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@@ -25,19 +25,19 @@ a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clampSelf:function(a,b){
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distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
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a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},
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-multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},multiplyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=
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-(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},multiplyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,h=a*b+f*d-g*c,i=a*c+g*b-e*d,k=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+i*-g-k*-f;this.y=i*a+b*-f+k*-e-h*-g;this.z=k*a+b*-g+h*-f-i*-e;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},minSelf:function(a){this.x>a.x&&(this.x=a.x);this.y>
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-a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},maxSelf:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clampSelf:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+
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-this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*
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-b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},
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-setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],k=d[9],m=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-m,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),0.99999>
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-Math.abs(n)?(this.y=Math.atan2(-m,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this.x=Math.atan2(n,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-k,i),this.y=Math.atan2(-m,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(n,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,
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-d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+
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-a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-
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-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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+multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*
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+b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,h=a*b+f*d-g*c,i=a*c+g*b-e*d,k=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+i*-g-k*-f;this.y=i*a+b*-f+k*-e-h*-g;this.z=k*a+b*-g+h*-f-i*-e;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},minSelf:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=
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+a.y);this.z>a.z&&(this.z=a.z);return this},maxSelf:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clampSelf:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},
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+length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*
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+b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,
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+b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],k=d[9],m=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-m,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),0.99999>Math.abs(n)?(this.y=Math.atan2(-m,d),
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+this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this.x=Math.atan2(n,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-k,i),this.y=Math.atan2(-m,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(n,i),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,d),this.y=0));return this},setEulerFromQuaternion:function(a,
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+b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=
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+Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=
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+this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
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case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=
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-a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},multiplyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a,this.w/=
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+a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a,this.w/=
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a):(this.z=this.y=this.x=0,this.w=1);return this},minSelf:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},maxSelf:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clampSelf:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:
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this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=
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this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=
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@@ -52,9 +52,9 @@ THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);
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this.min.copy(a).subSelf(c);this.max.copy(a).addSelf(c);return this},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).add(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).sub(this.max,
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this.min)},expandByPoint:function(a){this.min.minSelf(a);this.max.maxSelf(a);return this},expandByVector:function(a){this.min.subSelf(a);this.max.addSelf(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return this.min.x<=a.x&&a.x<=this.max.x&&this.min.y<=a.y&&a.y<=this.max.y&&this.min.z<=a.z&&a.z<=this.max.z?!0:!1},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&
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this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){b||new THREE.Vector3;return(new THREE.Vector3).copy(a).clampSelf(this.min,this.max)},distanceToPoint:function(a){return THREE.Box3.__v1.copy(a).clampSelf(this.min,
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-this.max).subSelf(a).length()},getBoundingSphere:function(a){a=a||new THREE.Sphere;a.center=this.center();a.radius=0.5*this.size(THREE.Box3.__v0).length();return a},intersect:function(a){this.min.maxSelf(a.min);this.max.minSelf(a.max);return this},union:function(a){this.min.minSelf(a.min);this.max.maxSelf(a.max);return this},transform:function(a){a=[THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).multiplyMatrix4(a),THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).multiplyMatrix4(a),THREE.Box3.__v1.set(this.min.x,
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-this.min.y,this.max.z).multiplyMatrix4(a),THREE.Box3.__v2.set(this.min.x,this.max.y,this.min.z).multiplyMatrix4(a),THREE.Box3.__v3.set(this.min.x,this.max.y,this.max.z).multiplyMatrix4(a),THREE.Box3.__v4.set(this.max.x,this.min.y,this.min.z).multiplyMatrix4(a),THREE.Box3.__v5.set(this.max.x,this.min.y,this.max.z).multiplyMatrix4(a),THREE.Box3.__v6.set(this.max.x,this.max.y,this.min.z).multiplyMatrix4(a),THREE.Box3.__v7.set(this.max.x,this.max.y,this.max.z).multiplyMatrix4(a)];this.makeEmpty();this.setFromPoints(a);
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-return this},translate:function(a){this.min.addSelf(a);this.max.addSelf(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Box3.__v0=new THREE.Vector3;THREE.Box3.__v1=new THREE.Vector3;THREE.Box3.__v2=new THREE.Vector3;THREE.Box3.__v3=new THREE.Vector3;THREE.Box3.__v4=new THREE.Vector3;THREE.Box3.__v5=new THREE.Vector3;THREE.Box3.__v6=new THREE.Vector3;THREE.Box3.__v7=new THREE.Vector3;THREE.Matrix3=function(a,b,c,d,e,f,g,h,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,h||0,void 0!==i?i:1)};
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+this.max).subSelf(a).length()},getBoundingSphere:function(a){a=a||new THREE.Sphere;a.center=this.center();a.radius=0.5*this.size(THREE.Box3.__v0).length();return a},intersect:function(a){this.min.maxSelf(a.min);this.max.minSelf(a.max);return this},union:function(a){this.min.minSelf(a.min);this.max.maxSelf(a.max);return this},transform:function(a){a=[THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v1.set(this.min.x,
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+this.min.y,this.max.z).applyMatrix4(a),THREE.Box3.__v2.set(this.min.x,this.max.y,this.min.z).applyMatrix4(a),THREE.Box3.__v3.set(this.min.x,this.max.y,this.max.z).applyMatrix4(a),THREE.Box3.__v4.set(this.max.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v5.set(this.max.x,this.min.y,this.max.z).applyMatrix4(a),THREE.Box3.__v6.set(this.max.x,this.max.y,this.min.z).applyMatrix4(a),THREE.Box3.__v7.set(this.max.x,this.max.y,this.max.z).applyMatrix4(a)];this.makeEmpty();this.setFromPoints(a);return this},
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+translate:function(a){this.min.addSelf(a);this.max.addSelf(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Box3.__v0=new THREE.Vector3;THREE.Box3.__v1=new THREE.Vector3;THREE.Box3.__v2=new THREE.Vector3;THREE.Box3.__v3=new THREE.Vector3;THREE.Box3.__v4=new THREE.Vector3;THREE.Box3.__v5=new THREE.Vector3;THREE.Box3.__v6=new THREE.Vector3;THREE.Box3.__v7=new THREE.Vector3;THREE.Matrix3=function(a,b,c,d,e,f,g,h,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,h||0,void 0!==i?i:1)};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=g;k[5]=h;k[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+
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2]=b.z;return a},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+
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c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=
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@@ -63,8 +63,8 @@ THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,
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this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var k=g*i,m=g*f,n=d*i,l=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+n*e;c[5]=k-l*e;c[9]=-d*h;c[2]=l-k*e;c[6]=n+m*e;c[10]=g*h}else"YXZ"===b?(k=h*i,m=h*f,n=e*i,l=e*f,c[0]=k+l*d,c[4]=n*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-n,c[6]=l+k*d,c[10]=g*h):"ZXY"===b?(k=h*i,m=h*f,n=e*i,l=e*f,c[0]=k-l*d,c[4]=-g*f,c[8]=n+m*d,c[1]=m+n*d,c[5]=g*i,c[9]=l-k*d,c[2]=-g*e,c[6]=
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d,c[10]=g*h):"ZYX"===b?(k=g*i,m=g*f,n=d*i,l=d*f,c[0]=h*i,c[4]=n*e-m,c[8]=k*e+l,c[1]=h*f,c[5]=l*e+k,c[9]=m*e-n,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(k=g*h,m=g*e,n=d*h,l=d*e,c[0]=h*i,c[4]=l-k*f,c[8]=n*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+n,c[10]=k-l*f):"XZY"===b&&(k=g*h,m=g*e,n=d*h,l=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=k*f+l,c[5]=g*i,c[9]=m*f-n,c[2]=n*f-m,c[6]=d*i,c[10]=l*f+k);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+
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e,a=c*g,k=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=k-f;b[8]=c+h;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);return this},lookAt:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},
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-multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],k=c[1],m=c[5],n=c[9],l=c[13],s=c[2],q=c[6],p=c[10],r=c[14],v=c[3],x=c[7],w=c[11],c=c[15],t=d[0],J=d[4],E=d[8],C=d[12],z=d[1],G=d[5],F=d[9],H=d[13],V=d[2],B=d[6],T=d[10],A=d[14],I=d[3],K=d[7],N=d[11],d=d[15];e[0]=f*t+g*z+h*V+i*I;e[4]=f*J+g*G+h*B+i*K;e[8]=f*E+g*F+h*T+i*N;e[12]=f*C+g*H+h*A+i*d;e[1]=k*t+m*z+n*V+l*I;e[5]=k*J+m*G+n*B+l*K;e[9]=k*E+m*F+n*T+l*N;e[13]=k*C+m*H+n*A+l*d;e[2]=s*t+q*z+p*V+r*I;e[6]=
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-s*J+q*G+p*B+r*K;e[10]=s*E+q*F+p*T+r*N;e[14]=s*C+q*H+p*A+r*d;e[3]=v*t+x*z+w*V+c*I;e[7]=v*J+x*G+w*B+c*K;e[11]=v*E+x*F+w*T+c*N;e[15]=v*C+x*H+w*A+c*d;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=
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+multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],k=c[1],m=c[5],n=c[9],l=c[13],s=c[2],q=c[6],p=c[10],r=c[14],v=c[3],x=c[7],w=c[11],c=c[15],t=d[0],J=d[4],E=d[8],C=d[12],z=d[1],G=d[5],F=d[9],I=d[13],$=d[2],B=d[6],R=d[10],A=d[14],H=d[3],K=d[7],M=d[11],d=d[15];e[0]=f*t+g*z+h*$+i*H;e[4]=f*J+g*G+h*B+i*K;e[8]=f*E+g*F+h*R+i*M;e[12]=f*C+g*I+h*A+i*d;e[1]=k*t+m*z+n*$+l*H;e[5]=k*J+m*G+n*B+l*K;e[9]=k*E+m*F+n*R+l*M;e[13]=k*C+m*I+n*A+l*d;e[2]=s*t+q*z+p*$+r*H;e[6]=
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+s*J+q*G+p*B+r*K;e[10]=s*E+q*F+p*R+r*M;e[14]=s*C+q*I+p*A+r*d;e[3]=v*t+x*z+w*$+c*H;e[7]=v*J+x*G+w*B+c*K;e[11]=v*E+x*F+w*R+c*M;e[15]=v*C+x*I+w*A+c*d;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=
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this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},
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crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],k=a[2],m=a[6],n=a[10],l=a[14];return a[3]*(+e*h*m-d*i*m-e*g*n+c*i*n+d*g*l-c*h*l)+a[7]*(+b*h*l-b*i*n+e*f*n-d*f*l+d*i*k-e*h*k)+a[11]*(+b*i*m-b*g*l-e*f*m+c*f*
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l+e*g*k-c*i*k)+a[15]*(-d*g*k-b*h*m+b*g*n+d*f*m-c*f*n+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,
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@@ -84,17 +84,17 @@ b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum
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THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;THREE.Ray=function(a,b){this.origin=void 0!==a?a.clone():new THREE.Vector3;this.direction=void 0!==b?b.clone():new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).addSelf(this.origin)},recastSelf:function(a){this.origin.copy(this.at(a,THREE.Ray.__v1));return this},closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.sub(a,this.origin);var d=c.dot(this.direction);
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return c.copy(this.direction).multiplyScalar(d).addSelf(this.origin)},distanceToPoint:function(a){var b=THREE.Ray.__v1.sub(a,this.origin).dot(this.direction);THREE.Ray.__v1.copy(this.direction).multiplyScalar(b).addSelf(this.origin);return THREE.Ray.__v1.distanceTo(a)},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){return 0!=a.normal.dot(this.direction)||0==a.distanceToPoint(this.origin)?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);
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-if(0==b){if(0==a.distanceToPoint(this.origin))return 0}else return-(this.origin.dot(a.normal)+a.constant)/b},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return void 0===c?void 0:this.at(c,b)},transform:function(a){this.direction.addSelf(this.origin).multiplyMatrix4(a);this.origin.multiplyMatrix4(a);this.direction.subSelf(this.origin);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};
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+if(0==b){if(0==a.distanceToPoint(this.origin))return 0}else return-(this.origin.dot(a.normal)+a.constant)/b},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return void 0===c?void 0:this.at(c,b)},transform:function(a){this.direction.addSelf(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.subSelf(this.origin);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};
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THREE.Ray.__v1=new THREE.Vector3;THREE.Ray.__v2=new THREE.Vector3;THREE.Frustum=function(){this.planes=[new THREE.Plane,new THREE.Plane,new THREE.Plane,new THREE.Plane,new THREE.Plane,new THREE.Plane]};
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THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],k=c[7],m=c[8],n=c[9],l=c[10],s=c[11],q=c[12],p=c[13],r=c[14],c=c[15];b[0].setComponents(f-a,k-g,s-m,c-q);b[1].setComponents(f+a,k+g,s+m,c+q);b[2].setComponents(f+d,k+h,s+n,c+p);b[3].setComponents(f-d,k-h,s-n,c-p);b[4].setComponents(f-e,k-i,s-l,c-r);b[5].setComponents(f+e,k+i,s+l,c+r);for(a=0;6>a;a++)b[a].normalize()};
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THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.getPosition(),a=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=c=0;6>e;e++)if(c=b[e].distanceToPoint(d),c<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;THREE.Plane=function(a,b){this.normal=void 0!==a?a.clone():new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a).normalize();this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=THREE.Plane.__v1.sub(c,b).crossSelf(THREE.Plane.__v2.sub(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},copy:function(a){this.normal.copy(a.normal);
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this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).subSelf(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a,
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b){var c=this.distanceToPoint(a),d=this.distanceToPoint(b);return 0>c&&0<d||0>d&&0<c},intersectLine:function(a,b,c){var c=c||new THREE.Vector3,b=THREE.Plane.__v1.sub(b,a),d=this.normal.dot(b);if(0==d){if(0==this.distanceToPoint(a))return c.copy(a)}else return d=-(a.dot(this.normal)+this.constant)/d,0>d||1<d?void 0:c.copy(b).multiplyScalar(d).addSelf(a)},coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},transform:function(a,b){var c=THREE.Plane.__v1,
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-d=THREE.Plane.__v2,b=b||(new THREE.Matrix3).getInverse(a).transpose();c.copy(this.normal).multiplyMatrix3(b);d=this.coplanarPoint(d);d.multiplyMatrix4(a);this.setFromNormalAndCoplanarPoint(c,d);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Plane.__vZero=new THREE.Vector3(0,0,0);THREE.Plane.__v1=new THREE.Vector3;
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+d=THREE.Plane.__v2,b=b||(new THREE.Matrix3).getInverse(a).transpose();c.copy(this.normal).applyMatrix3(b);d=this.coplanarPoint(d);d.applyMatrix4(a);this.setFromNormalAndCoplanarPoint(c,d);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Plane.__vZero=new THREE.Vector3(0,0,0);THREE.Plane.__v1=new THREE.Vector3;
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THREE.Plane.__v2=new THREE.Vector3;THREE.Sphere=function(a,b){this.center=void 0===a?new THREE.Vector3:a.clone();this.radius=void 0===b?0:b};
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THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-
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-this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.subSelf(this.center).normalize(),d.multiplyScalar(this.radius).addSelf(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},transform:function(a){this.center.multiplyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.addSelf(a);return this},
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+this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.subSelf(this.center).normalize(),d.multiplyScalar(this.radius).addSelf(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},transform:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.addSelf(a);return this},
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equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(a){return a*THREE.Math.__d2r},radToDeg:function(a){return a*
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THREE.Math.__r2d}};THREE.Math.__d2r=Math.PI/180;THREE.Math.__r2d=180/Math.PI;THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
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@@ -118,41 +118,41 @@ v,x,w))continue}else throw Error("face type not supported");i.push({distance:z,p
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function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)h(a[d],this,c),!0===b&&i(a[d],this,c);c.sort(g);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
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!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
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THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);a=(new THREE.Matrix4).extractRotation(this.matrix);this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
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-this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},localToWorld:function(a){return a.multiplyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.multiplyMatrix4(THREE.Object3D.__m1.getInverse(this.matrixWorld))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))},add:function(a){if(a===
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+this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(THREE.Object3D.__m1.getInverse(this.matrixWorld))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))},add:function(a){if(a===
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this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},
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traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getChildByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getChildByName(a,b),void 0!==e))return e}},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.setPosition(this.position);
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!1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),
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this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);
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a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(k===n){var a=new THREE.RenderableVertex;m.push(a);n++;k++;return a}return m[k++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,k,m=[],n=0,l,s,q=[],p=0,r,v=[],x=0,w,t,J=[],E=0,C,z,G=[],F=0,H={objects:[],sprites:[],lights:[],elements:[]},V=new THREE.Vector3,B=new THREE.Vector4,T=new THREE.Matrix4,A=new THREE.Matrix4,I,K=new THREE.Matrix4,N=new THREE.Matrix3,X=new THREE.Matrix3,ia=new THREE.Vector3,qa=new THREE.Frustum,L=new THREE.Vector4,la=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);A.multiply(b.projectionMatrix,
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-b.matrixWorldInverse);return a.multiplyMatrix4(A)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);A.multiply(b.matrixWorld,b.projectionMatrixInverse);return a.multiplyMatrix4(A)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Raycaster(a,c)};this.projectScene=function(g,h,n,W){var oa=h.near,na=h.far,ea=!1,pa,O,fa,ta,Aa,za,ka,va,ya,Xa,ja,
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-db,pb;z=t=r=s=0;H.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();T.getInverse(h.matrixWorld);A.multiply(h.projectionMatrix,T);X.getInverse(T);X.transpose();qa.setFromMatrix(A);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var Nb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===
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-qa.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(V.copy(f.matrixWorld.getPosition()),V.multiplyMatrix4(A),e.z=V.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(V.copy(f.matrixWorld.getPosition()),V.multiplyMatrix4(A),e.z=V.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(V.copy(f.matrixWorld.getPosition()),V.multiplyMatrix4(A),e.z=V.z),H.objects.push(e));
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-Nb(f)}}};Nb(g);!0===n&&H.objects.sort(c);g=0;for(n=H.objects.length;g<n;g++)if(va=H.objects[g].object,I=va.matrixWorld,k=0,va instanceof THREE.Mesh){ya=va.geometry;fa=ya.vertices;Xa=ya.faces;ya=ya.faceVertexUvs;N.getInverse(I);N.transpose();db=va.material instanceof THREE.MeshFaceMaterial;pb=!0===db?va.material:null;pa=0;for(O=fa.length;pa<O;pa++)i=b(),i.positionWorld.copy(fa[pa]),i.positionWorld.multiplyMatrix4(I),i.positionScreen.copy(i.positionWorld),i.positionScreen.multiplyMatrix4(A),i.positionScreen.x/=
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-i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>oa&&i.positionScreen.z<na;fa=0;for(pa=Xa.length;fa<pa;fa++){O=Xa[fa];var yb=!0===db?pb.materials[O.materialIndex]:va.material;if(void 0!==yb){za=yb.side;if(O instanceof THREE.Face3)if(ta=m[O.a],Aa=m[O.b],ka=m[O.c],!0===ta.visible&&!0===Aa.visible&&!0===ka.visible)if(ea=0>(ka.positionScreen.x-ta.positionScreen.x)*(Aa.positionScreen.y-ta.positionScreen.y)-(ka.positionScreen.y-ta.positionScreen.y)*(Aa.positionScreen.x-
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-ta.positionScreen.x),za===THREE.DoubleSide||ea===(za===THREE.FrontSide))s===p?(ja=new THREE.RenderableFace3,q.push(ja),p++,s++,l=ja):l=q[s++],l.v1.copy(ta),l.v2.copy(Aa),l.v3.copy(ka);else continue;else continue;else if(O instanceof THREE.Face4)if(ta=m[O.a],Aa=m[O.b],ka=m[O.c],ja=m[O.d],!0===ta.visible&&!0===Aa.visible&&!0===ka.visible&&!0===ja.visible)if(ea=0>(ja.positionScreen.x-ta.positionScreen.x)*(Aa.positionScreen.y-ta.positionScreen.y)-(ja.positionScreen.y-ta.positionScreen.y)*(Aa.positionScreen.x-
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-ta.positionScreen.x)||0>(Aa.positionScreen.x-ka.positionScreen.x)*(ja.positionScreen.y-ka.positionScreen.y)-(Aa.positionScreen.y-ka.positionScreen.y)*(ja.positionScreen.x-ka.positionScreen.x),za===THREE.DoubleSide||ea===(za===THREE.FrontSide)){if(r===x){var $a=new THREE.RenderableFace4;v.push($a);x++;r++;l=$a}else l=v[r++];l.v1.copy(ta);l.v2.copy(Aa);l.v3.copy(ka);l.v4.copy(ja)}else continue;else continue;l.normalModel.copy(O.normal);!1===ea&&(za===THREE.BackSide||za===THREE.DoubleSide)&&l.normalModel.negate();
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-l.normalModel.multiplyMatrix3(N);l.normalModel.normalize();l.normalModelView.copy(l.normalModel);l.normalModelView.multiplyMatrix3(X);l.centroidModel.copy(O.centroid);l.centroidModel.multiplyMatrix4(I);ka=O.vertexNormals;ta=0;for(Aa=ka.length;ta<Aa;ta++)ja=l.vertexNormalsModel[ta],ja.copy(ka[ta]),!1===ea&&(za===THREE.BackSide||za===THREE.DoubleSide)&&ja.negate(),ja.multiplyMatrix3(N),ja.normalize(),$a=l.vertexNormalsModelView[ta],$a.copy(ja),$a.multiplyMatrix3(X);l.vertexNormalsLength=ka.length;za=
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|
-0;for(ta=ya.length;za<ta;za++)if(ja=ya[za][fa],void 0!==ja){Aa=0;for(ka=ja.length;Aa<ka;Aa++)l.uvs[za][Aa]=ja[Aa]}l.color=O.color;l.material=yb;ia.copy(l.centroidModel);ia.multiplyMatrix4(A);l.z=ia.z;H.elements.push(l)}}}else if(va instanceof THREE.Line){K.multiply(A,I);fa=va.geometry.vertices;ta=b();ta.positionScreen.copy(fa[0]);ta.positionScreen.multiplyMatrix4(K);Xa=va.type===THREE.LinePieces?2:1;pa=1;for(O=fa.length;pa<O;pa++)ta=b(),ta.positionScreen.copy(fa[pa]),ta.positionScreen.multiplyMatrix4(K),
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|
|
-0<(pa+1)%Xa||(Aa=m[k-2],L.copy(ta.positionScreen),la.copy(Aa.positionScreen),!0===d(L,la)&&(L.multiplyScalar(1/L.w),la.multiplyScalar(1/la.w),t===E?(ya=new THREE.RenderableLine,J.push(ya),E++,t++,w=ya):w=J[t++],w.v1.positionScreen.copy(L),w.v2.positionScreen.copy(la),w.z=Math.max(L.z,la.z),w.material=va.material,H.elements.push(w)))}g=0;for(n=H.sprites.length;g<n;g++)va=H.sprites[g].object,I=va.matrixWorld,va instanceof THREE.Particle&&(B.set(I.elements[12],I.elements[13],I.elements[14],1),B.multiplyMatrix4(A),
|
|
|
-B.z/=B.w,0<B.z&&1>B.z&&(z===F?(oa=new THREE.RenderableParticle,G.push(oa),F++,z++,C=oa):C=G[z++],C.object=va,C.x=B.x/B.w,C.y=B.y/B.w,C.z=B.z,C.rotation=va.rotation.z,C.scale.x=va.scale.x*Math.abs(C.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),C.scale.y=va.scale.y*Math.abs(C.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),C.material=va.material,H.elements.push(C)));!0===W&&H.elements.sort(c);return H}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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|
|
+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,k,m=[],n=0,l,s,q=[],p=0,r,v=[],x=0,w,t,J=[],E=0,C,z,G=[],F=0,I={objects:[],sprites:[],lights:[],elements:[]},$=new THREE.Vector3,B=new THREE.Vector4,R=new THREE.Matrix4,A=new THREE.Matrix4,H,K=new THREE.Matrix4,M=new THREE.Matrix3,P=new THREE.Matrix3,ga=new THREE.Vector3,ra=new THREE.Frustum,L=new THREE.Vector4,oa=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);A.multiply(b.projectionMatrix,
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|
|
+b.matrixWorldInverse);return a.applyMatrix4(A)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);A.multiply(b.matrixWorld,b.projectionMatrixInverse);return a.applyMatrix4(A)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Raycaster(a,c)};this.projectScene=function(g,h,n,W){var ja=h.near,fa=h.far,aa=!1,ma,Q,ka,va,Ea,na,wa,qa,$a,rb,La,db,pb;
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|
|
+z=t=r=s=0;I.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();R.getInverse(h.matrixWorld);A.multiply(h.projectionMatrix,R);P.getInverse(R);P.transpose();ra.setFromMatrix(A);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var Nb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===ra.contains(f))e=
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|
+a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:($.copy(f.matrixWorld.getPosition()),$.applyMatrix4(A),e.z=$.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:($.copy(f.matrixWorld.getPosition()),$.applyMatrix4(A),e.z=$.z),I.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:($.copy(f.matrixWorld.getPosition()),$.applyMatrix4(A),e.z=$.z),I.objects.push(e));Nb(f)}}};Nb(g);!0===n&&I.objects.sort(c);
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|
+g=0;for(n=I.objects.length;g<n;g++)if(qa=I.objects[g].object,H=qa.matrixWorld,k=0,qa instanceof THREE.Mesh){$a=qa.geometry;ka=$a.vertices;rb=$a.faces;$a=$a.faceVertexUvs;M.getInverse(H);M.transpose();db=qa.material instanceof THREE.MeshFaceMaterial;pb=!0===db?qa.material:null;ma=0;for(Q=ka.length;ma<Q;ma++)i=b(),i.positionWorld.copy(ka[ma]),i.positionWorld.applyMatrix4(H),i.positionScreen.copy(i.positionWorld),i.positionScreen.applyMatrix4(A),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=
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|
+i.positionScreen.w,i.visible=i.positionScreen.z>ja&&i.positionScreen.z<fa;ka=0;for(ma=rb.length;ka<ma;ka++){Q=rb[ka];var yb=!0===db?pb.materials[Q.materialIndex]:qa.material;if(void 0!==yb){na=yb.side;if(Q instanceof THREE.Face3)if(va=m[Q.a],Ea=m[Q.b],wa=m[Q.c],!0===va.visible&&!0===Ea.visible&&!0===wa.visible)if(aa=0>(wa.positionScreen.x-va.positionScreen.x)*(Ea.positionScreen.y-va.positionScreen.y)-(wa.positionScreen.y-va.positionScreen.y)*(Ea.positionScreen.x-va.positionScreen.x),na===THREE.DoubleSide||
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|
|
+aa===(na===THREE.FrontSide))s===p?(La=new THREE.RenderableFace3,q.push(La),p++,s++,l=La):l=q[s++],l.v1.copy(va),l.v2.copy(Ea),l.v3.copy(wa);else continue;else continue;else if(Q instanceof THREE.Face4)if(va=m[Q.a],Ea=m[Q.b],wa=m[Q.c],La=m[Q.d],!0===va.visible&&!0===Ea.visible&&!0===wa.visible&&!0===La.visible)if(aa=0>(La.positionScreen.x-va.positionScreen.x)*(Ea.positionScreen.y-va.positionScreen.y)-(La.positionScreen.y-va.positionScreen.y)*(Ea.positionScreen.x-va.positionScreen.x)||0>(Ea.positionScreen.x-
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|
+wa.positionScreen.x)*(La.positionScreen.y-wa.positionScreen.y)-(Ea.positionScreen.y-wa.positionScreen.y)*(La.positionScreen.x-wa.positionScreen.x),na===THREE.DoubleSide||aa===(na===THREE.FrontSide)){if(r===x){var Ra=new THREE.RenderableFace4;v.push(Ra);x++;r++;l=Ra}else l=v[r++];l.v1.copy(va);l.v2.copy(Ea);l.v3.copy(wa);l.v4.copy(La)}else continue;else continue;l.normalModel.copy(Q.normal);!1===aa&&(na===THREE.BackSide||na===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(M);
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|
+l.normalModel.normalize();l.normalModelView.copy(l.normalModel);l.normalModelView.applyMatrix3(P);l.centroidModel.copy(Q.centroid);l.centroidModel.applyMatrix4(H);wa=Q.vertexNormals;va=0;for(Ea=wa.length;va<Ea;va++)La=l.vertexNormalsModel[va],La.copy(wa[va]),!1===aa&&(na===THREE.BackSide||na===THREE.DoubleSide)&&La.negate(),La.applyMatrix3(M),La.normalize(),Ra=l.vertexNormalsModelView[va],Ra.copy(La),Ra.applyMatrix3(P);l.vertexNormalsLength=wa.length;na=0;for(va=$a.length;na<va;na++)if(La=$a[na][ka],
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|
+void 0!==La){Ea=0;for(wa=La.length;Ea<wa;Ea++)l.uvs[na][Ea]=La[Ea]}l.color=Q.color;l.material=yb;ga.copy(l.centroidModel);ga.applyMatrix4(A);l.z=ga.z;I.elements.push(l)}}}else if(qa instanceof THREE.Line){K.multiply(A,H);ka=qa.geometry.vertices;va=b();va.positionScreen.copy(ka[0]);va.positionScreen.applyMatrix4(K);rb=qa.type===THREE.LinePieces?2:1;ma=1;for(Q=ka.length;ma<Q;ma++)va=b(),va.positionScreen.copy(ka[ma]),va.positionScreen.applyMatrix4(K),0<(ma+1)%rb||(Ea=m[k-2],L.copy(va.positionScreen),
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|
|
+oa.copy(Ea.positionScreen),!0===d(L,oa)&&(L.multiplyScalar(1/L.w),oa.multiplyScalar(1/oa.w),t===E?($a=new THREE.RenderableLine,J.push($a),E++,t++,w=$a):w=J[t++],w.v1.positionScreen.copy(L),w.v2.positionScreen.copy(oa),w.z=Math.max(L.z,oa.z),w.material=qa.material,I.elements.push(w)))}g=0;for(n=I.sprites.length;g<n;g++)qa=I.sprites[g].object,H=qa.matrixWorld,qa instanceof THREE.Particle&&(B.set(H.elements[12],H.elements[13],H.elements[14],1),B.applyMatrix4(A),B.z/=B.w,0<B.z&&1>B.z&&(z===F?(ja=new THREE.RenderableParticle,
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|
|
+G.push(ja),F++,z++,C=ja):C=G[z++],C.object=qa,C.x=B.x/B.w,C.y=B.y/B.w,C.z=B.z,C.rotation=qa.rotation.z,C.scale.x=qa.scale.x*Math.abs(C.x-(B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),C.scale.y=qa.scale.y*Math.abs(C.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),C.material=qa.material,I.elements.push(C)));!0===W&&I.elements.sort(c);return I}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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|
THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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|
return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
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|
THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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|
return a}};THREE.Geometry=function(){THREE.EventDispatcher.call(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=
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|
this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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|
|
-THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getInverse(a).transpose(),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].multiplyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.multiplyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].multiplyMatrix3(b).normalize();e.centroid.multiplyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=
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|
-this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.addSelf(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;
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|
|
-a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f,e),h.sub(d,e),g.crossSelf(h),g.normalize(),c.normal.copy(g)},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,
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|
