(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||
+j instanceof THREE.MeshPhongMaterial||j instanceof THREE.LineBasicMaterial||j instanceof THREE.ParticleBasicMaterial)){v.fogColor.value.setHex(o.color.hex);if(o instanceof THREE.Fog){v.fogNear.value=o.near;v.fogFar.value=o.far}else if(o instanceof THREE.FogExp2)v.fogDensity.value=o.density}if(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial){this.setupLights(q,p);p=this.lights;v.enableLighting.value=p.directional.length+p.point.length;v.ambientLightColor.value=p.ambient;
+v.directionalLightColor.value=p.directional.colors;v.directionalLightDirection.value=p.directional.positions;v.pointLightColor.value=p.point.colors;v.pointLightPosition.value=p.point.positions}if(j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial){v.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);v.opacity.value=j.opacity;v.map.texture=j.map;v.light_map.texture=j.light_map;v.env_map.texture=j.env_map;
+v.reflectivity.value=j.reflectivity;v.refraction_ratio.value=j.refraction_ratio;v.combine.value=j.combine;v.useRefract.value=j.env_map&&j.env_map.mapping instanceof THREE.CubeRefractionMapping}if(j instanceof THREE.LineBasicMaterial){v.diffuse.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);v.opacity.value=j.opacity}else if(j instanceof THREE.ParticleBasicMaterial){v.psColor.value.setRGB(j.color.r*j.opacity,j.color.g*j.opacity,j.color.b*j.opacity);v.opacity.value=j.opacity;
+v.size.value=j.size;v.map.texture=j.map}else if(j instanceof THREE.MeshPhongMaterial){v.ambient.value.setRGB(j.ambient.r,j.ambient.g,j.ambient.b);v.specular.value.setRGB(j.specular.r,j.specular.g,j.specular.b);v.shininess.value=j.shininess}else if(j instanceof THREE.MeshDepthMaterial){v.mNear.value=f.near;v.mFar.value=f.far;v.opacity.value=j.opacity}else if(j instanceof THREE.MeshNormalMaterial)v.opacity.value=j.opacity;var E,t,y;for(E in v)if(y=q.uniforms[E]){o=v[E];t=o.type;p=o.value;if(t=="i")d.uniform1i(y,
+p);else if(t=="f")d.uniform1f(y,p);else if(t=="fv1")d.uniform1fv(y,p);else if(t=="fv")d.uniform3fv(y,p);else if(t=="v2")d.uniform2f(y,p.x,p.y);else if(t=="v3")d.uniform3f(y,p.x,p.y,p.z);else if(t=="c")d.uniform3f(y,p.r,p.g,p.b);else if(t=="t"){d.uniform1i(y,p);if(o=o.texture)if(o.image instanceof Array&&o.image.length==6){if(o.image.length==6){if(!o.image.__webGLTextureCube&&!o.image.__cubeMapInitialized&&o.image.loadCount==6){o.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,
+o.image.__webGLTextureCube);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(t=0;t<6;++t)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+t,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,o.image[t]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);o.image.__cubeMapInitialized=
+!0}d.activeTexture(d.TEXTURE0+p);d.bindTexture(d.TEXTURE_CUBE_MAP,o.image.__webGLTextureCube)}}else{if(!o.__webGLTexture&&o.image.loaded){o.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,o.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,J(o.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,J(o.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,J(o.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,
+J(o.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+p);d.bindTexture(d.TEXTURE_2D,o.__webGLTexture)}}}d.uniformMatrix4fv(s.modelViewMatrix,!1,i._modelViewMatrixArray);d.uniformMatrix3fv(s.normalMatrix,!1,i._normalMatrixArray);(j instanceof THREE.MeshShaderMaterial||j instanceof THREE.MeshPhongMaterial||j.env_map)&&d.uniform3f(s.cameraPosition,f.position.x,f.position.y,f.position.z);(j instanceof THREE.MeshShaderMaterial||j.env_map||j.skinning)&&
+d.uniformMatrix4fv(s.objectMatrix,!1,i._objectMatrixArray);(j instanceof THREE.MeshPhongMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshShaderMaterial||j.skinning)&&d.uniformMatrix4fv(s.viewMatrix,!1,W);if(j.skinning){d.uniformMatrix4fv(s.cameraInverseMatrix,!1,ca);d.uniformMatrix4fv(s.uBoneGlobalMatrices,!1,i.boneMatrices)}return q};this.renderBuffer=function(f,p,o,j,i,q){f=this.setProgram(f,p,o,j,q).attributes;d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.vertexAttribPointer(f.position,
 3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.position);if(f.color>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.vertexAttribPointer(f.color,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.color)}if(f.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLNormalBuffer);d.vertexAttribPointer(f.normal,3,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.normal)}if(f.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLTangentBuffer);d.vertexAttribPointer(f.tangent,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.tangent)}if(f.uv>=
-0)if(i.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.vertexAttribPointer(f.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv)}else d.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.vertexAttribPointer(f.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv2)}else d.disableVertexAttribArray(f.uv2);if(s instanceof THREE.SkinnedMesh){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);d.vertexAttribPointer(f.skinVertexA,
-4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexA);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.vertexAttribPointer(f.skinVertexB,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexB);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.vertexAttribPointer(f.skinIndex,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinIndex);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.vertexAttribPointer(f.skinWeight,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinWeight)}if(s instanceof
-THREE.Mesh)if(j.wireframe){d.lineWidth(j.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.drawElements(d.LINES,i.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,i.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(j.linewidth);d.drawArrays(s,0,i.__webGLLineCount)}else s instanceof THREE.ParticleSystem&&d.drawArrays(d.POINTS,
-0,i.__webGLParticleCount)};this.render=function(f,q,o,j){var i,s,t,x,E,r,F,B=f.lights,Y=f.fog;q.autoUpdateMatrix&&q.update();q.globalMatrix.flattenToArray(Q);q.projectionMatrix.flattenToArray(R);q.inverseMatrix.flattenToArray(ba);aa.multiply(q.projectionMatrix,q.globalMatrix);h(aa);THREE.AnimationHandler&&THREE.AnimationHandler.update();f.update(undefined,!1,q,this);this.initWebGLObjects(f,q);K(o,j!==undefined?j:!0);this.autoClear&&this.clear();x=f.__webGLObjects.length;for(j=0;j<x;j++){i=f.__webGLObjects[j];
-r=i.object;if(r.visible)if(!(r instanceof THREE.Mesh)||m(r)){r.globalMatrix.flattenToArray(r._objectMatrixArray);v(r,q);l(i);i.render=!0;if(this.sortObjects){H.copy(r.position);aa.multiplyVector3(H);i.z=H.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webGLObjects.sort(u);E=f.__webGLObjectsImmediate.length;for(j=0;j<E;j++){i=f.__webGLObjectsImmediate[j];r=i.object;if(r.visible){r.autoUpdateMatrix&&r.globalMatrix.flattenToArray(r._objectMatrixArray);v(r,q);k(i)}}z(THREE.NormalBlending);
-for(j=0;j<x;j++){i=f.__webGLObjects[j];if(i.render){r=i.object;F=i.buffer;t=i.opaque;g(r);for(i=0;i<t.count;i++){material=t.list[i];this.setDepthTest(material.depth_test);this.renderBuffer(q,B,Y,material,F,r)}}}for(j=0;j<E;j++){i=f.__webGLObjectsImmediate[j];r=i.object;if(r.visible){t=i.opaque;g(r);for(i=0;i<t.count;i++){material=t.list[i];this.setDepthTest(material.depth_test);s=this.setProgram(q,B,Y,material,r);r.render(function(ga){e(ga,s)})}}}for(j=0;j<x;j++){i=f.__webGLObjects[j];if(i.render){r=
-i.object;F=i.buffer;t=i.transparent;g(r);for(i=0;i<t.count;i++){material=t.list[i];z(material.blending);this.setDepthTest(material.depth_test);this.renderBuffer(q,B,Y,material,F,r)}}}for(j=0;j<E;j++){i=f.__webGLObjectsImmediate[j];r=i.object;if(r.visible){t=i.transparent;g(r);for(i=0;i<t.count;i++){material=t.list[i];z(material.blending);this.setDepthTest(material.depth_test);s=this.setProgram(q,B,Y,material,r);r.render(function(ga){e(ga,s)})}}}if(o&&o.min_filter!==THREE.NearestFilter&&o.min_filter!==
-THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){var q,o,j;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}q=0;for(o=f.objects.length;q<o;q++){j=f.objects[q];var i=f,s=void 0,t=void 0,x=void 0,E=void 0;t=j.geometry;if(i.__webGLObjectsMap[j.id]==undefined){i.__webGLObjectsMap[j.id]={};j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=
-new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.globalMatrix.flattenToArray(j._objectMatrixArray)}E=i.__webGLObjectsMap[j.id];objlist=i.__webGLObjects;if(j instanceof THREE.Mesh){for(s in t.geometryChunks){x=t.geometryChunks[s];if(!x.__webGLVertexBuffer){i=x;i.__webGLVertexBuffer=d.createBuffer();i.__webGLNormalBuffer=d.createBuffer();i.__webGLTangentBuffer=d.createBuffer();i.__webGLColorBuffer=d.createBuffer();i.__webGLUVBuffer=d.createBuffer();
-i.__webGLUV2Buffer=d.createBuffer();i.__webGLSkinVertexABuffer=d.createBuffer();i.__webGLSkinVertexBBuffer=d.createBuffer();i.__webGLSkinIndicesBuffer=d.createBuffer();i.__webGLSkinWeightsBuffer=d.createBuffer();i.__webGLFaceBuffer=d.createBuffer();i.__webGLLineBuffer=d.createBuffer();i=x;var r=j,F=void 0,B=void 0,Y=0,ga=0,oa=0,ua=r.geometry.faces,Z=i.faces;F=0;for(B=Z.length;F<B;F++){fi=Z[F];face=ua[fi];if(face instanceof THREE.Face3){Y+=3;ga+=1;oa+=3}else if(face instanceof THREE.Face4){Y+=4;ga+=
-2;oa+=4}}i.__vertexArray=new Float32Array(Y*3);i.__normalArray=new Float32Array(Y*3);i.__tangentArray=new Float32Array(Y*4);i.__colorArray=new Float32Array(Y*3);i.__uvArray=new Float32Array(Y*2);i.__uv2Array=new Float32Array(Y*2);i.__skinVertexAArray=new Float32Array(Y*4);i.__skinVertexBArray=new Float32Array(Y*4);i.__skinIndexArray=new Float32Array(Y*4);i.__skinWeightArray=new Float32Array(Y*4);i.__faceArray=new Uint16Array(ga*3);i.__lineArray=new Uint16Array(oa*2);B=F=i;Y=void 0;ua=void 0;var fa=
-void 0,ha=void 0;fa=void 0;Z=!1;Y=0;for(ua=r.materials.length;Y<ua;Y++){fa=r.materials[Y];if(fa instanceof THREE.MeshFaceMaterial){fa=0;for(ha=B.materials.length;fa<ha;fa++)if(B.materials[fa]&&B.materials[fa].shading!=undefined&&B.materials[fa].shading==THREE.SmoothShading){Z=!0;break}}else if(fa&&fa.shading!=undefined&&fa.shading==THREE.SmoothShading){Z=!0;break}if(Z)break}F.__needsSmoothNormals=Z;i.__webGLFaceCount=ga*3;i.__webGLLineCount=oa*2;t.__dirtyVertices=!0;t.__dirtyElements=!0;t.__dirtyUvs=
-!0;t.__dirtyNormals=!0;t.__dirtyTangents=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyElements||t.__dirtyUvs||t.__dirtyNormals||t.__dirtyColors||t.__dirtyTangents){i=x;ga=d.DYNAMIC_DRAW;oa=void 0;F=void 0;var Ia=void 0,C=void 0,Ca=void 0,wa=void 0,za=void 0;Ia=void 0;var G=void 0,M=void 0,P=void 0,ja=void 0;G=void 0;M=void 0;P=void 0;C=void 0;G=void 0;M=void 0;P=void 0;ja=void 0;G=void 0;M=void 0;P=void 0;ja=void 0;G=void 0;M=void 0;P=void 0;ja=void 0;G=void 0;M=void 0;P=void 0;ja=void 0;
-G=void 0;M=void 0;P=void 0;ja=void 0;C=void 0;wa=void 0;Ca=void 0;za=void 0;var Ea=ha=fa=Z=ua=Y=r=B=0,ra=0,y=0,pa=i.__vertexArray,Ma=i.__uvArray,Ka=i.__uv2Array,Ha=i.__normalArray,la=i.__tangentArray,qa=i.__colorArray,ma=i.__skinVertexAArray,ka=i.__skinVertexBArray,na=i.__skinIndexArray,$=i.__skinWeightArray,xa=i.__faceArray,va=i.__lineArray,Oa=i.__needsSmoothNormals,ya=j.geometry,Na=ya.__dirtyVertices,D=ya.__dirtyElements,ca=ya.__dirtyUvs,X=ya.__dirtyNormals,I=ya.__dirtyTangents,U=ya.__dirtyColors,
-da=ya.vertices,sa=i.faces,Aa=ya.faces,Da=ya.uvs,La=ya.uvs2,ta=ya.colors,Ga=ya.skinVerticesA,Ja=ya.skinVerticesB,Fa=ya.skinIndices,Ba=ya.skinWeights;oa=0;for(F=sa.length;oa<F;oa++){Ia=sa[oa];C=Aa[Ia];za=Da[Ia];Ia=La[Ia];Ca=C.vertexNormals;wa=C.normal;if(C instanceof THREE.Face3){if(Na){G=da[C.a].position;M=da[C.b].position;P=da[C.c].position;pa[r]=G.x;pa[r+1]=G.y;pa[r+2]=G.z;pa[r+3]=M.x;pa[r+4]=M.y;pa[r+5]=M.z;pa[r+6]=P.x;pa[r+7]=P.y;pa[r+8]=P.z;r+=9}if(Ba.length){G=Ba[C.a];M=Ba[C.b];P=Ba[C.c];$[y]=
-G.x;$[y+1]=G.y;$[y+2]=G.z;$[y+3]=G.w;$[y+4]=M.x;$[y+5]=M.y;$[y+6]=M.z;$[y+7]=M.w;$[y+8]=P.x;$[y+9]=P.y;$[y+10]=P.z;$[y+11]=P.w;G=Fa[C.a];M=Fa[C.b];P=Fa[C.c];na[y]=G.x;na[y+1]=G.y;na[y+2]=G.z;na[y+3]=G.w;na[y+4]=M.x;na[y+5]=M.y;na[y+6]=M.z;na[y+7]=M.w;na[y+8]=P.x;na[y+9]=P.y;na[y+10]=P.z;na[y+11]=P.w;G=Ga[C.a];M=Ga[C.b];P=Ga[C.c];ma[y]=G.x;ma[y+1]=G.y;ma[y+2]=G.z;ma[y+3]=1;ma[y+4]=M.x;ma[y+5]=M.y;ma[y+6]=M.z;ma[y+7]=1;ma[y+8]=P.x;ma[y+9]=P.y;ma[y+10]=P.z;ma[y+11]=1;G=Ja[C.a];M=Ja[C.b];P=Ja[C.c];ka[y]=
-G.x;ka[y+1]=G.y;ka[y+2]=G.z;ka[y+3]=1;ka[y+4]=M.x;ka[y+5]=M.y;ka[y+6]=M.z;ka[y+7]=1;ka[y+8]=P.x;ka[y+9]=P.y;ka[y+10]=P.z;ka[y+11]=1;y+=12}if(U&&ta.length){G=ta[C.a];M=ta[C.b];P=ta[C.c];qa[ra]=G.r;qa[ra+1]=G.g;qa[ra+2]=G.b;qa[ra+3]=M.r;qa[ra+4]=M.g;qa[ra+5]=M.b;qa[ra+6]=P.r;qa[ra+7]=P.g;qa[ra+8]=P.b;ra+=9}if(I&&ya.hasTangents){G=da[C.a].tangent;M=da[C.b].tangent;P=da[C.c].tangent;la[ha]=G.x;la[ha+1]=G.y;la[ha+2]=G.z;la[ha+3]=G.w;la[ha+4]=M.x;la[ha+5]=M.y;la[ha+6]=M.z;la[ha+7]=M.w;la[ha+8]=P.x;la[ha+
-9]=P.y;la[ha+10]=P.z;la[ha+11]=P.w;ha+=12}if(X)if(Ca.length==3&&Oa)for(C=0;C<3;C++){wa=Ca[C];Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}else for(C=0;C<3;C++){Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}if(ca&&za)for(C=0;C<3;C++){Ca=za[C];Ma[Y]=Ca.u;Ma[Y+1]=Ca.v;Y+=2}if(ca&&Ia)for(C=0;C<3;C++){za=Ia[C];Ka[ua]=za.u;Ka[ua+1]=za.v;ua+=2}if(D){xa[Z]=B;xa[Z+1]=B+1;xa[Z+2]=B+2;Z+=3;va[Ea]=B;va[Ea+1]=B+1;va[Ea+2]=B;va[Ea+3]=B+2;va[Ea+4]=B+1;va[Ea+5]=B+2;Ea+=6;B+=3}}else if(C instanceof THREE.Face4){if(Na){G=
-da[C.a].position;M=da[C.b].position;P=da[C.c].position;ja=da[C.d].position;pa[r]=G.x;pa[r+1]=G.y;pa[r+2]=G.z;pa[r+3]=M.x;pa[r+4]=M.y;pa[r+5]=M.z;pa[r+6]=P.x;pa[r+7]=P.y;pa[r+8]=P.z;pa[r+9]=ja.x;pa[r+10]=ja.y;pa[r+11]=ja.z;r+=12}if(Ba.length){G=Ba[C.a];M=Ba[C.b];P=Ba[C.c];ja=Ba[C.d];$[y]=G.x;$[y+1]=G.y;$[y+2]=G.z;$[y+3]=G.w;$[y+4]=M.x;$[y+5]=M.y;$[y+6]=M.z;$[y+7]=M.w;$[y+8]=P.x;$[y+9]=P.y;$[y+10]=P.z;$[y+11]=P.w;$[y+12]=ja.x;$[y+13]=ja.y;$[y+14]=ja.z;$[y+15]=ja.w;G=Fa[C.a];M=Fa[C.b];P=Fa[C.c];ja=Fa[C.d];
-na[y]=G.x;na[y+1]=G.y;na[y+2]=G.z;na[y+3]=G.w;na[y+4]=M.x;na[y+5]=M.y;na[y+6]=M.z;na[y+7]=M.w;na[y+8]=P.x;na[y+9]=P.y;na[y+10]=P.z;na[y+11]=P.w;na[y+12]=ja.x;na[y+13]=ja.y;na[y+14]=ja.z;na[y+15]=ja.w;G=Ga[C.a];M=Ga[C.b];P=Ga[C.c];ja=Ga[C.d];ma[y]=G.x;ma[y+1]=G.y;ma[y+2]=G.z;ma[y+3]=1;ma[y+4]=M.x;ma[y+5]=M.y;ma[y+6]=M.z;ma[y+7]=1;ma[y+8]=P.x;ma[y+9]=P.y;ma[y+10]=P.z;ma[y+11]=1;ma[y+12]=ja.x;ma[y+13]=ja.y;ma[y+14]=ja.z;ma[y+15]=1;G=Ja[C.a];M=Ja[C.b];P=Ja[C.c];ja=Ja[C.d];ka[y]=G.x;ka[y+1]=G.y;ka[y+2]=
-G.z;ka[y+3]=1;ka[y+4]=M.x;ka[y+5]=M.y;ka[y+6]=M.z;ka[y+7]=1;ka[y+8]=P.x;ka[y+9]=P.y;ka[y+10]=P.z;ka[y+11]=1;ka[y+12]=ja.x;ka[y+13]=ja.y;ka[y+14]=ja.z;ka[y+15]=1;y+=16}if(U&&ta.length){G=ta[C.a];M=ta[C.b];P=ta[C.c];ja=ta[C.d];qa[ra]=G.r;qa[ra+1]=G.g;qa[ra+2]=G.b;qa[ra+3]=M.r;qa[ra+4]=M.g;qa[ra+5]=M.b;qa[ra+6]=P.r;qa[ra+7]=P.g;qa[ra+8]=P.b;qa[ra+9]=ja.r;qa[ra+10]=ja.g;qa[ra+11]=ja.b;ra+=12}if(I&&ya.hasTangents){G=da[C.a].tangent;M=da[C.b].tangent;P=da[C.c].tangent;C=da[C.d].tangent;la[ha]=G.x;la[ha+
-1]=G.y;la[ha+2]=G.z;la[ha+3]=G.w;la[ha+4]=M.x;la[ha+5]=M.y;la[ha+6]=M.z;la[ha+7]=M.w;la[ha+8]=P.x;la[ha+9]=P.y;la[ha+10]=P.z;la[ha+11]=P.w;la[ha+12]=C.x;la[ha+13]=C.y;la[ha+14]=C.z;la[ha+15]=C.w;ha+=16}if(X)if(Ca.length==4&&Oa)for(C=0;C<4;C++){wa=Ca[C];Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}else for(C=0;C<4;C++){Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}if(ca&&za)for(C=0;C<4;C++){Ca=za[C];Ma[Y]=Ca.u;Ma[Y+1]=Ca.v;Y+=2}if(ca&&Ia)for(C=0;C<4;C++){za=Ia[C];Ka[ua]=za.u;Ka[ua+1]=za.v;ua+=2}if(D){xa[Z]=
-B;xa[Z+1]=B+1;xa[Z+2]=B+2;xa[Z+3]=B;xa[Z+4]=B+2;xa[Z+5]=B+3;Z+=6;va[Ea]=B;va[Ea+1]=B+1;va[Ea+2]=B;va[Ea+3]=B+3;va[Ea+4]=B+1;va[Ea+5]=B+2;va[Ea+6]=B+2;va[Ea+7]=B+3;Ea+=8;B+=4}}}if(Na){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,pa,ga)}if(U&&ta.length){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,qa,ga)}if(X){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Ha,ga)}if(I&&ya.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,
-i.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,la,ga)}if(ca&&Y>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,Ma,ga)}if(ca&&ua>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ka,ga)}if(D){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,xa,ga);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,va,ga)}if(y>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);
-d.bufferData(d.ARRAY_BUFFER,ma,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,ka,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,na,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,$,ga)}}w(objlist,E,s,x,j)}t.__dirtyVertices=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(j instanceof THREE.Line){if(!t.__webGLVertexBuffer){s=
-t;s.__webGLVertexBuffer=d.createBuffer();s.__webGLColorBuffer=d.createBuffer();s=t;x=s.vertices.length;s.__vertexArray=new Float32Array(x*3);s.__colorArray=new Float32Array(x*3);s.__webGLLineCount=x;t.__dirtyVertices=!0;t.__dirtyColors=!0}if(t.__dirtyVertices||t.__dirtyColors){s=t;x=d.DYNAMIC_DRAW;B=void 0;B=void 0;r=void 0;i=void 0;Y=s.vertices;ga=s.colors;ua=Y.length;oa=ga.length;Z=s.__vertexArray;F=s.__colorArray;fa=s.__dirtyColors;if(s.__dirtyVertices){for(B=0;B<ua;B++){r=Y[B].position;i=B*3;
-Z[i]=r.x;Z[i+1]=r.y;Z[i+2]=r.z}d.bindBuffer(d.ARRAY_BUFFER,s.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Z,x)}if(fa){for(B=0;B<oa;B++){color=ga[B];i=B*3;F[i]=color.r;F[i+1]=color.g;F[i+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,s.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,F,x)}}w(objlist,E,0,t,j);t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(j instanceof THREE.ParticleSystem){if(!t.__webGLVertexBuffer){s=t;s.__webGLVertexBuffer=d.createBuffer();s.__webGLColorBuffer=d.createBuffer();s=t;x=
-s.vertices.length;s.__vertexArray=new Float32Array(x*3);s.__colorArray=new Float32Array(x*3);s.__sortArray=[];s.__webGLParticleCount=x;t.__dirtyVertices=!0;t.__dirtyColors=!0}(t.__dirtyVertices||t.__dirtyColors||j.sortParticles)&&b(t,d.DYNAMIC_DRAW,j,camera);w(objlist,E,0,t,j);t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(j instanceof THREE.MarchingCubes){t=E;if(t[0]==undefined){i.__webGLObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});t[0]=1}}}};this.removeObject=
-function(f,q){var o,j;for(o=f.__webGLObjects.length-1;o>=0;o--){j=f.__webGLObjects[o].object;q==j&&f.__webGLObjects.splice(o,1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(f){f?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST)};this.setFaceCulling=function(f,q){if(f){!q||q=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(f=="back")d.cullFace(d.BACK);else f=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};
-this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
-THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
-envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
-map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
-lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
+0)if(i.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);d.vertexAttribPointer(f.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv)}else d.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.vertexAttribPointer(f.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.uv2)}else d.disableVertexAttribArray(f.uv2);if(q instanceof THREE.SkinnedMesh){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);d.vertexAttribPointer(f.skinVertexA,
+4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexA);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.vertexAttribPointer(f.skinVertexB,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinVertexB);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.vertexAttribPointer(f.skinIndex,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinIndex);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.vertexAttribPointer(f.skinWeight,4,d.FLOAT,!1,0,0);d.enableVertexAttribArray(f.skinWeight)}if(q instanceof
+THREE.Mesh)if(j.wireframe){d.lineWidth(j.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.drawElements(d.LINES,i.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,i.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(q instanceof THREE.Line){q=q.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(j.linewidth);d.drawArrays(q,0,i.__webGLLineCount)}else q instanceof THREE.ParticleSystem&&d.drawArrays(d.POINTS,
+0,i.__webGLParticleCount)};this.render=function(f,p,o,j){var i,q,s,v,E,t,y,B,Y=f.lights,ga=f.fog;p.autoUpdateMatrix&&p.update();p.globalMatrix.flattenToArray(W);p.projectionMatrix.flattenToArray(R);p.inverseMatrix.flattenToArray(ca);aa.multiply(p.projectionMatrix,p.globalMatrix);h(aa);THREE.AnimationHandler&&THREE.AnimationHandler.update();f.update(undefined,!1,p);this.initWebGLObjects(f,p);K(o,j!==undefined?j:!0);this.autoClear&&this.clear();E=f.__webGLObjects.length;for(j=0;j<E;j++){i=f.__webGLObjects[j];
+y=i.object;if(y.visible)if(!(y instanceof THREE.Mesh)||l(y)){y.globalMatrix.flattenToArray(y._objectMatrixArray);w(y,p);m(i);i.render=!0;if(this.sortObjects){F.copy(y.position);aa.multiplyVector3(F);i.z=F.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webGLObjects.sort(u);t=f.__webGLObjectsImmediate.length;for(j=0;j<t;j++){i=f.__webGLObjectsImmediate[j];y=i.object;if(y.visible){y.autoUpdateMatrix&&y.globalMatrix.flattenToArray(y._objectMatrixArray);w(y,p);k(i)}}A(THREE.NormalBlending);
+for(j=0;j<E;j++){i=f.__webGLObjects[j];if(i.render){y=i.object;B=i.buffer;s=i.opaque;g(y);for(i=0;i<s.count;i++){v=s.list[i];this.setDepthTest(v.depth_test);this.renderBuffer(p,Y,ga,v,B,y)}}}for(j=0;j<t;j++){i=f.__webGLObjectsImmediate[j];y=i.object;if(y.visible){s=i.opaque;g(y);for(i=0;i<s.count;i++){v=s.list[i];this.setDepthTest(v.depth_test);q=this.setProgram(p,Y,ga,v,y);y.render(function(na){e(na,q)})}}}for(j=0;j<E;j++){i=f.__webGLObjects[j];if(i.render){y=i.object;B=i.buffer;s=i.transparent;
+g(y);for(i=0;i<s.count;i++){v=s.list[i];A(v.blending);this.setDepthTest(v.depth_test);this.renderBuffer(p,Y,ga,v,B,y)}}}for(j=0;j<t;j++){i=f.__webGLObjectsImmediate[j];y=i.object;if(y.visible){s=i.transparent;g(y);for(i=0;i<s.count;i++){v=s.list[i];A(v.blending);this.setDepthTest(v.depth_test);q=this.setProgram(p,Y,ga,v,y);y.render(function(na){e(na,q)})}}}if(o&&o.min_filter!==THREE.NearestFilter&&o.min_filter!==THREE.LinearFilter){d.bindTexture(d.TEXTURE_2D,o.__webGLTexture);d.generateMipmap(d.TEXTURE_2D);
+d.bindTexture(d.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){var p,o,j;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}p=0;for(o=f.objects.length;p<o;p++){j=f.objects[p];var i=f,q=void 0,s=void 0,v=void 0,E=void 0;s=j.geometry;if(i.__webGLObjectsMap[j.id]==undefined){i.__webGLObjectsMap[j.id]={};j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);
+j.globalMatrix.flattenToArray(j._objectMatrixArray)}E=i.__webGLObjectsMap[j.id];objlist=i.__webGLObjects;if(j instanceof THREE.Mesh){for(q in s.geometryChunks){v=s.geometryChunks[q];if(!v.__webGLVertexBuffer){i=v;i.__webGLVertexBuffer=d.createBuffer();i.__webGLNormalBuffer=d.createBuffer();i.__webGLTangentBuffer=d.createBuffer();i.__webGLColorBuffer=d.createBuffer();i.__webGLUVBuffer=d.createBuffer();i.__webGLUV2Buffer=d.createBuffer();i.__webGLSkinVertexABuffer=d.createBuffer();i.__webGLSkinVertexBBuffer=
+d.createBuffer();i.__webGLSkinIndicesBuffer=d.createBuffer();i.__webGLSkinWeightsBuffer=d.createBuffer();i.__webGLFaceBuffer=d.createBuffer();i.__webGLLineBuffer=d.createBuffer();i=v;var t=j,y=void 0,B=void 0,Y=0,ga=0,na=0,ua=t.geometry.faces,Z=i.faces;y=0;for(B=Z.length;y<B;y++){fi=Z[y];face=ua[fi];if(face instanceof THREE.Face3){Y+=3;ga+=1;na+=3}else if(face instanceof THREE.Face4){Y+=4;ga+=2;na+=4}}i.__vertexArray=new Float32Array(Y*3);i.__normalArray=new Float32Array(Y*3);i.__tangentArray=new Float32Array(Y*
+4);i.__colorArray=new Float32Array(Y*3);i.__uvArray=new Float32Array(Y*2);i.__uv2Array=new Float32Array(Y*2);i.__skinVertexAArray=new Float32Array(Y*4);i.__skinVertexBArray=new Float32Array(Y*4);i.__skinIndexArray=new Float32Array(Y*4);i.__skinWeightArray=new Float32Array(Y*4);i.__faceArray=new Uint16Array(ga*3);i.__lineArray=new Uint16Array(na*2);B=y=i;Y=void 0;ua=void 0;var fa=void 0,ha=void 0;fa=void 0;Z=!1;Y=0;for(ua=t.materials.length;Y<ua;Y++){fa=t.materials[Y];if(fa instanceof THREE.MeshFaceMaterial){fa=
+0;for(ha=B.materials.length;fa<ha;fa++)if(B.materials[fa]&&B.materials[fa].shading!=undefined&&B.materials[fa].shading==THREE.SmoothShading){Z=!0;break}}else if(fa&&fa.shading!=undefined&&fa.shading==THREE.SmoothShading){Z=!0;break}if(Z)break}y.__needsSmoothNormals=Z;i.__webGLFaceCount=ga*3;i.__webGLLineCount=na*2;s.__dirtyVertices=!0;s.__dirtyElements=!0;s.__dirtyUvs=!0;s.__dirtyNormals=!0;s.__dirtyTangents=!0;s.__dirtyColors=!0}if(s.__dirtyVertices||s.__dirtyElements||s.__dirtyUvs||s.__dirtyNormals||
+s.__dirtyColors||s.__dirtyTangents){i=v;ga=d.DYNAMIC_DRAW;na=void 0;y=void 0;var Ia=void 0,C=void 0,Ca=void 0,wa=void 0,za=void 0;Ia=void 0;var G=void 0,L=void 0,P=void 0,ja=void 0;G=void 0;L=void 0;P=void 0;C=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;G=void 0;L=void 0;P=void 0;ja=void 0;C=void 0;wa=void 0;Ca=void 0;za=void 0;var Ea=ha=fa=Z=ua=Y=t=B=0,ra=0,z=0,pa=i.__vertexArray,Ma=i.__uvArray,
+Ka=i.__uv2Array,Ha=i.__normalArray,la=i.__tangentArray,qa=i.__colorArray,ma=i.__skinVertexAArray,ka=i.__skinVertexBArray,oa=i.__skinIndexArray,$=i.__skinWeightArray,xa=i.__faceArray,va=i.__lineArray,Oa=i.__needsSmoothNormals,ya=j.geometry,Na=ya.__dirtyVertices,D=ya.__dirtyElements,ba=ya.__dirtyUvs,X=ya.__dirtyNormals,H=ya.__dirtyTangents,U=ya.__dirtyColors,da=ya.vertices,sa=i.faces,Aa=ya.faces,Da=ya.uvs,La=ya.uvs2,ta=ya.colors,Ga=ya.skinVerticesA,Ja=ya.skinVerticesB,Fa=ya.skinIndices,Ba=ya.skinWeights;
+na=0;for(y=sa.length;na<y;na++){Ia=sa[na];C=Aa[Ia];za=Da[Ia];Ia=La[Ia];Ca=C.vertexNormals;wa=C.normal;if(C instanceof THREE.Face3){if(Na){G=da[C.a].position;L=da[C.b].position;P=da[C.c].position;pa[t]=G.x;pa[t+1]=G.y;pa[t+2]=G.z;pa[t+3]=L.x;pa[t+4]=L.y;pa[t+5]=L.z;pa[t+6]=P.x;pa[t+7]=P.y;pa[t+8]=P.z;t+=9}if(Ba.length){G=Ba[C.a];L=Ba[C.b];P=Ba[C.c];$[z]=G.x;$[z+1]=G.y;$[z+2]=G.z;$[z+3]=G.w;$[z+4]=L.x;$[z+5]=L.y;$[z+6]=L.z;$[z+7]=L.w;$[z+8]=P.x;$[z+9]=P.y;$[z+10]=P.z;$[z+11]=P.w;G=Fa[C.a];L=Fa[C.b];
+P=Fa[C.c];oa[z]=G.x;oa[z+1]=G.y;oa[z+2]=G.z;oa[z+3]=G.w;oa[z+4]=L.x;oa[z+5]=L.y;oa[z+6]=L.z;oa[z+7]=L.w;oa[z+8]=P.x;oa[z+9]=P.y;oa[z+10]=P.z;oa[z+11]=P.w;G=Ga[C.a];L=Ga[C.b];P=Ga[C.c];ma[z]=G.x;ma[z+1]=G.y;ma[z+2]=G.z;ma[z+3]=1;ma[z+4]=L.x;ma[z+5]=L.y;ma[z+6]=L.z;ma[z+7]=1;ma[z+8]=P.x;ma[z+9]=P.y;ma[z+10]=P.z;ma[z+11]=1;G=Ja[C.a];L=Ja[C.b];P=Ja[C.c];ka[z]=G.x;ka[z+1]=G.y;ka[z+2]=G.z;ka[z+3]=1;ka[z+4]=L.x;ka[z+5]=L.y;ka[z+6]=L.z;ka[z+7]=1;ka[z+8]=P.x;ka[z+9]=P.y;ka[z+10]=P.z;ka[z+11]=1;z+=12}if(U&&
+ta.length){G=ta[C.a];L=ta[C.b];P=ta[C.c];qa[ra]=G.r;qa[ra+1]=G.g;qa[ra+2]=G.b;qa[ra+3]=L.r;qa[ra+4]=L.g;qa[ra+5]=L.b;qa[ra+6]=P.r;qa[ra+7]=P.g;qa[ra+8]=P.b;ra+=9}if(H&&ya.hasTangents){G=da[C.a].tangent;L=da[C.b].tangent;P=da[C.c].tangent;la[ha]=G.x;la[ha+1]=G.y;la[ha+2]=G.z;la[ha+3]=G.w;la[ha+4]=L.x;la[ha+5]=L.y;la[ha+6]=L.z;la[ha+7]=L.w;la[ha+8]=P.x;la[ha+9]=P.y;la[ha+10]=P.z;la[ha+11]=P.w;ha+=12}if(X)if(Ca.length==3&&Oa)for(C=0;C<3;C++){wa=Ca[C];Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}else for(C=
+0;C<3;C++){Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}if(ba&&za)for(C=0;C<3;C++){Ca=za[C];Ma[Y]=Ca.u;Ma[Y+1]=Ca.v;Y+=2}if(ba&&Ia)for(C=0;C<3;C++){za=Ia[C];Ka[ua]=za.u;Ka[ua+1]=za.v;ua+=2}if(D){xa[Z]=B;xa[Z+1]=B+1;xa[Z+2]=B+2;Z+=3;va[Ea]=B;va[Ea+1]=B+1;va[Ea+2]=B;va[Ea+3]=B+2;va[Ea+4]=B+1;va[Ea+5]=B+2;Ea+=6;B+=3}}else if(C instanceof THREE.Face4){if(Na){G=da[C.a].position;L=da[C.b].position;P=da[C.c].position;ja=da[C.d].position;pa[t]=G.x;pa[t+1]=G.y;pa[t+2]=G.z;pa[t+3]=L.x;pa[t+4]=L.y;pa[t+5]=
+L.z;pa[t+6]=P.x;pa[t+7]=P.y;pa[t+8]=P.z;pa[t+9]=ja.x;pa[t+10]=ja.y;pa[t+11]=ja.z;t+=12}if(Ba.length){G=Ba[C.a];L=Ba[C.b];P=Ba[C.c];ja=Ba[C.d];$[z]=G.x;$[z+1]=G.y;$[z+2]=G.z;$[z+3]=G.w;$[z+4]=L.x;$[z+5]=L.y;$[z+6]=L.z;$[z+7]=L.w;$[z+8]=P.x;$[z+9]=P.y;$[z+10]=P.z;$[z+11]=P.w;$[z+12]=ja.x;$[z+13]=ja.y;$[z+14]=ja.z;$[z+15]=ja.w;G=Fa[C.a];L=Fa[C.b];P=Fa[C.c];ja=Fa[C.d];oa[z]=G.x;oa[z+1]=G.y;oa[z+2]=G.z;oa[z+3]=G.w;oa[z+4]=L.x;oa[z+5]=L.y;oa[z+6]=L.z;oa[z+7]=L.w;oa[z+8]=P.x;oa[z+9]=P.y;oa[z+10]=P.z;oa[z+
+11]=P.w;oa[z+12]=ja.x;oa[z+13]=ja.y;oa[z+14]=ja.z;oa[z+15]=ja.w;G=Ga[C.a];L=Ga[C.b];P=Ga[C.c];ja=Ga[C.d];ma[z]=G.x;ma[z+1]=G.y;ma[z+2]=G.z;ma[z+3]=1;ma[z+4]=L.x;ma[z+5]=L.y;ma[z+6]=L.z;ma[z+7]=1;ma[z+8]=P.x;ma[z+9]=P.y;ma[z+10]=P.z;ma[z+11]=1;ma[z+12]=ja.x;ma[z+13]=ja.y;ma[z+14]=ja.z;ma[z+15]=1;G=Ja[C.a];L=Ja[C.b];P=Ja[C.c];ja=Ja[C.d];ka[z]=G.x;ka[z+1]=G.y;ka[z+2]=G.z;ka[z+3]=1;ka[z+4]=L.x;ka[z+5]=L.y;ka[z+6]=L.z;ka[z+7]=1;ka[z+8]=P.x;ka[z+9]=P.y;ka[z+10]=P.z;ka[z+11]=1;ka[z+12]=ja.x;ka[z+13]=ja.y;
+ka[z+14]=ja.z;ka[z+15]=1;z+=16}if(U&&ta.length){G=ta[C.a];L=ta[C.b];P=ta[C.c];ja=ta[C.d];qa[ra]=G.r;qa[ra+1]=G.g;qa[ra+2]=G.b;qa[ra+3]=L.r;qa[ra+4]=L.g;qa[ra+5]=L.b;qa[ra+6]=P.r;qa[ra+7]=P.g;qa[ra+8]=P.b;qa[ra+9]=ja.r;qa[ra+10]=ja.g;qa[ra+11]=ja.b;ra+=12}if(H&&ya.hasTangents){G=da[C.a].tangent;L=da[C.b].tangent;P=da[C.c].tangent;C=da[C.d].tangent;la[ha]=G.x;la[ha+1]=G.y;la[ha+2]=G.z;la[ha+3]=G.w;la[ha+4]=L.x;la[ha+5]=L.y;la[ha+6]=L.z;la[ha+7]=L.w;la[ha+8]=P.x;la[ha+9]=P.y;la[ha+10]=P.z;la[ha+11]=
+P.w;la[ha+12]=C.x;la[ha+13]=C.y;la[ha+14]=C.z;la[ha+15]=C.w;ha+=16}if(X)if(Ca.length==4&&Oa)for(C=0;C<4;C++){wa=Ca[C];Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}else for(C=0;C<4;C++){Ha[fa]=wa.x;Ha[fa+1]=wa.y;Ha[fa+2]=wa.z;fa+=3}if(ba&&za)for(C=0;C<4;C++){Ca=za[C];Ma[Y]=Ca.u;Ma[Y+1]=Ca.v;Y+=2}if(ba&&Ia)for(C=0;C<4;C++){za=Ia[C];Ka[ua]=za.u;Ka[ua+1]=za.v;ua+=2}if(D){xa[Z]=B;xa[Z+1]=B+1;xa[Z+2]=B+2;xa[Z+3]=B;xa[Z+4]=B+2;xa[Z+5]=B+3;Z+=6;va[Ea]=B;va[Ea+1]=B+1;va[Ea+2]=B;va[Ea+3]=B+3;va[Ea+4]=B+1;
+va[Ea+5]=B+2;va[Ea+6]=B+2;va[Ea+7]=B+3;Ea+=8;B+=4}}}if(Na){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,pa,ga)}if(U&&ta.length){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,qa,ga)}if(X){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Ha,ga)}if(H&&ya.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,la,ga)}if(ba&&Y>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUVBuffer);
+d.bufferData(d.ARRAY_BUFFER,Ma,ga)}if(ba&&ua>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Ka,ga)}if(D){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,xa,ga);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,va,ga)}if(z>0){d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,ma,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,
+ka,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,oa,ga);d.bindBuffer(d.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,$,ga)}}x(objlist,E,q,v,j)}s.__dirtyVertices=!1;s.__dirtyElements=!1;s.__dirtyUvs=!1;s.__dirtyNormals=!1;s.__dirtyTangents=!1;s.__dirtyColors=!1}else if(j instanceof THREE.Line){if(!s.__webGLVertexBuffer){q=s;q.__webGLVertexBuffer=d.createBuffer();q.__webGLColorBuffer=d.createBuffer();q=s;v=q.vertices.length;q.__vertexArray=
+new Float32Array(v*3);q.__colorArray=new Float32Array(v*3);q.__webGLLineCount=v;s.__dirtyVertices=!0;s.__dirtyColors=!0}if(s.__dirtyVertices||s.__dirtyColors){q=s;v=d.DYNAMIC_DRAW;B=void 0;B=void 0;t=void 0;i=void 0;Y=q.vertices;ga=q.colors;ua=Y.length;na=ga.length;Z=q.__vertexArray;y=q.__colorArray;fa=q.__dirtyColors;if(q.__dirtyVertices){for(B=0;B<ua;B++){t=Y[B].position;i=B*3;Z[i]=t.x;Z[i+1]=t.y;Z[i+2]=t.z}d.bindBuffer(d.ARRAY_BUFFER,q.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,Z,v)}if(fa){for(B=
+0;B<na;B++){color=ga[B];i=B*3;y[i]=color.r;y[i+1]=color.g;y[i+2]=color.b}d.bindBuffer(d.ARRAY_BUFFER,q.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,y,v)}}x(objlist,E,0,s,j);s.__dirtyVertices=!1;s.__dirtyColors=!1}else if(j instanceof THREE.ParticleSystem){if(!s.__webGLVertexBuffer){q=s;q.__webGLVertexBuffer=d.createBuffer();q.__webGLColorBuffer=d.createBuffer();q=s;v=q.vertices.length;q.__vertexArray=new Float32Array(v*3);q.__colorArray=new Float32Array(v*3);q.__sortArray=[];q.__webGLParticleCount=
+v;s.__dirtyVertices=!0;s.__dirtyColors=!0}(s.__dirtyVertices||s.__dirtyColors||j.sortParticles)&&b(s,d.DYNAMIC_DRAW,j,camera);x(objlist,E,0,s,j);s.__dirtyVertices=!1;s.__dirtyColors=!1}else if(j instanceof THREE.MarchingCubes){s=E;if(s[0]==undefined){i.__webGLObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});s[0]=1}}}};this.removeObject=function(f,p){var o,j;for(o=f.__webGLObjects.length-1;o>=0;o--){j=f.__webGLObjects[o].object;p==j&&f.__webGLObjects.splice(o,
+1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(f){f?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST)};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(f=="back")d.cullFace(d.BACK);else f=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",
+envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
+lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
 lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 uBoneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( uBoneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( uBoneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};

