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@@ -72,8 +72,6 @@
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var p;
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- var aloader, bloader;
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-
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var composer, effectFocus;
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var clock = new THREE.Clock();
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@@ -95,24 +93,15 @@
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//
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- aloader = new THREE.JSONLoader();
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- bloader = new THREE.BinaryLoader();
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- aloader.load( "obj/terrain.js", function( geometry ) {
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+ var loader = new THREE.BinaryLoader();
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- createMesh( geometry, scene, 16.8, -11000, -200, -5000, 0x00ff44, false );
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- createMesh( geometry, scene, 16.8, 11000, -200, -15000, 0x00ff33, false );
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- createMesh( geometry, scene, 16.8, 0, -200, -15000, 0x00ff33, false );
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- createMesh( geometry, scene, 16.8, 0, -200, 15000, 0x00ff33, false );
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- createMesh( geometry, scene, 16.8, 11000, -200, 15000, 0x00ff22, false );
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- createMesh( geometry, scene, 16.8, -11000, -200, 5000, 0x00ff11, false );
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- createMesh( geometry, scene, 16.8, 13000, -200, 5000, 0x00ff55, false );
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- createMesh( geometry, scene, 16.8, 13000, -200, -5000, 0x00ff66, false );
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+ loader.load( "obj/veyron/VeyronNoUv_bin.js", function( geometry ) {
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- } );
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+ createMesh( geometry, scene, 6.8, 2200, -200, -100, 0x0055ff, false );
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- bloader.load( "obj/veyron/VeyronNoUv_bin.js", function( geometry ) { createMesh( geometry, scene, 6.8, 2200, -200, -100, 0x0055ff, false ) } );
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+ } );
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- bloader.load( "obj/female02/Female02_bin.js", function( geometry ) {
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+ loader.load( "obj/female02/Female02_bin.js", function( geometry ) {
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createMesh( geometry, scene, 4.05, -1000, -350, 0, 0xffdd44, true );
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createMesh( geometry, scene, 4.05, 0, -350, 0, 0xffffff, true );
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@@ -122,7 +111,7 @@
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} );
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- bloader.load( "obj/male02/Male02_bin.js", function( geometry ) {
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+ loader.load( "obj/male02/Male02_bin.js", function( geometry ) {
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createMesh( geometry, scene, 4.05, -500, -350, 600, 0xff7744, true );
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createMesh( geometry, scene, 4.05, 500, -350, 0, 0xff5522, true );
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@@ -236,7 +225,7 @@
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c = ( i < clones.length -1 ) ? 0x252525 : color;
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- mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 3, color: c } ) );
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+ mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 30, color: c } ) );
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mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
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mesh.position.x = x + clones[ i ][ 0 ];
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@@ -251,7 +240,7 @@
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} else {
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- mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 3, color: color } ) );
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+ mesh = new THREE.Points( geometry, new THREE.PointsMaterial( { size: 30, color: color } ) );
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mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
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mesh.position.x = x;
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