|
-new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,l=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.sub(g,f),k.sub(a,f),i.crossSelf(k),
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|
-e[d.a].addSelf(i),e[d.b].addSelf(i),e[d.c].addSelf(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],m.sub(h,f),k.sub(a,f),m.crossSelf(k),e[d.a].addSelf(m),e[d.b].addSelf(m),e[d.d].addSelf(m),n.sub(h,g),l.sub(f,g),n.crossSelf(l),e[d.b].addSelf(n),e[d.c].addSelf(n),e[d.d].addSelf(n))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):
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|
|
-d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},
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|
|
+THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getInverse(a).transpose(),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],
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|
|
+c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.addSelf(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=
|
|
|
+this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f,e),h.sub(d,e),g.crossSelf(h),g.normalize(),c.normal.copy(g)},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:
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|
|
+d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,l=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.sub(g,f),k.sub(a,f),i.crossSelf(k),e[d.a].addSelf(i),
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|
|
+e[d.b].addSelf(i),e[d.c].addSelf(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],m.sub(h,f),k.sub(a,f),m.crossSelf(k),e[d.a].addSelf(m),e[d.b].addSelf(m),e[d.d].addSelf(m),n.sub(h,g),l.sub(f,g),n.crossSelf(l),e[d.b].addSelf(n),e[d.c].addSelf(n),e[d.d].addSelf(n))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):d instanceof
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|
|
+THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},
|
|
|
computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<
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|
|
b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,k;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(k)}g=this.morphNormals[a];f.vertices=
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|
this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],k=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])):(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2]),k.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,
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-e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];k=a.vertices[d];m=g[e];n=g[f];l=g[z];s=i.x-h.x;q=k.x-h.x;p=i.y-h.y;r=k.y-h.y;v=i.z-h.z;x=k.z-h.z;w=n.x-m.x;t=l.x-m.x;J=n.y-m.y;E=l.y-m.y;C=1/(w*E-t*J);H.set((E*s-J*q)*C,(E*p-J*r)*C,(E*v-J*x)*C);V.set((w*q-t*s)*C,(w*r-t*p)*C,(w*x-t*v)*C);G[b].addSelf(H);G[c].addSelf(H);G[d].addSelf(H);F[b].addSelf(V);F[c].addSelf(V);F[d].addSelf(V)}var b,c,d,e,f,g,h,i,k,m,n,l,s,q,p,r,v,x,
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-w,t,J,E,C,z,G=[],F=[],H=new THREE.Vector3,V=new THREE.Vector3,B=new THREE.Vector3,T=new THREE.Vector3,A=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)G[b]=new THREE.Vector3,F[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var I=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
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-f.vertexNormals.length;d++)A.copy(f.vertexNormals[d]),e=f[I[d]],z=G[e],B.copy(z),B.subSelf(A.multiplyScalar(A.dot(z))).normalize(),T.cross(f.vertexNormals[d],z),e=T.dot(F[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},
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+e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];k=a.vertices[d];m=g[e];n=g[f];l=g[z];s=i.x-h.x;q=k.x-h.x;p=i.y-h.y;r=k.y-h.y;v=i.z-h.z;x=k.z-h.z;w=n.x-m.x;t=l.x-m.x;J=n.y-m.y;E=l.y-m.y;C=1/(w*E-t*J);I.set((E*s-J*q)*C,(E*p-J*r)*C,(E*v-J*x)*C);$.set((w*q-t*s)*C,(w*r-t*p)*C,(w*x-t*v)*C);G[b].addSelf(I);G[c].addSelf(I);G[d].addSelf(I);F[b].addSelf($);F[c].addSelf($);F[d].addSelf($)}var b,c,d,e,f,g,h,i,k,m,n,l,s,q,p,r,v,x,
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+w,t,J,E,C,z,G=[],F=[],I=new THREE.Vector3,$=new THREE.Vector3,B=new THREE.Vector3,R=new THREE.Vector3,A=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)G[b]=new THREE.Vector3,F[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var H=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
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+f.vertexNormals.length;d++)A.copy(f.vertexNormals[d]),e=f[H[d]],z=G[e],B.copy(z),B.subSelf(A.multiplyScalar(A.dot(z))).normalize(),R.cross(f.vertexNormals[d],z),e=R.dot(F[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},
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computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=
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this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},
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clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.Vector2(e[g].x,e[g].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){THREE.EventDispatcher.call(this);this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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@@ -161,10 +161,10 @@ var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.len
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new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,k,m,n,l=new THREE.Vector3,s=new THREE.Vector3,q=new THREE.Vector3,p=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var v=this.attributes.index.array,x=this.offsets;c=0;for(d=x.length;c<d;++c){b=x[c].start;g=x[c].count;var w=x[c].index;a=b;for(b+=g;a<b;a+=3)g=w+v[a],h=w+v[a+1],i=w+v[a+2],k=e[3*g],m=e[3*g+1],n=e[3*g+2],l.set(k,m,n),k=e[3*h],m=e[3*h+1],n=e[3*h+2],s.set(k,m,n),k=e[3*i],m=e[3*i+1],n=e[3*i+2],q.set(k,
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m,n),p.sub(q,s),r.sub(l,s),p.crossSelf(r),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*i]+=p.x,f[3*i+1]+=p.y,f[3*i+2]+=p.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],m=e[a+1],n=e[a+2],l.set(k,m,n),k=e[a+3],m=e[a+4],n=e[a+5],s.set(k,m,n),k=e[a+6],m=e[a+7],n=e[a+8],q.set(k,m,n),p.sub(q,s),r.sub(l,s),p.crossSelf(r),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=
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-this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ia.x=d[3*a];ia.y=d[3*a+1];ia.z=d[3*a+2];qa.copy(ia);la=i[a];N.copy(la);N.subSelf(ia.multiplyScalar(ia.dot(la))).normalize();X.cross(qa,la);Ea=X.dot(k[a]);L=0>Ea?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=L}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===
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+this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ga.x=d[3*a];ga.y=d[3*a+1];ga.z=d[3*a+2];ra.copy(ga);oa=i[a];M.copy(oa);M.subSelf(ga.multiplyScalar(ga.dot(oa))).normalize();P.cross(ra,oa);Aa=P.dot(k[a]);L=0>Aa?-1:1;h[4*a]=M.x;h[4*a+1]=M.y;h[4*a+2]=M.z;h[4*a+3]=L}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===
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this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],k=[],g=0;g<f;g++)i[g]=new THREE.Vector3,k[g]=new THREE.Vector3;
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-var m,n,l,s,q,p,r,v,x,w,t,J,E,C,z,f=new THREE.Vector3,g=new THREE.Vector3,G,F,H,V,B,T,A,I=this.offsets;H=0;for(V=I.length;H<V;++H){F=I[H].start;B=I[H].count;var K=I[H].index;G=F;for(F+=B;G<F;G+=3)B=K+b[G],T=K+b[G+1],A=K+b[G+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],s=c[3*T],q=c[3*T+1],p=c[3*T+2],r=c[3*A],v=c[3*A+1],x=c[3*A+2],w=e[2*B],t=e[2*B+1],J=e[2*T],E=e[2*T+1],C=e[2*A],z=e[2*A+1],s-=m,m=r-m,q-=n,n=v-n,p-=l,l=x-l,J-=w,w=C-w,E-=t,t=z-t,z=1/(J*t-w*E),f.set((t*s-E*m)*z,(t*q-E*n)*z,(t*p-E*l)*z),g.set((J*
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-m-w*s)*z,(J*n-w*q)*z,(J*l-w*p)*z),i[B].addSelf(f),i[T].addSelf(f),i[A].addSelf(f),k[B].addSelf(g),k[T].addSelf(g),k[A].addSelf(g)}var N=new THREE.Vector3,X=new THREE.Vector3,ia=new THREE.Vector3,qa=new THREE.Vector3,L,la,Ea;H=0;for(V=I.length;H<V;++H){F=I[H].start;B=I[H].count;K=I[H].index;G=F;for(F+=B;G<F;G+=3)B=K+b[G],T=K+b[G+1],A=K+b[G+2],a(B),a(T),a(A)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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+var m,n,l,s,q,p,r,v,x,w,t,J,E,C,z,f=new THREE.Vector3,g=new THREE.Vector3,G,F,I,$,B,R,A,H=this.offsets;I=0;for($=H.length;I<$;++I){F=H[I].start;B=H[I].count;var K=H[I].index;G=F;for(F+=B;G<F;G+=3)B=K+b[G],R=K+b[G+1],A=K+b[G+2],m=c[3*B],n=c[3*B+1],l=c[3*B+2],s=c[3*R],q=c[3*R+1],p=c[3*R+2],r=c[3*A],v=c[3*A+1],x=c[3*A+2],w=e[2*B],t=e[2*B+1],J=e[2*R],E=e[2*R+1],C=e[2*A],z=e[2*A+1],s-=m,m=r-m,q-=n,n=v-n,p-=l,l=x-l,J-=w,w=C-w,E-=t,t=z-t,z=1/(J*t-w*E),f.set((t*s-E*m)*z,(t*q-E*n)*z,(t*p-E*l)*z),g.set((J*
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+m-w*s)*z,(J*n-w*q)*z,(J*l-w*p)*z),i[B].addSelf(f),i[R].addSelf(f),i[A].addSelf(f),k[B].addSelf(g),k[R].addSelf(g),k[A].addSelf(g)}var M=new THREE.Vector3,P=new THREE.Vector3,ga=new THREE.Vector3,ra=new THREE.Vector3,L,oa,Aa;I=0;for($=H.length;I<$;++I){F=H[I].start;B=H[I].count;K=H[I].index;G=F;for(F+=B;G<F;G+=3)B=K+b[G],R=K+b[G+1],A=K+b[G+2],a(B),a(R),a(A)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=
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new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
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@@ -181,14 +181,14 @@ k.uSpecularColor.value.setHex(i.specular),k.uAmbientColor.value.setHex(i.ambient
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
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THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
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2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
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-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,k,m,n,l,s,q,p,r,v,x,w,t;function J(a){return a%4?4-a%4:0}function E(a,b){return(new Uint8Array(a,b,1))[0]}function C(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,h,i,k,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=m[3*d],f=m[3*d+1],g=m[3*d+2],h=K[2*e],e=K[2*e+1],i=K[2*f],k=K[2*f+1],f=K[2*g],g=K[2*g+1],T.faceVertexUvs[0].push([new THREE.Vector2(h,e),new THREE.Vector2(i,k),new THREE.Vector2(f,
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-g)])}function G(b,c){var d,e,f,g,h,i,k,m,l,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=n[4*d],f=n[4*d+1],g=n[4*d+2],h=n[4*d+3],i=K[2*e],e=K[2*e+1],k=K[2*f],m=K[2*f+1],f=K[2*g],l=K[2*g+1],g=K[2*h],h=K[2*h+1],T.faceVertexUvs[0].push([new THREE.Vector2(i,e),new THREE.Vector2(k,m),new THREE.Vector2(f,l),new THREE.Vector2(g,h)])}function F(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],T.faces.push(new THREE.Face3(e,f,g,null,
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-null,h))}function H(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=k[d],T.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function V(b,c,d,e){for(var f,g,h,i,k,m,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];k=d[3*e];m=d[3*e+1];l=d[3*e+2];i=n[e];var q=I[3*m],p=I[3*m+1];m=I[3*m+2];var s=I[3*l],r=I[3*l+1];l=I[3*l+2];T.faces.push(new THREE.Face3(f,
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-g,h,[new THREE.Vector3(I[3*k],I[3*k+1],I[3*k+2]),new THREE.Vector3(q,p,m),new THREE.Vector3(s,r,l)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,k,m,l,n,q,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];m=d[4*e];l=d[4*e+1];n=d[4*e+2];q=d[4*e+3];k=p[e];var s=I[3*l],r=I[3*l+1];l=I[3*l+2];var t=I[3*n],v=I[3*n+1];n=I[3*n+2];var w=I[3*q],x=I[3*q+1];q=I[3*q+2];T.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(I[3*
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-m],I[3*m+1],I[3*m+2]),new THREE.Vector3(s,r,l),new THREE.Vector3(t,v,n),new THREE.Vector3(w,x,q)],null,k))}}var T=this,A=0,I=[],K=[],N,X,ia;THREE.Geometry.call(this);t=a;X=A;x=new Uint8Array(t,X,12);q="";for(v=0;12>v;v++)q+=String.fromCharCode(x[X+v]);b=E(t,X+12);E(t,X+13);E(t,X+14);E(t,X+15);c=E(t,X+16);d=E(t,X+17);e=E(t,X+18);k=E(t,X+19);m=C(t,X+20);n=C(t,X+20+4);l=C(t,X+20+8);s=C(t,X+20+12);q=C(t,X+20+16);p=C(t,X+20+20);r=C(t,X+20+24);v=C(t,X+20+28);x=C(t,X+20+32);w=C(t,X+20+36);t=C(t,X+20+40);
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-A+=b;X=3*c+k;ia=4*c+k;N=s*X;b=q*(X+3*d);c=p*(X+3*e);k=r*(X+3*d+3*e);X=v*ia;d=x*(ia+4*d);e=w*(ia+4*e);ia=A;var A=new Float32Array(a,A,3*m),qa,L,la,Ea;for(qa=0;qa<m;qa++)L=A[3*qa],la=A[3*qa+1],Ea=A[3*qa+2],T.vertices.push(new THREE.Vector3(L,la,Ea));m=A=ia+3*m*Float32Array.BYTES_PER_ELEMENT;if(n){A=new Int8Array(a,A,3*n);for(ia=0;ia<n;ia++)qa=A[3*ia],L=A[3*ia+1],la=A[3*ia+2],I.push(qa/127,L/127,la/127)}A=m+3*n*Int8Array.BYTES_PER_ELEMENT;n=A+=J(3*n);if(l){m=new Float32Array(a,A,2*l);for(A=0;A<l;A++)ia=
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-m[2*A],qa=m[2*A+1],K.push(ia,qa)}l=A=n+2*l*Float32Array.BYTES_PER_ELEMENT;N=l+N+J(2*s);n=N+b+J(2*q);b=n+c+J(2*p);c=b+k+J(2*r);X=c+X+J(2*v);k=X+d+J(2*x);d=k+e+J(2*w);p&&(e=n+3*p*Uint32Array.BYTES_PER_ELEMENT,F(p,n,e+3*p*Uint32Array.BYTES_PER_ELEMENT),z(p,e));r&&(p=b+3*r*Uint32Array.BYTES_PER_ELEMENT,e=p+3*r*Uint32Array.BYTES_PER_ELEMENT,V(r,b,p,e+3*r*Uint32Array.BYTES_PER_ELEMENT),z(r,e));w&&(r=k+4*w*Uint32Array.BYTES_PER_ELEMENT,H(w,k,r+4*w*Uint32Array.BYTES_PER_ELEMENT),G(w,r));t&&(w=d+4*t*Uint32Array.BYTES_PER_ELEMENT,
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-r=w+4*t*Uint32Array.BYTES_PER_ELEMENT,B(t,d,w,r+4*t*Uint32Array.BYTES_PER_ELEMENT),G(t,r));s&&F(s,l,l+3*s*Uint32Array.BYTES_PER_ELEMENT);q&&(s=N+3*q*Uint32Array.BYTES_PER_ELEMENT,V(q,N,s,s+3*q*Uint32Array.BYTES_PER_ELEMENT));v&&H(v,c,c+4*v*Uint32Array.BYTES_PER_ELEMENT);x&&(q=X+4*x*Uint32Array.BYTES_PER_ELEMENT,B(x,X,q,q+4*x*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals()};e.prototype=Object.create(THREE.Geometry.prototype);e=new e(c);c=this.initMaterials(d,c);this.needsTangents(c)&&
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+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,k,m,n,l,s,q,p,r,v,x,w,t;function J(a){return a%4?4-a%4:0}function E(a,b){return(new Uint8Array(a,b,1))[0]}function C(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,h,i,k,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=m[3*d],f=m[3*d+1],g=m[3*d+2],h=K[2*e],e=K[2*e+1],i=K[2*f],k=K[2*f+1],f=K[2*g],g=K[2*g+1],R.faceVertexUvs[0].push([new THREE.Vector2(h,e),new THREE.Vector2(i,k),new THREE.Vector2(f,
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+g)])}function G(b,c){var d,e,f,g,h,i,k,m,l,n=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=n[4*d],f=n[4*d+1],g=n[4*d+2],h=n[4*d+3],i=K[2*e],e=K[2*e+1],k=K[2*f],m=K[2*f+1],f=K[2*g],l=K[2*g+1],g=K[2*h],h=K[2*h+1],R.faceVertexUvs[0].push([new THREE.Vector2(i,e),new THREE.Vector2(k,m),new THREE.Vector2(f,l),new THREE.Vector2(g,h)])}function F(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],R.faces.push(new THREE.Face3(e,f,g,null,
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+null,h))}function I(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),k=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=k[d],R.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function $(b,c,d,e){for(var f,g,h,i,k,m,l,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];k=d[3*e];m=d[3*e+1];l=d[3*e+2];i=n[e];var q=H[3*m],p=H[3*m+1];m=H[3*m+2];var s=H[3*l],r=H[3*l+1];l=H[3*l+2];R.faces.push(new THREE.Face3(f,
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+g,h,[new THREE.Vector3(H[3*k],H[3*k+1],H[3*k+2]),new THREE.Vector3(q,p,m),new THREE.Vector3(s,r,l)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,k,m,l,n,q,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];m=d[4*e];l=d[4*e+1];n=d[4*e+2];q=d[4*e+3];k=p[e];var s=H[3*l],r=H[3*l+1];l=H[3*l+2];var t=H[3*n],v=H[3*n+1];n=H[3*n+2];var w=H[3*q],x=H[3*q+1];q=H[3*q+2];R.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(H[3*
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+m],H[3*m+1],H[3*m+2]),new THREE.Vector3(s,r,l),new THREE.Vector3(t,v,n),new THREE.Vector3(w,x,q)],null,k))}}var R=this,A=0,H=[],K=[],M,P,ga;THREE.Geometry.call(this);t=a;P=A;x=new Uint8Array(t,P,12);q="";for(v=0;12>v;v++)q+=String.fromCharCode(x[P+v]);b=E(t,P+12);E(t,P+13);E(t,P+14);E(t,P+15);c=E(t,P+16);d=E(t,P+17);e=E(t,P+18);k=E(t,P+19);m=C(t,P+20);n=C(t,P+20+4);l=C(t,P+20+8);s=C(t,P+20+12);q=C(t,P+20+16);p=C(t,P+20+20);r=C(t,P+20+24);v=C(t,P+20+28);x=C(t,P+20+32);w=C(t,P+20+36);t=C(t,P+20+40);
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+A+=b;P=3*c+k;ga=4*c+k;M=s*P;b=q*(P+3*d);c=p*(P+3*e);k=r*(P+3*d+3*e);P=v*ga;d=x*(ga+4*d);e=w*(ga+4*e);ga=A;var A=new Float32Array(a,A,3*m),ra,L,oa,Aa;for(ra=0;ra<m;ra++)L=A[3*ra],oa=A[3*ra+1],Aa=A[3*ra+2],R.vertices.push(new THREE.Vector3(L,oa,Aa));m=A=ga+3*m*Float32Array.BYTES_PER_ELEMENT;if(n){A=new Int8Array(a,A,3*n);for(ga=0;ga<n;ga++)ra=A[3*ga],L=A[3*ga+1],oa=A[3*ga+2],H.push(ra/127,L/127,oa/127)}A=m+3*n*Int8Array.BYTES_PER_ELEMENT;n=A+=J(3*n);if(l){m=new Float32Array(a,A,2*l);for(A=0;A<l;A++)ga=
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+m[2*A],ra=m[2*A+1],K.push(ga,ra)}l=A=n+2*l*Float32Array.BYTES_PER_ELEMENT;M=l+M+J(2*s);n=M+b+J(2*q);b=n+c+J(2*p);c=b+k+J(2*r);P=c+P+J(2*v);k=P+d+J(2*x);d=k+e+J(2*w);p&&(e=n+3*p*Uint32Array.BYTES_PER_ELEMENT,F(p,n,e+3*p*Uint32Array.BYTES_PER_ELEMENT),z(p,e));r&&(p=b+3*r*Uint32Array.BYTES_PER_ELEMENT,e=p+3*r*Uint32Array.BYTES_PER_ELEMENT,$(r,b,p,e+3*r*Uint32Array.BYTES_PER_ELEMENT),z(r,e));w&&(r=k+4*w*Uint32Array.BYTES_PER_ELEMENT,I(w,k,r+4*w*Uint32Array.BYTES_PER_ELEMENT),G(w,r));t&&(w=d+4*t*Uint32Array.BYTES_PER_ELEMENT,
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+r=w+4*t*Uint32Array.BYTES_PER_ELEMENT,B(t,d,w,r+4*t*Uint32Array.BYTES_PER_ELEMENT),G(t,r));s&&F(s,l,l+3*s*Uint32Array.BYTES_PER_ELEMENT);q&&(s=M+3*q*Uint32Array.BYTES_PER_ELEMENT,$(q,M,s,s+3*q*Uint32Array.BYTES_PER_ELEMENT));v&&I(v,c,c+4*v*Uint32Array.BYTES_PER_ELEMENT);x&&(q=P+4*x*Uint32Array.BYTES_PER_ELEMENT,B(x,P,q,q+4*x*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals()};e.prototype=Object.create(THREE.Geometry.prototype);e=new e(c);c=this.initMaterials(d,c);this.needsTangents(c)&&
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e.computeTangents();b(e,c)};THREE.ImageLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
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f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
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@@ -207,18 +207,18 @@ v=new THREE.DirectionalLight(x,w),v.position.set(e[0],e[1],e[2]),p.target&&(G.pu
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p.type&&(q=new THREE.OrthographicCamera(p.left,p.right,p.top,p.bottom,p.near,p.far)),e=p.position,q.position.set(e[0],e[1],e[2]),a.add(q),q.name=n,z.cameras[n]=q,z.objects[n]=q):(e=p.position,g=p.rotation,i=p.scale,k=p.quaternion,r=new THREE.Object3D,r.name=n,r.position.set(e[0],e[1],e[2]),k?(r.quaternion.set(k[0],k[1],k[2],k[3]),r.useQuaternion=!0):r.rotation.set(g[0],g[1],g[2]),r.scale.set(i[0],i[1],i[2]),r.visible=void 0!==p.visible?p.visible:!1,a.add(r),z.objects[n]=r,z.empties[n]=r);if(r){if(void 0!==
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p.properties)for(var B in p.properties)r.properties[B]=p.properties[B];void 0!==p.children&&f(r,p.children)}}}function g(a){return function(b,c){z.geometries[a]=b;z.face_materials[a]=c;e();t-=1;m.onLoadComplete();k()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,p=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(p[0],p[1],p[2]);
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c&&f.traverse(function(a){a.material=c});var l=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=l});b.add(f);f.name=a;z.objects[a]=f;e();t-=1;m.onLoadComplete();k()}}function i(a){return function(b,c){z.geometries[a]=b;z.face_materials[a]=c}}function k(){m.callbackProgress({totalModels:E,totalTextures:C,loadedModels:E-t,loadedTextures:C-J},z);m.onLoadProgress();if(0===t&&0===J){for(var a=0;a<G.length;a++){var c=G[a],d=z.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,
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-z.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(z)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,s,q,p,r,v,x,w,t,J,E,C,z,G=[],F=a,H;for(H in this.geometryHandlerMap)a=this.geometryHandlerMap[H].loaderClass,this.geometryHandlerMap[H].loaderObject=new a;for(H in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[H].loaderClass,this.hierarchyHandlerMap[H].loaderObject=new a;J=t=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
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-objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(F.transform&&(H=F.transform.position,a=F.transform.rotation,c=F.transform.scale,H&&z.scene.position.set(H[0],H[1],H[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0],c[1],c[2]),H||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();H=function(a){return function(){J-=a;k();m.onLoadComplete()}};for(var V in F.fogs)a=F.fogs[V],"linear"===a.type?p=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(p=new THREE.FogExp2(0,a.density)),
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-a=a.color,p.color.setRGB(a[0],a[1],a[2]),z.fogs[V]=p;for(var B in F.geometries)p=F.geometries[B],p.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var T in F.objects)p=F.objects[T],p.type&&p.type in this.hierarchyHandlerMap&&(t+=1,m.onLoadStart());E=t;for(B in F.geometries)if(p=F.geometries[B],"cube"===p.type)l=new THREE.CubeGeometry(p.width,p.height,p.depth,p.widthSegments,p.heightSegments,p.depthSegments),z.geometries[B]=l;else if("plane"===p.type)l=new THREE.PlaneGeometry(p.width,p.height,
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+z.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(z)}}var m=this,n=THREE.Loader.prototype.extractUrlBase(c),l,s,q,p,r,v,x,w,t,J,E,C,z,G=[],F=a,I;for(I in this.geometryHandlerMap)a=this.geometryHandlerMap[I].loaderClass,this.geometryHandlerMap[I].loaderObject=new a;for(I in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[I].loaderClass,this.hierarchyHandlerMap[I].loaderObject=new a;J=t=0;z={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
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+objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(F.transform&&(I=F.transform.position,a=F.transform.rotation,c=F.transform.scale,I&&z.scene.position.set(I[0],I[1],I[2]),a&&z.scene.rotation.set(a[0],a[1],a[2]),c&&z.scene.scale.set(c[0],c[1],c[2]),I||a||c))z.scene.updateMatrix(),z.scene.updateMatrixWorld();I=function(a){return function(){J-=a;k();m.onLoadComplete()}};for(var $ in F.fogs)a=F.fogs[$],"linear"===a.type?p=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(p=new THREE.FogExp2(0,a.density)),
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+a=a.color,p.color.setRGB(a[0],a[1],a[2]),z.fogs[$]=p;for(var B in F.geometries)p=F.geometries[B],p.type in this.geometryHandlerMap&&(t+=1,m.onLoadStart());for(var R in F.objects)p=F.objects[R],p.type&&p.type in this.hierarchyHandlerMap&&(t+=1,m.onLoadStart());E=t;for(B in F.geometries)if(p=F.geometries[B],"cube"===p.type)l=new THREE.CubeGeometry(p.width,p.height,p.depth,p.widthSegments,p.heightSegments,p.depthSegments),z.geometries[B]=l;else if("plane"===p.type)l=new THREE.PlaneGeometry(p.width,p.height,
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p.widthSegments,p.heightSegments),z.geometries[B]=l;else if("sphere"===p.type)l=new THREE.SphereGeometry(p.radius,p.widthSegments,p.heightSegments),z.geometries[B]=l;else if("cylinder"===p.type)l=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs),z.geometries[B]=l;else if("torus"===p.type)l=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT),z.geometries[B]=l;else if("icosahedron"===p.type)l=new THREE.IcosahedronGeometry(p.radius,p.subdivisions),z.geometries[B]=
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-l;else if(p.type in this.geometryHandlerMap){T={};for(r in p)"type"!==r&&"url"!==r&&(T[r]=p[r]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,F.urlBaseType),g(B),T)}else"embedded"===p.type&&(T=F.embeds[p.id],T.metadata=F.metadata,T&&this.geometryHandlerMap.ascii.loaderObject.createModel(T,i(B),""));for(var A in F.textures)if(B=F.textures[A],B.url instanceof Array){J+=B.url.length;for(r=0;r<B.url.length;r++)m.onLoadStart()}else J+=1,m.onLoadStart();C=J;for(A in F.textures){B=F.textures[A];
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-void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){T=B.url.length;p=[];for(r=0;r<T;r++)p[r]=d(B.url[r],F.urlBaseType);r=(r=p[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(p,B.mapping,H(T)):THREE.ImageUtils.loadTextureCube(p,B.mapping,H(T))}else r=B.url.toLowerCase().endsWith(".dds"),T=d(B.url,F.urlBaseType),p=H(1),r=r?THREE.ImageUtils.loadCompressedTexture(T,B.mapping,p):THREE.ImageUtils.loadTexture(T,B.mapping,p),void 0!==
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-THREE[B.minFilter]&&(r.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(r.magFilter=THREE[B.magFilter]),B.anisotropy&&(r.anisotropy=B.anisotropy),B.repeat&&(r.repeat.set(B.repeat[0],B.repeat[1]),1!==B.repeat[0]&&(r.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(r.wrapT=THREE.RepeatWrapping)),B.offset&&r.offset.set(B.offset[0],B.offset[1]),B.wrap&&(T={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==T[B.wrap[0]]&&(r.wrapS=T[B.wrap[0]]),void 0!==T[B.wrap[1]]&&(r.wrapT=
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-T[B.wrap[1]]));z.textures[A]=r}var I,K;for(I in F.materials){A=F.materials[I];for(K in A.parameters)"envMap"===K||"map"===K||"lightMap"===K||"bumpMap"===K?A.parameters[K]=z.textures[A.parameters[K]]:"shading"===K?A.parameters[K]="flat"===A.parameters[K]?THREE.FlatShading:THREE.SmoothShading:"side"===K?A.parameters[K]="double"==A.parameters[K]?THREE.DoubleSide:"back"==A.parameters[K]?THREE.BackSide:THREE.FrontSide:"blending"===K?A.parameters[K]=A.parameters[K]in THREE?THREE[A.parameters[K]]:THREE.NormalBlending:
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-"combine"===K?A.parameters[K]=A.parameters[K]in THREE?THREE[A.parameters[K]]:THREE.MultiplyOperation:"vertexColors"===K?"face"==A.parameters[K]?A.parameters[K]=THREE.FaceColors:A.parameters[K]&&(A.parameters[K]=THREE.VertexColors):"wrapRGB"===K&&(H=A.parameters[K],A.parameters[K]=new THREE.Vector3(H[0],H[1],H[2]));void 0!==A.parameters.opacity&&1>A.parameters.opacity&&(A.parameters.transparent=!0);A.parameters.normalMap?(H=THREE.ShaderUtils.lib.normal,B=THREE.UniformsUtils.clone(H.uniforms),r=A.parameters.color,
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-T=A.parameters.specular,p=A.parameters.ambient,V=A.parameters.shininess,B.tNormal.value=z.textures[A.parameters.normalMap],A.parameters.normalScale&&B.uNormalScale.value.set(A.parameters.normalScale[0],A.parameters.normalScale[1]),A.parameters.map&&(B.tDiffuse.value=A.parameters.map,B.enableDiffuse.value=!0),A.parameters.envMap&&(B.tCube.value=A.parameters.envMap,B.enableReflection.value=!0,B.uReflectivity.value=A.parameters.reflectivity),A.parameters.lightMap&&(B.tAO.value=A.parameters.lightMap,
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-B.enableAO.value=!0),A.parameters.specularMap&&(B.tSpecular.value=z.textures[A.parameters.specularMap],B.enableSpecular.value=!0),A.parameters.displacementMap&&(B.tDisplacement.value=z.textures[A.parameters.displacementMap],B.enableDisplacement.value=!0,B.uDisplacementBias.value=A.parameters.displacementBias,B.uDisplacementScale.value=A.parameters.displacementScale),B.uDiffuseColor.value.setHex(r),B.uSpecularColor.value.setHex(T),B.uAmbientColor.value.setHex(p),B.uShininess.value=V,A.parameters.opacity&&
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-(B.uOpacity.value=A.parameters.opacity),s=new THREE.ShaderMaterial({fragmentShader:H.fragmentShader,vertexShader:H.vertexShader,uniforms:B,lights:!0,fog:!0})):s=new THREE[A.type](A.parameters);z.materials[I]=s}for(I in F.materials)if(A=F.materials[I],A.parameters.materials){K=[];for(r=0;r<A.parameters.materials.length;r++)K.push(z.materials[A.parameters.materials[r]]);z.materials[I].materials=K}e();z.cameras&&F.defaults.camera&&(z.currentCamera=z.cameras[F.defaults.camera]);z.fogs&&F.defaults.fog&&
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+l;else if(p.type in this.geometryHandlerMap){R={};for(r in p)"type"!==r&&"url"!==r&&(R[r]=p[r]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,F.urlBaseType),g(B),R)}else"embedded"===p.type&&(R=F.embeds[p.id],R.metadata=F.metadata,R&&this.geometryHandlerMap.ascii.loaderObject.createModel(R,i(B),""));for(var A in F.textures)if(B=F.textures[A],B.url instanceof Array){J+=B.url.length;for(r=0;r<B.url.length;r++)m.onLoadStart()}else J+=1,m.onLoadStart();C=J;for(A in F.textures){B=F.textures[A];
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|
+void 0!==B.mapping&&void 0!==THREE[B.mapping]&&(B.mapping=new THREE[B.mapping]);if(B.url instanceof Array){R=B.url.length;p=[];for(r=0;r<R;r++)p[r]=d(B.url[r],F.urlBaseType);r=(r=p[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(p,B.mapping,I(R)):THREE.ImageUtils.loadTextureCube(p,B.mapping,I(R))}else r=B.url.toLowerCase().endsWith(".dds"),R=d(B.url,F.urlBaseType),p=I(1),r=r?THREE.ImageUtils.loadCompressedTexture(R,B.mapping,p):THREE.ImageUtils.loadTexture(R,B.mapping,p),void 0!==
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+THREE[B.minFilter]&&(r.minFilter=THREE[B.minFilter]),void 0!==THREE[B.magFilter]&&(r.magFilter=THREE[B.magFilter]),B.anisotropy&&(r.anisotropy=B.anisotropy),B.repeat&&(r.repeat.set(B.repeat[0],B.repeat[1]),1!==B.repeat[0]&&(r.wrapS=THREE.RepeatWrapping),1!==B.repeat[1]&&(r.wrapT=THREE.RepeatWrapping)),B.offset&&r.offset.set(B.offset[0],B.offset[1]),B.wrap&&(R={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==R[B.wrap[0]]&&(r.wrapS=R[B.wrap[0]]),void 0!==R[B.wrap[1]]&&(r.wrapT=
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|
+R[B.wrap[1]]));z.textures[A]=r}var H,K;for(H in F.materials){A=F.materials[H];for(K in A.parameters)"envMap"===K||"map"===K||"lightMap"===K||"bumpMap"===K?A.parameters[K]=z.textures[A.parameters[K]]:"shading"===K?A.parameters[K]="flat"===A.parameters[K]?THREE.FlatShading:THREE.SmoothShading:"side"===K?A.parameters[K]="double"==A.parameters[K]?THREE.DoubleSide:"back"==A.parameters[K]?THREE.BackSide:THREE.FrontSide:"blending"===K?A.parameters[K]=A.parameters[K]in THREE?THREE[A.parameters[K]]:THREE.NormalBlending:
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|
+"combine"===K?A.parameters[K]=A.parameters[K]in THREE?THREE[A.parameters[K]]:THREE.MultiplyOperation:"vertexColors"===K?"face"==A.parameters[K]?A.parameters[K]=THREE.FaceColors:A.parameters[K]&&(A.parameters[K]=THREE.VertexColors):"wrapRGB"===K&&(I=A.parameters[K],A.parameters[K]=new THREE.Vector3(I[0],I[1],I[2]));void 0!==A.parameters.opacity&&1>A.parameters.opacity&&(A.parameters.transparent=!0);A.parameters.normalMap?(I=THREE.ShaderUtils.lib.normal,B=THREE.UniformsUtils.clone(I.uniforms),r=A.parameters.color,
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+R=A.parameters.specular,p=A.parameters.ambient,$=A.parameters.shininess,B.tNormal.value=z.textures[A.parameters.normalMap],A.parameters.normalScale&&B.uNormalScale.value.set(A.parameters.normalScale[0],A.parameters.normalScale[1]),A.parameters.map&&(B.tDiffuse.value=A.parameters.map,B.enableDiffuse.value=!0),A.parameters.envMap&&(B.tCube.value=A.parameters.envMap,B.enableReflection.value=!0,B.uReflectivity.value=A.parameters.reflectivity),A.parameters.lightMap&&(B.tAO.value=A.parameters.lightMap,
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|
+B.enableAO.value=!0),A.parameters.specularMap&&(B.tSpecular.value=z.textures[A.parameters.specularMap],B.enableSpecular.value=!0),A.parameters.displacementMap&&(B.tDisplacement.value=z.textures[A.parameters.displacementMap],B.enableDisplacement.value=!0,B.uDisplacementBias.value=A.parameters.displacementBias,B.uDisplacementScale.value=A.parameters.displacementScale),B.uDiffuseColor.value.setHex(r),B.uSpecularColor.value.setHex(R),B.uAmbientColor.value.setHex(p),B.uShininess.value=$,A.parameters.opacity&&
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|
+(B.uOpacity.value=A.parameters.opacity),s=new THREE.ShaderMaterial({fragmentShader:I.fragmentShader,vertexShader:I.vertexShader,uniforms:B,lights:!0,fog:!0})):s=new THREE[A.type](A.parameters);z.materials[H]=s}for(H in F.materials)if(A=F.materials[H],A.parameters.materials){K=[];for(r=0;r<A.parameters.materials.length;r++)K.push(z.materials[A.parameters.materials[r]]);z.materials[H].materials=K}e();z.cameras&&F.defaults.camera&&(z.currentCamera=z.cameras[F.defaults.camera]);z.fogs&&F.defaults.fog&&
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(z.scene.fog=z.fogs[F.defaults.fog]);a=F.defaults.bgcolor;z.bgColor=new THREE.Color;z.bgColor.setRGB(a[0],a[1],a[2]);z.bgColorAlpha=F.defaults.bgalpha;m.callbackSync(z);k()};THREE.TextureLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.EventDispatcher.call(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
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@@ -262,33 +262,35 @@ THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInver
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){x!==a&&(x=p.globalAlpha=a)}function c(a){w!==a&&(a===THREE.NormalBlending?p.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?p.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(p.globalCompositeOperation="darker"),w=a)}function d(a){t!==a&&(t=p.strokeStyle=a)}function e(a){J!==a&&(J=p.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,k=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
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-document.createElement("canvas"),n,l,s,q,p=m.getContext("2d"),r=new THREE.Color(0),v=0,x=1,w=0,t=null,J=null,E=null,C=null,z=null,G,F,H,V,B=new THREE.RenderableVertex,T=new THREE.RenderableVertex,A,I,K,N,X,ia,qa,L,la,Ea,Sa,P,W=new THREE.Color,oa=new THREE.Color,na=new THREE.Color,ea=new THREE.Color,pa=new THREE.Color,O=new THREE.Color,fa=new THREE.Color,ta={},Aa={},za,ka,va,ya,Xa,ja,db,pb,Nb,yb,$a=new THREE.Box2,Ia=new THREE.Box2,Ta=new THREE.Box2,Eb=!1,Ha=new THREE.Color,eb=new THREE.Color,jb=new THREE.Color,
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-qb=new THREE.Vector3,fb,zb,jc,sb,Kb,Ja,Ya=16;fb=document.createElement("canvas");fb.width=fb.height=2;zb=fb.getContext("2d");zb.fillStyle="rgba(0,0,0,1)";zb.fillRect(0,0,2,2);jc=zb.getImageData(0,0,2,2);sb=jc.data;Kb=document.createElement("canvas");Kb.width=Kb.height=Ya;Ja=Kb.getContext("2d");Ja.translate(-Ya/2,-Ya/2);Ja.scale(Ya,Ya);Ya--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=
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-this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a*this.devicePixelRatio;l=b*this.devicePixelRatio;s=Math.floor(n/2);q=Math.floor(l/2);m.width=n;m.height=l;m.style.width=a+"px";m.style.height=b+"px";$a.min.set(-s,-q);$a.max.set(s,q);Ia.min.set(-s,-q);Ia.max.set(s,q);x=1;w=0;z=C=E=J=t=null};this.setClearColor=function(a,b){r.copy(a);v=void 0!==b?b:1;Ia.min.set(-s,-q);Ia.max.set(s,q)};this.setClearColorHex=function(a,b){r.setHex(a);v=void 0!==b?