+ 224 - 228
build/ThreeExtras.js

@@ -4,46 +4,43 @@ THREE.Color.prototype={setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this
 setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+
 this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};
-THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0;this.api={isDirty:!1,that:this,get x(){return this.that.x},get y(){return this.that.y},get z(){return this.that.z},set x(d){this.that.x=d;this.isDirty=!0},set y(d){this.that.y=d;this.isDirty=!0},set z(d){this.that.z=d;this.isDirty=!0}};this.api.__proto__=THREE.Vector3.prototype;return this.api};
-THREE.Vector3.prototype={set:function(a,b,c){var d=this.that;d.x=a;d.y=b;d.z=c;this.isDirty=!0;return this},copy:function(a){var b=this.that;b.x=a.x;b.y=a.y;b.z=a.z;this.isDirty=!0;return this},add:function(a,b){var c=this.that;c.x=a.x+b.x;c.y=a.y+b.y;c.z=a.z+b.z;this.isDirty=!0;return this},addSelf:function(a){var b=this.that;b.x+=a.x;b.y+=a.y;b.z+=a.z;this.isDirty=!0;return this},addScalar:function(a){var b=this.that;b.x+=a;b.y+=a;b.z+=a;this.isDirty=!0;return this},sub:function(a,b){var c=this.that;
-c.x=a.x-b.x;c.y=a.y-b.y;c.z=a.z-b.z;this.isDirty=!0;return this},subSelf:function(a){var b=this.that;b.x-=a.x;b.y-=a.y;b.z-=a.z;this.isDirty=!0;return this},cross:function(a,b){var c=this.that;c.x=a.y*b.z-a.z*b.y;c.y=a.z*b.x-a.x*b.z;c.z=a.x*b.y-a.y*b.x;this.isDirty=!0;return this},crossSelf:function(a){var b=this.that,c=b.x,d=b.y,f=b.z;b.x=d*a.z-f*a.y;b.y=f*a.x-c*a.z;b.z=c*a.y-d*a.x;this.isDirty=!0;return this},multiply:function(a,b){var c=this.that;c.x=a.x*b.x;c.y=a.y*b.y;c.z=a.z*b.z;this.isDirty=
-!0;return this},multiplySelf:function(a){var b=this.that;b.x*=a.x;b.y*=a.y;b.z*=a.z;this.isDirty=!0;return this},multiplyScalar:function(a){var b=this.that;b.x*=a;b.y*=a;b.z*=a;this.isDirty=!0;return this},divideSelf:function(a){var b=this.that;b.x/=a.x;b.y/=a.y;b.z/=a.z;this.isDirty=!0;return this},divideScalar:function(a){var b=this.that;b.x/=a;b.y/=a;b.z/=a;this.isDirty=!0;return this},dot:function(a){var b=this.that;return b.x*a.x+b.y*a.y+b.z*a.z},distanceTo:function(a){var b=this.that,c=b.x-
-a.x,d=b.y-a.y;a=b.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var b=this.that,c=b.x-a.x,d=b.y-a.y;a=b.z-a.z;return c*c+d*d+a*a},length:function(){var a=this.that;return Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z)},lengthSq:function(){var a=this.that;return a.x*a.x+a.y*a.y+a.z*a.z},lengthManhattan:function(){var a=this.that;return a.x+a.y+a.z},negate:function(){var a=this.that;a.x=-this.x;a.y=-this.y;a.z=-this.z;this.isDirty=!0;return this},normalize:function(){var a=this.that;a=Math.sqrt(a.x*
-a.x+a.y*a.y+a.z*a.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);this.isDirty=!0;return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){var a=this.that;return Math.abs(a.x)<1.0E-4&&Math.abs(a.y)<1.0E-4&&Math.abs(a.z)<1.0E-4},clone:function(){var a=this.that;return new THREE.Vector3(a.x,a.y,a.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==undefined?d:1};
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=
+a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+c*c+a*a)},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+
+this.y+this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+
+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d||1};
 THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
 return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
 THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(c)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function b(C,o,e,t){t=t.clone().subSelf(o);e=e.clone().subSelf(o);var N=C.clone().subSelf(o);C=t.dot(t);o=t.dot(e);t=t.dot(N);var Q=e.dot(e);e=e.dot(N);N=1/(C*Q-o*o);Q=(Q*t-o*e)*N;C=(C*e-o*t)*N;return Q>0&&C>0&&Q+C<1}var c,d,f,g,h,k,j,m,n,w,
-u,q=a.geometry,x=q.vertices,z=[];c=0;for(d=q.faces.length;c<d;c++){f=q.faces[c];w=this.origin.clone();u=this.direction.clone();g=a.matrix.multiplyVector3(x[f.a].position.clone());h=a.matrix.multiplyVector3(x[f.b].position.clone());k=a.matrix.multiplyVector3(x[f.c].position.clone());j=f instanceof THREE.Face4?a.matrix.multiplyVector3(x[f.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(f.normal.clone());n=u.dot(m);if(n<0){m=m.dot((new THREE.Vector3).sub(g,w))/n;w=w.addSelf(u.multiplyScalar(m));
-if(f instanceof THREE.Face3){if(b(w,g,h,k)){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};z.push(f)}}else if(f instanceof THREE.Face4&&(b(w,g,h,j)||b(w,h,k,j))){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};z.push(f)}}}return z}};
+THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a<b;a++){c=d[a];c instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(c)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function b(F,u,e,q){q=q.clone().subSelf(u);e=e.clone().subSelf(u);var O=F.clone().subSelf(u);F=q.dot(q);u=q.dot(e);q=q.dot(O);var R=e.dot(e);e=e.dot(O);O=1/(F*R-u*u);R=(R*q-u*e)*O;F=(F*e-u*q)*O;return R>0&&F>0&&R+F<1}var c,d,f,g,h,k,j,m,n,w,
+t,p=a.geometry,x=p.vertices,z=[];c=0;for(d=p.faces.length;c<d;c++){f=p.faces[c];w=this.origin.clone();t=this.direction.clone();j=a.globalMatrix;j.extractRotationMatrix(a.rotationMatrix);g=j.multiplyVector3(x[f.a].position.clone());h=j.multiplyVector3(x[f.b].position.clone());k=j.multiplyVector3(x[f.c].position.clone());j=f instanceof THREE.Face4?j.multiplyVector3(x[f.d].position.clone()):null;m=a.rotationMatrix.multiplyVector3(f.normal.clone());n=t.dot(m);if(n<0){m=m.dot((new THREE.Vector3).sub(g,
+w))/n;w=w.addSelf(t.multiplyScalar(m));if(f instanceof THREE.Face3){if(b(w,g,h,k)){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};z.push(f)}}else if(f instanceof THREE.Face4&&(b(w,g,h,j)||b(w,h,k,j))){f={distance:this.origin.distanceTo(w),point:w,face:f,object:a};z.push(f)}}}return z}};
 THREE.Rectangle=function(){function a(){g=d-b;h=f-c}var b,c,d,f,g,h,k=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(j,m,n,w){k=!1;b=j;c=m;d=n;f=w;a()};this.addPoint=function(j,m){if(k){k=!1;b=j;c=m;d=j;f=m}else{b=b<j?b:j;c=c<m?c:m;d=d>j?d:j;f=f>m?f:m}a()};
-this.add3Points=function(j,m,n,w,u,q){if(k){k=!1;b=j<n?j<u?j:u:n<u?n:u;c=m<w?m<q?m:q:w<q?w:q;d=j>n?j>u?j:u:n>u?n:u;f=m>w?m>q?m:q:w>q?w:q}else{b=j<n?j<u?j<b?j:b:u<b?u:b:n<u?n<b?n:b:u<b?u:b;c=m<w?m<q?m<c?m:c:q<c?q:c:w<q?w<c?w:c:q<c?q:c;d=j>n?j>u?j>d?j:d:u>d?u:d:n>u?n>d?n:d:u>d?u:d;f=m>w?m>q?m>f?m:f:q>f?q:f:w>q?w>f?w:f:q>f?q:f}a()};this.addRectangle=function(j){if(k){k=!1;b=j.getLeft();c=j.getTop();d=j.getRight();f=j.getBottom()}else{b=b<j.getLeft()?b:j.getLeft();c=c<j.getTop()?c:j.getTop();d=d>j.getRight()?
+this.add3Points=function(j,m,n,w,t,p){if(k){k=!1;b=j<n?j<t?j:t:n<t?n:t;c=m<w?m<p?m:p:w<p?w:p;d=j>n?j>t?j:t:n>t?n:t;f=m>w?m>p?m:p:w>p?w:p}else{b=j<n?j<t?j<b?j:b:t<b?t:b:n<t?n<b?n:b:t<b?t:b;c=m<w?m<p?m<c?m:c:p<c?p:c:w<p?w<c?w:c:p<c?p:c;d=j>n?j>t?j>d?j:d:t>d?t:d:n>t?n>d?n:d:t>d?t:d;f=m>w?m>p?m>f?m:f:p>f?p:f:w>p?w>f?w:f:p>f?p:f}a()};this.addRectangle=function(j){if(k){k=!1;b=j.getLeft();c=j.getTop();d=j.getRight();f=j.getBottom()}else{b=b<j.getLeft()?b:j.getLeft();c=c<j.getTop()?c:j.getTop();d=d>j.getRight()?
 d:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){b-=j;c-=j;d+=j;f+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();c=c>j.getTop()?c:j.getTop();d=d<j.getRight()?d:j.getRight();f=f<j.getBottom()?f:j.getBottom();a()};this.instersects=function(j){return Math.min(d,j.getRight())-Math.max(b,j.getLeft())>=0&&Math.min(f,j.getBottom())-Math.max(c,j.getTop())>=0};this.empty=function(){k=!0;f=d=c=b=0;a()};this.isEmpty=function(){return k};this.toString=function(){return"THREE.Rectangle ( left: "+
 b+", right: "+d+", top: "+c+", bottom: "+f+", width: "+g+", height: "+h+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,c,d,f,g,h,k,j,m,n,w,u,q,x,z){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=d||0;this.n21=f||0;this.n22=g||1;this.n23=h||0;this.n24=k||0;this.n31=j||0;this.n32=m||0;this.n33=n||1;this.n34=w||0;this.n41=u||0;this.n42=q||0;this.n43=x||0;this.n44=z||1;this.flat=Array(16);this.m33=new THREE.Matrix3;if(typeof Float32Array!=="undefined"){var C=this;this.float32Array=new Float32Array(16);this.float32Array3x3=new Float32Array(9);this.flatten32=function(){var o=C.float32Array;
-o[0]=C.n11;o[1]=C.n21;o[2]=C.n31;o[3]=C.n41;o[4]=C.n12;o[5]=C.n22;o[6]=C.n32;o[7]=C.n42;o[8]=C.n13;o[9]=C.n23;o[10]=C.n33;o[11]=C.n43;o[12]=C.n14;o[13]=C.n24;o[14]=C.n34;o[15]=C.n44;return o};this.flatten323x3=function(){var o=C.float32Array3x3;o[0]=C.n11;o[1]=C.n21;o[2]=C.n31;o[3]=C.n12;o[4]=C.n22;o[5]=C.n32;o[6]=C.n13;o[7]=C.n23;o[8]=C.n33;return o}}};
-THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,d,f,g,h,k,j,m,n,w,u,q,x,z){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=n;this.n34=w;this.n41=u;this.n42=q;this.n43=x;this.n44=z;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
+THREE.Matrix4=function(a,b,c,d,f,g,h,k,j,m,n,w,t,p,x,z){this.n11=a||1;this.n12=b||0;this.n13=c||0;this.n14=d||0;this.n21=f||0;this.n22=g||1;this.n23=h||0;this.n24=k||0;this.n31=j||0;this.n32=m||0;this.n33=n||1;this.n34=w||0;this.n41=t||0;this.n42=p||0;this.n43=x||0;this.n44=z||1;this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,c,d,f,g,h,k,j,m,n,w,t,p,x,z){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=m;this.n33=n;this.n34=w;this.n41=t;this.n42=p;this.n43=x;this.n44=z;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
 a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1,f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();d.cross(c,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);
 this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*
 a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*
-a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,u=a.n33,q=a.n34,x=a.n41,z=a.n42,C=a.n43,o=a.n44,e=b.n11,t=b.n12,N=b.n13,Q=b.n14,ea=b.n21,L=b.n22,G=b.n23,Y=b.n24,T=b.n31,da=b.n32,Z=b.n33,H=b.n34,aa=b.n41,na=b.n42,ba=b.n43,l=b.n44;this.n11=c*e+d*ea+f*T+g*aa;this.n12=c*t+d*L+f*da+g*na;this.n13=c*N+d*G+f*Z+g*ba;this.n14=c*Q+d*Y+f*H+g*l;this.n21=h*e+k*ea+j*T+m*aa;this.n22=h*t+k*L+j*da+m*na;
-this.n23=h*N+k*G+j*Z+m*ba;this.n24=h*Q+k*Y+j*H+m*l;this.n31=n*e+w*ea+u*T+q*aa;this.n32=n*t+w*L+u*da+q*na;this.n33=n*N+w*G+u*Z+q*ba;this.n34=n*Q+w*Y+u*H+q*l;this.n41=x*e+z*ea+C*T+o*aa;this.n42=x*t+z*L+C*da+o*na;this.n43=x*N+z*G+C*Z+o*ba;this.n44=x*Q+z*Y+C*H+o*l;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,n=a.n24,w=a.n31,u=a.n32,q=a.n33,x=a.n34,z=a.n41,C=a.n42,o=a.n43;a=a.n44;var e=b.n11,t=b.n12,N=b.n13,Q=b.n14,ea=b.n21,L=b.n22,G=b.n23,Y=
-b.n24,T=b.n31,da=b.n32,Z=b.n33,H=b.n34,aa=b.n41,na=b.n42,ba=b.n43;b=b.n44;this.n11=d*e+f*ea+g*T+h*aa;this.n12=d*t+f*L+g*da+h*na;this.n13=d*N+f*G+g*Z+h*ba;this.n14=d*Q+f*Y+g*H+h*b;this.n21=k*e+j*ea+m*T+n*aa;this.n22=k*t+j*L+m*da+n*na;this.n23=k*N+j*G+m*Z+n*ba;this.n24=k*Q+j*Y+m*H+n*b;this.n31=w*e+u*ea+q*T+x*aa;this.n32=w*t+u*L+q*da+x*na;this.n33=w*N+u*G+q*Z+x*ba;this.n34=w*Q+u*Y+q*H+x*b;this.n41=z*e+C*ea+o*T+a*aa;this.n42=z*t+C*L+o*da+a*na;this.n43=z*N+C*G+o*Z+a*ba;this.n44=z*Q+C*Y+o*H+a*b;c[0]=this.n11;
-c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,n=this.n32,w=this.n33,u=this.n34,q=this.n41,x=this.n42,z=this.n43,C=this.n44,o=a.n11,e=a.n21,t=a.n31,N=a.n41,Q=a.n12,ea=a.n22,L=a.n32,G=a.n42,Y=
-a.n13,T=a.n23,da=a.n33,Z=a.n43,H=a.n14,aa=a.n24,na=a.n34;a=a.n44;this.n11=b*o+c*e+d*t+f*N;this.n12=b*Q+c*ea+d*L+f*G;this.n13=b*Y+c*T+d*da+f*Z;this.n14=b*H+c*aa+d*na+f*a;this.n21=g*o+h*e+k*t+j*N;this.n22=g*Q+h*ea+k*L+j*G;this.n23=g*Y+h*T+k*da+j*Z;this.n24=g*H+h*aa+k*na+j*a;this.n31=m*o+n*e+w*t+u*N;this.n32=m*Q+n*ea+w*L+u*G;this.n33=m*Y+n*T+w*da+u*Z;this.n34=m*H+n*aa+w*na+u*a;this.n41=q*o+x*e+z*t+C*N;this.n42=q*Q+x*ea+z*L+C*G;this.n43=q*Y+x*T+z*da+C*Z;this.n44=q*H+x*aa+z*na+C*a;return this},multiplyScalar:function(a){this.n11*=
-a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,n=this.n33,w=this.n34,u=this.n41,q=this.n42,x=this.n43,z=this.n44;return d*h*m*u-c*k*m*u-d*g*n*u+b*k*n*u+c*g*w*u-b*h*w*u-d*h*j*q+c*k*j*q+d*f*n*q-a*k*n*q-c*f*w*q+a*h*w*q+
+a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,t=a.n33,p=a.n34,x=a.n41,z=a.n42,F=a.n43,u=a.n44,e=b.n11,q=b.n12,O=b.n13,R=b.n14,ea=b.n21,L=b.n22,I=b.n23,Y=b.n24,V=b.n31,ca=b.n32,da=b.n33,G=b.n34,$=b.n41,na=b.n42,aa=b.n43,l=b.n44;this.n11=c*e+d*ea+f*V+g*$;this.n12=c*q+d*L+f*ca+g*na;this.n13=c*O+d*I+f*da+g*aa;this.n14=c*R+d*Y+f*G+g*l;this.n21=h*e+k*ea+j*V+m*$;this.n22=h*q+k*L+j*ca+m*na;
+this.n23=h*O+k*I+j*da+m*aa;this.n24=h*R+k*Y+j*G+m*l;this.n31=n*e+w*ea+t*V+p*$;this.n32=n*q+w*L+t*ca+p*na;this.n33=n*O+w*I+t*da+p*aa;this.n34=n*R+w*Y+t*G+p*l;this.n41=x*e+z*ea+F*V+u*$;this.n42=x*q+z*L+F*ca+u*na;this.n43=x*O+z*I+F*da+u*aa;this.n44=x*R+z*Y+F*G+u*l;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,m=a.n23,n=a.n24,w=a.n31,t=a.n32,p=a.n33,x=a.n34,z=a.n41,F=a.n42,u=a.n43;a=a.n44;var e=b.n11,q=b.n12,O=b.n13,R=b.n14,ea=b.n21,L=b.n22,I=b.n23,Y=
+b.n24,V=b.n31,ca=b.n32,da=b.n33,G=b.n34,$=b.n41,na=b.n42,aa=b.n43;b=b.n44;this.n11=d*e+f*ea+g*V+h*$;this.n12=d*q+f*L+g*ca+h*na;this.n13=d*O+f*I+g*da+h*aa;this.n14=d*R+f*Y+g*G+h*b;this.n21=k*e+j*ea+m*V+n*$;this.n22=k*q+j*L+m*ca+n*na;this.n23=k*O+j*I+m*da+n*aa;this.n24=k*R+j*Y+m*G+n*b;this.n31=w*e+t*ea+p*V+x*$;this.n32=w*q+t*L+p*ca+x*na;this.n33=w*O+t*I+p*da+x*aa;this.n34=w*R+t*Y+p*G+x*b;this.n41=z*e+F*ea+u*V+a*$;this.n42=z*q+F*L+u*ca+a*na;this.n43=z*O+F*I+u*da+a*aa;this.n44=z*R+F*Y+u*G+a*b;c[0]=this.n11;
+c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,m=this.n31,n=this.n32,w=this.n33,t=this.n34,p=this.n41,x=this.n42,z=this.n43,F=this.n44,u=a.n11,e=a.n21,q=a.n31,O=a.n41,R=a.n12,ea=a.n22,L=a.n32,I=a.n42,Y=
+a.n13,V=a.n23,ca=a.n33,da=a.n43,G=a.n14,$=a.n24,na=a.n34;a=a.n44;this.n11=b*u+c*e+d*q+f*O;this.n12=b*R+c*ea+d*L+f*I;this.n13=b*Y+c*V+d*ca+f*da;this.n14=b*G+c*$+d*na+f*a;this.n21=g*u+h*e+k*q+j*O;this.n22=g*R+h*ea+k*L+j*I;this.n23=g*Y+h*V+k*ca+j*da;this.n24=g*G+h*$+k*na+j*a;this.n31=m*u+n*e+w*q+t*O;this.n32=m*R+n*ea+w*L+t*I;this.n33=m*Y+n*V+w*ca+t*da;this.n34=m*G+n*$+w*na+t*a;this.n41=p*u+x*e+z*q+F*O;this.n42=p*R+x*ea+z*L+F*I;this.n43=p*Y+x*V+z*ca+F*da;this.n44=p*G+x*$+z*na+F*a;return this},multiplyScalar:function(a){this.n11*=
+a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,m=this.n32,n=this.n33,w=this.n34,t=this.n41,p=this.n42,x=this.n43,z=this.n44;return d*h*m*t-c*k*m*t-d*g*n*t+b*k*n*t+c*g*w*t-b*h*w*t-d*h*j*p+c*k*j*p+d*f*n*p-a*k*n*p-c*f*w*p+a*h*w*p+
 d*g*j*x-b*k*j*x-d*f*m*x+a*k*m*x+b*f*w*x-a*g*w*x-c*g*j*z+b*h*j*z+c*f*m*z-a*h*m*z-b*f*n*z+a*g*n*z},transpose:function(){function a(b,c,d){var f=b[c];b[c]=b[d];b[d]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
 a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=
 this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);
 return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,k=a.z,j=f*
 g,m=f*h;this.set(j*g+c,j*h-d*k,j*k+d*h,0,j*h+d*k,m*h+c,m*k-d*g,0,j*k-d*h,m*k+d*g,f*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(b);b=Math.sin(b);var h=a*d,k=c*d;this.n11=a*f;this.n12=c*b-h*g;this.n13=h*b+c*g;this.n21=d;this.n22=f*g;this.n23=-f*b;this.n31=-c*f;this.n32=k*g+a*b;this.n33=-k*b+a*g},setRotationFromQuaternion:function(a){var b=
-a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,k=d+d;a=b*g;var j=b*h;b*=k;var m=c*h;c*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(m+d);this.n12=j-f;this.n13=b+h;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+
-this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};
-THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,u=a.n33,q=a.n34,x=a.n41,z=a.n42,C=a.n43,o=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*q*z-m*u*z+m*w*C-k*q*C-j*w*o+k*u*o;b.n12=g*u*z-f*q*z-g*w*C+d*q*C+f*w*o-d*u*o;b.n13=f*m*z-g*j*z+g*k*C-d*m*C-f*k*o+d*j*o;b.n14=g*j*w-f*m*w-g*k*u+d*m*u+f*k*q-d*j*q;b.n21=m*u*x-j*q*x-m*n*C+h*q*C+j*n*o-h*u*o;b.n22=f*q*x-g*u*x+g*n*C-c*q*C-f*n*o+c*u*o;b.n23=g*j*x-f*m*x-g*h*C+c*m*C+f*h*o-c*j*o;
-b.n24=f*m*n-g*j*n+g*h*u-c*m*u-f*h*q+c*j*q;b.n31=k*q*x-m*w*x+m*n*z-h*q*z-k*n*o+h*w*o;b.n32=g*w*x-d*q*x-g*n*z+c*q*z+d*n*o-c*w*o;b.n33=f*m*x-g*k*x+g*h*z-c*m*z-d*h*o+c*k*o;b.n34=g*k*n-d*m*n-g*h*w+c*m*w+d*h*q-c*k*q;b.n41=j*w*x-k*u*x-j*n*z+h*u*z+k*n*C-h*w*C;b.n42=d*u*x-f*w*x+f*n*z-c*u*z-d*n*C+c*w*C;b.n43=f*k*x-d*j*x-f*h*z+c*j*z+d*h*C-c*k*C;b.n44=d*j*n-f*k*n+f*h*w-c*j*w-d*h*u+c*k*u;b.multiplyScalar(1/a.determinant());return b};
+a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,k=d+d;a=b*g;var j=b*h;b*=k;var m=c*h;c*=k;d*=k;g*=f;h*=f;f*=k;this.n11=1-(m+d);this.n12=j-f;this.n13=b+h;this.n21=j+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=b;this.n13*=b;this.n21*=c;this.n22*=c;this.n23*=c;this.n31*=a;this.n32*=a;this.n33*=a;return this},extractRotationMatrix:function(a){a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=0;a.n21=this.n21;a.n22=this.n22;
+a.n23=this.n23;a.n24=0;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=0;a.n41=0;a.n42=0;a.n43=0;a.n44=1},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};
+THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,m=a.n24,n=a.n31,w=a.n32,t=a.n33,p=a.n34,x=a.n41,z=a.n42,F=a.n43,u=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*p*z-m*t*z+m*w*F-k*p*F-j*w*u+k*t*u;b.n12=g*t*z-f*p*z-g*w*F+d*p*F+f*w*u-d*t*u;b.n13=f*m*z-g*j*z+g*k*F-d*m*F-f*k*u+d*j*u;b.n14=g*j*w-f*m*w-g*k*t+d*m*t+f*k*p-d*j*p;b.n21=m*t*x-j*p*x-m*n*F+h*p*F+j*n*u-h*t*u;b.n22=f*p*x-g*t*x+g*n*F-c*p*F-f*n*u+c*t*u;b.n23=g*j*x-f*m*x-g*h*F+c*m*F+f*h*u-c*j*u;
+b.n24=f*m*n-g*j*n+g*h*t-c*m*t-f*h*p+c*j*p;b.n31=k*p*x-m*w*x+m*n*z-h*p*z-k*n*u+h*w*u;b.n32=g*w*x-d*p*x-g*n*z+c*p*z+d*n*u-c*w*u;b.n33=f*m*x-g*k*x+g*h*z-c*m*z-d*h*u+c*k*u;b.n34=g*k*n-d*m*n-g*h*w+c*m*w+d*h*p-c*k*p;b.n41=j*w*x-k*t*x-j*n*z+h*t*z+k*n*F-h*w*F;b.n42=d*t*x-f*w*x+f*n*z-c*t*z-d*n*F+c*w*F;b.n43=f*k*x-d*j*x-f*h*z+c*j*z+d*h*F-c*k*F;b.n44=d*j*n-f*k*n+f*h*w-c*j*w-d*h*t+c*k*t;b.multiplyScalar(1/a.determinant());return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,w=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*k;c[5]=a*j;c[6]=a*m;c[7]=a*n;c[8]=a*w;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var f;a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)};
 THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,k,j,m;h=new THREE.Matrix4;k=b-a;j=c-d;m=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((b+a)/k);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((c+d)/j);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+f)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3;
@@ -62,31 +59,29 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f
 c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,f,g,h,k=new THREE.Vector3,j=new THREE.Vector3;d=0;for(f=this.vertices.length;d<f;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];if(a&&g.vertexNormals.length){k.set(0,0,0);b=0;for(c=g.normal.length;b<c;b++)k.addSelf(g.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[g.a];c=this.vertices[g.b];h=this.vertices[g.c];k.sub(h.position,
 c.position);j.sub(b.position,c.position);k.crossSelf(j)}k.isZero()||k.normalize();g.normal.copy(k)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(H,aa,na,ba,l,B,y){g=H.vertices[aa].position;h=H.vertices[na].position;k=H.vertices[ba].position;j=f[l];m=f[B];n=f[y];w=h.x-g.x;u=k.x-g.x;q=h.y-g.y;x=k.y-
-g.y;z=h.z-g.z;C=k.z-g.z;o=m.u-j.u;e=n.u-j.u;t=m.v-j.v;N=n.v-j.v;Q=1/(o*N-e*t);G.set((N*w-t*u)*Q,(N*q-t*x)*Q,(N*z-t*C)*Q);Y.set((o*u-e*w)*Q,(o*x-e*q)*Q,(o*C-e*z)*Q);ea[aa].addSelf(G);ea[na].addSelf(G);ea[ba].addSelf(G);L[aa].addSelf(Y);L[na].addSelf(Y);L[ba].addSelf(Y)}var b,c,d,f,g,h,k,j,m,n,w,u,q,x,z,C,o,e,t,N,Q,ea=[],L=[],G=new THREE.Vector3,Y=new THREE.Vector3,T=new THREE.Vector3,da=new THREE.Vector3,Z=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){ea[b]=new THREE.Vector3;L[b]=new THREE.Vector3}b=
+b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(G,$,na,aa,l,A,y){g=G.vertices[$].position;h=G.vertices[na].position;k=G.vertices[aa].position;j=f[l];m=f[A];n=f[y];w=h.x-g.x;t=k.x-g.x;p=h.y-g.y;x=k.y-
+g.y;z=h.z-g.z;F=k.z-g.z;u=m.u-j.u;e=n.u-j.u;q=m.v-j.v;O=n.v-j.v;R=1/(u*O-e*q);I.set((O*w-q*t)*R,(O*p-q*x)*R,(O*z-q*F)*R);Y.set((u*t-e*w)*R,(u*x-e*p)*R,(u*F-e*z)*R);ea[$].addSelf(I);ea[na].addSelf(I);ea[aa].addSelf(I);L[$].addSelf(Y);L[na].addSelf(Y);L[aa].addSelf(Y)}var b,c,d,f,g,h,k,j,m,n,w,t,p,x,z,F,u,e,q,O,R,ea=[],L=[],I=new THREE.Vector3,Y=new THREE.Vector3,V=new THREE.Vector3,ca=new THREE.Vector3,da=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){ea[b]=new THREE.Vector3;L[b]=new THREE.Vector3}b=
 0;for(c=this.faces.length;b<c;b++){d=this.faces[b];f=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
-this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){Z.copy(this.vertices[b].normal);d=ea[b];T.copy(d);T.subSelf(Z.multiplyScalar(Z.dot(d))).normalize();da.cross(this.vertices[b].normal,d);d=da.dot(L[b]);d=d<0?-1:1;this.vertices[b].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){da.copy(this.vertices[b].normal);d=ea[b];V.copy(d);V.subSelf(da.multiplyScalar(da.dot(d))).normalize();ca.cross(this.vertices[b].normal,d);d=ca.dot(L[b]);d=d<0?-1:1;this.vertices[b].tangent.set(V.x,V.y,V.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
-this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(n){var w=[];b=0;for(c=n.length;b<c;b++)n[b]==undefined?w.push("undefined"):w.push(n[b].toString());return w.join("_")}var b,c,d,f,g,h,k,j,m={};d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];
+this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(n){var w=[];b=0;for(c=n.length;b<c;b++)n[b]==undefined?w.push("undefined"):w.push(n[b].id);return w.join("_")}var b,c,d,f,g,h,k,j,m={};d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];
 h=g.materials;k=a(h);m[k]==undefined&&(m[k]={hash:k,counter:0});j=m[k].hash+"_"+m[k].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:h,vertices:0});g=g instanceof THREE.Face3?3:4;if(this.geometryChunks[j].vertices+g>65535){m[k].counter+=1;j=m[k].hash+"_"+m[k].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:h,vertices:0})}this.geometryChunks[j].faces.push(d);this.geometryChunks[j].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+
 this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};THREE.GeometryIdCounter=0;
-THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1};
-THREE.Object3D.prototype.update=function(a,b,c,d){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c,d)}};
-THREE.Object3D.prototype.updateMatrix=function(){var a=!1;if(this.position.isDirty){this.localMatrix.setPosition(this.position);this.position.isDirty=!1;a=!0}if(this.useQuaternion){if(this.quaternion.isDirty){this.localMatrix.setRotationFromQuaternion(this.quaternion);this.quaternion.isDirty=!1;this.rotation.isDirty=!1;if(this.scale.isDirty||this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
-this.scale.z))}a=!0}}else if(this.rotation.isDirty){this.localMatrix.setRotationFromEuler(this.rotation);this.rotation.isDirty=!1;if(this.scale.isDirty||this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}a=!0}if(this.scale.isDirty){this.useQuaternion?this.localMatrix.setRotationFromQuaternion(this.quaternion):this.localMatrix.setRotationFromEuler(this.rotation);
-this.localMatrix.scale(this.scale);this.scale.isDirty=!1;this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));a=!0}return a};THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(){var a=this.children.indexOf(child);if(a!==-1){this.children.splice(a,1);child.parent=undefined}};THREE.Object3DCounter={value:0};
-THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
-THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose();this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
-THREE.Mesh.prototype.update=function(a,b,c,d){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c,d);d&&c&&(c.frustumContains(this)?d.addToRenderList(this):d.removeFromRenderList(this))}else d.removeFromRenderList(this)};
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.visible=!0;this.autoUpdateMatrix=!0;this.matrixNeedsToUpdate=!0;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.localMatrix=new THREE.Matrix4;this.globalMatrix=new THREE.Matrix4;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.screenPosition=new THREE.Vector4;this.boundRadius=0;this.boundRadiusScale=1;this.rotationMatrix=
+new THREE.Matrix4};THREE.Object3D.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.globalMatrix,b,c)}};
+THREE.Object3D.prototype.updateMatrix=function(){this.localMatrix.setPosition(this.position);if(this.useQuaternion){if(this.quaternion.isDirty){this.localMatrix.setRotationFromQuaternion(this.quaternion);this.quaternion.isDirty=!1}}else this.localMatrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.localMatrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0};
+THREE.Object3D.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a)}};THREE.Object3D.prototype.removeChild=function(a){var b=this.children.indexOf(a);if(b!==-1){this.children.splice(b,1);a.parent=undefined}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=!1};THREE.Particle.prototype=new THREE.Object3D;
+THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
+THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose();this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;
+THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
+THREE.Mesh.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)}};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
-THREE.Bone.prototype.update=function(a,b,c,d){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.skinMatrix.multiply(a,this.localMatrix):this.skinMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}if(this.hasNoneBoneChildren){this.globalMatrix.multiply(this.skin.globalMatrix,this.skinMatrix);for(a=0;a<this.children.length;a++)this.children[a]instanceof THREE.Bone?this.children[a].update(this.skinMatrix,b,c,d):this.children[a].update(this.globalMatrix,
-!0,c,d)}else for(a=0;a<this.children.length;a++)this.children[a].update(this.skinMatrix,b,c,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];if(this.geometry.bones!==undefined){for(var c=0;c<this.geometry.bones.length;c++){var d=this.addBone();d.name=this.geometry.bones[c].name;d.position.x=this.geometry.bones[c].pos[0];d.position.y=this.geometry.bones[c].pos[1];d.position.z=this.geometry.bones[c].pos[2];d.quaternion.x=this.geometry.bones[c].rotq[0];d.quaternion.y=this.geometry.bones[c].rotq[1];d.quaternion.z=
-this.geometry.bones[c].rotq[2];d.quaternion.w=this.geometry.bones[c].rotq[3];d.scale.x=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[0]:1;d.scale.y=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[1]:1;d.scale.z=this.geometry.bones[c].scl!==undefined?this.geometry.bones[c].scl[2]:1}for(c=0;c<this.bones.length;c++)this.geometry.bones[c].parent===-1?this.addChild(this.bones[c]):this.bones[this.geometry.bones[c].parent].addChild(this.bones[c]);this.boneMatrices=new Float32Array(16*
-this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(a,b,c,d){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}for(a=0;a<this.children.length;a++)this.children[a]instanceof THREE.Bone?this.children[a].update(this.identityMatrix,!1,c,d):this.children[a].update(this.globalMatrix,
-b,c,d);d&&c&&(c.frustumContains(this)?d.addToRenderList(this):d.removeFromRenderList(this))}else d.removeFromRenderList(this)};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.Bone.prototype.update=function(a,b,c){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.skinMatrix.multiply(a,this.localMatrix):this.skinMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0}var d,f=this.children.length;if(this.hasNoneBoneChildren){this.globalMatrix.multiply(this.skin.globalMatrix,this.skinMatrix);for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.globalMatrix,!0,c)}}else for(d=
+0;d<f;d++)this.children[d].update(this.skinMatrix,b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,g,h,k;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){f=this.geometry.bones[c];g=f.pos;h=f.rotq;k=f.scl;d=this.addBone();d.name=f.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);k!==undefined?d.scale.set(k[0],k[1],k[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){f=this.geometry.bones[c];d=this.bones[c];
+f.parent===-1?this.addChild(d):this.bones[f.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(a,b,c){if(this.visible){this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;this.normalMatrix=THREE.Matrix4.makeInvert3x3(this.globalMatrix).transpose()}var d,f=this.children.length;for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,c):a.update(this.globalMatrix,b,
+c)}}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
 THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){c=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
 d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=c;this.geometry.skinWeights[a].y+=c}}}};
 THREE.AnimationHandler=function(){var a=[],b={};b.update=function(c){for(var d=0;d<a.length;d++)a[d].update(c)};b.add=function(c){a.indexOf(c)===-1&&a.push(c)};b.remove=function(c){a.indexOf(c)!==-1&&a.splice(childIndex,1)};b.initData=function(c){if(c.initialized!==!0){for(var d=0;d<c.hierarchy.length;d++)for(var f=0;f<c.hierarchy[d].keys.length;f++){if(c.hierarchy[d].keys[f].time<0)c.hierarchy[d].keys[f].time=0;c.hierarchy[d].keys[f].index=f;if(c.hierarchy[d].keys[f].rot!==undefined&&!(c.hierarchy[d].keys[f].rot instanceof
@@ -95,167 +90,168 @@ THREE.Animation=function(a,b){this.root=a;this.data=b;this.hierarchy=[];this.sta
 THREE.Animation.prototype.play=function(){if(!this.isPlaying){this.isPlaying=!0;this.startTime=(new Date).getTime()*0.0010;for(var a=0;a<this.hierarchy.length;a++){this.hierarchy[a].useQuaternion=!0;this.hierarchy[a].autoUpdateMatrix=!0;if(this.hierarchy[a].prevKey===undefined){this.hierarchy[a].prevKey={pos:0,rot:0,scl:0};this.hierarchy[a].nextKey={pos:0,rot:0,scl:0}}this.hierarchy[a].prevKey.pos=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.rot=this.data.hierarchy[a].keys[0];this.hierarchy[a].prevKey.scl=
 this.data.hierarchy[a].keys[0];this.hierarchy[a].nextKey.pos=this.getNextKeyWith("pos",a,1);this.hierarchy[a].nextKey.rot=this.getNextKeyWith("rot",a,1);this.hierarchy[a].nextKey.scl=this.getNextKeyWith("scl",a,1)}this.update();THREE.AnimationHandler.add(this)}};THREE.Animation.prototype.pause=function(){THREE.AnimationHandler.remove(this)};THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.remove(this)};
 THREE.Animation.prototype.update=function(){if(this.isPlaying){var a=["pos","rot","scl"],b,c,d,f,g,h,k=this.data.JIT.hierarchy,j=(new Date).getTime()*0.0010-this.startTime+this.offset,m=j;if(j>this.data.length){for(;j>this.data.length;)j-=this.data.length;this.startTime=(new Date).getTime()*0.0010-j;j=(new Date).getTime()*0.0010-this.startTime}h=Math.min(parseInt(j*this.data.fps),parseInt(this.data.length*this.data.fps));for(var n=0,w=this.hierarchy.length;n<w;n++){g=this.hierarchy[n];if(k[n][h]!==
-undefined){g.skinMatrix=k[n][h];g.autoUpdateMatrix=!1;g.matrixNeedsToUpdate=!1;g.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,n*16)}else for(var u=0;u<3;u++){c=a[u];d=g.prevKey[c];f=g.nextKey[c];if(f.time<m){if(j<m)if(this.loop){d=this.data.hierarchy[n].keys[0];f=this.getNextKeyWith(c,n,1)}else{this.stop();return}else{do{d=f;f=this.getNextKeyWith(c,n,f.index+1)}while(f.time<j)}g.prevKey[c]=d;g.nextKey[c]=f}g.autoUpdateMatrix=!0;g.matrixNeedsToUpdate=!0;b=(j-d.time)/(f.time-d.time);d=d[c];
+undefined){g.skinMatrix=k[n][h];g.autoUpdateMatrix=!1;g.matrixNeedsToUpdate=!1;g.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,n*16)}else for(var t=0;t<3;t++){c=a[t];d=g.prevKey[c];f=g.nextKey[c];if(f.time<m){if(j<m)if(this.loop){d=this.data.hierarchy[n].keys[0];f=this.getNextKeyWith(c,n,1)}else{this.stop();return}else{do{d=f;f=this.getNextKeyWith(c,n,f.index+1)}while(f.time<j)}g.prevKey[c]=d;g.nextKey[c]=f}g.autoUpdateMatrix=!0;g.matrixNeedsToUpdate=!0;b=(j-d.time)/(f.time-d.time);d=d[c];
 f=f[c];if(c==="rot"){if(b<0||b>1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(d,f,g.quaternion,b)}else{c=c==="pos"?g.position:g.scale;c.x=d[0]+(f[0]-d[0])*b;c.y=d[1]+(f[1]-d[1])*b;c.z=d[2]+(f[2]-d[2])*b}}}if(k[0][h]===undefined){this.hierarchy[0].update(undefined,!0);for(n=0;n<this.hierarchy.length;n++)k[n][h]=this.hierarchy[n].skinMatrix.clone()}}};THREE.Animation.prototype.updateObject=function(){};
 THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys;c<d.length;c++)if(d[c][a]!==undefined)return d[c];return this.data.hierarchy[b].keys[0]};
-THREE.Camera=function(a,b,c,d,f,g){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=d||2E3;this.screenCenterY=this.screenCenterX=0;this.target=g||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
+THREE.Camera=function(a,b,c,d,f,g){THREE.Object3D.call(this);this.FOV=a||50;this.aspect=b||1;this.zNear=c||0.1;this.zFar=d||2E3;this.screenCenterY=this.screenCenterX=0;this.target=g||new THREE.Object3D;this.useTarget=!0;this.up=new THREE.Vector3(0,1,0);this.inverseMatrix=new THREE.Matrix4;this.projectionMatrix=null;this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);
+this.target.position.addSelf(this.tmpVec)};this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.FOV,this.aspect,this.zNear,this.zFar)};
-THREE.Camera.prototype.update=function(a,b,c,d){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;
-THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,d,renderer)};
+THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.localMatrix.lookAt(this.position,this.target.position,this.up);a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);THREE.Matrix4.makeInvert(this.globalMatrix,this.inverseMatrix);b=!0}else{this.autoUpdateMatrix&&(b|=this.updateMatrix());if(b||this.matrixNeedsToUpdate){a?this.globalMatrix.multiply(a,this.localMatrix):this.globalMatrix.copy(this.localMatrix);this.matrixNeedsToUpdate=!1;b=!0;THREE.Matrix4.makeInvert(this.globalMatrix,
+this.inverseMatrix)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.globalMatrix,b,c)};
 THREE.Camera.prototype.frustumContains=function(a){var b=a.globalMatrix.n14,c=a.globalMatrix.n24,d=a.globalMatrix.n34,f=this.inverseMatrix,g=a.boundRadius*a.boundRadiusScale,h=f.n31*b+f.n32*c+f.n33*d+f.n34;if(h-g>-this.zNear)return!1;if(h+g<-this.zFar)return!1;h-=g;var k=this.projectionMatrix,j=1/(k.n43*h),m=j*this.screenCenterX,n=(f.n11*b+f.n12*c+f.n13*d+f.n14)*k.n11*m;g=k.n11*g*m;if(n+g<-this.screenCenterX)return!1;if(n-g>this.screenCenterX)return!1;b=(f.n21*b+f.n22*c+f.n23*d+f.n24)*k.n22*j*this.screenCenterY;
 if(b+g<-this.screenCenterY)return!1;if(b-g>this.screenCenterY)return!1;a.screenPosition.set(n,b,h,g);return!0};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
 THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;
-THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;
-THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
+THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.MaterialCounter={value:0};
+THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth=
 a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};
-THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.LineBasicMaterialCounter={value:0};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
 undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
 undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+
-"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;
-if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
-if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=
-a.skinning}};
-THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+
-this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!==
+undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==
+undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
+THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>light_map: "+this.light_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+
+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/> )"}};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=
 this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;
 if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
 if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>depth_test: "+
-this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
-undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshDepthMaterialCounter={value:0};
-THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
-undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};
+THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==
+undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (<br/>id: "+this.id+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=
 a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==
 undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}};
-THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;
-if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};THREE.ParticleBasicMaterialCounter={value:0};
-THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter};
+THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>vertex_colors: "+this.vertex_colors+"<br/>skinning: "+this.skinning+"<br/>)"}};
+THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==
+undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>map: "+this.map+"<br/>size: "+this.size+"<br/>blending: "+this.blending+"<br/>depth_test: "+this.depth_test+"<br/>vertex_colors: "+this.vertex_colors+"<br/>)"}};
+THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
+THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};
+THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>mag_filter: "+this.mag_filter+"<br/>min_filter: "+this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;
 THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrap_s=c.wrap_s!==undefined?c.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=c.wrap_t!==undefined?c.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=c.mag_filter!==undefined?c.mag_filter:THREE.LinearFilter;this.min_filter=c.min_filter!==undefined?c.min_filter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType};
 var Uniforms={clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return f},merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(c in d)f[c]=d[c]}return f}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
 THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.Scene=function(){THREE.Object3D.call(this);this.objects=[];this.lights=[];this.fog=null};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else a instanceof THREE.Camera||this.objects.indexOf(a)===-1&&this.objects.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};
-THREE.Scene.prototype.removeChildRecurse=function(){if(object instanceof THREE.Light){var a=this.lights.indexOf(object);a===-1&&this.lights.splice(a,1)}else if(!(object instanceof THREE.Camera)){a=this.objects.indexOf(object);a===-1&&this.objects.splice(a,1)}for(a=0;a<object.children.length;a++)this.removeChildRecurse(object.children[a])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
-THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
-THREE.Projector=function(){function a(L,G){return G.z-L.z}function b(L,G){var Y=0,T=1,da=L.z+L.w,Z=G.z+G.w,H=-L.z+L.w,aa=-G.z+G.w;if(da>=0&&Z>=0&&H>=0&&aa>=0)return!0;else if(da<0&&Z<0||H<0&&aa<0)return!1;else{if(da<0)Y=Math.max(Y,da/(da-Z));else Z<0&&(T=Math.min(T,da/(da-Z)));if(H<0)Y=Math.max(Y,H/(H-aa));else aa<0&&(T=Math.min(T,H/(H-aa)));if(T<Y)return!1;else{L.lerpSelf(G,Y);G.lerpSelf(L,1-T);return!0}}}var c,d,f=[],g,h,k,j=[],m,n,w=[],u,q,x=[],z=new THREE.Vector4,C=new THREE.Vector4,o=new THREE.Matrix4,
-e=new THREE.Matrix4,t=[],N=new THREE.Vector4,Q=new THREE.Vector4,ea;this.projectObjects=function(L,G,Y){var T=[],da,Z;d=0;o.multiply(G.projectionMatrix,G.matrix);t[0]=new THREE.Vector4(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);t[1]=new THREE.Vector4(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);t[2]=new THREE.Vector4(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);t[3]=new THREE.Vector4(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);t[4]=new THREE.Vector4(o.n41-o.n31,o.n42-o.n32,o.n43-
-o.n33,o.n44-o.n34);t[5]=new THREE.Vector4(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);G=0;for(da=t.length;G<da;G++){Z=t[G];Z.divideScalar(Math.sqrt(Z.x*Z.x+Z.y*Z.y+Z.z*Z.z))}da=L.objects;L=0;for(G=da.length;L<G;L++){Z=da[L];var H;if(!(H=!Z.visible))if(H=Z instanceof THREE.Mesh){a:{H=void 0;for(var aa=Z.position,na=-Z.geometry.boundingSphere.radius*Math.max(Z.scale.x,Math.max(Z.scale.y,Z.scale.z)),ba=0;ba<6;ba++){H=t[ba].x*aa.x+t[ba].y*aa.y+t[ba].z*aa.z+t[ba].w;if(H<=na){H=!1;break a}}H=!0}H=
-!H}if(!H){c=f[d]=f[d]||new THREE.RenderableObject;z.copy(Z.position);o.multiplyVector3(z);c.object=Z;c.z=z.z;T.push(c);d++}}Y&&T.sort(a);return T};this.projectScene=function(L,G,Y){var T=[],da=G.near,Z=G.far,H,aa,na,ba,l,B,y,v,p,D,F,J,U,A,R,O;k=n=q=0;G.autoUpdateMatrix&&G.updateMatrix();o.multiply(G.projectionMatrix,G.matrix);B=this.projectObjects(L,G,!0);L=0;for(H=B.length;L<H;L++){y=B[L].object;if(y.visible){y.autoUpdateMatrix&&y.updateMatrix();v=y.matrix;p=y.rotationMatrix;D=y.materials;F=y.overdraw;
-if(y instanceof THREE.Mesh){J=y.geometry;U=J.vertices;aa=0;for(na=U.length;aa<na;aa++){A=U[aa];A.positionWorld.copy(A.position);v.multiplyVector3(A.positionWorld);ba=A.positionScreen;ba.copy(A.positionWorld);o.multiplyVector4(ba);ba.x/=ba.w;ba.y/=ba.w;A.__visible=ba.z>da&&ba.z<Z}J=J.faces;aa=0;for(na=J.length;aa<na;aa++){A=J[aa];if(A instanceof THREE.Face3){ba=U[A.a];l=U[A.b];R=U[A.c];if(ba.__visible&&l.__visible&&R.__visible&&(y.doubleSided||y.flipSided!=(R.positionScreen.x-ba.positionScreen.x)*
-(l.positionScreen.y-ba.positionScreen.y)-(R.positionScreen.y-ba.positionScreen.y)*(l.positionScreen.x-ba.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ba.positionWorld);g.v2.positionWorld.copy(l.positionWorld);g.v3.positionWorld.copy(R.positionWorld);g.v1.positionScreen.copy(ba.positionScreen);g.v2.positionScreen.copy(l.positionScreen);g.v3.positionScreen.copy(R.positionScreen);g.normalWorld.copy(A.normal);p.multiplyVector3(g.normalWorld);g.centroidWorld.copy(A.centroid);
-v.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);o.multiplyVector3(g.centroidScreen);R=A.vertexNormals;ea=g.vertexNormalsWorld;ba=0;for(l=R.length;ba<l;ba++){O=ea[ba]=ea[ba]||new THREE.Vector3;O.copy(R[ba]);p.multiplyVector3(O)}g.z=g.centroidScreen.z;g.meshMaterials=D;g.faceMaterials=A.materials;g.overdraw=F;if(y.geometry.uvs[aa]){g.uvs[0]=y.geometry.uvs[aa][0];g.uvs[1]=y.geometry.uvs[aa][1];g.uvs[2]=y.geometry.uvs[aa][2]}T.push(g);k++}}else if(A instanceof THREE.Face4){ba=
-U[A.a];l=U[A.b];R=U[A.c];O=U[A.d];if(ba.__visible&&l.__visible&&R.__visible&&O.__visible&&(y.doubleSided||y.flipSided!=((O.positionScreen.x-ba.positionScreen.x)*(l.positionScreen.y-ba.positionScreen.y)-(O.positionScreen.y-ba.positionScreen.y)*(l.positionScreen.x-ba.positionScreen.x)<0||(l.positionScreen.x-R.positionScreen.x)*(O.positionScreen.y-R.positionScreen.y)-(l.positionScreen.y-R.positionScreen.y)*(O.positionScreen.x-R.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ba.positionWorld);
-g.v2.positionWorld.copy(l.positionWorld);g.v3.positionWorld.copy(O.positionWorld);g.v1.positionScreen.copy(ba.positionScreen);g.v2.positionScreen.copy(l.positionScreen);g.v3.positionScreen.copy(O.positionScreen);g.normalWorld.copy(A.normal);p.multiplyVector3(g.normalWorld);g.centroidWorld.copy(A.centroid);v.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);o.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=D;g.faceMaterials=A.materials;g.overdraw=F;if(y.geometry.uvs[aa]){g.uvs[0]=
-y.geometry.uvs[aa][0];g.uvs[1]=y.geometry.uvs[aa][1];g.uvs[2]=y.geometry.uvs[aa][3]}T.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(l.positionWorld);h.v2.positionWorld.copy(R.positionWorld);h.v3.positionWorld.copy(O.positionWorld);h.v1.positionScreen.copy(l.positionScreen);h.v2.positionScreen.copy(R.positionScreen);h.v3.positionScreen.copy(O.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);
-h.z=h.centroidScreen.z;h.meshMaterials=D;h.faceMaterials=A.materials;h.overdraw=F;if(y.geometry.uvs[aa]){h.uvs[0]=y.geometry.uvs[aa][1];h.uvs[1]=y.geometry.uvs[aa][2];h.uvs[2]=y.geometry.uvs[aa][3]}T.push(h);k++}}}}else if(y instanceof THREE.Line){e.multiply(o,v);U=y.geometry.vertices;A=U[0];A.positionScreen.copy(A.position);e.multiplyVector4(A.positionScreen);aa=1;for(na=U.length;aa<na;aa++){ba=U[aa];ba.positionScreen.copy(ba.position);e.multiplyVector4(ba.positionScreen);l=U[aa-1];N.copy(ba.positionScreen);
-Q.copy(l.positionScreen);if(b(N,Q)){N.multiplyScalar(1/N.w);Q.multiplyScalar(1/Q.w);m=w[n]=w[n]||new THREE.RenderableLine;m.v1.positionScreen.copy(N);m.v2.positionScreen.copy(Q);m.z=Math.max(N.z,Q.z);m.materials=y.materials;T.push(m);n++}}}else if(y instanceof THREE.Particle){C.set(y.position.x,y.position.y,y.position.z,1);o.multiplyVector4(C);C.z/=C.w;if(C.z>0&&C.z<1){u=x[q]=x[q]||new THREE.RenderableParticle;u.x=C.x/C.w;u.y=C.y/C.w;u.z=C.z;u.rotation=y.rotation.z;u.scale.x=y.scale.x*Math.abs(u.x-
-(C.x+G.projectionMatrix.n11)/(C.w+G.projectionMatrix.n14));u.scale.y=y.scale.y*Math.abs(u.y-(C.y+G.projectionMatrix.n22)/(C.w+G.projectionMatrix.n24));u.materials=y.materials;T.push(u);q++}}}}Y&&T.sort(a);return T};this.unprojectVector=function(L,G){var Y=THREE.Matrix4.makeInvert(G.matrix);Y.multiplySelf(THREE.Matrix4.makeInvert(G.projectionMatrix));Y.multiplyVector3(L);return L}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,n,w,u,q,x,z;a=b.projectScene(h,k);j=0;for(m=a.length;j<m;j++){u=a[j];if(u instanceof THREE.RenderableParticle){x=u.x*f+f;z=u.y*g+g;n=0;for(w=u.material.length;n<w;n++){q=u.material[n];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=x+"px";q.style.top=z+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(W){if(u!=W)m.globalAlpha=u=W}function b(W){if(q!=W){switch(W){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}q=W}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),n=new THREE.Color(0),w=0,u=1,q=0,x=null,z=null,C=1,o,e,t,N,Q,ea,L,G,Y,T=new THREE.Color,
-da=new THREE.Color,Z=new THREE.Color,H=new THREE.Color,aa=new THREE.Color,na,ba,l,B,y,v,p,D,F,J=new THREE.Rectangle,U=new THREE.Rectangle,A=new THREE.Rectangle,R=!1,O=new THREE.Color,ga=new THREE.Color,ma=new THREE.Color,E=new THREE.Color,P=Math.PI*2,I=new THREE.Vector3,V,ca,ta,M,Ba,xa,Ea=16;V=document.createElement("canvas");V.width=V.height=2;ca=V.getContext("2d");ca.fillStyle="rgba(0,0,0,1)";ca.fillRect(0,0,2,2);ta=ca.getImageData(0,0,2,2);M=ta.data;Ba=document.createElement("canvas");Ba.width=
-Ba.height=Ea;xa=Ba.getContext("2d");xa.translate(-Ea/2,-Ea/2);xa.scale(Ea,Ea);Ea--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(W,$){g=W;h=$;k=g/2;j=h/2;f.width=g;f.height=h;J.set(-k,-j,k,j);u=1;q=0;z=x=null;C=1};this.setClearColor=function(W,$){n=W;w=$;U.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(W,$){n.setHex(W);w=$;U.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=function(){m.setTransform(1,
-0,0,-1,k,j);if(!U.isEmpty()){U.inflate(1);U.minSelf(J);if(n.hex==0&&w==0)m.clearRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(n.r*255)+","+Math.floor(n.g*255)+","+Math.floor(n.b*255)+","+w+")";m.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight())}U.empty()}};this.render=function(W,$){function fa(S){var ka,ia,X,ha=S.lights;ga.setRGB(0,0,0);ma.setRGB(0,0,0);E.setRGB(0,0,0);S=0;for(ka=ha.length;S<ka;S++){ia=ha[S];X=ia.color;if(ia instanceof
-THREE.AmbientLight){ga.r+=X.r;ga.g+=X.g;ga.b+=X.b}else if(ia instanceof THREE.DirectionalLight){ma.r+=X.r;ma.g+=X.g;ma.b+=X.b}else if(ia instanceof THREE.PointLight){E.r+=X.r;E.g+=X.g;E.b+=X.b}}}function oa(S,ka,ia,X){var ha,la,ya,Fa,Ha=S.lights;S=0;for(ha=Ha.length;S<ha;S++){la=Ha[S];ya=la.color;Fa=la.intensity;if(la instanceof THREE.DirectionalLight){la=ia.dot(la.position)*Fa;if(la>0){X.r+=ya.r*la;X.g+=ya.g*la;X.b+=ya.b*la}}else if(la instanceof THREE.PointLight){I.sub(la.position,ka);I.normalize();
-la=ia.dot(I)*Fa;if(la>0){X.r+=ya.r*la;X.g+=ya.g*la;X.b+=ya.b*la}}}}function Ia(S,ka,ia){if(ia.opacity!=0){a(ia.opacity);b(ia.blending);var X,ha,la,ya,Fa,Ha;if(ia instanceof THREE.ParticleBasicMaterial){if(ia.map&&ia.map.image.loaded){ya=ia.map.image;Fa=ya.width>>1;Ha=ya.height>>1;ha=ka.scale.x*k;la=ka.scale.y*j;ia=ha*Fa;X=la*Ha;A.set(S.x-ia,S.y-X,S.x+ia,S.y+X);if(J.instersects(A)){m.save();m.translate(S.x,S.y);m.rotate(-ka.rotation);m.scale(ha,-la);m.translate(-Fa,-Ha);m.drawImage(ya,0,0);m.restore()}}}else if(ia instanceof
-THREE.ParticleCircleMaterial){if(R){O.r=ga.r+ma.r+E.r;O.g=ga.g+ma.g+E.g;O.b=ga.b+ma.b+E.b;T.r=ia.color.r*O.r;T.g=ia.color.g*O.g;T.b=ia.color.b*O.b;T.updateStyleString()}else T.__styleString=ia.color.__styleString;ia=ka.scale.x*k;X=ka.scale.y*j;A.set(S.x-ia,S.y-X,S.x+ia,S.y+X);if(J.instersects(A)){ha=T.__styleString;if(z!=ha)m.fillStyle=z=ha;m.save();m.translate(S.x,S.y);m.rotate(-ka.rotation);m.scale(ia,X);m.beginPath();m.arc(0,0,1,0,P,!0);m.closePath();m.fill();m.restore()}}}}function wa(S,ka,ia,
-X){if(X.opacity!=0){a(X.opacity);b(X.blending);m.beginPath();m.moveTo(S.positionScreen.x,S.positionScreen.y);m.lineTo(ka.positionScreen.x,ka.positionScreen.y);m.closePath();if(X instanceof THREE.LineBasicMaterial){T.__styleString=X.color.__styleString;S=X.linewidth;if(C!=S)m.lineWidth=C=S;S=T.__styleString;if(x!=S)m.strokeStyle=x=S;m.stroke();A.inflate(X.linewidth*2)}}}function K(S,ka,ia,X,ha,la){if(ha.opacity!=0){a(ha.opacity);b(ha.blending);N=S.positionScreen.x;Q=S.positionScreen.y;ea=ka.positionScreen.x;
-L=ka.positionScreen.y;G=ia.positionScreen.x;Y=ia.positionScreen.y;m.beginPath();m.moveTo(N,Q);m.lineTo(ea,L);m.lineTo(G,Y);m.lineTo(N,Q);m.closePath();if(ha instanceof THREE.MeshBasicMaterial)if(ha.map)ha.map.image.loaded&&ha.map.mapping instanceof THREE.UVMapping&&Na(N,Q,ea,L,G,Y,ha.map.image,X.uvs[0].u,X.uvs[0].v,X.uvs[1].u,X.uvs[1].v,X.uvs[2].u,X.uvs[2].v);else if(ha.env_map){if(ha.env_map.image.loaded&&ha.env_map.mapping instanceof THREE.SphericalReflectionMapping){S=$.matrix;I.copy(X.vertexNormalsWorld[0]);
-B=(I.x*S.n11+I.y*S.n12+I.z*S.n13)*0.5+0.5;y=-(I.x*S.n21+I.y*S.n22+I.z*S.n23)*0.5+0.5;I.copy(X.vertexNormalsWorld[1]);v=(I.x*S.n11+I.y*S.n12+I.z*S.n13)*0.5+0.5;p=-(I.x*S.n21+I.y*S.n22+I.z*S.n23)*0.5+0.5;I.copy(X.vertexNormalsWorld[2]);D=(I.x*S.n11+I.y*S.n12+I.z*S.n13)*0.5+0.5;F=-(I.x*S.n21+I.y*S.n22+I.z*S.n23)*0.5+0.5;Na(N,Q,ea,L,G,Y,ha.env_map.image,B,y,v,p,D,F)}}else ha.wireframe?ua(ha.color.__styleString,ha.wireframe_linewidth):Pa(ha.color.__styleString);else if(ha instanceof THREE.MeshLambertMaterial){if(ha.map&&
-!ha.wireframe){ha.map.mapping instanceof THREE.UVMapping&&Na(N,Q,ea,L,G,Y,ha.map.image,X.uvs[0].u,X.uvs[0].v,X.uvs[1].u,X.uvs[1].v,X.uvs[2].u,X.uvs[2].v);b(THREE.SubtractiveBlending)}if(R)if(!ha.wireframe&&ha.shading==THREE.SmoothShading&&X.vertexNormalsWorld.length==3){da.r=Z.r=H.r=ga.r;da.g=Z.g=H.g=ga.g;da.b=Z.b=H.b=ga.b;oa(la,X.v1.positionWorld,X.vertexNormalsWorld[0],da);oa(la,X.v2.positionWorld,X.vertexNormalsWorld[1],Z);oa(la,X.v3.positionWorld,X.vertexNormalsWorld[2],H);aa.r=(Z.r+H.r)*0.5;
-aa.g=(Z.g+H.g)*0.5;aa.b=(Z.b+H.b)*0.5;l=La(da,Z,H,aa);Na(N,Q,ea,L,G,Y,l,0,0,1,0,0,1)}else{O.r=ga.r;O.g=ga.g;O.b=ga.b;oa(la,X.centroidWorld,X.normalWorld,O);T.r=ha.color.r*O.r;T.g=ha.color.g*O.g;T.b=ha.color.b*O.b;T.updateStyleString();ha.wireframe?ua(T.__styleString,ha.wireframe_linewidth):Pa(T.__styleString)}else ha.wireframe?ua(ha.color.__styleString,ha.wireframe_linewidth):Pa(ha.color.__styleString)}else if(ha instanceof THREE.MeshDepthMaterial){na=$.near;ba=$.far;da.r=da.g=da.b=1-qa(S.positionScreen.z,
-na,ba);Z.r=Z.g=Z.b=1-qa(ka.positionScreen.z,na,ba);H.r=H.g=H.b=1-qa(ia.positionScreen.z,na,ba);aa.r=(Z.r+H.r)*0.5;aa.g=(Z.g+H.g)*0.5;aa.b=(Z.b+H.b)*0.5;l=La(da,Z,H,aa);Na(N,Q,ea,L,G,Y,l,0,0,1,0,0,1)}else if(ha instanceof THREE.MeshNormalMaterial){T.r=va(X.normalWorld.x);T.g=va(X.normalWorld.y);T.b=va(X.normalWorld.z);T.updateStyleString();ha.wireframe?ua(T.__styleString,ha.wireframe_linewidth):Pa(T.__styleString)}}}function ua(S,ka){if(x!=S)m.strokeStyle=x=S;if(C!=ka)m.lineWidth=C=ka;m.stroke();A.inflate(ka*
-2)}function Pa(S){if(z!=S)m.fillStyle=z=S;m.fill()}function Na(S,ka,ia,X,ha,la,ya,Fa,Ha,Oa,za,Ka,Ma){var Ja,Ga;Ja=ya.width-1;Ga=ya.height-1;Fa*=Ja;Ha*=Ga;Oa*=Ja;za*=Ga;Ka*=Ja;Ma*=Ga;ia-=S;X-=ka;ha-=S;la-=ka;Oa-=Fa;za-=Ha;Ka-=Fa;Ma-=Ha;Ja=Oa*Ma-Ka*za;if(Ja!=0){Ga=1/Ja;Ja=(Ma*ia-za*ha)*Ga;za=(Ma*X-za*la)*Ga;ia=(Oa*ha-Ka*ia)*Ga;X=(Oa*la-Ka*X)*Ga;S=S-Ja*Fa-ia*Ha;ka=ka-za*Fa-X*Ha;m.save();m.transform(Ja,za,ia,X,S,ka);m.clip();m.drawImage(ya,0,0);m.restore()}}function La(S,ka,ia,X){var ha=~~(S.r*255),la=
-~~(S.g*255);S=~~(S.b*255);var ya=~~(ka.r*255),Fa=~~(ka.g*255);ka=~~(ka.b*255);var Ha=~~(ia.r*255),Oa=~~(ia.g*255);ia=~~(ia.b*255);var za=~~(X.r*255),Ka=~~(X.g*255);X=~~(X.b*255);M[0]=ha<0?0:ha>255?255:ha;M[1]=la<0?0:la>255?255:la;M[2]=S<0?0:S>255?255:S;M[4]=ya<0?0:ya>255?255:ya;M[5]=Fa<0?0:Fa>255?255:Fa;M[6]=ka<0?0:ka>255?255:ka;M[8]=Ha<0?0:Ha>255?255:Ha;M[9]=Oa<0?0:Oa>255?255:Oa;M[10]=ia<0?0:ia>255?255:ia;M[12]=za<0?0:za>255?255:za;M[13]=Ka<0?0:Ka>255?255:Ka;M[14]=X<0?0:X>255?255:X;ca.putImageData(ta,
-0,0);xa.drawImage(V,0,0);return Ba}function qa(S,ka,ia){S=(S-ka)/(ia-ka);return S*S*(3-2*S)}function va(S){S=(S+1)*0.5;return S<0?0:S>1?1:S}function ra(S,ka){var ia=ka.x-S.x,X=ka.y-S.y,ha=1/Math.sqrt(ia*ia+X*X);ia*=ha;X*=ha;ka.x+=ia;ka.y+=X;S.x-=ia;S.y-=X}var pa,sa,ja,Ca,Aa,Ra,Da,Qa;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(W,$,this.sortElements);(R=W.lights.length>0)&&fa(W);pa=0;for(sa=c.length;pa<sa;pa++){ja=c[pa];A.empty();if(ja instanceof THREE.RenderableParticle){o=
-ja;o.x*=k;o.y*=j;Ca=0;for(Aa=ja.materials.length;Ca<Aa;Ca++)Ia(o,ja,ja.materials[Ca],W)}else if(ja instanceof THREE.RenderableLine){o=ja.v1;e=ja.v2;o.positionScreen.x*=k;o.positionScreen.y*=j;e.positionScreen.x*=k;e.positionScreen.y*=j;A.addPoint(o.positionScreen.x,o.positionScreen.y);A.addPoint(e.positionScreen.x,e.positionScreen.y);if(J.instersects(A)){Ca=0;for(Aa=ja.materials.length;Ca<Aa;)wa(o,e,ja,ja.materials[Ca++],W)}}else if(ja instanceof THREE.RenderableFace3){o=ja.v1;e=ja.v2;t=ja.v3;o.positionScreen.x*=
-k;o.positionScreen.y*=j;e.positionScreen.x*=k;e.positionScreen.y*=j;t.positionScreen.x*=k;t.positionScreen.y*=j;if(ja.overdraw){ra(o.positionScreen,e.positionScreen);ra(e.positionScreen,t.positionScreen);ra(t.positionScreen,o.positionScreen)}A.add3Points(o.positionScreen.x,o.positionScreen.y,e.positionScreen.x,e.positionScreen.y,t.positionScreen.x,t.positionScreen.y);if(J.instersects(A)){Ca=0;for(Aa=ja.meshMaterials.length;Ca<Aa;){Qa=ja.meshMaterials[Ca++];if(Qa instanceof THREE.MeshFaceMaterial){Ra=
-0;for(Da=ja.faceMaterials.length;Ra<Da;)(Qa=ja.faceMaterials[Ra++])&&K(o,e,t,ja,Qa,W)}else K(o,e,t,ja,Qa,W)}}}U.addRectangle(A)}m.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(B,y,v){var p,D,F,J;p=0;for(D=B.lights.length;p<D;p++){F=B.lights[p];if(F instanceof THREE.DirectionalLight){J=y.normalWorld.dot(F.position)*F.intensity;if(J>0){v.r+=F.color.r*J;v.g+=F.color.g*J;v.b+=F.color.b*J}}else if(F instanceof THREE.PointLight){Y.sub(F.position,y.centroidWorld);Y.normalize();J=y.normalWorld.dot(Y)*F.intensity;if(J>0){v.r+=F.color.r*J;v.g+=F.color.g*J;v.b+=F.color.b*J}}}}function b(B,y,v,p,D,F){H=d(aa++);H.setAttribute("d","M "+B.positionScreen.x+
-" "+B.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+v.positionScreen.x+","+v.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)t.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(e){N.r=Q.r;N.g=Q.g;N.b=Q.b;a(F,p,N);t.r=D.color.r*N.r;t.g=D.color.g*N.g;t.b=D.color.b*N.b;t.updateStyleString()}else t.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){G=1-D.__2near/(D.__farPlusNear-p.z*D.__farMinusNear);
-t.setRGB(G,G,G)}else D instanceof THREE.MeshNormalMaterial&&t.setRGB(f(p.normalWorld.x),f(p.normalWorld.y),f(p.normalWorld.z));D.wireframe?H.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):H.setAttribute("style","fill: "+t.__styleString+"; fill-opacity: "+D.opacity);k.appendChild(H)}function c(B,y,v,p,D,F,J){H=d(aa++);H.setAttribute("d",
-"M "+B.positionScreen.x+" "+B.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+v.positionScreen.x+","+v.positionScreen.y+" L "+p.positionScreen.x+","+p.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)t.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(e){N.r=Q.r;N.g=Q.g;N.b=Q.b;a(J,D,N);t.r=F.color.r*N.r;t.g=F.color.g*N.g;t.b=F.color.b*N.b;t.updateStyleString()}else t.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){G=
-1-F.__2near/(F.__farPlusNear-D.z*F.__farMinusNear);t.setRGB(G,G,G)}else F instanceof THREE.MeshNormalMaterial&&t.setRGB(f(D.normalWorld.x),f(D.normalWorld.y),f(D.normalWorld.z));F.wireframe?H.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):H.setAttribute("style","fill: "+t.__styleString+"; fill-opacity: "+F.opacity);k.appendChild(H)}
-function d(B){if(T[B]==null){T[B]=document.createElementNS("http://www.w3.org/2000/svg","path");l==0&&T[B].setAttribute("shape-rendering","crispEdges")}return T[B]}function f(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,n,w,u,q,x,z,C=new THREE.Rectangle,o=new THREE.Rectangle,e=!1,t=new THREE.Color(16777215),N=new THREE.Color(16777215),Q=new THREE.Color(0),ea=new THREE.Color(0),L=new THREE.Color(0),
-G,Y=new THREE.Vector3,T=[],da=[],Z=[],H,aa,na,ba,l=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(B){switch(B){case "high":l=1;break;case "low":l=0}};this.setSize=function(B,y){j=B;m=y;n=j/2;w=m/2;k.setAttribute("viewBox",-n+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);C.set(-n,-w,n,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(B,y){var v,p,D,F,J,U,A,R;
-this.autoClear&&this.clear();g=h.projectScene(B,y,this.sortElements);ba=na=aa=0;if(e=B.lights.length>0){A=B.lights;Q.setRGB(0,0,0);ea.setRGB(0,0,0);L.setRGB(0,0,0);v=0;for(p=A.length;v<p;v++){D=A[v];F=D.color;if(D instanceof THREE.AmbientLight){Q.r+=F.r;Q.g+=F.g;Q.b+=F.b}else if(D instanceof THREE.DirectionalLight){ea.r+=F.r;ea.g+=F.g;ea.b+=F.b}else if(D instanceof THREE.PointLight){L.r+=F.r;L.g+=F.g;L.b+=F.b}}}v=0;for(p=g.length;v<p;v++){A=g[v];o.empty();if(A instanceof THREE.RenderableParticle){u=
-A;u.x*=n;u.y*=-w;D=0;for(F=A.materials.length;D<F;D++)if(R=A.materials[D]){J=u;U=A;var O=na++;if(da[O]==null){da[O]=document.createElementNS("http://www.w3.org/2000/svg","circle");l==0&&da[O].setAttribute("shape-rendering","crispEdges")}H=da[O];H.setAttribute("cx",J.x);H.setAttribute("cy",J.y);H.setAttribute("r",U.scale.x*n);if(R instanceof THREE.ParticleCircleMaterial){if(e){N.r=Q.r+ea.r+L.r;N.g=Q.g+ea.g+L.g;N.b=Q.b+ea.b+L.b;t.r=R.color.r*N.r;t.g=R.color.g*N.g;t.b=R.color.b*N.b;t.updateStyleString()}else t=
-R.color;H.setAttribute("style","fill: "+t.__styleString)}k.appendChild(H)}}else if(A instanceof THREE.RenderableLine){u=A.v1;q=A.v2;u.positionScreen.x*=n;u.positionScreen.y*=-w;q.positionScreen.x*=n;q.positionScreen.y*=-w;o.addPoint(u.positionScreen.x,u.positionScreen.y);o.addPoint(q.positionScreen.x,q.positionScreen.y);if(C.instersects(o)){D=0;for(F=A.materials.length;D<F;)if(R=A.materials[D++]){J=u;U=q;O=ba++;if(Z[O]==null){Z[O]=document.createElementNS("http://www.w3.org/2000/svg","line");l==0&&
-Z[O].setAttribute("shape-rendering","crispEdges")}H=Z[O];H.setAttribute("x1",J.positionScreen.x);H.setAttribute("y1",J.positionScreen.y);H.setAttribute("x2",U.positionScreen.x);H.setAttribute("y2",U.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){t.__styleString=R.color.__styleString;H.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);k.appendChild(H)}}}}else if(A instanceof
-THREE.RenderableFace3){u=A.v1;q=A.v2;x=A.v3;u.positionScreen.x*=n;u.positionScreen.y*=-w;q.positionScreen.x*=n;q.positionScreen.y*=-w;x.positionScreen.x*=n;x.positionScreen.y*=-w;o.addPoint(u.positionScreen.x,u.positionScreen.y);o.addPoint(q.positionScreen.x,q.positionScreen.y);o.addPoint(x.positionScreen.x,x.positionScreen.y);if(C.instersects(o)){D=0;for(F=A.meshMaterials.length;D<F;){R=A.meshMaterials[D++];if(R instanceof THREE.MeshFaceMaterial){J=0;for(U=A.faceMaterials.length;J<U;)(R=A.faceMaterials[J++])&&
-b(u,q,x,A,R,B)}else R&&b(u,q,x,A,R,B)}}}else if(A instanceof THREE.RenderableFace4){u=A.v1;q=A.v2;x=A.v3;z=A.v4;u.positionScreen.x*=n;u.positionScreen.y*=-w;q.positionScreen.x*=n;q.positionScreen.y*=-w;x.positionScreen.x*=n;x.positionScreen.y*=-w;z.positionScreen.x*=n;z.positionScreen.y*=-w;o.addPoint(u.positionScreen.x,u.positionScreen.y);o.addPoint(q.positionScreen.x,q.positionScreen.y);o.addPoint(x.positionScreen.x,x.positionScreen.y);o.addPoint(z.positionScreen.x,z.positionScreen.y);if(C.instersects(o)){D=
-0;for(F=A.meshMaterials.length;D<F;){R=A.meshMaterials[D++];if(R instanceof THREE.MeshFaceMaterial){J=0;for(U=A.faceMaterials.length;J<U;)(R=A.faceMaterials[J++])&&c(u,q,x,z,A,R,B)}else R&&c(u,q,x,z,A,R,B)}}}}}};
-THREE.WebGLRenderer=function(a){function b(l,B,y){var v,p,D,F=l.vertices,J=F.length,U=l.colors,A=U.length,R=l.__vertexArray,O=l.__colorArray,ga=l.__sortArray,ma=l.__dirtyVertices,E=l.__dirtyColors;if(y.sortParticles){Y.multiplySelf(y.globalMatrix);for(v=0;v<J;v++){p=F[v].position;H.copy(p);Y.multiplyVector3(H);ga[v]=[H.z,v]}ga.sort(function(P,I){return I[0]-P[0]});for(v=0;v<J;v++){p=F[ga[v][1]].position;D=v*3;R[D]=p.x;R[D+1]=p.y;R[D+2]=p.z}for(v=0;v<A;v++){D=v*3;color=U[ga[v][1]];O[D]=color.r;O[D+
-1]=color.g;O[D+2]=color.b}}else{if(ma)for(v=0;v<J;v++){p=F[v].position;D=v*3;R[D]=p.x;R[D+1]=p.y;R[D+2]=p.z}if(E)for(v=0;v<A;v++){color=U[v];D=v*3;O[D]=color.r;O[D+1]=color.g;O[D+2]=color.b}}if(ma||y.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,R,B)}if(E||y.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,O,B)}}function c(l,B){l.fragment_shader=B.fragment_shader;l.vertex_shader=B.vertex_shader;l.uniforms=
-Uniforms.clone(B.uniforms)}function d(l,B){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(B.attributes.position);e.vertexAttribPointer(B.attributes.position,3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,
-l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(B.attributes.normal);e.vertexAttribPointer(B.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function f(l){if(Q!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);Q=l.doubleSided}if(ea!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);ea=l.flipSided}}function g(l){G[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);G[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+
-l.n14);G[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);G[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);G[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);G[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var B;for(l=0;l<5;l++){B=G[l];B.divideScalar(Math.sqrt(B.x*B.x+B.y*B.y+B.z*B.z))}}function h(l){for(var B=l.globalMatrix,y=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),v=0;v<6;v++){l=G[v].x*B.n14+G[v].y*B.n24+G[v].z*B.n34+G[v].w;
-if(l<=y)return!1}return!0}function k(l,B){l.list[l.count]=B;l.count+=1}function j(l){var B,y,v=l.object,p=l.opaque,D=l.transparent;D.count=0;l=p.count=0;for(B=v.materials.length;l<B;l++){y=v.materials[l];y.opacity&&y.opacity<1||y.blending!=THREE.NormalBlending?k(D,y):k(p,y)}}function m(l){var B,y,v,p,D=l.object,F=l.buffer,J=l.opaque,U=l.transparent;U.count=0;l=J.count=0;for(v=D.materials.length;l<v;l++){B=D.materials[l];if(B instanceof THREE.MeshFaceMaterial){B=0;for(y=F.materials.length;B<y;B++)(p=
-F.materials[B])&&(p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?k(U,p):k(J,p))}else{p=B;p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?k(U,p):k(J,p)}}}function n(l,B){return B.z-l.z}function w(l,B,y,v,p){if(B[y]==undefined){l.push({buffer:v,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}});B[y]=1}}function u(l,B){l._modelViewMatrix.multiplyToArray(B.globalMatrix,l.globalMatrix,l._modelViewMatrixArray);l._normalMatrix=THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}
-function q(l){if(l!=L){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}L=l}}function x(l,B){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();
-l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,C(l.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,C(l.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,C(l.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,C(l.min_filter));e.texImage2D(e.TEXTURE_2D,0,C(l.format),
-l.width,l.height,0,C(l.format),C(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var y,v,p;if(l){y=l.__webGLFramebuffer;v=l.width;p=l.height}else{y=null;v=o.width;p=o.height}if(y!=N){e.bindFramebuffer(e.FRAMEBUFFER,
-y);e.viewport(0,0,v,p);B&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT);N=y}}function z(l,B){var y;if(l=="fragment")y=e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(y=e.createShader(e.VERTEX_SHADER));e.shaderSource(y,B);e.compileShader(y);if(!e.getShaderParameter(y,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(y));return null}return y}function C(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;
+THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);b!==-1&&this.objects.splice(b,1)}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;
+THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b||1;this.far=c||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
+THREE.Projector=function(){function a(L,I){return I.z-L.z}function b(L,I){var Y=0,V=1,ca=L.z+L.w,da=I.z+I.w,G=-L.z+L.w,$=-I.z+I.w;if(ca>=0&&da>=0&&G>=0&&$>=0)return!0;else if(ca<0&&da<0||G<0&&$<0)return!1;else{if(ca<0)Y=Math.max(Y,ca/(ca-da));else da<0&&(V=Math.min(V,ca/(ca-da)));if(G<0)Y=Math.max(Y,G/(G-$));else $<0&&(V=Math.min(V,G/(G-$)));if(V<Y)return!1;else{L.lerpSelf(I,Y);I.lerpSelf(L,1-V);return!0}}}var c,d,f=[],g,h,k,j=[],m,n,w=[],t,p,x=[],z=new THREE.Vector4,F=new THREE.Vector4,u=new THREE.Matrix4,
+e=new THREE.Matrix4,q=[],O=new THREE.Vector4,R=new THREE.Vector4,ea;this.projectObjects=function(L,I,Y){I=[];var V,ca,da;d=0;ca=L.objects;L=0;for(V=ca.length;L<V;L++){da=ca[L];var G;if(!(G=!da.visible))if(G=da instanceof THREE.Mesh){a:{G=void 0;for(var $=da.globalMatrix,na=-da.geometry.boundingSphere.radius*Math.max(da.scale.x,Math.max(da.scale.y,da.scale.z)),aa=0;aa<6;aa++){G=q[aa].x*$.n14+q[aa].y*$.n24+q[aa].z*$.n34+q[aa].w;if(G<=na){G=!1;break a}}G=!0}G=!G}if(!G){c=f[d]=f[d]||new THREE.RenderableObject;
+z.copy(da.position);u.multiplyVector3(z);c.object=da;c.z=z.z;I.push(c);d++}}Y&&I.sort(a);return I};this.projectScene=function(L,I,Y){var V=[],ca=I.near,da=I.far,G,$,na,aa,l,A,y,v,o,B,E,H,T,D,J,P;k=n=p=0;I.autoUpdateMatrix&&I.update();u.multiply(I.projectionMatrix,I.globalMatrix);q[0]=new THREE.Vector4(u.n41-u.n11,u.n42-u.n12,u.n43-u.n13,u.n44-u.n14);q[1]=new THREE.Vector4(u.n41+u.n11,u.n42+u.n12,u.n43+u.n13,u.n44+u.n14);q[2]=new THREE.Vector4(u.n41+u.n21,u.n42+u.n22,u.n43+u.n23,u.n44+u.n24);q[3]=
+new THREE.Vector4(u.n41-u.n21,u.n42-u.n22,u.n43-u.n23,u.n44-u.n24);q[4]=new THREE.Vector4(u.n41-u.n31,u.n42-u.n32,u.n43-u.n33,u.n44-u.n34);q[5]=new THREE.Vector4(u.n41+u.n31,u.n42+u.n32,u.n43+u.n33,u.n44+u.n34);G=0;for(A=q.length;G<A;G++){y=q[G];y.divideScalar(Math.sqrt(y.x*y.x+y.y*y.y+y.z*y.z))}L.update(undefined,!1,I);A=this.projectObjects(L,I,!0);L=0;for(G=A.length;L<G;L++){y=A[L].object;y.autoUpdateMatrix&&y.updateMatrix();v=y.globalMatrix;v.extractRotationMatrix(y.rotationMatrix);E=y.rotationMatrix;
+o=y.materials;B=y.overdraw;if(y instanceof THREE.Mesh){H=y.geometry;T=H.vertices;$=0;for(na=T.length;$<na;$++){D=T[$];D.positionWorld.copy(D.position);v.multiplyVector3(D.positionWorld);aa=D.positionScreen;aa.copy(D.positionWorld);u.multiplyVector4(aa);aa.x/=aa.w;aa.y/=aa.w;D.__visible=aa.z>ca&&aa.z<da}H=H.faces;$=0;for(na=H.length;$<na;$++){D=H[$];if(D instanceof THREE.Face3){aa=T[D.a];l=T[D.b];J=T[D.c];if(aa.__visible&&l.__visible&&J.__visible&&(y.doubleSided||y.flipSided!=(J.positionScreen.x-aa.positionScreen.x)*
+(l.positionScreen.y-aa.positionScreen.y)-(J.positionScreen.y-aa.positionScreen.y)*(l.positionScreen.x-aa.positionScreen.x)<0)){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(aa.positionWorld);g.v2.positionWorld.copy(l.positionWorld);g.v3.positionWorld.copy(J.positionWorld);g.v1.positionScreen.copy(aa.positionScreen);g.v2.positionScreen.copy(l.positionScreen);g.v3.positionScreen.copy(J.positionScreen);g.normalWorld.copy(D.normal);E.multiplyVector3(g.normalWorld);g.centroidWorld.copy(D.centroid);
+v.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);u.multiplyVector3(g.centroidScreen);J=D.vertexNormals;ea=g.vertexNormalsWorld;aa=0;for(l=J.length;aa<l;aa++){P=ea[aa]=ea[aa]||new THREE.Vector3;P.copy(J[aa]);E.multiplyVector3(P)}g.z=g.centroidScreen.z;g.meshMaterials=o;g.faceMaterials=D.materials;g.overdraw=B;if(y.geometry.uvs[$]){g.uvs[0]=y.geometry.uvs[$][0];g.uvs[1]=y.geometry.uvs[$][1];g.uvs[2]=y.geometry.uvs[$][2]}V.push(g);k++}}else if(D instanceof THREE.Face4){aa=T[D.a];
+l=T[D.b];J=T[D.c];P=T[D.d];if(aa.__visible&&l.__visible&&J.__visible&&P.__visible&&(y.doubleSided||y.flipSided!=((P.positionScreen.x-aa.positionScreen.x)*(l.positionScreen.y-aa.positionScreen.y)-(P.positionScreen.y-aa.positionScreen.y)*(l.positionScreen.x-aa.positionScreen.x)<0||(l.positionScreen.x-J.positionScreen.x)*(P.positionScreen.y-J.positionScreen.y)-(l.positionScreen.y-J.positionScreen.y)*(P.positionScreen.x-J.positionScreen.x)<0))){g=j[k]=j[k]||new THREE.RenderableFace3;g.v1.positionWorld.copy(aa.positionWorld);
+g.v2.positionWorld.copy(l.positionWorld);g.v3.positionWorld.copy(P.positionWorld);g.v1.positionScreen.copy(aa.positionScreen);g.v2.positionScreen.copy(l.positionScreen);g.v3.positionScreen.copy(P.positionScreen);g.normalWorld.copy(D.normal);E.multiplyVector3(g.normalWorld);g.centroidWorld.copy(D.centroid);v.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);u.multiplyVector3(g.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterials=o;g.faceMaterials=D.materials;g.overdraw=B;if(y.geometry.uvs[$]){g.uvs[0]=
+y.geometry.uvs[$][0];g.uvs[1]=y.geometry.uvs[$][1];g.uvs[2]=y.geometry.uvs[$][3]}V.push(g);k++;h=j[k]=j[k]||new THREE.RenderableFace3;h.v1.positionWorld.copy(l.positionWorld);h.v2.positionWorld.copy(J.positionWorld);h.v3.positionWorld.copy(P.positionWorld);h.v1.positionScreen.copy(l.positionScreen);h.v2.positionScreen.copy(J.positionScreen);h.v3.positionScreen.copy(P.positionScreen);h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=
+h.centroidScreen.z;h.meshMaterials=o;h.faceMaterials=D.materials;h.overdraw=B;if(y.geometry.uvs[$]){h.uvs[0]=y.geometry.uvs[$][1];h.uvs[1]=y.geometry.uvs[$][2];h.uvs[2]=y.geometry.uvs[$][3]}V.push(h);k++}}}}else if(y instanceof THREE.Line){e.multiply(u,v);T=y.geometry.vertices;D=T[0];D.positionScreen.copy(D.position);e.multiplyVector4(D.positionScreen);$=1;for(na=T.length;$<na;$++){aa=T[$];aa.positionScreen.copy(aa.position);e.multiplyVector4(aa.positionScreen);l=T[$-1];O.copy(aa.positionScreen);
+R.copy(l.positionScreen);if(b(O,R)){O.multiplyScalar(1/O.w);R.multiplyScalar(1/R.w);m=w[n]=w[n]||new THREE.RenderableLine;m.v1.positionScreen.copy(O);m.v2.positionScreen.copy(R);m.z=Math.max(O.z,R.z);m.materials=y.materials;V.push(m);n++}}}else if(y instanceof THREE.Particle){F.set(y.position.x,y.position.y,y.position.z,1);u.multiplyVector4(F);F.z/=F.w;if(F.z>0&&F.z<1){t=x[p]=x[p]||new THREE.RenderableParticle;t.x=F.x/F.w;t.y=F.y/F.w;t.z=F.z;t.rotation=y.rotation.z;t.scale.x=y.scale.x*Math.abs(t.x-
+(F.x+I.projectionMatrix.n11)/(F.w+I.projectionMatrix.n14));t.scale.y=y.scale.y*Math.abs(t.y-(F.y+I.projectionMatrix.n22)/(F.w+I.projectionMatrix.n24));t.materials=y.materials;V.push(t);p++}}}Y&&V.sort(a);return V};this.unprojectVector=function(L,I){var Y=THREE.Matrix4.makeInvert(I.globalMatrix);Y.multiplySelf(THREE.Matrix4.makeInvert(I.projectionMatrix));Y.multiplyVector3(L);return L}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;d=k;f=c/2;g=d/2};this.render=function(h,k){var j,m,n,w,t,p,x,z;a=b.projectScene(h,k);j=0;for(m=a.length;j<m;j++){t=a[j];if(t instanceof THREE.RenderableParticle){x=t.x*f+f;z=t.y*g+g;n=0;for(w=t.material.length;n<w;n++){p=t.material[n];if(p instanceof THREE.ParticleDOMMaterial){p=p.domElement;p.style.left=x+"px";p.style.top=z+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(W){if(t!=W)m.globalAlpha=t=W}function b(W){if(p!=W){switch(W){case THREE.NormalBlending:m.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:m.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:m.globalCompositeOperation="darker"}p=W}}var c=null,d=new THREE.Projector,f=document.createElement("canvas"),g,h,k,j,m=f.getContext("2d"),n=new THREE.Color(0),w=0,t=1,p=0,x=null,z=null,F=1,u,e,q,O,R,ea,L,I,Y,V=new THREE.Color,
+ca=new THREE.Color,da=new THREE.Color,G=new THREE.Color,$=new THREE.Color,na,aa,l,A,y,v,o,B,E,H=new THREE.Rectangle,T=new THREE.Rectangle,D=new THREE.Rectangle,J=!1,P=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,C=new THREE.Color,Q=Math.PI*2,K=new THREE.Vector3,U,ba,ta,N,Ba,xa,Ea=16;U=document.createElement("canvas");U.width=U.height=2;ba=U.getContext("2d");ba.fillStyle="rgba(0,0,0,1)";ba.fillRect(0,0,2,2);ta=ba.getImageData(0,0,2,2);N=ta.data;Ba=document.createElement("canvas");Ba.width=
+Ba.height=Ea;xa=Ba.getContext("2d");xa.translate(-Ea/2,-Ea/2);xa.scale(Ea,Ea);Ea--;this.domElement=f;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(W,Z){g=W;h=Z;k=g/2;j=h/2;f.width=g;f.height=h;H.set(-k,-j,k,j);t=1;p=0;z=x=null;F=1};this.setClearColor=function(W,Z){n=W;w=Z;T.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.setClearColorHex=function(W,Z){n.setHex(W);w=Z;T.set(-k,-j,k,j);m.setTransform(1,0,0,-1,k,j);this.clear()};this.clear=function(){m.setTransform(1,
+0,0,-1,k,j);if(!T.isEmpty()){T.inflate(1);T.minSelf(H);if(n.hex==0&&w==0)m.clearRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());else{b(THREE.NormalBlending);a(1);m.fillStyle="rgba("+Math.floor(n.r*255)+","+Math.floor(n.g*255)+","+Math.floor(n.b*255)+","+w+")";m.fillRect(T.getX(),T.getY(),T.getWidth(),T.getHeight())}T.empty()}};this.render=function(W,Z){function fa(S){var ka,ia,X,ha=S.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);C.setRGB(0,0,0);S=0;for(ka=ha.length;S<ka;S++){ia=ha[S];X=ia.color;if(ia instanceof
+THREE.AmbientLight){ga.r+=X.r;ga.g+=X.g;ga.b+=X.b}else if(ia instanceof THREE.DirectionalLight){la.r+=X.r;la.g+=X.g;la.b+=X.b}else if(ia instanceof THREE.PointLight){C.r+=X.r;C.g+=X.g;C.b+=X.b}}}function oa(S,ka,ia,X){var ha,ma,ya,Fa,Ha=S.lights;S=0;for(ha=Ha.length;S<ha;S++){ma=Ha[S];ya=ma.color;Fa=ma.intensity;if(ma instanceof THREE.DirectionalLight){ma=ia.dot(ma.position)*Fa;if(ma>0){X.r+=ya.r*ma;X.g+=ya.g*ma;X.b+=ya.b*ma}}else if(ma instanceof THREE.PointLight){K.sub(ma.position,ka);K.normalize();
