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Removed terran.js and improved webgl_points_dynamic.

Mr.doob 8 years ago
parent
commit
2fe62768e1
2 changed files with 8 additions and 32 deletions
  1. 0 13
      examples/obj/terrain.js
  2. 8 19
      examples/webgl_points_dynamic.html

File diff suppressed because it is too large
+ 0 - 13
examples/obj/terrain.js


+ 8 - 19
examples/webgl_points_dynamic.html

@@ -72,8 +72,6 @@
 
 			var p;
 
-			var aloader, bloader;
-
 			var composer, effectFocus;
 
 			var clock = new THREE.Clock();
@@ -95,24 +93,15 @@
 
 				//
 
-				aloader = new THREE.JSONLoader();
-				bloader = new THREE.BinaryLoader();
-				aloader.load( "obj/terrain.js", function( geometry ) {
+				var loader = new THREE.BinaryLoader();
 
-					createMesh( geometry, scene, 16.8, -11000, -200,  -5000, 0x00ff44, false );
-					createMesh( geometry, scene, 16.8,  11000, -200, -15000, 0x00ff33, false );
-					createMesh( geometry, scene, 16.8,      0, -200, -15000, 0x00ff33, false );
-					createMesh( geometry, scene, 16.8,      0, -200,  15000, 0x00ff33, false );
-					createMesh( geometry, scene, 16.8,  11000, -200,  15000, 0x00ff22, false );
-					createMesh( geometry, scene, 16.8, -11000, -200,   5000, 0x00ff11, false );
-					createMesh( geometry, scene, 16.8,  13000, -200,   5000, 0x00ff55, false );
-					createMesh( geometry, scene, 16.8,  13000, -200,  -5000, 0x00ff66, false );
+				loader.load( "obj/veyron/VeyronNoUv_bin.js", function( geometry ) {
 
-				} );
+					createMesh( geometry, scene, 6.8, 2200, -200, -100, 0x0055ff, false );
 
-				bloader.load( "obj/veyron/VeyronNoUv_bin.js", function( geometry ) { createMesh( geometry, scene, 6.8, 2200, -200, -100, 0x0055ff, false ) } );
+				} );
 
-				bloader.load( "obj/female02/Female02_bin.js", function( geometry ) {
+				loader.load( "obj/female02/Female02_bin.js", function( geometry ) {
 
 					createMesh( geometry, scene, 4.05, -1000, -350,    0, 0xffdd44, true );
 					createMesh( geometry, scene, 4.05,     0, -350,    0, 0xffffff, true );
@@ -122,7 +111,7 @@
 
 				} );
 
-				bloader.load( "obj/male02/Male02_bin.js", function( geometry ) {
+				loader.load( "obj/male02/Male02_bin.js", function( geometry ) {
 
 					createMesh( geometry, scene, 4.05,  -500, -350,   600, 0xff7744, true );
 					createMesh( geometry, scene, 4.05,   500, -350,     0, 0xff5522, true );
@@ -236,7 +225,7 @@
 
 						c = ( i < clones.length -1 ) ? 0x252525 : color;
 
-						mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 3, color: c } ) );
+						mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 30, color: c } ) );
 						mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
 
 						mesh.position.x = x + clones[ i ][ 0 ];
@@ -251,7 +240,7 @@
 
 				} else {
 
-					mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 3, color: color } ) );
+					mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 30, color: color } ) );
 					mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
 
 					mesh.position.x = x;

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