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-b:1;Ia.min.set(-s,-q);Ia.max.set(s,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){p.setTransform(1,0,0,-1,s,q);!1===Ia.empty()&&(Ia.intersect($a),Ia.expandByScalar(2),1>v&&p.clearRect(Ia.min.x|0,Ia.min.y|0,Ia.max.x-Ia.min.x|0,Ia.max.y-Ia.min.y|0),0<v&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+v+")"),p.fillRect(Ia.min.x|0,Ia.min.y|0,Ia.max.x-Ia.min.x|0,Ia.max.y-Ia.min.y|0)),Ia.makeEmpty())};this.render=function(a,
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-j){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),j=b.dot(h);0>=j||(j*=f.intensity,c.r+=g.r*j,c.g+=g.g*j,c.b+=g.b*j)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),j=b.dot(qb.sub(h,a).normalize()),0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=j&&(j*=f.intensity,c.r+=g.r*j,c.g+=g.g*j,c.b+=g.b*j)))}}function l(a,d,e,g,h,i,k,ga){f.info.render.vertices+=
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-3;f.info.render.faces++;b(ga.opacity);c(ga.blending);A=a.positionScreen.x;I=a.positionScreen.y;K=d.positionScreen.x;N=d.positionScreen.y;X=e.positionScreen.x;ia=e.positionScreen.y;n(A,I,K,N,X,ia);(ga instanceof THREE.MeshLambertMaterial||ga instanceof THREE.MeshPhongMaterial)&&null===ga.map&&null===ga.map?(O.copy(ga.color),fa.copy(ga.emissive),ga.vertexColors===THREE.FaceColors&&(O.r*=k.color.r,O.g*=k.color.g,O.b*=k.color.b),!0===Eb?!1===ga.wireframe&&ga.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?
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|
|
-(oa.r=na.r=ea.r=Ha.r,oa.g=na.g=ea.g=Ha.g,oa.b=na.b=ea.b=Ha.b,m(k.v1.positionWorld,k.vertexNormalsModel[0],oa),m(k.v2.positionWorld,k.vertexNormalsModel[1],na),m(k.v3.positionWorld,k.vertexNormalsModel[2],ea),oa.r=oa.r*O.r+fa.r,oa.g=oa.g*O.g+fa.g,oa.b=oa.b*O.b+fa.b,na.r=na.r*O.r+fa.r,na.g=na.g*O.g+fa.g,na.b=na.b*O.b+fa.b,ea.r=ea.r*O.r+fa.r,ea.g=ea.g*O.g+fa.g,ea.b=ea.b*O.b+fa.b,pa.r=0.5*(na.r+ea.r),pa.g=0.5*(na.g+ea.g),pa.b=0.5*(na.b+ea.b),va=J(oa,na,ea,pa),x(A,I,K,N,X,ia,0,0,1,0,0,1,va)):(W.r=Ha.r,
|
|
|
-W.g=Ha.g,W.b=Ha.b,m(k.centroidModel,k.normalModel,W),W.r=W.r*O.r+fa.r,W.g=W.g*O.g+fa.g,W.b=W.b*O.b+fa.b,!0===ga.wireframe?t(W,ga.wireframeLinewidth,ga.wireframeLinecap,ga.wireframeLinejoin):v(W)):!0===ga.wireframe?t(ga.color,ga.wireframeLinewidth,ga.wireframeLinecap,ga.wireframeLinejoin):v(ga.color)):ga instanceof THREE.MeshBasicMaterial||ga instanceof THREE.MeshLambertMaterial||ga instanceof THREE.MeshPhongMaterial?null!==ga.map?ga.map.mapping instanceof THREE.UVMapping&&(ya=k.uvs[0],w(A,I,K,N,X,
|
|
|
-ia,ya[g].x,ya[g].y,ya[h].x,ya[h].y,ya[i].x,ya[i].y,ga.map)):null!==ga.envMap?ga.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(qb.copy(k.vertexNormalsModelView[g]),Xa=0.5*qb.x+0.5,ja=0.5*qb.y+0.5,qb.copy(k.vertexNormalsModelView[h]),db=0.5*qb.x+0.5,pb=0.5*qb.y+0.5,qb.copy(k.vertexNormalsModelView[i]),Nb=0.5*qb.x+0.5,yb=0.5*qb.y+0.5,w(A,I,K,N,X,ia,Xa,ja,db,pb,Nb,yb,ga.envMap)):(W.copy(ga.color),ga.vertexColors===THREE.FaceColors&&(W.r*=k.color.r,W.g*=k.color.g,W.b*=k.color.b),!0===ga.wireframe?
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|
|
-t(W,ga.wireframeLinewidth,ga.wireframeLinecap,ga.wireframeLinejoin):v(W)):ga instanceof THREE.MeshDepthMaterial?(za=j.near,ka=j.far,oa.r=oa.g=oa.b=1-Ya(a.positionScreen.z,za,ka),na.r=na.g=na.b=1-Ya(d.positionScreen.z,za,ka),ea.r=ea.g=ea.b=1-Ya(e.positionScreen.z,za,ka),pa.r=0.5*(na.r+ea.r),pa.g=0.5*(na.g+ea.g),pa.b=0.5*(na.b+ea.b),va=J(oa,na,ea,pa),x(A,I,K,N,X,ia,0,0,1,0,0,1,va)):ga instanceof THREE.MeshNormalMaterial&&(W.r=0.5*k.normalModelView.x+0.5,W.g=0.5*k.normalModelView.y+0.5,W.b=0.5*k.normalModelView.z+
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|
|
-0.5,!0===ga.wireframe?t(W,ga.wireframeLinewidth,ga.wireframeLinecap,ga.wireframeLinejoin):v(W))}function n(a,b,c,d,e,f){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.closePath()}function r(a,b,c,d,e,f,g,h){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(g,h);p.closePath()}function t(a,b,c,e){E!==b&&(E=p.lineWidth=b);C!==c&&(C=p.lineCap=c);z!==e&&(z=p.lineJoin=e);d(a.getStyle());p.stroke();Ta.expandByScalar(2*b)}function v(a){e(a.getStyle());p.fill()}function w(a,b,c,d,
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|
|
-f,g,h,j,i,k,ga,m,l){if(!(l instanceof THREE.DataTexture||void 0===l.image||0==l.image.width)){if(!0===l.needsUpdate){var n=l.wrapS==THREE.RepeatWrapping,q=l.wrapT==THREE.RepeatWrapping;ta[l.id]=p.createPattern(l.image,!0===n&&!0===q?"repeat":!0===n&&!1===q?"repeat-x":!1===n&&!0===q?"repeat-y":"no-repeat");l.needsUpdate=!1}void 0===ta[l.id]?e("rgba(0,0,0,1)"):e(ta[l.id]);var n=l.offset.x/l.repeat.x,q=l.offset.y/l.repeat.y,s=l.image.width*l.repeat.x,r=l.image.height*l.repeat.y,h=(h+n)*s,j=(1-j+q)*r,
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|
|
-c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*s-h,k=(1-k+q)*r-j,ga=(ga+n)*s-h,m=(1-m+q)*r-j,n=i*m-ga*k;0===n?(void 0===Aa[l.id]&&(b=document.createElement("canvas"),b.width=l.image.width,b.height=l.image.height,b=b.getContext("2d"),b.drawImage(l.image,0,0),Aa[l.id]=b.getImageData(0,0,l.image.width,l.image.height).data),b=Aa[l.id],h=4*(Math.floor(h)+Math.floor(j)*l.image.width),W.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),v(W)):(n=1/n,l=(m*c-k*f)*n,k=(m*d-k*g)*n,c=(i*f-ga*c)*n,d=(i*g-ga*d)*n,a=a-l*h-c*j,h=b-k*h-d*j,
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|
-p.save(),p.transform(l,k,c,d,a,h),p.fill(),p.restore())}}function x(a,b,c,d,e,f,g,h,j,i,k,ga,m){var l,n;l=m.width-1;n=m.height-1;g*=l;h*=n;c-=a;d-=b;e-=a;f-=b;j=j*l-g;i=i*n-h;k=k*l-g;ga=ga*n-h;n=1/(j*ga-k*i);l=(ga*c-i*e)*n;i=(ga*d-i*f)*n;c=(j*e-k*c)*n;d=(j*f-k*d)*n;a=a-l*g-c*h;b=b-i*g-d*h;p.save();p.transform(l,i,c,d,a,b);p.clip();p.drawImage(m,0,0);p.restore()}function J(a,b,c,d){sb[0]=255*a.r|0;sb[1]=255*a.g|0;sb[2]=255*a.b|0;sb[4]=255*b.r|0;sb[5]=255*b.g|0;sb[6]=255*b.b|0;sb[8]=255*c.r|0;sb[9]=
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|
|
-255*c.g|0;sb[10]=255*c.b|0;sb[12]=255*d.r|0;sb[13]=255*d.g|0;sb[14]=255*d.b|0;zb.putImageData(jc,0,0);Ja.drawImage(fb,0,0);return Kb}function Ya(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ob(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===j instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();p.setTransform(1,0,0,-1,s,q);f.info.render.vertices=
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|
|
-0;f.info.render.faces=0;g=k.projectScene(a,j,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;Eb=0<i.length;if(!0===Eb){Ha.setRGB(0,0,0);eb.setRGB(0,0,0);jb.setRGB(0,0,0);for(var Ab=0,kc=i.length;Ab<kc;Ab++){var Y=i[Ab],aa=Y.color;Y instanceof THREE.AmbientLight?(Ha.r+=aa.r,Ha.g+=aa.g,Ha.b+=aa.b):Y instanceof THREE.DirectionalLight?(eb.r+=aa.r,eb.g+=aa.g,eb.b+=aa.b):Y instanceof THREE.PointLight&&(jb.r+=aa.r,jb.g+=aa.g,jb.b+=aa.b)}}Ab=0;for(kc=h.length;Ab<kc;Ab++){var $=h[Ab],Y=$.material;
|
|
|
-if(!(void 0===Y||!1===Y.visible)){Ta.makeEmpty();if($ instanceof THREE.RenderableParticle){G=$;G.x*=s;G.y*=q;var aa=G,Ua=$;b(Y.opacity);c(Y.blending);var Bb=void 0,Za=void 0,Va=void 0,ab=void 0,Cb=$=void 0,ga=void 0;Y instanceof THREE.ParticleBasicMaterial?null===Y.map?(Va=Ua.object.scale.x,ab=Ua.object.scale.y,Va*=Ua.scale.x*s,ab*=Ua.scale.y*q,Ta.min.set(aa.x-Va,aa.y-ab),Ta.max.set(aa.x+Va,aa.y+ab),!1!==$a.isIntersectionBox(Ta)&&(e(Y.color.getStyle()),p.save(),p.translate(aa.x,aa.y),p.rotate(-Ua.rotation),
|
|
|
-p.scale(Va,ab),p.fillRect(-1,-1,2,2),p.restore())):($=Y.map.image,Cb=$.width>>1,ga=$.height>>1,Va=Ua.scale.x*s,ab=Ua.scale.y*q,Bb=Va*Cb,Za=ab*ga,Ta.min.set(aa.x-Bb,aa.y-Za),Ta.max.set(aa.x+Bb,aa.y+Za),!1!==$a.isIntersectionBox(Ta)&&(p.save(),p.translate(aa.x,aa.y),p.rotate(-Ua.rotation),p.scale(Va,-ab),p.translate(-Cb,-ga),p.drawImage($,0,0),p.restore())):Y instanceof THREE.ParticleCanvasMaterial&&(Bb=Ua.scale.x*s,Za=Ua.scale.y*q,Ta.min.set(aa.x-Bb,aa.y-Za),Ta.max.set(aa.x+Bb,aa.y+Za),!1!==$a.isIntersectionBox(Ta)&&
|
|
|
-(d(Y.color.getStyle()),e(Y.color.getStyle()),p.save(),p.translate(aa.x,aa.y),p.rotate(-Ua.rotation),p.scale(Bb,Za),Y.program(p),p.restore()))}else $ instanceof THREE.RenderableLine?(G=$.v1,F=$.v2,G.positionScreen.x*=s,G.positionScreen.y*=q,F.positionScreen.x*=s,F.positionScreen.y*=q,Ta.setFromPoints([G.positionScreen,F.positionScreen]),!0===$a.isIntersectionBox(Ta)&&(aa=G,Ua=F,b(Y.opacity),c(Y.blending),p.beginPath(),p.moveTo(aa.positionScreen.x,aa.positionScreen.y),p.lineTo(Ua.positionScreen.x,Ua.positionScreen.y),
|
|
|
-Y instanceof THREE.LineBasicMaterial&&(aa=Y.linewidth,E!==aa&&(E=p.lineWidth=aa),aa=Y.linecap,C!==aa&&(C=p.lineCap=aa),aa=Y.linejoin,z!==aa&&(z=p.lineJoin=aa),d(Y.color.getStyle()),p.stroke(),Ta.expandByScalar(2*Y.linewidth)))):$ instanceof THREE.RenderableFace3?(G=$.v1,F=$.v2,H=$.v3,G.positionScreen.x*=s,G.positionScreen.y*=q,F.positionScreen.x*=s,F.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,!0===Y.overdraw&&(ob(G.positionScreen,F.positionScreen),ob(F.positionScreen,H.positionScreen),
|
|
|
-ob(H.positionScreen,G.positionScreen)),Ta.setFromPoints([G.positionScreen,F.positionScreen,H.positionScreen]),!0===$a.isIntersectionBox(Ta)&&l(G,F,H,0,1,2,$,Y,a)):$ instanceof THREE.RenderableFace4&&(G=$.v1,F=$.v2,H=$.v3,V=$.v4,G.positionScreen.x*=s,G.positionScreen.y*=q,F.positionScreen.x*=s,F.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,V.positionScreen.x*=s,V.positionScreen.y*=q,B.positionScreen.copy(F.positionScreen),T.positionScreen.copy(V.positionScreen),!0===Y.overdraw&&
|
|
|
-(ob(G.positionScreen,F.positionScreen),ob(F.positionScreen,V.positionScreen),ob(V.positionScreen,G.positionScreen),ob(H.positionScreen,B.positionScreen),ob(H.positionScreen,T.positionScreen)),Ta.setFromPoints([G.positionScreen,F.positionScreen,H.positionScreen,V.positionScreen]),!0===$a.isIntersectionBox(Ta)&&(aa=G,Ua=F,Bb=H,Za=V,Va=B,ab=T,Cb=a,f.info.render.vertices+=4,f.info.render.faces++,b(Y.opacity),c(Y.blending),void 0!==Y.map&&null!==Y.map||void 0!==Y.envMap&&null!==Y.envMap?(l(aa,Ua,Za,0,
|
|
|
-1,3,$,Y,Cb),l(Va,Bb,ab,1,2,3,$,Y,Cb)):(A=aa.positionScreen.x,I=aa.positionScreen.y,K=Ua.positionScreen.x,N=Ua.positionScreen.y,X=Bb.positionScreen.x,ia=Bb.positionScreen.y,qa=Za.positionScreen.x,L=Za.positionScreen.y,la=Va.positionScreen.x,Ea=Va.positionScreen.y,Sa=ab.positionScreen.x,P=ab.positionScreen.y,Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial?(O.copy(Y.color),fa.copy(Y.emissive),Y.vertexColors===THREE.FaceColors&&(O.r*=$.color.r,O.g*=$.color.g,O.b*=$.color.b),
|
|
|
-!0===Eb?!1===Y.wireframe&&Y.shading==THREE.SmoothShading&&4==$.vertexNormalsLength?(oa.r=na.r=ea.r=pa.r=Ha.r,oa.g=na.g=ea.g=pa.g=Ha.g,oa.b=na.b=ea.b=pa.b=Ha.b,m($.v1.positionWorld,$.vertexNormalsModel[0],oa),m($.v2.positionWorld,$.vertexNormalsModel[1],na),m($.v4.positionWorld,$.vertexNormalsModel[3],ea),m($.v3.positionWorld,$.vertexNormalsModel[2],pa),oa.r=oa.r*O.r+fa.r,oa.g=oa.g*O.g+fa.g,oa.b=oa.b*O.b+fa.b,na.r=na.r*O.r+fa.r,na.g=na.g*O.g+fa.g,na.b=na.b*O.b+fa.b,ea.r=ea.r*O.r+fa.r,ea.g=ea.g*O.g+
|
|
|
-fa.g,ea.b=ea.b*O.b+fa.b,pa.r=pa.r*O.r+fa.r,pa.g=pa.g*O.g+fa.g,pa.b=pa.b*O.b+fa.b,va=J(oa,na,ea,pa),n(A,I,K,N,qa,L),x(A,I,K,N,qa,L,0,0,1,0,0,1,va),n(la,Ea,X,ia,Sa,P),x(la,Ea,X,ia,Sa,P,1,0,1,1,0,1,va)):(W.r=Ha.r,W.g=Ha.g,W.b=Ha.b,m($.centroidModel,$.normalModel,W),W.r=W.r*O.r+fa.r,W.g=W.g*O.g+fa.g,W.b=W.b*O.b+fa.b,r(A,I,K,N,X,ia,qa,L),!0===Y.wireframe?t(W,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):v(W)):(W.r=O.r+fa.r,W.g=O.g+fa.g,W.b=O.b+fa.b,r(A,I,K,N,X,ia,qa,L),!0===Y.wireframe?
|
|
|
-t(W,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):v(W))):Y instanceof THREE.MeshBasicMaterial?(W.copy(Y.color),Y.vertexColors===THREE.FaceColors&&(W.r*=$.color.r,W.g*=$.color.g,W.b*=$.color.b),r(A,I,K,N,X,ia,qa,L),!0===Y.wireframe?t(W,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):v(W)):Y instanceof THREE.MeshNormalMaterial?(W.r=0.5*$.normalModelView.x+0.5,W.g=0.5*$.normalModelView.y+0.5,W.b=0.5*$.normalModelView.z+0.5,r(A,I,K,N,X,ia,qa,L),!0===Y.wireframe?t(W,Y.wireframeLinewidth,
|
|
|
-Y.wireframeLinecap,Y.wireframeLinejoin):v(W)):Y instanceof THREE.MeshDepthMaterial&&(za=j.near,ka=j.far,oa.r=oa.g=oa.b=1-Ya(aa.positionScreen.z,za,ka),na.r=na.g=na.b=1-Ya(Ua.positionScreen.z,za,ka),ea.r=ea.g=ea.b=1-Ya(Za.positionScreen.z,za,ka),pa.r=pa.g=pa.b=1-Ya(Bb.positionScreen.z,za,ka),va=J(oa,na,ea,pa),n(A,I,K,N,qa,L),x(A,I,K,N,qa,L,0,0,1,0,0,1,va),n(la,Ea,X,ia,Sa,P),x(la,Ea,X,ia,Sa,P,1,0,1,1,0,1,va)))));Ia.union(Ta)}}p.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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|
|
+document.createElement("canvas"),n,l,s,q,p=m.getContext("2d"),r=new THREE.Color(0),v=0,x=1,w=0,t=null,J=null,E=null,C=null,z=null,G,F,I,$,B=new THREE.RenderableVertex,R=new THREE.RenderableVertex,A,H,K,M,P,ga,ra,L,oa,Aa,Ha,O,W=new THREE.Color,ja=new THREE.Color,fa=new THREE.Color,aa=new THREE.Color,ma=new THREE.Color,Q=new THREE.Color,ka=new THREE.Color,va={},Ea={},na,wa,qa,$a,rb,La,db,pb,Nb,yb,Ra=new THREE.Box2,Ia=new THREE.Box2,Ua=new THREE.Box2,Eb=!1,Qa=new THREE.Color,eb=new THREE.Color,jb=new THREE.Color,
|
|
|
+la=new THREE.Vector3,fb,zb,jc,sb,Kb,sa,Va=16;fb=document.createElement("canvas");fb.width=fb.height=2;zb=fb.getContext("2d");zb.fillStyle="rgba(0,0,0,1)";zb.fillRect(0,0,2,2);jc=zb.getImageData(0,0,2,2);sb=jc.data;Kb=document.createElement("canvas");Kb.width=Kb.height=Va;sa=Kb.getContext("2d");sa.translate(-Va/2,-Va/2);sa.scale(Va,Va);Va--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.sortElements=
|
|
|
+this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a*this.devicePixelRatio;l=b*this.devicePixelRatio;s=Math.floor(n/2);q=Math.floor(l/2);m.width=n;m.height=l;m.style.width=a+"px";m.style.height=b+"px";Ra.min.set(-s,-q);Ra.max.set(s,q);Ia.min.set(-s,-q);Ia.max.set(s,q);x=1;w=0;z=C=E=J=t=null};this.setClearColor=function(a,b){r.copy(a);v=void 0!==b?b:1;Ia.min.set(-s,-q);Ia.max.set(s,q)};this.setClearColorHex=function(a,b){r.setHex(a);v=void 0!==b?
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|
|
+b:1;Ia.min.set(-s,-q);Ia.max.set(s,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){p.setTransform(1,0,0,-1,s,q);!1===Ia.empty()&&(Ia.intersect(Ra),Ia.expandByScalar(2),1>v&&p.clearRect(Ia.min.x|0,Ia.min.y|0,Ia.max.x-Ia.min.x|0,Ia.max.y-Ia.min.y|0),0<v&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+v+")"),p.fillRect(Ia.min.x|0,Ia.min.y|0,Ia.max.x-Ia.min.x|0,Ia.max.y-Ia.min.y|0)),Ia.makeEmpty())};this.render=function(a,
|
|
|
+j){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),j=b.dot(h);0>=j||(j*=f.intensity,c.r+=g.r*j,c.g+=g.g*j,c.b+=g.b*j)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),j=b.dot(la.sub(h,a).normalize()),0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=j&&(j*=f.intensity,c.r+=g.r*j,c.g+=g.g*j,c.b+=g.b*j)))}}function l(a,d,e,g,h,i,k,ea){f.info.render.vertices+=
|
|
|
+3;f.info.render.faces++;b(ea.opacity);c(ea.blending);A=a.positionScreen.x;H=a.positionScreen.y;K=d.positionScreen.x;M=d.positionScreen.y;P=e.positionScreen.x;ga=e.positionScreen.y;n(A,H,K,M,P,ga);(ea instanceof THREE.MeshLambertMaterial||ea instanceof THREE.MeshPhongMaterial)&&null===ea.map&&null===ea.map?(Q.copy(ea.color),ka.copy(ea.emissive),ea.vertexColors===THREE.FaceColors&&(Q.r*=k.color.r,Q.g*=k.color.g,Q.b*=k.color.b),!0===Eb?!1===ea.wireframe&&ea.shading==THREE.SmoothShading&&3==k.vertexNormalsLength?
|
|
|
+(ja.r=fa.r=aa.r=Qa.r,ja.g=fa.g=aa.g=Qa.g,ja.b=fa.b=aa.b=Qa.b,m(k.v1.positionWorld,k.vertexNormalsModel[0],ja),m(k.v2.positionWorld,k.vertexNormalsModel[1],fa),m(k.v3.positionWorld,k.vertexNormalsModel[2],aa),ja.r=ja.r*Q.r+ka.r,ja.g=ja.g*Q.g+ka.g,ja.b=ja.b*Q.b+ka.b,fa.r=fa.r*Q.r+ka.r,fa.g=fa.g*Q.g+ka.g,fa.b=fa.b*Q.b+ka.b,aa.r=aa.r*Q.r+ka.r,aa.g=aa.g*Q.g+ka.g,aa.b=aa.b*Q.b+ka.b,ma.r=0.5*(fa.r+aa.r),ma.g=0.5*(fa.g+aa.g),ma.b=0.5*(fa.b+aa.b),qa=J(ja,fa,aa,ma),x(A,H,K,M,P,ga,0,0,1,0,0,1,qa)):(W.r=Qa.r,
|
|
|
+W.g=Qa.g,W.b=Qa.b,m(k.centroidModel,k.normalModel,W),W.r=W.r*Q.r+ka.r,W.g=W.g*Q.g+ka.g,W.b=W.b*Q.b+ka.b,!0===ea.wireframe?t(W,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):v(W)):!0===ea.wireframe?t(ea.color,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):v(ea.color)):ea instanceof THREE.MeshBasicMaterial||ea instanceof THREE.MeshLambertMaterial||ea instanceof THREE.MeshPhongMaterial?null!==ea.map?ea.map.mapping instanceof THREE.UVMapping&&($a=k.uvs[0],w(A,H,K,M,P,
|
|
|
+ga,$a[g].x,$a[g].y,$a[h].x,$a[h].y,$a[i].x,$a[i].y,ea.map)):null!==ea.envMap?ea.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(la.copy(k.vertexNormalsModelView[g]),rb=0.5*la.x+0.5,La=0.5*la.y+0.5,la.copy(k.vertexNormalsModelView[h]),db=0.5*la.x+0.5,pb=0.5*la.y+0.5,la.copy(k.vertexNormalsModelView[i]),Nb=0.5*la.x+0.5,yb=0.5*la.y+0.5,w(A,H,K,M,P,ga,rb,La,db,pb,Nb,yb,ea.envMap)):(W.copy(ea.color),ea.vertexColors===THREE.FaceColors&&(W.r*=k.color.r,W.g*=k.color.g,W.b*=k.color.b),!0===ea.wireframe?
