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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - mirror with nodes</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #888888;
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+ font-family:Monospace;
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+ font-size:13px;
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+
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+ background-color: #000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px;
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+ width: 200px;
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+ left: calc(50% - 100px);
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+ text-align: center;
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+ }
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+
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+ a {
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+ color: #00f;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - mirror
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+ </div>
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+
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+ <script src="../build/three.js"></script>
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+ <script src="js/Mirror.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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+
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+ <!-- NodeLibrary -->
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+ <script src="js/nodes/GLNode.js"></script>
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+ <script src="js/nodes/RawNode.js"></script>
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+ <script src="js/nodes/TempNode.js"></script>
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+ <script src="js/nodes/InputNode.js"></script>
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+ <script src="js/nodes/ConstNode.js"></script>
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+ <script src="js/nodes/FunctionNode.js"></script>
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+ <script src="js/nodes/FunctionCallNode.js"></script>
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+ <script src="js/nodes/BuilderNode.js"></script>
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+ <script src="js/nodes/NodeLib.js"></script>
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+ <script src="js/nodes/NodeMaterial.js"></script>
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+
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+ <!-- Accessors -->
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+ <script src="js/nodes/accessors/PositionNode.js"></script>
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+ <script src="js/nodes/accessors/NormalNode.js"></script>
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+ <script src="js/nodes/accessors/UVNode.js"></script>
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+ <script src="js/nodes/accessors/ScreenUVNode.js"></script>
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+ <script src="js/nodes/accessors/ColorsNode.js"></script>
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+ <script src="js/nodes/accessors/CameraNode.js"></script>
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+ <script src="js/nodes/accessors/ReflectNode.js"></script>
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+ <script src="js/nodes/accessors/LightNode.js"></script>
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+
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+ <!-- Inputs -->
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+ <script src="js/nodes/inputs/IntNode.js"></script>
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+ <script src="js/nodes/inputs/FloatNode.js"></script>
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+ <script src="js/nodes/inputs/ColorNode.js"></script>
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+ <script src="js/nodes/inputs/Vector2Node.js"></script>
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+ <script src="js/nodes/inputs/Vector3Node.js"></script>
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+ <script src="js/nodes/inputs/Vector4Node.js"></script>
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+ <script src="js/nodes/inputs/TextureNode.js"></script>
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+ <script src="js/nodes/inputs/CubeTextureNode.js"></script>
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+ <script src="js/nodes/inputs/Matrix4Node.js"></script>
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+ <script src="js/nodes/inputs/MirrorNode.js"></script>
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+
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+ <!-- Math -->
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+ <script src="js/nodes/math/Math1Node.js"></script>
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+ <script src="js/nodes/math/Math2Node.js"></script>
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+ <script src="js/nodes/math/Math3Node.js"></script>
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+ <script src="js/nodes/math/OperatorNode.js"></script>
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+
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+ <!-- Utils -->
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+ <script src="js/nodes/utils/SwitchNode.js"></script>
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+ <script src="js/nodes/utils/JoinNode.js"></script>
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+ <script src="js/nodes/utils/TimerNode.js"></script>
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+ <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
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+ <script src="js/nodes/utils/VelocityNode.js"></script>
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+ <script src="js/nodes/utils/LuminanceNode.js"></script>
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+ <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
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+ <script src="js/nodes/utils/NoiseNode.js"></script>
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+ <script src="js/nodes/utils/ResolutionNode.js"></script>
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+
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+ <!-- Phong Material -->
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+ <script src="js/nodes/materials/PhongNode.js"></script>
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+ <script src="js/nodes/materials/PhongNodeMaterial.js"></script>
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+
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+ <script>
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+
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+ // scene size
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+ var WIDTH = window.innerWidth;
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+ var HEIGHT = window.innerHeight;
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+
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+ // camera
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+ var VIEW_ANGLE = 45;
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+ var ASPECT = WIDTH / HEIGHT;
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+ var NEAR = 1;
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+ var FAR = 500;
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+
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+ var decalNormal = new THREE.TextureLoader().load( 'textures/decal/decal-normal.jpg' );
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+
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+ var decalDiffuse = new THREE.TextureLoader().load( 'textures/decal/decal-diffuse.png' );
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+ decalDiffuse.wrapS = decalDiffuse.wrapT = THREE.RepeatWrapping;
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+
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+ var camera, scene, renderer;
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+
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+ var cameraControls;
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+
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+ var groundMirror;
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+ var sphereGroup, smallSphere;
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+ var groundMirrorMaterial;
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+
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+ function init() {
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+
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+ // renderer
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( WIDTH, HEIGHT );
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+
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+ // scene
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+ scene = new THREE.Scene();
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+
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+ // camera
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+ camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
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+ camera.position.set( 0, 75, 160 );
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+
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+ cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
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+ cameraControls.target.set( 0, 40, 0);
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+ cameraControls.maxDistance = 400;
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+ cameraControls.minDistance = 10;
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+ cameraControls.update();
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+
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+ var container = document.getElementById( 'container' );
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+ container.appendChild( renderer.domElement );
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+
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+ }
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+
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+ function fillScene() {
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+
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+ var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
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+
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+ // MIRROR planes
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+ groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
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+
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+ var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
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+ var maskFlip = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
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+
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+ var mirror = new THREE.MirrorNode( groundMirror );
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+
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+ var normal = new THREE.TextureNode( decalNormal );
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+ var normalXY = new THREE.SwitchNode( normal, 'xy' );
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+ var normalXYFlip = new THREE.Math1Node(
