|
@@ -1,7 +1,7 @@
|
|
<!DOCTYPE html>
|
|
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<html lang="en">
|
|
<head>
|
|
<head>
|
|
- <title>three.js webgl - PointLight ShadowMap </title>
|
|
|
|
|
|
+ <title>three.js webgl - PointLight ShadowMap</title>
|
|
<meta charset="utf-8">
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
<style>
|
|
@@ -20,7 +20,12 @@
|
|
z-index: 100;
|
|
z-index: 100;
|
|
display:block;
|
|
display:block;
|
|
}
|
|
}
|
|
- #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
|
|
|
|
|
|
+ #info a {
|
|
|
|
+ color: #f88;
|
|
|
|
+ font-weight: bold;
|
|
|
|
+ text-decoration: underline;
|
|
|
|
+ cursor: pointer;
|
|
|
|
+ }
|
|
</style>
|
|
</style>
|
|
</head>
|
|
</head>
|
|
<body>
|
|
<body>
|
|
@@ -48,13 +53,15 @@
|
|
camera.position.set( 0, 10, 40 );
|
|
camera.position.set( 0, 10, 40 );
|
|
|
|
|
|
scene = new THREE.Scene();
|
|
scene = new THREE.Scene();
|
|
- scene.add( new THREE.AmbientLight( 0x222233 ) );
|
|
|
|
|
|
+ scene.add( new THREE.AmbientLight( 0x111122 ) );
|
|
|
|
|
|
// lights
|
|
// lights
|
|
|
|
|
|
function createLight( color ) {
|
|
function createLight( color ) {
|
|
|
|
|
|
- var pointLight = new THREE.PointLight( color, 1, 30 );
|
|
|
|
|
|
+ var intensity = 1.5;
|
|
|
|
+
|
|
|
|
+ var pointLight = new THREE.PointLight( color, intensity, 20 );
|
|
pointLight.castShadow = true;
|
|
pointLight.castShadow = true;
|
|
pointLight.shadow.camera.near = 1;
|
|
pointLight.shadow.camera.near = 1;
|
|
pointLight.shadow.camera.far = 60;
|
|
pointLight.shadow.camera.far = 60;
|
|
@@ -62,12 +69,14 @@
|
|
|
|
|
|
var geometry = new THREE.SphereGeometry( 0.3, 12, 6 );
|
|
var geometry = new THREE.SphereGeometry( 0.3, 12, 6 );
|
|
var material = new THREE.MeshBasicMaterial( { color: color } );
|
|
var material = new THREE.MeshBasicMaterial( { color: color } );
|
|
|
|
+ material.color.multiplyScalar( intensity );
|
|
var sphere = new THREE.Mesh( geometry, material );
|
|
var sphere = new THREE.Mesh( geometry, material );
|
|
pointLight.add( sphere );
|
|
pointLight.add( sphere );
|
|
|
|
|
|
var texture = new THREE.CanvasTexture( generateTexture() );
|
|
var texture = new THREE.CanvasTexture( generateTexture() );
|
|
texture.magFilter = THREE.NearestFilter;
|
|
texture.magFilter = THREE.NearestFilter;
|
|
texture.wrapT = THREE.RepeatWrapping;
|
|
texture.wrapT = THREE.RepeatWrapping;
|
|
|
|
+ texture.wrapS = THREE.RepeatWrapping;
|
|
texture.repeat.set( 1, 3.5 );
|
|
texture.repeat.set( 1, 3.5 );
|
|
|
|
|
|
var geometry = new THREE.SphereGeometry( 2, 32, 8 );
|
|
var geometry = new THREE.SphereGeometry( 2, 32, 8 );
|
|
@@ -94,10 +103,10 @@
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- pointLight = createLight( 0xffffff );
|
|
|
|
|
|
+ pointLight = createLight( 0x0088ff );
|
|
scene.add( pointLight );
|
|
scene.add( pointLight );
|
|
|
|
|
|
- pointLight2 = createLight( 0xff0000 );
|
|
|
|
|
|
+ pointLight2 = createLight( 0xff8888 );
|
|
scene.add( pointLight2 );
|
|
scene.add( pointLight2 );
|
|
|
|
|
|
//
|
|
//
|