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@@ -1,272 +1,271 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html lang='en'>
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<html lang='en'>
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<head>
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<head>
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- <title>three.js webgl - loaders - X-File loader</title>
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- <meta charset='utf-8'>
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- <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
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- <style>
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- body {
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- color: #ffffff;
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- font-family:Monospace;
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- font-size:13px;
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- text-align:center;
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- background-color: #000000;
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- margin: 0px;
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- overflow: hidden;
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- }
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- #info {
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- color: #fff;
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- position: absolute;
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- top: 0px; width: 100%;
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- padding: 5px;
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- }
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- a {
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- color: #ff0000
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- }
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- </style>
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+ <title>three.js webgl - loaders - X-File loader</title>
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+ <meta charset='utf-8'>
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+ <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
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+ <style>
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+ body {
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+ color: #ffffff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+ #info {
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+ color: #fff;
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+ a {
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+ color: #ff0000
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+ }
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+ </style>
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</head>
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</head>
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<body>
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<body>
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+ <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - X-File Loader</div>
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+ <div id="container"></div>
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- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - X-File Loader</div>
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- <div id="container"></div>
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-
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- <script src='../build/three.js'></script>
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- <script src='js/controls/OrbitControls.js'></script>
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-
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- <script src='js/loaders/XLoader.js'></script>
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+ <script src='../build/three.js'></script>
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+ <script src='js/controls/OrbitControls.js'></script>
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- <script src='js/Detector.js'></script>
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- <script src='js/libs/stats.min.js'></script>
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- <script src='js/libs/dat.gui.min.js'></script>
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- <script>
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+ <script src='js/loaders/XLoader.js'></script>
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- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+ <script src='js/Detector.js'></script>
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+ <script src='js/libs/stats.min.js'></script>
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+ <script src='js/libs/dat.gui.min.js'></script>
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+ <script>
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- var stats;
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- var camera, scene, renderer;
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- var clock = new THREE.Clock();
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- var gui = new dat.GUI();
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- var mixers = [];
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- var models = [];
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- var animates = [];
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- var actions = [];
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- init();
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+ var stats;
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+ var camera, scene, renderer;
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+ var clock = new THREE.Clock();
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+ var gui = new dat.GUI();
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+ var mixers = [];
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+ var models = [];
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+ var animates = [];
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+ var actions = [];
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- function init() {
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+ init();
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- var container = document.getElementById( 'container' );
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- document.body.appendChild( container );
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+ function init() {
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- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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- camera.position.set( 2, 20, 30 );
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+ var container = document.getElementById( 'container' );
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+ document.body.appendChild( container );
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0x666666 );
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+ camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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+ camera.position.set( 2, 20, 30 );
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- // grid
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( 0x666666 );
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- var gridHelper = new THREE.GridHelper( 20, 20 );
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- scene.add( gridHelper );
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+ // grid
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- // stats
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+ var gridHelper = new THREE.GridHelper( 20, 20 );
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+ scene.add( gridHelper );
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- stats = new Stats();
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- container.appendChild( stats.dom );
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+ // stats
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- // model
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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- var loader = new THREE.XLoader();
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+ // model
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- // read (download) model file
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+ var loader = new THREE.XLoader();
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- loader.load( [ 'models/xfile/SSR06_Born2.x', false ], function ( object ) {
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+ // read (download) model file
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- for ( var i = 0; i < object.FrameInfo.length; i ++ ) {
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+ loader.load( [ 'models/xfile/SSR06_Born2.x', false ], function ( object ) {
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- models.push( object.FrameInfo[ i ] );
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- var model = models[ i ];
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+ for ( var i = 0; i < object.FrameInfo.length; i ++ ) {
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- scene.add( model );
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+ models.push( object.FrameInfo[ i ] );
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+ var model = models[ i ];
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- if ( model instanceof THREE.SkinnedMesh ) {
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+ scene.add( model );
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- var skeletonHelper = new THREE.SkeletonHelper( model );
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- scene.add( skeletonHelper );
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+ if ( model instanceof THREE.SkinnedMesh ) {
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- if ( object.XAnimationObj !== undefined && object.XAnimationObj.length !== 0 ) {
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+ var skeletonHelper = new THREE.SkeletonHelper( model );
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+ scene.add( skeletonHelper );
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- model.geometry.animations = [];
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+ if ( object.XAnimationObj !== undefined && object.XAnimationObj.length !== 0 ) {
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- model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'stand', 10 * object.XAnimationObj[ 0 ].fps, 11 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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- model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'walk', 50 * object.XAnimationObj[ 0 ].fps, 80 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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- model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'dash', 140 * object.XAnimationObj[ 0 ].fps, 160 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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- model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'dashing', 160 * object.XAnimationObj[ 0 ].fps, 165 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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- model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'damage', 500 * object.XAnimationObj[ 0 ].fps, 530 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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+ model.geometry.animations = [];