+ma=ia.dot(K)*Fa;if(ma>0){X.r+=ya.r*ma;X.g+=ya.g*ma;X.b+=ya.b*ma}}}}function Ia(S,ka,ia){if(ia.opacity!=0){a(ia.opacity);b(ia.blending);var X,ha,ma,ya,Fa,Ha;if(ia instanceof THREE.ParticleBasicMaterial){if(ia.map&&ia.map.image.loaded){ya=ia.map.image;Fa=ya.width>>1;Ha=ya.height>>1;ha=ka.scale.x*k;ma=ka.scale.y*j;ia=ha*Fa;X=ma*Ha;D.set(S.x-ia,S.y-X,S.x+ia,S.y+X);if(H.instersects(D)){m.save();m.translate(S.x,S.y);m.rotate(-ka.rotation);m.scale(ha,-ma);m.translate(-Fa,-Ha);m.drawImage(ya,0,0);m.restore()}}}else if(ia instanceof
+THREE.ParticleCircleMaterial){if(J){P.r=ga.r+la.r+C.r;P.g=ga.g+la.g+C.g;P.b=ga.b+la.b+C.b;V.r=ia.color.r*P.r;V.g=ia.color.g*P.g;V.b=ia.color.b*P.b;V.updateStyleString()}else V.__styleString=ia.color.__styleString;ia=ka.scale.x*k;X=ka.scale.y*j;D.set(S.x-ia,S.y-X,S.x+ia,S.y+X);if(H.instersects(D)){ha=V.__styleString;if(z!=ha)m.fillStyle=z=ha;m.save();m.translate(S.x,S.y);m.rotate(-ka.rotation);m.scale(ia,X);m.beginPath();m.arc(0,0,1,0,Q,!0);m.closePath();m.fill();m.restore()}}}}function wa(S,ka,ia,
+X){if(X.opacity!=0){a(X.opacity);b(X.blending);m.beginPath();m.moveTo(S.positionScreen.x,S.positionScreen.y);m.lineTo(ka.positionScreen.x,ka.positionScreen.y);m.closePath();if(X instanceof THREE.LineBasicMaterial){V.__styleString=X.color.__styleString;S=X.linewidth;if(F!=S)m.lineWidth=F=S;S=V.__styleString;if(x!=S)m.strokeStyle=x=S;m.stroke();D.inflate(X.linewidth*2)}}}function M(S,ka,ia,X,ha,ma){if(ha.opacity!=0){a(ha.opacity);b(ha.blending);O=S.positionScreen.x;R=S.positionScreen.y;ea=ka.positionScreen.x;
+L=ka.positionScreen.y;I=ia.positionScreen.x;Y=ia.positionScreen.y;m.beginPath();m.moveTo(O,R);m.lineTo(ea,L);m.lineTo(I,Y);m.lineTo(O,R);m.closePath();if(ha instanceof THREE.MeshBasicMaterial)if(ha.map)ha.map.image.loaded&&ha.map.mapping instanceof THREE.UVMapping&&Na(O,R,ea,L,I,Y,ha.map.image,X.uvs[0].u,X.uvs[0].v,X.uvs[1].u,X.uvs[1].v,X.uvs[2].u,X.uvs[2].v);else if(ha.env_map){if(ha.env_map.image.loaded&&ha.env_map.mapping instanceof THREE.SphericalReflectionMapping){S=Z.globalMatrix;K.copy(X.vertexNormalsWorld[0]);
+A=(K.x*S.n11+K.y*S.n12+K.z*S.n13)*0.5+0.5;y=-(K.x*S.n21+K.y*S.n22+K.z*S.n23)*0.5+0.5;K.copy(X.vertexNormalsWorld[1]);v=(K.x*S.n11+K.y*S.n12+K.z*S.n13)*0.5+0.5;o=-(K.x*S.n21+K.y*S.n22+K.z*S.n23)*0.5+0.5;K.copy(X.vertexNormalsWorld[2]);B=(K.x*S.n11+K.y*S.n12+K.z*S.n13)*0.5+0.5;E=-(K.x*S.n21+K.y*S.n22+K.z*S.n23)*0.5+0.5;Na(O,R,ea,L,I,Y,ha.env_map.image,A,y,v,o,B,E)}}else ha.wireframe?ua(ha.color.__styleString,ha.wireframe_linewidth):Pa(ha.color.__styleString);else if(ha instanceof THREE.MeshLambertMaterial){if(ha.map&&
+!ha.wireframe){ha.map.mapping instanceof THREE.UVMapping&&Na(O,R,ea,L,I,Y,ha.map.image,X.uvs[0].u,X.uvs[0].v,X.uvs[1].u,X.uvs[1].v,X.uvs[2].u,X.uvs[2].v);b(THREE.SubtractiveBlending)}if(J)if(!ha.wireframe&&ha.shading==THREE.SmoothShading&&X.vertexNormalsWorld.length==3){ca.r=da.r=G.r=ga.r;ca.g=da.g=G.g=ga.g;ca.b=da.b=G.b=ga.b;oa(ma,X.v1.positionWorld,X.vertexNormalsWorld[0],ca);oa(ma,X.v2.positionWorld,X.vertexNormalsWorld[1],da);oa(ma,X.v3.positionWorld,X.vertexNormalsWorld[2],G);$.r=(da.r+G.r)*
+0.5;$.g=(da.g+G.g)*0.5;$.b=(da.b+G.b)*0.5;l=La(ca,da,G,$);Na(O,R,ea,L,I,Y,l,0,0,1,0,0,1)}else{P.r=ga.r;P.g=ga.g;P.b=ga.b;oa(ma,X.centroidWorld,X.normalWorld,P);V.r=ha.color.r*P.r;V.g=ha.color.g*P.g;V.b=ha.color.b*P.b;V.updateStyleString();ha.wireframe?ua(V.__styleString,ha.wireframe_linewidth):Pa(V.__styleString)}else ha.wireframe?ua(ha.color.__styleString,ha.wireframe_linewidth):Pa(ha.color.__styleString)}else if(ha instanceof THREE.MeshDepthMaterial){na=Z.near;aa=Z.far;ca.r=ca.g=ca.b=1-qa(S.positionScreen.z,
+na,aa);da.r=da.g=da.b=1-qa(ka.positionScreen.z,na,aa);G.r=G.g=G.b=1-qa(ia.positionScreen.z,na,aa);$.r=(da.r+G.r)*0.5;$.g=(da.g+G.g)*0.5;$.b=(da.b+G.b)*0.5;l=La(ca,da,G,$);Na(O,R,ea,L,I,Y,l,0,0,1,0,0,1)}else if(ha instanceof THREE.MeshNormalMaterial){V.r=va(X.normalWorld.x);V.g=va(X.normalWorld.y);V.b=va(X.normalWorld.z);V.updateStyleString();ha.wireframe?ua(V.__styleString,ha.wireframe_linewidth):Pa(V.__styleString)}}}function ua(S,ka){if(x!=S)m.strokeStyle=x=S;if(F!=ka)m.lineWidth=F=ka;m.stroke();
+D.inflate(ka*2)}function Pa(S){if(z!=S)m.fillStyle=z=S;m.fill()}function Na(S,ka,ia,X,ha,ma,ya,Fa,Ha,Oa,za,Ka,Ma){var Ja,Ga;Ja=ya.width-1;Ga=ya.height-1;Fa*=Ja;Ha*=Ga;Oa*=Ja;za*=Ga;Ka*=Ja;Ma*=Ga;ia-=S;X-=ka;ha-=S;ma-=ka;Oa-=Fa;za-=Ha;Ka-=Fa;Ma-=Ha;Ja=Oa*Ma-Ka*za;if(Ja!=0){Ga=1/Ja;Ja=(Ma*ia-za*ha)*Ga;za=(Ma*X-za*ma)*Ga;ia=(Oa*ha-Ka*ia)*Ga;X=(Oa*ma-Ka*X)*Ga;S=S-Ja*Fa-ia*Ha;ka=ka-za*Fa-X*Ha;m.save();m.transform(Ja,za,ia,X,S,ka);m.clip();m.drawImage(ya,0,0);m.restore()}}function La(S,ka,ia,X){var ha=
+~~(S.r*255),ma=~~(S.g*255);S=~~(S.b*255);var ya=~~(ka.r*255),Fa=~~(ka.g*255);ka=~~(ka.b*255);var Ha=~~(ia.r*255),Oa=~~(ia.g*255);ia=~~(ia.b*255);var za=~~(X.r*255),Ka=~~(X.g*255);X=~~(X.b*255);N[0]=ha<0?0:ha>255?255:ha;N[1]=ma<0?0:ma>255?255:ma;N[2]=S<0?0:S>255?255:S;N[4]=ya<0?0:ya>255?255:ya;N[5]=Fa<0?0:Fa>255?255:Fa;N[6]=ka<0?0:ka>255?255:ka;N[8]=Ha<0?0:Ha>255?255:Ha;N[9]=Oa<0?0:Oa>255?255:Oa;N[10]=ia<0?0:ia>255?255:ia;N[12]=za<0?0:za>255?255:za;N[13]=Ka<0?0:Ka>255?255:Ka;N[14]=X<0?0:X>255?255:
+X;ba.putImageData(ta,0,0);xa.drawImage(U,0,0);return Ba}function qa(S,ka,ia){S=(S-ka)/(ia-ka);return S*S*(3-2*S)}function va(S){S=(S+1)*0.5;return S<0?0:S>1?1:S}function ra(S,ka){var ia=ka.x-S.x,X=ka.y-S.y,ha=1/Math.sqrt(ia*ia+X*X);ia*=ha;X*=ha;ka.x+=ia;ka.y+=X;S.x-=ia;S.y-=X}var pa,sa,ja,Ca,Aa,Ra,Da,Qa;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);c=d.projectScene(W,Z,this.sortElements);(J=W.lights.length>0)&&fa(W);pa=0;for(sa=c.length;pa<sa;pa++){ja=c[pa];D.empty();if(ja instanceof THREE.RenderableParticle){u=
+ja;u.x*=k;u.y*=j;Ca=0;for(Aa=ja.materials.length;Ca<Aa;Ca++)Ia(u,ja,ja.materials[Ca],W)}else if(ja instanceof THREE.RenderableLine){u=ja.v1;e=ja.v2;u.positionScreen.x*=k;u.positionScreen.y*=j;e.positionScreen.x*=k;e.positionScreen.y*=j;D.addPoint(u.positionScreen.x,u.positionScreen.y);D.addPoint(e.positionScreen.x,e.positionScreen.y);if(H.instersects(D)){Ca=0;for(Aa=ja.materials.length;Ca<Aa;)wa(u,e,ja,ja.materials[Ca++],W)}}else if(ja instanceof THREE.RenderableFace3){u=ja.v1;e=ja.v2;q=ja.v3;u.positionScreen.x*=
+k;u.positionScreen.y*=j;e.positionScreen.x*=k;e.positionScreen.y*=j;q.positionScreen.x*=k;q.positionScreen.y*=j;if(ja.overdraw){ra(u.positionScreen,e.positionScreen);ra(e.positionScreen,q.positionScreen);ra(q.positionScreen,u.positionScreen)}D.add3Points(u.positionScreen.x,u.positionScreen.y,e.positionScreen.x,e.positionScreen.y,q.positionScreen.x,q.positionScreen.y);if(H.instersects(D)){Ca=0;for(Aa=ja.meshMaterials.length;Ca<Aa;){Qa=ja.meshMaterials[Ca++];if(Qa instanceof THREE.MeshFaceMaterial){Ra=
+0;for(Da=ja.faceMaterials.length;Ra<Da;)(Qa=ja.faceMaterials[Ra++])&&M(u,e,q,ja,Qa,W)}else M(u,e,q,ja,Qa,W)}}}T.addRectangle(D)}m.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(A,y,v){var o,B,E,H;o=0;for(B=A.lights.length;o<B;o++){E=A.lights[o];if(E instanceof THREE.DirectionalLight){H=y.normalWorld.dot(E.position)*E.intensity;if(H>0){v.r+=E.color.r*H;v.g+=E.color.g*H;v.b+=E.color.b*H}}else if(E instanceof THREE.PointLight){Y.sub(E.position,y.centroidWorld);Y.normalize();H=y.normalWorld.dot(Y)*E.intensity;if(H>0){v.r+=E.color.r*H;v.g+=E.color.g*H;v.b+=E.color.b*H}}}}function b(A,y,v,o,B,E){G=d($++);G.setAttribute("d","M "+A.positionScreen.x+
+" "+A.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+v.positionScreen.x+","+v.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(e){O.r=R.r;O.g=R.g;O.b=R.b;a(E,o,O);q.r=B.color.r*O.r;q.g=B.color.g*O.g;q.b=B.color.b*O.b;q.updateStyleString()}else q.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){I=1-B.__2near/(B.__farPlusNear-o.z*B.__farMinusNear);
+q.setRGB(I,I,I)}else B instanceof THREE.MeshNormalMaterial&&q.setRGB(f(o.normalWorld.x),f(o.normalWorld.y),f(o.normalWorld.z));B.wireframe?G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):G.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+B.opacity);k.appendChild(G)}function c(A,y,v,o,B,E,H){G=d($++);G.setAttribute("d",
+"M "+A.positionScreen.x+" "+A.positionScreen.y+" L "+y.positionScreen.x+" "+y.positionScreen.y+" L "+v.positionScreen.x+","+v.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");if(E instanceof THREE.MeshBasicMaterial)q.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshLambertMaterial)if(e){O.r=R.r;O.g=R.g;O.b=R.b;a(H,B,O);q.r=E.color.r*O.r;q.g=E.color.g*O.g;q.b=E.color.b*O.b;q.updateStyleString()}else q.__styleString=E.color.__styleString;else if(E instanceof THREE.MeshDepthMaterial){I=
+1-E.__2near/(E.__farPlusNear-B.z*E.__farMinusNear);q.setRGB(I,I,I)}else E instanceof THREE.MeshNormalMaterial&&q.setRGB(f(B.normalWorld.x),f(B.normalWorld.y),f(B.normalWorld.z));E.wireframe?G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+E.wireframe_linewidth+"; stroke-opacity: "+E.opacity+"; stroke-linecap: "+E.wireframe_linecap+"; stroke-linejoin: "+E.wireframe_linejoin):G.setAttribute("style","fill: "+q.__styleString+"; fill-opacity: "+E.opacity);k.appendChild(G)}
+function d(A){if(V[A]==null){V[A]=document.createElementNS("http://www.w3.org/2000/svg","path");l==0&&V[A].setAttribute("shape-rendering","crispEdges")}return V[A]}function f(A){return A<0?Math.min((1+A)*0.5,0.5):0.5+Math.min(A*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,n,w,t,p,x,z,F=new THREE.Rectangle,u=new THREE.Rectangle,e=!1,q=new THREE.Color(16777215),O=new THREE.Color(16777215),R=new THREE.Color(0),ea=new THREE.Color(0),L=new THREE.Color(0),
+I,Y=new THREE.Vector3,V=[],ca=[],da=[],G,$,na,aa,l=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(A){switch(A){case "high":l=1;break;case "low":l=0}};this.setSize=function(A,y){j=A;m=y;n=j/2;w=m/2;k.setAttribute("viewBox",-n+" "+-w+" "+j+" "+m);k.setAttribute("width",j);k.setAttribute("height",m);F.set(-n,-w,n,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(A,y){var v,o,B,E,H,T,D,J;
+this.autoClear&&this.clear();g=h.projectScene(A,y,this.sortElements);aa=na=$=0;if(e=A.lights.length>0){D=A.lights;R.setRGB(0,0,0);ea.setRGB(0,0,0);L.setRGB(0,0,0);v=0;for(o=D.length;v<o;v++){B=D[v];E=B.color;if(B instanceof THREE.AmbientLight){R.r+=E.r;R.g+=E.g;R.b+=E.b}else if(B instanceof THREE.DirectionalLight){ea.r+=E.r;ea.g+=E.g;ea.b+=E.b}else if(B instanceof THREE.PointLight){L.r+=E.r;L.g+=E.g;L.b+=E.b}}}v=0;for(o=g.length;v<o;v++){D=g[v];u.empty();if(D instanceof THREE.RenderableParticle){t=
+D;t.x*=n;t.y*=-w;B=0;for(E=D.materials.length;B<E;B++)if(J=D.materials[B]){H=t;T=D;var P=na++;if(ca[P]==null){ca[P]=document.createElementNS("http://www.w3.org/2000/svg","circle");l==0&&ca[P].setAttribute("shape-rendering","crispEdges")}G=ca[P];G.setAttribute("cx",H.x);G.setAttribute("cy",H.y);G.setAttribute("r",T.scale.x*n);if(J instanceof THREE.ParticleCircleMaterial){if(e){O.r=R.r+ea.r+L.r;O.g=R.g+ea.g+L.g;O.b=R.b+ea.b+L.b;q.r=J.color.r*O.r;q.g=J.color.g*O.g;q.b=J.color.b*O.b;q.updateStyleString()}else q=
+J.color;G.setAttribute("style","fill: "+q.__styleString)}k.appendChild(G)}}else if(D instanceof THREE.RenderableLine){t=D.v1;p=D.v2;t.positionScreen.x*=n;t.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;u.addPoint(t.positionScreen.x,t.positionScreen.y);u.addPoint(p.positionScreen.x,p.positionScreen.y);if(F.instersects(u)){B=0;for(E=D.materials.length;B<E;)if(J=D.materials[B++]){H=t;T=p;P=aa++;if(da[P]==null){da[P]=document.createElementNS("http://www.w3.org/2000/svg","line");l==
+0&&da[P].setAttribute("shape-rendering","crispEdges")}G=da[P];G.setAttribute("x1",H.positionScreen.x);G.setAttribute("y1",H.positionScreen.y);G.setAttribute("x2",T.positionScreen.x);G.setAttribute("y2",T.positionScreen.y);if(J instanceof THREE.LineBasicMaterial){q.__styleString=J.color.__styleString;G.setAttribute("style","fill: none; stroke: "+q.__styleString+"; stroke-width: "+J.linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.linecap+"; stroke-linejoin: "+J.linejoin);k.appendChild(G)}}}}else if(D instanceof
+THREE.RenderableFace3){t=D.v1;p=D.v2;x=D.v3;t.positionScreen.x*=n;t.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;x.positionScreen.x*=n;x.positionScreen.y*=-w;u.addPoint(t.positionScreen.x,t.positionScreen.y);u.addPoint(p.positionScreen.x,p.positionScreen.y);u.addPoint(x.positionScreen.x,x.positionScreen.y);if(F.instersects(u)){B=0;for(E=D.meshMaterials.length;B<E;){J=D.meshMaterials[B++];if(J instanceof THREE.MeshFaceMaterial){H=0;for(T=D.faceMaterials.length;H<T;)(J=D.faceMaterials[H++])&&
+b(t,p,x,D,J,A)}else J&&b(t,p,x,D,J,A)}}}else if(D instanceof THREE.RenderableFace4){t=D.v1;p=D.v2;x=D.v3;z=D.v4;t.positionScreen.x*=n;t.positionScreen.y*=-w;p.positionScreen.x*=n;p.positionScreen.y*=-w;x.positionScreen.x*=n;x.positionScreen.y*=-w;z.positionScreen.x*=n;z.positionScreen.y*=-w;u.addPoint(t.positionScreen.x,t.positionScreen.y);u.addPoint(p.positionScreen.x,p.positionScreen.y);u.addPoint(x.positionScreen.x,x.positionScreen.y);u.addPoint(z.positionScreen.x,z.positionScreen.y);if(F.instersects(u)){B=
+0;for(E=D.meshMaterials.length;B<E;){J=D.meshMaterials[B++];if(J instanceof THREE.MeshFaceMaterial){H=0;for(T=D.faceMaterials.length;H<T;)(J=D.faceMaterials[H++])&&c(t,p,x,z,D,J,A)}else J&&c(t,p,x,z,D,J,A)}}}}}};
+THREE.WebGLRenderer=function(a){function b(l,A,y){var v,o,B,E=l.vertices,H=E.length,T=l.colors,D=T.length,J=l.__vertexArray,P=l.__colorArray,ga=l.__sortArray,la=l.__dirtyVertices,C=l.__dirtyColors;if(y.sortParticles){Y.multiplySelf(y.globalMatrix);for(v=0;v<H;v++){o=E[v].position;G.copy(o);Y.multiplyVector3(G);ga[v]=[G.z,v]}ga.sort(function(Q,K){return K[0]-Q[0]});for(v=0;v<H;v++){o=E[ga[v][1]].position;B=v*3;J[B]=o.x;J[B+1]=o.y;J[B+2]=o.z}for(v=0;v<D;v++){B=v*3;color=T[ga[v][1]];P[B]=color.r;P[B+
+1]=color.g;P[B+2]=color.b}}else{if(la)for(v=0;v<H;v++){o=E[v].position;B=v*3;J[B]=o.x;J[B+1]=o.y;J[B+2]=o.z}if(C)for(v=0;v<D;v++){color=T[v];B=v*3;P[B]=color.r;P[B+1]=color.g;P[B+2]=color.b}}if(la||y.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,J,A)}if(C||y.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,P,A)}}function c(l,A){l.fragment_shader=A.fragment_shader;l.vertex_shader=A.vertex_shader;l.uniforms=
+Uniforms.clone(A.uniforms)}function d(l,A){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.position);e.vertexAttribPointer(A.attributes.position,3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,
+l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(A.attributes.normal);e.vertexAttribPointer(A.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function f(l){if(R!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);R=l.doubleSided}if(ea!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);ea=l.flipSided}}function g(l){I[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);I[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+
+l.n14);I[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);I[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);I[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);I[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var A;for(l=0;l<5;l++){A=I[l];A.divideScalar(Math.sqrt(A.x*A.x+A.y*A.y+A.z*A.z))}}function h(l){for(var A=l.globalMatrix,y=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),v=0;v<6;v++){l=I[v].x*A.n14+I[v].y*A.n24+I[v].z*A.n34+I[v].w;
+if(l<=y)return!1}return!0}function k(l,A){l.list[l.count]=A;l.count+=1}function j(l){var A,y,v=l.object,o=l.opaque,B=l.transparent;B.count=0;l=o.count=0;for(A=v.materials.length;l<A;l++){y=v.materials[l];y.opacity&&y.opacity<1||y.blending!=THREE.NormalBlending?k(B,y):k(o,y)}}function m(l){var A,y,v,o,B=l.object,E=l.buffer,H=l.opaque,T=l.transparent;T.count=0;l=H.count=0;for(v=B.materials.length;l<v;l++){A=B.materials[l];if(A instanceof THREE.MeshFaceMaterial){A=0;for(y=E.materials.length;A<y;A++)(o=
+E.materials[A])&&(o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?k(T,o):k(H,o))}else{o=A;o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?k(T,o):k(H,o)}}}function n(l,A){return A.z-l.z}function w(l,A,y,v,o){if(A[y]==undefined){l.push({buffer:v,object:o,opaque:{list:[],count:0},transparent:{list:[],count:0}});A[y]=1}}function t(l,A){l._modelViewMatrix.multiplyToArray(A.globalMatrix,l.globalMatrix,l._modelViewMatrixArray);l._normalMatrix=THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}
+function p(l){if(l!=L){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}L=l}}function x(l,A){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();
+l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,F(l.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,F(l.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,F(l.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,F(l.min_filter));e.texImage2D(e.TEXTURE_2D,0,F(l.format),
+l.width,l.height,0,F(l.format),F(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var y,v,o;if(l){y=l.__webGLFramebuffer;v=l.width;o=l.height}else{y=null;v=u.width;o=u.height}if(y!=O){e.bindFramebuffer(e.FRAMEBUFFER,
+y);e.viewport(0,0,v,o);A&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT);O=y}}function z(l,A){var y;if(l=="fragment")y=e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(y=e.createShader(e.VERTEX_SHADER));e.shaderSource(y,A);e.compileShader(y);if(!e.getShaderParameter(y,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(y));return null}return y}function F(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;
 case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;
-case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var o=document.createElement("canvas"),e,t=null,N=null,Q=null,ea=null,L=null,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
-new THREE.Vector4],Y=new THREE.Matrix4,T=new Float32Array(16),da=new Float32Array(16),Z=new Float32Array(16),H=new THREE.Vector4,aa=!0,na=new THREE.Color(0),ba=0;if(a){if(a.antialias!==undefined)aa=a.antialias;a.clearColor!==undefined&&na.setHex(a.clearColor);if(a.clearAlpha!==undefined)ba=a.clearAlpha}this.domElement=o;this.autoClear=!0;this.sortObjects=!1;(function(l,B,y){try{e=o.getContext("experimental-webgl",{antialias:l})}catch(v){console.log(v)}if(!e){alert("WebGL not supported");throw"cannot create webgl context";
-}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(B.r,B.g,B.b,y);_cullEnabled=!0})(aa,na,ba);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,B){o.width=l;o.height=B;e.viewport(0,0,o.width,o.height)};this.setClearColorHex=function(l,
-B){var y=new THREE.Color(l);e.clearColor(y.r,y.g,y.b,B)};this.setClearColor=function(l,B){e.clearColor(l.r,l.g,l.b,B)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.setupLights=function(l,B){var y,v,p,D=0,F=0,J=0,U,A,R,O=this.lights,ga=O.directional.colors,ma=O.directional.positions,E=O.point.colors,P=O.point.positions,I=0,V=0;y=p=p=0;for(v=B.length;y<v;y++){p=B[y];U=p.color;A=p.position;R=p.intensity;if(p instanceof THREE.AmbientLight){D+=U.r;F+=U.g;J+=U.b}else if(p instanceof
-THREE.DirectionalLight){p=I*3;ga[p]=U.r*R;ga[p+1]=U.g*R;ga[p+2]=U.b*R;ma[p]=A.x;ma[p+1]=A.y;ma[p+2]=A.z;I+=1}else if(p instanceof THREE.PointLight){p=V*3;E[p]=U.r*R;E[p+1]=U.g*R;E[p+2]=U.b*R;P[p]=A.x;P[p+1]=A.y;P[p+2]=A.z;V+=1}}for(y=I*3;y<ga.length;y++)ga[y]=0;for(y=V*3;y<E.length;y++)E[y]=0;O.point.length=V;O.directional.length=I;O.ambient[0]=D;O.ambient[1]=F;O.ambient[2]=J};this.initMaterial=function(l,B,y){var v,p;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof
-THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var D,F,J,U;p=J=U=0;for(D=B.length;p<D;p++){F=B[p];F instanceof THREE.DirectionalLight&&
-J++;F instanceof THREE.PointLight&&U++}if(U+J<=4)B=J;else{B=Math.ceil(4*J/(U+J));U=4-B}p={directional:B,point:U};U=l.fragment_shader;B=l.vertex_shader;D={fog:y,map:l.map,env_map:l.env_map,light_map:l.light_map,vertex_colors:l.vertex_colors,skinning:l.skinning,maxDirLights:p.directional,maxPointLights:p.point};y=e.createProgram();p=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,D.fog?"#define USE_FOG":"",D.fog instanceof
-THREE.FogExp2?"#define FOG_EXP2":"",D.map?"#define USE_MAP":"",D.env_map?"#define USE_ENVMAP":"",D.light_map?"#define USE_LIGHTMAP":"",D.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");D=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+D.maxDirLights,"#define MAX_POINT_LIGHTS "+D.maxPointLights,D.map?"#define USE_MAP":"",D.env_map?"#define USE_ENVMAP":"",D.light_map?"#define USE_LIGHTMAP":
-"",D.vertex_colors?"#define USE_COLOR":"",D.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-e.attachShader(y,z("fragment",p+U));e.attachShader(y,z("vertex",D+B));e.linkProgram(y);e.getProgramParameter(y,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(y,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");y.uniforms={};y.attributes={};l.program=y;y=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(v in l.uniforms)y.push(v);v=l.program;U=0;for(B=y.length;U<
-B;U++){p=y[U];v.uniforms[p]=e.getUniformLocation(v,p)}l=l.program;v=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];y=0;for(U=v.length;y<U;y++){B=v[y];l.attributes[B]=e.getAttribLocation(l,B)}};this.setProgram=function(l,B,y,v,p){v.program||this.initMaterial(v,B,y);var D=v.program,F=D.uniforms,J=v.uniforms;if(D!=t){e.useProgram(D);t=D;e.uniformMatrix4fv(F.projectionMatrix,!1,T)}if(y&&(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||
-v instanceof THREE.MeshPhongMaterial||v instanceof THREE.LineBasicMaterial||v instanceof THREE.ParticleBasicMaterial)){J.fogColor.value.setHex(y.color.hex);if(y instanceof THREE.Fog){J.fogNear.value=y.near;J.fogFar.value=y.far}else if(y instanceof THREE.FogExp2)J.fogDensity.value=y.density}if(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial){this.setupLights(D,B);B=this.lights;J.enableLighting.value=B.directional.length+B.point.length;J.ambientLightColor.value=B.ambient;
-J.directionalLightColor.value=B.directional.colors;J.directionalLightDirection.value=B.directional.positions;J.pointLightColor.value=B.point.colors;J.pointLightPosition.value=B.point.positions}if(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial){J.diffuse.value.setRGB(v.color.r*v.opacity,v.color.g*v.opacity,v.color.b*v.opacity);J.opacity.value=v.opacity;J.map.texture=v.map;J.light_map.texture=v.light_map;J.env_map.texture=v.env_map;
-J.reflectivity.value=v.reflectivity;J.refraction_ratio.value=v.refraction_ratio;J.combine.value=v.combine;J.useRefract.value=v.env_map&&v.env_map.mapping instanceof THREE.CubeRefractionMapping}if(v instanceof THREE.LineBasicMaterial){J.diffuse.value.setRGB(v.color.r*v.opacity,v.color.g*v.opacity,v.color.b*v.opacity);J.opacity.value=v.opacity}else if(v instanceof THREE.ParticleBasicMaterial){J.psColor.value.setRGB(v.color.r*v.opacity,v.color.g*v.opacity,v.color.b*v.opacity);J.opacity.value=v.opacity;
-J.size.value=v.size;J.map.texture=v.map}else if(v instanceof THREE.MeshPhongMaterial){J.ambient.value.setRGB(v.ambient.r,v.ambient.g,v.ambient.b);J.specular.value.setRGB(v.specular.r,v.specular.g,v.specular.b);J.shininess.value=v.shininess}else if(v instanceof THREE.MeshDepthMaterial){J.mNear.value=l.near;J.mFar.value=l.far;J.opacity.value=v.opacity}else if(v instanceof THREE.MeshNormalMaterial)J.opacity.value=v.opacity;var U,A,R;for(U in J)if(R=D.uniforms[U]){y=J[U];A=y.type;B=y.value;if(A=="i")e.uniform1i(R,
-B);else if(A=="f")e.uniform1f(R,B);else if(A=="fv1")e.uniform1fv(R,B);else if(A=="fv")e.uniform3fv(R,B);else if(A=="v2")e.uniform2f(R,B.x,B.y);else if(A=="v3")e.uniform3f(R,B.x,B.y,B.z);else if(A=="c")e.uniform3f(R,B.r,B.g,B.b);else if(A=="t"){e.uniform1i(R,B);if(y=y.texture)if(y.image instanceof Array&&y.image.length==6){if(y.image.length==6){if(!y.image.__webGLTextureCube&&!y.image.__cubeMapInitialized&&y.image.loadCount==6){y.image.__webGLTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,
-y.image.__webGLTextureCube);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR);for(A=0;A<6;++A)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+A,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,y.image[A]);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null);y.image.__cubeMapInitialized=
-!0}e.activeTexture(e.TEXTURE0+B);e.bindTexture(e.TEXTURE_CUBE_MAP,y.image.__webGLTextureCube)}}else{if(!y.__webGLTexture&&y.image.loaded){y.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,y.__webGLTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,y.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,C(y.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,C(y.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,C(y.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,
-C(y.min_filter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}e.activeTexture(e.TEXTURE0+B);e.bindTexture(e.TEXTURE_2D,y.__webGLTexture)}}}e.uniformMatrix4fv(F.modelViewMatrix,!1,p._modelViewMatrixArray);e.uniformMatrix3fv(F.normalMatrix,!1,p._normalMatrixArray);(v instanceof THREE.MeshShaderMaterial||v instanceof THREE.MeshPhongMaterial||v.env_map)&&e.uniform3f(F.cameraPosition,l.position.x,l.position.y,l.position.z);(v instanceof THREE.MeshShaderMaterial||v.env_map||v.skinning)&&
-e.uniformMatrix4fv(F.objectMatrix,!1,p._objectMatrixArray);(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshShaderMaterial||v.skinning)&&e.uniformMatrix4fv(F.viewMatrix,!1,Z);if(v.skinning){e.uniformMatrix4fv(F.cameraInverseMatrix,!1,da);e.uniformMatrix4fv(F.uBoneGlobalMatrices,!1,p.boneMatrices)}return D};this.renderBuffer=function(l,B,y,v,p,D){l=this.setProgram(l,B,y,v,D).attributes;e.bindBuffer(e.ARRAY_BUFFER,p.__webGLVertexBuffer);e.vertexAttribPointer(l.position,
-3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.position);if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.color)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.normal)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.tangent)}if(l.uv>=
-0)if(p.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);if(D instanceof THREE.SkinnedMesh){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,
-4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinVertexA);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinVertexB);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinIndex);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinWeight)}if(D instanceof
-THREE.Mesh)if(v.wireframe){e.lineWidth(v.wireframe_linewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);e.drawElements(e.LINES,p.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,p.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(D instanceof THREE.Line){D=D.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(v.linewidth);e.drawArrays(D,0,p.__webGLLineCount)}else D instanceof THREE.ParticleSystem&&e.drawArrays(e.POINTS,
-0,p.__webGLParticleCount)};this.render=function(l,B,y,v){var p,D,F,J,U,A,R,O=l.lights,ga=l.fog;B.autoUpdateMatrix&&B.update();B.globalMatrix.flattenToArray(Z);B.projectionMatrix.flattenToArray(T);B.inverseMatrix.flattenToArray(da);Y.multiply(B.projectionMatrix,B.globalMatrix);g(Y);THREE.AnimationHandler&&THREE.AnimationHandler.update();l.update(undefined,!1,B,this);this.initWebGLObjects(l,B);x(y,v!==undefined?v:!0);this.autoClear&&this.clear();J=l.__webGLObjects.length;for(v=0;v<J;v++){p=l.__webGLObjects[v];
-A=p.object;if(A.visible)if(!(A instanceof THREE.Mesh)||h(A)){A.globalMatrix.flattenToArray(A._objectMatrixArray);u(A,B);m(p);p.render=!0;if(this.sortObjects){H.copy(A.position);Y.multiplyVector3(H);p.z=H.z}}else p.render=!1;else p.render=!1}this.sortObjects&&l.__webGLObjects.sort(n);U=l.__webGLObjectsImmediate.length;for(v=0;v<U;v++){p=l.__webGLObjectsImmediate[v];A=p.object;if(A.visible){A.autoUpdateMatrix&&A.globalMatrix.flattenToArray(A._objectMatrixArray);u(A,B);j(p)}}q(THREE.NormalBlending);
-for(v=0;v<J;v++){p=l.__webGLObjects[v];if(p.render){A=p.object;R=p.buffer;F=p.opaque;f(A);for(p=0;p<F.count;p++){material=F.list[p];this.setDepthTest(material.depth_test);this.renderBuffer(B,O,ga,material,R,A)}}}for(v=0;v<U;v++){p=l.__webGLObjectsImmediate[v];A=p.object;if(A.visible){F=p.opaque;f(A);for(p=0;p<F.count;p++){material=F.list[p];this.setDepthTest(material.depth_test);D=this.setProgram(B,O,ga,material,A);A.render(function(ma){d(ma,D)})}}}for(v=0;v<J;v++){p=l.__webGLObjects[v];if(p.render){A=
-p.object;R=p.buffer;F=p.transparent;f(A);for(p=0;p<F.count;p++){material=F.list[p];q(material.blending);this.setDepthTest(material.depth_test);this.renderBuffer(B,O,ga,material,R,A)}}}for(v=0;v<U;v++){p=l.__webGLObjectsImmediate[v];A=p.object;if(A.visible){F=p.transparent;f(A);for(p=0;p<F.count;p++){material=F.list[p];q(material.blending);this.setDepthTest(material.depth_test);D=this.setProgram(B,O,ga,material,A);A.render(function(ma){d(ma,D)})}}}if(y&&y.min_filter!==THREE.NearestFilter&&y.min_filter!==
-THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,y.__webGLTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){var B,y,v;if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={};l.__webGLObjectsImmediate=[]}B=0;for(y=l.objects.length;B<y;B++){v=l.objects[B];var p=l,D=void 0,F=void 0,J=void 0,U=void 0;F=v.geometry;if(p.__webGLObjectsMap[v.id]==undefined){p.__webGLObjectsMap[v.id]={};v._modelViewMatrix=new THREE.Matrix4;v._normalMatrixArray=
-new Float32Array(9);v._modelViewMatrixArray=new Float32Array(16);v._objectMatrixArray=new Float32Array(16);v.globalMatrix.flattenToArray(v._objectMatrixArray)}U=p.__webGLObjectsMap[v.id];objlist=p.__webGLObjects;if(v instanceof THREE.Mesh){for(D in F.geometryChunks){J=F.geometryChunks[D];if(!J.__webGLVertexBuffer){p=J;p.__webGLVertexBuffer=e.createBuffer();p.__webGLNormalBuffer=e.createBuffer();p.__webGLTangentBuffer=e.createBuffer();p.__webGLColorBuffer=e.createBuffer();p.__webGLUVBuffer=e.createBuffer();
-p.__webGLUV2Buffer=e.createBuffer();p.__webGLSkinVertexABuffer=e.createBuffer();p.__webGLSkinVertexBBuffer=e.createBuffer();p.__webGLSkinIndicesBuffer=e.createBuffer();p.__webGLSkinWeightsBuffer=e.createBuffer();p.__webGLFaceBuffer=e.createBuffer();p.__webGLLineBuffer=e.createBuffer();p=J;var A=v,R=void 0,O=void 0,ga=0,ma=0,E=0,P=A.geometry.faces,I=p.faces;R=0;for(O=I.length;R<O;R++){fi=I[R];face=P[fi];if(face instanceof THREE.Face3){ga+=3;ma+=1;E+=3}else if(face instanceof THREE.Face4){ga+=4;ma+=
-2;E+=4}}p.__vertexArray=new Float32Array(ga*3);p.__normalArray=new Float32Array(ga*3);p.__tangentArray=new Float32Array(ga*4);p.__colorArray=new Float32Array(ga*3);p.__uvArray=new Float32Array(ga*2);p.__uv2Array=new Float32Array(ga*2);p.__skinVertexAArray=new Float32Array(ga*4);p.__skinVertexBArray=new Float32Array(ga*4);p.__skinIndexArray=new Float32Array(ga*4);p.__skinWeightArray=new Float32Array(ga*4);p.__faceArray=new Uint16Array(ma*3);p.__lineArray=new Uint16Array(E*2);O=R=p;ga=void 0;P=void 0;
-var V=void 0,ca=void 0;V=void 0;I=!1;ga=0;for(P=A.materials.length;ga<P;ga++){V=A.materials[ga];if(V instanceof THREE.MeshFaceMaterial){V=0;for(ca=O.materials.length;V<ca;V++)if(O.materials[V]&&O.materials[V].shading!=undefined&&O.materials[V].shading==THREE.SmoothShading){I=!0;break}}else if(V&&V.shading!=undefined&&V.shading==THREE.SmoothShading){I=!0;break}if(I)break}R.__needsSmoothNormals=I;p.__webGLFaceCount=ma*3;p.__webGLLineCount=E*2;F.__dirtyVertices=!0;F.__dirtyElements=!0;F.__dirtyUvs=!0;
-F.__dirtyNormals=!0;F.__dirtyTangents=!0;F.__dirtyColors=!0}if(F.__dirtyVertices||F.__dirtyElements||F.__dirtyUvs||F.__dirtyNormals||F.__dirtyColors||F.__dirtyTangents){p=J;ma=e.DYNAMIC_DRAW;E=void 0;R=void 0;var ta=void 0,M=void 0,Ba=void 0,xa=void 0,Ea=void 0;ta=void 0;var W=void 0,$=void 0,fa=void 0,oa=void 0;W=void 0;$=void 0;fa=void 0;M=void 0;W=void 0;$=void 0;fa=void 0;oa=void 0;W=void 0;$=void 0;fa=void 0;oa=void 0;W=void 0;$=void 0;fa=void 0;oa=void 0;W=void 0;$=void 0;fa=void 0;oa=void 0;
-W=void 0;$=void 0;fa=void 0;oa=void 0;M=void 0;xa=void 0;Ba=void 0;Ea=void 0;var Ia=ca=V=I=P=ga=A=O=0,wa=0,K=0,ua=p.__vertexArray,Pa=p.__uvArray,Na=p.__uv2Array,La=p.__normalArray,qa=p.__tangentArray,va=p.__colorArray,ra=p.__skinVertexAArray,pa=p.__skinVertexBArray,sa=p.__skinIndexArray,ja=p.__skinWeightArray,Ca=p.__faceArray,Aa=p.__lineArray,Ra=p.__needsSmoothNormals,Da=v.geometry,Qa=Da.__dirtyVertices,S=Da.__dirtyElements,ka=Da.__dirtyUvs,ia=Da.__dirtyNormals,X=Da.__dirtyTangents,ha=Da.__dirtyColors,
-la=Da.vertices,ya=p.faces,Fa=Da.faces,Ha=Da.uvs,Oa=Da.uvs2,za=Da.colors,Ka=Da.skinVerticesA,Ma=Da.skinVerticesB,Ja=Da.skinIndices,Ga=Da.skinWeights;E=0;for(R=ya.length;E<R;E++){ta=ya[E];M=Fa[ta];Ea=Ha[ta];ta=Oa[ta];Ba=M.vertexNormals;xa=M.normal;if(M instanceof THREE.Face3){if(Qa){W=la[M.a].position;$=la[M.b].position;fa=la[M.c].position;ua[A]=W.x;ua[A+1]=W.y;ua[A+2]=W.z;ua[A+3]=$.x;ua[A+4]=$.y;ua[A+5]=$.z;ua[A+6]=fa.x;ua[A+7]=fa.y;ua[A+8]=fa.z;A+=9}if(Ga.length){W=Ga[M.a];$=Ga[M.b];fa=Ga[M.c];ja[K]=
-W.x;ja[K+1]=W.y;ja[K+2]=W.z;ja[K+3]=W.w;ja[K+4]=$.x;ja[K+5]=$.y;ja[K+6]=$.z;ja[K+7]=$.w;ja[K+8]=fa.x;ja[K+9]=fa.y;ja[K+10]=fa.z;ja[K+11]=fa.w;W=Ja[M.a];$=Ja[M.b];fa=Ja[M.c];sa[K]=W.x;sa[K+1]=W.y;sa[K+2]=W.z;sa[K+3]=W.w;sa[K+4]=$.x;sa[K+5]=$.y;sa[K+6]=$.z;sa[K+7]=$.w;sa[K+8]=fa.x;sa[K+9]=fa.y;sa[K+10]=fa.z;sa[K+11]=fa.w;W=Ka[M.a];$=Ka[M.b];fa=Ka[M.c];ra[K]=W.x;ra[K+1]=W.y;ra[K+2]=W.z;ra[K+3]=1;ra[K+4]=$.x;ra[K+5]=$.y;ra[K+6]=$.z;ra[K+7]=1;ra[K+8]=fa.x;ra[K+9]=fa.y;ra[K+10]=fa.z;ra[K+11]=1;W=Ma[M.a];
-$=Ma[M.b];fa=Ma[M.c];pa[K]=W.x;pa[K+1]=W.y;pa[K+2]=W.z;pa[K+3]=1;pa[K+4]=$.x;pa[K+5]=$.y;pa[K+6]=$.z;pa[K+7]=1;pa[K+8]=fa.x;pa[K+9]=fa.y;pa[K+10]=fa.z;pa[K+11]=1;K+=12}if(ha&&za.length){W=za[M.a];$=za[M.b];fa=za[M.c];va[wa]=W.r;va[wa+1]=W.g;va[wa+2]=W.b;va[wa+3]=$.r;va[wa+4]=$.g;va[wa+5]=$.b;va[wa+6]=fa.r;va[wa+7]=fa.g;va[wa+8]=fa.b;wa+=9}if(X&&Da.hasTangents){W=la[M.a].tangent;$=la[M.b].tangent;fa=la[M.c].tangent;qa[ca]=W.x;qa[ca+1]=W.y;qa[ca+2]=W.z;qa[ca+3]=W.w;qa[ca+4]=$.x;qa[ca+5]=$.y;qa[ca+6]=
-$.z;qa[ca+7]=$.w;qa[ca+8]=fa.x;qa[ca+9]=fa.y;qa[ca+10]=fa.z;qa[ca+11]=fa.w;ca+=12}if(ia)if(Ba.length==3&&Ra)for(M=0;M<3;M++){xa=Ba[M];La[V]=xa.x;La[V+1]=xa.y;La[V+2]=xa.z;V+=3}else for(M=0;M<3;M++){La[V]=xa.x;La[V+1]=xa.y;La[V+2]=xa.z;V+=3}if(ka&&Ea)for(M=0;M<3;M++){Ba=Ea[M];Pa[ga]=Ba.u;Pa[ga+1]=Ba.v;ga+=2}if(ka&&ta)for(M=0;M<3;M++){Ea=ta[M];Na[P]=Ea.u;Na[P+1]=Ea.v;P+=2}if(S){Ca[I]=O;Ca[I+1]=O+1;Ca[I+2]=O+2;I+=3;Aa[Ia]=O;Aa[Ia+1]=O+1;Aa[Ia+2]=O;Aa[Ia+3]=O+2;Aa[Ia+4]=O+1;Aa[Ia+5]=O+2;Ia+=6;O+=3}}else if(M instanceof
-THREE.Face4){if(Qa){W=la[M.a].position;$=la[M.b].position;fa=la[M.c].position;oa=la[M.d].position;ua[A]=W.x;ua[A+1]=W.y;ua[A+2]=W.z;ua[A+3]=$.x;ua[A+4]=$.y;ua[A+5]=$.z;ua[A+6]=fa.x;ua[A+7]=fa.y;ua[A+8]=fa.z;ua[A+9]=oa.x;ua[A+10]=oa.y;ua[A+11]=oa.z;A+=12}if(Ga.length){W=Ga[M.a];$=Ga[M.b];fa=Ga[M.c];oa=Ga[M.d];ja[K]=W.x;ja[K+1]=W.y;ja[K+2]=W.z;ja[K+3]=W.w;ja[K+4]=$.x;ja[K+5]=$.y;ja[K+6]=$.z;ja[K+7]=$.w;ja[K+8]=fa.x;ja[K+9]=fa.y;ja[K+10]=fa.z;ja[K+11]=fa.w;ja[K+12]=oa.x;ja[K+13]=oa.y;ja[K+14]=oa.z;ja[K+
-15]=oa.w;W=Ja[M.a];$=Ja[M.b];fa=Ja[M.c];oa=Ja[M.d];sa[K]=W.x;sa[K+1]=W.y;sa[K+2]=W.z;sa[K+3]=W.w;sa[K+4]=$.x;sa[K+5]=$.y;sa[K+6]=$.z;sa[K+7]=$.w;sa[K+8]=fa.x;sa[K+9]=fa.y;sa[K+10]=fa.z;sa[K+11]=fa.w;sa[K+12]=oa.x;sa[K+13]=oa.y;sa[K+14]=oa.z;sa[K+15]=oa.w;W=Ka[M.a];$=Ka[M.b];fa=Ka[M.c];oa=Ka[M.d];ra[K]=W.x;ra[K+1]=W.y;ra[K+2]=W.z;ra[K+3]=1;ra[K+4]=$.x;ra[K+5]=$.y;ra[K+6]=$.z;ra[K+7]=1;ra[K+8]=fa.x;ra[K+9]=fa.y;ra[K+10]=fa.z;ra[K+11]=1;ra[K+12]=oa.x;ra[K+13]=oa.y;ra[K+14]=oa.z;ra[K+15]=1;W=Ma[M.a];
-$=Ma[M.b];fa=Ma[M.c];oa=Ma[M.d];pa[K]=W.x;pa[K+1]=W.y;pa[K+2]=W.z;pa[K+3]=1;pa[K+4]=$.x;pa[K+5]=$.y;pa[K+6]=$.z;pa[K+7]=1;pa[K+8]=fa.x;pa[K+9]=fa.y;pa[K+10]=fa.z;pa[K+11]=1;pa[K+12]=oa.x;pa[K+13]=oa.y;pa[K+14]=oa.z;pa[K+15]=1;K+=16}if(ha&&za.length){W=za[M.a];$=za[M.b];fa=za[M.c];oa=za[M.d];va[wa]=W.r;va[wa+1]=W.g;va[wa+2]=W.b;va[wa+3]=$.r;va[wa+4]=$.g;va[wa+5]=$.b;va[wa+6]=fa.r;va[wa+7]=fa.g;va[wa+8]=fa.b;va[wa+9]=oa.r;va[wa+10]=oa.g;va[wa+11]=oa.b;wa+=12}if(X&&Da.hasTangents){W=la[M.a].tangent;
-$=la[M.b].tangent;fa=la[M.c].tangent;M=la[M.d].tangent;qa[ca]=W.x;qa[ca+1]=W.y;qa[ca+2]=W.z;qa[ca+3]=W.w;qa[ca+4]=$.x;qa[ca+5]=$.y;qa[ca+6]=$.z;qa[ca+7]=$.w;qa[ca+8]=fa.x;qa[ca+9]=fa.y;qa[ca+10]=fa.z;qa[ca+11]=fa.w;qa[ca+12]=M.x;qa[ca+13]=M.y;qa[ca+14]=M.z;qa[ca+15]=M.w;ca+=16}if(ia)if(Ba.length==4&&Ra)for(M=0;M<4;M++){xa=Ba[M];La[V]=xa.x;La[V+1]=xa.y;La[V+2]=xa.z;V+=3}else for(M=0;M<4;M++){La[V]=xa.x;La[V+1]=xa.y;La[V+2]=xa.z;V+=3}if(ka&&Ea)for(M=0;M<4;M++){Ba=Ea[M];Pa[ga]=Ba.u;Pa[ga+1]=Ba.v;ga+=
-2}if(ka&&ta)for(M=0;M<4;M++){Ea=ta[M];Na[P]=Ea.u;Na[P+1]=Ea.v;P+=2}if(S){Ca[I]=O;Ca[I+1]=O+1;Ca[I+2]=O+2;Ca[I+3]=O;Ca[I+4]=O+2;Ca[I+5]=O+3;I+=6;Aa[Ia]=O;Aa[Ia+1]=O+1;Aa[Ia+2]=O;Aa[Ia+3]=O+3;Aa[Ia+4]=O+1;Aa[Ia+5]=O+2;Aa[Ia+6]=O+2;Aa[Ia+7]=O+3;Ia+=8;O+=4}}}if(Qa){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ua,ma)}if(ha&&za.length){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,va,ma)}if(ia){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLNormalBuffer);
-e.bufferData(e.ARRAY_BUFFER,La,ma)}if(X&&Da.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,qa,ma)}if(ka&&ga>0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,ma)}if(ka&&P>0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Na,ma)}if(S){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ca,ma);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,