|
|
|
+t(W,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):v(W)):ea instanceof THREE.MeshDepthMaterial?(na=j.near,wa=j.far,ja.r=ja.g=ja.b=1-Va(a.positionScreen.z,na,wa),fa.r=fa.g=fa.b=1-Va(d.positionScreen.z,na,wa),aa.r=aa.g=aa.b=1-Va(e.positionScreen.z,na,wa),ma.r=0.5*(fa.r+aa.r),ma.g=0.5*(fa.g+aa.g),ma.b=0.5*(fa.b+aa.b),qa=J(ja,fa,aa,ma),x(A,H,K,M,P,ga,0,0,1,0,0,1,qa)):ea instanceof THREE.MeshNormalMaterial&&(ea.shading==THREE.FlatShading?(W.r=0.5*k.normalModelView.x+0.5,W.g=0.5*k.normalModelView.y+
|
|
|
+0.5,W.b=0.5*k.normalModelView.z+0.5,!0===ea.wireframe?t(W,ea.wireframeLinewidth,ea.wireframeLinecap,ea.wireframeLinejoin):v(W)):ea.shading==THREE.SmoothShading&&(la.copy(k.vertexNormalsModelView[g]),ja.r=0.5*la.x+0.5,ja.g=0.5*la.y+0.5,ja.b=0.5*la.z+0.5,la.copy(k.vertexNormalsModelView[h]),fa.r=0.5*la.x+0.5,fa.g=0.5*la.y+0.5,fa.b=0.5*la.z+0.5,la.copy(k.vertexNormalsModelView[i]),aa.r=0.5*la.x+0.5,aa.g=0.5*la.y+0.5,aa.b=0.5*la.z+0.5,ma.r=0.5*(fa.r+aa.r),ma.g=0.5*(fa.g+aa.g),ma.b=0.5*(fa.b+aa.b),qa=
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|
|
+J(ja,fa,aa,ma),x(A,H,K,M,P,ga,0,0,1,0,0,1,qa)))}function n(a,b,c,d,e,f){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.closePath()}function r(a,b,c,d,e,f,g,h){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(g,h);p.closePath()}function t(a,b,c,e){E!==b&&(E=p.lineWidth=b);C!==c&&(C=p.lineCap=c);z!==e&&(z=p.lineJoin=e);d(a.getStyle());p.stroke();Ua.expandByScalar(2*b)}function v(a){e(a.getStyle());p.fill()}function w(a,b,c,d,f,g,h,j,i,k,ea,m,l){if(!(l instanceof THREE.DataTexture||
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|
|
+void 0===l.image||0==l.image.width)){if(!0===l.needsUpdate){var n=l.wrapS==THREE.RepeatWrapping,q=l.wrapT==THREE.RepeatWrapping;va[l.id]=p.createPattern(l.image,!0===n&&!0===q?"repeat":!0===n&&!1===q?"repeat-x":!1===n&&!0===q?"repeat-y":"no-repeat");l.needsUpdate=!1}void 0===va[l.id]?e("rgba(0,0,0,1)"):e(va[l.id]);var n=l.offset.x/l.repeat.x,q=l.offset.y/l.repeat.y,s=l.image.width*l.repeat.x,r=l.image.height*l.repeat.y,h=(h+n)*s,j=(1-j+q)*r,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+n)*s-h,k=(1-k+q)*r-j,ea=(ea+
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|
+n)*s-h,m=(1-m+q)*r-j,n=i*m-ea*k;0===n?(void 0===Ea[l.id]&&(b=document.createElement("canvas"),b.width=l.image.width,b.height=l.image.height,b=b.getContext("2d"),b.drawImage(l.image,0,0),Ea[l.id]=b.getImageData(0,0,l.image.width,l.image.height).data),b=Ea[l.id],h=4*(Math.floor(h)+Math.floor(j)*l.image.width),W.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),v(W)):(n=1/n,l=(m*c-k*f)*n,k=(m*d-k*g)*n,c=(i*f-ea*c)*n,d=(i*g-ea*d)*n,a=a-l*h-c*j,h=b-k*h-d*j,p.save(),p.transform(l,k,c,d,a,h),p.fill(),p.restore())}}
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|
+function x(a,b,c,d,e,f,g,h,j,i,k,ea,m){var l,n;l=m.width-1;n=m.height-1;g*=l;h*=n;c-=a;d-=b;e-=a;f-=b;j=j*l-g;i=i*n-h;k=k*l-g;ea=ea*n-h;n=1/(j*ea-k*i);l=(ea*c-i*e)*n;i=(ea*d-i*f)*n;c=(j*e-k*c)*n;d=(j*f-k*d)*n;a=a-l*g-c*h;b=b-i*g-d*h;p.save();p.transform(l,i,c,d,a,b);p.clip();p.drawImage(m,0,0);p.restore()}function J(a,b,c,d){sb[0]=255*a.r|0;sb[1]=255*a.g|0;sb[2]=255*a.b|0;sb[4]=255*b.r|0;sb[5]=255*b.g|0;sb[6]=255*b.b|0;sb[8]=255*c.r|0;sb[9]=255*c.g|0;sb[10]=255*c.b|0;sb[12]=255*d.r|0;sb[13]=255*d.g|
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|
+0;sb[14]=255*d.b|0;zb.putImageData(jc,0,0);sa.drawImage(fb,0,0);return Kb}function Va(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ob(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===j instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();p.setTransform(1,0,0,-1,s,q);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,j,this.sortObjects,
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|
+this.sortElements);h=g.elements;i=g.lights;Eb=0<i.length;if(!0===Eb){Qa.setRGB(0,0,0);eb.setRGB(0,0,0);jb.setRGB(0,0,0);for(var Ab=0,kc=i.length;Ab<kc;Ab++){var X=i[Ab],Z=X.color;X instanceof THREE.AmbientLight?(Qa.r+=Z.r,Qa.g+=Z.g,Qa.b+=Z.b):X instanceof THREE.DirectionalLight?(eb.r+=Z.r,eb.g+=Z.g,eb.b+=Z.b):X instanceof THREE.PointLight&&(jb.r+=Z.r,jb.g+=Z.g,jb.b+=Z.b)}}Ab=0;for(kc=h.length;Ab<kc;Ab++){var ba=h[Ab],X=ba.material;if(!(void 0===X||!1===X.visible)){Ua.makeEmpty();if(ba instanceof THREE.RenderableParticle){G=
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|
+ba;G.x*=s;G.y*=q;var Z=G,Xa=ba;b(X.opacity);c(X.blending);var Bb=void 0,Sa=void 0,ab=void 0,Ya=void 0,Cb=ba=void 0,ea=void 0;X instanceof THREE.ParticleBasicMaterial?null===X.map?(ab=Xa.object.scale.x,Ya=Xa.object.scale.y,ab*=Xa.scale.x*s,Ya*=Xa.scale.y*q,Ua.min.set(Z.x-ab,Z.y-Ya),Ua.max.set(Z.x+ab,Z.y+Ya),!1!==Ra.isIntersectionBox(Ua)&&(e(X.color.getStyle()),p.save(),p.translate(Z.x,Z.y),p.rotate(-Xa.rotation),p.scale(ab,Ya),p.fillRect(-1,-1,2,2),p.restore())):(ba=X.map.image,Cb=ba.width>>1,ea=ba.height>>
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|
+1,ab=Xa.scale.x*s,Ya=Xa.scale.y*q,Bb=ab*Cb,Sa=Ya*ea,Ua.min.set(Z.x-Bb,Z.y-Sa),Ua.max.set(Z.x+Bb,Z.y+Sa),!1!==Ra.isIntersectionBox(Ua)&&(p.save(),p.translate(Z.x,Z.y),p.rotate(-Xa.rotation),p.scale(ab,-Ya),p.translate(-Cb,-ea),p.drawImage(ba,0,0),p.restore())):X instanceof THREE.ParticleCanvasMaterial&&(Bb=Xa.scale.x*s,Sa=Xa.scale.y*q,Ua.min.set(Z.x-Bb,Z.y-Sa),Ua.max.set(Z.x+Bb,Z.y+Sa),!1!==Ra.isIntersectionBox(Ua)&&(d(X.color.getStyle()),e(X.color.getStyle()),p.save(),p.translate(Z.x,Z.y),p.rotate(-Xa.rotation),
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|
+p.scale(Bb,Sa),X.program(p),p.restore()))}else ba instanceof THREE.RenderableLine?(G=ba.v1,F=ba.v2,G.positionScreen.x*=s,G.positionScreen.y*=q,F.positionScreen.x*=s,F.positionScreen.y*=q,Ua.setFromPoints([G.positionScreen,F.positionScreen]),!0===Ra.isIntersectionBox(Ua)&&(Z=G,Xa=F,b(X.opacity),c(X.blending),p.beginPath(),p.moveTo(Z.positionScreen.x,Z.positionScreen.y),p.lineTo(Xa.positionScreen.x,Xa.positionScreen.y),X instanceof THREE.LineBasicMaterial&&(Z=X.linewidth,E!==Z&&(E=p.lineWidth=Z),Z=
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|
+X.linecap,C!==Z&&(C=p.lineCap=Z),Z=X.linejoin,z!==Z&&(z=p.lineJoin=Z),d(X.color.getStyle()),p.stroke(),Ua.expandByScalar(2*X.linewidth)))):ba instanceof THREE.RenderableFace3?(G=ba.v1,F=ba.v2,I=ba.v3,G.positionScreen.x*=s,G.positionScreen.y*=q,F.positionScreen.x*=s,F.positionScreen.y*=q,I.positionScreen.x*=s,I.positionScreen.y*=q,!0===X.overdraw&&(ob(G.positionScreen,F.positionScreen),ob(F.positionScreen,I.positionScreen),ob(I.positionScreen,G.positionScreen)),Ua.setFromPoints([G.positionScreen,F.positionScreen,
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|
+I.positionScreen]),!0===Ra.isIntersectionBox(Ua)&&l(G,F,I,0,1,2,ba,X,a)):ba instanceof THREE.RenderableFace4&&(G=ba.v1,F=ba.v2,I=ba.v3,$=ba.v4,G.positionScreen.x*=s,G.positionScreen.y*=q,F.positionScreen.x*=s,F.positionScreen.y*=q,I.positionScreen.x*=s,I.positionScreen.y*=q,$.positionScreen.x*=s,$.positionScreen.y*=q,B.positionScreen.copy(F.positionScreen),R.positionScreen.copy($.positionScreen),!0===X.overdraw&&(ob(G.positionScreen,F.positionScreen),ob(F.positionScreen,$.positionScreen),ob($.positionScreen,
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|
|
+G.positionScreen),ob(I.positionScreen,B.positionScreen),ob(I.positionScreen,R.positionScreen)),Ua.setFromPoints([G.positionScreen,F.positionScreen,I.positionScreen,$.positionScreen]),!0===Ra.isIntersectionBox(Ua)&&(Z=G,Xa=F,Bb=I,Sa=$,ab=B,Ya=R,Cb=a,f.info.render.vertices+=4,f.info.render.faces++,b(X.opacity),c(X.blending),void 0!==X.map&&null!==X.map||void 0!==X.envMap&&null!==X.envMap?(l(Z,Xa,Sa,0,1,3,ba,X,Cb),l(ab,Bb,Ya,1,2,3,ba,X,Cb)):(A=Z.positionScreen.x,H=Z.positionScreen.y,K=Xa.positionScreen.x,
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|
+M=Xa.positionScreen.y,P=Bb.positionScreen.x,ga=Bb.positionScreen.y,ra=Sa.positionScreen.x,L=Sa.positionScreen.y,oa=ab.positionScreen.x,Aa=ab.positionScreen.y,Ha=Ya.positionScreen.x,O=Ya.positionScreen.y,X instanceof THREE.MeshLambertMaterial||X instanceof THREE.MeshPhongMaterial?(Q.copy(X.color),ka.copy(X.emissive),X.vertexColors===THREE.FaceColors&&(Q.r*=ba.color.r,Q.g*=ba.color.g,Q.b*=ba.color.b),!0===Eb?!1===X.wireframe&&X.shading==THREE.SmoothShading&&4==ba.vertexNormalsLength?(ja.r=fa.r=aa.r=
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|
|
+ma.r=Qa.r,ja.g=fa.g=aa.g=ma.g=Qa.g,ja.b=fa.b=aa.b=ma.b=Qa.b,m(ba.v1.positionWorld,ba.vertexNormalsModel[0],ja),m(ba.v2.positionWorld,ba.vertexNormalsModel[1],fa),m(ba.v4.positionWorld,ba.vertexNormalsModel[3],aa),m(ba.v3.positionWorld,ba.vertexNormalsModel[2],ma),ja.r=ja.r*Q.r+ka.r,ja.g=ja.g*Q.g+ka.g,ja.b=ja.b*Q.b+ka.b,fa.r=fa.r*Q.r+ka.r,fa.g=fa.g*Q.g+ka.g,fa.b=fa.b*Q.b+ka.b,aa.r=aa.r*Q.r+ka.r,aa.g=aa.g*Q.g+ka.g,aa.b=aa.b*Q.b+ka.b,ma.r=ma.r*Q.r+ka.r,ma.g=ma.g*Q.g+ka.g,ma.b=ma.b*Q.b+ka.b,qa=J(ja,fa,
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|
|
+aa,ma),n(A,H,K,M,ra,L),x(A,H,K,M,ra,L,0,0,1,0,0,1,qa),n(oa,Aa,P,ga,Ha,O),x(oa,Aa,P,ga,Ha,O,1,0,1,1,0,1,qa)):(W.r=Qa.r,W.g=Qa.g,W.b=Qa.b,m(ba.centroidModel,ba.normalModel,W),W.r=W.r*Q.r+ka.r,W.g=W.g*Q.g+ka.g,W.b=W.b*Q.b+ka.b,r(A,H,K,M,P,ga,ra,L),!0===X.wireframe?t(W,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):v(W)):(W.r=Q.r+ka.r,W.g=Q.g+ka.g,W.b=Q.b+ka.b,r(A,H,K,M,P,ga,ra,L),!0===X.wireframe?t(W,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):v(W))):X instanceof THREE.MeshBasicMaterial?
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|
|
+(W.copy(X.color),X.vertexColors===THREE.FaceColors&&(W.r*=ba.color.r,W.g*=ba.color.g,W.b*=ba.color.b),r(A,H,K,M,P,ga,ra,L),!0===X.wireframe?t(W,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):v(W)):X instanceof THREE.MeshNormalMaterial?X.shading==THREE.FlatShading?(W.r=0.5*ba.normalModelView.x+0.5,W.g=0.5*ba.normalModelView.y+0.5,W.b=0.5*ba.normalModelView.z+0.5,r(A,H,K,M,P,ga,ra,L),!0===X.wireframe?t(W,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):v(W)):X.shading==THREE.SmoothShading&&
|
|
|
+(la.copy(ba.vertexNormalsModelView[0]),ja.r=0.5*la.x+0.5,ja.g=0.5*la.y+0.5,ja.b=0.5*la.z+0.5,la.copy(ba.vertexNormalsModelView[1]),fa.r=0.5*la.x+0.5,fa.g=0.5*la.y+0.5,fa.b=0.5*la.z+0.5,la.copy(ba.vertexNormalsModelView[3]),aa.r=0.5*la.x+0.5,aa.g=0.5*la.y+0.5,aa.b=0.5*la.z+0.5,la.copy(ba.vertexNormalsModelView[2]),ma.r=0.5*la.x+0.5,ma.g=0.5*la.y+0.5,ma.b=0.5*la.z+0.5,qa=J(ja,fa,aa,ma),n(A,H,K,M,ra,L),x(A,H,K,M,ra,L,0,0,1,0,0,1,qa),n(oa,Aa,P,ga,Ha,O),x(oa,Aa,P,ga,Ha,O,1,0,1,1,0,1,qa)):X instanceof THREE.MeshDepthMaterial&&
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|
+(na=j.near,wa=j.far,ja.r=ja.g=ja.b=1-Va(Z.positionScreen.z,na,wa),fa.r=fa.g=fa.b=1-Va(Xa.positionScreen.z,na,wa),aa.r=aa.g=aa.b=1-Va(Sa.positionScreen.z,na,wa),ma.r=ma.g=ma.b=1-Va(Bb.positionScreen.z,na,wa),qa=J(ja,fa,aa,ma),n(A,H,K,M,ra,L),x(A,H,K,M,ra,L,0,0,1,0,0,1,qa),n(oa,Aa,P,ga,Ha,O),x(oa,Aa,P,ga,Ha,O,1,0,1,1,0,1,qa)))));Ia.union(Ua)}}p.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -339,62 +341,62 @@ m;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a
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"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=j.createBuffer(),c.buffer.belongsToAttribute=p,k.needsUpdate=!0,c.__original=k;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?j.ELEMENT_ARRAY_BUFFER:j.ARRAY_BUFFER,c=a.attributes[b],c.buffer=j.createBuffer(),j.bindBuffer(d,c.buffer),j.bufferData(d,c.array,j.STATIC_DRAW)}function i(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&
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void 0!==e&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),j.bufferData(j.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(j.bindBuffer(j.ARRAY_BUFFER,g.buffer),j.bufferData(j.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(j.bindBuffer(j.ARRAY_BUFFER,
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|
-i.buffer),j.bufferData(j.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(j.bindBuffer(j.ARRAY_BUFFER,d.buffer),j.bufferData(j.ARRAY_BUFFER,d.array,b));if(c)for(var k in a.attributes)delete a.attributes[k].array}function k(a){fb[a]||(j.enableVertexAttribArray(a),fb[a]=!0)}function m(){for(var a in fb)fb[a]&&(j.disableVertexAttribArray(a),fb[a]=!1)}function n(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function l(a,b){return b[0]-a[0]}function s(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)fa=
|
|
|
-na=null,pa=O=ka=za=pb=db=va=-1,Ya=!0,a[d].render(b,c,jb,qb),fa=na=null,pa=O=ka=za=pb=db=va=-1,Ya=!0}function q(a,b,c,d,e,f,g,h){var j,i,k,m;b?(i=a.length-1,m=b=-1):(i=0,b=a.length,m=1);for(var l=i;l!==b;l+=m)if(j=a[l],j.render){i=j.object;k=j.buffer;if(h)j=h;else{j=j[c];if(!j)continue;g&&P.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);P.setDepthTest(j.depthTest);P.setDepthWrite(j.depthWrite);F(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}P.setMaterialFaces(j);k instanceof
|
|
|
-THREE.BufferGeometry?P.renderBufferDirect(d,e,f,j,k,i):P.renderBuffer(d,e,f,j,k,i)}}function p(a,b,c,d,e,f,g){for(var h,j,i=0,k=a.length;i<k;i++)if(h=a[i],j=h.object,j.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&P.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);P.setDepthTest(h.depthTest);P.setDepthWrite(h.depthWrite);F(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}P.renderImmediateObject(c,d,e,h,j)}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
|
|
|
-function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function x(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function J(a,b,c,d,e){Aa=0;d.needsUpdate&&(d.program&&Cb(d),P.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets));
|
|
|
-var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==na&&(j.useProgram(g),na=g,f=!0);d.id!==pa&&(pa=d.id,f=!0);if(f||a!==fa)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==fa&&(fa=a);if(d.skinning)if(ob&&e.useVertexTexture){if(null!==h.boneTexture){var k=E();j.uniform1i(h.boneTexture,k);P.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?
|
|
|
-(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ya){for(var m,l=k=0,n=0,p,q,s,r=Jc,t=r.directional.colors,v=r.directional.positions,w=r.point.colors,x=r.point.positions,A=r.point.distances,C=r.spot.colors,F=r.spot.positions,H=r.spot.distances,J=r.spot.directions,W=r.spot.anglesCos,L=r.spot.exponents,O=r.hemi.skyColors,T=r.hemi.groundColors,N=r.hemi.positions,
|
|
|
-X=0,Y=0,V=0,ea=0,oa=0,ta=0,ia=0,aa=0,U=m=0,c=s=U=0,f=b.length;c<f;c++)m=b[c],m.onlyShadow||(p=m.color,q=m.intensity,s=m.distance,m instanceof THREE.AmbientLight?m.visible&&(P.gammaInput?(k+=p.r*p.r,l+=p.g*p.g,n+=p.b*p.b):(k+=p.r,l+=p.g,n+=p.b)):m instanceof THREE.DirectionalLight?(oa+=1,m.visible&&(Ja.copy(m.matrixWorld.getPosition()),Ja.subSelf(m.target.matrixWorld.getPosition()),Ja.normalize(),0===Ja.x&&0===Ja.y&&0===Ja.z||(m=3*X,v[m]=Ja.x,v[m+1]=Ja.y,v[m+2]=Ja.z,P.gammaInput?z(t,m,p,q*q):G(t,m,
|
|
|
-p,q),X+=1))):m instanceof THREE.PointLight?(ta+=1,m.visible&&(U=3*Y,P.gammaInput?z(w,U,p,q*q):G(w,U,p,q),q=m.matrixWorld.getPosition(),x[U]=q.x,x[U+1]=q.y,x[U+2]=q.z,A[Y]=s,Y+=1)):m instanceof THREE.SpotLight?(ia+=1,m.visible&&(U=3*V,P.gammaInput?z(C,U,p,q*q):G(C,U,p,q),q=m.matrixWorld.getPosition(),F[U]=q.x,F[U+1]=q.y,F[U+2]=q.z,H[V]=s,Ja.copy(q),Ja.subSelf(m.target.matrixWorld.getPosition()),Ja.normalize(),J[U]=Ja.x,J[U+1]=Ja.y,J[U+2]=Ja.z,W[V]=Math.cos(m.angle),L[V]=m.exponent,V+=1)):m instanceof
|
|
|
-THREE.HemisphereLight&&(aa+=1,m.visible&&(Ja.copy(m.matrixWorld.getPosition()),Ja.normalize(),0===Ja.x&&0===Ja.y&&0===Ja.z||(s=3*ea,N[s]=Ja.x,N[s+1]=Ja.y,N[s+2]=Ja.z,p=m.color,m=m.groundColor,P.gammaInput?(q*=q,z(O,s,p,q),z(T,s,m,q)):(G(O,s,p,q),G(T,s,m,q)),ea+=1))));c=3*X;for(f=Math.max(t.length,3*oa);c<f;c++)t[c]=0;c=3*Y;for(f=Math.max(w.length,3*ta);c<f;c++)w[c]=0;c=3*V;for(f=Math.max(C.length,3*ia);c<f;c++)C[c]=0;c=3*ea;for(f=Math.max(O.length,3*aa);c<f;c++)O[c]=0;c=3*ea;for(f=Math.max(T.length,
|
|
|
-3*aa);c<f;c++)T[c]=0;r.directional.length=X;r.point.length=Y;r.spot.length=V;r.hemi.length=ea;r.ambient[0]=k;r.ambient[1]=l;r.ambient[2]=n;Ya=!1}c=Jc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;
|
|
|
-i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;P.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):
|
|
|
-i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var $;d.map?$=d.map:d.specularMap?$=d.specularMap:d.normalMap?$=d.normalMap:d.bumpMap&&($=d.bumpMap);void 0!==$&&(c=$.offset,$=$.repeat,i.offsetRepeat.value.set(c.x,c.y,$.x,$.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
|
|
|
+i.buffer),j.bufferData(j.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(j.bindBuffer(j.ARRAY_BUFFER,d.buffer),j.bufferData(j.ARRAY_BUFFER,d.array,b));if(c)for(var k in a.attributes)delete a.attributes[k].array}function k(a){fb[a]||(j.enableVertexAttribArray(a),fb[a]=!0)}function m(){for(var a in fb)fb[a]&&(j.disableVertexAttribArray(a),fb[a]=!1)}function n(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function l(a,b){return b[0]-a[0]}function s(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)ka=
|
|
|
+fa=null,ma=Q=wa=na=pb=db=qa=-1,Va=!0,a[d].render(b,c,jb,la),ka=fa=null,ma=Q=wa=na=pb=db=qa=-1,Va=!0}function q(a,b,c,d,e,f,g,h){var j,i,k,m;b?(i=a.length-1,m=b=-1):(i=0,b=a.length,m=1);for(var l=i;l!==b;l+=m)if(j=a[l],j.render){i=j.object;k=j.buffer;if(h)j=h;else{j=j[c];if(!j)continue;g&&O.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);O.setDepthTest(j.depthTest);O.setDepthWrite(j.depthWrite);F(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}O.setMaterialFaces(j);k instanceof
|
|
|
+THREE.BufferGeometry?O.renderBufferDirect(d,e,f,j,k,i):O.renderBuffer(d,e,f,j,k,i)}}function p(a,b,c,d,e,f,g){for(var h,j,i=0,k=a.length;i<k;i++)if(h=a[i],j=h.object,j.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&O.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);O.setDepthTest(h.depthTest);O.setDepthWrite(h.depthWrite);F(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}O.renderImmediateObject(c,d,e,h,j)}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
|
|
|
+function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function x(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function J(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Cb(d),O.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(O.maxMorphTargets));
|
|
|
+var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==fa&&(j.useProgram(g),fa=g,f=!0);d.id!==ma&&(ma=d.id,f=!0);if(f||a!==ka)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==ka&&(ka=a);if(d.skinning)if(ob&&e.useVertexTexture){if(null!==h.boneTexture){var k=E();j.uniform1i(h.boneTexture,k);O.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?
|
|
|
+(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Va){for(var m,l=k=0,n=0,p,q,s,r=Jc,t=r.directional.colors,v=r.directional.positions,w=r.point.colors,x=r.point.positions,A=r.point.distances,C=r.spot.colors,F=r.spot.positions,I=r.spot.distances,J=r.spot.directions,W=r.spot.anglesCos,L=r.spot.exponents,Q=r.hemi.skyColors,M=r.hemi.groundColors,aa=r.hemi.positions,
|
|
|
+R=0,P=0,ja=0,X=0,$=0,ga=0,ba=0,va=0,V=m=0,c=s=V=0,f=b.length;c<f;c++)m=b[c],m.onlyShadow||(p=m.color,q=m.intensity,s=m.distance,m instanceof THREE.AmbientLight?m.visible&&(O.gammaInput?(k+=p.r*p.r,l+=p.g*p.g,n+=p.b*p.b):(k+=p.r,l+=p.g,n+=p.b)):m instanceof THREE.DirectionalLight?($+=1,m.visible&&(sa.copy(m.matrixWorld.getPosition()),sa.subSelf(m.target.matrixWorld.getPosition()),sa.normalize(),0===sa.x&&0===sa.y&&0===sa.z||(m=3*R,v[m]=sa.x,v[m+1]=sa.y,v[m+2]=sa.z,O.gammaInput?z(t,m,p,q*q):G(t,m,p,
|
|
|
+q),R+=1))):m instanceof THREE.PointLight?(ga+=1,m.visible&&(V=3*P,O.gammaInput?z(w,V,p,q*q):G(w,V,p,q),q=m.matrixWorld.getPosition(),x[V]=q.x,x[V+1]=q.y,x[V+2]=q.z,A[P]=s,P+=1)):m instanceof THREE.SpotLight?(ba+=1,m.visible&&(V=3*ja,O.gammaInput?z(C,V,p,q*q):G(C,V,p,q),q=m.matrixWorld.getPosition(),F[V]=q.x,F[V+1]=q.y,F[V+2]=q.z,I[ja]=s,sa.copy(q),sa.subSelf(m.target.matrixWorld.getPosition()),sa.normalize(),J[V]=sa.x,J[V+1]=sa.y,J[V+2]=sa.z,W[ja]=Math.cos(m.angle),L[ja]=m.exponent,ja+=1)):m instanceof
|
|
|
+THREE.HemisphereLight&&(va+=1,m.visible&&(sa.copy(m.matrixWorld.getPosition()),sa.normalize(),0===sa.x&&0===sa.y&&0===sa.z||(s=3*X,aa[s]=sa.x,aa[s+1]=sa.y,aa[s+2]=sa.z,p=m.color,m=m.groundColor,O.gammaInput?(q*=q,z(Q,s,p,q),z(M,s,m,q)):(G(Q,s,p,q),G(M,s,m,q)),X+=1))));c=3*R;for(f=Math.max(t.length,3*$);c<f;c++)t[c]=0;c=3*P;for(f=Math.max(w.length,3*ga);c<f;c++)w[c]=0;c=3*ja;for(f=Math.max(C.length,3*ba);c<f;c++)C[c]=0;c=3*X;for(f=Math.max(Q.length,3*va);c<f;c++)Q[c]=0;c=3*X;for(f=Math.max(M.length,
|
|
|
+3*va);c<f;c++)M[c]=0;r.directional.length=R;r.point.length=P;r.spot.length=ja;r.hemi.length=X;r.ambient[0]=k;r.ambient[1]=l;r.ambient[2]=n;Va=!1}c=Jc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;
|
|
|
+i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;O.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):
|
|
|
+i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Z;d.map?Z=d.map:d.specularMap?Z=d.specularMap:d.normalMap?Z=d.normalMap:d.bumpMap&&(Z=d.bumpMap);void 0!==Z&&(c=Z.offset,Z=Z.repeat,i.offsetRepeat.value.set(c.x,c.y,Z.x,Z.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
|
|
|
1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?
|
|
|
-(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=K.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,P.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?
|
|
|
-(P.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=$=0;for(f=b.length;c<f;c++)if(k=b[c],k.castShadow&&(k instanceof
|
|
|
-THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.value[$]=k.shadowMap,i.shadowMapSize.value[$]=k.shadowMapSize,i.shadowMatrix.value[$]=k.shadowMatrix,i.shadowDarkness.value[$]=k.shadowDarkness,i.shadowBias.value[$]=k.shadowBias,$++}b=d.uniformsList;i=0;for($=b.length;i<$;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,k=c.value,"i"===l)j.uniform1i(f,k);else if("f"===l)j.uniform1f(f,k);else if("v2"===l)j.uniform2f(f,k.x,k.y);else if("v3"===l)j.uniform3f(f,k.x,
|
|
|
+(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=K.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,O.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?
|
|
|
+(O.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Z=0;for(f=b.length;c<f;c++)if(k=b[c],k.castShadow&&(k instanceof
|
|
|
+THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))i.shadowMap.value[Z]=k.shadowMap,i.shadowMapSize.value[Z]=k.shadowMapSize,i.shadowMatrix.value[Z]=k.shadowMatrix,i.shadowDarkness.value[Z]=k.shadowDarkness,i.shadowBias.value[Z]=k.shadowBias,Z++}b=d.uniformsList;i=0;for(Z=b.length;i<Z;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,k=c.value,"i"===l)j.uniform1i(f,k);else if("f"===l)j.uniform1f(f,k);else if("v2"===l)j.uniform2f(f,k.x,k.y);else if("v3"===l)j.uniform3f(f,k.x,
|
|
|
k.y,k.z);else if("v4"===l)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===l)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===l)j.uniform1iv(f,k);else if("iv"===l)j.uniform3iv(f,k);else if("fv1"===l)j.uniform1fv(f,k);else if("fv"===l)j.uniform3fv(f,k);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*k.length));l=0;for(n=k.length;l<n;l++)r=2*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y;j.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*k.length));l=0;for(n=
|
|
|
k.length;l<n;l++)r=3*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z;j.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*k.length));l=0;for(n=k.length;l<n;l++)r=4*l,c._array[r]=k[l].x,c._array[r+1]=k[l].y,c._array[r+2]=k[l].z,c._array[r+3]=k[l].w;j.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=
|
|
|
-new Float32Array(16*k.length));l=0;for(n=k.length;l<n;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(r=k,k=E(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=j.createTexture(),P.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,
|
|
|
-c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)P.autoScaleCubemaps&&!f?(n=k,r=l,t=c.image[l],w=bd,t.width<=w&&t.height<=w||(x=Math.max(t.width,t.height),v=Math.floor(t.width*w/x),w=Math.floor(t.height*w/x),x=document.createElement("canvas"),x.width=v,x.height=w,x.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,v,w),t=x),n[r]=t):k[l]=c.image[l];l=k[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);r=I(c.format);t=I(c.type);B(j.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){w=
|
|
|
+new Float32Array(16*k.length));l=0;for(n=k.length;l<n;l++)k[l].flattenToArrayOffset(c._array,16*l);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(r=k,k=E(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=j.createTexture(),O.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,
|
|
|
+c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(l=0;6>l;l++)O.autoScaleCubemaps&&!f?(n=k,r=l,t=c.image[l],w=bd,t.width<=w&&t.height<=w||(x=Math.max(t.width,t.height),v=Math.floor(t.width*w/x),w=Math.floor(t.height*w/x),x=document.createElement("canvas"),x.width=v,x.height=w,x.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,v,w),t=x),n[r]=t):k[l]=c.image[l];l=k[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);r=H(c.format);t=H(c.type);B(j.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){w=
|
|
|
k[l].mipmaps;x=0;for(A=w.length;x<A;x++)v=w[x],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,x,r,v.width,v.height,0,v.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,r,r,t,k[l]);c.generateMipmaps&&n&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,
|
|
|
-c.__webglTexture)):P.setTexture(r,k)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=c.value.length;l<n;l++)c._array[l]=E();j.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)r=c.value[l],k=c._array[l],r&&P.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
-d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=Aa;a>=Lc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Lc);
|
|
|
-Aa+=1;return a}function C(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function z(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function G(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function F(a,b,c){Nb!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),Nb=a);if(a&&(yb!==b||$a!==c))j.polygonOffset(b,c),yb=b,$a=c}function H(a){for(var a=a.split("\n"),b=0,c=a.length;b<
|
|
|
-c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function V(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(H(b)),null):c}function B(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,I(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,I(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,I(b.magFilter)),j.texParameteri(a,
|
|
|
-j.TEXTURE_MIN_FILTER,I(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,A(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,A(b.minFilter)));if(Fb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Fb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Kc)),b.__oldAnisotropy=b.anisotropy}function T(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
|
|
|
+c.__webglTexture)):O.setTexture(r,k)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(n=c.value.length;l<n;l++)c._array[l]=E();j.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)r=c.value[l],k=c._array[l],r&&O.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
+d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=Ea;a>=Lc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Lc);
|
|
|
+Ea+=1;return a}function C(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function z(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function G(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function F(a,b,c){Nb!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),Nb=a);if(a&&(yb!==b||Ra!==c))j.polygonOffset(b,c),yb=b,Ra=c}function I(a){for(var a=a.split("\n"),b=0,c=a.length;b<
|
|
|
+c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function $(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(I(b)),null):c}function B(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,H(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,H(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,H(b.magFilter)),j.texParameteri(a,
|
|
|
+j.TEXTURE_MIN_FILTER,H(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,A(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,A(b.minFilter)));if(Fb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Fb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Kc)),b.__oldAnisotropy=b.anisotropy}function R(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
|
|
|
(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function A(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
|
|
|
-j.NEAREST:j.LINEAR}function I(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;
|
|
|
+j.NEAREST:j.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;
|
|
|
if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT;if(a===THREE.FloatType)return j.FLOAT;
|
|
|
if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a===THREE.SrcColorFactor)return j.SRC_COLOR;
|
|
|
if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE;if(void 0!==tb){if(a===THREE.RGB_S3TC_DXT1_Format)return tb.COMPRESSED_RGB_S3TC_DXT1_EXT;
|
|
|
-if(a===THREE.RGBA_S3TC_DXT1_Format)return tb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return tb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return tb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.precision?a.precision:"highp",X=void 0!==a.alpha?a.alpha:!0,ia=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,qa=void 0!==a.antialias?
|
|
|
-a.antialias:!1,L=void 0!==a.stencil?a.stencil:!0,la=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ea=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Sa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=K;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
-this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,W=[],oa=
|
|
|
-0,na=null,ea=null,pa=-1,O=null,fa=null,ta=0,Aa=0,za=-1,ka=-1,va=-1,ya=-1,Xa=-1,ja=-1,db=-1,pb=-1,Nb=null,yb=null,$a=null,Ia=null,Ta=0,Eb=0,Ha=0,eb=0,jb=0,qb=0,fb={},zb=new THREE.Frustum,jc=new THREE.Matrix4,sb=new THREE.Matrix4,Kb=new THREE.Vector3,Ja=new THREE.Vector3,Ya=!0,Jc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,
|
|
|
-skyColors:[],groundColors:[],positions:[]}},j,pc,zc,Fb,tb;try{if(!(j=K.getContext("experimental-webgl",{alpha:X,premultipliedAlpha:ia,antialias:qa,stencil:L,preserveDrawingBuffer:la})))throw"Error creating WebGL context.";}catch(cd){console.error(cd)}pc=j.getExtension("OES_texture_float");zc=j.getExtension("OES_standard_derivatives");Fb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");tb=
|
|
|
+if(a===THREE.RGBA_S3TC_DXT1_Format)return tb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return tb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return tb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=void 0!==a.precision?a.precision:"highp",P=void 0!==a.alpha?a.alpha:!0,ga=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ra=void 0!==a.antialias?