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- model.mixer = new THREE.AnimationMixer( model );
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- animates.push( model.mixer );
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+ model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'stand', 10 * object.XAnimationObj[ 0 ].fps, 11 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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+ model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'walk', 50 * object.XAnimationObj[ 0 ].fps, 80 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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+ model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'dash', 140 * object.XAnimationObj[ 0 ].fps, 160 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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+ model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'dashing', 160 * object.XAnimationObj[ 0 ].fps, 165 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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+ model.geometry.animations.push( THREE.AnimationClip.parseAnimation( splitAnimation( object.XAnimationObj[ 0 ], 'damage', 500 * object.XAnimationObj[ 0 ].fps, 530 * object.XAnimationObj[ 0 ].fps), model.skeleton.bones ) );
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- var stand = model.mixer.clipAction( 'stand' );
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- stand.setLoop( THREE.LoopRepeat );
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- actions[ 'stand' ] = stand;
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+ model.mixer = new THREE.AnimationMixer( model );
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+ animates.push( model.mixer );
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- var walk = model.mixer.clipAction( 'walk' );
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- walk.setLoop( THREE.LoopRepeat );
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- walk.play();
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- actions[ 'walk' ] = walk;
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+ var stand = model.mixer.clipAction( 'stand' );
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+ stand.setLoop( THREE.LoopRepeat );
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+ actions[ 'stand' ] = stand;
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- var dash = model.mixer.clipAction( 'dash' );
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- dash.setLoop( THREE.LoopRepeat );
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- actions[ 'dash' ] = dash;
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+ var walk = model.mixer.clipAction( 'walk' );
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+ walk.setLoop( THREE.LoopRepeat );
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+ walk.play();
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+ actions[ 'walk' ] = walk;
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- var dashing = model.mixer.clipAction( 'dashing' );
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- dashing.setLoop( THREE.LoopPingPong );
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- actions[ 'dashing' ] = dashing;
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+ var dash = model.mixer.clipAction( 'dash' );
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+ dash.setLoop( THREE.LoopRepeat );
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+ actions[ 'dash' ] = dash;
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- var damage = model.mixer.clipAction( 'damage' );
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- damage.setLoop( THREE.LoopRepeat );
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- actions[ 'damage' ] = damage;
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+ var dashing = model.mixer.clipAction( 'dashing' );
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+ dashing.setLoop( THREE.LoopPingPong );
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+ actions[ 'dashing' ] = dashing;
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- var actionKeys = Object.keys( actions );
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- var dmy = {};
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- dmy.gui = '';
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- dmy.action = '';
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- gui.add( dmy, 'action', actionKeys ).onChange( function ( v ) {
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+ var damage = model.mixer.clipAction( 'damage' );
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+ damage.setLoop( THREE.LoopRepeat );
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+ actions[ 'damage' ] = damage;
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- animates[ 0 ].stopAllAction();
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- actions[ v ].play();
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+ var actionKeys = Object.keys( actions );
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+ var dmy = {};
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+ dmy.gui = '';
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+ dmy.action = '';
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+ gui.add( dmy, 'action', actionKeys ).onChange( function ( v ) {
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- });
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+ animates[ 0 ].stopAllAction();
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+ actions[ v ].play();
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- }
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+ });
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}
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}
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}
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}
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- object = null;
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+ }
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- } );
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+ object = null;
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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+ } );
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- var controls = new THREE.OrbitControls( camera, renderer.domElement );
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- controls.target.set( 0, 6, 0 );
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- controls.update();
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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- var directionalLight1 = new THREE.DirectionalLight( 0xeeeeff, 2 );
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- directionalLight1.position.set( 10, 100, 1 ).normalize();
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- scene.add( directionalLight1 );
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+ var controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.target.set( 0, 6, 0 );
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+ controls.update();
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- var directionalLight2 = new THREE.DirectionalLight( 0x555588 );
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- directionalLight2.position.set( - 1, - 1, - 1 ).normalize();
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- scene.add( directionalLight2 );
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+ var directionalLight1 = new THREE.DirectionalLight( 0xeeeeff, 2 );
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+ directionalLight1.position.set( 10, 100, 1 ).normalize();
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+ scene.add( directionalLight1 );
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- var ambientLight = new THREE.AmbientLight( 0x999999 );
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- scene.add( ambientLight );
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+ var directionalLight2 = new THREE.DirectionalLight( 0x555588 );
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+ directionalLight2.position.set( - 1, - 1, - 1 ).normalize();
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+ scene.add( directionalLight2 );
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- window.addEventListener( 'resize', onWindowResize, false );
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+ var ambientLight = new THREE.AmbientLight( 0x999999 );
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+ scene.add( ambientLight );
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- animate();
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+ window.addEventListener( 'resize', onWindowResize, false );
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- }
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+ animate();
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- function onWindowResize() {
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+ }
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ function onWindowResize() {
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- }
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- //
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- function animate() {
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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- requestAnimationFrame( animate );
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+ }
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+ //
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+ function animate() {
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- var delta = clock.getDelta();
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+ requestAnimationFrame( animate );
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- if ( animates ) {
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+ var delta = clock.getDelta();
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- for ( var i = 0; i < animates.length; i ++ ) {
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+ if ( animates ) {
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- animates[ i ].update( delta * 1000 );
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+ for ( var i = 0; i < animates.length; i ++ ) {
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- }
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+ animates[ i ].update( delta * 1000 );
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}
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}
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- stats.update();
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- render();
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-
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}
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}
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- function render() {
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+ stats.update();
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+ render();
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- renderer.render( scene, camera );
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+ }
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- }
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+ function render() {
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- // this is not must mount codes.
