Fix issue in shadow map refactor
@@ -140,6 +140,8 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
shadow.map.texture.name = light.name + ".shadowMap";
+ shadow.camera.updateProjectionMatrix();
+
}
_renderer.setRenderTarget( shadow.map );