Mr.doob 15 years ago
parent
commit
2f55a64142
1 changed files with 4 additions and 4 deletions
  1. 4 4
      README.md

+ 4 - 4
README.md

@@ -5,7 +5,7 @@ three.js
 
 
 Currently the engine only supports particles and triangles/quads with flat colors. The aim is to keep the code as simple and modular as possible.
 Currently the engine only supports particles and triangles/quads with flat colors. The aim is to keep the code as simple and modular as possible.
 
 
-At the moment the engine can render using <canvas> and <svg>. WebGL rendering would come at a later stage but contributions for this (and anything else) are more than welcome.
+At the moment the engine can render using <canvas> and <svg>. WebGL rendering would come at a later stage but feel free to fork the project and have a go.
 
 
 Although this allows 3D for iPhoneOS and Android platforms the performance on these devices is not too good.
 Although this allows 3D for iPhoneOS and Android platforms the performance on these devices is not too good.
 
 
@@ -18,13 +18,13 @@ Although this allows 3D for iPhoneOS and Android platforms the performance on th
 
 
 ### How to use ###
 ### How to use ###
 
 
-We first include the library into our code.
+The library needs to be included first thing.
 
 
 	<script type="text/javascript" src="js/three.js"></script>
 	<script type="text/javascript" src="js/three.js"></script>
 
 
-After this we have access to all the engine classes and methods.
+Now we have access to the engine classes and methods.
 
 
-The next code initializes the engine, creates a CanvasRenderer and adds its viewport (&lt;canvas&gt;) directly into the document.body element.
+This code creates a camera, then creates a scene object, adds a bunch of random particles to the scene, creates a &lt;canvas&gt; renderer and adds its viewport the document.body element.
 
 
 	<script type="text/javascript">
 	<script type="text/javascript">