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- // split One and Long Animation, for time
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+ renderer.render( scene, camera );
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- function splitAnimation( _baseAnime, _name, _beginTime, _endTime ) {
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+ }
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- var animation = {};
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- animation.fps = _baseAnime.fps;
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- animation.name = _name;
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- animation.length = _endTime - _beginTime;
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- animation.hierarchy = [];
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+ // this is not must mount codes.
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|
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+ // split One and Long Animation, for time
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|
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- for ( var i = 0; i < _baseAnime.hierarchy.length; i ++ ) {
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+ function splitAnimation( _baseAnime, _name, _beginTime, _endTime ) {
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|
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- var firstKey = -1;
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|
|
- var lastKey = -1;
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- var frame = {};
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|
|
- frame.name = _baseAnime.hierarchy[ i ].name;
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|
|
- frame.parent = _baseAnime.hierarchy[ i ].parent;
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|
|
- frame.keys = [];
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|
|
+ var animation = {};
|
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|
|
+ animation.fps = _baseAnime.fps;
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|
|
+ animation.name = _name;
|
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|
|
+ animation.length = _endTime - _beginTime;
|
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|
|
+ animation.hierarchy = [];
|
|
|
|
|
|
- for ( var m = 1; m < _baseAnime.hierarchy[ i ].keys.length; m ++ ) {
|
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|
|
|
|
+ for ( var i = 0; i < _baseAnime.hierarchy.length; i ++ ) {
|
|
|
|
|
|
- if ( _baseAnime.hierarchy[ i ].keys[ m ].time > _beginTime ) {
|
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|
|
|
|
+ var firstKey = -1;
|
|
|
|
+ var lastKey = -1;
|
|
|
|
+ var frame = {};
|
|
|
|
+ frame.name = _baseAnime.hierarchy[ i ].name;
|
|
|
|
+ frame.parent = _baseAnime.hierarchy[ i ].parent;
|
|
|
|
+ frame.keys = [];
|
|
|
|
|
|
- if ( firstKey === -1 ) {
|
|
|
|
|
|
+ for ( var m = 1; m < _baseAnime.hierarchy[ i ].keys.length; m ++ ) {
|
|
|
|
|
|
- firstKey = m - 1;
|
|
|
|
- frame.keys.push( _baseAnime.hierarchy[ i ].keys[ m - 1 ] );
|
|
|
|
|
|
+ if ( _baseAnime.hierarchy[ i ].keys[ m ].time > _beginTime ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( firstKey === -1 ) {
|
|
|
|
|
|
- frame.keys.push( _baseAnime.hierarchy[ i ].keys[ m ] );
|
|
|
|
|
|
+ firstKey = m - 1;
|
|
|
|
+ frame.keys.push( _baseAnime.hierarchy[ i ].keys[ m - 1 ] );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- if ( _endTime <= _baseAnime.hierarchy[ i ].keys[ m ].time || m >= _baseAnime.hierarchy[ i ].keys.length - 1 ) {
|
|
|
|
-
|
|
|
|
- break;
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
|
|
+ frame.keys.push( _baseAnime.hierarchy[ i ].keys[ m ] );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- for ( var m = 0; m < frame.keys.length; m ++ ) {
|
|
|
|
|
|
+ if ( _endTime <= _baseAnime.hierarchy[ i ].keys[ m ].time || m >= _baseAnime.hierarchy[ i ].keys.length - 1 ) {
|
|
|
|
|
|
- frame.keys[ m ].time -= _beginTime;
|
|
|
|
|
|
+ break;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- animation.hierarchy.push( frame );
|
|
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for ( var m = 0; m < frame.keys.length; m ++ ) {
|
|
|
|
+
|
|
|
|
+ frame.keys[ m ].time -= _beginTime;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- return animation;
|
|
|
|
|
|
+ animation.hierarchy.push( frame );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- </script>
|
|
|
|
|
|
+ return animation;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ </script>
|
|
</body>
|
|
</body>
|
|
</html>
|
|
</html>
|