-Aa,ma)}if(K>0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ra,ma);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,pa,ma);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,sa,ma);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ja,ma)}}w(objlist,U,D,J,v)}F.__dirtyVertices=!1;F.__dirtyElements=!1;F.__dirtyUvs=!1;F.__dirtyNormals=!1;F.__dirtyTangents=!1;F.__dirtyColors=
-!1}else if(v instanceof THREE.Line){if(!F.__webGLVertexBuffer){D=F;D.__webGLVertexBuffer=e.createBuffer();D.__webGLColorBuffer=e.createBuffer();D=F;J=D.vertices.length;D.__vertexArray=new Float32Array(J*3);D.__colorArray=new Float32Array(J*3);D.__webGLLineCount=J;F.__dirtyVertices=!0;F.__dirtyColors=!0}if(F.__dirtyVertices||F.__dirtyColors){D=F;J=e.DYNAMIC_DRAW;O=void 0;O=void 0;A=void 0;p=void 0;ga=D.vertices;ma=D.colors;P=ga.length;E=ma.length;I=D.__vertexArray;R=D.__colorArray;V=D.__dirtyColors;
-if(D.__dirtyVertices){for(O=0;O<P;O++){A=ga[O].position;p=O*3;I[p]=A.x;I[p+1]=A.y;I[p+2]=A.z}e.bindBuffer(e.ARRAY_BUFFER,D.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,I,J)}if(V){for(O=0;O<E;O++){color=ma[O];p=O*3;R[p]=color.r;R[p+1]=color.g;R[p+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,D.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,R,J)}}w(objlist,U,0,F,v);F.__dirtyVertices=!1;F.__dirtyColors=!1}else if(v instanceof THREE.ParticleSystem){if(!F.__webGLVertexBuffer){D=F;D.__webGLVertexBuffer=e.createBuffer();
-D.__webGLColorBuffer=e.createBuffer();D=F;J=D.vertices.length;D.__vertexArray=new Float32Array(J*3);D.__colorArray=new Float32Array(J*3);D.__sortArray=[];D.__webGLParticleCount=J;F.__dirtyVertices=!0;F.__dirtyColors=!0}(F.__dirtyVertices||F.__dirtyColors||v.sortParticles)&&b(F,e.DYNAMIC_DRAW,v,camera);w(objlist,U,0,F,v);F.__dirtyVertices=!1;F.__dirtyColors=!1}else if(v instanceof THREE.MarchingCubes){F=U;if(F[0]==undefined){p.__webGLObjectsImmediate.push({object:v,opaque:{list:[],count:0},transparent:{list:[],
-count:0}});F[0]=1}}}};this.removeObject=function(l,B){var y,v;for(y=l.__webGLObjects.length-1;y>=0;y--){v=l.__webGLObjects[y].object;B==v&&l.__webGLObjects.splice(y,1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST)};this.setFaceCulling=function(l,B){if(l){!B||B=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);
-e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
+case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var u=document.createElement("canvas"),e,q=null,O=null,R=null,ea=null,L=null,I=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
+new THREE.Vector4],Y=new THREE.Matrix4,V=new Float32Array(16),ca=new Float32Array(16),da=new Float32Array(16),G=new THREE.Vector4,$=!0,na=new THREE.Color(0),aa=0;if(a){if(a.antialias!==undefined)$=a.antialias;a.clearColor!==undefined&&na.setHex(a.clearColor);if(a.clearAlpha!==undefined)aa=a.clearAlpha}this.domElement=u;this.autoClear=!0;this.sortObjects=!1;(function(l,A,y){try{e=u.getContext("experimental-webgl",{antialias:l})}catch(v){console.log(v)}if(!e){alert("WebGL not supported");throw"cannot create webgl context";
+}e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(A.r,A.g,A.b,y);_cullEnabled=!0})($,na,aa);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,A){u.width=l;u.height=A;e.viewport(0,0,u.width,u.height)};this.setClearColorHex=function(l,
+A){var y=new THREE.Color(l);e.clearColor(y.r,y.g,y.b,A)};this.setClearColor=function(l,A){e.clearColor(l.r,l.g,l.b,A)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)};this.setupLights=function(l,A){var y,v,o,B=0,E=0,H=0,T,D,J,P=this.lights,ga=P.directional.colors,la=P.directional.positions,C=P.point.colors,Q=P.point.positions,K=0,U=0;y=o=o=0;for(v=A.length;y<v;y++){o=A[y];T=o.color;D=o.position;J=o.intensity;if(o instanceof THREE.AmbientLight){B+=T.r;E+=T.g;H+=T.b}else if(o instanceof
+THREE.DirectionalLight){o=K*3;ga[o]=T.r*J;ga[o+1]=T.g*J;ga[o+2]=T.b*J;la[o]=D.x;la[o+1]=D.y;la[o+2]=D.z;K+=1}else if(o instanceof THREE.PointLight){o=U*3;C[o]=T.r*J;C[o+1]=T.g*J;C[o+2]=T.b*J;Q[o]=D.x;Q[o+1]=D.y;Q[o+2]=D.z;U+=1}}for(y=K*3;y<ga.length;y++)ga[y]=0;for(y=U*3;y<C.length;y++)C[y]=0;P.point.length=U;P.directional.length=K;P.ambient[0]=B;P.ambient[1]=E;P.ambient[2]=H};this.initMaterial=function(l,A,y){var v,o;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof
+THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var B,E,H,T;o=H=T=0;for(B=A.length;o<B;o++){E=A[o];E instanceof THREE.DirectionalLight&&
+H++;E instanceof THREE.PointLight&&T++}if(T+H<=4)A=H;else{A=Math.ceil(4*H/(T+H));T=4-A}o={directional:A,point:T};T=l.fragment_shader;A=l.vertex_shader;B={fog:y,map:l.map,env_map:l.env_map,light_map:l.light_map,vertex_colors:l.vertex_colors,skinning:l.skinning,maxDirLights:o.directional,maxPointLights:o.point};y=e.createProgram();o=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof
+THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.env_map?"#define USE_ENVMAP":"",B.light_map?"#define USE_LIGHTMAP":"",B.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");B=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.map?"#define USE_MAP":"",B.env_map?"#define USE_ENVMAP":"",B.light_map?"#define USE_LIGHTMAP":
+"",B.vertex_colors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+e.attachShader(y,z("fragment",o+T));e.attachShader(y,z("vertex",B+A));e.linkProgram(y);e.getProgramParameter(y,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(y,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");y.uniforms={};y.attributes={};l.program=y;y=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","uBoneGlobalMatrices"];for(v in l.uniforms)y.push(v);v=l.program;T=0;for(A=y.length;T<
+A;T++){o=y[T];v.uniforms[o]=e.getUniformLocation(v,o)}l=l.program;v=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];y=0;for(T=v.length;y<T;y++){A=v[y];l.attributes[A]=e.getAttribLocation(l,A)}};this.setProgram=function(l,A,y,v,o){v.program||this.initMaterial(v,A,y);var B=v.program,E=B.uniforms,H=v.uniforms;if(B!=q){e.useProgram(B);q=B;e.uniformMatrix4fv(E.projectionMatrix,!1,V)}if(y&&(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||
+v instanceof THREE.MeshPhongMaterial||v instanceof THREE.LineBasicMaterial||v instanceof THREE.ParticleBasicMaterial)){H.fogColor.value.setHex(y.color.hex);if(y instanceof THREE.Fog){H.fogNear.value=y.near;H.fogFar.value=y.far}else if(y instanceof THREE.FogExp2)H.fogDensity.value=y.density}if(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial){this.setupLights(B,A);A=this.lights;H.enableLighting.value=A.directional.length+A.point.length;H.ambientLightColor.value=A.ambient;
+H.directionalLightColor.value=A.directional.colors;H.directionalLightDirection.value=A.directional.positions;H.pointLightColor.value=A.point.colors;H.pointLightPosition.value=A.point.positions}if(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial){H.diffuse.value.setRGB(v.color.r*v.opacity,v.color.g*v.opacity,v.color.b*v.opacity);H.opacity.value=v.opacity;H.map.texture=v.map;H.light_map.texture=v.light_map;H.env_map.texture=v.env_map;
+H.reflectivity.value=v.reflectivity;H.refraction_ratio.value=v.refraction_ratio;H.combine.value=v.combine;H.useRefract.value=v.env_map&&v.env_map.mapping instanceof THREE.CubeRefractionMapping}if(v instanceof THREE.LineBasicMaterial){H.diffuse.value.setRGB(v.color.r*v.opacity,v.color.g*v.opacity,v.color.b*v.opacity);H.opacity.value=v.opacity}else if(v instanceof THREE.ParticleBasicMaterial){H.psColor.value.setRGB(v.color.r*v.opacity,v.color.g*v.opacity,v.color.b*v.opacity);H.opacity.value=v.opacity;
+H.size.value=v.size;H.map.texture=v.map}else if(v instanceof THREE.MeshPhongMaterial){H.ambient.value.setRGB(v.ambient.r,v.ambient.g,v.ambient.b);H.specular.value.setRGB(v.specular.r,v.specular.g,v.specular.b);H.shininess.value=v.shininess}else if(v instanceof THREE.MeshDepthMaterial){H.mNear.value=l.near;H.mFar.value=l.far;H.opacity.value=v.opacity}else if(v instanceof THREE.MeshNormalMaterial)H.opacity.value=v.opacity;var T,D,J;for(T in H)if(J=B.uniforms[T]){y=H[T];D=y.type;A=y.value;if(D=="i")e.uniform1i(J,
+A);else if(D=="f")e.uniform1f(J,A);else if(D=="fv1")e.uniform1fv(J,A);else if(D=="fv")e.uniform3fv(J,A);else if(D=="v2")e.uniform2f(J,A.x,A.y);else if(D=="v3")e.uniform3f(J,A.x,A.y,A.z);else if(D=="c")e.uniform3f(J,A.r,A.g,A.b);else if(D=="t"){e.uniform1i(J,A);if(y=y.texture)if(y.image instanceof Array&&y.image.length==6){if(y.image.length==6){if(!y.image.__webGLTextureCube&&!y.image.__cubeMapInitialized&&y.image.loadCount==6){y.image.__webGLTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,
+y.image.__webGLTextureCube);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MAG_FILTER,e.LINEAR);e.texParameteri(e.TEXTURE_CUBE_MAP,e.TEXTURE_MIN_FILTER,e.LINEAR_MIPMAP_LINEAR);for(D=0;D<6;++D)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,y.image[D]);e.generateMipmap(e.TEXTURE_CUBE_MAP);e.bindTexture(e.TEXTURE_CUBE_MAP,null);y.image.__cubeMapInitialized=
+!0}e.activeTexture(e.TEXTURE0+A);e.bindTexture(e.TEXTURE_CUBE_MAP,y.image.__webGLTextureCube)}}else{if(!y.__webGLTexture&&y.image.loaded){y.__webGLTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,y.__webGLTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,y.image);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,F(y.wrap_s));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,F(y.wrap_t));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,F(y.mag_filter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,
+F(y.min_filter));e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}e.activeTexture(e.TEXTURE0+A);e.bindTexture(e.TEXTURE_2D,y.__webGLTexture)}}}e.uniformMatrix4fv(E.modelViewMatrix,!1,o._modelViewMatrixArray);e.uniformMatrix3fv(E.normalMatrix,!1,o._normalMatrixArray);(v instanceof THREE.MeshShaderMaterial||v instanceof THREE.MeshPhongMaterial||v.env_map)&&e.uniform3f(E.cameraPosition,l.position.x,l.position.y,l.position.z);(v instanceof THREE.MeshShaderMaterial||v.env_map||v.skinning)&&
+e.uniformMatrix4fv(E.objectMatrix,!1,o._objectMatrixArray);(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshShaderMaterial||v.skinning)&&e.uniformMatrix4fv(E.viewMatrix,!1,da);if(v.skinning){e.uniformMatrix4fv(E.cameraInverseMatrix,!1,ca);e.uniformMatrix4fv(E.uBoneGlobalMatrices,!1,o.boneMatrices)}return B};this.renderBuffer=function(l,A,y,v,o,B){l=this.setProgram(l,A,y,v,B).attributes;e.bindBuffer(e.ARRAY_BUFFER,o.__webGLVertexBuffer);e.vertexAttribPointer(l.position,
+3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.position);if(l.color>=0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.color)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLNormalBuffer);e.vertexAttribPointer(l.normal,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.normal)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.tangent)}if(l.uv>=
+0)if(o.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(o.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2);if(B instanceof THREE.SkinnedMesh){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,
+4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinVertexA);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinVertexB);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinIndex);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight,4,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.skinWeight)}if(B instanceof
+THREE.Mesh)if(v.wireframe){e.lineWidth(v.wireframe_linewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);e.drawElements(e.LINES,o.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,o.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(v.linewidth);e.drawArrays(B,0,o.__webGLLineCount)}else B instanceof THREE.ParticleSystem&&e.drawArrays(e.POINTS,
+0,o.__webGLParticleCount)};this.render=function(l,A,y,v){var o,B,E,H,T,D,J,P,ga=l.lights,la=l.fog;A.autoUpdateMatrix&&A.update();A.globalMatrix.flattenToArray(da);A.projectionMatrix.flattenToArray(V);A.inverseMatrix.flattenToArray(ca);Y.multiply(A.projectionMatrix,A.globalMatrix);g(Y);THREE.AnimationHandler&&THREE.AnimationHandler.update();l.update(undefined,!1,A);this.initWebGLObjects(l,A);x(y,v!==undefined?v:!0);this.autoClear&&this.clear();T=l.__webGLObjects.length;for(v=0;v<T;v++){o=l.__webGLObjects[v];
+J=o.object;if(J.visible)if(!(J instanceof THREE.Mesh)||h(J)){J.globalMatrix.flattenToArray(J._objectMatrixArray);t(J,A);m(o);o.render=!0;if(this.sortObjects){G.copy(J.position);Y.multiplyVector3(G);o.z=G.z}}else o.render=!1;else o.render=!1}this.sortObjects&&l.__webGLObjects.sort(n);D=l.__webGLObjectsImmediate.length;for(v=0;v<D;v++){o=l.__webGLObjectsImmediate[v];J=o.object;if(J.visible){J.autoUpdateMatrix&&J.globalMatrix.flattenToArray(J._objectMatrixArray);t(J,A);j(o)}}p(THREE.NormalBlending);
+for(v=0;v<T;v++){o=l.__webGLObjects[v];if(o.render){J=o.object;P=o.buffer;E=o.opaque;f(J);for(o=0;o<E.count;o++){H=E.list[o];this.setDepthTest(H.depth_test);this.renderBuffer(A,ga,la,H,P,J)}}}for(v=0;v<D;v++){o=l.__webGLObjectsImmediate[v];J=o.object;if(J.visible){E=o.opaque;f(J);for(o=0;o<E.count;o++){H=E.list[o];this.setDepthTest(H.depth_test);B=this.setProgram(A,ga,la,H,J);J.render(function(C){d(C,B)})}}}for(v=0;v<T;v++){o=l.__webGLObjects[v];if(o.render){J=o.object;P=o.buffer;E=o.transparent;
+f(J);for(o=0;o<E.count;o++){H=E.list[o];p(H.blending);this.setDepthTest(H.depth_test);this.renderBuffer(A,ga,la,H,P,J)}}}for(v=0;v<D;v++){o=l.__webGLObjectsImmediate[v];J=o.object;if(J.visible){E=o.transparent;f(J);for(o=0;o<E.count;o++){H=E.list[o];p(H.blending);this.setDepthTest(H.depth_test);B=this.setProgram(A,ga,la,H,J);J.render(function(C){d(C,B)})}}}if(y&&y.min_filter!==THREE.NearestFilter&&y.min_filter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,y.__webGLTexture);e.generateMipmap(e.TEXTURE_2D);
+e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){var A,y,v;if(!l.__webGLObjects){l.__webGLObjects=[];l.__webGLObjectsMap={};l.__webGLObjectsImmediate=[]}A=0;for(y=l.objects.length;A<y;A++){v=l.objects[A];var o=l,B=void 0,E=void 0,H=void 0,T=void 0;E=v.geometry;if(o.__webGLObjectsMap[v.id]==undefined){o.__webGLObjectsMap[v.id]={};v._modelViewMatrix=new THREE.Matrix4;v._normalMatrixArray=new Float32Array(9);v._modelViewMatrixArray=new Float32Array(16);v._objectMatrixArray=new Float32Array(16);
+v.globalMatrix.flattenToArray(v._objectMatrixArray)}T=o.__webGLObjectsMap[v.id];objlist=o.__webGLObjects;if(v instanceof THREE.Mesh){for(B in E.geometryChunks){H=E.geometryChunks[B];if(!H.__webGLVertexBuffer){o=H;o.__webGLVertexBuffer=e.createBuffer();o.__webGLNormalBuffer=e.createBuffer();o.__webGLTangentBuffer=e.createBuffer();o.__webGLColorBuffer=e.createBuffer();o.__webGLUVBuffer=e.createBuffer();o.__webGLUV2Buffer=e.createBuffer();o.__webGLSkinVertexABuffer=e.createBuffer();o.__webGLSkinVertexBBuffer=
+e.createBuffer();o.__webGLSkinIndicesBuffer=e.createBuffer();o.__webGLSkinWeightsBuffer=e.createBuffer();o.__webGLFaceBuffer=e.createBuffer();o.__webGLLineBuffer=e.createBuffer();o=H;var D=v,J=void 0,P=void 0,ga=0,la=0,C=0,Q=D.geometry.faces,K=o.faces;J=0;for(P=K.length;J<P;J++){fi=K[J];face=Q[fi];if(face instanceof THREE.Face3){ga+=3;la+=1;C+=3}else if(face instanceof THREE.Face4){ga+=4;la+=2;C+=4}}o.__vertexArray=new Float32Array(ga*3);o.__normalArray=new Float32Array(ga*3);o.__tangentArray=new Float32Array(ga*
+4);o.__colorArray=new Float32Array(ga*3);o.__uvArray=new Float32Array(ga*2);o.__uv2Array=new Float32Array(ga*2);o.__skinVertexAArray=new Float32Array(ga*4);o.__skinVertexBArray=new Float32Array(ga*4);o.__skinIndexArray=new Float32Array(ga*4);o.__skinWeightArray=new Float32Array(ga*4);o.__faceArray=new Uint16Array(la*3);o.__lineArray=new Uint16Array(C*2);P=J=o;ga=void 0;Q=void 0;var U=void 0,ba=void 0;U=void 0;K=!1;ga=0;for(Q=D.materials.length;ga<Q;ga++){U=D.materials[ga];if(U instanceof THREE.MeshFaceMaterial){U=
+0;for(ba=P.materials.length;U<ba;U++)if(P.materials[U]&&P.materials[U].shading!=undefined&&P.materials[U].shading==THREE.SmoothShading){K=!0;break}}else if(U&&U.shading!=undefined&&U.shading==THREE.SmoothShading){K=!0;break}if(K)break}J.__needsSmoothNormals=K;o.__webGLFaceCount=la*3;o.__webGLLineCount=C*2;E.__dirtyVertices=!0;E.__dirtyElements=!0;E.__dirtyUvs=!0;E.__dirtyNormals=!0;E.__dirtyTangents=!0;E.__dirtyColors=!0}if(E.__dirtyVertices||E.__dirtyElements||E.__dirtyUvs||E.__dirtyNormals||E.__dirtyColors||
+E.__dirtyTangents){o=H;la=e.DYNAMIC_DRAW;C=void 0;J=void 0;var ta=void 0,N=void 0,Ba=void 0,xa=void 0,Ea=void 0;ta=void 0;var W=void 0,Z=void 0,fa=void 0,oa=void 0;W=void 0;Z=void 0;fa=void 0;N=void 0;W=void 0;Z=void 0;fa=void 0;oa=void 0;W=void 0;Z=void 0;fa=void 0;oa=void 0;W=void 0;Z=void 0;fa=void 0;oa=void 0;W=void 0;Z=void 0;fa=void 0;oa=void 0;W=void 0;Z=void 0;fa=void 0;oa=void 0;N=void 0;xa=void 0;Ba=void 0;Ea=void 0;var Ia=ba=U=K=Q=ga=D=P=0,wa=0,M=0,ua=o.__vertexArray,Pa=o.__uvArray,Na=
+o.__uv2Array,La=o.__normalArray,qa=o.__tangentArray,va=o.__colorArray,ra=o.__skinVertexAArray,pa=o.__skinVertexBArray,sa=o.__skinIndexArray,ja=o.__skinWeightArray,Ca=o.__faceArray,Aa=o.__lineArray,Ra=o.__needsSmoothNormals,Da=v.geometry,Qa=Da.__dirtyVertices,S=Da.__dirtyElements,ka=Da.__dirtyUvs,ia=Da.__dirtyNormals,X=Da.__dirtyTangents,ha=Da.__dirtyColors,ma=Da.vertices,ya=o.faces,Fa=Da.faces,Ha=Da.uvs,Oa=Da.uvs2,za=Da.colors,Ka=Da.skinVerticesA,Ma=Da.skinVerticesB,Ja=Da.skinIndices,Ga=Da.skinWeights;
+C=0;for(J=ya.length;C<J;C++){ta=ya[C];N=Fa[ta];Ea=Ha[ta];ta=Oa[ta];Ba=N.vertexNormals;xa=N.normal;if(N instanceof THREE.Face3){if(Qa){W=ma[N.a].position;Z=ma[N.b].position;fa=ma[N.c].position;ua[D]=W.x;ua[D+1]=W.y;ua[D+2]=W.z;ua[D+3]=Z.x;ua[D+4]=Z.y;ua[D+5]=Z.z;ua[D+6]=fa.x;ua[D+7]=fa.y;ua[D+8]=fa.z;D+=9}if(Ga.length){W=Ga[N.a];Z=Ga[N.b];fa=Ga[N.c];ja[M]=W.x;ja[M+1]=W.y;ja[M+2]=W.z;ja[M+3]=W.w;ja[M+4]=Z.x;ja[M+5]=Z.y;ja[M+6]=Z.z;ja[M+7]=Z.w;ja[M+8]=fa.x;ja[M+9]=fa.y;ja[M+10]=fa.z;ja[M+11]=fa.w;W=
+Ja[N.a];Z=Ja[N.b];fa=Ja[N.c];sa[M]=W.x;sa[M+1]=W.y;sa[M+2]=W.z;sa[M+3]=W.w;sa[M+4]=Z.x;sa[M+5]=Z.y;sa[M+6]=Z.z;sa[M+7]=Z.w;sa[M+8]=fa.x;sa[M+9]=fa.y;sa[M+10]=fa.z;sa[M+11]=fa.w;W=Ka[N.a];Z=Ka[N.b];fa=Ka[N.c];ra[M]=W.x;ra[M+1]=W.y;ra[M+2]=W.z;ra[M+3]=1;ra[M+4]=Z.x;ra[M+5]=Z.y;ra[M+6]=Z.z;ra[M+7]=1;ra[M+8]=fa.x;ra[M+9]=fa.y;ra[M+10]=fa.z;ra[M+11]=1;W=Ma[N.a];Z=Ma[N.b];fa=Ma[N.c];pa[M]=W.x;pa[M+1]=W.y;pa[M+2]=W.z;pa[M+3]=1;pa[M+4]=Z.x;pa[M+5]=Z.y;pa[M+6]=Z.z;pa[M+7]=1;pa[M+8]=fa.x;pa[M+9]=fa.y;pa[M+
+10]=fa.z;pa[M+11]=1;M+=12}if(ha&&za.length){W=za[N.a];Z=za[N.b];fa=za[N.c];va[wa]=W.r;va[wa+1]=W.g;va[wa+2]=W.b;va[wa+3]=Z.r;va[wa+4]=Z.g;va[wa+5]=Z.b;va[wa+6]=fa.r;va[wa+7]=fa.g;va[wa+8]=fa.b;wa+=9}if(X&&Da.hasTangents){W=ma[N.a].tangent;Z=ma[N.b].tangent;fa=ma[N.c].tangent;qa[ba]=W.x;qa[ba+1]=W.y;qa[ba+2]=W.z;qa[ba+3]=W.w;qa[ba+4]=Z.x;qa[ba+5]=Z.y;qa[ba+6]=Z.z;qa[ba+7]=Z.w;qa[ba+8]=fa.x;qa[ba+9]=fa.y;qa[ba+10]=fa.z;qa[ba+11]=fa.w;ba+=12}if(ia)if(Ba.length==3&&Ra)for(N=0;N<3;N++){xa=Ba[N];La[U]=
+xa.x;La[U+1]=xa.y;La[U+2]=xa.z;U+=3}else for(N=0;N<3;N++){La[U]=xa.x;La[U+1]=xa.y;La[U+2]=xa.z;U+=3}if(ka&&Ea)for(N=0;N<3;N++){Ba=Ea[N];Pa[ga]=Ba.u;Pa[ga+1]=Ba.v;ga+=2}if(ka&&ta)for(N=0;N<3;N++){Ea=ta[N];Na[Q]=Ea.u;Na[Q+1]=Ea.v;Q+=2}if(S){Ca[K]=P;Ca[K+1]=P+1;Ca[K+2]=P+2;K+=3;Aa[Ia]=P;Aa[Ia+1]=P+1;Aa[Ia+2]=P;Aa[Ia+3]=P+2;Aa[Ia+4]=P+1;Aa[Ia+5]=P+2;Ia+=6;P+=3}}else if(N instanceof THREE.Face4){if(Qa){W=ma[N.a].position;Z=ma[N.b].position;fa=ma[N.c].position;oa=ma[N.d].position;ua[D]=W.x;ua[D+1]=W.y;
+ua[D+2]=W.z;ua[D+3]=Z.x;ua[D+4]=Z.y;ua[D+5]=Z.z;ua[D+6]=fa.x;ua[D+7]=fa.y;ua[D+8]=fa.z;ua[D+9]=oa.x;ua[D+10]=oa.y;ua[D+11]=oa.z;D+=12}if(Ga.length){W=Ga[N.a];Z=Ga[N.b];fa=Ga[N.c];oa=Ga[N.d];ja[M]=W.x;ja[M+1]=W.y;ja[M+2]=W.z;ja[M+3]=W.w;ja[M+4]=Z.x;ja[M+5]=Z.y;ja[M+6]=Z.z;ja[M+7]=Z.w;ja[M+8]=fa.x;ja[M+9]=fa.y;ja[M+10]=fa.z;ja[M+11]=fa.w;ja[M+12]=oa.x;ja[M+13]=oa.y;ja[M+14]=oa.z;ja[M+15]=oa.w;W=Ja[N.a];Z=Ja[N.b];fa=Ja[N.c];oa=Ja[N.d];sa[M]=W.x;sa[M+1]=W.y;sa[M+2]=W.z;sa[M+3]=W.w;sa[M+4]=Z.x;sa[M+5]=
+Z.y;sa[M+6]=Z.z;sa[M+7]=Z.w;sa[M+8]=fa.x;sa[M+9]=fa.y;sa[M+10]=fa.z;sa[M+11]=fa.w;sa[M+12]=oa.x;sa[M+13]=oa.y;sa[M+14]=oa.z;sa[M+15]=oa.w;W=Ka[N.a];Z=Ka[N.b];fa=Ka[N.c];oa=Ka[N.d];ra[M]=W.x;ra[M+1]=W.y;ra[M+2]=W.z;ra[M+3]=1;ra[M+4]=Z.x;ra[M+5]=Z.y;ra[M+6]=Z.z;ra[M+7]=1;ra[M+8]=fa.x;ra[M+9]=fa.y;ra[M+10]=fa.z;ra[M+11]=1;ra[M+12]=oa.x;ra[M+13]=oa.y;ra[M+14]=oa.z;ra[M+15]=1;W=Ma[N.a];Z=Ma[N.b];fa=Ma[N.c];oa=Ma[N.d];pa[M]=W.x;pa[M+1]=W.y;pa[M+2]=W.z;pa[M+3]=1;pa[M+4]=Z.x;pa[M+5]=Z.y;pa[M+6]=Z.z;pa[M+
+7]=1;pa[M+8]=fa.x;pa[M+9]=fa.y;pa[M+10]=fa.z;pa[M+11]=1;pa[M+12]=oa.x;pa[M+13]=oa.y;pa[M+14]=oa.z;pa[M+15]=1;M+=16}if(ha&&za.length){W=za[N.a];Z=za[N.b];fa=za[N.c];oa=za[N.d];va[wa]=W.r;va[wa+1]=W.g;va[wa+2]=W.b;va[wa+3]=Z.r;va[wa+4]=Z.g;va[wa+5]=Z.b;va[wa+6]=fa.r;va[wa+7]=fa.g;va[wa+8]=fa.b;va[wa+9]=oa.r;va[wa+10]=oa.g;va[wa+11]=oa.b;wa+=12}if(X&&Da.hasTangents){W=ma[N.a].tangent;Z=ma[N.b].tangent;fa=ma[N.c].tangent;N=ma[N.d].tangent;qa[ba]=W.x;qa[ba+1]=W.y;qa[ba+2]=W.z;qa[ba+3]=W.w;qa[ba+4]=Z.x;
+qa[ba+5]=Z.y;qa[ba+6]=Z.z;qa[ba+7]=Z.w;qa[ba+8]=fa.x;qa[ba+9]=fa.y;qa[ba+10]=fa.z;qa[ba+11]=fa.w;qa[ba+12]=N.x;qa[ba+13]=N.y;qa[ba+14]=N.z;qa[ba+15]=N.w;ba+=16}if(ia)if(Ba.length==4&&Ra)for(N=0;N<4;N++){xa=Ba[N];La[U]=xa.x;La[U+1]=xa.y;La[U+2]=xa.z;U+=3}else for(N=0;N<4;N++){La[U]=xa.x;La[U+1]=xa.y;La[U+2]=xa.z;U+=3}if(ka&&Ea)for(N=0;N<4;N++){Ba=Ea[N];Pa[ga]=Ba.u;Pa[ga+1]=Ba.v;ga+=2}if(ka&&ta)for(N=0;N<4;N++){Ea=ta[N];Na[Q]=Ea.u;Na[Q+1]=Ea.v;Q+=2}if(S){Ca[K]=P;Ca[K+1]=P+1;Ca[K+2]=P+2;Ca[K+3]=P;Ca[K+
+4]=P+2;Ca[K+5]=P+3;K+=6;Aa[Ia]=P;Aa[Ia+1]=P+1;Aa[Ia+2]=P;Aa[Ia+3]=P+3;Aa[Ia+4]=P+1;Aa[Ia+5]=P+2;Aa[Ia+6]=P+2;Aa[Ia+7]=P+3;Ia+=8;P+=4}}}if(Qa){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ua,la)}if(ha&&za.length){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,va,la)}if(ia){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,La,la)}if(X&&Da.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,
+qa,la)}if(ka&&ga>0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,la)}if(ka&&Q>0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Na,la)}if(S){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ca,la);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Aa,la)}if(M>0){e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,ra,la);
+e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,pa,la);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,sa,la);e.bindBuffer(e.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ja,la)}}w(objlist,T,B,H,v)}E.__dirtyVertices=!1;E.__dirtyElements=!1;E.__dirtyUvs=!1;E.__dirtyNormals=!1;E.__dirtyTangents=!1;E.__dirtyColors=!1}else if(v instanceof THREE.Line){if(!E.__webGLVertexBuffer){B=E;B.__webGLVertexBuffer=e.createBuffer();
+B.__webGLColorBuffer=e.createBuffer();B=E;H=B.vertices.length;B.__vertexArray=new Float32Array(H*3);B.__colorArray=new Float32Array(H*3);B.__webGLLineCount=H;E.__dirtyVertices=!0;E.__dirtyColors=!0}if(E.__dirtyVertices||E.__dirtyColors){B=E;H=e.DYNAMIC_DRAW;P=void 0;P=void 0;D=void 0;o=void 0;ga=B.vertices;la=B.colors;Q=ga.length;C=la.length;K=B.__vertexArray;J=B.__colorArray;U=B.__dirtyColors;if(B.__dirtyVertices){for(P=0;P<Q;P++){D=ga[P].position;o=P*3;K[o]=D.x;K[o+1]=D.y;K[o+2]=D.z}e.bindBuffer(e.ARRAY_BUFFER,
+B.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,K,H)}if(U){for(P=0;P<C;P++){color=la[P];o=P*3;J[o]=color.r;J[o+1]=color.g;J[o+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,B.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,H)}}w(objlist,T,0,E,v);E.__dirtyVertices=!1;E.__dirtyColors=!1}else if(v instanceof THREE.ParticleSystem){if(!E.__webGLVertexBuffer){B=E;B.__webGLVertexBuffer=e.createBuffer();B.__webGLColorBuffer=e.createBuffer();B=E;H=B.vertices.length;B.__vertexArray=new Float32Array(H*3);B.__colorArray=
+new Float32Array(H*3);B.__sortArray=[];B.__webGLParticleCount=H;E.__dirtyVertices=!0;E.__dirtyColors=!0}(E.__dirtyVertices||E.__dirtyColors||v.sortParticles)&&b(E,e.DYNAMIC_DRAW,v,camera);w(objlist,T,0,E,v);E.__dirtyVertices=!1;E.__dirtyColors=!1}else if(v instanceof THREE.MarchingCubes){E=T;if(E[0]==undefined){o.__webGLObjectsImmediate.push({object:v,opaque:{list:[],count:0},transparent:{list:[],count:0}});E[0]=1}}}};this.removeObject=function(l,A){var y,v;for(y=l.__webGLObjects.length-1;y>=0;y--){v=
+l.__webGLObjects[y].object;A==v&&l.__webGLObjects.splice(y,1)}};this.addToRenderList=function(){};this.removeFromRenderList=function(){};this.setDepthTest=function(l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST)};this.setFaceCulling=function(l,A){if(l){!A||A=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(l=="back")e.cullFace(e.BACK);else l=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
 map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
@@ -280,17 +276,17 @@ THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=ne
 THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
 THREE.Detector={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker,addGetWebGLMessage:function(a){var b=document.body,c="oldie";if(a){if(a.parent!==undefined)b=a.parent;if(a.id!==undefined)c=a.id}a=document.createElement("center");var d=document.createElement("div");d.innerHTML='Sorry, your browser doesn\'t support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a><br/>\n<br/>\nPlease try in\n<a href="http://www.google.com/chrome">Chrome 9+</a> /\n<a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /\n<a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>';d.id=
 c;c=d.style;c.fontFamily="monospace";c.fontSize="13px";c.textAlign="center";c.background="#eee";c.color="#000";c.padding="1em";c.width="475px";c.margin="5em auto 0";a.appendChild(d);b.appendChild(a);return d}};
-var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.uvs;f=f.uvs;c&&b.autoUpdateMatrix&&b.updateMatrix();for(var n=0,w=h.length;n<w;n++){var u=new THREE.Vertex(h[n].position.clone());c&&b.matrix.multiplyVector3(u.position);g.push(u)}n=0;for(w=j.length;n<w;n++){h=j[n];var q,x=h.vertexNormals;if(h instanceof THREE.Face3)q=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(q=new THREE.Face4(h.a+
-d,h.b+d,h.c+d,h.d+d));q.centroid.copy(h.centroid);q.normal.copy(h.normal);c=0;for(g=x.length;c<g;c++){u=x[c];q.vertexNormals.push(u.clone())}q.materials=h.materials.slice();k.push(q)}n=0;for(w=f.length;n<w;n++){d=f[n];k=[];c=0;for(g=d.length;c<g;c++)k.push(new THREE.UV(d[c].u,d[c].v));m.push(k)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image;d.onload=function(){this.loaded=!0;c&&c(this)};d.src=a;return new THREE.Texture(d,b)},loadArray:function(a,b){var c,d,f=[];c=f.loadCount=0;for(d=a.length;c<
-d;++c){f[c]=new Image;f[c].loaded=0;f[c].onload=function(){f.loadCount+=1;this.loaded=!0;b&&b(this)};f[c].src=a[c]}return f}},SceneUtils={loadScene:function(a,b,c,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(n in L.objects)if(!H.objects[n]){z=L.objects[n];if(t=H.geometries[z.geometry]){ea=[];for(i=0;i<z.materials.length;i++)ea[i]=H.materials[z.materials[i]];C=z.position;r=z.rotation;s=z.scale;object=new THREE.Mesh(t,ea);object.position.set(C[0],C[1],C[2]);object.rotation.set(r[0],
-r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;H.scene.addObject(object);H.objects[n]=object}}}function h(aa){return function(na){H.geometries[aa]=na;g();Y-=1;k()}}function k(){d({total_models:da,total_textures:Z,loaded_models:da-Y,loaded_textures:Z-T},H);Y==0&&T==0&&c(H)}var j,m,n,w,u,q,x,z,C,o,e,t,N,Q,ea,L,G,Y,T,da,Z,H;L=f.data;G=new THREE.Loader;T=Y=0;H={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};f=function(){T-=1;
-k()};for(u in L.cameras){o=L.cameras[u];if(o.type=="perspective")N=new THREE.Camera(o.fov,o.aspect,o.near,o.far);else if(o.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(o.left,o.right,o.top,o.bottom,o.near,o.far)}C=o.position;o=o.target;N.position.set(C[0],C[1],C[2]);N.target.position.set(o[0],o[1],o[2]);H.cameras[u]=N}for(w in L.lights){u=L.lights[w];if(u.type=="directional"){C=u.direction;light=new THREE.DirectionalLight;light.position.set(C[0],C[1],C[2]);light.position.normalize()}else if(u.type==
-"point"){C=u.position;light=new THREE.PointLight;light.position.set(C[0],C[1],C[2])}o=u.color;i=u.intensity||1;light.color.setRGB(o[0]*i,o[1]*i,o[2]*i);H.scene.addLight(light);H.lights[w]=light}for(q in L.fogs){w=L.fogs[q];if(w.type=="linear")Q=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(Q=new THREE.FogExp2(0,w.density));o=w.color;Q.color.setRGB(o[0],o[1],o[2]);H.fogs[q]=Q}if(H.cameras&&L.defaults.camera)H.currentCamera=H.cameras[L.defaults.camera];if(H.fogs&&L.defaults.fog)H.scene.fog=H.fogs[L.defaults.fog];
-o=L.defaults.bgcolor;H.bgColor=new THREE.Color;H.bgColor.setRGB(o[0],o[1],o[2]);H.bgColorAlpha=L.defaults.bgalpha;for(j in L.geometries){q=L.geometries[j];if(q.type=="bin_mesh"||q.type=="ascii_mesh")Y+=1}da=Y;for(j in L.geometries){q=L.geometries[j];if(q.type=="cube"){t=new Cube(q.width,q.height,q.depth,q.segments_width,q.segments_height,null,q.flipped,q.sides);H.geometries[j]=t}else if(q.type=="plane"){t=new Plane(q.width,q.height,q.segments_width,q.segments_height);H.geometries[j]=t}else if(q.type==
-"sphere"){t=new Sphere(q.radius,q.segments_width,q.segments_height);H.geometries[j]=t}else if(q.type=="cylinder"){t=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);H.geometries[j]=t}else if(q.type=="torus"){t=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);H.geometries[j]=t}else if(q.type=="icosahedron"){t=new Icosahedron(q.subdivisions);H.geometries[j]=t}else if(q.type=="bin_mesh")G.loadBinary({model:q.url,callback:h(j)});else q.type=="ascii_mesh"&&G.loadAscii({model:q.url,
-callback:h(j)})}for(x in L.textures){j=L.textures[x];T+=j.url instanceof Array?j.url.length:1}Z=T;for(x in L.textures){j=L.textures[x];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){q=ImageUtils.loadArray(j.url,f);q=new THREE.Texture(q,j.mapping)}else{q=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.min_filter]!=undefined)q.min_filter=THREE[j.min_filter];if(THREE[j.mag_filter]!=undefined)q.mag_filter=THREE[j.mag_filter]}H.textures[x]=
-q}for(m in L.materials){x=L.materials[m];for(e in x.parameters)if(e=="env_map"||e=="map"||e=="light_map")x.parameters[e]=H.textures[x.parameters[e]];else if(e=="shading")x.parameters[e]=x.parameters[e]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(e=="blending")x.parameters[e]=THREE[x.parameters[e]]?THREE[x.parameters[e]]:THREE.NormalBlending;else e=="combine"&&(x.parameters[e]=x.parameters[e]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);x=new THREE[x.type](x.parameters);H.materials[m]=
-x}g();b(H)}},addMesh:function(a,b,c,d,f,g,h,k,j,m){b=new THREE.Mesh(b,m);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragment_shader:d.fragment_shader,vertex_shader:d.vertex_shader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,!0),c);a.addObject(b);return b},
+var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,m=a.uvs;f=f.uvs;c&&b.autoUpdateMatrix&&b.updateMatrix();for(var n=0,w=h.length;n<w;n++){var t=new THREE.Vertex(h[n].position.clone());c&&b.localMatrix.multiplyVector3(t.position);g.push(t)}n=0;for(w=j.length;n<w;n++){h=j[n];var p,x=h.vertexNormals;if(h instanceof THREE.Face3)p=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(p=new THREE.Face4(h.a+
+d,h.b+d,h.c+d,h.d+d));p.centroid.copy(h.centroid);p.normal.copy(h.normal);c=0;for(g=x.length;c<g;c++){t=x[c];p.vertexNormals.push(t.clone())}p.materials=h.materials.slice();k.push(p)}n=0;for(w=f.length;n<w;n++){d=f[n];k=[];c=0;for(g=d.length;c<g;c++)k.push(new THREE.UV(d[c].u,d[c].v));m.push(k)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image;d.onload=function(){this.loaded=!0;c&&c(this)};d.src=a;return new THREE.Texture(d,b)},loadArray:function(a,b){var c,d,f=[];c=f.loadCount=0;for(d=a.length;c<
+d;++c){f[c]=new Image;f[c].loaded=0;f[c].onload=function(){f.loadCount+=1;this.loaded=!0;b&&b(this)};f[c].src=a[c]}return f}},SceneUtils={loadScene:function(a,b,c,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(n in L.objects)if(!G.objects[n]){z=L.objects[n];if(q=G.geometries[z.geometry]){ea=[];for(i=0;i<z.materials.length;i++)ea[i]=G.materials[z.materials[i]];F=z.position;r=z.rotation;s=z.scale;object=new THREE.Mesh(q,ea);object.position.set(F[0],F[1],F[2]);object.rotation.set(r[0],
+r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;G.scene.addObject(object);G.objects[n]=object}}}function h($){return function(na){G.geometries[$]=na;g();Y-=1;k()}}function k(){d({total_models:ca,total_textures:da,loaded_models:ca-Y,loaded_textures:da-V},G);Y==0&&V==0&&c(G)}var j,m,n,w,t,p,x,z,F,u,e,q,O,R,ea,L,I,Y,V,ca,da,G;L=f.data;I=new THREE.Loader;V=Y=0;G={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};f=function(){V-=
+1;k()};for(t in L.cameras){u=L.cameras[t];if(u.type=="perspective")O=new THREE.Camera(u.fov,u.aspect,u.near,u.far);else if(u.type=="ortho"){O=new THREE.Camera;O.projectionMatrix=THREE.Matrix4.makeOrtho(u.left,u.right,u.top,u.bottom,u.near,u.far)}F=u.position;u=u.target;O.position.set(F[0],F[1],F[2]);O.target.position.set(u[0],u[1],u[2]);G.cameras[t]=O}for(w in L.lights){t=L.lights[w];if(t.type=="directional"){F=t.direction;light=new THREE.DirectionalLight;light.position.set(F[0],F[1],F[2]);light.position.normalize()}else if(t.type==
+"point"){F=t.position;light=new THREE.PointLight;light.position.set(F[0],F[1],F[2])}u=t.color;i=t.intensity||1;light.color.setRGB(u[0]*i,u[1]*i,u[2]*i);G.scene.addLight(light);G.lights[w]=light}for(p in L.fogs){w=L.fogs[p];if(w.type=="linear")R=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(R=new THREE.FogExp2(0,w.density));u=w.color;R.color.setRGB(u[0],u[1],u[2]);G.fogs[p]=R}if(G.cameras&&L.defaults.camera)G.currentCamera=G.cameras[L.defaults.camera];if(G.fogs&&L.defaults.fog)G.scene.fog=G.fogs[L.defaults.fog];
+u=L.defaults.bgcolor;G.bgColor=new THREE.Color;G.bgColor.setRGB(u[0],u[1],u[2]);G.bgColorAlpha=L.defaults.bgalpha;for(j in L.geometries){p=L.geometries[j];if(p.type=="bin_mesh"||p.type=="ascii_mesh")Y+=1}ca=Y;for(j in L.geometries){p=L.geometries[j];if(p.type=="cube"){q=new Cube(p.width,p.height,p.depth,p.segments_width,p.segments_height,null,p.flipped,p.sides);G.geometries[j]=q}else if(p.type=="plane"){q=new Plane(p.width,p.height,p.segments_width,p.segments_height);G.geometries[j]=q}else if(p.type==
+"sphere"){q=new Sphere(p.radius,p.segments_width,p.segments_height);G.geometries[j]=q}else if(p.type=="cylinder"){q=new Cylinder(p.numSegs,p.topRad,p.botRad,p.height,p.topOffset,p.botOffset);G.geometries[j]=q}else if(p.type=="torus"){q=new Torus(p.radius,p.tube,p.segmentsR,p.segmentsT);G.geometries[j]=q}else if(p.type=="icosahedron"){q=new Icosahedron(p.subdivisions);G.geometries[j]=q}else if(p.type=="bin_mesh")I.loadBinary({model:p.url,callback:h(j)});else p.type=="ascii_mesh"&&I.loadAscii({model:p.url,
+callback:h(j)})}for(x in L.textures){j=L.textures[x];V+=j.url instanceof Array?j.url.length:1}da=V;for(x in L.textures){j=L.textures[x];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array){p=ImageUtils.loadArray(j.url,f);p=new THREE.Texture(p,j.mapping)}else{p=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.min_filter]!=undefined)p.min_filter=THREE[j.min_filter];if(THREE[j.mag_filter]!=undefined)p.mag_filter=THREE[j.mag_filter]}G.textures[x]=
+p}for(m in L.materials){x=L.materials[m];for(e in x.parameters)if(e=="env_map"||e=="map"||e=="light_map")x.parameters[e]=G.textures[x.parameters[e]];else if(e=="shading")x.parameters[e]=x.parameters[e]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(e=="blending")x.parameters[e]=THREE[x.parameters[e]]?THREE[x.parameters[e]]:THREE.NormalBlending;else e=="combine"&&(x.parameters[e]=x.parameters[e]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);x=new THREE[x.type](x.parameters);G.materials[m]=
+x}g();b(G)}},addMesh:function(a,b,c,d,f,g,h,k,j,m){b=new THREE.Mesh(b,m);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragment_shader:d.fragment_shader,vertex_shader:d.vertex_shader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,!0),c);a.addObject(b);return b},
 addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new Cube(b,b,b,1,1,d,!0),new THREE.MeshFaceMaterial);
 a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2;b=new Plane(b,b);var f=Math.PI/2,g=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(a,b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(a,b,1,0,d,0,f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));
 SceneUtils.addMesh(a,b,1,0,-d,0,-f,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
@@ -302,21 +298,21 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying ve
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},grayscale:{type:"i",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nconst float fNintensity = 0.5;\nconst float fSintensity = 0.05;\nconst float fScount = 4096.0;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin(vUv.y * fScount), cos(vUv.y * fScount) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * fSintensity;\ncResult = cTextureScreen.rgb + clamp( fNintensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b<g;++b){c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a));d+=c[b]}for(b=0;b<g;++b)c[b]/=d;return c}},Cube=function(a,b,c,d,f,g,h,k){function j(z,C,o,e,t,N,Q,ea){var L,G,Y=d||1,T=f||1,da=Y+1,Z=T+1,H=t/2,aa=N/2;t/=Y;var na=N/T,ba=m.vertices.length;if(z=="x"&&C=="y"||z=="y"&&C=="x")L="z";else if(z=="x"&&C=="z"||z=="z"&&C=="x")L="y";
