Forráskód Böngészése

Added WebGL2Renderer.

Mr.doob 8 éve
szülő
commit
2ff9d41075
4 módosított fájl, 399 hozzáadás és 0 törlés
  1. 3 0
      examples/files.js
  2. 210 0
      examples/webgl2_sandbox.html
  3. 1 0
      src/Three.js
  4. 185 0
      src/renderers/WebGL2Renderer.js

+ 3 - 0
examples/files.js

@@ -262,6 +262,9 @@ var files = {
 	"webgl deferred": [
 		"webgldeferred_animation"
 	],
+	"webgl2": [
+		"webgl2_sandbox"
+	],
 	"webvr": [
 		"webvr_cubes",
 		"webvr_panorama",

+ 210 - 0
examples/webgl2_sandbox.html

@@ -0,0 +1,210 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js - webgl2 sandbox</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background:#000;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000;
+			}
+
+			a {
+				color: #ffffff;
+			}
+
+		</style>
+	</head>
+
+	<body>
+		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl2 sandbox.</div>
+
+		<script src="../build/three.js"></script>
+
+		<script src="js/libs/stats.min.js"></script>
+
+		<script>
+
+			var statsEnabled = true;
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			var mesh, zmesh, lightMesh, geometry;
+
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
+				camera.position.z = 3200;
+
+				scene = new THREE.Scene();
+				scene.background = new THREE.Color( 0, 0, 0.5 );
+				scene.fog = new THREE.Fog( 0x000000, 1, 20000 );
+
+				var light = new THREE.PointLight( 0xffffff );
+				scene.add( light );
+
+				var texture1 = new THREE.CanvasTexture( generateTexture( 0, 0.5, 1 ), THREE.UVMapping );
+
+				var materials = [
+
+					new THREE.MeshNormalMaterial(),
+					new THREE.MeshDepthMaterial(),
+					new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending, transparent: true, depthWrite: false } ),
+					new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
+					new THREE.MeshBasicMaterial( { map: texture1, fog: false } ),
+					new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
+					new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
+					new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } )
+
+				];
+
+				var geometry = new THREE.SphereGeometry( 50, 32, 16 );
+
+				for ( var i = 0; i < 5000; i ++ ) {
+
+					// random order
+					//var index = Math.floor( Math.random() * materials.length );
+
+					// sort by material / geometry
+					var index = Math.floor( ( i / 5000 ) * materials.length );
+
+					var material = materials[ index ];
+
+					var mesh = new THREE.Mesh( geometry, material );
+
+					mesh.position.x = Math.random() * 10000 - 5000;
+					mesh.position.y = Math.random() * 10000 - 5000;
+					mesh.position.z = Math.random() * 10000 - 5000;
+
+					//mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
+					mesh.rotation.y = Math.random() * 2 * Math.PI;
+
+					mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
+
+					scene.add( mesh );
+
+				}
+
+				renderer = new THREE.WebGL2Renderer();
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
+
+				if ( statsEnabled ) {
+
+					stats = new Stats();
+					container.appendChild( stats.dom );
+
+				}
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function generateTexture( r, g, b ) {
+
+				var canvas = document.createElement( 'canvas' );
+				canvas.width = 256;
+				canvas.height = 256;
+
+				var context = canvas.getContext( '2d' );
+				var image = context.getImageData( 0, 0, 256, 256 );
+
+				var x = 0, y = 0, p;
+
+				for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
+
+					x = j % 256;
+					y = x == 0 ? y + 1 : y;
+					p = Math.floor( x ^ y );
+
+					image.data[ i ] = ~~ p * r;
+					image.data[ i + 1 ] = ~~ p * g;
+					image.data[ i + 2 ] = ~~ p * b;
+					image.data[ i + 3 ] = 255;
+
+				}
+
+				context.putImageData( image, 0, 0 );
+
+				return canvas;
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = ( event.clientX - windowHalfX ) * 10;
+				mouseY = ( event.clientY - windowHalfY ) * 10;
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				if ( statsEnabled ) stats.update();
+
+			}
+
+			function render() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+
+				camera.lookAt( scene.position );
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 0
src/Three.js

@@ -3,6 +3,7 @@ import './polyfills.js';
 export { WebGLRenderTargetCube } from './renderers/WebGLRenderTargetCube.js';
 export { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
 export { WebGLRenderer } from './renderers/WebGLRenderer.js';
+export { WebGL2Renderer } from './renderers/WebGL2Renderer.js';
 export { ShaderLib } from './renderers/shaders/ShaderLib.js';
 export { UniformsLib } from './renderers/shaders/UniformsLib.js';
 export { UniformsUtils } from './renderers/shaders/UniformsUtils.js';

