Gregg Tavares 5 years ago
parent
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2f355758a0
1 changed files with 15 additions and 10 deletions
  1. 15 10
      threejs/lessons/threejs-fundamentals.md

+ 15 - 10
threejs/lessons/threejs-fundamentals.md

@@ -49,16 +49,19 @@ Things to notice about the diagram above.
   relationship and represent where objects appear and how they are oriented. You
   relationship and represent where objects appear and how they are oriented. You
   can read more about this in [the article on scenegraphs](threejs-scenegraph.html).
   can read more about this in [the article on scenegraphs](threejs-scenegraph.html).
   
   
-  Note that `Camera` is half in half out of the scenegraph. This is because in three.js a
-  `Camera` does not have to be in the scenegraph to function. The advantage to
-  putting it in the scenegraph is you'd get all the benefits of the scenegraph
-  itself letting you more easily put `Camera` objects relative to the motion
-  of other objects in the scene.
+  Note that `Camera` is half in half out of the scenegraph. This is because in
+  three.js a `Camera` does not have to be in the scenegraph to function. The
+  advantage to putting it in the scenegraph is you'd get all the benefits of the
+  scenegraph itself letting you more easily put `Camera` objects relative to the
+  motion of other objects in the scene. There is an example of putting cameras
+  in the scenegraph at the end of [the article on scenegraphs](threejs-scenegraph.html).
 
 
-* `Mesh` objects each reference a `Geometry` and a `Material`. Both `Material`
-   objects and `Geometry` objects can be shared.
+* `Mesh` objects represent drawing a specific `Geometry` with a specific `Material`.
+   Both `Material` objects and `Geometry` objects can be used by multiple
+   `Mesh` objects.
 
 
-* `Geometry` objects represent the vertex data of some piece of geometry.
+* `Geometry` objects represent the vertex data of some piece of geometry like
+   a sphere, cube, plane, dog, cat, human, tree, building, etc...
 
 
    three.js provides many kinds of built in
    three.js provides many kinds of built in
    [geometry primitives](threejs-primitives.html). You can also
    [geometry primitives](threejs-primitives.html). You can also
@@ -66,14 +69,16 @@ Things to notice about the diagram above.
    [load geometry from files](threejs-load-obj.html).
    [load geometry from files](threejs-load-obj.html).
 
 
 * `Material` objects represent
 * `Material` objects represent
-  [the surface properties used to draw the geometry](threejs-materials.html)
-  including things like the color and how shiny it is. A `Material` can also
+  [the surface properties used to draw geometry](threejs-materials.html)
+  including things like the color to use and how shiny it is. A `Material` can also
   reference one or more `Texture` objects which can be used, for example, 
   reference one or more `Texture` objects which can be used, for example, 
   to wrap an image onto the surface of the geometry.
   to wrap an image onto the surface of the geometry.
 
 
 * `Texture` objects generally represent images either [loaded from image files](threejs-textures.html),
 * `Texture` objects generally represent images either [loaded from image files](threejs-textures.html),
   [generated from a canvas](threejs-canvas-textures.html) or [rendered from another scene](threejs-rendertargets.html).
   [generated from a canvas](threejs-canvas-textures.html) or [rendered from another scene](threejs-rendertargets.html).
 
 
+* `Light` objects represent [different kinds of lights](threejs-lights.html).
+
 Given all of that we're going to make the smallest *"Hello Cube"* setup
 Given all of that we're going to make the smallest *"Hello Cube"* setup
 that looks like this
 that looks like this