-else if(z=="z"&&C=="y"||z=="y"&&C=="z")L="x";for(G=0;G<Z;G++)for(N=0;N<da;N++){var l=new THREE.Vector3;l[z]=(N*t-H)*o;l[C]=(G*na-aa)*e;l[L]=Q;m.vertices.push(new THREE.Vertex(l))}for(G=0;G<T;G++)for(N=0;N<Y;N++){m.faces.push(new THREE.Face4(N+da*G+ba,N+da*(G+1)+ba,N+1+da*(G+1)+ba,N+1+da*G+ba,null,ea));m.uvs.push([new THREE.UV(N/Y,G/T),new THREE.UV(N/Y,(G+1)/T),new THREE.UV((N+1)/Y,(G+1)/T),new THREE.UV((N+1)/Y,G/T)])}}THREE.Geometry.call(this);var m=this,n=a/2,w=b/2,u=c/2;h=h?-1:1;if(g!==undefined)if(g instanceof
-Array)this.materials=g;else{this.materials=[];for(var q=0;q<6;q++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var x in k)this.sides[x]!=undefined&&(this.sides[x]=k[x]);this.sides.px&&j("z","y",1*h,-1,c,b,-n,this.materials[0]);this.sides.nx&&j("z","y",-1*h,-1,c,b,n,this.materials[1]);this.sides.py&&j("x","z",1*h,1,a,c,w,this.materials[2]);this.sides.ny&&j("x","z",1*h,-1,a,c,-w,this.materials[3]);this.sides.pz&&j("x","y",1*h,-1,
-a,b,u,this.materials[4]);this.sides.nz&&j("x","y",-1*h,-1,a,b,-u,this.materials[5]);(function(){for(var z=[],C=[],o=0,e=m.vertices.length;o<e;o++){for(var t=m.vertices[o],N=!1,Q=0,ea=z.length;Q<ea;Q++){var L=z[Q];if(t.position.x==L.position.x&&t.position.y==L.position.y&&t.position.z==L.position.z){C[o]=Q;N=!0;break}}if(!N){C[o]=z.length;z.push(new THREE.Vertex(t.position.clone()))}}o=0;for(e=m.faces.length;o<e;o++){t=m.faces[o];t.a=C[t.a];t.b=C[t.b];t.c=C[t.c];t.d=C[t.d]}m.vertices=z})();this.computeCentroids();
+fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b<g;++b){c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a));d+=c[b]}for(b=0;b<g;++b)c[b]/=d;return c}},Cube=function(a,b,c,d,f,g,h,k){function j(z,F,u,e,q,O,R,ea){var L,I,Y=d||1,V=f||1,ca=Y+1,da=V+1,G=q/2,$=O/2;q/=Y;var na=O/V,aa=m.vertices.length;if(z=="x"&&F=="y"||z=="y"&&F=="x")L="z";else if(z=="x"&&F=="z"||z=="z"&&F=="x")L="y";
+else if(z=="z"&&F=="y"||z=="y"&&F=="z")L="x";for(I=0;I<da;I++)for(O=0;O<ca;O++){var l=new THREE.Vector3;l[z]=(O*q-G)*u;l[F]=(I*na-$)*e;l[L]=R;m.vertices.push(new THREE.Vertex(l))}for(I=0;I<V;I++)for(O=0;O<Y;O++){m.faces.push(new THREE.Face4(O+ca*I+aa,O+ca*(I+1)+aa,O+1+ca*(I+1)+aa,O+1+ca*I+aa,null,ea));m.uvs.push([new THREE.UV(O/Y,I/V),new THREE.UV(O/Y,(I+1)/V),new THREE.UV((O+1)/Y,(I+1)/V),new THREE.UV((O+1)/Y,I/V)])}}THREE.Geometry.call(this);var m=this,n=a/2,w=b/2,t=c/2;h=h?-1:1;if(g!==undefined)if(g instanceof
+Array)this.materials=g;else{this.materials=[];for(var p=0;p<6;p++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var x in k)this.sides[x]!=undefined&&(this.sides[x]=k[x]);this.sides.px&&j("z","y",1*h,-1,c,b,-n,this.materials[0]);this.sides.nx&&j("z","y",-1*h,-1,c,b,n,this.materials[1]);this.sides.py&&j("x","z",1*h,1,a,c,w,this.materials[2]);this.sides.ny&&j("x","z",1*h,-1,a,c,-w,this.materials[3]);this.sides.pz&&j("x","y",1*h,-1,
+a,b,t,this.materials[4]);this.sides.nz&&j("x","y",-1*h,-1,a,b,-t,this.materials[5]);(function(){for(var z=[],F=[],u=0,e=m.vertices.length;u<e;u++){for(var q=m.vertices[u],O=!1,R=0,ea=z.length;R<ea;R++){var L=z[R];if(q.position.x==L.position.x&&q.position.y==L.position.y&&q.position.z==L.position.z){F[u]=R;O=!0;break}}if(!O){F[u]=z.length;z.push(new THREE.Vertex(q.position.clone()))}}u=0;for(e=m.faces.length;u<e;u++){q=m.faces[u];q.a=F[q.a];q.b=F[q.b];q.c=F[q.c];q.d=F[q.d]}m.vertices=z})();this.computeCentroids();
 this.computeFaceNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
 var Cylinder=function(a,b,c,d,f){function g(m,n,w){h.vertices.push(new THREE.Vertex(new THREE.Vector3(m,n,w)))}THREE.Geometry.call(this);var h=this,k=Math.PI,j;for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*b,Math.cos(2*k*j/a)*b,0);for(j=0;j<a;j++)g(Math.sin(2*k*j/a)*c,Math.cos(2*k*j/a)*c,d);for(j=0;j<a;j++)h.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(c!=0){g(0,0,-f);for(j=a;j<a+a/2;j++)h.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(b!=0){g(0,0,d+f);for(j=a+a/2;j<
 2*a;j++)h.faces.push(new THREE.Face4((2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
 var Plane=function(a,b,c,d){THREE.Geometry.call(this);var f,g=a/2,h=b/2;c=c||1;d=d||1;var k=c+1,j=d+1;a/=c;var m=b/d;for(f=0;f<j;f++)for(b=0;b<k;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-g,-(f*m-h),0)));for(f=0;f<d;f++)for(b=0;b<c;b++){this.faces.push(new THREE.Face4(b+k*f,b+k*(f+1),b+1+k*(f+1),b+1+k*f));this.uvs.push([new THREE.UV(b/c,f/d),new THREE.UV(b/c,(f+1)/d),new THREE.UV((b+1)/c,(f+1)/d),new THREE.UV((b+1)/c,f/d)])}this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};
 Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,b,c){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),h=Math.max(2,c||6);b=[];for(c=0;c<h+1;c++){d=c/h;var k=a*Math.cos(d*f),j=a*Math.sin(d*f),m=[],n=0;for(d=0;d<g;d++){var w=2*d/g,u=j*Math.sin(w*f);w=j*Math.cos(w*f);(c==0||c==h)&&d>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,u)))-1);m.push(n)}b.push(m)}var q,x,z;f=b.length;for(c=0;c<f;c++){g=b[c].length;if(c>0)for(d=0;d<g;d++){m=d==g-1;h=b[c][m?0:d+1];k=b[c][m?g-1:d];j=b[c-1][m?g-1:d];m=b[c-1][m?
-0:d+1];u=c/(f-1);q=(c-1)/(f-1);x=(d+1)/g;w=d/g;n=new THREE.UV(1-x,u);u=new THREE.UV(1-w,u);w=new THREE.UV(1-w,q);var C=new THREE.UV(1-x,q);if(c<b.length-1){q=this.vertices[h].position.clone();x=this.vertices[k].position.clone();z=this.vertices[j].position.clone();q.normalize();x.normalize();z.normalize();this.faces.push(new THREE.Face3(h,k,j,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)]));this.uvs.push([n,u,w])}if(c>1){q=this.vertices[h].position.clone();
-x=this.vertices[j].position.clone();z=this.vertices[m].position.clone();q.normalize();x.normalize();z.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)]));this.uvs.push([n,w,C])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+var Sphere=function(a,b,c){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,b||8),h=Math.max(2,c||6);b=[];for(c=0;c<h+1;c++){d=c/h;var k=a*Math.cos(d*f),j=a*Math.sin(d*f),m=[],n=0;for(d=0;d<g;d++){var w=2*d/g,t=j*Math.sin(w*f);w=j*Math.cos(w*f);(c==0||c==h)&&d>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,t)))-1);m.push(n)}b.push(m)}var p,x,z;f=b.length;for(c=0;c<f;c++){g=b[c].length;if(c>0)for(d=0;d<g;d++){m=d==g-1;h=b[c][m?0:d+1];k=b[c][m?g-1:d];j=b[c-1][m?g-1:d];m=b[c-1][m?
+0:d+1];t=c/(f-1);p=(c-1)/(f-1);x=(d+1)/g;w=d/g;n=new THREE.UV(1-x,t);t=new THREE.UV(1-w,t);w=new THREE.UV(1-w,p);var F=new THREE.UV(1-x,p);if(c<b.length-1){p=this.vertices[h].position.clone();x=this.vertices[k].position.clone();z=this.vertices[j].position.clone();p.normalize();x.normalize();z.normalize();this.faces.push(new THREE.Face3(h,k,j,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)]));this.uvs.push([n,t,w])}if(c>1){p=this.vertices[h].position.clone();
+x=this.vertices[j].position.clone();z=this.vertices[m].position.clone();p.normalize();x.normalize();z.normalize();this.faces.push(new THREE.Face3(h,j,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)]));this.uvs.push([n,w,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
 var Torus=function(a,b,c,d){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){d=c/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
 1;c<=this.segmentsT;++c){d=(this.segmentsT+1)*b+c;f=(this.segmentsT+1)*b+c-1;var g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
-var Icosahedron=function(a){function b(w,u,q){var x=Math.sqrt(w*w+u*u+q*q);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(w/x,u/x,q/x)))-1}function c(w,u,q,x){x.faces.push(new THREE.Face3(w,u,q))}function d(w,u){var q=f.vertices[w].position,x=f.vertices[u].position;return b((q.x+x.x)/2,(q.y+x.y)/2,(q.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
+var Icosahedron=function(a){function b(w,t,p){var x=Math.sqrt(w*w+t*t+p*p);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(w/x,t/x,p/x)))-1}function c(w,t,p,x){x.faces.push(new THREE.Face3(w,t,p))}function d(w,t){var p=f.vertices[w].position,x=f.vertices[t].position;return b((p.x+x.x)/2,(p.y+x.y)/2,(p.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
 1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var j=d(g.faces[k].a,g.faces[k].b),m=d(g.faces[k].b,g.faces[k].c),n=d(g.faces[k].c,g.faces[k].a);c(g.faces[k].a,j,n,h);c(g.faces[k].b,m,j,h);c(g.faces[k].c,
 n,m,h);c(j,m,n,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
 function LathedObject(a,b,c){THREE.Geometry.call(this);c=c||2*Math.PI;b=c/(b||12);for(var d=[],f=[],g=[],h=[],k=0;k<a.length;k++){this.vertices.push(new THREE.Vertex(a[k]));f[k]=this.vertices.length-1;d[k]=new THREE.Vector3(a[k].x,a[k].y,a[k].z)}for(var j=THREE.Matrix4.rotationZMatrix(b),m=0;m<=c+0.0010;m+=b){for(k=0;k<d.length;k++)if(m<c){d[k]=j.multiplyVector3(d[k].clone());this.vertices.push(new THREE.Vertex(d[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);for(k=0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],
@@ -324,16 +320,16 @@ g[k+1],f[k+1],f[k]));this.uvs.push([new THREE.UV(m/c,k/a.length),new THREE.UV(m/
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,d,f){return c+(d-c)*f};this.VIntX=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k+h*this.delta;d[g+1]=j;d[g+2]=m;f[g]=this.lerp(n[c],n[c+3],h);f[g+1]=this.lerp(n[c+1],n[c+4],h);f[g+2]=this.lerp(n[c+2],n[c+5],h)};this.VIntY=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k;d[g+1]=j+h*this.delta;d[g+
 2]=m;d=c+this.yd*3;f[g]=this.lerp(n[c],n[d],h);f[g+1]=this.lerp(n[c+1],n[d+1],h);f[g+2]=this.lerp(n[c+2],n[d+2],h)};this.VIntZ=function(c,d,f,g,h,k,j,m,n,w){h=(h-n)/(w-n);n=this.normal_cache;d[g]=k;d[g+1]=j;d[g+2]=m+h*this.delta;d=c+this.zd*3;f[g]=this.lerp(n[c],n[d],h);f[g+1]=this.lerp(n[c+1],n[d+1],h);f[g+2]=this.lerp(n[c+2],n[d+2],h)};this.compNorm=function(c){var d=c*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[c-1]-this.field[c+1];this.normal_cache[d+1]=this.field[c-this.yd]-
-this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,f,g,h,k){var j=g+1,m=g+this.yd,n=g+this.zd,w=j+this.yd,u=j+this.zd,q=g+this.yd+this.zd,x=j+this.yd+this.zd,z=0,C=this.field[g],o=this.field[j],e=this.field[m],t=this.field[w],N=this.field[n],Q=this.field[u],ea=this.field[q],L=this.field[x];C<h&&(z|=1);o<h&&(z|=2);e<h&&(z|=8);t<h&&(z|=4);N<h&&(z|=16);Q<h&&(z|=32);ea<h&&(z|=128);L<h&&(z|=64);var G=THREE.edgeTable[z];if(G==0)return 0;
-var Y=this.delta,T=c+Y,da=d+Y;Y=f+Y;if(G&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,c,d,f,C,o)}if(G&2){this.compNorm(j);this.compNorm(w);this.VIntY(j*3,this.vlist,this.nlist,3,h,T,d,f,o,t)}if(G&4){this.compNorm(m);this.compNorm(w);this.VIntX(m*3,this.vlist,this.nlist,6,h,c,da,f,e,t)}if(G&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,c,d,f,C,e)}if(G&16){this.compNorm(n);this.compNorm(u);this.VIntX(n*3,this.vlist,this.nlist,12,h,c,d,
-Y,N,Q)}if(G&32){this.compNorm(u);this.compNorm(x);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,Y,Q,L)}if(G&64){this.compNorm(q);this.compNorm(x);this.VIntX(q*3,this.vlist,this.nlist,18,h,c,da,Y,ea,L)}if(G&128){this.compNorm(n);this.compNorm(q);this.VIntY(n*3,this.vlist,this.nlist,21,h,c,d,Y,N,ea)}if(G&256){this.compNorm(g);this.compNorm(n);this.VIntZ(g*3,this.vlist,this.nlist,24,h,c,d,f,C,N)}if(G&512){this.compNorm(j);this.compNorm(u);this.VIntZ(j*3,this.vlist,this.nlist,27,h,T,d,f,o,Q)}if(G&1024){this.compNorm(w);
-this.compNorm(x);this.VIntZ(w*3,this.vlist,this.nlist,30,h,T,da,f,t,L)}if(G&2048){this.compNorm(m);this.compNorm(q);this.VIntZ(m*3,this.vlist,this.nlist,33,h,c,da,f,e,ea)}z<<=4;for(h=g=0;THREE.triTable[z+h]!=-1;){c=z+h;d=c+1;f=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(c,d,f,g,h,k){var j=this.count*3;this.positionArray[j]=c[f];this.positionArray[j+1]=c[f+1];this.positionArray[j+2]=c[f+2];this.positionArray[j+
+this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,f,g,h,k){var j=g+1,m=g+this.yd,n=g+this.zd,w=j+this.yd,t=j+this.zd,p=g+this.yd+this.zd,x=j+this.yd+this.zd,z=0,F=this.field[g],u=this.field[j],e=this.field[m],q=this.field[w],O=this.field[n],R=this.field[t],ea=this.field[p],L=this.field[x];F<h&&(z|=1);u<h&&(z|=2);e<h&&(z|=8);q<h&&(z|=4);O<h&&(z|=16);R<h&&(z|=32);ea<h&&(z|=128);L<h&&(z|=64);var I=THREE.edgeTable[z];if(I==0)return 0;
+var Y=this.delta,V=c+Y,ca=d+Y;Y=f+Y;if(I&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,c,d,f,F,u)}if(I&2){this.compNorm(j);this.compNorm(w);this.VIntY(j*3,this.vlist,this.nlist,3,h,V,d,f,u,q)}if(I&4){this.compNorm(m);this.compNorm(w);this.VIntX(m*3,this.vlist,this.nlist,6,h,c,ca,f,e,q)}if(I&8){this.compNorm(g);this.compNorm(m);this.VIntY(g*3,this.vlist,this.nlist,9,h,c,d,f,F,e)}if(I&16){this.compNorm(n);this.compNorm(t);this.VIntX(n*3,this.vlist,this.nlist,12,h,c,d,
+Y,O,R)}if(I&32){this.compNorm(t);this.compNorm(x);this.VIntY(t*3,this.vlist,this.nlist,15,h,V,d,Y,R,L)}if(I&64){this.compNorm(p);this.compNorm(x);this.VIntX(p*3,this.vlist,this.nlist,18,h,c,ca,Y,ea,L)}if(I&128){this.compNorm(n);this.compNorm(p);this.VIntY(n*3,this.vlist,this.nlist,21,h,c,d,Y,O,ea)}if(I&256){this.compNorm(g);this.compNorm(n);this.VIntZ(g*3,this.vlist,this.nlist,24,h,c,d,f,F,O)}if(I&512){this.compNorm(j);this.compNorm(t);this.VIntZ(j*3,this.vlist,this.nlist,27,h,V,d,f,u,R)}if(I&1024){this.compNorm(w);
+this.compNorm(x);this.VIntZ(w*3,this.vlist,this.nlist,30,h,V,ca,f,q,L)}if(I&2048){this.compNorm(m);this.compNorm(p);this.VIntZ(m*3,this.vlist,this.nlist,33,h,c,ca,f,e,ea)}z<<=4;for(h=g=0;THREE.triTable[z+h]!=-1;){c=z+h;d=c+1;f=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[f],k);h+=3;g++}return g};this.posnormtriv=function(c,d,f,g,h,k){var j=this.count*3;this.positionArray[j]=c[f];this.positionArray[j+1]=c[f+1];this.positionArray[j+2]=c[f+2];this.positionArray[j+
 3]=c[g];this.positionArray[j+4]=c[g+1];this.positionArray[j+5]=c[g+2];this.positionArray[j+6]=c[h];this.positionArray[j+7]=c[h+1];this.positionArray[j+8]=c[h+2];this.normalArray[j]=d[f];this.normalArray[j+1]=d[f+1];this.normalArray[j+2]=d[f+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=
-function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;c(this)}};this.addBall=function(c,d,f,g,h){var k=this.size*Math.sqrt(g/h),j=f*this.size,m=d*this.size,n=c*this.size,w=Math.floor(j-k);w<1&&(w=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var u=Math.floor(m-k);u<1&&(u=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var q=Math.floor(n-k);q<1&&(q=1);k=Math.floor(n+k);
-k>this.size-1&&(k=this.size-1);for(var x,z,C,o,e,t;w<j;w++){n=this.size2*w;z=w/this.size-f;e=z*z;for(z=u;z<m;z++){C=n+this.size*z;x=z/this.size-d;t=x*x;for(x=q;x<k;x++){o=x/this.size-c;o=g/(1.0E-6+o*o+t+e)-h;o>0&&(this.field[C+x]+=o)}}}};this.addPlaneX=function(c,d){var f,g,h,k,j,m=this.size,n=this.yd,w=this.zd,u=this.field,q=m*Math.sqrt(c/d);q>m&&(q=m);for(f=0;f<q;f++){g=f/m;g*=g;k=c/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=f+g*n;for(h=0;h<m;h++)u[w*h+j]+=k}}};this.addPlaneY=function(c,d){var f,g,
-h,k,j,m,n=this.size,w=this.yd,u=this.zd,q=this.field,x=n*Math.sqrt(c/d);x>n&&(x=n);for(g=0;g<x;g++){f=g/n;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=g*w;for(f=0;f<n;f++){m=j+f;for(h=0;h<n;h++)q[u*h+m]+=k}}}};this.addPlaneZ=function(c,d){var f,g,h,k,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/d);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=zd*h;for(g=0;g<size;g++){m=j+g*yd;for(f=0;f<size;f++)field[m+f]+=k}}}};this.reset=function(){var c;
-for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var d,f,g,h,k,j,m,n,w,u=this.size-2;for(h=1;h<u;h++){w=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<u;g++){n=w+this.size*g;j=(g-this.halfsize)/this.halfsize;for(f=1;f<u;f++){k=(f-this.halfsize)/this.halfsize;d=n+f;this.polygonize(k,j,m,d,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,d=new THREE.Geometry;this.render(function(f){var g,h,k,j,m,n,w,u;for(g=
-0;g<f.count;g++){m=g*3;w=m+1;u=m+2;h=f.positionArray[m];k=f.positionArray[w];j=f.positionArray[u];n=new THREE.Vector3(h,k,j);h=f.normalArray[m];k=f.normalArray[w];j=f.normalArray[u];m=new THREE.Vector3(h,k,j);m.normalize();m=new THREE.Vertex(n,m);d.vertices.push(m)}nfaces=f.count/3;for(g=0;g<nfaces;g++){m=(c+g)*3;w=m+1;u=m+2;n=d.vertices[m].normal;h=d.vertices[w].normal;k=d.vertices[u].normal;m=new THREE.Face3(m,w,u,[n,h,k]);d.faces.push(m)}c+=nfaces;f.count=0});d.sortFacesByMaterial();return d};
+function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;c(this)}};this.addBall=function(c,d,f,g,h){var k=this.size*Math.sqrt(g/h),j=f*this.size,m=d*this.size,n=c*this.size,w=Math.floor(j-k);w<1&&(w=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var p=Math.floor(n-k);p<1&&(p=1);k=Math.floor(n+k);
+k>this.size-1&&(k=this.size-1);for(var x,z,F,u,e,q;w<j;w++){n=this.size2*w;z=w/this.size-f;e=z*z;for(z=t;z<m;z++){F=n+this.size*z;x=z/this.size-d;q=x*x;for(x=p;x<k;x++){u=x/this.size-c;u=g/(1.0E-6+u*u+q+e)-h;u>0&&(this.field[F+x]+=u)}}}};this.addPlaneX=function(c,d){var f,g,h,k,j,m=this.size,n=this.yd,w=this.zd,t=this.field,p=m*Math.sqrt(c/d);p>m&&(p=m);for(f=0;f<p;f++){g=f/m;g*=g;k=c/(1.0E-4+g)-d;if(k>0)for(g=0;g<m;g++){j=f+g*n;for(h=0;h<m;h++)t[w*h+j]+=k}}};this.addPlaneY=function(c,d){var f,g,
+h,k,j,m,n=this.size,w=this.yd,t=this.zd,p=this.field,x=n*Math.sqrt(c/d);x>n&&(x=n);for(g=0;g<x;g++){f=g/n;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=g*w;for(f=0;f<n;f++){m=j+f;for(h=0;h<n;h++)p[t*h+m]+=k}}}};this.addPlaneZ=function(c,d){var f,g,h,k,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/d);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;k=c/(1.0E-4+f)-d;if(k>0){j=zd*h;for(g=0;g<size;g++){m=j+g*yd;for(f=0;f<size;f++)field[m+f]+=k}}}};this.reset=function(){var c;
+for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var d,f,g,h,k,j,m,n,w,t=this.size-2;for(h=1;h<t;h++){w=this.size2*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<t;g++){n=w+this.size*g;j=(g-this.halfsize)/this.halfsize;for(f=1;f<t;f++){k=(f-this.halfsize)/this.halfsize;d=n+f;this.polygonize(k,j,m,d,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,d=new THREE.Geometry;this.render(function(f){var g,h,k,j,m,n,w,t;for(g=
+0;g<f.count;g++){m=g*3;w=m+1;t=m+2;h=f.positionArray[m];k=f.positionArray[w];j=f.positionArray[t];n=new THREE.Vector3(h,k,j);h=f.normalArray[m];k=f.normalArray[w];j=f.normalArray[t];m=new THREE.Vector3(h,k,j);m.normalize();m=new THREE.Vertex(n,m);d.vertices.push(m)}nfaces=f.count/3;for(g=0;g<nfaces;g++){m=(c+g)*3;w=m+1;t=m+2;n=d.vertices[m].normal;h=d.vertices[w].normal;k=d.vertices[t].normal;m=new THREE.Face3(m,w,t,[n,h,k]);d.faces.push(m)}c+=nfaces;f.count=0});d.sortFacesByMaterial();return d};
 this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
@@ -363,24 +359,24 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
 b},loadAsciiOld:function(a,b){var c=document.createElement("script");c.type="text/javascript";c.onload=b;c.src=a;document.getElementsByTagName("head")[0].appendChild(c)},loadAscii:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,c,d)};b.postMessage(a)},loadBinary:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:
 THREE.Loader.prototype.extractUrlbase(b),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,c,f,d,g)};b.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,f,g){var h=new XMLHttpRequest,k=d+"/"+a,j=0;
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,c,f,b):alert("Couldn't load ["+k+"] ["+h.status+"]");else if(h.readyState==3){if(g){j==0&&(j=h.getResponseHeader("Content-Length"));g({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
-createBinModel:function(a,b,c,d){var f=function(g){function h(E,P){var I=n(E,P),V=n(E,P+1),ca=n(E,P+2),ta=n(E,P+3),M=(ta<<1&255|ca>>7)-127;I|=(ca&127)<<16|V<<8;if(I==0&&M==-127)return 0;return(1-2*(ta>>7))*(1+I*Math.pow(2,-23))*Math.pow(2,M)}function k(E,P){var I=n(E,P),V=n(E,P+1),ca=n(E,P+2);return(n(E,P+3)<<24)+(ca<<16)+(V<<8)+I}function j(E,P){var I=n(E,P);return(n(E,P+1)<<8)+I}function m(E,P){var I=n(E,P);return I>127?I-256:I}function n(E,P){return E.charCodeAt(P)&255}function w(E){var P,I,V;
-P=k(a,E);I=k(a,E+ea);V=k(a,E+L);E=j(a,E+G);THREE.Loader.prototype.f3(o,P,I,V,E)}function u(E){var P,I,V,ca,ta,M;P=k(a,E);I=k(a,E+ea);V=k(a,E+L);ca=j(a,E+G);ta=k(a,E+Y);M=k(a,E+T);E=k(a,E+da);THREE.Loader.prototype.f3n(o,N,P,I,V,ca,ta,M,E)}function q(E){var P,I,V,ca;P=k(a,E);I=k(a,E+Z);V=k(a,E+H);ca=k(a,E+aa);E=j(a,E+na);THREE.Loader.prototype.f4(o,P,I,V,ca,E)}function x(E){var P,I,V,ca,ta,M,Ba,xa;P=k(a,E);I=k(a,E+Z);V=k(a,E+H);ca=k(a,E+aa);ta=j(a,E+na);M=k(a,E+ba);Ba=k(a,E+l);xa=k(a,E+B);E=k(a,E+
-y);THREE.Loader.prototype.f4n(o,N,P,I,V,ca,ta,M,Ba,xa,E)}function z(E){var P,I;P=k(a,E);I=k(a,E+v);E=k(a,E+p);THREE.Loader.prototype.uv3(o.uvs,Q[P*2],Q[P*2+1],Q[I*2],Q[I*2+1],Q[E*2],Q[E*2+1])}function C(E){var P,I,V;P=k(a,E);I=k(a,E+D);V=k(a,E+F);E=k(a,E+J);THREE.Loader.prototype.uv4(o.uvs,Q[P*2],Q[P*2+1],Q[I*2],Q[I*2+1],Q[V*2],Q[V*2+1],Q[E*2],Q[E*2+1])}var o=this,e=0,t,N=[],Q=[],ea,L,G,Y,T,da,Z,H,aa,na,ba,l,B,y,v,p,D,F,J,U,A,R,O,ga,ma;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(o,
-d,g);t={signature:a.substr(e,8),header_bytes:n(a,e+8),vertex_coordinate_bytes:n(a,e+9),normal_coordinate_bytes:n(a,e+10),uv_coordinate_bytes:n(a,e+11),vertex_index_bytes:n(a,e+12),normal_index_bytes:n(a,e+13),uv_index_bytes:n(a,e+14),material_index_bytes:n(a,e+15),nvertices:k(a,e+16),nnormals:k(a,e+16+4),nuvs:k(a,e+16+8),ntri_flat:k(a,e+16+12),ntri_smooth:k(a,e+16+16),ntri_flat_uv:k(a,e+16+20),ntri_smooth_uv:k(a,e+16+24),nquad_flat:k(a,e+16+28),nquad_smooth:k(a,e+16+32),nquad_flat_uv:k(a,e+16+36),
-nquad_smooth_uv:k(a,e+16+40)};e+=t.header_bytes;ea=t.vertex_index_bytes;L=t.vertex_index_bytes*2;G=t.vertex_index_bytes*3;Y=t.vertex_index_bytes*3+t.material_index_bytes;T=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;da=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;Z=t.vertex_index_bytes;H=t.vertex_index_bytes*2;aa=t.vertex_index_bytes*3;na=t.vertex_index_bytes*4;ba=t.vertex_index_bytes*4+t.material_index_bytes;l=t.vertex_index_bytes*4+t.material_index_bytes+
-t.normal_index_bytes;B=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;y=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;v=t.uv_index_bytes;p=t.uv_index_bytes*2;D=t.uv_index_bytes;F=t.uv_index_bytes*2;J=t.uv_index_bytes*3;g=t.vertex_index_bytes*3+t.material_index_bytes;ma=t.vertex_index_bytes*4+t.material_index_bytes;U=t.ntri_flat*g;A=t.ntri_smooth*(g+t.normal_index_bytes*3);R=t.ntri_flat_uv*(g+t.uv_index_bytes*3);O=t.ntri_smooth_uv*(g+t.normal_index_bytes*
-3+t.uv_index_bytes*3);ga=t.nquad_flat*ma;g=t.nquad_smooth*(ma+t.normal_index_bytes*4);ma=t.nquad_flat_uv*(ma+t.uv_index_bytes*4);e+=function(E){for(var P,I,V,ca=t.vertex_coordinate_bytes*3,ta=E+t.nvertices*ca;E<ta;E+=ca){P=h(a,E);I=h(a,E+t.vertex_coordinate_bytes);V=h(a,E+t.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(o,P,I,V)}return t.nvertices*ca}(e);e+=function(E){for(var P,I,V,ca=t.normal_coordinate_bytes*3,ta=E+t.nnormals*ca;E<ta;E+=ca){P=m(a,E);I=m(a,E+t.normal_coordinate_bytes);V=m(a,
-E+t.normal_coordinate_bytes*2);N.push(P/127,I/127,V/127)}return t.nnormals*ca}(e);e+=function(E){for(var P,I,V=t.uv_coordinate_bytes*2,ca=E+t.nuvs*V;E<ca;E+=V){P=h(a,E);I=h(a,E+t.uv_coordinate_bytes);Q.push(P,I)}return t.nuvs*V}(e);U=e+U;A=U+A;R=A+R;O=R+O;ga=O+ga;g=ga+g;ma=g+ma;(function(E){var P,I=t.vertex_index_bytes*3+t.material_index_bytes,V=I+t.uv_index_bytes*3,ca=E+t.ntri_flat_uv*V;for(P=E;P<ca;P+=V){w(P);z(P+I)}return ca-E})(A);(function(E){var P,I=t.vertex_index_bytes*3+t.material_index_bytes+
-t.normal_index_bytes*3,V=I+t.uv_index_bytes*3,ca=E+t.ntri_smooth_uv*V;for(P=E;P<ca;P+=V){u(P);z(P+I)}return ca-E})(R);(function(E){var P,I=t.vertex_index_bytes*4+t.material_index_bytes,V=I+t.uv_index_bytes*4,ca=E+t.nquad_flat_uv*V;for(P=E;P<ca;P+=V){q(P);C(P+I)}return ca-E})(g);(function(E){var P,I=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,V=I+t.uv_index_bytes*4,ca=E+t.nquad_smooth_uv*V;for(P=E;P<ca;P+=V){x(P);C(P+I)}return ca-E})(ma);(function(E){var P,I=t.vertex_index_bytes*
-3+t.material_index_bytes,V=E+t.ntri_flat*I;for(P=E;P<V;P+=I)w(P);return V-E})(e);(function(E){var P,I=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*3,V=E+t.ntri_smooth*I;for(P=E;P<V;P+=I)u(P);return V-E})(U);(function(E){var P,I=t.vertex_index_bytes*4+t.material_index_bytes,V=E+t.nquad_flat*I;for(P=E;P<V;P+=I)q(P);return V-E})(O);(function(E){var P,I=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*4,V=E+t.nquad_smooth*I;for(P=E;P<V;P+=I)x(P);return V-E})(ga);
+createBinModel:function(a,b,c,d){var f=function(g){function h(C,Q){var K=n(C,Q),U=n(C,Q+1),ba=n(C,Q+2),ta=n(C,Q+3),N=(ta<<1&255|ba>>7)-127;K|=(ba&127)<<16|U<<8;if(K==0&&N==-127)return 0;return(1-2*(ta>>7))*(1+K*Math.pow(2,-23))*Math.pow(2,N)}function k(C,Q){var K=n(C,Q),U=n(C,Q+1),ba=n(C,Q+2);return(n(C,Q+3)<<24)+(ba<<16)+(U<<8)+K}function j(C,Q){var K=n(C,Q);return(n(C,Q+1)<<8)+K}function m(C,Q){var K=n(C,Q);return K>127?K-256:K}function n(C,Q){return C.charCodeAt(Q)&255}function w(C){var Q,K,U;
+Q=k(a,C);K=k(a,C+ea);U=k(a,C+L);C=j(a,C+I);THREE.Loader.prototype.f3(u,Q,K,U,C)}function t(C){var Q,K,U,ba,ta,N;Q=k(a,C);K=k(a,C+ea);U=k(a,C+L);ba=j(a,C+I);ta=k(a,C+Y);N=k(a,C+V);C=k(a,C+ca);THREE.Loader.prototype.f3n(u,O,Q,K,U,ba,ta,N,C)}function p(C){var Q,K,U,ba;Q=k(a,C);K=k(a,C+da);U=k(a,C+G);ba=k(a,C+$);C=j(a,C+na);THREE.Loader.prototype.f4(u,Q,K,U,ba,C)}function x(C){var Q,K,U,ba,ta,N,Ba,xa;Q=k(a,C);K=k(a,C+da);U=k(a,C+G);ba=k(a,C+$);ta=j(a,C+na);N=k(a,C+aa);Ba=k(a,C+l);xa=k(a,C+A);C=k(a,C+
+y);THREE.Loader.prototype.f4n(u,O,Q,K,U,ba,ta,N,Ba,xa,C)}function z(C){var Q,K;Q=k(a,C);K=k(a,C+v);C=k(a,C+o);THREE.Loader.prototype.uv3(u.uvs,R[Q*2],R[Q*2+1],R[K*2],R[K*2+1],R[C*2],R[C*2+1])}function F(C){var Q,K,U;Q=k(a,C);K=k(a,C+B);U=k(a,C+E);C=k(a,C+H);THREE.Loader.prototype.uv4(u.uvs,R[Q*2],R[Q*2+1],R[K*2],R[K*2+1],R[U*2],R[U*2+1],R[C*2],R[C*2+1])}var u=this,e=0,q,O=[],R=[],ea,L,I,Y,V,ca,da,G,$,na,aa,l,A,y,v,o,B,E,H,T,D,J,P,ga,la;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,
+d,g);q={signature:a.substr(e,8),header_bytes:n(a,e+8),vertex_coordinate_bytes:n(a,e+9),normal_coordinate_bytes:n(a,e+10),uv_coordinate_bytes:n(a,e+11),vertex_index_bytes:n(a,e+12),normal_index_bytes:n(a,e+13),uv_index_bytes:n(a,e+14),material_index_bytes:n(a,e+15),nvertices:k(a,e+16),nnormals:k(a,e+16+4),nuvs:k(a,e+16+8),ntri_flat:k(a,e+16+12),ntri_smooth:k(a,e+16+16),ntri_flat_uv:k(a,e+16+20),ntri_smooth_uv:k(a,e+16+24),nquad_flat:k(a,e+16+28),nquad_smooth:k(a,e+16+32),nquad_flat_uv:k(a,e+16+36),
+nquad_smooth_uv:k(a,e+16+40)};e+=q.header_bytes;ea=q.vertex_index_bytes;L=q.vertex_index_bytes*2;I=q.vertex_index_bytes*3;Y=q.vertex_index_bytes*3+q.material_index_bytes;V=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;ca=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;da=q.vertex_index_bytes;G=q.vertex_index_bytes*2;$=q.vertex_index_bytes*3;na=q.vertex_index_bytes*4;aa=q.vertex_index_bytes*4+q.material_index_bytes;l=q.vertex_index_bytes*4+q.material_index_bytes+
+q.normal_index_bytes;A=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*2;y=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;v=q.uv_index_bytes;o=q.uv_index_bytes*2;B=q.uv_index_bytes;E=q.uv_index_bytes*2;H=q.uv_index_bytes*3;g=q.vertex_index_bytes*3+q.material_index_bytes;la=q.vertex_index_bytes*4+q.material_index_bytes;T=q.ntri_flat*g;D=q.ntri_smooth*(g+q.normal_index_bytes*3);J=q.ntri_flat_uv*(g+q.uv_index_bytes*3);P=q.ntri_smooth_uv*(g+q.normal_index_bytes*
+3+q.uv_index_bytes*3);ga=q.nquad_flat*la;g=q.nquad_smooth*(la+q.normal_index_bytes*4);la=q.nquad_flat_uv*(la+q.uv_index_bytes*4);e+=function(C){for(var Q,K,U,ba=q.vertex_coordinate_bytes*3,ta=C+q.nvertices*ba;C<ta;C+=ba){Q=h(a,C);K=h(a,C+q.vertex_coordinate_bytes);U=h(a,C+q.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,Q,K,U)}return q.nvertices*ba}(e);e+=function(C){for(var Q,K,U,ba=q.normal_coordinate_bytes*3,ta=C+q.nnormals*ba;C<ta;C+=ba){Q=m(a,C);K=m(a,C+q.normal_coordinate_bytes);U=m(a,
+C+q.normal_coordinate_bytes*2);O.push(Q/127,K/127,U/127)}return q.nnormals*ba}(e);e+=function(C){for(var Q,K,U=q.uv_coordinate_bytes*2,ba=C+q.nuvs*U;C<ba;C+=U){Q=h(a,C);K=h(a,C+q.uv_coordinate_bytes);R.push(Q,K)}return q.nuvs*U}(e);T=e+T;D=T+D;J=D+J;P=J+P;ga=P+ga;g=ga+g;la=g+la;(function(C){var Q,K=q.vertex_index_bytes*3+q.material_index_bytes,U=K+q.uv_index_bytes*3,ba=C+q.ntri_flat_uv*U;for(Q=C;Q<ba;Q+=U){w(Q);z(Q+K)}return ba-C})(D);(function(C){var Q,K=q.vertex_index_bytes*3+q.material_index_bytes+
+q.normal_index_bytes*3,U=K+q.uv_index_bytes*3,ba=C+q.ntri_smooth_uv*U;for(Q=C;Q<ba;Q+=U){t(Q);z(Q+K)}return ba-C})(J);(function(C){var Q,K=q.vertex_index_bytes*4+q.material_index_bytes,U=K+q.uv_index_bytes*4,ba=C+q.nquad_flat_uv*U;for(Q=C;Q<ba;Q+=U){p(Q);F(Q+K)}return ba-C})(g);(function(C){var Q,K=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,U=K+q.uv_index_bytes*4,ba=C+q.nquad_smooth_uv*U;for(Q=C;Q<ba;Q+=U){x(Q);F(Q+K)}return ba-C})(la);(function(C){var Q,K=q.vertex_index_bytes*
+3+q.material_index_bytes,U=C+q.ntri_flat*K;for(Q=C;Q<U;Q+=K)w(Q);return U-C})(e);(function(C){var Q,K=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*3,U=C+q.ntri_smooth*K;for(Q=C;Q<U;Q+=K)t(Q);return U-C})(T);(function(C){var Q,K=q.vertex_index_bytes*4+q.material_index_bytes,U=C+q.nquad_flat*K;for(Q=C;Q<U;Q+=K)p(Q);return U-C})(P);(function(C){var Q,K=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*4,U=C+q.nquad_smooth*K;for(Q=C;Q<U;Q+=K)x(Q);return U-C})(ga);
 this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))},createModel:function(a,b,c){var d=function(f){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,f);(function(){var h,k,j,m,n;h=0;for(k=a.vertices.length;h<k;h+=3){j=a.vertices[h];m=a.vertices[h+1];n=a.vertices[h+2];THREE.Loader.prototype.v(g,j,m,n)}if(a.colors){h=0;for(k=a.colors.length;h<k;h+=3){j=a.colors[h];m=
-a.colors[h+1];n=a.colors[h+2];THREE.Loader.prototype.vc(g,j,m,n)}}})();(function(){function h(x,z){THREE.Loader.prototype.f3(g,x[z],x[z+1],x[z+2],x[z+3])}function k(x,z){THREE.Loader.prototype.f3n(g,a.normals,x[z],x[z+1],x[z+2],x[z+3],x[z+4],x[z+5],x[z+6])}function j(x,z){THREE.Loader.prototype.f4(g,x[z],x[z+1],x[z+2],x[z+3],x[z+4])}function m(x,z){THREE.Loader.prototype.f4n(g,a.normals,x[z],x[z+1],x[z+2],x[z+3],x[z+4],x[z+5],x[z+6],x[z+7],x[z+8])}function n(x,z){var C,o,e,t,N,Q,ea,L,G;C=x[z];o=x[z+
-1];e=x[z+2];t=a.uvs[C*2];ea=a.uvs[C*2+1];N=a.uvs[o*2];L=a.uvs[o*2+1];Q=a.uvs[e*2];G=a.uvs[e*2+1];THREE.Loader.prototype.uv3(g.uvs,t,ea,N,L,Q,G);if(a.uvs2&&a.uvs2.length){t=a.uvs2[C*2];ea=a.uvs2[C*2+1];N=a.uvs2[o*2];L=a.uvs2[o*2+1];Q=a.uvs2[e*2];G=a.uvs2[e*2+1];THREE.Loader.prototype.uv3(g.uvs2,t,1-ea,N,1-L,Q,1-G)}}function w(x,z){var C,o,e,t,N,Q,ea,L,G,Y,T,da;C=x[z];o=x[z+1];e=x[z+2];t=x[z+3];N=a.uvs[C*2];G=a.uvs[C*2+1];Q=a.uvs[o*2];Y=a.uvs[o*2+1];ea=a.uvs[e*2];T=a.uvs[e*2+1];L=a.uvs[t*2];da=a.uvs[t*
-2+1];THREE.Loader.prototype.uv4(g.uvs,N,G,Q,Y,ea,T,L,da);if(a.uvs2){N=a.uvs2[C*2];G=a.uvs2[C*2+1];Q=a.uvs2[o*2];Y=a.uvs2[o*2+1];ea=a.uvs2[e*2];T=a.uvs2[e*2+1];L=a.uvs2[t*2];da=a.uvs2[t*2+1];THREE.Loader.prototype.uv4(g.uvs2,N,1-G,Q,1-Y,ea,1-T,L,1-da)}}var u,q;u=0;for(q=a.triangles_uv.length;u<q;u+=7){h(a.triangles_uv,u);n(a.triangles_uv,u+4)}u=0;for(q=a.triangles_n_uv.length;u<q;u+=10){k(a.triangles_n_uv,u);n(a.triangles_n_uv,u+7)}u=0;for(q=a.quads_uv.length;u<q;u+=9){j(a.quads_uv,u);w(a.quads_uv,
-u+5)}u=0;for(q=a.quads_n_uv.length;u<q;u+=13){m(a.quads_n_uv,u);w(a.quads_n_uv,u+9)}u=0;for(q=a.triangles.length;u<q;u+=4)h(a.triangles,u);u=0;for(q=a.triangles_n.length;u<q;u+=7)k(a.triangles_n,u);u=0;for(q=a.quads.length;u<q;u+=5)j(a.quads,u);u=0;for(q=a.quads_n.length;u<q;u+=9)m(a.quads_n,u)})();(function(){var h,k,j,m;if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<k;h+=2){j=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,j,m,0,0)}}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<
+a.colors[h+1];n=a.colors[h+2];THREE.Loader.prototype.vc(g,j,m,n)}}})();(function(){function h(x,z){THREE.Loader.prototype.f3(g,x[z],x[z+1],x[z+2],x[z+3])}function k(x,z){THREE.Loader.prototype.f3n(g,a.normals,x[z],x[z+1],x[z+2],x[z+3],x[z+4],x[z+5],x[z+6])}function j(x,z){THREE.Loader.prototype.f4(g,x[z],x[z+1],x[z+2],x[z+3],x[z+4])}function m(x,z){THREE.Loader.prototype.f4n(g,a.normals,x[z],x[z+1],x[z+2],x[z+3],x[z+4],x[z+5],x[z+6],x[z+7],x[z+8])}function n(x,z){var F,u,e,q,O,R,ea,L,I;F=x[z];u=x[z+
+1];e=x[z+2];q=a.uvs[F*2];ea=a.uvs[F*2+1];O=a.uvs[u*2];L=a.uvs[u*2+1];R=a.uvs[e*2];I=a.uvs[e*2+1];THREE.Loader.prototype.uv3(g.uvs,q,ea,O,L,R,I);if(a.uvs2&&a.uvs2.length){q=a.uvs2[F*2];ea=a.uvs2[F*2+1];O=a.uvs2[u*2];L=a.uvs2[u*2+1];R=a.uvs2[e*2];I=a.uvs2[e*2+1];THREE.Loader.prototype.uv3(g.uvs2,q,1-ea,O,1-L,R,1-I)}}function w(x,z){var F,u,e,q,O,R,ea,L,I,Y,V,ca;F=x[z];u=x[z+1];e=x[z+2];q=x[z+3];O=a.uvs[F*2];I=a.uvs[F*2+1];R=a.uvs[u*2];Y=a.uvs[u*2+1];ea=a.uvs[e*2];V=a.uvs[e*2+1];L=a.uvs[q*2];ca=a.uvs[q*
+2+1];THREE.Loader.prototype.uv4(g.uvs,O,I,R,Y,ea,V,L,ca);if(a.uvs2){O=a.uvs2[F*2];I=a.uvs2[F*2+1];R=a.uvs2[u*2];Y=a.uvs2[u*2+1];ea=a.uvs2[e*2];V=a.uvs2[e*2+1];L=a.uvs2[q*2];ca=a.uvs2[q*2+1];THREE.Loader.prototype.uv4(g.uvs2,O,1-I,R,1-Y,ea,1-V,L,1-ca)}}var t,p;t=0;for(p=a.triangles_uv.length;t<p;t+=7){h(a.triangles_uv,t);n(a.triangles_uv,t+4)}t=0;for(p=a.triangles_n_uv.length;t<p;t+=10){k(a.triangles_n_uv,t);n(a.triangles_n_uv,t+7)}t=0;for(p=a.quads_uv.length;t<p;t+=9){j(a.quads_uv,t);w(a.quads_uv,
+t+5)}t=0;for(p=a.quads_n_uv.length;t<p;t+=13){m(a.quads_n_uv,t);w(a.quads_n_uv,t+9)}t=0;for(p=a.triangles.length;t<p;t+=4)h(a.triangles,t);t=0;for(p=a.triangles_n.length;t<p;t+=7)k(a.triangles_n,t);t=0;for(p=a.quads.length;t<p;t+=5)j(a.quads,t);t=0;for(p=a.quads_n.length;t<p;t+=9)m(a.quads_n,t)})();(function(){var h,k,j,m;if(a.skinWeights){h=0;for(k=a.skinWeights.length;h<k;h+=2){j=a.skinWeights[h];m=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,j,m,0,0)}}if(a.skinIndices){h=0;for(k=a.skinIndices.length;h<
 k;h+=2){j=a.skinIndices[h];m=a.skinIndices[h+1];THREE.Loader.prototype.si(g,j,m,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;b(new d(c))},bones:function(a,b){a.bones=b},animation:function(a,b){a.animation=b},si:function(a,b,c,d,f){a.skinIndices.push(new THREE.Vector4(b,c,d,f))},sw:function(a,b,c,d,f){a.skinWeights.push(new THREE.Vector4(b,
-c,d,f))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},vc:function(a,b,c,d){var f=new THREE.Color(16777215);f.setRGB(b,c,d);a.colors.push(f)},f3:function(a,b,c,d,f){a.faces.push(new THREE.Face3(b,c,d,null,a.materials[f]))},f4:function(a,b,c,d,f,g){a.faces.push(new THREE.Face4(b,c,d,f,null,a.materials[g]))},f3n:function(a,b,c,d,f,g,h,k,j){g=a.materials[g];var m=b[k*3],n=b[k*3+1];k=b[k*3+2];var w=b[j*3],u=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(c,d,f,[new THREE.Vector3(b[h*
-3],b[h*3+1],b[h*3+2]),new THREE.Vector3(m,n,k),new THREE.Vector3(w,u,j)],g))},f4n:function(a,b,c,d,f,g,h,k,j,m,n){h=a.materials[h];var w=b[j*3],u=b[j*3+1];j=b[j*3+2];var q=b[m*3],x=b[m*3+1];m=b[m*3+2];var z=b[n*3],C=b[n*3+1];n=b[n*3+2];a.faces.push(new THREE.Face4(c,d,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(w,u,j),new THREE.Vector3(q,x,m),new THREE.Vector3(z,C,n)],h))},uv3:function(a,b,c,d,f,g,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,f));k.push(new THREE.UV(g,
+c,d,f))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},vc:function(a,b,c,d){var f=new THREE.Color(16777215);f.setRGB(b,c,d);a.colors.push(f)},f3:function(a,b,c,d,f){a.faces.push(new THREE.Face3(b,c,d,null,a.materials[f]))},f4:function(a,b,c,d,f,g){a.faces.push(new THREE.Face4(b,c,d,f,null,a.materials[g]))},f3n:function(a,b,c,d,f,g,h,k,j){g=a.materials[g];var m=b[k*3],n=b[k*3+1];k=b[k*3+2];var w=b[j*3],t=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(c,d,f,[new THREE.Vector3(b[h*
+3],b[h*3+1],b[h*3+2]),new THREE.Vector3(m,n,k),new THREE.Vector3(w,t,j)],g))},f4n:function(a,b,c,d,f,g,h,k,j,m,n){h=a.materials[h];var w=b[j*3],t=b[j*3+1];j=b[j*3+2];var p=b[m*3],x=b[m*3+1];m=b[m*3+2];var z=b[n*3],F=b[n*3+1];n=b[n*3+2];a.faces.push(new THREE.Face4(c,d,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(w,t,j),new THREE.Vector3(p,x,m),new THREE.Vector3(z,F,n)],h))},uv3:function(a,b,c,d,f,g,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,f));k.push(new THREE.UV(g,
 h));a.push(k)},uv4:function(a,b,c,d,f,g,h,k,j){var m=[];m.push(new THREE.UV(b,c));m.push(new THREE.UV(d,f));m.push(new THREE.UV(g,h));m.push(new THREE.UV(k,j));a.push(m)},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function d(k,j){var m=new Image;m.onload=function(){if(!c(this.width)||!c(this.height)){var n=Math.pow(2,
 Math.round(Math.log(this.width)/Math.LN2)),w=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));k.image.width=n;k.image.height=w;k.image.getContext("2d").drawImage(this,0,0,n,w)}else k.image=this;k.image.loaded=1};m.src=j}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,light_map:null,vertex_colors:a.vertex_colors};a.shading&&a.shading=="Phong"&&(f="MeshPhongMaterial");if(a.map_diffuse&&b){h=document.createElement("canvas");g.map=new THREE.Texture(h);d(g.map,b+"/"+a.map_diffuse)}else if(a.col_diffuse){h=
 (a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.a_dbg_color)g.color=a.a_dbg_color;if(a.map_lightmap&&b){h=document.createElement("canvas");g.light_map=new THREE.Texture(h);d(g.light_map,b+"/"+a.map_lightmap)}return new THREE[f](g)},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")}};