|
|
|
+a.antialias:!1,L=void 0!==a.stencil?a.stencil:!0,oa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Aa=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Ha=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=K;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
|
|
|
+this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var O=this,W=[],ja=
|
|
|
+0,fa=null,aa=null,ma=-1,Q=null,ka=null,va=0,Ea=0,na=-1,wa=-1,qa=-1,$a=-1,rb=-1,La=-1,db=-1,pb=-1,Nb=null,yb=null,Ra=null,Ia=null,Ua=0,Eb=0,Qa=0,eb=0,jb=0,la=0,fb={},zb=new THREE.Frustum,jc=new THREE.Matrix4,sb=new THREE.Matrix4,Kb=new THREE.Vector3,sa=new THREE.Vector3,Va=!0,Jc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,
|
|
|
+skyColors:[],groundColors:[],positions:[]}},j,pc,zc,Fb,tb;try{if(!(j=K.getContext("experimental-webgl",{alpha:P,premultipliedAlpha:ga,antialias:ra,stencil:L,preserveDrawingBuffer:oa})))throw"Error creating WebGL context.";}catch(cd){console.error(cd)}pc=j.getExtension("OES_texture_float");zc=j.getExtension("OES_standard_derivatives");Fb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");tb=
|
|
|
j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");pc||console.log("THREE.WebGLRenderer: Float textures not supported.");zc||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Fb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");tb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");j.clearColor(0,0,0,1);j.clearDepth(1);
|
|
|
-j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(Ea.r,Ea.g,Ea.b,Sa);this.context=j;var Lc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),dd=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var bd=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Kc=Fb?j.getParameter(Fb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
-0,qc=0<dd,ob=qc&&pc;tb&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var Ab=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),kc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var Y=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),aa=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
|
|
|
-j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var $=0<Ab.precision&&0<Y.precision,Ua=0<kc.precision&&0<aa.precision;"highp"===N&&!$&&(Ua?(N="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(N="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
|
|
|
-N&&!Ua&&(N="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return qc};this.getMaxAnisotropy=function(){return Kc};this.getPrecision=function(){return N};this.setSize=function(a,b){K.width=a*this.devicePixelRatio;K.height=b*this.devicePixelRatio;K.style.width=a+"px";K.style.height=b+"px";this.setViewport(0,0,K.width,K.height)};this.setViewport=function(a,b,c,d){Ta=void 0!==a?a:0;Eb=void 0!==b?b:0;Ha=
|
|
|
-void 0!==c?c:K.width;eb=void 0!==d?d:K.height;j.viewport(Ta,Eb,Ha,eb)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Ea.setHex(a);Sa=b;j.clearColor(Ea.r,Ea.g,Ea.b,Sa)};this.setClearColor=function(a,b){Ea.copy(a);Sa=b;j.clearColor(Ea.r,Ea.g,Ea.b,Sa)};this.getClearColor=function(){return Ea};this.getClearAlpha=function(){return Sa};this.clear=function(a,b,c){var d=0;if(void 0===
|
|
|
-a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){na=null;pa=O=pb=db=va=-1;Ya=!0;ka=za=-1;this.shadowMapPlugin.update(a,b)};var Bb=function(a){a=a.target;a.removeEventListener("dispose",
|
|
|
+j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(Aa.r,Aa.g,Aa.b,Ha);this.context=j;var Lc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),dd=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var bd=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Kc=Fb?j.getParameter(Fb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
+0,qc=0<dd,ob=qc&&pc;tb&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var Ab=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),kc=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var X=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),Z=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
|
|
|
+j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var ba=0<Ab.precision&&0<X.precision,Xa=0<kc.precision&&0<Z.precision;"highp"===M&&!ba&&(Xa?(M="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(M="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
|
|
|
+M&&!Xa&&(M="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return qc};this.getMaxAnisotropy=function(){return Kc};this.getPrecision=function(){return M};this.setSize=function(a,b){K.width=a*this.devicePixelRatio;K.height=b*this.devicePixelRatio;K.style.width=a+"px";K.style.height=b+"px";this.setViewport(0,0,K.width,K.height)};this.setViewport=function(a,b,c,d){Ua=void 0!==a?a:0;Eb=void 0!==b?b:0;Qa=
|
|
|
+void 0!==c?c:K.width;eb=void 0!==d?d:K.height;j.viewport(Ua,Eb,Qa,eb)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Aa.setHex(a);Ha=b;j.clearColor(Aa.r,Aa.g,Aa.b,Ha)};this.setClearColor=function(a,b){Aa.copy(a);Ha=b;j.clearColor(Aa.r,Aa.g,Aa.b,Ha)};this.getClearColor=function(){return Aa};this.getClearAlpha=function(){return Ha};this.clear=function(a,b,c){var d=0;if(void 0===
|
|
|
+a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){fa=null;ma=Q=pb=db=qa=-1;Va=!0;wa=na=-1;this.shadowMapPlugin.update(a,b)};var Bb=function(a){a=a.target;a.removeEventListener("dispose",
|
|
|
Bb);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);
|
|
|
void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==
|
|
|
-d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);P.info.memory.geometries--},Za=function(a){a=a.target;a.removeEventListener("dispose",Za);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));P.info.memory.textures--},Va=function(a){a=a.target;a.removeEventListener("dispose",Va);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof
|
|
|
-THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);Cb(a)},Cb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=W.length;a<c;a++)if(d=W[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===
|
|
|
-e){e=[];a=0;for(c=W.length;a<c;a++)d=W[a],d.program!==b&&e.push(d);W=e;j.deleteProgram(b);P.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
+d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);O.info.memory.geometries--},Sa=function(a){a=a.target;a.removeEventListener("dispose",Sa);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));O.info.memory.textures--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof
|
|
|
+THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);O.info.memory.textures--},Ya=function(a){a=a.target;a.removeEventListener("dispose",Ya);Cb(a)},Cb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=W.length;a<c;a++)if(d=W[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===
|
|
|
+e){e=[];a=0;for(c=W.length;a<c;a++)d=W[a],d.program!==b&&e.push(d);W=e;j.deleteProgram(b);O.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,k,l,m,n,p,q=3*a.count;for(p=0;p<q;p+=9)n=a.normalArray,d=n[p],e=n[p+1],f=n[p+2],g=n[p+3],i=n[p+4],l=n[p+5],h=n[p+6],k=n[p+7],m=n[p+8],d=(d+g+h)/3,e=(e+i+k)/3,f=(f+l+m)/3,n[p]=d,n[p+1]=e,n[p+
|
|
|
2]=f,n[p+3]=d,n[p+4]=e,n[p+5]=f,n[p+6]=d,n[p+7]=e,n[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
-a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=J(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==O&&(O=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<
|
|
|
+a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=J(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==Q&&(Q=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<
|
|
|
g;c++){var h=d[c].index;if(b){var i=e.attributes.position,l=i.itemSize;j.bindBuffer(j.ARRAY_BUFFER,i.buffer);k(a.position);j.vertexAttribPointer(a.position,l,j.FLOAT,!1,0,4*h*l);l=e.attributes.normal;if(0<=a.normal&&l){var n=l.itemSize;j.bindBuffer(j.ARRAY_BUFFER,l.buffer);k(a.normal);j.vertexAttribPointer(a.normal,n,j.FLOAT,!1,0,4*h*n)}l=e.attributes.uv;0<=a.uv&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.uv),j.vertexAttribPointer(a.uv,n,j.FLOAT,!1,0,4*h*n));l=e.attributes.color;0<=
|
|
|
-a.color&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.color),j.vertexAttribPointer(a.color,n,j.FLOAT,!1,0,4*h*n));l=e.attributes.tangent;0<=a.tangent&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,n,j.FLOAT,!1,0,4*h*n));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,d[c].count,j.UNSIGNED_SHORT,2*d[c].start);P.info.render.calls++;P.info.render.vertices+=d[c].count;P.info.render.faces+=d[c].count/3}}else b&&
|
|
|
+a.color&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.color),j.vertexAttribPointer(a.color,n,j.FLOAT,!1,0,4*h*n));l=e.attributes.tangent;0<=a.tangent&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,n,j.FLOAT,!1,0,4*h*n));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,d[c].count,j.UNSIGNED_SHORT,2*d[c].start);O.info.render.calls++;O.info.render.vertices+=d[c].count;O.info.render.faces+=d[c].count/3}}else b&&
|
|
|
(i=e.attributes.position,l=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),k(a.position),j.vertexAttribPointer(a.position,l,j.FLOAT,!1,0,0),l=e.attributes.normal,0<=a.normal&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.normal),j.vertexAttribPointer(a.normal,n,j.FLOAT,!1,0,0)),l=e.attributes.uv,0<=a.uv&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.uv),j.vertexAttribPointer(a.uv,n,j.FLOAT,!1,0,0)),l=e.attributes.color,0<=a.color&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
|
|
|
-l.buffer),k(a.color),j.vertexAttribPointer(a.color,n,j.FLOAT,!1,0,0)),l=e.attributes.tangent,0<=a.tangent&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,n,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,i.numItems/3),P.info.render.calls++,P.info.render.vertices+=i.numItems/3,P.info.render.faces+=i.numItems/3/3;else f instanceof THREE.ParticleSystem&&b&&(i=e.attributes.position,l=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),k(a.position),j.vertexAttribPointer(a.position,
|
|
|
-l,j.FLOAT,!1,0,0),l=e.attributes.color,0<=a.color&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.color),j.vertexAttribPointer(a.color,n,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,i.numItems/3),P.info.render.calls++,P.info.render.points+=i.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=J(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==O&&(O=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),
|
|
|
+l.buffer),k(a.color),j.vertexAttribPointer(a.color,n,j.FLOAT,!1,0,0)),l=e.attributes.tangent,0<=a.tangent&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,n,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,i.numItems/3),O.info.render.calls++,O.info.render.vertices+=i.numItems/3,O.info.render.faces+=i.numItems/3/3;else f instanceof THREE.ParticleSystem&&b&&(i=e.attributes.position,l=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),k(a.position),j.vertexAttribPointer(a.position,
|
|
|
+l,j.FLOAT,!1,0,0),l=e.attributes.color,0<=a.color&&l&&(n=l.itemSize,j.bindBuffer(j.ARRAY_BUFFER,l.buffer),k(a.color),j.vertexAttribPointer(a.color,n,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,i.numItems/3),O.info.render.calls++,O.info.render.points+=i.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=J(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Q&&(Q=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),
|
|
|
k(b.position),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;
|
|
|
for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)0<=c["morphTarget"+i]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k(c["morphTarget"+i]),j.vertexAttribPointer(c["morphTarget"+i],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+i]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k(c["morphNormal"+i]),j.vertexAttribPointer(c["morphNormal"+i],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;
|
|
|
var n,p=g.length;for(n=0;n<p;n++)i=g[n],0<i&&h.push([i,n]);h.length>d.numSupportedMorphTargets?(h.sort(l),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(l):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(n=h[i][1],0<=c["morphTarget"+i]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[n]),k(c["morphTarget"+i]),j.vertexAttribPointer(c["morphTarget"+i],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+i]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,
|
|
@@ -402,96 +404,96 @@ e.__webglMorphNormalsBuffers[n]),k(c["morphNormal"+i]),j.vertexAttribPointer(c["
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|
|
c.buffer),k(b[c.buffer.belongsToAttribute]),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));
|
|
|
0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight,
|
|
|
4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Ia&&(j.lineWidth(d),Ia=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,
|
|
|
-0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Ia&&(j.lineWidth(d),Ia=d),j.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
|
|
|
-P.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,k=a.fog;pa=-1;Ya=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);jc.multiply(b.projectionMatrix,b.matrixWorldInverse);zb.setFromMatrix(jc);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
|
|
|
-a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||zb.contains(g))){C(g,b);var l=f,m=l.buffer,r=void 0,t=r=void 0,t=l.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
|
|
|
-m.materialIndex,r=t.materials[r],r.transparent?(l.transparent=r,l.opaque=null):(l.opaque=r,l.transparent=null);else if(r=t)r.transparent?(l.transparent=r,l.opaque=null):(l.opaque=r,l.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Kb.copy(g.matrixWorld.getPosition()),Kb.multiplyMatrix4(jc),f.z=Kb.z),f.id=g.id)}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
|
|
|
+0)),O.info.render.calls++,O.info.render.vertices+=e.__webglFaceCount,O.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Ia&&(j.lineWidth(d),Ia=d),j.drawArrays(f,0,e.__webglLineCount),O.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),O.info.render.calls++,O.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
|
|
|
+O.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,k=a.fog;ma=-1;Va=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);jc.multiply(b.projectionMatrix,b.matrixWorldInverse);zb.setFromMatrix(jc);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
|
|
|
+a,b);O.info.render.calls=0;O.info.render.vertices=0;O.info.render.faces=0;O.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||zb.contains(g))){C(g,b);var l=f,m=l.buffer,r=void 0,t=r=void 0,t=l.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
|
|
|
+m.materialIndex,r=t.materials[r],r.transparent?(l.transparent=r,l.opaque=null):(l.opaque=r,l.transparent=null);else if(r=t)r.transparent?(l.transparent=r,l.opaque=null):(l.opaque=r,l.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Kb.copy(g.matrixWorld.getPosition()),Kb.applyMatrix4(jc),f.z=Kb.z),f.id=g.id)}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
|
|
|
(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),F(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,i,k,!0,d),p(a.__webglObjectsImmediate,"",b,i,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,i,k,!1,d),p(a.__webglObjectsImmediate,"opaque",
|
|
|
b,i,k,!1,d),q(a.__webglObjects,!1,"transparent",b,i,k,!0,d),p(a.__webglObjectsImmediate,"transparent",b,i,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,
|
|
|
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=J(a,b,c,d,e);O=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,n=void 0,p=void 0,q=void 0;
|
|
|
+null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=J(a,b,c,d,e);Q=-1;O.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){O.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,n=void 0,p=void 0,q=void 0;
|
|
|
if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",Bb)),b instanceof THREE.Mesh)if(n=b.geometry,p=b.material,n instanceof THREE.Geometry){if(void 0===n.geometryGroups){var s=n,z=void 0,A=void 0,C=void 0,B=void 0,E=void 0,F=void 0,G={},H=s.morphTargets.length,I=s.morphNormals.length,J=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
|
|
|
{};z=0;for(A=s.faces.length;z<A;z++)C=s.faces[z],B=J?C.materialIndex:0,void 0===G[B]&&(G[B]={hash:B,counter:0}),F=G[B].hash+"_"+G[B].counter,void 0===s.geometryGroups[F]&&(s.geometryGroups[F]={faces3:[],faces4:[],materialIndex:B,vertices:0,numMorphTargets:H,numMorphNormals:I}),E=C instanceof THREE.Face3?3:4,65535<s.geometryGroups[F].vertices+E&&(G[B].counter+=1,F=G[B].hash+"_"+G[B].counter,void 0===s.geometryGroups[F]&&(s.geometryGroups[F]={faces3:[],faces4:[],materialIndex:B,vertices:0,numMorphTargets:H,
|
|
|
-numMorphNormals:I})),C instanceof THREE.Face3?s.geometryGroups[F].faces3.push(z):s.geometryGroups[F].faces4.push(z),s.geometryGroups[F].vertices+=E;s.geometryGroupsList=[];var W=void 0;for(W in s.geometryGroups)s.geometryGroups[W].id=ta++,s.geometryGroupsList.push(s.geometryGroups[W])}for(m in n.geometryGroups)if(q=n.geometryGroups[m],!q.__webglVertexBuffer){var K=q;K.__webglVertexBuffer=j.createBuffer();K.__webglNormalBuffer=j.createBuffer();K.__webglTangentBuffer=j.createBuffer();K.__webglColorBuffer=
|
|
|
-j.createBuffer();K.__webglUVBuffer=j.createBuffer();K.__webglUV2Buffer=j.createBuffer();K.__webglSkinIndicesBuffer=j.createBuffer();K.__webglSkinWeightsBuffer=j.createBuffer();K.__webglFaceBuffer=j.createBuffer();K.__webglLineBuffer=j.createBuffer();var L=void 0,O=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];L=0;for(O=K.numMorphTargets;L<O;L++)K.__webglMorphTargetsBuffers.push(j.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];L=0;for(O=K.numMorphNormals;L<O;L++)K.__webglMorphNormalsBuffers.push(j.createBuffer())}P.info.memory.geometries++;
|
|
|
-d(q,b);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=!0}}else n instanceof THREE.BufferGeometry&&h(n);else if(b instanceof THREE.Ribbon){if(n=b.geometry,!n.__webglVertexBuffer){var T=n;T.__webglVertexBuffer=j.createBuffer();T.__webglColorBuffer=j.createBuffer();T.__webglNormalBuffer=j.createBuffer();P.info.memory.geometries++;var N=n,X=b,V=N.vertices.length;N.__vertexArray=new Float32Array(3*
|
|
|
-V);N.__colorArray=new Float32Array(3*V);N.__normalArray=new Float32Array(3*V);N.__webglVertexCount=V;c(N,X);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(n=b.geometry,!n.__webglVertexBuffer){var Y=n;Y.__webglVertexBuffer=j.createBuffer();Y.__webglColorBuffer=j.createBuffer();Y.__webglLineDistanceBuffer=j.createBuffer();P.info.memory.geometries++;var fa=n,na=b,ea=fa.vertices.length;fa.__vertexArray=new Float32Array(3*ea);fa.__colorArray=new Float32Array(3*
|
|
|
-ea);fa.__lineDistanceArray=new Float32Array(1*ea);fa.__webglLineCount=ea;c(fa,na);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(n=b.geometry,!n.__webglVertexBuffer))if(n instanceof THREE.Geometry){var oa=n;oa.__webglVertexBuffer=j.createBuffer();oa.__webglColorBuffer=j.createBuffer();P.info.memory.geometries++;var $=n,pa=b,ia=$.vertices.length;$.__vertexArray=new Float32Array(3*ia);$.__colorArray=new Float32Array(3*ia);$.__sortArray=
|
|
|
-[];$.__webglParticleCount=ia;c($,pa);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0}else n instanceof THREE.BufferGeometry&&h(n);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(n=b.geometry,n instanceof THREE.BufferGeometry)r(k.__webglObjects,n,b);else for(m in n.geometryGroups)q=n.geometryGroups[m],r(k.__webglObjects,q,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(n=b.geometry,r(k.__webglObjects,n,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?
|
|
|
-k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var aa=a.__objectsRemoved[0],la=a;aa instanceof THREE.Mesh||aa instanceof THREE.ParticleSystem||aa instanceof THREE.Ribbon||aa instanceof THREE.Line?w(la.__webglObjects,aa):aa instanceof THREE.Sprite?t(la.__webglSprites,aa):aa instanceof THREE.LensFlare?
|
|
|
-t(la.__webglFlares,aa):(aa instanceof THREE.ImmediateRenderObject||aa.immediateRenderCallback)&&w(la.__webglObjectsImmediate,aa);aa.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Aa=0,va=a.__webglObjects.length;Aa<va;Aa++){var ka=a.__webglObjects[Aa].object,U=ka.geometry,za=void 0,qa=void 0,ja=void 0;if(ka instanceof THREE.Mesh)if(U instanceof THREE.BufferGeometry)(U.verticesNeedUpdate||U.elementsNeedUpdate||U.uvsNeedUpdate||U.normalsNeedUpdate||U.colorsNeedUpdate||U.tangentsNeedUpdate)&&
|
|
|
-i(U,j.DYNAMIC_DRAW,!U.dynamic),U.verticesNeedUpdate=!1,U.elementsNeedUpdate=!1,U.uvsNeedUpdate=!1,U.normalsNeedUpdate=!1,U.colorsNeedUpdate=!1,U.tangentsNeedUpdate=!1;else{for(var Ea=0,Ia=U.geometryGroupsList.length;Ea<Ia;Ea++)if(za=U.geometryGroupsList[Ea],ja=e(ka,za),U.buffersNeedUpdate&&d(za,ka),qa=ja.attributes&&v(ja),U.verticesNeedUpdate||U.morphTargetsNeedUpdate||U.elementsNeedUpdate||U.uvsNeedUpdate||U.normalsNeedUpdate||U.colorsNeedUpdate||U.tangentsNeedUpdate||qa){var ua=za,Ja=ka,ya=j.DYNAMIC_DRAW,
|
|
|
-Ta=!U.dynamic,Ha=ja;if(ua.__inittedArrays){var Ua=f(Ha),Sa=Ha.vertexColors?Ha.vertexColors:!1,Ya=g(Ha),$a=Ua===THREE.SmoothShading,D=void 0,Z=void 0,Va=void 0,M=void 0,ab=void 0,Za=void 0,Xa=void 0,qb=void 0,db=void 0,ob=void 0,pb=void 0,Q=void 0,R=void 0,S=void 0,sa=void 0,eb=void 0,fb=void 0,jb=void 0,yb=void 0,Ob=void 0,Pb=void 0,Qb=void 0,zb=void 0,Rb=void 0,Sb=void 0,Tb=void 0,Ab=void 0,Ub=void 0,Vb=void 0,Wb=void 0,Cb=void 0,Xb=void 0,Yb=void 0,Zb=void 0,Eb=void 0,Ba=void 0,Nb=void 0,tb=void 0,
|
|
|
-Fb=void 0,vc=void 0,gb=void 0,kc=void 0,bb=void 0,cb=void 0,lc=void 0,ec=void 0,Qa=0,Wa=0,fc=0,gc=0,Gb=0,mb=0,Fa=0,rb=0,Ra=0,ca=0,ma=0,y=0,Ca=void 0,hb=ua.__vertexArray,Ac=ua.__uvArray,Bc=ua.__uv2Array,Hb=ua.__normalArray,Ma=ua.__tangentArray,ib=ua.__colorArray,Na=ua.__skinIndexArray,Oa=ua.__skinWeightArray,pc=ua.__morphTargetsArrays,qc=ua.__morphNormalsArrays,ed=ua.__webglCustomAttributesList,u=void 0,$b=ua.__faceArray,Db=ua.__lineArray,ub=Ja.geometry,Jc=ub.elementsNeedUpdate,zc=ub.uvsNeedUpdate,
|
|
|
-Kc=ub.normalsNeedUpdate,Lc=ub.tangentsNeedUpdate,bd=ub.colorsNeedUpdate,cd=ub.morphTargetsNeedUpdate,rc=ub.vertices,wa=ua.faces3,xa=ua.faces4,nb=ub.faces,fd=ub.faceVertexUvs[0],gd=ub.faceVertexUvs[1],sc=ub.skinIndices,mc=ub.skinWeights,nc=ub.morphTargets,Mc=ub.morphNormals;if(ub.verticesNeedUpdate){D=0;for(Z=wa.length;D<Z;D++)M=nb[wa[D]],Q=rc[M.a],R=rc[M.b],S=rc[M.c],hb[Wa]=Q.x,hb[Wa+1]=Q.y,hb[Wa+2]=Q.z,hb[Wa+3]=R.x,hb[Wa+4]=R.y,hb[Wa+5]=R.z,hb[Wa+6]=S.x,hb[Wa+7]=S.y,hb[Wa+8]=S.z,Wa+=9;D=0;for(Z=
|
|
|
-xa.length;D<Z;D++)M=nb[xa[D]],Q=rc[M.a],R=rc[M.b],S=rc[M.c],sa=rc[M.d],hb[Wa]=Q.x,hb[Wa+1]=Q.y,hb[Wa+2]=Q.z,hb[Wa+3]=R.x,hb[Wa+4]=R.y,hb[Wa+5]=R.z,hb[Wa+6]=S.x,hb[Wa+7]=S.y,hb[Wa+8]=S.z,hb[Wa+9]=sa.x,hb[Wa+10]=sa.y,hb[Wa+11]=sa.z,Wa+=12;j.bindBuffer(j.ARRAY_BUFFER,ua.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,hb,ya)}if(cd){gb=0;for(kc=nc.length;gb<kc;gb++){D=ma=0;for(Z=wa.length;D<Z;D++)lc=wa[D],M=nb[lc],Q=nc[gb].vertices[M.a],R=nc[gb].vertices[M.b],S=nc[gb].vertices[M.c],bb=pc[gb],bb[ma]=Q.x,
|
|
|
-bb[ma+1]=Q.y,bb[ma+2]=Q.z,bb[ma+3]=R.x,bb[ma+4]=R.y,bb[ma+5]=R.z,bb[ma+6]=S.x,bb[ma+7]=S.y,bb[ma+8]=S.z,Ha.morphNormals&&($a?(ec=Mc[gb].vertexNormals[lc],Ob=ec.a,Pb=ec.b,Qb=ec.c):Qb=Pb=Ob=Mc[gb].faceNormals[lc],cb=qc[gb],cb[ma]=Ob.x,cb[ma+1]=Ob.y,cb[ma+2]=Ob.z,cb[ma+3]=Pb.x,cb[ma+4]=Pb.y,cb[ma+5]=Pb.z,cb[ma+6]=Qb.x,cb[ma+7]=Qb.y,cb[ma+8]=Qb.z),ma+=9;D=0;for(Z=xa.length;D<Z;D++)lc=xa[D],M=nb[lc],Q=nc[gb].vertices[M.a],R=nc[gb].vertices[M.b],S=nc[gb].vertices[M.c],sa=nc[gb].vertices[M.d],bb=pc[gb],
|
|
|
-bb[ma]=Q.x,bb[ma+1]=Q.y,bb[ma+2]=Q.z,bb[ma+3]=R.x,bb[ma+4]=R.y,bb[ma+5]=R.z,bb[ma+6]=S.x,bb[ma+7]=S.y,bb[ma+8]=S.z,bb[ma+9]=sa.x,bb[ma+10]=sa.y,bb[ma+11]=sa.z,Ha.morphNormals&&($a?(ec=Mc[gb].vertexNormals[lc],Ob=ec.a,Pb=ec.b,Qb=ec.c,zb=ec.d):zb=Qb=Pb=Ob=Mc[gb].faceNormals[lc],cb=qc[gb],cb[ma]=Ob.x,cb[ma+1]=Ob.y,cb[ma+2]=Ob.z,cb[ma+3]=Pb.x,cb[ma+4]=Pb.y,cb[ma+5]=Pb.z,cb[ma+6]=Qb.x,cb[ma+7]=Qb.y,cb[ma+8]=Qb.z,cb[ma+9]=zb.x,cb[ma+10]=zb.y,cb[ma+11]=zb.z),ma+=12;j.bindBuffer(j.ARRAY_BUFFER,ua.__webglMorphTargetsBuffers[gb]);
|
|
|
-j.bufferData(j.ARRAY_BUFFER,pc[gb],ya);Ha.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,ua.__webglMorphNormalsBuffers[gb]),j.bufferData(j.ARRAY_BUFFER,qc[gb],ya))}}if(mc.length){D=0;for(Z=wa.length;D<Z;D++)M=nb[wa[D]],Ub=mc[M.a],Vb=mc[M.b],Wb=mc[M.c],Oa[ca]=Ub.x,Oa[ca+1]=Ub.y,Oa[ca+2]=Ub.z,Oa[ca+3]=Ub.w,Oa[ca+4]=Vb.x,Oa[ca+5]=Vb.y,Oa[ca+6]=Vb.z,Oa[ca+7]=Vb.w,Oa[ca+8]=Wb.x,Oa[ca+9]=Wb.y,Oa[ca+10]=Wb.z,Oa[ca+11]=Wb.w,Xb=sc[M.a],Yb=sc[M.b],Zb=sc[M.c],Na[ca]=Xb.x,Na[ca+1]=Xb.y,Na[ca+2]=Xb.z,Na[ca+3]=Xb.w,
|
|
|
-Na[ca+4]=Yb.x,Na[ca+5]=Yb.y,Na[ca+6]=Yb.z,Na[ca+7]=Yb.w,Na[ca+8]=Zb.x,Na[ca+9]=Zb.y,Na[ca+10]=Zb.z,Na[ca+11]=Zb.w,ca+=12;D=0;for(Z=xa.length;D<Z;D++)M=nb[xa[D]],Ub=mc[M.a],Vb=mc[M.b],Wb=mc[M.c],Cb=mc[M.d],Oa[ca]=Ub.x,Oa[ca+1]=Ub.y,Oa[ca+2]=Ub.z,Oa[ca+3]=Ub.w,Oa[ca+4]=Vb.x,Oa[ca+5]=Vb.y,Oa[ca+6]=Vb.z,Oa[ca+7]=Vb.w,Oa[ca+8]=Wb.x,Oa[ca+9]=Wb.y,Oa[ca+10]=Wb.z,Oa[ca+11]=Wb.w,Oa[ca+12]=Cb.x,Oa[ca+13]=Cb.y,Oa[ca+14]=Cb.z,Oa[ca+15]=Cb.w,Xb=sc[M.a],Yb=sc[M.b],Zb=sc[M.c],Eb=sc[M.d],Na[ca]=Xb.x,Na[ca+1]=Xb.y,
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|
|
-Na[ca+2]=Xb.z,Na[ca+3]=Xb.w,Na[ca+4]=Yb.x,Na[ca+5]=Yb.y,Na[ca+6]=Yb.z,Na[ca+7]=Yb.w,Na[ca+8]=Zb.x,Na[ca+9]=Zb.y,Na[ca+10]=Zb.z,Na[ca+11]=Zb.w,Na[ca+12]=Eb.x,Na[ca+13]=Eb.y,Na[ca+14]=Eb.z,Na[ca+15]=Eb.w,ca+=16;0<ca&&(j.bindBuffer(j.ARRAY_BUFFER,ua.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Na,ya),j.bindBuffer(j.ARRAY_BUFFER,ua.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Oa,ya))}if(bd&&Sa){D=0;for(Z=wa.length;D<Z;D++)M=nb[wa[D]],Xa=M.vertexColors,qb=M.color,3===Xa.length&&Sa===
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|
|
-THREE.VertexColors?(Rb=Xa[0],Sb=Xa[1],Tb=Xa[2]):Tb=Sb=Rb=qb,ib[Ra]=Rb.r,ib[Ra+1]=Rb.g,ib[Ra+2]=Rb.b,ib[Ra+3]=Sb.r,ib[Ra+4]=Sb.g,ib[Ra+5]=Sb.b,ib[Ra+6]=Tb.r,ib[Ra+7]=Tb.g,ib[Ra+8]=Tb.b,Ra+=9;D=0;for(Z=xa.length;D<Z;D++)M=nb[xa[D]],Xa=M.vertexColors,qb=M.color,4===Xa.length&&Sa===THREE.VertexColors?(Rb=Xa[0],Sb=Xa[1],Tb=Xa[2],Ab=Xa[3]):Ab=Tb=Sb=Rb=qb,ib[Ra]=Rb.r,ib[Ra+1]=Rb.g,ib[Ra+2]=Rb.b,ib[Ra+3]=Sb.r,ib[Ra+4]=Sb.g,ib[Ra+5]=Sb.b,ib[Ra+6]=Tb.r,ib[Ra+7]=Tb.g,ib[Ra+8]=Tb.b,ib[Ra+9]=Ab.r,ib[Ra+10]=Ab.g,
