LeonYuanYao 5 年之前
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2ee7283ae2

+ 3 - 3
build/three.js

@@ -15036,9 +15036,9 @@
 		fog_pars_vertex: fog_pars_vertex,
 		fog_fragment: fog_fragment,
 		fog_pars_fragment: fog_pars_fragment,
-		geometry_decode_pars_vertex: geometry_decode_pars_vertex, 
-		geometry_decode_normal_vertex: geometry_decode_normal_vertex, 
-		geometry_decode_vertex: geometry_decode_vertex, 
+		geometry_decode_pars_vertex: geometry_decode_pars_vertex,
+		geometry_decode_normal_vertex: geometry_decode_normal_vertex,
+		geometry_decode_vertex: geometry_decode_vertex,
 		gradientmap_pars_fragment: gradientmap_pars_fragment,
 		lightmap_fragment: lightmap_fragment,
 		lightmap_pars_fragment: lightmap_pars_fragment,

+ 3 - 3
build/three.module.js

@@ -15022,9 +15022,9 @@ var ShaderChunk = {
 	fog_pars_vertex: fog_pars_vertex,
 	fog_fragment: fog_fragment,
 	fog_pars_fragment: fog_pars_fragment,
-	geometry_decode_pars_vertex: geometry_decode_pars_vertex, 
-	geometry_decode_normal_vertex: geometry_decode_normal_vertex, 
-	geometry_decode_vertex: geometry_decode_vertex, 
+	geometry_decode_pars_vertex: geometry_decode_pars_vertex,
+	geometry_decode_normal_vertex: geometry_decode_normal_vertex,
+	geometry_decode_vertex: geometry_decode_vertex,
 	gradientmap_pars_fragment: gradientmap_pars_fragment,
 	lightmap_fragment: lightmap_fragment,
 	lightmap_pars_fragment: lightmap_pars_fragment,

+ 3 - 3
src/renderers/shaders/ShaderChunk.js

@@ -167,9 +167,9 @@ export var ShaderChunk = {
 	fog_pars_vertex: fog_pars_vertex,
 	fog_fragment: fog_fragment,
 	fog_pars_fragment: fog_pars_fragment,
-	geometry_decode_pars_vertex: geometry_decode_pars_vertex, 
-	geometry_decode_normal_vertex: geometry_decode_normal_vertex, 
-	geometry_decode_vertex: geometry_decode_vertex, 
+	geometry_decode_pars_vertex: geometry_decode_pars_vertex,
+	geometry_decode_normal_vertex: geometry_decode_normal_vertex,
+	geometry_decode_vertex: geometry_decode_vertex,
 	gradientmap_pars_fragment: gradientmap_pars_fragment,
 	lightmap_fragment: lightmap_fragment,
 	lightmap_pars_fragment: lightmap_pars_fragment,

+ 1 - 1
src/renderers/shaders/ShaderChunk/geometry_decode_normal_vertex.glsl.js

@@ -2,4 +2,4 @@ export default /* glsl */`
 #ifdef USE_PACKED_NORMAL
 	objectNormal = decodeNormal(objectNormal);
 #endif
-`;
+`;

+ 1 - 1
src/renderers/shaders/ShaderChunk/geometry_decode_pars_vertex.glsl.js

@@ -61,4 +61,4 @@ export default /* glsl */`
     }
 #endif
 #endif
-`;
+`;

+ 1 - 1
src/renderers/shaders/ShaderChunk/geometry_decode_vertex.glsl.js

@@ -10,4 +10,4 @@ export default /* glsl */`
         vUv = decodeUV(vUv);
 	#endif
 #endif
-`;
+`;