+ 13 - 4
examples/canvasrenderer_sandbox.html

@@ -25,20 +25,26 @@
 		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
 		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
 		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
 		<script type="text/javascript" src="../src/core/Vertex.js"></script>
 		<script type="text/javascript" src="../src/core/Face3.js"></script>
 		<script type="text/javascript" src="../src/core/Face4.js"></script>
 		<script type="text/javascript" src="../src/core/UV.js"></script>
 		<script type="text/javascript" src="../src/core/Geometry.js"></script>
+		<script type="text/javascript" src="../src/objects/Object3D.js"></script>
+		<script type="text/javascript" src="../src/objects/Particle.js"></script>
+		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
+		<script type="text/javascript" src="../src/objects/Line.js"></script>
+		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Bone.js"></script>
+		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
+		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/animation/Animation.js"></script>
 		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
 		<script type="text/javascript" src="../src/lights/Light.js"></script>
 		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
 		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
 		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
-		<script type="text/javascript" src="../src/objects/Object3D.js"></script>
-		<script type="text/javascript" src="../src/objects/Particle.js"></script>
-		<script type="text/javascript" src="../src/objects/Line.js"></script>
-		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
 		<script type="text/javascript" src="../src/materials/Material.js"></script>
 		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
@@ -52,6 +58,8 @@
 		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/Texture.js"></script>
+		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
+		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
 		<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
 		<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
 		<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
@@ -61,6 +69,7 @@
 		<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
 		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
 		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
+		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
 		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
 		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>

+ 77 - 4
examples/lights_test.html

@@ -38,11 +38,84 @@
 
 		<pre id="log"></pre>
 
-		<script type="text/javascript" src="../build/Three.js"></script>
-
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
+		<script type="text/javascript" src="../src/Three.js"></script>
+		<script type="text/javascript" src="../src/core/Color.js"></script>
+		<script type="text/javascript" src="../src/core/Vector2.js"></script>
+		<script type="text/javascript" src="../src/core/Vector3.js"></script>
+		<script type="text/javascript" src="../src/core/Vector4.js"></script>
+		<script type="text/javascript" src="../src/core/Ray.js"></script>
+		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
+		<script type="text/javascript" src="../src/core/Vertex.js"></script>
+		<script type="text/javascript" src="../src/core/Face3.js"></script>
+		<script type="text/javascript" src="../src/core/Face4.js"></script>
+		<script type="text/javascript" src="../src/core/UV.js"></script>
+		<script type="text/javascript" src="../src/core/Geometry.js"></script>
+		<script type="text/javascript" src="../src/objects/Object3D.js"></script>
+		<script type="text/javascript" src="../src/objects/Particle.js"></script>
+		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
+		<script type="text/javascript" src="../src/objects/Line.js"></script>
+		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Bone.js"></script>
+		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
+		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
+		<script type="text/javascript" src="../src/lights/Light.js"></script>
+		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
+		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
+		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/materials/Material.js"></script>
+		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/Texture.js"></script>
+		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
+		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
+		<script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
+		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
+		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
+		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
+		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
+		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
 		<script type="text/javascript" src="../src/extras/Detector.js"></script>
+		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
+
 
 		<script type="text/javascript" src="js/Stats.js"></script>
 

+ 2 - 6
examples/render_to_texture.html

@@ -34,8 +34,8 @@
         <div id="container"></div>
         <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> render-to-texture webgl example</div>
 
-        <script type="text/javascript" src="js/Stats.js"></script>
         <script type="text/javascript" src="../build/ThreeExtras.js"></script>
+        <script type="text/javascript" src="js/Stats.js"></script>
 
         <script id="fragment_shader_screen" type="x-shader/x-fragment">
 			varying vec2 vUv;
@@ -201,8 +201,6 @@
 				zmesh1.position.y = 0;
 				zmesh1.position.z = 100;
 				zmesh1.scale.x = zmesh1.scale.y = zmesh1.scale.z = 150;
-				zmesh1.overdraw = true;
-				zmesh1.updateMatrix();
 				xscene.addObject( zmesh1 );
 
 				zmesh2 = new THREE.Mesh( geometry, mat2 );
@@ -210,8 +208,6 @@
 				zmesh2.position.y = 150;
 				zmesh2.position.z = 100;
 				zmesh2.scale.x = zmesh2.scale.y = zmesh2.scale.z = 75;
-				zmesh2.overdraw = true;
-				zmesh2.updateMatrix();
 				xscene.addObject( zmesh2 );
 
 			}
@@ -278,4 +274,4 @@
         </script>
 
     </body>
-</html>
+</html>

+ 7 - 7
examples/scene_test.html

@@ -228,6 +228,13 @@
 				renderer.domElement.style.position = "relative";
 				container.appendChild( renderer.domElement );
 
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.right = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
+
 				$( "start" ).addEventListener( 'click', onStartClick, false );
 
 				setInterval( loop, 1000/60 );
@@ -296,13 +303,6 @@
 				
 				$( "progress" ).style.display = "block";
 				SceneUtils.loadScene( "scenes/test_scene.js", callback_sync, callback_async, callback_progress );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				stats.domElement.style.right = '0px';
-				stats.domElement.style.zIndex = 100;
-				container.appendChild( stats.domElement );
 				
 				$( "plus_exp" ).addEventListener( 'click', createToggle( "exp" ), false );
 

+ 10 - 5
examples/uqbiquity_test.html

@@ -26,21 +26,26 @@
 		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
 		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
 		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
 		<script type="text/javascript" src="../src/core/Vertex.js"></script>
 		<script type="text/javascript" src="../src/core/Face3.js"></script>
 		<script type="text/javascript" src="../src/core/Face4.js"></script>
 		<script type="text/javascript" src="../src/core/UV.js"></script>
 		<script type="text/javascript" src="../src/core/Geometry.js"></script>
-		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
-		<script type="text/javascript" src="../src/lights/Light.js"></script>
-		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
-		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
-		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
 		<script type="text/javascript" src="../src/objects/Object3D.js"></script>
 		<script type="text/javascript" src="../src/objects/Particle.js"></script>
 		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
 		<script type="text/javascript" src="../src/objects/Line.js"></script>
 		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Bone.js"></script>
+		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
+		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
+		<script type="text/javascript" src="../src/lights/Light.js"></script>
+		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
+		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
+		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
 		<script type="text/javascript" src="../src/materials/Material.js"></script>
 		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>

+ 34 - 8
src/cameras/Camera.js

@@ -28,6 +28,35 @@ THREE.Camera = function( FOV, aspect, zNear, zFar, renderer, target ) {
 	this.inverseMatrix     = new THREE.Matrix4();
 	this.projectionMatrix = null;
 
+	// movement
+	
+	this.tmpVec = new THREE.Vector3();
+
+	this.translateX = function ( amount ) {
+
+		this.tmpVec.sub( this.target.position, this.position ).normalize().multiplyScalar( amount );
+		this.tmpVec.crossSelf( this.up );
+
+		this.position.addSelf( this.tmpVec );
+		this.target.position.addSelf( this.tmpVec );
+
+	};
+
+	/* TODO
+	this.translateY = function ( amount ) {
+
+	};
+	*/
+
+	this.translateZ = function ( amount ) {
+
+		this.tmpVec.sub( this.target.position, this.position ).normalize().multiplyScalar( amount );
+
+		this.position.subSelf( this.tmpVec );
+		this.target.position.subSelf( this.tmpVec );
+
+	};
+
 	this.updateProjectionMatrix();
 	