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|
-ib[Ra+11]=Ab.b,Ra+=12;0<Ra&&(j.bindBuffer(j.ARRAY_BUFFER,ua.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,ib,ya))}if(Lc&&ub.hasTangents){D=0;for(Z=wa.length;D<Z;D++)M=nb[wa[D]],db=M.vertexTangents,eb=db[0],fb=db[1],jb=db[2],Ma[Fa]=eb.x,Ma[Fa+1]=eb.y,Ma[Fa+2]=eb.z,Ma[Fa+3]=eb.w,Ma[Fa+4]=fb.x,Ma[Fa+5]=fb.y,Ma[Fa+6]=fb.z,Ma[Fa+7]=fb.w,Ma[Fa+8]=jb.x,Ma[Fa+9]=jb.y,Ma[Fa+10]=jb.z,Ma[Fa+11]=jb.w,Fa+=12;D=0;for(Z=xa.length;D<Z;D++)M=nb[xa[D]],db=M.vertexTangents,eb=db[0],fb=db[1],jb=db[2],yb=db[3],Ma[Fa]=
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|
-eb.x,Ma[Fa+1]=eb.y,Ma[Fa+2]=eb.z,Ma[Fa+3]=eb.w,Ma[Fa+4]=fb.x,Ma[Fa+5]=fb.y,Ma[Fa+6]=fb.z,Ma[Fa+7]=fb.w,Ma[Fa+8]=jb.x,Ma[Fa+9]=jb.y,Ma[Fa+10]=jb.z,Ma[Fa+11]=jb.w,Ma[Fa+12]=yb.x,Ma[Fa+13]=yb.y,Ma[Fa+14]=yb.z,Ma[Fa+15]=yb.w,Fa+=16;j.bindBuffer(j.ARRAY_BUFFER,ua.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ma,ya)}if(Kc&&Ua){D=0;for(Z=wa.length;D<Z;D++)if(M=nb[wa[D]],ab=M.vertexNormals,Za=M.normal,3===ab.length&&$a)for(Ba=0;3>Ba;Ba++)tb=ab[Ba],Hb[mb]=tb.x,Hb[mb+1]=tb.y,Hb[mb+2]=tb.z,mb+=3;else for(Ba=
|
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|
-0;3>Ba;Ba++)Hb[mb]=Za.x,Hb[mb+1]=Za.y,Hb[mb+2]=Za.z,mb+=3;D=0;for(Z=xa.length;D<Z;D++)if(M=nb[xa[D]],ab=M.vertexNormals,Za=M.normal,4===ab.length&&$a)for(Ba=0;4>Ba;Ba++)tb=ab[Ba],Hb[mb]=tb.x,Hb[mb+1]=tb.y,Hb[mb+2]=tb.z,mb+=3;else for(Ba=0;4>Ba;Ba++)Hb[mb]=Za.x,Hb[mb+1]=Za.y,Hb[mb+2]=Za.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,ua.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Hb,ya)}if(zc&&fd&&Ya){D=0;for(Z=wa.length;D<Z;D++)if(Va=wa[D],ob=fd[Va],void 0!==ob)for(Ba=0;3>Ba;Ba++)Fb=ob[Ba],Ac[fc]=Fb.x,Ac[fc+
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|
-1]=Fb.y,fc+=2;D=0;for(Z=xa.length;D<Z;D++)if(Va=xa[D],ob=fd[Va],void 0!==ob)for(Ba=0;4>Ba;Ba++)Fb=ob[Ba],Ac[fc]=Fb.x,Ac[fc+1]=Fb.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,ua.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Ac,ya))}if(zc&&gd&&Ya){D=0;for(Z=wa.length;D<Z;D++)if(Va=wa[D],pb=gd[Va],void 0!==pb)for(Ba=0;3>Ba;Ba++)vc=pb[Ba],Bc[gc]=vc.x,Bc[gc+1]=vc.y,gc+=2;D=0;for(Z=xa.length;D<Z;D++)if(Va=xa[D],pb=gd[Va],void 0!==pb)for(Ba=0;4>Ba;Ba++)vc=pb[Ba],Bc[gc]=vc.x,Bc[gc+1]=vc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,
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-ua.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Bc,ya))}if(Jc){D=0;for(Z=wa.length;D<Z;D++)$b[Gb]=Qa,$b[Gb+1]=Qa+1,$b[Gb+2]=Qa+2,Gb+=3,Db[rb]=Qa,Db[rb+1]=Qa+1,Db[rb+2]=Qa,Db[rb+3]=Qa+2,Db[rb+4]=Qa+1,Db[rb+5]=Qa+2,rb+=6,Qa+=3;D=0;for(Z=xa.length;D<Z;D++)$b[Gb]=Qa,$b[Gb+1]=Qa+1,$b[Gb+2]=Qa+3,$b[Gb+3]=Qa+1,$b[Gb+4]=Qa+2,$b[Gb+5]=Qa+3,Gb+=6,Db[rb]=Qa,Db[rb+1]=Qa+1,Db[rb+2]=Qa,Db[rb+3]=Qa+3,Db[rb+4]=Qa+1,Db[rb+5]=Qa+2,Db[rb+6]=Qa+2,Db[rb+7]=Qa+3,rb+=8,Qa+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ua.__webglFaceBuffer);
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-j.bufferData(j.ELEMENT_ARRAY_BUFFER,$b,ya);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,ua.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Db,ya)}if(ed){Ba=0;for(Nb=ed.length;Ba<Nb;Ba++)if(u=ed[Ba],u.__original.needsUpdate){y=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)M=nb[wa[D]],u.array[y]=u.value[M.a],u.array[y+1]=u.value[M.b],u.array[y+2]=u.value[M.c],y+=3;D=0;for(Z=xa.length;D<Z;D++)M=nb[xa[D]],u.array[y]=u.value[M.a],u.array[y+1]=u.value[M.b],u.array[y+
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-2]=u.value[M.c],u.array[y+3]=u.value[M.d],y+=4}else{if("faces"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)Ca=u.value[wa[D]],u.array[y]=Ca,u.array[y+1]=Ca,u.array[y+2]=Ca,y+=3;D=0;for(Z=xa.length;D<Z;D++)Ca=u.value[xa[D]],u.array[y]=Ca,u.array[y+1]=Ca,u.array[y+2]=Ca,u.array[y+3]=Ca,y+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)M=nb[wa[D]],Q=u.value[M.a],R=u.value[M.b],S=u.value[M.c],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=R.x,u.array[y+3]=R.y,
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-u.array[y+4]=S.x,u.array[y+5]=S.y,y+=6;D=0;for(Z=xa.length;D<Z;D++)M=nb[xa[D]],Q=u.value[M.a],R=u.value[M.b],S=u.value[M.c],sa=u.value[M.d],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=R.x,u.array[y+3]=R.y,u.array[y+4]=S.x,u.array[y+5]=S.y,u.array[y+6]=sa.x,u.array[y+7]=sa.y,y+=8}else{if("faces"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)S=R=Q=Ca=u.value[wa[D]],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=R.x,u.array[y+3]=R.y,u.array[y+4]=S.x,u.array[y+5]=S.y,y+=6;D=0;for(Z=xa.length;D<Z;D++)sa=S=R=
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|
-Q=Ca=u.value[xa[D]],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=R.x,u.array[y+3]=R.y,u.array[y+4]=S.x,u.array[y+5]=S.y,u.array[y+6]=sa.x,u.array[y+7]=sa.y,y+=8}}else if(3===u.size){var ba;ba="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)M=nb[wa[D]],Q=u.value[M.a],R=u.value[M.b],S=u.value[M.c],u.array[y]=Q[ba[0]],u.array[y+1]=Q[ba[1]],u.array[y+2]=Q[ba[2]],u.array[y+3]=R[ba[0]],u.array[y+4]=R[ba[1]],u.array[y+5]=R[ba[2]],u.array[y+
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|
-6]=S[ba[0]],u.array[y+7]=S[ba[1]],u.array[y+8]=S[ba[2]],y+=9;D=0;for(Z=xa.length;D<Z;D++)M=nb[xa[D]],Q=u.value[M.a],R=u.value[M.b],S=u.value[M.c],sa=u.value[M.d],u.array[y]=Q[ba[0]],u.array[y+1]=Q[ba[1]],u.array[y+2]=Q[ba[2]],u.array[y+3]=R[ba[0]],u.array[y+4]=R[ba[1]],u.array[y+5]=R[ba[2]],u.array[y+6]=S[ba[0]],u.array[y+7]=S[ba[1]],u.array[y+8]=S[ba[2]],u.array[y+9]=sa[ba[0]],u.array[y+10]=sa[ba[1]],u.array[y+11]=sa[ba[2]],y+=12}else if("faces"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)S=R=Q=Ca=
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|
-u.value[wa[D]],u.array[y]=Q[ba[0]],u.array[y+1]=Q[ba[1]],u.array[y+2]=Q[ba[2]],u.array[y+3]=R[ba[0]],u.array[y+4]=R[ba[1]],u.array[y+5]=R[ba[2]],u.array[y+6]=S[ba[0]],u.array[y+7]=S[ba[1]],u.array[y+8]=S[ba[2]],y+=9;D=0;for(Z=xa.length;D<Z;D++)sa=S=R=Q=Ca=u.value[xa[D]],u.array[y]=Q[ba[0]],u.array[y+1]=Q[ba[1]],u.array[y+2]=Q[ba[2]],u.array[y+3]=R[ba[0]],u.array[y+4]=R[ba[1]],u.array[y+5]=R[ba[2]],u.array[y+6]=S[ba[0]],u.array[y+7]=S[ba[1]],u.array[y+8]=S[ba[2]],u.array[y+9]=sa[ba[0]],u.array[y+10]=
|
|
|
-sa[ba[1]],u.array[y+11]=sa[ba[2]],y+=12}else if("faceVertices"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)Ca=u.value[wa[D]],Q=Ca[0],R=Ca[1],S=Ca[2],u.array[y]=Q[ba[0]],u.array[y+1]=Q[ba[1]],u.array[y+2]=Q[ba[2]],u.array[y+3]=R[ba[0]],u.array[y+4]=R[ba[1]],u.array[y+5]=R[ba[2]],u.array[y+6]=S[ba[0]],u.array[y+7]=S[ba[1]],u.array[y+8]=S[ba[2]],y+=9;D=0;for(Z=xa.length;D<Z;D++)Ca=u.value[xa[D]],Q=Ca[0],R=Ca[1],S=Ca[2],sa=Ca[3],u.array[y]=Q[ba[0]],u.array[y+1]=Q[ba[1]],u.array[y+2]=Q[ba[2]],u.array[y+3]=
|
|
|
-R[ba[0]],u.array[y+4]=R[ba[1]],u.array[y+5]=R[ba[2]],u.array[y+6]=S[ba[0]],u.array[y+7]=S[ba[1]],u.array[y+8]=S[ba[2]],u.array[y+9]=sa[ba[0]],u.array[y+10]=sa[ba[1]],u.array[y+11]=sa[ba[2]],y+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)M=nb[wa[D]],Q=u.value[M.a],R=u.value[M.b],S=u.value[M.c],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=Q.z,u.array[y+3]=Q.w,u.array[y+4]=R.x,u.array[y+5]=R.y,u.array[y+6]=R.z,u.array[y+7]=R.w,u.array[y+8]=S.x,u.array[y+
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|
-9]=S.y,u.array[y+10]=S.z,u.array[y+11]=S.w,y+=12;D=0;for(Z=xa.length;D<Z;D++)M=nb[xa[D]],Q=u.value[M.a],R=u.value[M.b],S=u.value[M.c],sa=u.value[M.d],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=Q.z,u.array[y+3]=Q.w,u.array[y+4]=R.x,u.array[y+5]=R.y,u.array[y+6]=R.z,u.array[y+7]=R.w,u.array[y+8]=S.x,u.array[y+9]=S.y,u.array[y+10]=S.z,u.array[y+11]=S.w,u.array[y+12]=sa.x,u.array[y+13]=sa.y,u.array[y+14]=sa.z,u.array[y+15]=sa.w,y+=16}else if("faces"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)S=R=Q=Ca=
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|
-u.value[wa[D]],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=Q.z,u.array[y+3]=Q.w,u.array[y+4]=R.x,u.array[y+5]=R.y,u.array[y+6]=R.z,u.array[y+7]=R.w,u.array[y+8]=S.x,u.array[y+9]=S.y,u.array[y+10]=S.z,u.array[y+11]=S.w,y+=12;D=0;for(Z=xa.length;D<Z;D++)sa=S=R=Q=Ca=u.value[xa[D]],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=Q.z,u.array[y+3]=Q.w,u.array[y+4]=R.x,u.array[y+5]=R.y,u.array[y+6]=R.z,u.array[y+7]=R.w,u.array[y+8]=S.x,u.array[y+9]=S.y,u.array[y+10]=S.z,u.array[y+11]=S.w,u.array[y+12]=sa.x,
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|
|
-u.array[y+13]=sa.y,u.array[y+14]=sa.z,u.array[y+15]=sa.w,y+=16}else if("faceVertices"===u.boundTo){D=0;for(Z=wa.length;D<Z;D++)Ca=u.value[wa[D]],Q=Ca[0],R=Ca[1],S=Ca[2],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=Q.z,u.array[y+3]=Q.w,u.array[y+4]=R.x,u.array[y+5]=R.y,u.array[y+6]=R.z,u.array[y+7]=R.w,u.array[y+8]=S.x,u.array[y+9]=S.y,u.array[y+10]=S.z,u.array[y+11]=S.w,y+=12;D=0;for(Z=xa.length;D<Z;D++)Ca=u.value[xa[D]],Q=Ca[0],R=Ca[1],S=Ca[2],sa=Ca[3],u.array[y]=Q.x,u.array[y+1]=Q.y,u.array[y+2]=
|
|
|
-Q.z,u.array[y+3]=Q.w,u.array[y+4]=R.x,u.array[y+5]=R.y,u.array[y+6]=R.z,u.array[y+7]=R.w,u.array[y+8]=S.x,u.array[y+9]=S.y,u.array[y+10]=S.z,u.array[y+11]=S.w,u.array[y+12]=sa.x,u.array[y+13]=sa.y,u.array[y+14]=sa.z,u.array[y+15]=sa.w,y+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,ya)}}Ta&&(delete ua.__inittedArrays,delete ua.__colorArray,delete ua.__normalArray,delete ua.__tangentArray,delete ua.__uvArray,delete ua.__uv2Array,delete ua.__faceArray,delete ua.__vertexArray,
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|
|
-delete ua.__lineArray,delete ua.__skinIndexArray,delete ua.__skinWeightArray)}}U.verticesNeedUpdate=!1;U.morphTargetsNeedUpdate=!1;U.elementsNeedUpdate=!1;U.uvsNeedUpdate=!1;U.normalsNeedUpdate=!1;U.colorsNeedUpdate=!1;U.tangentsNeedUpdate=!1;U.buffersNeedUpdate=!1;ja.attributes&&x(ja)}else if(ka instanceof THREE.Ribbon){ja=e(ka,U);qa=ja.attributes&&v(ja);if(U.verticesNeedUpdate||U.colorsNeedUpdate||U.normalsNeedUpdate||qa){var Ib=U,Nc=j.DYNAMIC_DRAW,Cc=void 0,Dc=void 0,Ec=void 0,Oc=void 0,Da=void 0,
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|
|
-Pc=void 0,Qc=void 0,Rc=void 0,md=void 0,kb=void 0,wc=void 0,Ka=void 0,vb=void 0,nd=Ib.vertices,od=Ib.colors,pd=Ib.normals,dd=nd.length,yd=od.length,zd=pd.length,Sc=Ib.__vertexArray,Tc=Ib.__colorArray,Uc=Ib.__normalArray,Ad=Ib.colorsNeedUpdate,Bd=Ib.normalsNeedUpdate,hd=Ib.__webglCustomAttributesList;if(Ib.verticesNeedUpdate){for(Cc=0;Cc<dd;Cc++)Oc=nd[Cc],Da=3*Cc,Sc[Da]=Oc.x,Sc[Da+1]=Oc.y,Sc[Da+2]=Oc.z;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Nc)}if(Ad){for(Dc=
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|
|
-0;Dc<yd;Dc++)Pc=od[Dc],Da=3*Dc,Tc[Da]=Pc.r,Tc[Da+1]=Pc.g,Tc[Da+2]=Pc.b;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Tc,Nc)}if(Bd){for(Ec=0;Ec<zd;Ec++)Qc=pd[Ec],Da=3*Ec,Uc[Da]=Qc.x,Uc[Da+1]=Qc.y,Uc[Da+2]=Qc.z;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Uc,Nc)}if(hd){Rc=0;for(md=hd.length;Rc<md;Rc++)if(Ka=hd[Rc],Ka.needsUpdate&&(void 0===Ka.boundTo||"vertices"===Ka.boundTo)){Da=0;wc=Ka.value.length;if(1===Ka.size)for(kb=0;kb<wc;kb++)Ka.array[kb]=
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|
-Ka.value[kb];else if(2===Ka.size)for(kb=0;kb<wc;kb++)vb=Ka.value[kb],Ka.array[Da]=vb.x,Ka.array[Da+1]=vb.y,Da+=2;else if(3===Ka.size)if("c"===Ka.type)for(kb=0;kb<wc;kb++)vb=Ka.value[kb],Ka.array[Da]=vb.r,Ka.array[Da+1]=vb.g,Ka.array[Da+2]=vb.b,Da+=3;else for(kb=0;kb<wc;kb++)vb=Ka.value[kb],Ka.array[Da]=vb.x,Ka.array[Da+1]=vb.y,Ka.array[Da+2]=vb.z,Da+=3;else if(4===Ka.size)for(kb=0;kb<wc;kb++)vb=Ka.value[kb],Ka.array[Da]=vb.x,Ka.array[Da+1]=vb.y,Ka.array[Da+2]=vb.z,Ka.array[Da+3]=vb.w,Da+=4;j.bindBuffer(j.ARRAY_BUFFER,
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|
|
-Ka.buffer);j.bufferData(j.ARRAY_BUFFER,Ka.array,Nc)}}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;U.normalsNeedUpdate=!1;ja.attributes&&x(ja)}else if(ka instanceof THREE.Line){ja=e(ka,U);qa=ja.attributes&&v(ja);if(U.verticesNeedUpdate||U.colorsNeedUpdate||U.lineDistancesNeedUpdate||qa){var Jb=U,Vc=j.DYNAMIC_DRAW,Fc=void 0,Gc=void 0,Hc=void 0,Wc=void 0,Pa=void 0,Xc=void 0,qd=Jb.vertices,rd=Jb.colors,sd=Jb.lineDistances,Cd=qd.length,Dd=rd.length,Ed=sd.length,Yc=Jb.__vertexArray,Zc=Jb.__colorArray,
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|
|
-td=Jb.__lineDistanceArray,Fd=Jb.colorsNeedUpdate,Gd=Jb.lineDistancesNeedUpdate,id=Jb.__webglCustomAttributesList,$c=void 0,ud=void 0,lb=void 0,xc=void 0,wb=void 0,La=void 0;if(Jb.verticesNeedUpdate){for(Fc=0;Fc<Cd;Fc++)Wc=qd[Fc],Pa=3*Fc,Yc[Pa]=Wc.x,Yc[Pa+1]=Wc.y,Yc[Pa+2]=Wc.z;j.bindBuffer(j.ARRAY_BUFFER,Jb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Yc,Vc)}if(Fd){for(Gc=0;Gc<Dd;Gc++)Xc=rd[Gc],Pa=3*Gc,Zc[Pa]=Xc.r,Zc[Pa+1]=Xc.g,Zc[Pa+2]=Xc.b;j.bindBuffer(j.ARRAY_BUFFER,Jb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
|
|
|
-Zc,Vc)}if(Gd){for(Hc=0;Hc<Ed;Hc++)td[Hc]=sd[Hc];j.bindBuffer(j.ARRAY_BUFFER,Jb.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,td,Vc)}if(id){$c=0;for(ud=id.length;$c<ud;$c++)if(La=id[$c],La.needsUpdate&&(void 0===La.boundTo||"vertices"===La.boundTo)){Pa=0;xc=La.value.length;if(1===La.size)for(lb=0;lb<xc;lb++)La.array[lb]=La.value[lb];else if(2===La.size)for(lb=0;lb<xc;lb++)wb=La.value[lb],La.array[Pa]=wb.x,La.array[Pa+1]=wb.y,Pa+=2;else if(3===La.size)if("c"===La.type)for(lb=0;lb<xc;lb++)wb=
|
|
|
-La.value[lb],La.array[Pa]=wb.r,La.array[Pa+1]=wb.g,La.array[Pa+2]=wb.b,Pa+=3;else for(lb=0;lb<xc;lb++)wb=La.value[lb],La.array[Pa]=wb.x,La.array[Pa+1]=wb.y,La.array[Pa+2]=wb.z,Pa+=3;else if(4===La.size)for(lb=0;lb<xc;lb++)wb=La.value[lb],La.array[Pa]=wb.x,La.array[Pa+1]=wb.y,La.array[Pa+2]=wb.z,La.array[Pa+3]=wb.w,Pa+=4;j.bindBuffer(j.ARRAY_BUFFER,La.buffer);j.bufferData(j.ARRAY_BUFFER,La.array,Vc)}}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;U.lineDistancesNeedUpdate=!1;ja.attributes&&x(ja)}else if(ka instanceof
|
|
|
-THREE.ParticleSystem)if(U instanceof THREE.BufferGeometry)(U.verticesNeedUpdate||U.colorsNeedUpdate)&&i(U,j.DYNAMIC_DRAW,!U.dynamic),U.verticesNeedUpdate=!1,U.colorsNeedUpdate=!1;else{ja=e(ka,U);qa=ja.attributes&&v(ja);if(U.verticesNeedUpdate||U.colorsNeedUpdate||ka.sortParticles||qa){var ac=U,jd=j.DYNAMIC_DRAW,Ic=ka,xb=void 0,bc=void 0,cc=void 0,ha=void 0,dc=void 0,oc=void 0,ad=ac.vertices,kd=ad.length,ld=ac.colors,vd=ld.length,tc=ac.__vertexArray,uc=ac.__colorArray,hc=ac.__sortArray,wd=ac.verticesNeedUpdate,
|
|
|
-xd=ac.colorsNeedUpdate,ic=ac.__webglCustomAttributesList,Lb=void 0,yc=void 0,ra=void 0,Mb=void 0,Ga=void 0,da=void 0;if(Ic.sortParticles){sb.copy(jc);sb.multiplySelf(Ic.matrixWorld);for(xb=0;xb<kd;xb++)cc=ad[xb],Kb.copy(cc),Kb.multiplyMatrix4(sb),hc[xb]=[Kb.z,xb];hc.sort(l);for(xb=0;xb<kd;xb++)cc=ad[hc[xb][1]],ha=3*xb,tc[ha]=cc.x,tc[ha+1]=cc.y,tc[ha+2]=cc.z;for(bc=0;bc<vd;bc++)ha=3*bc,oc=ld[hc[bc][1]],uc[ha]=oc.r,uc[ha+1]=oc.g,uc[ha+2]=oc.b;if(ic){Lb=0;for(yc=ic.length;Lb<yc;Lb++)if(da=ic[Lb],void 0===
|
|
|
-da.boundTo||"vertices"===da.boundTo)if(ha=0,Mb=da.value.length,1===da.size)for(ra=0;ra<Mb;ra++)dc=hc[ra][1],da.array[ra]=da.value[dc];else if(2===da.size)for(ra=0;ra<Mb;ra++)dc=hc[ra][1],Ga=da.value[dc],da.array[ha]=Ga.x,da.array[ha+1]=Ga.y,ha+=2;else if(3===da.size)if("c"===da.type)for(ra=0;ra<Mb;ra++)dc=hc[ra][1],Ga=da.value[dc],da.array[ha]=Ga.r,da.array[ha+1]=Ga.g,da.array[ha+2]=Ga.b,ha+=3;else for(ra=0;ra<Mb;ra++)dc=hc[ra][1],Ga=da.value[dc],da.array[ha]=Ga.x,da.array[ha+1]=Ga.y,da.array[ha+
|
|
|
-2]=Ga.z,ha+=3;else if(4===da.size)for(ra=0;ra<Mb;ra++)dc=hc[ra][1],Ga=da.value[dc],da.array[ha]=Ga.x,da.array[ha+1]=Ga.y,da.array[ha+2]=Ga.z,da.array[ha+3]=Ga.w,ha+=4}}else{if(wd)for(xb=0;xb<kd;xb++)cc=ad[xb],ha=3*xb,tc[ha]=cc.x,tc[ha+1]=cc.y,tc[ha+2]=cc.z;if(xd)for(bc=0;bc<vd;bc++)oc=ld[bc],ha=3*bc,uc[ha]=oc.r,uc[ha+1]=oc.g,uc[ha+2]=oc.b;if(ic){Lb=0;for(yc=ic.length;Lb<yc;Lb++)if(da=ic[Lb],da.needsUpdate&&(void 0===da.boundTo||"vertices"===da.boundTo))if(Mb=da.value.length,ha=0,1===da.size)for(ra=
|
|
|
-0;ra<Mb;ra++)da.array[ra]=da.value[ra];else if(2===da.size)for(ra=0;ra<Mb;ra++)Ga=da.value[ra],da.array[ha]=Ga.x,da.array[ha+1]=Ga.y,ha+=2;else if(3===da.size)if("c"===da.type)for(ra=0;ra<Mb;ra++)Ga=da.value[ra],da.array[ha]=Ga.r,da.array[ha+1]=Ga.g,da.array[ha+2]=Ga.b,ha+=3;else for(ra=0;ra<Mb;ra++)Ga=da.value[ra],da.array[ha]=Ga.x,da.array[ha+1]=Ga.y,da.array[ha+2]=Ga.z,ha+=3;else if(4===da.size)for(ra=0;ra<Mb;ra++)Ga=da.value[ra],da.array[ha]=Ga.x,da.array[ha+1]=Ga.y,da.array[ha+2]=Ga.z,da.array[ha+
|
|
|
-3]=Ga.w,ha+=4}}if(wd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ac.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,tc,jd);if(xd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ac.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,uc,jd);if(ic){Lb=0;for(yc=ic.length;Lb<yc;Lb++)if(da=ic[Lb],da.needsUpdate||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,da.buffer),j.bufferData(j.ARRAY_BUFFER,da.array,jd)}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;ja.attributes&&x(ja)}}};this.initMaterial=function(a,
|
|
|
-b,c,d){var e,f,g,h;a.addEventListener("dispose",ab);var i,k,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=
|
|
|
+numMorphNormals:I})),C instanceof THREE.Face3?s.geometryGroups[F].faces3.push(z):s.geometryGroups[F].faces4.push(z),s.geometryGroups[F].vertices+=E;s.geometryGroupsList=[];var W=void 0;for(W in s.geometryGroups)s.geometryGroups[W].id=va++,s.geometryGroupsList.push(s.geometryGroups[W])}for(m in n.geometryGroups)if(q=n.geometryGroups[m],!q.__webglVertexBuffer){var K=q;K.__webglVertexBuffer=j.createBuffer();K.__webglNormalBuffer=j.createBuffer();K.__webglTangentBuffer=j.createBuffer();K.__webglColorBuffer=
|
|
|
+j.createBuffer();K.__webglUVBuffer=j.createBuffer();K.__webglUV2Buffer=j.createBuffer();K.__webglSkinIndicesBuffer=j.createBuffer();K.__webglSkinWeightsBuffer=j.createBuffer();K.__webglFaceBuffer=j.createBuffer();K.__webglLineBuffer=j.createBuffer();var L=void 0,Q=void 0;if(K.numMorphTargets){K.__webglMorphTargetsBuffers=[];L=0;for(Q=K.numMorphTargets;L<Q;L++)K.__webglMorphTargetsBuffers.push(j.createBuffer())}if(K.numMorphNormals){K.__webglMorphNormalsBuffers=[];L=0;for(Q=K.numMorphNormals;L<Q;L++)K.__webglMorphNormalsBuffers.push(j.createBuffer())}O.info.memory.geometries++;
|
|
|
+d(q,b);n.verticesNeedUpdate=!0;n.morphTargetsNeedUpdate=!0;n.elementsNeedUpdate=!0;n.uvsNeedUpdate=!0;n.normalsNeedUpdate=!0;n.tangentsNeedUpdate=!0;n.colorsNeedUpdate=!0}}else n instanceof THREE.BufferGeometry&&h(n);else if(b instanceof THREE.Ribbon){if(n=b.geometry,!n.__webglVertexBuffer){var fa=n;fa.__webglVertexBuffer=j.createBuffer();fa.__webglColorBuffer=j.createBuffer();fa.__webglNormalBuffer=j.createBuffer();O.info.memory.geometries++;var M=n,ja=b,P=M.vertices.length;M.__vertexArray=new Float32Array(3*
|
|
|
+P);M.__colorArray=new Float32Array(3*P);M.__normalArray=new Float32Array(3*P);M.__webglVertexCount=P;c(M,ja);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(n=b.geometry,!n.__webglVertexBuffer){var R=n;R.__webglVertexBuffer=j.createBuffer();R.__webglColorBuffer=j.createBuffer();R.__webglLineDistanceBuffer=j.createBuffer();O.info.memory.geometries++;var aa=n,X=b,ka=aa.vertices.length;aa.__vertexArray=new Float32Array(3*ka);aa.__colorArray=new Float32Array(3*
|
|
|
+ka);aa.__lineDistanceArray=new Float32Array(1*ka);aa.__webglLineCount=ka;c(aa,X);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0;n.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(n=b.geometry,!n.__webglVertexBuffer))if(n instanceof THREE.Geometry){var $=n;$.__webglVertexBuffer=j.createBuffer();$.__webglColorBuffer=j.createBuffer();O.info.memory.geometries++;var Z=n,ma=b,ga=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ga);Z.__colorArray=new Float32Array(3*ga);Z.__sortArray=
|
|
|
+[];Z.__webglParticleCount=ga;c(Z,ma);n.verticesNeedUpdate=!0;n.colorsNeedUpdate=!0}else n instanceof THREE.BufferGeometry&&h(n);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(n=b.geometry,n instanceof THREE.BufferGeometry)r(k.__webglObjects,n,b);else for(m in n.geometryGroups)q=n.geometryGroups[m],r(k.__webglObjects,q,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(n=b.geometry,r(k.__webglObjects,n,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?
|
|
|
+k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ba=a.__objectsRemoved[0],oa=a;ba instanceof THREE.Mesh||ba instanceof THREE.ParticleSystem||ba instanceof THREE.Ribbon||ba instanceof THREE.Line?w(oa.__webglObjects,ba):ba instanceof THREE.Sprite?t(oa.__webglSprites,ba):ba instanceof THREE.LensFlare?
|
|
|
+t(oa.__webglFlares,ba):(ba instanceof THREE.ImmediateRenderObject||ba.immediateRenderCallback)&&w(oa.__webglObjectsImmediate,ba);ba.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var qa=0,Ea=a.__webglObjects.length;qa<Ea;qa++){var la=a.__webglObjects[qa].object,V=la.geometry,wa=void 0,ra=void 0,na=void 0;if(la instanceof THREE.Mesh)if(V instanceof THREE.BufferGeometry)(V.verticesNeedUpdate||V.elementsNeedUpdate||V.uvsNeedUpdate||V.normalsNeedUpdate||V.colorsNeedUpdate||V.tangentsNeedUpdate)&&
|
|
|
+i(V,j.DYNAMIC_DRAW,!V.dynamic),V.verticesNeedUpdate=!1,V.elementsNeedUpdate=!1,V.uvsNeedUpdate=!1,V.normalsNeedUpdate=!1,V.colorsNeedUpdate=!1,V.tangentsNeedUpdate=!1;else{for(var Aa=0,La=V.geometryGroupsList.length;Aa<La;Aa++)if(wa=V.geometryGroupsList[Aa],na=e(la,wa),V.buffersNeedUpdate&&d(wa,la),ra=na.attributes&&v(na),V.verticesNeedUpdate||V.morphTargetsNeedUpdate||V.elementsNeedUpdate||V.uvsNeedUpdate||V.normalsNeedUpdate||V.colorsNeedUpdate||V.tangentsNeedUpdate||ra){var xa=wa,Ia=la,sa=j.DYNAMIC_DRAW,
|
|
|
+$a=!V.dynamic,Ha=na;if(xa.__inittedArrays){var Ua=f(Ha),Qa=Ha.vertexColors?Ha.vertexColors:!1,Xa=g(Ha),Va=Ua===THREE.SmoothShading,D=void 0,Y=void 0,Ra=void 0,N=void 0,ab=void 0,Ya=void 0,Sa=void 0,rb=void 0,db=void 0,ob=void 0,pb=void 0,S=void 0,T=void 0,U=void 0,ua=void 0,eb=void 0,fb=void 0,jb=void 0,yb=void 0,Ob=void 0,Pb=void 0,Qb=void 0,zb=void 0,Rb=void 0,Sb=void 0,Tb=void 0,Ab=void 0,Ub=void 0,Vb=void 0,Wb=void 0,Cb=void 0,Xb=void 0,Yb=void 0,Zb=void 0,Eb=void 0,Ba=void 0,Nb=void 0,tb=void 0,
|
|
|
+Fb=void 0,vc=void 0,gb=void 0,kc=void 0,bb=void 0,cb=void 0,lc=void 0,ec=void 0,Ta=0,Za=0,fc=0,gc=0,Gb=0,mb=0,Fa=0,qb=0,Wa=0,da=0,pa=0,y=0,Ca=void 0,hb=xa.__vertexArray,Ac=xa.__uvArray,Bc=xa.__uv2Array,Hb=xa.__normalArray,Ma=xa.__tangentArray,ib=xa.__colorArray,Na=xa.__skinIndexArray,Oa=xa.__skinWeightArray,pc=xa.__morphTargetsArrays,qc=xa.__morphNormalsArrays,ed=xa.__webglCustomAttributesList,u=void 0,$b=xa.__faceArray,Db=xa.__lineArray,ub=Ia.geometry,Jc=ub.elementsNeedUpdate,zc=ub.uvsNeedUpdate,
|
|
|
+Kc=ub.normalsNeedUpdate,Lc=ub.tangentsNeedUpdate,bd=ub.colorsNeedUpdate,cd=ub.morphTargetsNeedUpdate,rc=ub.vertices,ya=xa.faces3,za=xa.faces4,nb=ub.faces,fd=ub.faceVertexUvs[0],gd=ub.faceVertexUvs[1],sc=ub.skinIndices,mc=ub.skinWeights,nc=ub.morphTargets,Mc=ub.morphNormals;if(ub.verticesNeedUpdate){D=0;for(Y=ya.length;D<Y;D++)N=nb[ya[D]],S=rc[N.a],T=rc[N.b],U=rc[N.c],hb[Za]=S.x,hb[Za+1]=S.y,hb[Za+2]=S.z,hb[Za+3]=T.x,hb[Za+4]=T.y,hb[Za+5]=T.z,hb[Za+6]=U.x,hb[Za+7]=U.y,hb[Za+8]=U.z,Za+=9;D=0;for(Y=
|
|
|
+za.length;D<Y;D++)N=nb[za[D]],S=rc[N.a],T=rc[N.b],U=rc[N.c],ua=rc[N.d],hb[Za]=S.x,hb[Za+1]=S.y,hb[Za+2]=S.z,hb[Za+3]=T.x,hb[Za+4]=T.y,hb[Za+5]=T.z,hb[Za+6]=U.x,hb[Za+7]=U.y,hb[Za+8]=U.z,hb[Za+9]=ua.x,hb[Za+10]=ua.y,hb[Za+11]=ua.z,Za+=12;j.bindBuffer(j.ARRAY_BUFFER,xa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,hb,sa)}if(cd){gb=0;for(kc=nc.length;gb<kc;gb++){D=pa=0;for(Y=ya.length;D<Y;D++)lc=ya[D],N=nb[lc],S=nc[gb].vertices[N.a],T=nc[gb].vertices[N.b],U=nc[gb].vertices[N.c],bb=pc[gb],bb[pa]=S.x,
|
|
|
+bb[pa+1]=S.y,bb[pa+2]=S.z,bb[pa+3]=T.x,bb[pa+4]=T.y,bb[pa+5]=T.z,bb[pa+6]=U.x,bb[pa+7]=U.y,bb[pa+8]=U.z,Ha.morphNormals&&(Va?(ec=Mc[gb].vertexNormals[lc],Ob=ec.a,Pb=ec.b,Qb=ec.c):Qb=Pb=Ob=Mc[gb].faceNormals[lc],cb=qc[gb],cb[pa]=Ob.x,cb[pa+1]=Ob.y,cb[pa+2]=Ob.z,cb[pa+3]=Pb.x,cb[pa+4]=Pb.y,cb[pa+5]=Pb.z,cb[pa+6]=Qb.x,cb[pa+7]=Qb.y,cb[pa+8]=Qb.z),pa+=9;D=0;for(Y=za.length;D<Y;D++)lc=za[D],N=nb[lc],S=nc[gb].vertices[N.a],T=nc[gb].vertices[N.b],U=nc[gb].vertices[N.c],ua=nc[gb].vertices[N.d],bb=pc[gb],
|
|
|
+bb[pa]=S.x,bb[pa+1]=S.y,bb[pa+2]=S.z,bb[pa+3]=T.x,bb[pa+4]=T.y,bb[pa+5]=T.z,bb[pa+6]=U.x,bb[pa+7]=U.y,bb[pa+8]=U.z,bb[pa+9]=ua.x,bb[pa+10]=ua.y,bb[pa+11]=ua.z,Ha.morphNormals&&(Va?(ec=Mc[gb].vertexNormals[lc],Ob=ec.a,Pb=ec.b,Qb=ec.c,zb=ec.d):zb=Qb=Pb=Ob=Mc[gb].faceNormals[lc],cb=qc[gb],cb[pa]=Ob.x,cb[pa+1]=Ob.y,cb[pa+2]=Ob.z,cb[pa+3]=Pb.x,cb[pa+4]=Pb.y,cb[pa+5]=Pb.z,cb[pa+6]=Qb.x,cb[pa+7]=Qb.y,cb[pa+8]=Qb.z,cb[pa+9]=zb.x,cb[pa+10]=zb.y,cb[pa+11]=zb.z),pa+=12;j.bindBuffer(j.ARRAY_BUFFER,xa.__webglMorphTargetsBuffers[gb]);
|
|
|
+j.bufferData(j.ARRAY_BUFFER,pc[gb],sa);Ha.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,xa.__webglMorphNormalsBuffers[gb]),j.bufferData(j.ARRAY_BUFFER,qc[gb],sa))}}if(mc.length){D=0;for(Y=ya.length;D<Y;D++)N=nb[ya[D]],Ub=mc[N.a],Vb=mc[N.b],Wb=mc[N.c],Oa[da]=Ub.x,Oa[da+1]=Ub.y,Oa[da+2]=Ub.z,Oa[da+3]=Ub.w,Oa[da+4]=Vb.x,Oa[da+5]=Vb.y,Oa[da+6]=Vb.z,Oa[da+7]=Vb.w,Oa[da+8]=Wb.x,Oa[da+9]=Wb.y,Oa[da+10]=Wb.z,Oa[da+11]=Wb.w,Xb=sc[N.a],Yb=sc[N.b],Zb=sc[N.c],Na[da]=Xb.x,Na[da+1]=Xb.y,Na[da+2]=Xb.z,Na[da+3]=Xb.w,
|
|
|
+Na[da+4]=Yb.x,Na[da+5]=Yb.y,Na[da+6]=Yb.z,Na[da+7]=Yb.w,Na[da+8]=Zb.x,Na[da+9]=Zb.y,Na[da+10]=Zb.z,Na[da+11]=Zb.w,da+=12;D=0;for(Y=za.length;D<Y;D++)N=nb[za[D]],Ub=mc[N.a],Vb=mc[N.b],Wb=mc[N.c],Cb=mc[N.d],Oa[da]=Ub.x,Oa[da+1]=Ub.y,Oa[da+2]=Ub.z,Oa[da+3]=Ub.w,Oa[da+4]=Vb.x,Oa[da+5]=Vb.y,Oa[da+6]=Vb.z,Oa[da+7]=Vb.w,Oa[da+8]=Wb.x,Oa[da+9]=Wb.y,Oa[da+10]=Wb.z,Oa[da+11]=Wb.w,Oa[da+12]=Cb.x,Oa[da+13]=Cb.y,Oa[da+14]=Cb.z,Oa[da+15]=Cb.w,Xb=sc[N.a],Yb=sc[N.b],Zb=sc[N.c],Eb=sc[N.d],Na[da]=Xb.x,Na[da+1]=Xb.y,
|
|
|
+Na[da+2]=Xb.z,Na[da+3]=Xb.w,Na[da+4]=Yb.x,Na[da+5]=Yb.y,Na[da+6]=Yb.z,Na[da+7]=Yb.w,Na[da+8]=Zb.x,Na[da+9]=Zb.y,Na[da+10]=Zb.z,Na[da+11]=Zb.w,Na[da+12]=Eb.x,Na[da+13]=Eb.y,Na[da+14]=Eb.z,Na[da+15]=Eb.w,da+=16;0<da&&(j.bindBuffer(j.ARRAY_BUFFER,xa.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Na,sa),j.bindBuffer(j.ARRAY_BUFFER,xa.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Oa,sa))}if(bd&&Qa){D=0;for(Y=ya.length;D<Y;D++)N=nb[ya[D]],Sa=N.vertexColors,rb=N.color,3===Sa.length&&Qa===