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+ normalXY,
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+ THREE.Math1Node.INVERT
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+ );
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+
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+ var offsetNormal = new THREE.OperatorNode(
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+ normalXYFlip,
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+ new THREE.FloatNode( .5 ),
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+ THREE.OperatorNode.SUB
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+ );
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+
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+ mirror.offset = new THREE.OperatorNode(
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+ offsetNormal, // normal
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+ new THREE.FloatNode( 6 ),// scale
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+ THREE.OperatorNode.MUL
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+ );
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+
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+ var clr = new THREE.Math3Node(
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+ mirror,
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+ new THREE.ColorNode( 0xFFFFFF ),
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+ mask,
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+ THREE.Math3Node.MIX
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+ );
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+
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+ groundMirrorMaterial = new THREE.PhongNodeMaterial();
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+ groundMirrorMaterial.environment = mirror;
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+ groundMirrorMaterial.environmentAlpha = mask;
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+ groundMirrorMaterial.normal = normal;
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+ //groundMirrorMaterial.normalScale = new THREE.FloatNode( 1 );
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+ groundMirrorMaterial.build();
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+
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+ var mirrorMesh = new THREE.Mesh( planeGeo, groundMirrorMaterial );
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+ mirrorMesh.add( groundMirror );
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+ mirrorMesh.rotateX( - Math.PI / 2 );
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+ scene.add( mirrorMesh );
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+
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+ sphereGroup = new THREE.Object3D();
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+ scene.add( sphereGroup );
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+
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+ var geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
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+ var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
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+ var sphereCap = new THREE.Mesh( geometry, material );
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+ sphereCap.position.y = -15 * Math.sin( Math.PI / 180 * 30 ) - 0.05;
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+ sphereCap.rotateX(-Math.PI);
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+
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+ var geometry = new THREE.SphereGeometry( 15, 24, 24, Math.PI / 2, Math.PI * 2, 0, Math.PI / 180 * 120 );
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+ var halfSphere = new THREE.Mesh( geometry, material );
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+ halfSphere.add( sphereCap );
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+ halfSphere.rotateX( - Math.PI / 180 * 135 );
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+ halfSphere.rotateZ( - Math.PI / 180 * 20 );
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+ halfSphere.position.y = 7.5 + 15 * Math.sin( Math.PI / 180 * 30 );
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+
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+ sphereGroup.add( halfSphere );
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+
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+ var geometry = new THREE.IcosahedronGeometry( 5, 0 );
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+ var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x333333, shading: THREE.FlatShading } );
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+ smallSphere = new THREE.Mesh( geometry, material );
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+ scene.add(smallSphere);
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+
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+ // walls
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+ var planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
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+ planeTop.position.y = 100;
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+ planeTop.rotateX( Math.PI / 2 );
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+ scene.add( planeTop );
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+
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+ var planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
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+ planeBack.position.z = -50;
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+ planeBack.position.y = 50;
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+ scene.add( planeBack );
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+
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+ var planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
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+ planeFront.position.z = 50;
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+ planeFront.position.y = 50;
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+ planeFront.rotateY( Math.PI );
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+ scene.add( planeFront );
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+
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+ var planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
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+ planeRight.position.x = 50;
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+ planeRight.position.y = 50;
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+ planeRight.rotateY( - Math.PI / 2 );
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+ scene.add( planeRight );
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+
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+ var planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
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+ planeLeft.position.x = -50;
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+ planeLeft.position.y = 50;
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+ planeLeft.rotateY( Math.PI / 2 );
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+ scene.add( planeLeft );
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+
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+ // lights
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+ var mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
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+ mainLight.position.y = 60;
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+ scene.add( mainLight );
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+
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+ var greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
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+ greenLight.position.set( 550, 50, 0 );
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+ scene.add( greenLight );
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+
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+ var redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
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+ redLight.position.set( - 550, 50, 0 );
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+ scene.add( redLight );
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+
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+ var blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
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+ blueLight.position.set( 0, 50, 550 );
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+ scene.add( blueLight );
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+
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+ }
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+
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+ function render() {
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+
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+ // render (update) the mirrors
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+ groundMirrorMaterial.visible = false;
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+
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+ groundMirror.render();
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+
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+ groundMirrorMaterial.visible = true;
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+
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+ renderer.render(scene, camera);
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+
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+ }
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+
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+ function update() {
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+
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+ requestAnimationFrame( update );
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+
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+ var timer = Date.now() * 0.01;
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+
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+ sphereGroup.rotation.y -= 0.002;
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+
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+ smallSphere.position.set(
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+ Math.cos( timer * 0.1 ) * 30,
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+ Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
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+ Math.sin( timer * 0.1 ) * 30
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+ );
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+ smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
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+ smallSphere.rotation.z = timer * 0.8;
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+
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+ cameraControls.update();
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+
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+ render();
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+ }
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+
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+ init();
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+ fillScene();
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+ update();
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+
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+ </script>
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+ </body>
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+</html>
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