 }
@@ -36,6 +65,7 @@ THREE.Camera.prototype             = new THREE.Object3D();
 THREE.Camera.prototype.constructor = THREE.Camera;
 THREE.Camera.prototype.supr        = THREE.Object3D.prototype;
 
+
 /*
  * Update projection matrix
  *
@@ -53,7 +83,7 @@ THREE.Camera.prototype.updateProjectionMatrix = function() {
  * Update
  */
 
-THREE.Camera.prototype.update = function( parentGlobalMatrix, forceUpdate, scene, camera ) {
+THREE.Camera.prototype.update = function( parentGlobalMatrix, forceUpdate, camera ) {
 	
 	if( this.useTarget ) {
 		
@@ -70,10 +100,7 @@ THREE.Camera.prototype.update = function( parentGlobalMatrix, forceUpdate, scene
 			this.globalMatrix.copy( this.localMatrix );
 
 		THREE.Matrix4.makeInvert( this.globalMatrix, this.inverseMatrix );
-		
 		//THREE.Matrix4.makeInvertTo( this.globalMatrix, this.inverseMatrix );	
-			
-		//console.log(this.inverseMatrix);
 		
 		forceUpdate = true;
 	
@@ -93,7 +120,6 @@ THREE.Camera.prototype.update = function( parentGlobalMatrix, forceUpdate, scene
 			forceUpdate              = true;
 
 			THREE.Matrix4.makeInvert( this.globalMatrix, this.inverseMatrix );
-			
 			//THREE.Matrix4.makeInvertTo( this.globalMatrix, this.inverseMatrix );
 
 		}
@@ -103,9 +129,9 @@ THREE.Camera.prototype.update = function( parentGlobalMatrix, forceUpdate, scene
 	// update children
 
 	for( var i = 0; i < this.children.length; i++ )
-		this.children[ i ].update( this.globalMatrix, forceUpdate, camera, renderer );
+		this.children[ i ].update( this.globalMatrix, forceUpdate, camera );
 
-}
+};
 
 
 /*
@@ -171,4 +197,4 @@ THREE.Camera.prototype.frustumContains = function( object3D ) {
 	
 	return true;
 
-}
+};

+ 1 - 1
src/core/Geometry.js

@@ -415,7 +415,7 @@ THREE.Geometry.prototype = {
 
 				} else {
 
-					hash_array.push( material[ i ].toString() );
+					hash_array.push( material[ i ].id );
 
 				}
 

+ 9 - 32
src/core/Matrix4.js

@@ -17,38 +17,6 @@ THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33
 
 	this.flat = new Array( 16 );
 	this.m33 = new THREE.Matrix3();
-
-	// WebGL additions - NEEDS TO BE DISCUSSED!
-
-	if( typeof Float32Array !== 'undefined' ) {
-
-		var that = this;		
-		this.float32Array    = new Float32Array( 16 );
-		this.float32Array3x3 = new Float32Array( 9 );
-		
-		this.flatten32 = function() {
-			
-			var flat = that.float32Array;
-			
-			flat[ 0  ] = that.n11; flat[ 1  ] = that.n21; flat[ 2  ] = that.n31; flat[ 3  ] = that.n41;
-			flat[ 4  ] = that.n12; flat[ 5  ] = that.n22; flat[ 6  ] = that.n32; flat[ 7  ] = that.n42;
-			flat[ 8  ] = that.n13; flat[ 9  ] = that.n23; flat[ 10 ] = that.n33; flat[ 11 ] = that.n43;
-			flat[ 12 ] = that.n14; flat[ 13 ] = that.n24; flat[ 14 ] = that.n34; flat[ 15 ] = that.n44;
-	
-			return flat;
-		}
-		
-		this.flatten323x3 = function() {
-			
-			var flat = that.float32Array3x3;
-
-			flat[ 0 ] = that.n11; flat[ 1 ] = that.n21; flat[ 2 ] = that.n31;
-			flat[ 3 ] = that.n12; flat[ 4 ] = that.n22; flat[ 5 ] = that.n32;
-			flat[ 6 ] = that.n13; flat[ 7 ] = that.n23; flat[ 8 ] = that.n33;
-			
-			return flat;
-		}
-	}
 	
 };
 
@@ -613,6 +581,15 @@ THREE.Matrix4.prototype = {
 		return this;
 	},
 	
+	extractRotationMatrix: function( m ) {
+		
+		m.n11 = this.n11; m.n12 = this.n12; m.n13 = this.n13; m.n14 = 0;
+		m.n21 = this.n21; m.n22 = this.n22; m.n23 = this.n23; m.n24 = 0;
+		m.n31 = this.n31; m.n32 = this.n32; m.n33 = this.n33; m.n34 = 0;
+		m.n41 = 0; 		  m.n42 = 0; 		m.n43 = 0; 		  m.n44 = 1;
+
+	},
+	
 	toString: function() {
 
 		return  "| " + this.n11 + " " + this.n12 + " " + this.n13 + " " + this.n14 + " |\n" +

+ 8 - 4
src/core/Ray.js

@@ -42,6 +42,7 @@ THREE.Ray.prototype = {
 		origin, direction,
 		geometry = object.geometry,
 		vertices = geometry.vertices,
+		objMatrix,
 		intersect, intersects = [],
 		intersectPoint;
 
@@ -52,10 +53,13 @@ THREE.Ray.prototype = {
 			origin = this.origin.clone();
 			direction = this.direction.clone();
 
-			a = object.matrix.multiplyVector3( vertices[ face.a ].position.clone() );
-			b = object.matrix.multiplyVector3( vertices[ face.b ].position.clone() );
-			c = object.matrix.multiplyVector3( vertices[ face.c ].position.clone() );
-			d = face instanceof THREE.Face4 ? object.matrix.multiplyVector3( vertices[ face.d ].position.clone() ) : null;
+			objMatrix = object.globalMatrix;
+			objMatrix.extractRotationMatrix( object.rotationMatrix );
+			
+			a = objMatrix.multiplyVector3( vertices[ face.a ].position.clone() );
+			b = objMatrix.multiplyVector3( vertices[ face.b ].position.clone() );
+			c = objMatrix.multiplyVector3( vertices[ face.c ].position.clone() );
+			d = face instanceof THREE.Face4 ? objMatrix.multiplyVector3( vertices[ face.d ].position.clone() ) : null;
 
 			normal = object.rotationMatrix.multiplyVector3( face.normal.clone() );
 			dot = direction.dot( normal );

+ 61 - 119
src/core/Vector3.js

@@ -5,31 +5,12 @@
  * @author mikael emtinger / http://gomo.se/
  */
 
-THREE.Vector3 = function ( _x, _y, _z ) {
+THREE.Vector3 = function ( x, y, z ) {
 
-	this.x = _x || 0;
-	this.y = _y || 0;
-	this.z = _z || 0;
-
-	this.api = {
-	
-		isDirty:	false,
-		that: 		this,
-
-		get x() { return this.that.x; },
-		get y() { return this.that.y; },
-		get z() { return this.that.z; },
-		
-		set x( value ) { this.that.x = value; this.isDirty = true; },
-		set y( value ) { this.that.y = value; this.isDirty = true; },
-		set z( value ) { this.that.z = value; this.isDirty = true; }
-
-	};
-
-	this.api.__proto__ = THREE.Vector3.prototype;
+	this.x = x || 0;
+	this.y = y || 0;
+	this.z = z || 0;
 	
-	return this.api;
-
 };
 
 
@@ -37,24 +18,20 @@ THREE.Vector3.prototype = {
 
 	set: function ( x, y, z ) {
 
-		var vec = this.that; 
-		vec.x = x;
-		vec.y = y;
-		vec.z = z;
+		this.x = x;
+		this.y = y;
+		this.z = z;
 
-		this.isDirty = true;
 		return this;
 
 	},
 
 	copy: function ( v ) {
 
-		var vec = this.that; 
-		vec.x = v.x;
-		vec.y = v.y;
-		vec.z = v.z;
-
-		this.isDirty = true;
+		this.x = v.x;
+		this.y = v.y;
+		this.z = v.z;
+		
 		return this;
 
 	},
@@ -62,12 +39,10 @@ THREE.Vector3.prototype = {
 
 	add: function ( a, b ) {
 
-		var vec = this.that; 
-		vec.x = a.x + b.x;
-		vec.y = a.y + b.y;
-		vec.z = a.z + b.z;
+		this.x = a.x + b.x;
+		this.y = a.y + b.y;
+		this.z = a.z + b.z;
 
-		this.isDirty = true;
 		return this;
 
 	},
@@ -75,12 +50,10 @@ THREE.Vector3.prototype = {
 
 	addSelf: function ( v ) {
 
-		var vec = this.that; 
-		vec.x += v.x;
-		vec.y += v.y;
-		vec.z += v.z;
+		this.x += v.x;
+		this.y += v.y;
+		this.z += v.z;
 
-		this.isDirty = true;
 		return this;
 
 	},
@@ -88,12 +61,10 @@ THREE.Vector3.prototype = {
 
 	addScalar: function ( s ) {
 
-		var vec = this.that; 
-		vec.x += s;
-		vec.y += s;
-		vec.z += s;
+		this.x += s;
+		this.y += s;
+		this.z += s;
 
-		this.isDirty = true;
 		return this;
 
 	},
@@ -101,12 +72,10 @@ THREE.Vector3.prototype = {
 
 	sub: function( a, b ) {
 
-		var vec = this.that; 
-		vec.x = a.x - b.x;
-		vec.y = a.y - b.y;
-		vec.z = a.z - b.z;
+		this.x = a.x - b.x;
+		this.y = a.y - b.y;
+		this.z = a.z - b.z;
 
-		this.isDirty = true;
 		return this;
 
 	},
@@ -114,12 +83,10 @@ THREE.Vector3.prototype = {
 
 	subSelf: function ( v ) {
 
-		var vec = this.that; 
-		vec.x -= v.x;
-		vec.y -= v.y;
-		vec.z -= v.z;
+		this.x -= v.x;
+		this.y -= v.y;
+		this.z -= v.z;
 
-		this.isDirty = true;
 		return this;
 
 	},
@@ -127,154 +94,131 @@ THREE.Vector3.prototype = {
 
 	cross: function ( a, b ) {
 
-		var vec = this.that; 
-		vec.x = a.y * b.z - a.z * b.y;
-		vec.y = a.z * b.x - a.x * b.z;
-		vec.z = a.x * b.y - a.y * b.x;
+		this.x = a.y * b.z - a.z * b.y;
+		this.y = a.z * b.x - a.x * b.z;
+		this.z = a.x * b.y - a.y * b.x;
 
-		this.isDirty = true;
 		return this;
 
 	},
 
 	crossSelf: function ( v ) {
 
-		var vec = this.that; 
-		var tx  = vec.x, ty = vec.y, tz = vec.z;
+		var tx = this.x, ty = this.y, tz = this.z;
 
-		vec.x = ty * v.z - tz * v.y;
-		vec.y = tz * v.x - tx * v.z;
-		vec.z = tx * v.y - ty * v.x;
+		this.x = ty * v.z - tz * v.y;
+		this.y = tz * v.x - tx * v.z;
+		this.z = tx * v.y - ty * v.x;
 
-		this.isDirty = true;
 		return this;
 
 	},
 
 	multiply: function ( a, b ) {
 
-		var vec = this.that; 
-		vec.x = a.x * b.x;
-		vec.y = a.y * b.y;
-		vec.z = a.z * b.z;
+		this.x = a.x * b.x;
+		this.y = a.y * b.y;
+		this.z = a.z * b.z;
 
-		this.isDirty = true;
 		return this;
 
 	},
 
 	multiplySelf: function ( v ) {
 
-		var vec = this.that; 
-		vec.x *= v.x;
-		vec.y *= v.y;
-		vec.z *= v.z;
+		this.x *= v.x;
+		this.y *= v.y;
+		this.z *= v.z;
 
-		this.isDirty = true;
 		return this;
 
 	},
 
 	multiplyScalar: function ( s ) {
 
-		var vec = this.that; 
-		vec.x *= s;
-		vec.y *= s;
-		vec.z *= s;
+		this.x *= s;
+		this.y *= s;
+		this.z *= s;
 
-		this.isDirty = true;
 		return this;
 
 	},
 
 	divideSelf: function ( v ) {
 
-		var vec = this.that; 
-		vec.x /= v.x;
-		vec.y /= v.y;
-		vec.z /= v.z;
+		this.x /= v.x;
+		this.y /= v.y;
+		this.z /= v.z;
 
-		this.isDirty = true;
 		return this;
 
 	},
 
 	divideScalar: function ( s ) {
 
-		var vec = this.that; 
-		vec.x /= s;
-		vec.y /= s;
-		vec.z /= s;
+		this.x /= s;
+		this.y /= s;
+		this.z /= s;
 
-		this.isDirty = true;
 		return this;
+
 	},
 
 	dot: function ( v ) {
 
-		var vec = this.that; 
-		return vec.x * v.x + vec.y * v.y + vec.z * v.z;
+		return this.x * v.x + this.y * v.y + this.z * v.z;
 
 	},
 
 	distanceTo: function ( v ) {
 
-		var vec = this.that; 
-		var dx = vec.x - v.x, dy = vec.y - v.y, dz = vec.z - v.z;
+		var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
 		return Math.sqrt( dx * dx + dy * dy + dz * dz );
 
 	},
 
 	distanceToSquared: function ( v ) {
 
-		var vec = this.that; 
-		var dx = vec.x - v.x, dy = vec.y - v.y, dz = vec.z - v.z;
+		var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
 		return dx * dx + dy * dy + dz * dz;
 
 	},
 
 	length: function () {
 
-		var vec = this.that; 
-		return Math.sqrt( vec.x * vec.x + vec.y * vec.y + vec.z * vec.z );
+		return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
 
 	},
 
 	lengthSq: function () {
 
-		var vec = this.that; 
-		return vec.x * vec.x + vec.y * vec.y + vec.z * vec.z;
+		return this.x * this.x + this.y * this.y + this.z * this.z;
 
 	},
 
 	lengthManhattan: function () {
 
-		var vec = this.that; 
-		return vec.x + vec.y + vec.z;
+		return this.x + this.y + this.z;
 
 	},
 
 
 	negate: function () {
 
-		var vec = this.that; 
-		vec.x = - this.x;
-		vec.y = - this.y;
-		vec.z = - this.z;
+		this.x = - this.x;
+		this.y = - this.y;
+		this.z = - this.z;
 
-		this.isDirty = true;
 		return this;
 
 	},
 
 	normalize: function () {
 
-		var vec = this.that; 
-		var length = Math.sqrt( vec.x * vec.x + vec.y * vec.y + vec.z * vec.z );
+		var length = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
 
 		length > 0 ? this.multiplyScalar( 1 / length ) : this.set( 0, 0, 0 );
 
-		this.isDirty = true;
 		return this;
 
 	},
@@ -288,16 +232,14 @@ THREE.Vector3.prototype = {
 	isZero: function () {
 
 		var almostZero = 0.0001;
-		var vec        = this.that; 
 		
-		return ( Math.abs( vec.x ) < almostZero ) && ( Math.abs( vec.y ) < almostZero ) && ( Math.abs( vec.z ) < almostZero );
+		return ( Math.abs( this.x ) < almostZero ) && ( Math.abs( this.y ) < almostZero ) && ( Math.abs( this.z ) < almostZero );
 
 	},
 
 	clone: function () {
 
-		var vec = this.that; 
-		return new THREE.Vector3( vec.x, vec.y, vec.z );
+		return new THREE.Vector3( this.x, this.y, this.z );
 
 	},
 

+ 2 - 1
src/core/Vector4.js

@@ -9,7 +9,8 @@ THREE.Vector4 = function ( x, y, z, w ) {
 	this.x = x || 0;
 	this.y = y || 0;
 	this.z = z || 0;
-	this.w = w !== undefined ? w : 1;
+	//this.w = w !== undefined ? w : 1;
+	this.w = w || 1;
 
 };
 

+ 1 - 1
src/extras/GeometryUtils.js

@@ -22,7 +22,7 @@ var GeometryUtils = {
 
 			var vertexCopy = new THREE.Vertex( vertex.position.clone() );
 
-			isMesh && object2.matrix.multiplyVector3( vertexCopy.position );
+			isMesh && object2.localMatrix.multiplyVector3( vertexCopy.position );
 
 			vertices1.push( vertexCopy );
 

+ 1 - 2
src/materials/LineBasicMaterial.js

@@ -19,7 +19,7 @@
 
 THREE.LineBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.LineBasicMaterialCounter.value ++;
+	this.id = THREE.MaterialCounter.value ++;
 	
 	this.color = new THREE.Color( 0xffffff );
 	this.opacity = 1.0;
@@ -75,4 +75,3 @@ THREE.LineBasicMaterial.prototype = {
 
 };
 
-THREE.LineBasicMaterialCounter = { value: 0 };

+ 2 - 0
src/materials/Material.js

@@ -9,3 +9,5 @@ THREE.NormalBlending = 0;
 THREE.AdditiveBlending = 1;
 THREE.SubtractiveBlending = 2;
 THREE.BillboardBlending = 3;
+
+THREE.MaterialCounter = { value: 0 };

+ 1 - 3
src/materials/MeshBasicMaterial.js

@@ -28,7 +28,7 @@
 
 THREE.MeshBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.MeshBasicMaterialCounter.value ++;
+	this.id = THREE.MaterialCounter.value ++;
 
 	this.color = new THREE.Color( 0xffffff );
 	this.opacity = 1.0;
@@ -119,5 +119,3 @@ THREE.MeshBasicMaterial.prototype = {
 	}
 
 };
-
-THREE.MeshBasicMaterialCounter = { value: 0 };

+ 1 - 3
src/materials/MeshDepthMaterial.js

@@ -15,7 +15,7 @@
 
 THREE.MeshDepthMaterial = function ( parameters ) {
 
-	this.id = THREE.MeshDepthMaterialCounter.value ++;
+	this.id = THREE.MaterialCounter.value ++;
 	
 	this.opacity = 1.0;
 	
@@ -59,5 +59,3 @@ THREE.MeshDepthMaterial.prototype = {
 	}
 
 };
-
-THREE.MeshDepthMaterialCounter = { value: 0 };

+ 1 - 2
src/materials/MeshLambertMaterial.js

@@ -28,7 +28,7 @@
 
 THREE.MeshLambertMaterial = function ( parameters ) {
 
-	this.id = THREE.MeshLambertMaterialCounter.value ++;
+	this.id = THREE.MaterialCounter.value ++;
 
 	this.color = new THREE.Color( 0xffffff );
 	this.opacity = 1.0;
@@ -121,4 +121,3 @@ THREE.MeshLambertMaterial.prototype = {
 
 };
 
-THREE.MeshLambertMaterialCounter = { value: 0 };

+ 1 - 2
src/materials/MeshNormalMaterial.js

@@ -15,7 +15,7 @@
 
 THREE.MeshNormalMaterial = function ( parameters ) {
 
-	this.id = THREE.MeshNormalMaterialCounter.value ++;
+	this.id = THREE.MaterialCounter.value ++;
 	
 	this.opacity = 1.0;
 	
@@ -60,4 +60,3 @@ THREE.MeshNormalMaterial.prototype = {
 
 };
 
-THREE.MeshNormalMaterialCounter = { value: 0 };

+ 1 - 2
src/materials/MeshPhongMaterial.js

@@ -32,7 +32,7 @@
 
 THREE.MeshPhongMaterial = function ( parameters ) {
 
-	this.id = THREE.MeshPhongMaterialCounter.value ++;
+	this.id = THREE.MaterialCounter.value ++;
 
 	this.color = new THREE.Color( 0xffffff );
 	this.ambient = new THREE.Color( 0x050505 );
@@ -135,4 +135,3 @@ THREE.MeshPhongMaterial.prototype = {
 
 };
 
-THREE.MeshPhongMaterialCounter = { value: 0 };

+ 1 - 2
src/materials/MeshShaderMaterial.js

@@ -21,7 +21,7 @@
 
 THREE.MeshShaderMaterial = function ( parameters ) {
 
-	this.id = THREE.MeshShaderMaterialCounter.value ++;
+	this.id = THREE.MaterialCounter.value ++;
 
 	this.fragment_shader = "void main() {}";
 	this.vertex_shader = "void main() {}";
@@ -89,4 +89,3 @@ THREE.MeshShaderMaterial.prototype = {
 
 };
 
-THREE.MeshShaderMaterialCounter = { value: 0 };

+ 1 - 2
src/materials/ParticleBasicMaterial.js

@@ -18,7 +18,7 @@
 
 THREE.ParticleBasicMaterial = function ( parameters ) {
 
-	this.id = THREE.ParticleBasicMaterialCounter.value ++;
+	this.id = THREE.MaterialCounter.value ++;
 	
 	this.color = new THREE.Color( 0xffffff );
 	this.opacity = 1.0;
@@ -73,4 +73,3 @@ THREE.ParticleBasicMaterial.prototype = {
 
 };
 
-THREE.ParticleBasicMaterialCounter = { value: 0 };

+ 2 - 0
src/materials/ParticleCircleMaterial.js

@@ -10,6 +10,8 @@
 
 THREE.ParticleCircleMaterial = function ( parameters ) {
 
+	this.id = THREE.MaterialCounter.value ++;
+	
 	this.color = new THREE.Color( 0xffffff );
 	this.opacity = 1;
 	this.blending = THREE.NormalBlending;

+ 2 - 0
src/materials/ParticleDOMMaterial.js

@@ -4,6 +4,8 @@
 
 THREE.ParticleDOMMaterial = function ( domElement ) {
 
+	this.id = THREE.MaterialCounter.value ++;
+	
 	this.domElement = domElement;
 
 };

+ 18 - 10
src/objects/Bone.js

@@ -21,7 +21,7 @@ THREE.Bone.prototype.supr        = THREE.Object3D.prototype;
  * Update
  */
 
-THREE.Bone.prototype.update = function( parentSkinMatrix, forceUpdate, camera, renderer ) {
+THREE.Bone.prototype.update = function( parentSkinMatrix, forceUpdate, camera ) {
 	
 	// update local
 	
@@ -45,21 +45,28 @@ THREE.Bone.prototype.update = function( parentSkinMatrix, forceUpdate, camera, r
 
 
 	// update children
+
+	var child, i, l = this.children.length;
 	
 	if( this.hasNoneBoneChildren ) {
 		
 		this.globalMatrix.multiply( this.skin.globalMatrix, this.skinMatrix );
 
-		for( var i = 0; i < this.children.length; i++ )
-			if( !( this.children[ i ] instanceof THREE.Bone ))
-				this.children[ i ].update( this.globalMatrix, true, camera, renderer );
-			else
-				this.children[ i ].update( this.skinMatrix, forceUpdate, camera, renderer );
 		
+		for( i = 0; i < l; i++ ) {
+			
+			child = this.children[ i ];
+			
+			if( ! ( child instanceof THREE.Bone ) )
+				child.update( this.globalMatrix, true, camera );
+			else
+				child.update( this.skinMatrix, forceUpdate, camera );
+		}
+	
 	} else {
 		
-		for( var i = 0; i < this.children.length; i++ )
-			this.children[ i ].update( this.skinMatrix, forceUpdate, camera, renderer );
+		for( i = 0; i < l; i++ )
+			this.children[ i ].update( this.skinMatrix, forceUpdate, camera );
 
 	}
 
@@ -80,8 +87,9 @@ THREE.Bone.prototype.addChild = function( child ) {
 		child.parent = this;		
 		this.children.push( child );
 
-		if( !( child instanceof THREE.Bone ))
-			this.hasNoneBoneChildren = true;	
+		if( ! ( child instanceof THREE.Bone ) )
+			this.hasNoneBoneChildren = true;
+
 	}
 
 };

+ 3 - 2
src/objects/LOD.js

@@ -39,7 +39,7 @@ THREE.LOD.prototype.add = function( object3D, visibleAtDistance ) {
  * Update
  */
 
-THREE.LOD.prototype.update = function( parentGlobalMatrix, forceUpdate, camera, renderer ) {
+THREE.LOD.prototype.update = function( parentGlobalMatrix, forceUpdate, camera ) {
 	
 	// update local
 	
@@ -91,7 +91,8 @@ THREE.LOD.prototype.update = function( parentGlobalMatrix, forceUpdate, camera,
 	// update children
 
 	for( var c = 0; c < this.children.length; c++ )
-		this.children[ c ].update( this.globalMatrix, forceUpdate, camera, renderer );
+		this.children[ c ].update( this.globalMatrix, forceUpdate, camera );
+
 
 };
 

+ 2 - 18
src/objects/Mesh.js

@@ -38,7 +38,7 @@ THREE.Mesh.prototype.supr        = THREE.Object3D.prototype;
  * Update
  */
 
-THREE.Mesh.prototype.update = function( parentGlobalMatrix, forceUpdate, camera, renderer ) {
+THREE.Mesh.prototype.update = function( parentGlobalMatrix, forceUpdate, camera ) {
 	
 	// visible?
 	
@@ -73,23 +73,7 @@ THREE.Mesh.prototype.update = function( parentGlobalMatrix, forceUpdate, camera,
 		// update children
 	
 		for( var i = 0; i < this.children.length; i++ )
-			this.children[ i ].update( this.globalMatrix, forceUpdate, camera, renderer );
-
-
-		// check camera frustum and add to render list
-		
-		if( renderer && camera ) {
-			
-			if( camera.frustumContains( this ))
-				renderer.addToRenderList( this );
-			else
-				renderer.removeFromRenderList( this );
-		
-		}
-	
-	} else {
-		
-		renderer.removeFromRenderList( this );
+			this.children[ i ].update( this.globalMatrix, forceUpdate, camera );
 
 	}
 

+ 20 - 62
src/objects/Object3D.js

@@ -26,6 +26,8 @@ THREE.Object3D = function() {
 	
 	this.boundRadius         = 0.0;
 	this.boundRadiusScale    = 1.0;
+	
+	this.rotationMatrix 	 = new THREE.Matrix4(); // this is just to cache it when somewhere it's computed somewhere else (stripped down globalMatrix)
 
 };
 
@@ -34,7 +36,7 @@ THREE.Object3D = function() {
  * Update
  */
 
-THREE.Object3D.prototype.update = function( parentGlobalMatrix, forceUpdate, camera, renderer ) {
+THREE.Object3D.prototype.update = function( parentGlobalMatrix, forceUpdate, camera ) {
 
 	// visible and auto update?
 	
@@ -43,7 +45,7 @@ THREE.Object3D.prototype.update = function( parentGlobalMatrix, forceUpdate, cam
 		// update local
 		
 		if( this.autoUpdateMatrix )
-			forceUpdate |= this.updateMatrix();			
+			forceUpdate |= this.updateMatrix();
 
 	
 		// update global
@@ -63,9 +65,11 @@ THREE.Object3D.prototype.update = function( parentGlobalMatrix, forceUpdate, cam
 
 		// update children
 	
-		for( var i = 0; i < this.children.length; i++ ) {
+		var i, l = this.children.length;
+		
+		for( i = 0; i < l; i++ ) {
 			
-			this.children[ i ].update( this.globalMatrix, forceUpdate, camera, renderer );
+			this.children[ i ].update( this.globalMatrix, forceUpdate, camera );
 			
 		}
 
@@ -81,84 +85,38 @@ THREE.Object3D.prototype.update = function( parentGlobalMatrix, forceUpdate, cam
 THREE.Object3D.prototype.updateMatrix = function() {
 	
 	// update position
-	
-	var isDirty = false;
-	
-	if( this.position.isDirty ) {
 		
-		this.localMatrix.setPosition( this.position );
-		this.position.isDirty = false;
-		isDirty = true;
-
-	}
-
-
+	this.localMatrix.setPosition( this.position );	
+	
 	// update quaternion
 	
-	if( this.useQuaternion ) {
+	if( this.useQuaternion )  {
 		
 		if( this.quaternion.isDirty ) {
 			
 			this.localMatrix.setRotationFromQuaternion( this.quaternion );
 			this.quaternion.isDirty = false;
-			this.rotation  .isDirty = false;
-			
-			if( this.scale.isDirty || this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1 ) {
-				
-				this.localMatrix.scale( this.scale );
-				this.scale.isDirty = false;
-	
-				this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ) );
-
-			}
-			
-			isDirty = true;
 
 		}
-
-	}
-
+		
 	// update rotation
-
-	else if( this.rotation.isDirty ) {
 	
+	} else {
+		
 		this.localMatrix.setRotationFromEuler( this.rotation );
-		this.rotation.isDirty = false;
-
-		if( this.scale.isDirty || this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1 ) {
-			
-			this.localMatrix.scale( this.scale );
-			this.scale.isDirty = false;
-			
-			this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ) );
-
-		}
-
-		isDirty = true;
-
+	
 	}
 
-
 	// update scale
 	
-	if( this.scale.isDirty ) {
+	if( this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1 ) {
 		
-		if( this.useQuaternion ) 
-			this.localMatrix.setRotationFromQuaternion( this.quaternion );
-		else
-			this.localMatrix.setRotationFromEuler( this.rotation );
-
 		this.localMatrix.scale( this.scale );
-		this.scale.isDirty = false;
-
-		this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ));
-
-		isDirty = true;
-
+		this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ) );
+	
 	}
-
 	
-	return isDirty;
+	return true;
 
 };
 
@@ -186,7 +144,7 @@ THREE.Object3D.prototype.addChild = function( child ) {
  * RemoveChild
  */
 
-THREE.Object3D.prototype.removeChild = function() {
+THREE.Object3D.prototype.removeChild = function( child ) {
 	
 	var childIndex = this.children.indexOf( child ); 
 	

+ 38 - 43
src/objects/SkinnedMesh.js

@@ -22,32 +22,41 @@ THREE.SkinnedMesh = function( geometry, materials ) {
 	this.bones        = [];
 	this.boneMatrices = [];
 	
+	var b, bone, gbone, p, q, s;
+	
 	if( this.geometry.bones !== undefined ) {
 		
-		for( var b = 0; b < this.geometry.bones.length; b++ ) {
-			
-			var bone = this.addBone();
-			
-			bone.name         = this.geometry.bones[ b ].name;
-			bone.position.x   = this.geometry.bones[ b ].pos [ 0 ];
-			bone.position.y   = this.geometry.bones[ b ].pos [ 1 ];
-			bone.position.z   = this.geometry.bones[ b ].pos [ 2 ];
-			bone.quaternion.x = this.geometry.bones[ b ].rotq[ 0 ];
-			bone.quaternion.y = this.geometry.bones[ b ].rotq[ 1 ];
-			bone.quaternion.z = this.geometry.bones[ b ].rotq[ 2 ];
-			bone.quaternion.w = this.geometry.bones[ b ].rotq[ 3 ];
-			bone.scale.x      = this.geometry.bones[ b ].scl !== undefined ? this.geometry.bones[ b ].scl[ 0 ] : 1;
-			bone.scale.y      = this.geometry.bones[ b ].scl !== undefined ? this.geometry.bones[ b ].scl[ 1 ] : 1;
-			bone.scale.z      = this.geometry.bones[ b ].scl !== undefined ? this.geometry.bones[ b ].scl[ 2 ] : 1;
+		for( b = 0; b < this.geometry.bones.length; b++ ) {
+			
+			gbone = this.geometry.bones[ b ];
+			
+			p = gbone.pos;
+			q = gbone.rotq;
+			s = gbone.scl;
+			
+			bone = this.addBone();
+			
+			bone.name = gbone.name;
+			bone.position.set( p[0], p[1], p[2] ); 
+			bone.quaternion.set( q[0], q[1], q[2], q[3] );
+			
+			if ( s !== undefined )
+				bone.scale.set( s[0], s[1], s[2] );
+			else
+				bone.scale.set( 1, 1, 1 );
 
 		}
 		
-		for( var b = 0; b < this.bones.length; b++ ) {
+		for( b = 0; b < this.bones.length; b++ ) {
+			
+			gbone = this.geometry.bones[ b ];
+			bone = this.bones[ b ];
 			
-			if( this.geometry.bones[ b ].parent === -1 ) 
-				this.addChild( this.bones[ b ] );
+			if( gbone.parent === -1 ) 
+				this.addChild( bone );
 			else
-				this.bones[ this.geometry.bones[ b ].parent ].addChild( this.bones[ b ] );
+				this.bones[ gbone.parent ].addChild( bone );
+
 		}
 
 		this.boneMatrices = new Float32Array( 16 * this.bones.length );
@@ -66,7 +75,7 @@ THREE.SkinnedMesh.prototype.constructor = THREE.SkinnedMesh;
  * Update
  */
 
-THREE.SkinnedMesh.prototype.update = function( parentGlobalMatrix, forceUpdate, camera, renderer ) {
+THREE.SkinnedMesh.prototype.update = function( parentGlobalMatrix, forceUpdate, camera ) {
 	
 	// visible?
 	
@@ -100,29 +109,19 @@ THREE.SkinnedMesh.prototype.update = function( parentGlobalMatrix, forceUpdate,
 
 		// update children
 	
-		for( var i = 0; i < this.children.length; i++ )
-			if( this.children[ i ] instanceof THREE.Bone )
-				this.children[ i ].update( this.identityMatrix, false, camera, renderer );
-			else
-				this.children[ i ].update( this.globalMatrix, forceUpdate, camera, renderer );
-			
-
-
-		// check camera frustum and add to render list
+		var child, i, l = this.children.length;
 		
-		if( renderer && camera ) {
+		for( i = 0; i < l; i++ ) {
 			
-			if( camera.frustumContains( this ) )
-				renderer.addToRenderList( this );
+			child = this.children[ i ];
+			
+			if( child instanceof THREE.Bone )
+				child.update( this.identityMatrix, false, camera );
 			else
-				renderer.removeFromRenderList( this );
-
+				child.update( this.globalMatrix, forceUpdate, camera );
+			
 		}
 
-	} else {
-		
-		renderer.removeFromRenderList( this );
-
 	}
 
 };
@@ -154,15 +153,11 @@ THREE.SkinnedMesh.prototype.pose = function() {
 	var bim, bone,
 		boneInverses = [];
 	
-	for( var b = 0; b < this.bones.length; b++ ) {		
+	for( var b = 0; b < this.bones.length; b++ ) {
 
 		bone = this.bones[ b ];
 		
 		boneInverses.push( THREE.Matrix4.makeInvert( bone.skinMatrix ) );
-		
-		//bim = new Float32Array( 16 );
-		//bone.skinMatrix.flattenToArray( bim );
-		//this.boneMatrices.push( bim );
 
 		bone.skinMatrix.flattenToArrayOffset( this.boneMatrices, b * 16 );
 

+ 2 - 2
src/renderers/CanvasRenderer.js

@@ -153,7 +153,7 @@ THREE.CanvasRenderer = function () {
 		var e, el, element, m, ml, fm, fml, material;
 
 		this.autoClear ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
-
+		
 		_renderList = _projector.projectScene( scene, camera, this.sortElements );
 
 		/* DEBUG
@@ -528,7 +528,7 @@ THREE.CanvasRenderer = function () {
 
 						if ( material.env_map.mapping instanceof THREE.SphericalReflectionMapping ) {
 
-							var cameraMatrix = camera.matrix;
+							var cameraMatrix = camera.globalMatrix;
 
 							_vector3.copy( element.vertexNormalsWorld[ 0 ] );
 							_uv1x = ( _vector3.x * cameraMatrix.n11 + _vector3.y * cameraMatrix.n12 + _vector3.z * cameraMatrix.n13 ) * 0.5 + 0.5;

+ 22 - 16
src/renderers/Projector.js

@@ -25,12 +25,9 @@ THREE.Projector = function() {
 	this.projectObjects = function ( scene, camera, sort ) {
 
 		var renderList = [],
-		o, ol, objects, object;
+		o, ol, objects, object, matrix;
 
 		_objectCount = 0;
-		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrix );
-
-		computeFrustum( _projScreenMatrix );
 
 		objects = scene.objects;
 
@@ -43,6 +40,8 @@ THREE.Projector = function() {
 			_object = _objectPool[ _objectCount ] = _objectPool[ _objectCount ] || new THREE.RenderableObject();
 
 			_vector3.copy( object.position );
+			//matrix = object.globalMatrix;
+			//_vector3.set( matrix.n14, matrix.n24,  matrix.n34 );
 			_projScreenMatrix.multiplyVector3( _vector3 );
 
 			_object.object = object;
@@ -53,7 +52,7 @@ THREE.Projector = function() {
 			_objectCount ++;
 
 		}
-
+		
 		sort && renderList.sort( painterSort );
 
 		return renderList;
@@ -66,15 +65,19 @@ THREE.Projector = function() {
 
 		var renderList = [], near = camera.near, far = camera.far,
 		o, ol, v, vl, f, fl, n, nl, objects, object,
-		objectMatrix, objectRotationMatrix, objectMaterials, objectOverdraw,
+		objectMatrix, objectMaterials, objectOverdraw,
+		objectRotationMatrix,
 		geometry, vertices, vertex, vertexPositionScreen,
 		faces, face, faceVertexNormals, normal, v1, v2, v3, v4;
 
 		_face3Count = _lineCount = _particleCount = 0;
 
-		camera.autoUpdateMatrix && camera.updateMatrix();
-
-		_projScreenMatrix.multiply( camera.projectionMatrix, camera.matrix );
+		camera.autoUpdateMatrix && camera.update();
+		
+		_projScreenMatrix.multiply( camera.projectionMatrix, camera.globalMatrix );
+		computeFrustum( _projScreenMatrix );
+		
+		scene.update( undefined, false, camera );
 
 		objects = this.projectObjects( scene, camera, true ); // scene.objects;
 
@@ -86,8 +89,10 @@ THREE.Projector = function() {
 
 			object.autoUpdateMatrix && object.updateMatrix();
 
-			objectMatrix = object.matrix;
+			objectMatrix = object.globalMatrix;
+			objectMatrix.extractRotationMatrix( object.rotationMatrix );
 			objectRotationMatrix = object.rotationMatrix;
+			
 			objectMaterials = object.materials;
 			objectOverdraw = object.overdraw;
 
@@ -321,6 +326,7 @@ THREE.Projector = function() {
 						renderList.push( _line );
 
 						_lineCount ++;
+
 					}
 				}
 
@@ -364,7 +370,7 @@ THREE.Projector = function() {
 
 	this.unprojectVector = function ( vector, camera ) {
 
-		var matrix = THREE.Matrix4.makeInvert( camera.matrix );
+		var matrix = THREE.Matrix4.makeInvert( camera.globalMatrix );
 
 		matrix.multiplySelf( THREE.Matrix4.makeInvert( camera.projectionMatrix ) );
 
@@ -400,20 +406,20 @@ THREE.Projector = function() {
 
 	function isInFrustum( object ) {
 
-		var d, position = object.position,
+		var distance, matrix = object.globalMatrix,
 		radius = - object.geometry.boundingSphere.radius * Math.max( object.scale.x, Math.max( object.scale.y, object.scale.z ) );
 
 		for ( var i = 0; i < 6; i ++ ) {
 
-			d = _frustum[ i ].x * position.x + _frustum[ i ].y * position.y + _frustum[ i ].z * position.z + _frustum[ i ].w;
-			if ( d <= radius ) return false;
+			distance = _frustum[ i ].x * matrix.n14 + _frustum[ i ].y * matrix.n24 + _frustum[ i ].z * matrix.n34 + _frustum[ i ].w;
+			if ( distance <= radius ) return false;
 
 		}
 
 		return true;
 
-	}
-
+	};
+	
 	function clipLine( s1, s2 ) {
 
 		var alpha1 = 0, alpha2 = 1,

+ 2 - 2
src/renderers/WebGLRenderer.js

@@ -1735,7 +1735,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 	
 	this.render = function( scene, camera, renderTarget, clear ) {
 		
-		var i, program, opaque, transparent,
+		var i, program, opaque, transparent, material,
 			o, ol, oil, webGLObject, object, buffer,
 			lights = scene.lights,
 			fog = scene.fog,
@@ -1753,7 +1753,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		if( THREE.AnimationHandler )
 			THREE.AnimationHandler.update();
 		
-		scene.update( undefined, false, camera, this );
+		scene.update( undefined, false, camera );
 		
 		this.initWebGLObjects( scene, camera );
 

+ 17 - 17
src/scenes/Scene.js

@@ -32,23 +32,23 @@ THREE.Scene.prototype.addChild = function( child ) {
 
 }
 
-THREE.Scene.prototype.addChildRecurse = function( object ) {
+THREE.Scene.prototype.addChildRecurse = function( child ) {
 	
 	
-	if( object instanceof THREE.Light ) {
+	if( child instanceof THREE.Light ) {
 			
-		if( this.lights.indexOf( object ) === -1 )
-			this.lights.push( object );	
+		if( this.lights.indexOf( child ) === -1 )
+			this.lights.push( child );	
 
-	} else if( !( object instanceof THREE.Camera ) ) {
+	} else if( !( child instanceof THREE.Camera ) ) {
 		
-		if( this.objects.indexOf( object ) === -1 )
-			this.objects.push( object );
+		if( this.objects.indexOf( child ) === -1 )
+			this.objects.push( child );
 
 	}
 	
-	for( var c = 0; c < object.children.length; c++ )
-		this.addChildRecurse( object.children[ c ] );
+	for( var c = 0; c < child.children.length; c++ )
+		this.addChildRecurse( child.children[ c ] );
 
 }
 
@@ -66,24 +66,24 @@ THREE.Scene.prototype.removeChild = function( child ) {
 
 THREE.Scene.prototype.removeChildRecurse = function( child ) {
 	
-	if( object instanceof THREE.Light ) {
+	if( child instanceof THREE.Light ) {
 		
-		var i = this.lights.indexOf( object );
+		var i = this.lights.indexOf( child );
 		
-		if( i === -1 )
+		if( i !== -1 )
 			this.lights.splice( i, 1 );
 
-	} else if( !( object instanceof THREE.Camera ) ) {
+	} else if( !( child instanceof THREE.Camera ) ) {
 		
-		var i = this.objects.indexOf( object );
+		var i = this.objects.indexOf( child );
 		
-		if( i === -1 )
+		if( i !== -1 )
 			this.objects.splice( i, 1 );
 
 	}
 	
-	for( var c = 0; c < object.children.length; c++ )
-		this.removeChildRecurse( object.children[ c ] );
+	for( var c = 0; c < child.children.length; c++ )
+		this.removeChildRecurse( child.children[ c ] );
 
 }