|
|
|
+THREE.VertexColors?(Rb=Sa[0],Sb=Sa[1],Tb=Sa[2]):Tb=Sb=Rb=rb,ib[Wa]=Rb.r,ib[Wa+1]=Rb.g,ib[Wa+2]=Rb.b,ib[Wa+3]=Sb.r,ib[Wa+4]=Sb.g,ib[Wa+5]=Sb.b,ib[Wa+6]=Tb.r,ib[Wa+7]=Tb.g,ib[Wa+8]=Tb.b,Wa+=9;D=0;for(Y=za.length;D<Y;D++)N=nb[za[D]],Sa=N.vertexColors,rb=N.color,4===Sa.length&&Qa===THREE.VertexColors?(Rb=Sa[0],Sb=Sa[1],Tb=Sa[2],Ab=Sa[3]):Ab=Tb=Sb=Rb=rb,ib[Wa]=Rb.r,ib[Wa+1]=Rb.g,ib[Wa+2]=Rb.b,ib[Wa+3]=Sb.r,ib[Wa+4]=Sb.g,ib[Wa+5]=Sb.b,ib[Wa+6]=Tb.r,ib[Wa+7]=Tb.g,ib[Wa+8]=Tb.b,ib[Wa+9]=Ab.r,ib[Wa+10]=Ab.g,
|
|
|
+ib[Wa+11]=Ab.b,Wa+=12;0<Wa&&(j.bindBuffer(j.ARRAY_BUFFER,xa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,ib,sa))}if(Lc&&ub.hasTangents){D=0;for(Y=ya.length;D<Y;D++)N=nb[ya[D]],db=N.vertexTangents,eb=db[0],fb=db[1],jb=db[2],Ma[Fa]=eb.x,Ma[Fa+1]=eb.y,Ma[Fa+2]=eb.z,Ma[Fa+3]=eb.w,Ma[Fa+4]=fb.x,Ma[Fa+5]=fb.y,Ma[Fa+6]=fb.z,Ma[Fa+7]=fb.w,Ma[Fa+8]=jb.x,Ma[Fa+9]=jb.y,Ma[Fa+10]=jb.z,Ma[Fa+11]=jb.w,Fa+=12;D=0;for(Y=za.length;D<Y;D++)N=nb[za[D]],db=N.vertexTangents,eb=db[0],fb=db[1],jb=db[2],yb=db[3],Ma[Fa]=
|
|
|
+eb.x,Ma[Fa+1]=eb.y,Ma[Fa+2]=eb.z,Ma[Fa+3]=eb.w,Ma[Fa+4]=fb.x,Ma[Fa+5]=fb.y,Ma[Fa+6]=fb.z,Ma[Fa+7]=fb.w,Ma[Fa+8]=jb.x,Ma[Fa+9]=jb.y,Ma[Fa+10]=jb.z,Ma[Fa+11]=jb.w,Ma[Fa+12]=yb.x,Ma[Fa+13]=yb.y,Ma[Fa+14]=yb.z,Ma[Fa+15]=yb.w,Fa+=16;j.bindBuffer(j.ARRAY_BUFFER,xa.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ma,sa)}if(Kc&&Ua){D=0;for(Y=ya.length;D<Y;D++)if(N=nb[ya[D]],ab=N.vertexNormals,Ya=N.normal,3===ab.length&&Va)for(Ba=0;3>Ba;Ba++)tb=ab[Ba],Hb[mb]=tb.x,Hb[mb+1]=tb.y,Hb[mb+2]=tb.z,mb+=3;else for(Ba=
|
|
|
+0;3>Ba;Ba++)Hb[mb]=Ya.x,Hb[mb+1]=Ya.y,Hb[mb+2]=Ya.z,mb+=3;D=0;for(Y=za.length;D<Y;D++)if(N=nb[za[D]],ab=N.vertexNormals,Ya=N.normal,4===ab.length&&Va)for(Ba=0;4>Ba;Ba++)tb=ab[Ba],Hb[mb]=tb.x,Hb[mb+1]=tb.y,Hb[mb+2]=tb.z,mb+=3;else for(Ba=0;4>Ba;Ba++)Hb[mb]=Ya.x,Hb[mb+1]=Ya.y,Hb[mb+2]=Ya.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,xa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Hb,sa)}if(zc&&fd&&Xa){D=0;for(Y=ya.length;D<Y;D++)if(Ra=ya[D],ob=fd[Ra],void 0!==ob)for(Ba=0;3>Ba;Ba++)Fb=ob[Ba],Ac[fc]=Fb.x,Ac[fc+
|
|
|
+1]=Fb.y,fc+=2;D=0;for(Y=za.length;D<Y;D++)if(Ra=za[D],ob=fd[Ra],void 0!==ob)for(Ba=0;4>Ba;Ba++)Fb=ob[Ba],Ac[fc]=Fb.x,Ac[fc+1]=Fb.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,xa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Ac,sa))}if(zc&&gd&&Xa){D=0;for(Y=ya.length;D<Y;D++)if(Ra=ya[D],pb=gd[Ra],void 0!==pb)for(Ba=0;3>Ba;Ba++)vc=pb[Ba],Bc[gc]=vc.x,Bc[gc+1]=vc.y,gc+=2;D=0;for(Y=za.length;D<Y;D++)if(Ra=za[D],pb=gd[Ra],void 0!==pb)for(Ba=0;4>Ba;Ba++)vc=pb[Ba],Bc[gc]=vc.x,Bc[gc+1]=vc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,
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|
|
+xa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Bc,sa))}if(Jc){D=0;for(Y=ya.length;D<Y;D++)$b[Gb]=Ta,$b[Gb+1]=Ta+1,$b[Gb+2]=Ta+2,Gb+=3,Db[qb]=Ta,Db[qb+1]=Ta+1,Db[qb+2]=Ta,Db[qb+3]=Ta+2,Db[qb+4]=Ta+1,Db[qb+5]=Ta+2,qb+=6,Ta+=3;D=0;for(Y=za.length;D<Y;D++)$b[Gb]=Ta,$b[Gb+1]=Ta+1,$b[Gb+2]=Ta+3,$b[Gb+3]=Ta+1,$b[Gb+4]=Ta+2,$b[Gb+5]=Ta+3,Gb+=6,Db[qb]=Ta,Db[qb+1]=Ta+1,Db[qb+2]=Ta,Db[qb+3]=Ta+3,Db[qb+4]=Ta+1,Db[qb+5]=Ta+2,Db[qb+6]=Ta+2,Db[qb+7]=Ta+3,qb+=8,Ta+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,xa.__webglFaceBuffer);
|
|
|
+j.bufferData(j.ELEMENT_ARRAY_BUFFER,$b,sa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,xa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Db,sa)}if(ed){Ba=0;for(Nb=ed.length;Ba<Nb;Ba++)if(u=ed[Ba],u.__original.needsUpdate){y=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)N=nb[ya[D]],u.array[y]=u.value[N.a],u.array[y+1]=u.value[N.b],u.array[y+2]=u.value[N.c],y+=3;D=0;for(Y=za.length;D<Y;D++)N=nb[za[D]],u.array[y]=u.value[N.a],u.array[y+1]=u.value[N.b],u.array[y+
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|
|
+2]=u.value[N.c],u.array[y+3]=u.value[N.d],y+=4}else{if("faces"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)Ca=u.value[ya[D]],u.array[y]=Ca,u.array[y+1]=Ca,u.array[y+2]=Ca,y+=3;D=0;for(Y=za.length;D<Y;D++)Ca=u.value[za[D]],u.array[y]=Ca,u.array[y+1]=Ca,u.array[y+2]=Ca,u.array[y+3]=Ca,y+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)N=nb[ya[D]],S=u.value[N.a],T=u.value[N.b],U=u.value[N.c],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=T.x,u.array[y+3]=T.y,
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|
|
+u.array[y+4]=U.x,u.array[y+5]=U.y,y+=6;D=0;for(Y=za.length;D<Y;D++)N=nb[za[D]],S=u.value[N.a],T=u.value[N.b],U=u.value[N.c],ua=u.value[N.d],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=T.x,u.array[y+3]=T.y,u.array[y+4]=U.x,u.array[y+5]=U.y,u.array[y+6]=ua.x,u.array[y+7]=ua.y,y+=8}else{if("faces"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)U=T=S=Ca=u.value[ya[D]],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=T.x,u.array[y+3]=T.y,u.array[y+4]=U.x,u.array[y+5]=U.y,y+=6;D=0;for(Y=za.length;D<Y;D++)ua=U=T=
|
|
|
+S=Ca=u.value[za[D]],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=T.x,u.array[y+3]=T.y,u.array[y+4]=U.x,u.array[y+5]=U.y,u.array[y+6]=ua.x,u.array[y+7]=ua.y,y+=8}}else if(3===u.size){var ca;ca="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)N=nb[ya[D]],S=u.value[N.a],T=u.value[N.b],U=u.value[N.c],u.array[y]=S[ca[0]],u.array[y+1]=S[ca[1]],u.array[y+2]=S[ca[2]],u.array[y+3]=T[ca[0]],u.array[y+4]=T[ca[1]],u.array[y+5]=T[ca[2]],u.array[y+
|
|
|
+6]=U[ca[0]],u.array[y+7]=U[ca[1]],u.array[y+8]=U[ca[2]],y+=9;D=0;for(Y=za.length;D<Y;D++)N=nb[za[D]],S=u.value[N.a],T=u.value[N.b],U=u.value[N.c],ua=u.value[N.d],u.array[y]=S[ca[0]],u.array[y+1]=S[ca[1]],u.array[y+2]=S[ca[2]],u.array[y+3]=T[ca[0]],u.array[y+4]=T[ca[1]],u.array[y+5]=T[ca[2]],u.array[y+6]=U[ca[0]],u.array[y+7]=U[ca[1]],u.array[y+8]=U[ca[2]],u.array[y+9]=ua[ca[0]],u.array[y+10]=ua[ca[1]],u.array[y+11]=ua[ca[2]],y+=12}else if("faces"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)U=T=S=Ca=
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|
|
+u.value[ya[D]],u.array[y]=S[ca[0]],u.array[y+1]=S[ca[1]],u.array[y+2]=S[ca[2]],u.array[y+3]=T[ca[0]],u.array[y+4]=T[ca[1]],u.array[y+5]=T[ca[2]],u.array[y+6]=U[ca[0]],u.array[y+7]=U[ca[1]],u.array[y+8]=U[ca[2]],y+=9;D=0;for(Y=za.length;D<Y;D++)ua=U=T=S=Ca=u.value[za[D]],u.array[y]=S[ca[0]],u.array[y+1]=S[ca[1]],u.array[y+2]=S[ca[2]],u.array[y+3]=T[ca[0]],u.array[y+4]=T[ca[1]],u.array[y+5]=T[ca[2]],u.array[y+6]=U[ca[0]],u.array[y+7]=U[ca[1]],u.array[y+8]=U[ca[2]],u.array[y+9]=ua[ca[0]],u.array[y+10]=
|
|
|
+ua[ca[1]],u.array[y+11]=ua[ca[2]],y+=12}else if("faceVertices"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)Ca=u.value[ya[D]],S=Ca[0],T=Ca[1],U=Ca[2],u.array[y]=S[ca[0]],u.array[y+1]=S[ca[1]],u.array[y+2]=S[ca[2]],u.array[y+3]=T[ca[0]],u.array[y+4]=T[ca[1]],u.array[y+5]=T[ca[2]],u.array[y+6]=U[ca[0]],u.array[y+7]=U[ca[1]],u.array[y+8]=U[ca[2]],y+=9;D=0;for(Y=za.length;D<Y;D++)Ca=u.value[za[D]],S=Ca[0],T=Ca[1],U=Ca[2],ua=Ca[3],u.array[y]=S[ca[0]],u.array[y+1]=S[ca[1]],u.array[y+2]=S[ca[2]],u.array[y+3]=
|
|
|
+T[ca[0]],u.array[y+4]=T[ca[1]],u.array[y+5]=T[ca[2]],u.array[y+6]=U[ca[0]],u.array[y+7]=U[ca[1]],u.array[y+8]=U[ca[2]],u.array[y+9]=ua[ca[0]],u.array[y+10]=ua[ca[1]],u.array[y+11]=ua[ca[2]],y+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)N=nb[ya[D]],S=u.value[N.a],T=u.value[N.b],U=u.value[N.c],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=S.z,u.array[y+3]=S.w,u.array[y+4]=T.x,u.array[y+5]=T.y,u.array[y+6]=T.z,u.array[y+7]=T.w,u.array[y+8]=U.x,u.array[y+
|
|
|
+9]=U.y,u.array[y+10]=U.z,u.array[y+11]=U.w,y+=12;D=0;for(Y=za.length;D<Y;D++)N=nb[za[D]],S=u.value[N.a],T=u.value[N.b],U=u.value[N.c],ua=u.value[N.d],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=S.z,u.array[y+3]=S.w,u.array[y+4]=T.x,u.array[y+5]=T.y,u.array[y+6]=T.z,u.array[y+7]=T.w,u.array[y+8]=U.x,u.array[y+9]=U.y,u.array[y+10]=U.z,u.array[y+11]=U.w,u.array[y+12]=ua.x,u.array[y+13]=ua.y,u.array[y+14]=ua.z,u.array[y+15]=ua.w,y+=16}else if("faces"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)U=T=S=Ca=
|
|
|
+u.value[ya[D]],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=S.z,u.array[y+3]=S.w,u.array[y+4]=T.x,u.array[y+5]=T.y,u.array[y+6]=T.z,u.array[y+7]=T.w,u.array[y+8]=U.x,u.array[y+9]=U.y,u.array[y+10]=U.z,u.array[y+11]=U.w,y+=12;D=0;for(Y=za.length;D<Y;D++)ua=U=T=S=Ca=u.value[za[D]],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=S.z,u.array[y+3]=S.w,u.array[y+4]=T.x,u.array[y+5]=T.y,u.array[y+6]=T.z,u.array[y+7]=T.w,u.array[y+8]=U.x,u.array[y+9]=U.y,u.array[y+10]=U.z,u.array[y+11]=U.w,u.array[y+12]=ua.x,
|
|
|
+u.array[y+13]=ua.y,u.array[y+14]=ua.z,u.array[y+15]=ua.w,y+=16}else if("faceVertices"===u.boundTo){D=0;for(Y=ya.length;D<Y;D++)Ca=u.value[ya[D]],S=Ca[0],T=Ca[1],U=Ca[2],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=S.z,u.array[y+3]=S.w,u.array[y+4]=T.x,u.array[y+5]=T.y,u.array[y+6]=T.z,u.array[y+7]=T.w,u.array[y+8]=U.x,u.array[y+9]=U.y,u.array[y+10]=U.z,u.array[y+11]=U.w,y+=12;D=0;for(Y=za.length;D<Y;D++)Ca=u.value[za[D]],S=Ca[0],T=Ca[1],U=Ca[2],ua=Ca[3],u.array[y]=S.x,u.array[y+1]=S.y,u.array[y+2]=
|
|
|
+S.z,u.array[y+3]=S.w,u.array[y+4]=T.x,u.array[y+5]=T.y,u.array[y+6]=T.z,u.array[y+7]=T.w,u.array[y+8]=U.x,u.array[y+9]=U.y,u.array[y+10]=U.z,u.array[y+11]=U.w,u.array[y+12]=ua.x,u.array[y+13]=ua.y,u.array[y+14]=ua.z,u.array[y+15]=ua.w,y+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,sa)}}$a&&(delete xa.__inittedArrays,delete xa.__colorArray,delete xa.__normalArray,delete xa.__tangentArray,delete xa.__uvArray,delete xa.__uv2Array,delete xa.__faceArray,delete xa.__vertexArray,
|
|
|
+delete xa.__lineArray,delete xa.__skinIndexArray,delete xa.__skinWeightArray)}}V.verticesNeedUpdate=!1;V.morphTargetsNeedUpdate=!1;V.elementsNeedUpdate=!1;V.uvsNeedUpdate=!1;V.normalsNeedUpdate=!1;V.colorsNeedUpdate=!1;V.tangentsNeedUpdate=!1;V.buffersNeedUpdate=!1;na.attributes&&x(na)}else if(la instanceof THREE.Ribbon){na=e(la,V);ra=na.attributes&&v(na);if(V.verticesNeedUpdate||V.colorsNeedUpdate||V.normalsNeedUpdate||ra){var Ib=V,Nc=j.DYNAMIC_DRAW,Cc=void 0,Dc=void 0,Ec=void 0,Oc=void 0,Da=void 0,
|
|
|
+Pc=void 0,Qc=void 0,Rc=void 0,md=void 0,kb=void 0,wc=void 0,Ja=void 0,vb=void 0,nd=Ib.vertices,od=Ib.colors,pd=Ib.normals,dd=nd.length,yd=od.length,zd=pd.length,Sc=Ib.__vertexArray,Tc=Ib.__colorArray,Uc=Ib.__normalArray,Ad=Ib.colorsNeedUpdate,Bd=Ib.normalsNeedUpdate,hd=Ib.__webglCustomAttributesList;if(Ib.verticesNeedUpdate){for(Cc=0;Cc<dd;Cc++)Oc=nd[Cc],Da=3*Cc,Sc[Da]=Oc.x,Sc[Da+1]=Oc.y,Sc[Da+2]=Oc.z;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Nc)}if(Ad){for(Dc=
|
|
|
+0;Dc<yd;Dc++)Pc=od[Dc],Da=3*Dc,Tc[Da]=Pc.r,Tc[Da+1]=Pc.g,Tc[Da+2]=Pc.b;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Tc,Nc)}if(Bd){for(Ec=0;Ec<zd;Ec++)Qc=pd[Ec],Da=3*Ec,Uc[Da]=Qc.x,Uc[Da+1]=Qc.y,Uc[Da+2]=Qc.z;j.bindBuffer(j.ARRAY_BUFFER,Ib.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Uc,Nc)}if(hd){Rc=0;for(md=hd.length;Rc<md;Rc++)if(Ja=hd[Rc],Ja.needsUpdate&&(void 0===Ja.boundTo||"vertices"===Ja.boundTo)){Da=0;wc=Ja.value.length;if(1===Ja.size)for(kb=0;kb<wc;kb++)Ja.array[kb]=
|
|
|
+Ja.value[kb];else if(2===Ja.size)for(kb=0;kb<wc;kb++)vb=Ja.value[kb],Ja.array[Da]=vb.x,Ja.array[Da+1]=vb.y,Da+=2;else if(3===Ja.size)if("c"===Ja.type)for(kb=0;kb<wc;kb++)vb=Ja.value[kb],Ja.array[Da]=vb.r,Ja.array[Da+1]=vb.g,Ja.array[Da+2]=vb.b,Da+=3;else for(kb=0;kb<wc;kb++)vb=Ja.value[kb],Ja.array[Da]=vb.x,Ja.array[Da+1]=vb.y,Ja.array[Da+2]=vb.z,Da+=3;else if(4===Ja.size)for(kb=0;kb<wc;kb++)vb=Ja.value[kb],Ja.array[Da]=vb.x,Ja.array[Da+1]=vb.y,Ja.array[Da+2]=vb.z,Ja.array[Da+3]=vb.w,Da+=4;j.bindBuffer(j.ARRAY_BUFFER,
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|
|
+Ja.buffer);j.bufferData(j.ARRAY_BUFFER,Ja.array,Nc)}}}V.verticesNeedUpdate=!1;V.colorsNeedUpdate=!1;V.normalsNeedUpdate=!1;na.attributes&&x(na)}else if(la instanceof THREE.Line){na=e(la,V);ra=na.attributes&&v(na);if(V.verticesNeedUpdate||V.colorsNeedUpdate||V.lineDistancesNeedUpdate||ra){var Jb=V,Vc=j.DYNAMIC_DRAW,Fc=void 0,Gc=void 0,Hc=void 0,Wc=void 0,Pa=void 0,Xc=void 0,qd=Jb.vertices,rd=Jb.colors,sd=Jb.lineDistances,Cd=qd.length,Dd=rd.length,Ed=sd.length,Yc=Jb.__vertexArray,Zc=Jb.__colorArray,
|
|
|
+td=Jb.__lineDistanceArray,Fd=Jb.colorsNeedUpdate,Gd=Jb.lineDistancesNeedUpdate,id=Jb.__webglCustomAttributesList,$c=void 0,ud=void 0,lb=void 0,xc=void 0,wb=void 0,Ka=void 0;if(Jb.verticesNeedUpdate){for(Fc=0;Fc<Cd;Fc++)Wc=qd[Fc],Pa=3*Fc,Yc[Pa]=Wc.x,Yc[Pa+1]=Wc.y,Yc[Pa+2]=Wc.z;j.bindBuffer(j.ARRAY_BUFFER,Jb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Yc,Vc)}if(Fd){for(Gc=0;Gc<Dd;Gc++)Xc=rd[Gc],Pa=3*Gc,Zc[Pa]=Xc.r,Zc[Pa+1]=Xc.g,Zc[Pa+2]=Xc.b;j.bindBuffer(j.ARRAY_BUFFER,Jb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,
|
|
|
+Zc,Vc)}if(Gd){for(Hc=0;Hc<Ed;Hc++)td[Hc]=sd[Hc];j.bindBuffer(j.ARRAY_BUFFER,Jb.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,td,Vc)}if(id){$c=0;for(ud=id.length;$c<ud;$c++)if(Ka=id[$c],Ka.needsUpdate&&(void 0===Ka.boundTo||"vertices"===Ka.boundTo)){Pa=0;xc=Ka.value.length;if(1===Ka.size)for(lb=0;lb<xc;lb++)Ka.array[lb]=Ka.value[lb];else if(2===Ka.size)for(lb=0;lb<xc;lb++)wb=Ka.value[lb],Ka.array[Pa]=wb.x,Ka.array[Pa+1]=wb.y,Pa+=2;else if(3===Ka.size)if("c"===Ka.type)for(lb=0;lb<xc;lb++)wb=
|
|
|
+Ka.value[lb],Ka.array[Pa]=wb.r,Ka.array[Pa+1]=wb.g,Ka.array[Pa+2]=wb.b,Pa+=3;else for(lb=0;lb<xc;lb++)wb=Ka.value[lb],Ka.array[Pa]=wb.x,Ka.array[Pa+1]=wb.y,Ka.array[Pa+2]=wb.z,Pa+=3;else if(4===Ka.size)for(lb=0;lb<xc;lb++)wb=Ka.value[lb],Ka.array[Pa]=wb.x,Ka.array[Pa+1]=wb.y,Ka.array[Pa+2]=wb.z,Ka.array[Pa+3]=wb.w,Pa+=4;j.bindBuffer(j.ARRAY_BUFFER,Ka.buffer);j.bufferData(j.ARRAY_BUFFER,Ka.array,Vc)}}}V.verticesNeedUpdate=!1;V.colorsNeedUpdate=!1;V.lineDistancesNeedUpdate=!1;na.attributes&&x(na)}else if(la instanceof
|
|
|
+THREE.ParticleSystem)if(V instanceof THREE.BufferGeometry)(V.verticesNeedUpdate||V.colorsNeedUpdate)&&i(V,j.DYNAMIC_DRAW,!V.dynamic),V.verticesNeedUpdate=!1,V.colorsNeedUpdate=!1;else{na=e(la,V);ra=na.attributes&&v(na);if(V.verticesNeedUpdate||V.colorsNeedUpdate||la.sortParticles||ra){var ac=V,jd=j.DYNAMIC_DRAW,Ic=la,xb=void 0,bc=void 0,cc=void 0,ia=void 0,dc=void 0,oc=void 0,ad=ac.vertices,kd=ad.length,ld=ac.colors,vd=ld.length,tc=ac.__vertexArray,uc=ac.__colorArray,hc=ac.__sortArray,wd=ac.verticesNeedUpdate,
|
|
|
+xd=ac.colorsNeedUpdate,ic=ac.__webglCustomAttributesList,Lb=void 0,yc=void 0,ta=void 0,Mb=void 0,Ga=void 0,ha=void 0;if(Ic.sortParticles){sb.copy(jc);sb.multiplySelf(Ic.matrixWorld);for(xb=0;xb<kd;xb++)cc=ad[xb],Kb.copy(cc),Kb.applyMatrix4(sb),hc[xb]=[Kb.z,xb];hc.sort(l);for(xb=0;xb<kd;xb++)cc=ad[hc[xb][1]],ia=3*xb,tc[ia]=cc.x,tc[ia+1]=cc.y,tc[ia+2]=cc.z;for(bc=0;bc<vd;bc++)ia=3*bc,oc=ld[hc[bc][1]],uc[ia]=oc.r,uc[ia+1]=oc.g,uc[ia+2]=oc.b;if(ic){Lb=0;for(yc=ic.length;Lb<yc;Lb++)if(ha=ic[Lb],void 0===
|
|
|
+ha.boundTo||"vertices"===ha.boundTo)if(ia=0,Mb=ha.value.length,1===ha.size)for(ta=0;ta<Mb;ta++)dc=hc[ta][1],ha.array[ta]=ha.value[dc];else if(2===ha.size)for(ta=0;ta<Mb;ta++)dc=hc[ta][1],Ga=ha.value[dc],ha.array[ia]=Ga.x,ha.array[ia+1]=Ga.y,ia+=2;else if(3===ha.size)if("c"===ha.type)for(ta=0;ta<Mb;ta++)dc=hc[ta][1],Ga=ha.value[dc],ha.array[ia]=Ga.r,ha.array[ia+1]=Ga.g,ha.array[ia+2]=Ga.b,ia+=3;else for(ta=0;ta<Mb;ta++)dc=hc[ta][1],Ga=ha.value[dc],ha.array[ia]=Ga.x,ha.array[ia+1]=Ga.y,ha.array[ia+
|
|
|
+2]=Ga.z,ia+=3;else if(4===ha.size)for(ta=0;ta<Mb;ta++)dc=hc[ta][1],Ga=ha.value[dc],ha.array[ia]=Ga.x,ha.array[ia+1]=Ga.y,ha.array[ia+2]=Ga.z,ha.array[ia+3]=Ga.w,ia+=4}}else{if(wd)for(xb=0;xb<kd;xb++)cc=ad[xb],ia=3*xb,tc[ia]=cc.x,tc[ia+1]=cc.y,tc[ia+2]=cc.z;if(xd)for(bc=0;bc<vd;bc++)oc=ld[bc],ia=3*bc,uc[ia]=oc.r,uc[ia+1]=oc.g,uc[ia+2]=oc.b;if(ic){Lb=0;for(yc=ic.length;Lb<yc;Lb++)if(ha=ic[Lb],ha.needsUpdate&&(void 0===ha.boundTo||"vertices"===ha.boundTo))if(Mb=ha.value.length,ia=0,1===ha.size)for(ta=
|
|
|
+0;ta<Mb;ta++)ha.array[ta]=ha.value[ta];else if(2===ha.size)for(ta=0;ta<Mb;ta++)Ga=ha.value[ta],ha.array[ia]=Ga.x,ha.array[ia+1]=Ga.y,ia+=2;else if(3===ha.size)if("c"===ha.type)for(ta=0;ta<Mb;ta++)Ga=ha.value[ta],ha.array[ia]=Ga.r,ha.array[ia+1]=Ga.g,ha.array[ia+2]=Ga.b,ia+=3;else for(ta=0;ta<Mb;ta++)Ga=ha.value[ta],ha.array[ia]=Ga.x,ha.array[ia+1]=Ga.y,ha.array[ia+2]=Ga.z,ia+=3;else if(4===ha.size)for(ta=0;ta<Mb;ta++)Ga=ha.value[ta],ha.array[ia]=Ga.x,ha.array[ia+1]=Ga.y,ha.array[ia+2]=Ga.z,ha.array[ia+
|
|
|
+3]=Ga.w,ia+=4}}if(wd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ac.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,tc,jd);if(xd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ac.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,uc,jd);if(ic){Lb=0;for(yc=ic.length;Lb<yc;Lb++)if(ha=ic[Lb],ha.needsUpdate||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ha.buffer),j.bufferData(j.ARRAY_BUFFER,ha.array,jd)}}V.verticesNeedUpdate=!1;V.colorsNeedUpdate=!1;na.attributes&&x(na)}}};this.initMaterial=function(a,
|
|
|
+b,c,d){var e,f,g,h;a.addEventListener("dispose",Ya);var i,k,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=
|
|
|
THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=g;f=s;g=r;h=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);n=q;ob&&d&&d.useVertexTexture?
|
|
|
l=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,
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|
|
vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ob&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&
|
|
|
d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,v,w,d=[];m?d.push(m):(d.push(s),d.push(r));for(v in q)d.push(v),d.push(q[v]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(v=W.length;t<v;t++)if(d=W[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";
|
|
|
-c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,v.push(d));d=v.join("\n");w=j.createProgram();v=["precision "+N+" float;",d,qc?"#define VERTEX_TEXTURES":"",P.gammaInput?"#define GAMMA_INPUT":"",P.gammaOutput?"#define GAMMA_OUTPUT":"",P.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
|
|
|
+c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");v=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,v.push(d));d=v.join("\n");w=j.createProgram();v=["precision "+M+" float;",d,qc?"#define VERTEX_TEXTURES":"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
|
|
|
c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":
|
|
|
"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?
|
|
|
"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-t=["precision "+N+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",P.gammaInput?"#define GAMMA_INPUT":"",P.gammaOutput?"#define GAMMA_OUTPUT":"",P.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+t=["precision "+M+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",O.gammaInput?"#define GAMMA_INPUT":"",O.gammaOutput?"#define GAMMA_OUTPUT":"",O.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=V("fragment",t+s);v=V("vertex",v+r);j.attachShader(w,v);j.attachShader(w,t);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
|
|
|
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=$("fragment",t+s);v=$("vertex",v+r);j.attachShader(w,v);j.attachShader(w,t);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
|
|
|
j.getError()+"]");j.deleteShader(t);j.deleteShader(v);w.uniforms={};w.attributes={};var x;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(x in p)t.push(x);x=t;t=0;for(v=x.length;t<v;t++)p=x[t],w.uniforms[p]=j.getUniformLocation(w,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(x=0;x<c.maxMorphTargets;x++)t.push("morphTarget"+
|
|
|
-x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(k in b)t.push(k);k=t;x=0;for(b=k.length;x<b;x++)t=k[x],w.attributes[t]=j.getAttribLocation(w,t);w.id=oa++;W.push({program:w,code:m,usedTimes:1});P.info.memory.programs=W.length;k=w}a.program=k;x=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=x[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
|
|
|
-b+k,0<=x[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;za!==
|
|
|
-b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),za=b);ka!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),ka=a)};this.setDepthTest=function(a){db!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),db=a)};this.setDepthWrite=function(a){pb!==a&&(j.depthMask(a),pb=a)};this.setBlending=function(a,b,c,d){a!==va&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
|
|
|
-j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),va=a);if(a===THREE.CustomBlending){if(b!==ya&&(j.blendEquation(I(b)),ya=b),c!==Xa||d!==ja)j.blendFunc(I(c),I(d)),Xa=c,ja=d}else ja=
|
|
|
-Xa=ya=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Za),a.__webglTexture=j.createTexture(),P.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=I(a.format),
|
|
|
-f=I(a.type);B(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],j.texImage2D(j.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],j.compressedTexImage2D(j.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],j.texImage2D(j.TEXTURE_2D,
|
|
|
-h,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Va);a.__webglTexture=
|
|
|
-j.createTexture();P.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);B(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
|
|
|
-a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,h,g.__webglTexture,0);T(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),B(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
-j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):T(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
|
|
|
-null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ha,a=eb,d=Ta,e=Eb);b!==ea&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),ea=b);jb=c;qb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
|
|
|
+x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(k in b)t.push(k);k=t;x=0;for(b=k.length;x<b;x++)t=k[x],w.attributes[t]=j.getAttribLocation(w,t);w.id=ja++;W.push({program:w,code:m,usedTimes:1});O.info.memory.programs=W.length;k=w}a.program=k;x=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=x[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
|
|
|
+b+k,0<=x[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;na!==
|
|
|
+b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),na=b);wa!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),wa=a)};this.setDepthTest=function(a){db!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),db=a)};this.setDepthWrite=function(a){pb!==a&&(j.depthMask(a),pb=a)};this.setBlending=function(a,b,c,d){a!==qa&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
|
|
|
+j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),qa=a);if(a===THREE.CustomBlending){if(b!==$a&&(j.blendEquation(H(b)),$a=b),c!==rb||d!==La)j.blendFunc(H(c),H(d)),rb=c,La=d}else La=
|
|
|
+rb=$a=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Sa),a.__webglTexture=j.createTexture(),O.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),
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|
+f=H(a.type);B(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],j.texImage2D(j.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],j.compressedTexImage2D(j.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],j.texImage2D(j.TEXTURE_2D,
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+h,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",ab);a.__webglTexture=
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|
+j.createTexture();O.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);B(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
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|
+a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,h,g.__webglTexture,0);R(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),B(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
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|
+j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):R(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
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+null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Qa,a=eb,d=Ua,e=Eb);b!==aa&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),aa=b);jb=c;la=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
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|
this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a};
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THREE.WebGLRenderTarget.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
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-this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,k=f.faces,m=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var n=0,l=h.length;n<l;n++){var s=h[n].clone();c&&s.multiplyMatrix4(c);g.push(s)}n=0;for(l=k.length;n<l;n++){var s=k[n],q,p,r=s.vertexNormals,v=s.vertexColors;s instanceof THREE.Face3?
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|
-q=new THREE.Face3(s.a+e,s.b+e,s.c+e):s instanceof THREE.Face4&&(q=new THREE.Face4(s.a+e,s.b+e,s.c+e,s.d+e));q.normal.copy(s.normal);d&&q.normal.multiplyMatrix4(d);g=0;for(h=r.length;g<h;g++)p=r[g].clone(),d&&p.multiplyMatrix4(d),q.vertexNormals.push(p);q.color.copy(s.color);g=0;for(h=v.length;g<h;g++)p=v[g],q.vertexColors.push(p.clone());q.materialIndex=s.materialIndex;q.centroid.copy(s.centroid);c&&q.centroid.multiplyMatrix4(c);i.push(q)}n=0;for(l=f.length;n<l;n++){c=f[n];d=[];g=0;for(h=c.length;g<
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-h;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));m.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);
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|
-h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,
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+this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,k=f.faces,m=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix3,d.getInverse(c),d.transpose());for(var n=0,l=h.length;n<l;n++){var s=h[n].clone();c&&s.applyMatrix4(c);g.push(s)}n=0;for(l=k.length;n<l;n++){var s=k[n],q,p,r=s.vertexNormals,v=s.vertexColors;s instanceof THREE.Face3?
