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update the docs for THREE.Camera

OpenShift guest 12 лет назад
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2ff8f9eca1
1 измененных файлов с 52 добавлено и 43 удалено
  1. 52 43
      docs/api/cameras/Camera.html

+ 52 - 43
docs/api/cameras/Camera.html

@@ -1,43 +1,52 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<meta charset="utf-8">
-		<script src="../../list.js"></script>
-		<script src="../../page.js"></script>
-		<link type="text/css" rel="stylesheet" href="../../page.css" />
-	</head>
-	<body>
-		[page:Object3D] &rarr;
-
-		<h1>[name]</h1>
-
-		<div class="desc">Abstract base class for cameras.</div>
-
-
-		<h2>Constructor</h2>
-
-		<h3>[name]()</h3>
-
-
-		<h2>Properties</h2>
-
-		<h3>.[page:Matrix4 matrixWorldInverse]</h3>
-
-		<h3>.[page:Matrix4 projectionMatrix]</h3>
-
-		<h3>.[page:Matrix4 projectionMatrixInverse]</h3>
-
-
-		<h2>Methods</h2>
-
-		<h3>.lookAt( [page:Vector3 vector] )</h3>
-		<div>
-		vector — point to look at<br />
-		</div>
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8">
+		<script src="../../list.js"></script>
+		<script src="../../page.js"></script>
+		<link type="text/css" rel="stylesheet" href="../../page.css" />
+	</head>
+	<body>
+		[page:Object3D] &rarr;
+
+		<h1>[name]</h1>
+
+		<div class="desc">Abstract base class for cameras. This class should always be inherited when you build a new camera.</div>
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]()</h3>
+		<div>
+			This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.
+			
+		</div>
+
+
+		<h2>Properties</h2>
+
+		<h3>.[page:Matrix4 matrixWorldInverse]</h3>
+		<div>This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.</div>
+
+		<h3>.[page:Matrix4 projectionMatrix]</h3>
+		<div>This is the matrix which contains the projection.</div>		
+
+		<h3>.[page:Matrix4 projectionMatrixInverse]</h3>
+		<div>This is the inverse of projectionMatrix.</div>
+
+
+		<h2>Methods</h2>
+
+		<h3>.lookAt( [page:Vector3 vector] )</h3>
+		<div>
+		vector — point to look at<br />
+		<br />
+		This make the camera look at the vector position in local space.
+		</div>
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>