+ 185 - 0
src/renderers/WebGL2Renderer.js

@@ -0,0 +1,185 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ */
+
+import { REVISION } from '../constants';
+import { WebGLExtensions } from './webgl/WebGLExtensions';
+import { WebGLState } from './webgl/WebGLState';
+import { Color } from '../math/Color';
+import { Vector4 } from '../math/Vector4';
+
+function WebGL2Renderer( parameters ) {
+
+	console.log( 'THREE.WebGL2Renderer', REVISION );
+
+	parameters = parameters || {};
+
+	var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
+	_context = parameters.context !== undefined ? parameters.context : null,
+
+	_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
+	_depth = parameters.depth !== undefined ? parameters.depth : true,
+	_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
+	_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
+	_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
+	_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
+
+	// initialize
+
+	var gl;
+
+	try {
+
+		var attributes = {
+			alpha: _alpha,
+			depth: _depth,
+			stencil: _stencil,
+			antialias: _antialias,
+			premultipliedAlpha: _premultipliedAlpha,
+			preserveDrawingBuffer: _preserveDrawingBuffer
+		};
+
+		gl = _context || _canvas.getContext( 'webgl2', attributes );
+
+		if ( gl === null ) {
+
+			if ( _canvas.getContext( 'webgl2' ) !== null ) {
+
+				throw 'Error creating WebGL2 context with your selected attributes.';
+
+			} else {
+
+				throw 'Error creating WebGL2 context.';
+
+			}
+
+		}
+
+		_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
+
+	} catch ( error ) {
+
+		console.error( 'THREE.WebGL2Renderer: ' + error );
+
+	}
+
+	//
+
+	var _this = this,
+
+		_autoClear = true,
+		_autoClearColor = true,
+		_autoClearDepth = true,
+		_autoClearStencil = true,
+
+		_clearColor = new Color( 0x000000 ),
+		_clearAlpha = 0,
+
+		_width = _canvas.width,
+		_height = _canvas.height,
+
+		_pixelRatio = 1,
+
+		_viewport = new Vector4( 0, 0, _width, _height );
+
+	var extensions = new WebGLExtensions( gl );
+	var state = new WebGLState( gl, extensions, function () {} );
+
+	//
+
+	function clear( color, depth, stencil ) {
+
+		var bits = 0;
+
+		if ( color === undefined || color ) bits |= gl.COLOR_BUFFER_BIT;
+		if ( depth === undefined || depth ) bits |= gl.DEPTH_BUFFER_BIT;
+		if ( stencil === undefined || stencil ) bits |= gl.STENCIL_BUFFER_BIT;
+
+		gl.clear( bits );
+
+	}
+
+	function setPixelRatio( value ) {
+
+		if ( value === undefined ) return;
+
+		_pixelRatio = value;
+
+		setSize( _viewport.z, _viewport.w, false );
+
+	}
+
+	function setSize( width, height, updateStyle ) {
+
+		_width = width;
+		_height = height;
+
+		_canvas.width = width * _pixelRatio;
+		_canvas.height = height * _pixelRatio;
+
+		if ( updateStyle !== false ) {
+
+			_canvas.style.width = width + 'px';
+			_canvas.style.height = height + 'px';
+
+		}
+
+		setViewport( 0, 0, width, height );
+
+	}
+
+	function setViewport( x, y, width, height ) {
+
+		state.viewport( _viewport.set( x, y, width, height ) );
+
+	}
+
+	function render( scene, camera ) {
+
+		if ( camera !== undefined && camera.isCamera !== true ) {
+
+			console.error( 'THREE.WebGL2Renderer.render: camera is not an instance of THREE.Camera.' );
+			return;
+
+		}
+
+		var background = scene.background;
+		var forceClear = false;
+
+		if ( background === null ) {
+
+			state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );
+
+		} else if ( background && background.isColor ) {
+
+			state.buffers.color.setClear( background.r, background.g, background.b, 1, _premultipliedAlpha );
+			forceClear = true;
+
+		}
+
+		if ( _autoClear || forceClear ) {
+
+			this.clear( _autoClearColor, _autoClearDepth, _autoClearStencil );
+
+		}
+
+	}
+
+	function onContextLost( event ) {
+
+		event.preventDefault();
+
+	}
+
+	return {
+		domElement: _canvas,
+
+		clear: clear,
+		setPixelRatio: setPixelRatio,
+		setSize: setSize,
+		render: render
+	}
+
+}
+
+export { WebGL2Renderer };