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|
|
+q=new THREE.Face3(s.a+e,s.b+e,s.c+e):s instanceof THREE.Face4&&(q=new THREE.Face4(s.a+e,s.b+e,s.c+e,s.d+e));q.normal.copy(s.normal);d&&q.normal.applyMatrix3(d).normalize();g=0;for(h=r.length;g<h;g++)p=r[g].clone(),d&&p.applyMatrix3(d).normalize(),q.vertexNormals.push(p);q.color.copy(s.color);g=0;for(h=v.length;g<h;g++)p=v[g],q.vertexColors.push(p.clone());q.materialIndex=s.materialIndex;q.centroid.copy(s.centroid);c&&q.centroid.applyMatrix4(c);i.push(q)}n=0;for(l=f.length;n<l;n++){c=f[n];d=[];g=0;
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|
+for(h=c.length;g<h;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));m.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);
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+h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,
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|
e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,k=[],m,n,l,s;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(m=g[d.a],n=g[d.b],l=g[d.c],
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|
d._area=THREE.GeometryUtils.triangleArea(m,n,l)):d instanceof THREE.Face4&&(m=g[d.a],n=g[d.b],l=g[d.c],s=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(m,n,s),d._area2=THREE.GeometryUtils.triangleArea(n,l,s),d._area=d._area1+d._area2),i+=d._area,k[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.sub(b,a);e.sub(c,a);d.crossSelf(e);
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|
return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].x&&(d[e].x-=Math.floor(d[e].x)),1!==d[e].y&&(d[e].y-=Math.floor(d[e].y))},triangulateQuads:function(a){var b,c,d,e,f=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<
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|
@@ -529,7 +531,7 @@ cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexSha
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c+d;m=b[a++]*c;s=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(s,q,i,m);if(g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,n,s,i);THREE.Shape.Utils.b2(x,l,q,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,s=b[a++]*c+d,q=b[a++]*-c,p=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,m,s,q,p,r),g=f[f.length-1]){n=g.x;l=g.y;g=1;for(h=this.divisions;g<=h;g++)x=g/h,THREE.Shape.Utils.b3(x,n,s,p,i),THREE.Shape.Utils.b3(x,l,q,r,m)}}}return{offset:v.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,k,m;if(0<b(a))for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var n=2*e;for(k=e-1;2<e;){if(0>=n--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);m=k+1;e<=m&&(m=0);var l;a:{var s=l=void 0,q=void 0,p=void 0,r=void 0,v=void 0,x=void 0,w=void 0,t=
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|
-void 0,s=a[g[i]].x,q=a[g[i]].y,p=a[g[k]].x,r=a[g[k]].y,v=a[g[m]].x,x=a[g[m]].y;if(1E-10>(p-s)*(x-q)-(r-q)*(v-s))l=!1;else{var J=void 0,E=void 0,C=void 0,z=void 0,G=void 0,F=void 0,H=void 0,V=void 0,B=void 0,T=void 0,B=V=H=t=w=void 0,J=v-p,E=x-r,C=s-v,z=q-x,G=p-s,F=r-q;for(l=0;l<e;l++)if(!(l===i||l===k||l===m))if(w=a[g[l]].x,t=a[g[l]].y,H=w-s,V=t-q,B=w-p,T=t-r,w-=v,t-=x,B=J*T-E*B,H=G*V-F*H,V=C*t-z*w,0<=B&&0<=V&&0<=H){l=!1;break a}l=!0}}if(l){f.push([a[g[i]],a[g[k]],a[g[m]]]);h.push([g[i],g[k],g[m]]);
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+void 0,s=a[g[i]].x,q=a[g[i]].y,p=a[g[k]].x,r=a[g[k]].y,v=a[g[m]].x,x=a[g[m]].y;if(1E-10>(p-s)*(x-q)-(r-q)*(v-s))l=!1;else{var J=void 0,E=void 0,C=void 0,z=void 0,G=void 0,F=void 0,I=void 0,$=void 0,B=void 0,R=void 0,B=$=I=t=w=void 0,J=v-p,E=x-r,C=s-v,z=q-x,G=p-s,F=r-q;for(l=0;l<e;l++)if(!(l===i||l===k||l===m))if(w=a[g[l]].x,t=a[g[l]].y,I=w-s,$=t-q,B=w-p,R=t-r,w-=v,t-=x,B=J*R-E*B,I=G*$-F*I,$=C*t-z*w,0<=B&&0<=$&&0<=I){l=!1;break a}l=!0}}if(l){f.push([a[g[i]],a[g[k]],a[g[m]]]);h.push([g[i],g[k],g[m]]);
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i=k;for(m=k+1;m<e;i++,m++)g[i]=g[m];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};
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@@ -605,7 +607,7 @@ THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a,d=0.707*b,c=[[a,0,0],[b,0,0],[-a,0,0],[-b,0,0],[0,a,0],[0,b,0],[0,-a,0],[0,-b,0],[0,0,a],[0,0,b],[0,0,-a],[0,0,-b],[c,c,0],[d,d,0],[-c,-c,0],[-d,-d,0],[c,-c,0],[d,-d,0],[-c,c,0],[-d,d,0],[c,0,c],[d,0,d],[-c,0,-c],[-d,0,-d],[c,0,-c],[d,0,-d],[-c,0,c],[-d,0,d],[0,c,c],[0,d,d],[0,-c,-c],[0,-d,-d],[0,c,-c],[0,d,-d],[0,-c,c],[0,-d,d]],d=0,e=c.length;d<e;d++)this.vertices.push(new THREE.Vector3(c[d][0],c[d][1],c[d][2]))};
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THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),
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-this.faceVertexUvs[0].push([f[e],f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var r,v=h.widthSegments,x=h.heightSegments,w=e/2,t=f/2,J=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)r="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)r="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)r="x",v=h.depthSegments;var E=v+1,C=x+1,z=e/v,G=f/x,F=new THREE.Vector3;F[r]=0<g?1:-1;for(e=0;e<C;e++)for(f=0;f<E;f++){var H=new THREE.Vector3;H[a]=(f*z-w)*c;H[b]=(e*G-t)*d;H[r]=g;h.vertices.push(H)}for(e=
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+this.faceVertexUvs[0].push([f[e],f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var r,v=h.widthSegments,x=h.heightSegments,w=e/2,t=f/2,J=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)r="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)r="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)r="x",v=h.depthSegments;var E=v+1,C=x+1,z=e/v,G=f/x,F=new THREE.Vector3;F[r]=0<g?1:-1;for(e=0;e<C;e++)for(f=0;f<E;f++){var I=new THREE.Vector3;I[a]=(f*z-w)*c;I[b]=(e*G-t)*d;I[r]=g;h.vertices.push(I)}for(e=
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0;e<x;e++)for(f=0;f<v;f++)a=new THREE.Face4(f+E*e+J,f+E*(e+1)+J,f+1+E*(e+1)+J,f+1+E*e+J),a.normal.copy(F),a.vertexNormals.push(F.clone(),F.clone(),F.clone(),F.clone()),a.materialIndex=p,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.Vector2(f/v,1-e/x),new THREE.Vector2(f/v,1-(e+1)/x),new THREE.Vector2((f+1)/v,1-(e+1)/x),new THREE.Vector2((f+1)/v,1-e/x)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=
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f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,k=[],m=[];for(i=0;i<=e;i++){var n=[],l=[],s=i/e,q=s*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,r=new THREE.Vector3;r.x=q*Math.sin(2*p*Math.PI);r.y=-s*c+g;r.z=q*Math.cos(2*p*Math.PI);this.vertices.push(r);n.push(this.vertices.length-1);l.push(new THREE.Vector2(p,1-s))}k.push(n);m.push(l)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(n=this.vertices[k[0][h]].clone(),
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l=this.vertices[k[0][h+1]].clone()):(n=this.vertices[k[1][h]].clone(),l=this.vertices[k[1][h+1]].clone());n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();for(i=0;i<e;i++){var s=k[i][h],q=k[i+1][h],p=k[i+1][h+1],r=k[i][h+1],v=n.clone(),x=n.clone(),w=l.clone(),t=l.clone(),J=m[i][h].clone(),E=m[i+1][h].clone(),C=m[i+1][h+1].clone(),z=m[i][h+1].clone();this.faces.push(new THREE.Face4(s,q,p,r,[v,x,w,t]));this.faceVertexUvs[0].push([J,E,C,z])}}if(!f&&0<
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@@ -613,17 +615,17 @@ a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)s=k[0][h],q=k[0]
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-1,0),w=new THREE.Vector3(0,-1,0),J=m[i][h+1].clone(),E=m[i][h].clone(),C=new THREE.Vector2(E.u,1),this.faces.push(new THREE.Face3(s,q,p,[v,x,w])),this.faceVertexUvs[0].push([J,E,C])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(L=c.length;0<=--L;){e=L;f=L-1;0>f&&(f=c.length-1);
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-for(var g=0,h=s+2*m,g=0;g<h;g++){var i=X*g,k=X*(g+1),l=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,p=c,q=g,r=h,t=e,v=f,l=l+V,i=i+V,n=n+V,k=k+V;H.faces.push(new THREE.Face4(l,i,n,k,null,null,x));l=w.generateSideWallUV(H,a,p,b,l,i,n,k,q,r,t,v);H.faceVertexUvs[0].push(l)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=V;d+=V;e+=V;H.faces.push(new THREE.Face3(c,d,e,null,null,v));c=f?w.generateBottomUV(H,a,b,c,d,e):w.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==
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+for(var g=0,h=s+2*m,g=0;g<h;g++){var i=P*g,k=P*(g+1),l=d+e+i,i=d+f+i,n=d+f+k,k=d+e+k,p=c,q=g,r=h,t=e,v=f,l=l+$,i=i+$,n=n+$,k=k+$;I.faces.push(new THREE.Face4(l,i,n,k,null,null,x));l=w.generateSideWallUV(I,a,p,b,l,i,n,k,q,r,t,v);I.faceVertexUvs[0].push(l)}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=$;d+=$;e+=$;I.faces.push(new THREE.Face3(c,d,e,null,null,v));c=f?w.generateBottomUV(I,a,b,c,d,e):w.generateTopUV(I,a,b,c,d,e);I.faceVertexUvs[0].push(c)}var h=void 0!==
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b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,n=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,q=b.extrudePath,p,r=!1,v=b.material,x=b.extrudeMaterial,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,J,E,C;q&&(p=q.getSpacedPoints(s),r=!0,n=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,
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-s,!1),J=new THREE.Vector3,E=new THREE.Vector3,C=new THREE.Vector3);n||(k=i=m=0);var z,G,F,H=this,V=this.vertices.length,l=a.extractPoints(l),B=l.shape,l=l.holes;if(q=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();G=0;for(F=l.length;G<F;G++)z=l[G],THREE.Shape.Utils.isClockWise(z)&&(l[G]=z.reverse());q=!1}var T=THREE.Shape.Utils.triangulateShape(B,l),q=B;G=0;for(F=l.length;G<F;G++)z=l[G],B=B.concat(z);var A,I,K,N,X=B.length,ia=T.length,qa=[],L=0,la=q.length;A=la-1;for(I=L+1;L<la;L++,A++,I++)A===la&&
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-(A=0),I===la&&(I=0),qa[L]=d(q[L],q[A],q[I]);var Ea=[],Sa,P=qa.concat();G=0;for(F=l.length;G<F;G++){z=l[G];Sa=[];L=0;la=z.length;A=la-1;for(I=L+1;L<la;L++,A++,I++)A===la&&(A=0),I===la&&(I=0),Sa[L]=d(z[L],z[A],z[I]);Ea.push(Sa);P=P.concat(Sa)}for(A=0;A<m;A++){z=A/m;K=i*(1-z);I=k*Math.sin(z*Math.PI/2);L=0;for(la=q.length;L<la;L++)N=c(q[L],qa[L],I),f(N.x,N.y,-K);G=0;for(F=l.length;G<F;G++){z=l[G];Sa=Ea[G];L=0;for(la=z.length;L<la;L++)N=c(z[L],Sa[L],I),f(N.x,N.y,-K)}}I=k;for(L=0;L<X;L++)N=n?c(B[L],P[L],
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-I):B[L],r?(E.copy(t.normals[0]).multiplyScalar(N.x),J.copy(t.binormals[0]).multiplyScalar(N.y),C.copy(p[0]).addSelf(E).addSelf(J),f(C.x,C.y,C.z)):f(N.x,N.y,0);for(z=1;z<=s;z++)for(L=0;L<X;L++)N=n?c(B[L],P[L],I):B[L],r?(E.copy(t.normals[z]).multiplyScalar(N.x),J.copy(t.binormals[z]).multiplyScalar(N.y),C.copy(p[z]).addSelf(E).addSelf(J),f(C.x,C.y,C.z)):f(N.x,N.y,h/s*z);for(A=m-1;0<=A;A--){z=A/m;K=i*(1-z);I=k*Math.sin(z*Math.PI/2);L=0;for(la=q.length;L<la;L++)N=c(q[L],qa[L],I),f(N.x,N.y,h+K);G=0;for(F=
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-l.length;G<F;G++){z=l[G];Sa=Ea[G];L=0;for(la=z.length;L<la;L++)N=c(z[L],Sa[L],I),r?f(N.x,N.y+p[s-1].y,p[s-1].x+K):f(N.x,N.y,h+K)}}if(n){i=0*X;for(L=0;L<ia;L++)h=T[L],g(h[2]+i,h[1]+i,h[0]+i,!0);i=X*(s+2*m);for(L=0;L<ia;L++)h=T[L],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(L=0;L<ia;L++)h=T[L],g(h[2],h[1],h[0],!0);for(L=0;L<ia;L++)h=T[L],g(h[0]+X*s,h[1]+X*s,h[2]+X*s,!1)}h=0;e(q,h);h+=q.length;G=0;for(F=l.length;G<F;G++)z=l[G],e(z,h),h+=z.length};
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+s,!1),J=new THREE.Vector3,E=new THREE.Vector3,C=new THREE.Vector3);n||(k=i=m=0);var z,G,F,I=this,$=this.vertices.length,l=a.extractPoints(l),B=l.shape,l=l.holes;if(q=!THREE.Shape.Utils.isClockWise(B)){B=B.reverse();G=0;for(F=l.length;G<F;G++)z=l[G],THREE.Shape.Utils.isClockWise(z)&&(l[G]=z.reverse());q=!1}var R=THREE.Shape.Utils.triangulateShape(B,l),q=B;G=0;for(F=l.length;G<F;G++)z=l[G],B=B.concat(z);var A,H,K,M,P=B.length,ga=R.length,ra=[],L=0,oa=q.length;A=oa-1;for(H=L+1;L<oa;L++,A++,H++)A===oa&&
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+(A=0),H===oa&&(H=0),ra[L]=d(q[L],q[A],q[H]);var Aa=[],Ha,O=ra.concat();G=0;for(F=l.length;G<F;G++){z=l[G];Ha=[];L=0;oa=z.length;A=oa-1;for(H=L+1;L<oa;L++,A++,H++)A===oa&&(A=0),H===oa&&(H=0),Ha[L]=d(z[L],z[A],z[H]);Aa.push(Ha);O=O.concat(Ha)}for(A=0;A<m;A++){z=A/m;K=i*(1-z);H=k*Math.sin(z*Math.PI/2);L=0;for(oa=q.length;L<oa;L++)M=c(q[L],ra[L],H),f(M.x,M.y,-K);G=0;for(F=l.length;G<F;G++){z=l[G];Ha=Aa[G];L=0;for(oa=z.length;L<oa;L++)M=c(z[L],Ha[L],H),f(M.x,M.y,-K)}}H=k;for(L=0;L<P;L++)M=n?c(B[L],O[L],
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+H):B[L],r?(E.copy(t.normals[0]).multiplyScalar(M.x),J.copy(t.binormals[0]).multiplyScalar(M.y),C.copy(p[0]).addSelf(E).addSelf(J),f(C.x,C.y,C.z)):f(M.x,M.y,0);for(z=1;z<=s;z++)for(L=0;L<P;L++)M=n?c(B[L],O[L],H):B[L],r?(E.copy(t.normals[z]).multiplyScalar(M.x),J.copy(t.binormals[z]).multiplyScalar(M.y),C.copy(p[z]).addSelf(E).addSelf(J),f(C.x,C.y,C.z)):f(M.x,M.y,h/s*z);for(A=m-1;0<=A;A--){z=A/m;K=i*(1-z);H=k*Math.sin(z*Math.PI/2);L=0;for(oa=q.length;L<oa;L++)M=c(q[L],ra[L],H),f(M.x,M.y,h+K);G=0;for(F=
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+l.length;G<F;G++){z=l[G];Ha=Aa[G];L=0;for(oa=z.length;L<oa;L++)M=c(z[L],Ha[L],H),r?f(M.x,M.y+p[s-1].y,p[s-1].x+K):f(M.x,M.y,h+K)}}if(n){i=0*P;for(L=0;L<ga;L++)h=R[L],g(h[2]+i,h[1]+i,h[0]+i,!0);i=P*(s+2*m);for(L=0;L<ga;L++)h=R[L],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(L=0;L<ga;L++)h=R[L],g(h[2],h[1],h[0],!0);for(L=0;L<ga;L++)h=R[L],g(h[0]+P*s,h[1]+P*s,h[2]+P*s,!1)}h=0;e(q,h);h+=q.length;G=0;for(F=l.length;G<F;G++)z=l[G],e(z,h),h+=z.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,
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m=a.vertices[g].y,g=a.vertices[g].z,n=a.vertices[h].x,l=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(n,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(l,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=k.length;e<f;e++)g=k[e],THREE.Shape.Utils.isClockWise(g)&&(k[e]=g.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,k);e=0;for(f=k.length;e<f;e++)g=k[e],
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-i=i.concat(g);k=i.length;f=m.length;for(e=0;e<k;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)k=m[e],i=k[0]+h,g=k[1]+h,k=k[2]+h,this.faces.push(new THREE.Face3(i,g,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,k))};THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++)d[f]=a[f].clone(),this.vertices.push(d[f]);for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++)d[f]=d[f].clone().multiplyMatrix4(e),this.vertices.push(d[f]);for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++)this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e)),this.faceVertexUvs[0].push([new THREE.Vector2(1-c/b,d/e),new THREE.Vector2(1-
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+i=i.concat(g);k=i.length;f=m.length;for(e=0;e<k;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)k=m[e],i=k[0]+h,g=k[1]+h,k=k[2]+h,this.faces.push(new THREE.Face3(i,g,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,k))};THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++)d[f]=a[f].clone(),this.vertices.push(d[f]);for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++)d[f]=d[f].clone().applyMatrix4(e),this.vertices.push(d[f]);for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++)this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e)),this.faceVertexUvs[0].push([new THREE.Vector2(1-c/b,d/e),new THREE.Vector2(1-
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(c+1)/b,d/e),new THREE.Vector2(1-(c+1)/b,(d+1)/e),new THREE.Vector2(1-c/b,(d+1)/e)])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,k=this.height/f,m=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*k-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(m),c.vertexNormals.push(m.clone(),m.clone(),
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m.clone(),m.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.Vector2(b/d,1-a/f),new THREE.Vector2(b/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-(a+1)/f),new THREE.Vector2((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,h=[],i=[],c=0;c<=this.heightSegments;c++){for(var k=[],m=[],b=0;b<=this.widthSegments;b++){var n=b/this.widthSegments,l=c/this.heightSegments,s=new THREE.Vector3;s.x=-this.radius*Math.cos(d+n*e)*Math.sin(f+l*g);s.y=this.radius*
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Math.cos(f+l*g);s.z=this.radius*Math.sin(d+n*e)*Math.sin(f+l*g);this.vertices.push(s);k.push(this.vertices.length-1);m.push(new THREE.Vector2(n,1-l))}h.push(k);i.push(m)}for(c=0;c<this.heightSegments;c++)for(b=0;b<this.widthSegments;b++){var d=h[c][b+1],e=h[c][b],f=h[c+1][b],g=h[c+1][b+1],k=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),n=this.vertices[f].clone().normalize(),l=this.vertices[g].clone().normalize(),s=i[c][b+1].clone(),q=i[c][b].clone(),p=i[c+1][b].clone(),
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@@ -638,7 +640,7 @@ h=s[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,m,c,255)),this.debug.
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(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],n=new THREE.Vector2(b/this.segments,d/this.radiusSegments),l=new THREE.Vector2((b+1)/this.segments,d/this.radiusSegments),s=new THREE.Vector2((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.Vector2(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([n,l,s,g]);this.computeCentroids();this.computeFaceNormals();
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this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,m,n;this.tangents=e;this.normals=f;this.binormals=g;for(k=0;k<b;k++)m=k/(b-1),e[k]=a.getTangentAt(m),e[k].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);m=Math.abs(e[0].y);n=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));n<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
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-f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(k=1;k<b;k++)f[k]=f[k-1].clone(),g[k]=g[k-1].clone(),h.cross(e[k-1],e[k]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[k-1].dot(e[k])),f[k].multiplyMatrix4(i.makeRotationAxis(h,d))),g[k].cross(e[k],f[k]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.cross(f[0],f[b-1]))&&(d=-d);for(k=1;k<b;k++)f[k].multiplyMatrix4(i.makeRotationAxis(e[k],d*k)),g[k].cross(e[k],f[k])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),
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+f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(k=1;k<b;k++)f[k]=f[k-1].clone(),g[k]=g[k-1].clone(),h.cross(e[k-1],e[k]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[k-1].dot(e[k])),f[k].applyMatrix4(i.makeRotationAxis(h,d))),g[k].cross(e[k],f[k]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.cross(f[0],f[b-1]))&&(d=-d);for(k=1;k<b;k++)f[k].applyMatrix4(i.makeRotationAxis(e[k],d*k)),g[k].cross(e[k],f[k])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),
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i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){n[a.index]||(n[a.index]=[]);n[b.index]||(n[b.index]=[]);var c=n[a.index][b.index];void 0===c&&(n[a.index][b.index]=n[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a}
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THREE.Geometry.call(this);for(var c=c||1,d=d||0,i=this,k=0,m=a.length;k<m;k++)e(new THREE.Vector3(a[k][0],a[k][1],a[k][2]));for(var n=[],a=this.vertices,k=0,m=b.length;k<m;k++)f(a[b[k][0]],a[b[k][1]],a[b[k][2]],d);this.mergeVertices();k=0;for(m=this.vertices.length;k<m;k++)this.vertices[k].multiplyScalar(c);this.computeCentroids();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,k,m,n=b+1;for(h=0;h<=c;h++){m=h/c;for(i=0;i<=b;i++)k=i/b,k=a(k,m),e.push(k)}var l,s,q,p;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*n+i,e=h*n+i+1,m=(h+1)*n+i,k=(h+1)*n+i+1,l=new THREE.Vector2(i/b,h/c),s=new THREE.Vector2((i+1)/b,h/c),q=new THREE.Vector2(i/b,(h+1)/c),p=new THREE.Vector2((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,m)),f.push(new THREE.Face3(e,
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k,m)),g.push([l,s,q]),g.push([s,p,q])):(f.push(new THREE.Face4(a,e,k,m)),g.push([l,s,p,q]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.Vector2(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],k=f,m=a[i[0]],n;n=m;var l=a[i[1]],s=a[i[2]],q=new THREE.Vector3,p=new THREE.Vector3;q.sub(s,l);p.sub(n,l);q.crossSelf(p);q.normalize();n=q;m=n.dot(m);if(n.dot(k)>=
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@@ -681,19 +683,19 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
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e[q++]=0;e[q++]=0;e[q++]=1;e[q++]=-1;e[q++]=1;e[q++]=0;e[q++]=1;e[q++]=1;e[q++]=1;e[q++]=1;e[q++]=-1;e[q++]=1;e[q++]=0;e[q++]=1;q=0;f[q++]=0;f[q++]=1;f[q++]=2;f[q++]=0;f[q++]=2;f[q++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,n=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,n=a(THREE.ShaderFlares.lensFlareVertexTexture,d));l={};s={};l.vertex=b.getAttribLocation(n,"position");l.uv=b.getAttribLocation(n,"uv");s.renderType=b.getUniformLocation(n,"renderType");s.map=b.getUniformLocation(n,"map");s.occlusionMap=b.getUniformLocation(n,"occlusionMap");s.opacity=
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-b.getUniformLocation(n,"opacity");s.color=b.getUniformLocation(n,"color");s.scale=b.getUniformLocation(n,"scale");s.rotation=b.getUniformLocation(n,"rotation");s.screenPosition=b.getUniformLocation(n,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,x=a.length;if(x){var w=new THREE.Vector3,t=f/e,J=0.5*e,E=0.5*f,C=16/f,z=new THREE.Vector2(C*t,C),G=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),H=s,C=l;b.useProgram(n);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv);
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-b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var V,B,T,A,I;for(V=0;V<x;V++)if(C=16/f,z.set(C*t,C),A=a[V],w.set(A.matrixWorld.elements[12],A.matrixWorld.elements[13],A.matrixWorld.elements[14]),w.multiplyMatrix4(d.matrixWorldInverse),w.multiplyMatrix4(d.projectionMatrix),G.copy(w),F.x=G.x*J+
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-J,F.y=G.y*E+E,m||0<F.x&&F.x<e&&0<F.y&&F.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,z.x,z.y);b.uniform3f(H.screenPosition,G.x,G.y,G.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);
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-b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);A.positionScreen.copy(G);A.customUpdateCallback?A.customUpdateCallback(A):A.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);B=0;for(T=A.lensFlares.length;B<T;B++)I=A.lensFlares[B],0.001<I.opacity&&0.001<I.scale&&(G.x=I.x,G.y=I.y,G.z=I.z,C=I.size*I.scale/f,z.x=C*t,z.y=C,b.uniform3f(H.screenPosition,G.x,G.y,G.z),b.uniform2f(H.scale,z.x,z.y),b.uniform1f(H.rotation,I.rotation),b.uniform1f(H.opacity,
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-I.opacity),b.uniform3f(H.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending,I.blendEquation,I.blendSrc,I.blendDst),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+b.getUniformLocation(n,"opacity");s.color=b.getUniformLocation(n,"color");s.scale=b.getUniformLocation(n,"scale");s.rotation=b.getUniformLocation(n,"rotation");s.screenPosition=b.getUniformLocation(n,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,x=a.length;if(x){var w=new THREE.Vector3,t=f/e,J=0.5*e,E=0.5*f,C=16/f,z=new THREE.Vector2(C*t,C),G=new THREE.Vector3(1,1,0),F=new THREE.Vector2(1,1),I=s,C=l;b.useProgram(n);b.enableVertexAttribArray(l.vertex);b.enableVertexAttribArray(l.uv);
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+b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var $,B,R,A,H;for($=0;$<x;$++)if(C=16/f,z.set(C*t,C),A=a[$],w.set(A.matrixWorld.elements[12],A.matrixWorld.elements[13],A.matrixWorld.elements[14]),w.applyMatrix4(d.matrixWorldInverse),w.applyMatrix4(d.projectionMatrix),G.copy(w),F.x=G.x*J+J,F.y=
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+G.y*E+E,m||0<F.x&&F.x<e&&0<F.y&&F.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,F.x-8,F.y-8,16,16,0);b.uniform1i(I.renderType,0);b.uniform2f(I.scale,z.x,z.y);b.uniform3f(I.screenPosition,G.x,G.y,G.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,F.x-8,F.y-8,16,16,0);b.uniform1i(I.renderType,1);b.disable(b.DEPTH_TEST);
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+b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);A.positionScreen.copy(G);A.customUpdateCallback?A.customUpdateCallback(A):A.updateLensFlares();b.uniform1i(I.renderType,2);b.enable(b.BLEND);B=0;for(R=A.lensFlares.length;B<R;B++)H=A.lensFlares[B],0.001<H.opacity&&0.001<H.scale&&(G.x=H.x,G.y=H.y,G.z=H.z,C=H.size*H.scale/f,z.x=C*t,z.y=C,b.uniform3f(I.screenPosition,G.x,G.y,G.z),b.uniform2f(I.scale,z.x,z.y),b.uniform1f(I.rotation,H.rotation),b.uniform1f(I.opacity,
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+H.opacity),b.uniform3f(I.color,H.color.r,H.color.g,H.color.b),c.setBlending(H.blending,H.blendEquation,H.blendSrc,H.blendDst),c.setTexture(H.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,n){var l,s,q,p,r,v,x,w,t,J=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);l=0;for(s=m.__lights.length;l<s;l++)if(q=m.__lights[l],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(r=0;r<q.shadowCascadeCount;r++){var E;if(q.shadowCascadeArray[r])E=q.shadowCascadeArray[r];else{t=q;x=r;E=new THREE.DirectionalLight;E.isVirtual=!0;E.onlyShadow=!0;E.castShadow=!0;E.shadowCameraNear=t.shadowCameraNear;E.shadowCameraFar=t.shadowCameraFar;E.shadowCameraLeft=t.shadowCameraLeft;E.shadowCameraRight=t.shadowCameraRight;
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E.shadowCameraBottom=t.shadowCameraBottom;E.shadowCameraTop=t.shadowCameraTop;E.shadowCameraVisible=t.shadowCameraVisible;E.shadowDarkness=t.shadowDarkness;E.shadowBias=t.shadowCascadeBias[x];E.shadowMapWidth=t.shadowCascadeWidth[x];E.shadowMapHeight=t.shadowCascadeHeight[x];E.pointsWorld=[];E.pointsFrustum=[];w=E.pointsWorld;v=E.pointsFrustum;for(var C=0;8>C;C++)w[C]=new THREE.Vector3,v[C]=new THREE.Vector3;w=t.shadowCascadeNearZ[x];t=t.shadowCascadeFarZ[x];v[0].set(-1,-1,w);v[1].set(1,-1,w);v[2].set(-1,
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1,w);v[3].set(1,1,w);v[4].set(-1,-1,t);v[5].set(1,-1,t);v[6].set(-1,1,t);v[7].set(1,1,t);E.originalCamera=n;v=new THREE.Gyroscope;v.position=q.shadowCascadeOffset;v.add(E);v.add(E.target);n.add(v);q.shadowCascadeArray[r]=E;console.log("Created virtualLight",E)}x=q;w=r;t=x.shadowCascadeArray[w];t.position.copy(x.position);t.target.position.copy(x.target.position);t.lookAt(t.target);t.shadowCameraVisible=x.shadowCameraVisible;t.shadowDarkness=x.shadowDarkness;t.shadowBias=x.shadowCascadeBias[w];v=x.shadowCascadeNearZ[w];
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x=x.shadowCascadeFarZ[w];t=t.pointsFrustum;t[0].z=v;t[1].z=v;t[2].z=v;t[3].z=v;t[4].z=x;t[5].z=x;t[6].z=x;t[7].z=x;J[p]=E;p++}else J[p]=q,p++;l=0;for(s=J.length;l<s;l++){q=J[l];q.shadowMap||(r=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(r=THREE.NearestFilter),q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:r,magFilter:r,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);
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if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(q.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}q.shadowCameraVisible&&
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-!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&E.originalCamera==n){r=n;p=q.shadowCamera;v=q.pointsFrustum;t=q.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)w=t[x],w.copy(v[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(w,r),w.multiplyMatrix4(p.matrixWorldInverse),w.x<i.x&&(i.x=w.x),w.x>k.x&&(k.x=w.x),w.y<i.y&&(i.y=w.y),w.y>k.y&&(k.y=w.y),w.z<i.z&&(i.z=w.z),w.z>
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-k.z&&(k.z=w.z);p.left=i.x;p.right=k.x;p.top=k.y;p.bottom=i.y;p.updateProjectionMatrix()}p=q.shadowMap;v=q.shadowMatrix;r=q.shadowCamera;r.position.copy(q.matrixWorld.getPosition());r.lookAt(q.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();v.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);v.multiplySelf(r.projectionMatrix);v.multiplySelf(r.matrixWorldInverse);
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+!q.cameraHelper&&(q.cameraHelper=new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&E.originalCamera==n){r=n;p=q.shadowCamera;v=q.pointsFrustum;t=q.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)w=t[x],w.copy(v[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(w,r),w.applyMatrix4(p.matrixWorldInverse),w.x<i.x&&(i.x=w.x),w.x>k.x&&(k.x=w.x),w.y<i.y&&(i.y=w.y),w.y>k.y&&(k.y=w.y),w.z<i.z&&(i.z=w.z),w.z>k.z&&
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+(k.z=w.z);p.left=i.x;p.right=k.x;p.top=k.y;p.bottom=i.y;p.updateProjectionMatrix()}p=q.shadowMap;v=q.shadowMatrix;r=q.shadowCamera;r.position.copy(q.matrixWorld.getPosition());r.lookAt(q.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();v.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);v.multiplySelf(r.projectionMatrix);v.multiplySelf(r.matrixWorldInverse);
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h.multiply(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(p);b.clear();t=m.__webglObjects;q=0;for(p=t.length;q<p;q++)if(x=t[q],v=x.object,x.render=!1,v.visible&&v.castShadow&&(!(v instanceof THREE.Mesh||v instanceof THREE.ParticleSystem)||!v.frustumCulled||g.contains(v)))v._modelViewMatrix.multiply(r.matrixWorldInverse,v.matrixWorld),x.render=!0;q=0;for(p=t.length;q<p;q++)x=t[q],x.render&&(v=x.object,x=x.buffer,C=v.material instanceof THREE.MeshFaceMaterial?v.material.materials[0]:
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v.material,w=0<v.geometry.morphTargets.length&&C.morphTargets,C=v instanceof THREE.SkinnedMesh&&C.skinning,w=v.customDepthMaterial?v.customDepthMaterial:C?w?f:e:w?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(r,m.__lights,null,w,x,v):b.renderBuffer(r,m.__lights,null,w,x,v));t=m.__webglObjectsImmediate;q=0;for(p=t.length;q<p;q++)x=t[q],v=x.object,v.visible&&v.castShadow&&(v._modelViewMatrix.multiply(r.matrixWorldInverse,v.matrixWorld),b.renderImmediateObject(r,m.__lights,null,c,v))}l=
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b.getClearColor();s=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,s);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,k,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-1;e[a++]=-1;e[a++]=0;e[a++]=0;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=1;e[a++]=-1;e[a++]=1;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,
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